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[ "video", "game", "developed", "by", "naughty", "dog", "and", "published", "by", "sony", "computer", "entertainment", ".", "it", "was", "released", "for", "the", "playstation", "3", "in", "june", "2013", ".", "an", "updated", "version", ",", "the", "last", "of", "us", "remastered", ",", "was", "released", "for", "the", "playstation", "4", "in", "july", "2014", ".", "in", "the", "game", ",", "players", "control", "joel", ",", "a", "man", "tasked", "with", "escorting", "a", "young", "woman", "named", "ellie", "across", "a", "post", "@", "-", "@", "apocalyptic", "united", "states", ".", "the", "last", "of", "us", "is", "played", "from", "a", "third", "@", "-", "@", "person", "perspective", ";", "players", "use", "firearms", "and", "improvised", "weapons", ",", "and", "can", "use", "stealth", "to", "defend", "against", "hostile", "humans", "and", "can", "##ni", "##bal", "##istic", "creatures", "infected", "by", "a", "mu", "##tated", "strain", "of", "the", "cord", "##yce", "##ps", "fungus", ".", "\"", "listen", "mode", "\"", "allows", "players" ]
196,465
video game developed by naughty dog and published by sony computer entertainment. it was released for the playstation 3 in june 2013. an updated version, the last of us remastered, was released for the playstation 4 in july 2014. in the game, players control joel, a man tasked with escorting a young woman named ellie across a post @ - @ apocalyptic united states. the last of us is played from a third @ - @ person perspective ; players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the cordyceps fungus. " listen mode " allows players
704
[ "best", "interactive", "score", "and", "most", "innovative", "use", "of", "audio", "from", "the", "game", "audio", "network", "guild", ",", "and", "won", "composer", "austin", "win", "##tory", "the", "rookie", "of", "the", "year", "award", ".", "flow", "was", "a", "finalist", "at", "the", "2007", "slam", "##dance", "guerrilla", "games", "competition", ",", "but", "withdrew", "along", "with", "several", "other", "finalists", "after", "super", "col", "##umb", "##ine", "massacre", "rpg", "!", "was", "removed", "from", "the", "competition", ".", "in", "2011", "it", "was", "chosen", "through", "a", "public", "vote", "out", "of", "an", "initial", "selection", "of", "240", "to", "be", "one", "of", "80", "games", "showcased", "in", "a", "2012", "exhibit", "at", "the", "smithsonian", "american", "art", "museum", "titled", "\"", "the", "art", "of", "video", "games", "\"", ".", "flow", "received", "mixed", "reviews", "from", "critics", ",", "who", "focused", "on", "the", "game", "'", "s", "playstation", "versions", ".", "the", "visuals", "and", "presentation", "were", "among" ]
607,632
best interactive score and most innovative use of audio from the game audio network guild, and won composer austin wintory the rookie of the year award. flow was a finalist at the 2007 slamdance guerrilla games competition, but withdrew along with several other finalists after super columbine massacre rpg! was removed from the competition. in 2011 it was chosen through a public vote out of an initial selection of 240 to be one of 80 games showcased in a 2012 exhibit at the smithsonian american art museum titled " the art of video games ". flow received mixed reviews from critics, who focused on the game's playstation versions. the visuals and presentation were among
704
[ "##to", "'", "s", "popularity", "would", "spawn", "two", "additional", "sequels", ",", "jet", "mo", "##to", "2", ",", "also", "developed", "by", "single", "##tra", "##c", ",", "and", "jet", "mo", "##to", "3", ",", "developed", "by", "pacific", "coast", "power", "&", "light", ".", "two", "other", "titles", "were", "cancelled", "during", "their", "development", ".", "pacific", "coast", "power", "&", "light", "was", "also", "developing", "jet", "mo", "##to", "212", "##4", "for", "the", "playstation", ",", "set", "over", "a", "century", "after", "the", "first", "three", "games", ",", "however", "the", "game", "was", "cancelled", "when", "jet", "mo", "##to", "3", "showed", "poor", "sales", ".", "jet", "mo", "##to", ":", "solar", ",", "developed", "by", "red", "##zone", "interactive", ",", "was", "also", "cancelled", ".", "solar", "would", "have", "been", "the", "first", "title", "in", "the", "series", "to", "appear", "on", "the", "playstation", "2", ".", "present", "@", "-", "@", "day", "wish", "##lists", "for", "video" ]
847,366
##to's popularity would spawn two additional sequels, jet moto 2, also developed by singletrac, and jet moto 3, developed by pacific coast power & light. two other titles were cancelled during their development. pacific coast power & light was also developing jet moto 2124 for the playstation, set over a century after the first three games, however the game was cancelled when jet moto 3 showed poor sales. jet moto : solar, developed by redzone interactive, was also cancelled. solar would have been the first title in the series to appear on the playstation 2. present @ - @ day wishlists for video
704
[ "em", "up", "armies", "of", "the", "night", "as", "bonus", "content", ",", "which", "was", "acclaimed", "along", "with", "the", "main", "game", "and", "was", "later", "released", "on", "the", "playstation", "portable", ".", "releases", "such", "as", "god", "hand", "in", "2006", "and", "mad", "##world", "in", "2009", "were", "seen", "as", "par", "##odies", "of", "violence", "in", "popular", "culture", ",", "earning", "both", "games", "praise", "for", "not", "taking", "themselves", "as", "seriously", "as", "early", "beat", "'", "em", "up", "games", ".", "classic", "beat", "'", "em", "ups", "have", "been", "re", "@", "-", "@", "released", "on", "services", "such", "as", "the", "virtual", "console", ";", "critics", "re", "##af", "##firmed", "the", "appeal", "of", "some", ",", "while", "the", "appeal", "of", "others", "has", "been", "deemed", "to", "have", "diminished", "with", "time", ".", "although", "the", "genre", "lacks", "the", "same", "presence", "it", "did", "in", "the", "late", "1980s", ",", "some", "titles", "such" ]
576,992
em up armies of the night as bonus content, which was acclaimed along with the main game and was later released on the playstation portable. releases such as god hand in 2006 and madworld in 2009 were seen as parodies of violence in popular culture, earning both games praise for not taking themselves as seriously as early beat'em up games. classic beat'em ups have been re @ - @ released on services such as the virtual console ; critics reaffirmed the appeal of some, while the appeal of others has been deemed to have diminished with time. although the genre lacks the same presence it did in the late 1980s, some titles such
704
[ "to", "the", "choice", "of", "skills", "beforehand", ".", "for", "the", "playstation", "vita", "remake", ",", "the", "gameplay", "takes", "place", "in", "3d", "environments", "with", "fully", "rendered", "character", "models", ".", "along", "with", "including", "a", "fourth", "ai", "@", "-", "@", "controlled", "character", "in", "battle", ",", "hearts", "r", "uses", "a", "redesigned", "battle", "system", "titled", "the", "aerial", "chase", "linear", "motion", "battle", "system", "(", "called", "\"", "arc", "chase", "\"", "in", "the", "japanese", "version", ")", ".", "the", "\"", "chase", "link", "\"", "mechanic", "enables", "a", "character", "to", "follow", "an", "enemy", "after", "knocking", "it", "into", "the", "air", "and", "continue", "a", "combo", "attack", ".", "by", "selecting", "an", "ally", "at", "the", "right", "moment", ",", "the", "player", "character", "can", "perform", "a", "chase", "cross", "attack", ",", "while", "holding", "down", "the", "attack", "button", "activate", "##s", "a", "finishing", "move", ".", "multiple", "items", "found", "in", "chests" ]
210,069
to the choice of skills beforehand. for the playstation vita remake, the gameplay takes place in 3d environments with fully rendered character models. along with including a fourth ai @ - @ controlled character in battle, hearts r uses a redesigned battle system titled the aerial chase linear motion battle system ( called " arc chase " in the japanese version ). the " chase link " mechanic enables a character to follow an enemy after knocking it into the air and continue a combo attack. by selecting an ally at the right moment, the player character can perform a chase cross attack, while holding down the attack button activates a finishing move. multiple items found in chests
704
[ "console", ".", "doug", "perry", "of", "ign", "declared", "it", "\"", "the", "best", "3d", "platform", "game", "on", "the", "playstation", "\"", ",", "and", "games", "##pot", "'", "s", "peter", "bart", "##hol", "##ow", "named", "it", "\"", "one", "of", "the", "best", "3d", "platform", "##ers", "to", "date", "\"", ".", "scott", "alan", "marriott", "of", "all", "##game", "described", "the", "game", "as", "\"", "one", "of", "the", "most", "enjoyable", "3d", "platform", "games", "\"", "on", "the", "playstation", ".", "ign", "included", "ape", "escape", "in", "an", "article", "documenting", "the", "greatest", "playstation", "3d", "platform", "games", ",", "and", "later", "named", "it", "the", "eighth", "greatest", "game", "on", "the", "console", ".", "in", "march", "2004", ",", "official", "uk", "playstation", "magazine", "named", "it", "the", "ninth", "greatest", "game", "of", "all", "time", ".", "game", "inform", "##er", "ranked", "it", "100", "on", "its", "list", "of", "best", "games", "in", "2001", ",", "praising", "its" ]
227,830
console. doug perry of ign declared it " the best 3d platform game on the playstation ", and gamespot's peter bartholow named it " one of the best 3d platformers to date ". scott alan marriott of allgame described the game as " one of the most enjoyable 3d platform games " on the playstation. ign included ape escape in an article documenting the greatest playstation 3d platform games, and later named it the eighth greatest game on the console. in march 2004, official uk playstation magazine named it the ninth greatest game of all time. game informer ranked it 100 on its list of best games in 2001, praising its
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[ "controllers", ".", "plant", "##e", "later", "described", "the", "original", "release", "as", "\"", "critically", "beloved", ",", "hum", "##bly", "sold", "\"", ",", "\"", "punching", "way", "above", "its", "weight", "class", "\"", "with", "recognition", "on", "the", "year", "##end", "lists", "of", "ars", "tech", "##nica", "and", "poly", "##gon", ".", "by", "april", "2014", ",", "thor", "##son", "told", "euro", "##game", "##r", "that", "the", "game", "had", "grossed", "a", "half", "of", "a", "million", "dollars", ",", "with", "the", "most", "sales", "from", "ascension", "on", "the", "playstation", "4", ".", "at", "the", "time", ",", "a", "fifth", "of", "the", "games", "sales", "came", "from", "ou", "##ya", ",", "a", "comparatively", "smaller", "platform", "with", "a", "smaller", "install", "base", "than", "playstation", "and", "steam", ".", "the", "game", "was", "a", "nominee", "for", "the", "2014", "independent", "games", "festival", "'", "s", "excellence", "in", "design", "award", ",", "but", "lost", "to", "papers", ",", "please" ]
856,214
controllers. plante later described the original release as " critically beloved, humbly sold ", " punching way above its weight class " with recognition on the yearend lists of ars technica and polygon. by april 2014, thorson told eurogamer that the game had grossed a half of a million dollars, with the most sales from ascension on the playstation 4. at the time, a fifth of the games sales came from ouya, a comparatively smaller platform with a smaller install base than playstation and steam. the game was a nominee for the 2014 independent games festival's excellence in design award, but lost to papers, please
704
[ "planet", ":", "battle", "at", "pro", "##cy", "##on", "for", "the", "pc", "in", "october", "2002", ",", "while", "sony", "computer", "entertainment", "america", "released", "a", "treasure", "planet", "action", "video", "game", "for", "the", "playstation", ",", "playstation", "2", "and", "game", "boy", "advance", "in", "november", ",", "developed", "by", "bizarre", "creations", ".", "the", "company", "used", "soft", "##ima", "##ge", "'", "s", "x", "##si", "engine", "for", "modeling", ",", "text", "##uring", "and", "animation", ",", "and", "released", "a", "making", "@", "-", "@", "of", "video", "on", "their", "facebook", "page", "in", "2008", ".", "a", "series", "of", "games", "collectively", "called", "disney", "'", "s", "treasure", "planet", ":", "training", "academy", "(", "or", "disney", "'", "s", "treasure", "planet", "collection", ")", "was", "also", "released", "in", "2002", ".", "it", "was", "composed", "of", "three", "games", "(", "broad", "##side", "blast", ",", "treasure", "racer", ",", "and", "ether", "##ium", "rescue", ")", "," ]
536,377
planet : battle at procyon for the pc in october 2002, while sony computer entertainment america released a treasure planet action video game for the playstation, playstation 2 and game boy advance in november, developed by bizarre creations. the company used softimage's xsi engine for modeling, texturing and animation, and released a making @ - @ of video on their facebook page in 2008. a series of games collectively called disney's treasure planet : training academy ( or disney's treasure planet collection ) was also released in 2002. it was composed of three games ( broadside blast, treasure racer, and etherium rescue ),
704
[ "titled", "god", "of", "war", ",", "was", "officially", "announced", "at", "sony", "'", "s", "2016", "electronic", "entertainment", "expo", "(", "e", "##3", ")", "press", "conference", "with", "a", "gameplay", "trailer", ".", "the", "trailer", "showed", "a", "fully", "bearded", "k", "##rat", "##os", ",", "who", "now", "has", "a", "son", ",", "and", "k", "##rat", "##os", "is", "teaching", "the", "boy", "how", "to", "hunt", ".", "the", "end", "of", "the", "trailer", "showed", "the", "title", "god", "of", "war", "and", "confirmed", "it", "is", "in", "development", "for", "the", "playstation", "4", ".", "gameplay", "in", "the", "trailer", "showed", "elements", "similar", "to", "role", "playing", "games", "(", "rpg", ")", ",", "such", "as", "archery", "knowledge", "points", ",", "as", "well", "as", "a", "spartan", "rage", "timed", "@", "-", "@", "ability", "during", "battle", ".", "the", "game", "will", "take", "place", "many", "years", "after", "the", "events", "of", "god", "of", "war", "iii", "and" ]
669,528
titled god of war, was officially announced at sony's 2016 electronic entertainment expo ( e3 ) press conference with a gameplay trailer. the trailer showed a fully bearded kratos, who now has a son, and kratos is teaching the boy how to hunt. the end of the trailer showed the title god of war and confirmed it is in development for the playstation 4. gameplay in the trailer showed elements similar to role playing games ( rpg ), such as archery knowledge points, as well as a spartan rage timed @ - @ ability during battle. the game will take place many years after the events of god of war iii and
704
[ "system", "'", "s", "complexity", "as", "a", "weakness", ".", "electronic", "gaming", "monthly", "'", "s", "december", "1996", "buyer", "'", "s", "guide", "had", "four", "reviewers", "rate", "the", "saturn", "8", ",", "6", ",", "7", ",", "and", "8", "out", "of", "10", ";", "these", "ratings", "were", "inferior", "to", "those", "of", "the", "playstation", ",", "which", "was", "scored", "9", ",", "10", ",", "9", ",", "and", "9", "in", "the", "same", "review", ".", "by", "december", "1998", ",", "electronic", "gaming", "monthly", "'", "s", "reviews", "were", "more", "mixed", ",", "with", "reviewers", "citing", "the", "lack", "of", "titles", "for", "the", "system", "as", "a", "major", "issue", ".", "according", "to", "e", "##gm", "reviewer", "crisp", "##in", "boyer", ",", "\"", "the", "saturn", "is", "the", "only", "system", "that", "can", "thrill", "me", "one", "month", "and", "totally", "di", "##sa", "##pp", "##oint", "me", "the", "next", ".", "\"", "retrospective", "feedback", "of" ]
852,618
system's complexity as a weakness. electronic gaming monthly's december 1996 buyer's guide had four reviewers rate the saturn 8, 6, 7, and 8 out of 10 ; these ratings were inferior to those of the playstation, which was scored 9, 10, 9, and 9 in the same review. by december 1998, electronic gaming monthly's reviews were more mixed, with reviewers citing the lack of titles for the system as a major issue. according to egm reviewer crispin boyer, " the saturn is the only system that can thrill me one month and totally disappoint me the next. " retrospective feedback of
704
[ "years", "before", "that", ".", "the", "word", "\"", "x", "##eno", "\"", "had", "been", "decided", "between", "staff", "from", "an", "early", "stage", ",", "with", "its", "meaning", "being", "\"", "something", "strange", "or", "alien", "\"", ".", "\"", "gears", "\"", "was", "chosen", "from", "multiple", "suggested", "words", ".", "the", "game", "'", "s", "gears", "were", "not", "present", "during", "early", "stages", ",", "with", "their", "places", "being", "filled", "by", "traditional", "summoned", "monsters", ".", "the", "game", "'", "s", "use", "of", "anime", "cuts", "##cene", "##s", "was", "chosen", "as", "it", "was", "difficult", "to", "properly", "recreated", "tanaka", "'", "s", "gear", "artwork", "into", "3d", "c", "##gi", ".", "the", "game", "'", "s", "engine", "was", "also", "designed", "to", "be", "best", "suited", "for", "the", "3d", "map", "displays", "and", "battle", "arenas", ".", "takahashi", "had", "wanted", "to", "create", "the", "game", "in", "full", "3d", ",", "but", "the", "playstation", "'" ]
470,275
years before that. the word " xeno " had been decided between staff from an early stage, with its meaning being " something strange or alien ". " gears " was chosen from multiple suggested words. the game's gears were not present during early stages, with their places being filled by traditional summoned monsters. the game's use of anime cutscenes was chosen as it was difficult to properly recreated tanaka's gear artwork into 3d cgi. the game's engine was also designed to be best suited for the 3d map displays and battle arenas. takahashi had wanted to create the game in full 3d, but the playstation '
704
[ "can", "use", "as", "a", "weapon", "once", "a", "series", "of", "eight", "collect", "##able", "letters", "are", "found", ".", "kei", "##ji", "ina", "##fu", "##ne", ",", "co", "@", "-", "@", "designer", "of", "the", "mega", "man", "character", ",", "had", "to", "re", "@", "-", "@", "illustrate", "the", "bosses", "several", "times", "but", "described", "his", "work", "as", "fun", ".", "mega", "man", "5", "was", "met", "with", "a", "positive", "critical", "reception", "for", "its", "graphics", "and", "music", ",", "while", "receiving", "criticism", "for", "its", "lack", "of", "innovation", "in", "its", "plot", "or", "gameplay", ".", "like", "other", "nes", "games", "in", "the", "series", ",", "mega", "man", "5", "has", "been", "re", "@", "-", "@", "released", "in", "japan", "on", "the", "playstation", ",", "playstation", "network", ",", "and", "mobile", "phones", ";", "in", "north", "america", "as", "part", "of", "the", "mega", "man", "anniversary", "collection", ";", "and", "in", "both", "regions" ]
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can use as a weapon once a series of eight collectable letters are found. keiji inafune, co @ - @ designer of the mega man character, had to re @ - @ illustrate the bosses several times but described his work as fun. mega man 5 was met with a positive critical reception for its graphics and music, while receiving criticism for its lack of innovation in its plot or gameplay. like other nes games in the series, mega man 5 has been re @ - @ released in japan on the playstation, playstation network, and mobile phones ; in north america as part of the mega man anniversary collection ; and in both regions
704
[ "##log", "assured", "that", "the", "game", "would", "be", "playable", "on", "the", "newer", "platform", ",", "which", "had", "playstation", "2", "backwards", "compatibility", ".", "god", "of", "war", "iii", "was", "first", "mentioned", "by", "cory", "bar", "##log", "at", "a", "god", "of", "war", "ii", "launch", "event", ",", "and", "it", "was", "officially", "announced", "at", "the", "2008", "electronic", "entertainment", "expo", "(", "e", "##3", ")", ".", "after", "the", "first", "eight", "months", "of", "development", ",", "bar", "##log", "left", "santa", "monica", "for", "une", "##x", "##pl", "##aine", "##d", "reasons", "and", "st", "##ig", "as", "##mussen", "(", "lead", "environment", "artist", "and", "art", "director", "on", "god", "of", "war", "and", "god", "of", "war", "ii", ",", "respectively", ")", "became", "director", ".", "as", "##mussen", "said", "that", "one", "of", "the", "greatest", "challenges", "in", "developing", "god", "of", "war", "iii", "for", "the", "playstation", "3", "was", "the", "\"", "complexity", "of", "everything" ]
669,547
##log assured that the game would be playable on the newer platform, which had playstation 2 backwards compatibility. god of war iii was first mentioned by cory barlog at a god of war ii launch event, and it was officially announced at the 2008 electronic entertainment expo ( e3 ). after the first eight months of development, barlog left santa monica for unexplained reasons and stig asmussen ( lead environment artist and art director on god of war and god of war ii, respectively ) became director. asmussen said that one of the greatest challenges in developing god of war iii for the playstation 3 was the " complexity of everything
704
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north america and europe. the fifteenth main title, tales of zestiria, was released in january 2015 in japan and it was released in north america on october 20, 2015. the sixteenth main title, tales of berseria, is in production for ps3 and playstation 4. the series has received a small number of sequels, and a large amount of spin @ - @ off titles and subseries. with the exception of tempest, worked on by multiple staff from the main series and treated a precursor to innocence, they are derivative rather than original works. three direct sequels have been produced : destiny 2, xillia 2 and
704
[ "@", "-", "@", "friendly", ",", "and", "health", "and", "magic", "systems", "were", "adjusted", ".", "the", "playstation", "2", "hardware", "enabled", "the", "expansion", "of", "mini", "@", "-", "@", "games", ",", "the", "improvement", "of", "the", "game", "'", "s", "graphics", ",", "and", "the", "incorporation", "of", "advanced", "interactive", "elements", "on", "the", "world", "map", ".", "the", "music", "was", "composed", "by", "regular", "series", "composers", "mo", "##to", "##i", "sakura", "##ba", "and", "shin", "##ji", "tam", "##ura", ".", "sakura", "##ba", "primarily", "worked", "on", "the", "battle", "themes", "and", "arrangements", "of", "previous", "themes", ",", "while", "tam", "##ura", "handled", "selected", "boss", "battle", "tracks", "and", "created", "real", "##a", "'", "s", "theme", ".", "they", "were", "able", "to", "create", "more", "tracks", "with", "greater", "detail", "to", "them", "due", "to", "the", "expanded", "storage", "capacities", "of", "the", "ps", "##2", ".", "as", "with", "previous", "games", ",", "a", "licensed", "theme" ]
6,749
@ - @ friendly, and health and magic systems were adjusted. the playstation 2 hardware enabled the expansion of mini @ - @ games, the improvement of the game's graphics, and the incorporation of advanced interactive elements on the world map. the music was composed by regular series composers motoi sakuraba and shinji tamura. sakuraba primarily worked on the battle themes and arrangements of previous themes, while tamura handled selected boss battle tracks and created reala's theme. they were able to create more tracks with greater detail to them due to the expanded storage capacities of the ps2. as with previous games, a licensed theme
704
[ "super", "nintendo", "entertainment", "system", ",", "the", "mega", "drive", "/", "genesis", ",", "the", "sega", "saturn", "and", "the", "playstation", ",", "most", "of", "the", "games", "were", "from", "the", "fighting", "genre", "or", "rpg", "(", "role", "playing", "game", ")", ",", "including", "the", "series", "super", "but", "##ode", "##n", ".", "the", "first", "dragon", "ball", "game", "to", "be", "released", "in", "the", "united", "states", "was", "dragon", "ball", "gt", ":", "final", "bout", "for", "the", "playstation", "in", "1997", ".", "for", "the", "playstation", "2", "and", "playstation", "portable", "games", "the", "characters", "were", "red", "##one", "in", "3d", "ce", "##l", "@", "-", "@", "shaded", "graphics", ".", "these", "games", "included", "the", "dragon", "ball", "z", ":", "bud", "##oka", "##i", "series", "and", "the", "dragon", "ball", "z", ":", "bud", "##oka", "##i", "ten", "##kai", "##chi", "series", ".", "dragon", "ball", "z", ":", "burst", "limit", "was", "the", "first", "game", "of" ]
269,402
super nintendo entertainment system, the mega drive / genesis, the sega saturn and the playstation, most of the games were from the fighting genre or rpg ( role playing game ), including the series super butoden. the first dragon ball game to be released in the united states was dragon ball gt : final bout for the playstation in 1997. for the playstation 2 and playstation portable games the characters were redone in 3d cel @ - @ shaded graphics. these games included the dragon ball z : budokai series and the dragon ball z : budokai tenkaichi series. dragon ball z : burst limit was the first game of
704
[ "playstation", "and", "pcs", "running", "ms", "@", "-", "@", "dos", ",", "and", "in", "1996", "for", "sega", "saturn", ",", "being", "a", "launch", "title", "for", "the", "playstation", "in", "europe", "and", "north", "america", ".", "it", "has", "since", "been", "re", "@", "-", "@", "released", "as", "a", "downloadable", "game", "for", "the", "playstation", "3", "and", "playstation", "portable", "via", "the", "playstation", "network", "in", "2007", ".", "set", "in", "the", "year", "205", "##2", ",", "players", "compete", "in", "the", "f", "##36", "##00", "anti", "@", "-", "@", "gravity", "racing", "league", ",", "pilot", "##ing", "one", "of", "a", "selection", "of", "craft", "in", "races", "on", "several", "different", "tracks", "around", "the", "world", ".", "unique", "at", "the", "time", ",", "wipe", "##out", "was", "noted", "for", "its", "futuristic", "setting", ",", "weapons", "designed", "to", "both", "stall", "and", "destroy", "enemy", "opponents", "and", "its", "marketing", "campaign", "which", "was", "designed", "by" ]
749,357
playstation and pcs running ms @ - @ dos, and in 1996 for sega saturn, being a launch title for the playstation in europe and north america. it has since been re @ - @ released as a downloadable game for the playstation 3 and playstation portable via the playstation network in 2007. set in the year 2052, players compete in the f3600 anti @ - @ gravity racing league, piloting one of a selection of craft in races on several different tracks around the world. unique at the time, wipeout was noted for its futuristic setting, weapons designed to both stall and destroy enemy opponents and its marketing campaign which was designed by
704
[ "##ly", "face", "@", "-", "@", "st", "##omp", "##ing", "a", "female", "villain", ".", "in", "response", "to", "the", "criticisms", "of", "mis", "##ogy", "##ny", ",", "santa", "monica", "released", "a", "patch", "changing", "the", "name", "of", "the", "trophy", "to", "\"", "bros", "before", "foe", "##s", "\"", ".", "unlike", "previous", "installment", "##s", ",", "god", "of", "war", ":", "ascension", "won", "no", "awards", ",", "however", ",", "it", "received", "nominations", "in", "several", "best", "of", "e", "##3", "2012", "categories", "from", "various", "media", "outlets", ".", "these", "nominations", "included", "\"", "best", "action", "/", "adventure", "\"", "and", "\"", "best", "multiplayer", "\"", "from", "game", "ran", "##t", ",", "\"", "best", "ps", "##3", "game", "\"", "and", "\"", "best", "action", "/", "adventure", "game", "\"", "from", "g", "##4", ",", "\"", "best", "playstation", "3", "game", "\"", "from", "des", "##truct", "##oid", ",", "and", "\"", "best", "ps", "##3", "game", "\"" ]
450,648
##ly face @ - @ stomping a female villain. in response to the criticisms of misogyny, santa monica released a patch changing the name of the trophy to " bros before foes ". unlike previous installments, god of war : ascension won no awards, however, it received nominations in several best of e3 2012 categories from various media outlets. these nominations included " best action / adventure " and " best multiplayer " from game rant, " best ps3 game " and " best action / adventure game " from g4, " best playstation 3 game " from destructoid, and " best ps3 game "
704
[ "replaced", "by", "a", "single", "mono", "speaker", ")", "and", "has", "a", "matt", "##e", "\"", "charcoal", "black", "\"", "finish", "similar", "to", "the", "slim", "playstation", "3", ".", "the", "e", "##100", "##0", "was", "announced", "at", "games", "##com", "2011", "and", "available", "across", "the", "pal", "region", "for", "an", "rr", "##p", "of", "€", "99", "@", ".", "@", "99", ".", "=", "=", "=", "playstation", "vita", "=", "=", "=", "released", "in", "japan", "on", "december", "17", ",", "2011", "and", "north", "america", "on", "february", "22", ",", "2012", ",", "the", "playstation", "vita", "was", "previously", "code", "##name", "##d", "next", "generation", "portable", "(", "ng", "##p", ")", ".", "it", "was", "officially", "unveiled", "by", "sony", "on", "january", "27", ",", "2011", "at", "the", "playstation", "meeting", "2011", ".", "the", "original", "model", "of", "the", "handheld", ",", "the", "pc", "##h", "@", "-", "@", "1000", "series", "features", "a", "5" ]
241,606
replaced by a single mono speaker ) and has a matte " charcoal black " finish similar to the slim playstation 3. the e1000 was announced at gamescom 2011 and available across the pal region for an rrp of € 99 @. @ 99. = = = playstation vita = = = released in japan on december 17, 2011 and north america on february 22, 2012, the playstation vita was previously codenamed next generation portable ( ngp ). it was officially unveiled by sony on january 27, 2011 at the playstation meeting 2011. the original model of the handheld, the pch @ - @ 1000 series features a 5
704
[ "into", "eight", "episodes", ",", "one", "interlude", "episode", "and", "an", "epilogue", ".", "at", "the", "end", "of", "an", "episode", ",", "an", "announcement", "of", "the", "next", "episode", "appears", "showing", "a", "preview", "of", "what", "is", "to", "consist", "in", "the", "next", "episode", ".", "each", "episode", "takes", "place", "within", "the", "span", "of", "one", "month", "between", "june", "and", "march", "from", "episode", "one", "through", "the", "epilogue", ".", "the", "interlude", "episode", "is", "placed", "between", "the", "second", "and", "third", "episodes", ".", "in", "the", "adult", "versions", "of", "the", "game", ",", "there", "are", "scenes", "with", "sexual", "c", "##gs", "depicting", "mi", "##zu", "##ho", "and", "a", "given", "heroine", "having", "sex", ".", "when", "the", "game", "was", "ported", "to", "the", "playstation", "2", "(", "ps", "##2", ")", "console", ",", "the", "gameplay", "was", "somewhat", "altered", ".", "the", "ps", "##2", "version", ",", "and", "later", "the", "playstation", "portable" ]
19,904
into eight episodes, one interlude episode and an epilogue. at the end of an episode, an announcement of the next episode appears showing a preview of what is to consist in the next episode. each episode takes place within the span of one month between june and march from episode one through the epilogue. the interlude episode is placed between the second and third episodes. in the adult versions of the game, there are scenes with sexual cgs depicting mizuho and a given heroine having sex. when the game was ported to the playstation 2 ( ps2 ) console, the gameplay was somewhat altered. the ps2 version, and later the playstation portable
704
[ "critics", "praised", "mega", "man", "for", "its", "overall", "design", ",", "though", "the", "game", "was", "not", "a", "commercial", "success", ".", "mega", "man", "established", "many", "of", "the", "gameplay", ",", "story", ",", "and", "graphical", "conventions", "that", "define", "the", "ensuing", "sequels", ",", "sub", "##ser", "##ies", ",", "and", "spin", "@", "-", "@", "offs", ".", "it", "is", "also", "known", "for", "its", "high", "difficulty", ".", "the", "game", "has", "since", "been", "included", "in", "game", "compilations", "and", "re", "##rel", "##eased", "on", "mobile", "phones", ",", "console", "em", "##ulation", "services", ",", "and", "playstation", "portable", "(", "ps", "##p", ")", ".", "in", "the", "year", "200", "##x", ",", "robots", "developed", "to", "assist", "mankind", "are", "commonplace", "thanks", "to", "the", "efforts", "of", "renowned", "robot", "designer", "dr", ".", "light", ".", "however", ",", "one", "day", "these", "robots", "go", "out", "of", "control", "and", "start", "attacking", "the", "populace", "," ]
266,792
critics praised mega man for its overall design, though the game was not a commercial success. mega man established many of the gameplay, story, and graphical conventions that define the ensuing sequels, subseries, and spin @ - @ offs. it is also known for its high difficulty. the game has since been included in game compilations and rereleased on mobile phones, console emulation services, and playstation portable ( psp ). in the year 200x, robots developed to assist mankind are commonplace thanks to the efforts of renowned robot designer dr. light. however, one day these robots go out of control and start attacking the populace,
704
[ "a", "beach", "where", "the", "sun", "sets", ".", "=", "=", "development", "=", "=", "after", "the", "unexpected", "success", "of", "the", "first", "two", "broken", "sword", "games", "on", "the", "playstation", ",", "sony", "contacted", "revolution", "software", "to", "develop", "a", "game", "to", "be", "released", "initially", "on", "the", "console", ".", "revolution", "wanted", "to", "move", "away", "from", "the", "style", "of", "its", "previous", "projects", ",", "making", "a", "game", "with", "a", "secret", "agent", "theme", "and", "set", "in", "an", "action", "environment", ".", "according", "to", "executive", "producer", "charles", "cecil", ",", "the", "game", "was", "inspired", "by", "crime", "films", "pulp", "fiction", "and", "the", "usual", "suspects", ".", "the", "game", "engine", "was", "written", "specifically", "for", "the", "title", ".", "in", "cold", "blood", "was", "released", "on", "14", "july", "and", "10", "october", "2000", "in", "europe", ",", "and", "on", "25", "march", "and", "30", "may", "2001", "in", "north", "america" ]
666,066
a beach where the sun sets. = = development = = after the unexpected success of the first two broken sword games on the playstation, sony contacted revolution software to develop a game to be released initially on the console. revolution wanted to move away from the style of its previous projects, making a game with a secret agent theme and set in an action environment. according to executive producer charles cecil, the game was inspired by crime films pulp fiction and the usual suspects. the game engine was written specifically for the title. in cold blood was released on 14 july and 10 october 2000 in europe, and on 25 march and 30 may 2001 in north america
704
[ "to", "pre", "##de", "##ter", "##mined", "way", "##points", ".", "the", "game", "was", "reviewed", "in", "1995", "in", "dragon", "no", ".", "221", "by", "jay", "&", "dee", "in", "the", "\"", "eye", "of", "the", "monitor", "\"", "column", ",", "where", "dee", "called", "it", "\"", "just", "another", "racing", "game", "\"", ".", "ridge", "racer", "was", "awarded", "best", "driving", "game", "of", "1995", "by", "electronic", "gaming", "monthly", ".", "it", "was", "listed", "as", "one", "of", "the", "best", "games", "of", "all", "time", "by", "game", "inform", "##er", "in", "2001", ",", "yahoo", "in", "2005", ",", "electronic", "gaming", "monthly", "in", "2006", ",", "guinness", "world", "records", "in", "2008", "and", "2009", ",", "now", "##game", "##r", "in", "2010", ",", "and", "f", "##hm", "in", "2012", ".", "ridge", "racer", "has", "been", "followed", "by", "many", "sequels", "and", "helped", "establish", "the", "position", "of", "the", "playstation", "console", ".", "ign", "stated", "that" ]
880,178
to predetermined waypoints. the game was reviewed in 1995 in dragon no. 221 by jay & dee in the " eye of the monitor " column, where dee called it " just another racing game ". ridge racer was awarded best driving game of 1995 by electronic gaming monthly. it was listed as one of the best games of all time by game informer in 2001, yahoo in 2005, electronic gaming monthly in 2006, guinness world records in 2008 and 2009, nowgamer in 2010, and fhm in 2012. ridge racer has been followed by many sequels and helped establish the position of the playstation console. ign stated that
704
[ ".", "the", "game", "saw", "a", "similar", "performance", "in", "japan", ",", "climbing", "to", "the", "top", "spot", "on", "the", "playstation", "network", "’", "s", "list", "of", "best", "@", "-", "@", "selling", "downloadable", "playstation", "3", "titles", "within", "a", "week", "of", "its", "release", ".", "according", "to", "peter", "bart", "##hol", "##ow", ",", "ceo", "of", "lab", "zero", "games", ",", "skull", "##girl", "##s", "met", "japanese", "publisher", "cyber", "##front", "'", "s", "lifetime", "sales", "estimates", "in", "the", "first", "two", "weeks", "of", "its", "release", ".", "=", "ta", "##ji", "##k", "alphabet", "=", "the", "ta", "##ji", "##k", "language", "has", "been", "written", "in", "three", "alphabet", "##s", "over", "the", "course", "of", "its", "history", ":", "an", "adaptation", "of", "the", "per", "##so", "@", "-", "@", "arabic", "script", "(", "specifically", "the", "persian", "alphabet", ")", ",", "an", "adaptation", "of", "the", "latin", "script", ",", "and", "an", "adaptation", "of" ]
364,801
. the game saw a similar performance in japan, climbing to the top spot on the playstation network ’ s list of best @ - @ selling downloadable playstation 3 titles within a week of its release. according to peter bartholow, ceo of lab zero games, skullgirls met japanese publisher cyberfront's lifetime sales estimates in the first two weeks of its release. = tajik alphabet = the tajik language has been written in three alphabets over the course of its history : an adaptation of the perso @ - @ arabic script ( specifically the persian alphabet ), an adaptation of the latin script, and an adaptation of
704
[ "=", "other", "releases", "=", "=", "the", "playstation", "version", "was", "re", "@", "-", "@", "released", "for", "the", "best", ",", "greatest", "hits", ",", "and", "platinum", "ranges", "in", "1997", ".", "ridge", "racer", "received", "a", "number", "of", "ports", "and", "spin", "@", "-", "@", "offs", ":", "=", "=", "=", "ridge", "racer", "full", "scale", "=", "=", "=", "a", "full", "scale", "arcade", "version", "was", "released", "alongside", "the", "standard", "arcade", "version", "in", "1993", ".", "this", "version", "was", "designed", "to", "give", "the", "player", "a", "more", "realistic", "driving", "experience", ".", "players", "(", "a", "passenger", "could", "sit", "in", "the", "car", "next", "to", "the", "driver", ")", "sat", "inside", "an", "adapted", "red", "eun", "##os", "roads", "##ter", ",", "the", "japanese", "right", "@", "-", "@", "hand", "@", "-", "@", "drive", "version", "of", "the", "mazda", "mx", "@", "-", "@", "5", "mia", "##ta", ",", "and" ]
880,180
= other releases = = the playstation version was re @ - @ released for the best, greatest hits, and platinum ranges in 1997. ridge racer received a number of ports and spin @ - @ offs : = = = ridge racer full scale = = = a full scale arcade version was released alongside the standard arcade version in 1993. this version was designed to give the player a more realistic driving experience. players ( a passenger could sit in the car next to the driver ) sat inside an adapted red eunos roadster, the japanese right @ - @ hand @ - @ drive version of the mazda mx @ - @ 5 miata, and
704
[ "\"", "playstation", "3", "'", "s", "best", "exclusive", "\"", ",", "and", "edge", "considered", "it", "\"", "the", "most", "ri", "##vet", "##ing", ",", "emotionally", "res", "##ona", "##nt", "story", "@", "-", "@", "driven", "epic", "\"", "of", "the", "console", "generation", ".", "ol", "##i", "welsh", "of", "euro", "##game", "##r", "wrote", "that", "it", "is", "\"", "a", "beacon", "of", "hope", "\"", "for", "the", "survival", "horror", "genre", ";", "andy", "kelly", "of", "computer", "and", "video", "games", "declared", "it", "\"", "naughty", "dog", "'", "s", "finest", "moment", "\"", ".", "kelly", "of", "computer", "and", "video", "games", "found", "the", "story", "memorable", ",", "and", "ign", "'", "s", "mori", "##arty", "named", "it", "one", "of", "the", "game", "'", "s", "stand", "##out", "features", ".", "playstation", "official", "magazine", "'", "s", "david", "mei", "##kle", "##ham", "wrote", "that", "the", "pacing", "contributed", "to", "the", "improvement", "of", "the", "story", ",", "stating" ]
196,495
" playstation 3's best exclusive ", and edge considered it " the most riveting, emotionally resonant story @ - @ driven epic " of the console generation. oli welsh of eurogamer wrote that it is " a beacon of hope " for the survival horror genre ; andy kelly of computer and video games declared it " naughty dog's finest moment ". kelly of computer and video games found the story memorable, and ign's moriarty named it one of the game's standout features. playstation official magazine's david meikleham wrote that the pacing contributed to the improvement of the story, stating
704
[ ";", "two", "other", "adjoining", "caves", "have", "a", "chapel", "and", "a", "front", "vera", "##nda", ".", "=", "beyond", ":", "two", "souls", "=", "beyond", ":", "two", "souls", "is", "an", "interactive", "drama", "action", "@", "-", "@", "adventure", "video", "game", "for", "the", "playstation", "3", "home", "video", "game", "console", ",", "created", "by", "french", "game", "developer", "quan", "##tic", "dream", "and", "published", "by", "sony", "computer", "entertainment", ".", "it", "was", "released", "in", "october", "of", "2013", ".", "the", "game", "features", "jo", "##die", "holmes", ",", "one", "of", "two", "player", "characters", ".", "the", "other", "is", "an", "inc", "##or", "##pore", "##al", "entity", "named", "aiden", ":", "a", "separate", "soul", "linked", "to", "jo", "##die", "since", "birth", ".", "jo", "##die", ",", "who", "is", "portrayed", "by", "actress", "ellen", "page", ",", "possesses", "supernatural", "powers", "through", "her", "psychic", "link", "to", "aiden", ",", "growing", "from", "adolescence", "to", "adulthood" ]
436,006
; two other adjoining caves have a chapel and a front veranda. = beyond : two souls = beyond : two souls is an interactive drama action @ - @ adventure video game for the playstation 3 home video game console, created by french game developer quantic dream and published by sony computer entertainment. it was released in october of 2013. the game features jodie holmes, one of two player characters. the other is an incorporeal entity named aiden : a separate soul linked to jodie since birth. jodie, who is portrayed by actress ellen page, possesses supernatural powers through her psychic link to aiden, growing from adolescence to adulthood
704
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241,618
game must be on the market for 10 months and sell at least 500 @, @ 000 copies to meet the greatest hits criteria. psone classics were games that were released originally on the playstation and have been re @ - @ released on the playstation store for the playstation 3 and playstation portable. classics hd are compilations of playstation 2 games that have been remastered for the playstation 3 on a single disc with additional features such as upscaled graphics, playstation move support, 3d support and playstation network trophies. playstation mobile ( formerly playstation suite ) is a cross @ - @ platform, cross @ - @ device software framework aimed at providing playstation content, currently original
704
[ "praised", "the", "level", "design", "of", "lego", "star", "wars", "ii", ",", "and", "called", "its", "predecessor", "'", "s", "environments", "\"", "sterile", "\"", ".", "these", "views", "were", "echoed", "by", "reviewers", "from", "1", "##up", ".", "com", ",", "variety", ",", "games", "##pot", ",", "games", "##py", ",", "official", "u", ".", "s", ".", "playstation", "magazine", "(", "for", "the", "playstation", "2", ")", ",", "and", "business", "##week", ".", "critics", "were", "divided", "on", "the", "game", "'", "s", "level", "of", "difficulty", ".", "fritz", "claimed", "that", ",", "though", "lego", "star", "wars", "ii", "provided", "only", "a", "\"", "short", "journey", "\"", ",", "it", "was", "\"", "loads", "of", "fun", "\"", ".", "games", "##pot", "'", "s", "ryan", "davis", "estimated", "that", "it", "could", "be", "completed", "in", "six", "hours", ",", "but", "praised", "its", "bonus", "content", ".", "games", "##py", "and", "1", "##up", ".", "com", "'", "s", "reviewers" ]
185,581
praised the level design of lego star wars ii, and called its predecessor's environments " sterile ". these views were echoed by reviewers from 1up. com, variety, gamespot, gamespy, official u. s. playstation magazine ( for the playstation 2 ), and businessweek. critics were divided on the game's level of difficulty. fritz claimed that, though lego star wars ii provided only a " short journey ", it was " loads of fun ". gamespot's ryan davis estimated that it could be completed in six hours, but praised its bonus content. gamespy and 1up. com's reviewers
704
[ ".", "this", "version", "was", "titled", "persona", "4", "golden", ".", "persona", "4", "takes", "place", "in", "the", "rural", "town", "of", "ina", "##ba", ",", "where", "a", "group", "of", "students", "investigate", "a", "series", "of", "killings", "related", "to", "a", "realm", "known", "as", "the", "midnight", "channel", ".", "persona", "5", "is", "the", "sixth", "entry", "in", "the", "main", "series", ",", "currently", "in", "production", "for", "playstation", "3", "and", "playstation", "4", ".", "it", "is", "set", "for", "release", "in", "2016", "in", "japan", "and", "internationally", "in", "2017", ".", "persona", "5", "will", "be", "set", "in", "tokyo", "and", "will", "follow", "a", "group", "of", "students", "as", "they", "adopt", "the", "guise", "##s", "of", "thieves", "to", "tackle", "the", "city", "'", "s", "corruption", "and", "attain", "freedom", "from", "imposed", "societal", "pressures", ".", "persona", "3", "received", "a", "japan", "@", "-", "@", "exclusive", "spin", "@", "-", "@", "off", "online" ]
456,605
. this version was titled persona 4 golden. persona 4 takes place in the rural town of inaba, where a group of students investigate a series of killings related to a realm known as the midnight channel. persona 5 is the sixth entry in the main series, currently in production for playstation 3 and playstation 4. it is set for release in 2016 in japan and internationally in 2017. persona 5 will be set in tokyo and will follow a group of students as they adopt the guises of thieves to tackle the city's corruption and attain freedom from imposed societal pressures. persona 3 received a japan @ - @ exclusive spin @ - @ off online
704
[ "the", "golden", "is", "also", "the", "first", "persona", "game", "to", "be", "released", "in", "traditional", "chinese", ".", "the", "release", "of", "persona", "4", ":", "the", "golden", "resulted", "in", "the", "surge", "of", "sales", "of", "playstation", "vita", "##s", ".", "during", "its", "debut", "week", ",", "the", "game", "sold", "137", "@", ",", "@", "07", "##6", "units", "in", "japan", ".", "media", "create", "stated", "that", "the", "game", "'", "s", "outstanding", "sales", "that", "surpassed", "the", "debuts", "of", "other", "titles", "from", "persona", "series", "may", "be", "due", "to", "the", "exposure", "the", "persona", "4", "game", "has", "had", "in", "other", "forms", "of", "media", ".", "as", "of", "mid", "@", "-", "@", "july", "2012", ",", "the", "game", "had", "sold", "193", "@", ",", "@", "412", "units", "in", "japan", ".", "the", "game", "was", "the", "eighth", "most", "purchased", "digital", "vita", "game", "on", "the", "japanese", "playstation", "network", "in" ]
292,577
the golden is also the first persona game to be released in traditional chinese. the release of persona 4 : the golden resulted in the surge of sales of playstation vitas. during its debut week, the game sold 137 @, @ 076 units in japan. media create stated that the game's outstanding sales that surpassed the debuts of other titles from persona series may be due to the exposure the persona 4 game has had in other forms of media. as of mid @ - @ july 2012, the game had sold 193 @, @ 412 units in japan. the game was the eighth most purchased digital vita game on the japanese playstation network in
704
[ "ins", "##tal", "##ment", "in", "the", "med", "##ie", "##vil", "series", "and", "a", "sequel", "to", "med", "##ie", "##vil", ".", "it", "was", "first", "released", "on", "19", "april", "2000", "in", "europe", "and", "30", "april", "2000", "in", "north", "america", ".", "taking", "place", "500", "years", "after", "the", "events", "of", "the", "first", "game", ",", "it", "follows", "series", "'", "protagonist", "sir", "daniel", "forte", "##sque", "'", "s", "revival", "in", "victorian", "era", "london", "as", "he", "attempts", "to", "stop", "sorcerer", "lord", "pale", "##thor", "##n", "and", "jack", "the", "rip", "##per", "'", "s", "plans", "to", "terror", "##ise", "the", "city", "by", "raising", "the", "dead", ".", "following", "the", "positive", "reception", "of", "the", "first", "game", ",", "sony", "computer", "entertainment", "commissioned", "sc", "##e", "cambridge", "studio", "to", "make", "a", "sequel", "to", "med", "##ie", "##vil", "before", "the", "end", "of", "the", "playstation", "'", "s", "lifespan", ".", "the", "original" ]
374,222
instalment in the medievil series and a sequel to medievil. it was first released on 19 april 2000 in europe and 30 april 2000 in north america. taking place 500 years after the events of the first game, it follows series'protagonist sir daniel fortesque's revival in victorian era london as he attempts to stop sorcerer lord palethorn and jack the ripper's plans to terrorise the city by raising the dead. following the positive reception of the first game, sony computer entertainment commissioned sce cambridge studio to make a sequel to medievil before the end of the playstation's lifespan. the original
704
[ "fighting", "game", "genre", "began", "to", "decline", "in", "popularity", ",", "with", "specific", "franchises", "falling", "into", "difficulty", ".", "electronic", "gaming", "monthly", "awarded", "the", "excess", "of", "fighting", "games", "the", "\"", "most", "app", "##all", "##ing", "trend", "\"", "award", "of", "1995", ".", "although", "the", "release", "of", "street", "fighter", "ex", "introduced", "3d", "graphics", "to", "the", "series", "and", "continued", "the", "success", "of", "street", "fighter", "ii", "and", "street", "fighter", "alpha", ",", "the", "street", "fighter", ":", "the", "movie", "arcade", "game", "was", "regarded", "as", "a", "failure", ".", "street", "fighter", ":", "the", "movie", "used", "digit", "##ized", "images", "from", "the", "street", "fighter", "film", ".", "while", "a", "home", "video", "game", "also", "titled", "street", "fighter", ":", "the", "movie", "was", "released", "for", "the", "playstation", "and", "sega", "saturn", ",", "it", "is", "not", "a", "port", "but", "a", "separately", "produced", "game", "based", "on", "the", "same", "premise" ]
244,299
fighting game genre began to decline in popularity, with specific franchises falling into difficulty. electronic gaming monthly awarded the excess of fighting games the " most appalling trend " award of 1995. although the release of street fighter ex introduced 3d graphics to the series and continued the success of street fighter ii and street fighter alpha, the street fighter : the movie arcade game was regarded as a failure. street fighter : the movie used digitized images from the street fighter film. while a home video game also titled street fighter : the movie was released for the playstation and sega saturn, it is not a port but a separately produced game based on the same premise
704
[ "ariel", ",", "kai", "##n", "and", "moe", "##bius", ".", "bell", ",", "temple", "##man", "and", "jay", "also", "provided", "the", "voices", "of", "mel", "##chia", "##h", ",", "du", "##mah", "and", "ze", "##phon", ",", "respectively", ",", "and", "neil", "ross", "voiced", "ra", "##hab", ".", "soul", "re", "##aver", "was", "showcased", "at", "the", "1998", "e", "##3", ",", "where", "attendees", "were", "given", "free", "demo", "discs", ".", "over", "time", ",", "further", "demo", "disks", "were", "released", ",", "including", "one", "bundled", "with", "official", "playstation", "magazine", ".", "soul", "re", "##aver", "was", "released", "for", "the", "pc", "and", "sony", "playstation", "in", "1999", "and", "for", "the", "dream", "##cast", "version", "in", "2000", ".", "the", "pc", "and", "dream", "##cast", "versions", "used", "a", "much", "higher", "frame", "rate", "than", "did", "the", "playstation", "version", ",", "and", "the", "dream", "##cast", "port", "had", "further", "graphical", "enhancement", "##s", ".", "a", "japanese", "release" ]
405,795
ariel, kain and moebius. bell, templeman and jay also provided the voices of melchiah, dumah and zephon, respectively, and neil ross voiced rahab. soul reaver was showcased at the 1998 e3, where attendees were given free demo discs. over time, further demo disks were released, including one bundled with official playstation magazine. soul reaver was released for the pc and sony playstation in 1999 and for the dreamcast version in 2000. the pc and dreamcast versions used a much higher frame rate than did the playstation version, and the dreamcast port had further graphical enhancements. a japanese release
704
[ "braid", "and", "the", "last", "guy", ".", "joe", "danger", "sold", "over", "50", "@", ",", "@", "000", "units", "in", "its", "first", "week", "on", "sale", "on", "the", "playstation", "network", ".", "the", "team", "announced", "at", "the", "develop", "conference", "2010", "that", "they", "broke", "even", "on", "the", "day", "of", "release", ".", "based", "on", "research", "published", "by", "ga", "##mas", "##ut", "##ra", "'", "s", "ryan", "langley", ",", "who", "used", "the", "number", "of", "unique", "entries", "on", "a", "game", "'", "s", "online", "leader", "##board", "to", "estimate", "the", "number", "of", "sales", ",", "it", "sold", "more", "than", "68", "@", ",", "@", "000", "units", "in", "its", "first", "month", "of", "release", ".", "in", "july", ",", "the", "same", "statistics", "indicated", "a", "further", "24", "@", ",", "@", "000", "units", "had", "been", "sold", ",", "bringing", "the", "two", "@", "-", "@", "month", "total", "to", "over", "92" ]
620,907
braid and the last guy. joe danger sold over 50 @, @ 000 units in its first week on sale on the playstation network. the team announced at the develop conference 2010 that they broke even on the day of release. based on research published by gamasutra's ryan langley, who used the number of unique entries on a game's online leaderboard to estimate the number of sales, it sold more than 68 @, @ 000 units in its first month of release. in july, the same statistics indicated a further 24 @, @ 000 units had been sold, bringing the two @ - @ month total to over 92
704
[ "york", "times", "said", "\"", "the", "minimal", "story", "is", "as", "forget", "##table", "as", "its", "puzzles", "are", "ing", "##eni", "##ous", "\"", ".", "games", "##rada", "##r", "included", "it", "in", "their", "list", "of", "the", "100", "most", "overlooked", "games", "of", "its", "generation", ".", "editor", "jason", "fan", "##elli", "stated", "that", "the", "ability", "to", "switch", "from", "2d", "to", "3d", "was", "\"", "one", "of", "the", "most", "unique", "(", "at", "the", "time", ")", "features", "we", "’", "ve", "ever", "seen", ".", "\"", "ign", "awarded", "crush", "ps", "##p", "game", "of", "the", "month", "for", "may", "2007", ".", "games", "##py", "called", "crush", "the", "third", "best", "playstation", "portable", "game", "and", "the", "\"", "ps", "##p", "puzzle", "game", "of", "the", "year", "\"", "for", "its", "game", "of", "the", "year", "2007", "awards", ".", "similarly", ",", "ign", "awarded", "crush", "the", "\"", "best", "ps", "##p", "puzzle", "game", "\"" ]
12,215
york times said " the minimal story is as forgettable as its puzzles are ingenious ". gamesradar included it in their list of the 100 most overlooked games of its generation. editor jason fanelli stated that the ability to switch from 2d to 3d was " one of the most unique ( at the time ) features we ’ ve ever seen. " ign awarded crush psp game of the month for may 2007. gamespy called crush the third best playstation portable game and the " psp puzzle game of the year " for its game of the year 2007 awards. similarly, ign awarded crush the " best psp puzzle game "
704
[ "allow", "users", "to", "access", "playstation", "3", "games", "on", "the", "ps", "##4", "via", "a", "cloud", "@", "-", "@", "based", "streaming", "system", ",", "purchasing", "games", "individually", "or", "via", "a", "subscription", ",", "as", "a", "solution", "of", "no", "backwards", "compatibility", "on", "the", "hardware", "of", "the", "console", ".", "the", "united", "states", "open", "beta", "went", "live", "on", "july", "31", ",", "2014", ".", "the", "official", "united", "states", "release", "of", "the", "service", "was", "on", "january", "13", ",", "2015", ".", "playstation", "now", "is", "in", "closed", "beta", "in", "the", "united", "kingdom", ".", "=", "=", "=", "critical", "reception", "=", "=", "=", "pre", "@", "-", "@", "release", "reception", "to", "the", "console", "from", "developers", "and", "journalists", "was", "positive", ".", "mark", "rein", "of", "epic", "games", "praised", "the", "\"", "enhanced", "\"", "architecture", "of", "sony", "'", "s", "system", ",", "describing", "it", "as", "\"", "a" ]
199,517
allow users to access playstation 3 games on the ps4 via a cloud @ - @ based streaming system, purchasing games individually or via a subscription, as a solution of no backwards compatibility on the hardware of the console. the united states open beta went live on july 31, 2014. the official united states release of the service was on january 13, 2015. playstation now is in closed beta in the united kingdom. = = = critical reception = = = pre @ - @ release reception to the console from developers and journalists was positive. mark rein of epic games praised the " enhanced " architecture of sony's system, describing it as " a
704
[ "video", "game", "created", "by", "new", "corporation", "for", "the", "sony", "playstation", "2", "video", "game", "console", ".", "it", "is", "based", "on", "the", "manga", "and", "anime", "series", "haji", "##me", "no", "ip", "##po", ".", "though", "the", "original", "series", "is", "very", "popular", "in", "japan", ",", "it", "is", "not", "as", "widely", "known", "in", "the", "united", "states", "(", "us", ")", ".", "the", "game", "was", "released", "in", "japan", "on", "december", "14", ",", "2000", "and", "in", "north", "america", "on", "november", "5", ",", "2001", ".", "the", "game", "features", "a", "mix", "of", "simulation", "and", "arcade", "style", "boxing", ".", "the", "storyline", ",", "which", "un", "##fold", "##s", "in", "the", "story", "mode", ",", "takes", "place", "in", "six", "linear", "segments", "that", "originally", "overlap", "##ped", "in", "the", "manga", ".", "the", "game", "'", "s", "fights", "mirrored", "the", "fights", "from", "the", "manga", "series", ".", "the", "beginning" ]
845,954
video game created by new corporation for the sony playstation 2 video game console. it is based on the manga and anime series hajime no ippo. though the original series is very popular in japan, it is not as widely known in the united states ( us ). the game was released in japan on december 14, 2000 and in north america on november 5, 2001. the game features a mix of simulation and arcade style boxing. the storyline, which unfolds in the story mode, takes place in six linear segments that originally overlapped in the manga. the game's fights mirrored the fights from the manga series. the beginning
704
[ "from", "within", "the", "game", "and", "is", "only", "available", "for", "the", "playstation", "3", ".", "although", "the", "capacity", "to", "play", "users", "'", "own", "music", "in", "@", "-", "@", "game", "was", "added", "with", "this", "update", ",", "the", "feature", "is", "dependent", "on", "game", "developers", "who", "must", "either", "enable", "the", "feature", "in", "their", "games", "or", "update", "existing", "games", ".", "live", "##are", "##a", ",", "designed", "to", "be", "used", "on", "the", "playstation", "vita", ",", "is", "a", "graphical", "user", "interface", "set", "to", "incorporate", "various", "social", "networking", "features", "via", "the", "playstation", "network", ".", "it", "has", "been", "designed", "specifically", "as", "a", "touch", "##screen", "user", "interface", "for", "users", ".", "=", "=", "=", "linux", "operating", "systems", "=", "=", "=", "in", "2002", ",", "sony", "released", "the", "first", "useful", "and", "fully", "functioning", "operating", "system", "for", "a", "video", "game", "console", ",", "after", "the" ]
241,634
from within the game and is only available for the playstation 3. although the capacity to play users'own music in @ - @ game was added with this update, the feature is dependent on game developers who must either enable the feature in their games or update existing games. livearea, designed to be used on the playstation vita, is a graphical user interface set to incorporate various social networking features via the playstation network. it has been designed specifically as a touchscreen user interface for users. = = = linux operating systems = = = in 2002, sony released the first useful and fully functioning operating system for a video game console, after the
704
[ ",", "the", "pitt", ",", "broken", "steel", ",", "point", "lookout", ",", "and", "mothers", "##hip", "zeta", ",", "released", "in", "that", "order", ".", "of", "the", "five", ",", "broken", "steel", "has", "the", "largest", "effect", "on", "the", "game", ",", "altering", "the", "ending", "and", "allowing", "the", "player", "to", "continue", "playing", "past", "the", "end", "of", "the", "main", "quest", "line", ".", "originally", ",", "there", "was", "no", "downloadable", "content", "announced", "for", "the", "playstation", "3", "version", "of", "the", "game", ".", "although", "beth", "##es", "##da", "had", "not", "offered", "an", "official", "explanation", "as", "to", "why", "the", "content", "was", "not", "released", "for", "playstation", "3", ",", "la", "##zard", "capital", "markets", "analyst", "colin", "sebastian", "speculated", "that", "it", "may", "have", "been", "the", "result", "of", "a", "money", "deal", "with", "beth", "##es", "##da", "by", "sony", "'", "s", "competitor", ",", "microsoft", ".", "when", "asked", "if", "the", "playstation" ]
804,707
, the pitt, broken steel, point lookout, and mothership zeta, released in that order. of the five, broken steel has the largest effect on the game, altering the ending and allowing the player to continue playing past the end of the main quest line. originally, there was no downloadable content announced for the playstation 3 version of the game. although bethesda had not offered an official explanation as to why the content was not released for playstation 3, lazard capital markets analyst colin sebastian speculated that it may have been the result of a money deal with bethesda by sony's competitor, microsoft. when asked if the playstation
704
[ "stress", "##ful", "situations", "without", "being", "imp", "##et", "##uous", ",", "which", "is", "what", "he", "was", "in", "rat", "##chet", "1", ".", "\"", "the", "character", "of", "captain", "q", "##wark", "was", "a", "late", "addition", "to", "the", "game", ".", "going", "commando", "was", "released", "in", "north", "america", "on", "november", "11", ",", "2003", ",", "europe", "on", "november", "21", ",", "2003", ",", "and", "japan", "on", "december", "11", ",", "2003", ".", "in", "2004", ",", "sony", "added", "going", "commando", "to", "their", "greatest", "hits", "series", "of", "games", "for", "the", "playstation", "2", ",", "and", "it", "was", "similarly", "added", "to", "the", "platinum", "range", "used", "in", "the", "pal", "region", "on", "august", "13", ",", "2004", ",", "and", "to", "the", "japanese", "list", "of", "the", "best", "games", "on", "july", "8", ",", "2004", ".", "=", "=", "reception", "=", "=", "going", "commando", "received", "critical", "acclaim", ".", "1" ]
833,438
stressful situations without being impetuous, which is what he was in ratchet 1. " the character of captain qwark was a late addition to the game. going commando was released in north america on november 11, 2003, europe on november 21, 2003, and japan on december 11, 2003. in 2004, sony added going commando to their greatest hits series of games for the playstation 2, and it was similarly added to the platinum range used in the pal region on august 13, 2004, and to the japanese list of the best games on july 8, 2004. = = reception = = going commando received critical acclaim. 1
704
[ "also", "emerged", "in", "the", "late", "1990s", ".", "nam", "##co", "'", "s", "te", "##kken", "(", "released", "in", "arcade", "##s", "in", "1994", "and", "on", "the", "playstation", "in", "1995", ")", "proved", "critical", "to", "the", "playstation", "'", "s", "early", "success", ",", "with", "its", "sequels", "also", "becoming", "some", "of", "the", "console", "'", "s", "most", "important", "titles", ".", "the", "soul", "series", "of", "weapon", "@", "-", "@", "based", "fighting", "games", "also", "achieved", "considerable", "critical", "success", ",", "beginning", "with", "1995", "'", "s", "soul", "edge", "(", "known", "as", "soul", "blade", "outside", "japan", ")", "to", "soul", "##cal", "##ib", "##ur", "v", "in", "2012", ".", "te", "##cm", "##o", "released", "dead", "or", "alive", "in", "japanese", "arcade", "##s", "in", "1996", ",", "port", "##ing", "it", "for", "the", "playstation", "in", "1998", ".", "it", "spawned", "a", "long", "running", "franchise", ",", "known", "for", "its", "fast", "paced" ]
244,302
also emerged in the late 1990s. namco's tekken ( released in arcades in 1994 and on the playstation in 1995 ) proved critical to the playstation's early success, with its sequels also becoming some of the console's most important titles. the soul series of weapon @ - @ based fighting games also achieved considerable critical success, beginning with 1995's soul edge ( known as soul blade outside japan ) to soulcalibur v in 2012. tecmo released dead or alive in japanese arcades in 1996, porting it for the playstation in 1998. it spawned a long running franchise, known for its fast paced
704
[ "is", "shown", "at", "the", "theatre", "for", "entertainment", ".", "home", "plays", "host", "to", "a", "variety", "of", "special", "events", "which", "range", "from", "prize", "@", "-", "@", "giving", "events", "to", "entertaining", "events", ".", "users", "can", "also", "use", "home", "to", "connect", "with", "friends", "and", "custom", "##ize", "content", ".", "xi", ",", "a", "once", "notable", "feature", "of", "home", ",", "is", "the", "world", "'", "s", "first", "console", "based", "alternate", "reality", "game", "that", "took", "place", "in", "secret", "areas", "in", "home", "and", "was", "created", "by", "n", "##dre", "##ams", ".", "=", "=", "=", "=", "room", "for", "playstation", "portable", "=", "=", "=", "=", "\"", "room", "\"", "(", "officially", "spelled", "as", "r", "∞", "m", "with", "capital", "letters", "and", "the", "infinity", "symbol", "in", "place", "of", "the", "\"", "o", "##o", "\"", ")", "was", "being", "beta", "tested", "in", "japan", "from", "october", "2009", "to" ]
241,631
is shown at the theatre for entertainment. home plays host to a variety of special events which range from prize @ - @ giving events to entertaining events. users can also use home to connect with friends and customize content. xi, a once notable feature of home, is the world's first console based alternate reality game that took place in secret areas in home and was created by ndreams. = = = = room for playstation portable = = = = " room " ( officially spelled as r ∞ m with capital letters and the infinity symbol in place of the " oo " ) was being beta tested in japan from october 2009 to
704
[ "##nn", "(", "credited", "as", "melissa", "williamson", ")", ";", "one", "song", "features", "vocals", "by", "joe", "rome", "##rsa", ".", "=", "=", "reception", "=", "=", "silent", "hill", "3", "received", "positive", "reviews", ",", "garner", "##ing", "an", "83", "@", ".", "@", "77", "%", "rating", "at", "game", "rankings", "for", "the", "playstation", "2", "version", ",", "and", "a", "71", "@", ".", "@", "15", "%", "rating", "for", "the", "pc", "version", ".", "its", "metacritic", "rating", "for", "the", "playstation", "2", "version", "is", "85", "/", "100", ",", "while", "the", "pc", "version", "has", "a", "rating", "of", "72", "/", "100", ".", "the", "pc", "version", "fare", "##d", "less", "well", ",", "with", "some", "reviewers", "drawing", "un", "##fa", "##vo", "##urable", "comparisons", "to", "other", "combat", "@", "-", "@", "based", "games", "found", "on", "the", "pc", "platform", ",", "while", "others", "highlighted", "some", "technical", "issues", ",", "such", "as", "poor" ]
602,207
##nn ( credited as melissa williamson ) ; one song features vocals by joe romersa. = = reception = = silent hill 3 received positive reviews, garnering an 83 @. @ 77 % rating at game rankings for the playstation 2 version, and a 71 @. @ 15 % rating for the pc version. its metacritic rating for the playstation 2 version is 85 / 100, while the pc version has a rating of 72 / 100. the pc version fared less well, with some reviewers drawing unfavourable comparisons to other combat @ - @ based games found on the pc platform, while others highlighted some technical issues, such as poor
704
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852,375
they rewrote the game's software to take advantage of the symmetric multi @ - @ processing capability of mac os x. eleven months later, macplay released the port. multiplayer mode was initially disabled in the retail release but was re @ - @ inserted in a later patch. giants was also ported to the playstation 2 ( ps2 ), a process overseen by interplay's division, digital mayhem, who posted updates of their progress on ign. their greatest challenge for the ps2 port was converting and storing the special effects of the windows version onto the lesser storage space of the ps2. lightwave 3d was used by the
704
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856,209
the single @ - @ player, and signed a new exclusivity agreement to release towerfall ascension on playstation 4 and steam with new levels, weapons, and gameplay variants after the ouya exclusivity agreement ended six months later. sony actively pursued the game, and a majority of the porting work was handled by dallas @ - @ based sickhead games by two people over the course of eight weeks using monogame, " an open source rewrite " of microsoft xna. thorson thought that the dualshock 4's directional pad was " perfect for towerfall " and that the playstation 4 was " the natural
704
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297,596
god of war saga, both for the playstation 3. the gameplay of god of war : ghost of sparta resembles that of the previous installments. it is a third @ - @ person single player video game viewed from a fixed camera perspective. the player controls the character kratos in combo @ - @ based combat, platforming, and puzzle game elements, and battles foes who primarily stem from greek mythology, including minotaurs, cyclopes, harpies, gorgons, and satyrs. the undead legionnaires, keres wraiths, geryons, automatons, boreas beasts
704
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608,471
bigger quantities than we had ever seen ", including it in the 28th place of its 2010 " top 100 playstation 2 games " list. in the same year, ugo also placed it 12th among the " top 25 fighting games of all time ". likewise, about. com placed it eighth on their " top 10 playstation 2 fighting games of all time ", while complex ranked it tenth among " the 50 best fighting games of all time ", and included it in the fifth place in " the 25 best 2d fighting games of all time ". furthermore, the escapist's john funk called it " the best fighting game of the
704
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793,762
. critical reception for the microsoft windows, dreamcast, and gamecube ports of the game was not as positive. writing for gamespot, ron dulin criticized the saving system of the microsoft windows version for not letting players save their progress at any time, but found the higher resolution backgrounds and 3d character models praiseworthy. ign stated similar pros for the dreamcast version of the game, but noted that some backgrounds were not improved, resulting in them looking not as good as the playstation version's due to the dreamcast's clearer and sharper graphics. the gamecube version, released more than three years later than the
704
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309,767
version titled never 7 : the end of infinity ; this version was also released for microsoft windows on october 26, 2001, and for playstation 2 on may 22, 2003. on march 3, 2005, it was released for macintosh computers through the " gamex for mac " service. cyberfront released it for playstation portable on march 12, 2009, for android on august 28, 2012, and for ios on september 11, 2012. = = reception = = in reviews around the time of the game's release, reviewers appreciated the science fiction themes of the game. neal chandran at rpgfan called the plot excellent, and appreciated how the
704
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147,906
the beginning of 2001 with a team of only four programmers. since resident evil was one of capcom's first titles developed for the gamecube, the development team had to study the system's performance during the first stages of development. initially, the team considered the possibility of creating the game's environments with computer graphic animation, but then realized that this approach would require too much hardware capacity and processing to achieve realistic graphics. as a result, the graphical style of the remake features 3d models over pre @ - @ rendered backgrounds like the resident evil games for the playstation. despite this, the camera is more dynamic and can track the player
704
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864,996
##hawk is one of many games that supports game launching in playstation home. this feature allows players to host a game in home and then launch it once other players have joined. the player may even invite friends to the game launch. once the game has been launched from home the players may return to home at any time via the " return to playstation home " option that appears instead of the " quit game " option. on february 26, 2009, incognito entertainment and sce studios santa monica launched the warhawk space for playstation home. beyond its unique aesthetics, the space is functionally similar to those for uncharted : drake '
704
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238,197
subsistence at 8th place on its list of " the 36 best ps2 games " in 2010. that same year, ign ranked snake eater 2nd on its list of the " top 100 playstation 2 games ", and said that it had " the best story in the franchise. " in 2013, gamesradar placed the game at number 22 on its " the 100 best games of all time " list. that same year, the game's story was ranked 10th place on gamesradar's list of " the best videogame stories ever ". in 2015, the game placed 2nd on usgamer's " the 15 best games
704
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469,813
your chin to keep it from falling to the floor. " the game's graphics were lauded by critics. johnny ballgame praised the game's graphics as " incredibly clean " and " detailed ", citing the water in the jet ski levels as " the most realistic @ - @ looking waves of any playstation game we've seen so far ". randy nelson called the game " drop @ - @ dead gorgeous ", detailing that " the textures are impeccable, the animation's top @ - @ notch, and the special effects kick some serious booty. " ryan macdonald called the game " one of the most beautiful playstation
704
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758,469
, midway released mortal kombat : unchained, a port for the playstation portable, which adds characters to the game from the previous title. series co @ - @ creator ed boon designed deception to be an unpredictable fighting game, and included new features such as the minigames as surprises. several parts from deadly alliance such as combos and arenas were redesigned to be more realistic as well as more interactive. deception has been well received by video game reviewers, who praised the fights and the new features. the konquest mode, however, received criticism for poor voice acting. several publications have called deception the best fighting game of 2004.
704
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126,906
of the year " and " outstanding achievement in story " at the 2013 d. i. c. e. interactive achievement awards. eurogamer writer dan whitehead called the combat system " robust and intuitive ". ign's colin moriarty compared the combat to that of batman : arkham city and compared it favorably with grand theft auto iv despite its simplicity and repetitiveness. hollander cooper from gamesradar praised the combat, especially the unique melee attacks. andy kelly of computer and video games welcomed the slower @ - @ paced missions. carolyn petit from gamespot and ben wilson from playstation official magazine found the combat enjoyable and highlighted the environmental
704
[ "in", "the", "mana", "series", "was", "announced", "in", "september", "2005", "as", "se", "##ike", "##n", "dense", "##tsu", "4", ",", "the", "first", "3d", "game", "in", "the", "series", ",", "though", "no", "other", "details", "were", "given", "in", "favor", "of", "promoting", "the", "first", "game", ",", "children", "of", "mana", ".", "dawn", "of", "mana", "was", "designed", ",", "directed", ",", "and", "produced", "by", "series", "creator", "ko", "##ichi", "is", "##hi", "##i", ".", "the", "script", "was", "written", "by", "ry", "##o", "aka", "##gi", ",", "based", "on", "a", "story", "created", "by", "mas", "##ato", "kato", ".", "the", "main", "objective", "of", "the", "development", "team", "was", "to", "convert", "the", "entire", "mana", "world", "into", "a", "3d", "environment", ",", "rather", "than", "just", "starting", "from", "scratch", "graphical", "##ly", "and", "adding", "new", "elements", "to", "the", "gameplay", ".", "is", "##hi", "##i", "had", "previously", "wanted", "to", "make", "the", "1999", "playstation" ]
356,488
in the mana series was announced in september 2005 as seiken densetsu 4, the first 3d game in the series, though no other details were given in favor of promoting the first game, children of mana. dawn of mana was designed, directed, and produced by series creator koichi ishii. the script was written by ryo akagi, based on a story created by masato kato. the main objective of the development team was to convert the entire mana world into a 3d environment, rather than just starting from scratch graphically and adding new elements to the gameplay. ishii had previously wanted to make the 1999 playstation
704
[ "also", "features", "puzzles", "and", "platform", "##ing", "elements", ".", "in", "addition", "to", "its", "vastly", "similar", "gameplay", ",", "god", "of", "war", "ii", "features", "improved", "puzzles", "and", "four", "times", "as", "many", "bosses", "as", "the", "original", ".", "god", "of", "war", "ii", "has", "been", "acclaimed", "as", "one", "of", "the", "best", "playstation", "2", "and", "action", "games", ",", "and", "was", "2007", "'", "s", "\"", "playstation", "game", "of", "the", "year", "\"", "at", "the", "golden", "joy", "##stick", "awards", ".", "in", "2009", ",", "ign", "listed", "it", "as", "the", "second", "@", "-", "@", "best", "playstation", "2", "game", "of", "all", "time", ",", "and", "both", "ign", "and", "games", "##pot", "consider", "it", "the", "\"", "swan", "song", "\"", "of", "the", "playstation", "2", "era", ".", "in", "2012", ",", "complex", "magazine", "named", "god", "of", "war", "ii", "the", "best", "playstation", "2", "game", "of", "all", "time", "." ]
650,385
also features puzzles and platforming elements. in addition to its vastly similar gameplay, god of war ii features improved puzzles and four times as many bosses as the original. god of war ii has been acclaimed as one of the best playstation 2 and action games, and was 2007's " playstation game of the year " at the golden joystick awards. in 2009, ign listed it as the second @ - @ best playstation 2 game of all time, and both ign and gamespot consider it the " swan song " of the playstation 2 era. in 2012, complex magazine named god of war ii the best playstation 2 game of all time.
704
[ "\"", "boy", "meets", "girl", "\"", "concept", ".", "originally", "planned", "for", "the", "playstation", ",", "ic", "##o", "took", "approximately", "four", "years", "to", "develop", ".", "the", "team", "employed", "a", "\"", "sub", "##tra", "##cting", "design", "\"", "approach", "to", "reduce", "elements", "of", "gameplay", "that", "interfered", "with", "the", "game", "'", "s", "setting", "and", "story", "in", "order", "to", "create", "a", "high", "level", "of", "immersion", ".", "the", "protagonist", "is", "a", "young", "boy", "named", "ic", "##o", "who", "was", "born", "with", "horns", ",", "which", "his", "village", "considers", "a", "bad", "om", "##en", ".", "warriors", "lock", "him", "away", "in", "an", "abandoned", "fortress", ".", "during", "his", "exploration", "##s", "of", "the", "fortress", ",", "ic", "##o", "encounters", "yo", "##rda", ",", "the", "daughter", "of", "the", "castle", "'", "s", "queen", ".", "the", "queen", "plans", "to", "use", "yo", "##rda", "'", "s", "body", "to", "extend", "her", "own" ]
62,566
" boy meets girl " concept. originally planned for the playstation, ico took approximately four years to develop. the team employed a " subtracting design " approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion. the protagonist is a young boy named ico who was born with horns, which his village considers a bad omen. warriors lock him away in an abandoned fortress. during his explorations of the fortress, ico encounters yorda, the daughter of the castle's queen. the queen plans to use yorda's body to extend her own
704
[ "prototype", "resembled", "a", "handheld", "version", "of", "the", "playstation", "crash", "band", "##ico", "##ot", "games", ".", "vicar", "##ious", "visions", "was", "then", "given", "developmental", "duties", "for", "the", "game", "boy", "advance", "crash", "band", "##ico", "##ot", "game", ".", "the", "game", "was", "tentatively", "titled", "crash", "band", "##ico", "##ot", "advance", "and", "went", "through", "the", "titles", "crash", "band", "##ico", "##ot", "x", "/", "s", "and", "crash", "band", "##ico", "##ot", ":", "the", "big", "adventure", "before", "arriving", "at", "its", "final", "name", ".", "the", "game", "was", "developed", "over", "the", "course", "of", "nine", "months", "from", "conception", "to", "completion", ".", "the", "team", "working", "on", "the", "game", "expanded", "to", "as", "much", "as", "seven", "programmers", "at", "the", "height", "of", "the", "game", "'", "s", "development", ".", "the", "graphics", "and", "animation", "for", "the", "game", "were", "created", "in", "maya", ".", "some", "of", "the", "original", "animation", "and", "textures" ]
171,598
prototype resembled a handheld version of the playstation crash bandicoot games. vicarious visions was then given developmental duties for the game boy advance crash bandicoot game. the game was tentatively titled crash bandicoot advance and went through the titles crash bandicoot x / s and crash bandicoot : the big adventure before arriving at its final name. the game was developed over the course of nine months from conception to completion. the team working on the game expanded to as much as seven programmers at the height of the game's development. the graphics and animation for the game were created in maya. some of the original animation and textures
704
[ "originally", "announced", "as", "a", "playstation", "3", "title", "at", "the", "electronic", "entertainment", "expo", "2009", ";", "the", "game", "centers", "on", "the", "connection", "between", "a", "young", "boy", "and", "a", "large", "gr", "##iff", "##on", "@", "-", "@", "like", "creature", "that", "he", "be", "##fr", "##ien", "##ds", ",", "requiring", "the", "player", "to", "get", "the", "creature", "to", "cooperate", "as", "to", "help", "complete", "the", "game", "'", "s", "puzzles", ".", "the", "game", "fell", "into", "several", "complications", "from", "both", "hardware", "limitations", "and", "the", "departure", "of", "u", "##eda", "and", "other", "team", "ic", "##o", "members", "from", "sony", "around", "2012", ",", "though", "u", "##eda", "and", "other", "members", "continued", "to", "work", "on", "the", "game", "via", "consulting", "contracts", ".", "the", "game", "was", "subsequently", "switched", "to", "the", "playstation", "4", "in", "2012", ",", "and", "was", "formally", "reintroduced", "in", "2015", ",", "with", "plans", "for", "release", "in" ]
62,599
originally announced as a playstation 3 title at the electronic entertainment expo 2009 ; the game centers on the connection between a young boy and a large griffon @ - @ like creature that he befriends, requiring the player to get the creature to cooperate as to help complete the game's puzzles. the game fell into several complications from both hardware limitations and the departure of ueda and other team ico members from sony around 2012, though ueda and other members continued to work on the game via consulting contracts. the game was subsequently switched to the playstation 4 in 2012, and was formally reintroduced in 2015, with plans for release in
704
[ "had", "voice", "acting", "for", "only", "the", "major", "characters", ",", "but", "the", "ps", "##p", "version", "contained", "full", "voice", "acting", "for", "all", "of", "the", "characters", "other", "than", "ri", "##ki", ".", "prototype", "also", "released", "a", "version", "of", "little", "buster", "##s", "!", "converted", "edition", "ported", "to", "the", "playstation", "vita", "(", "ps", "vita", ")", "on", "march", "22", ",", "2012", ".", "along", "with", "also", "having", "full", "voice", "acting", ",", "the", "ps", "vita", "version", "contains", "1", ".", "4", "##x", "larger", "c", "##gs", "than", "the", "windows", "edition", ",", "and", "the", "limited", "edition", "came", "bundled", "with", "a", "drama", "cd", ".", "prototype", "released", "a", "playstation", "3", "(", "ps", "##3", ")", "version", "of", "converted", "edition", "with", "the", "additional", "content", "included", "in", "the", "previous", "consumer", "ports", "on", "march", "20", ",", "2013", ".", "an", "added", "feature", "in", "the", "ps", "##3", "version" ]
487,406
had voice acting for only the major characters, but the psp version contained full voice acting for all of the characters other than riki. prototype also released a version of little busters! converted edition ported to the playstation vita ( ps vita ) on march 22, 2012. along with also having full voice acting, the ps vita version contains 1. 4x larger cgs than the windows edition, and the limited edition came bundled with a drama cd. prototype released a playstation 3 ( ps3 ) version of converted edition with the additional content included in the previous consumer ports on march 20, 2013. an added feature in the ps3 version
704
[ "available", "on", "the", "playstation", "network", "as", "a", "\"", "ps", "##one", "classic", "\"", ".", "=", "=", "reception", "=", "=", "the", "dos", "and", "macintosh", "versions", "of", "star", "wars", ":", "dark", "forces", "were", "well", "received", ",", "with", "the", "dos", "version", "holding", "an", "aggregate", "score", "on", "gamer", "##an", "##king", "##s", "of", "77", "%", ".", "publications", "compared", "dark", "forces", "to", "doom", ",", "a", "significant", "video", "game", "in", "the", "first", "@", "-", "@", "person", "shooter", "genre", "at", "the", "time", ",", "but", "also", "indicated", "that", "dark", "forces", "improved", "upon", "doom", "'", "s", "features", ".", "criticisms", "tended", "to", "focus", "on", "the", "game", "being", "too", "short", ",", "as", "well", "as", "lacking", "a", "multiplayer", "feature", ".", "steven", "kent", "of", "the", "seattle", "times", "believes", "that", "the", "general", "aspects", "of", "the", "game", "appeal", "to", "most", "computer", "gamer", "##s", ",", "not" ]
186,282
available on the playstation network as a " psone classic ". = = reception = = the dos and macintosh versions of star wars : dark forces were well received, with the dos version holding an aggregate score on gamerankings of 77 %. publications compared dark forces to doom, a significant video game in the first @ - @ person shooter genre at the time, but also indicated that dark forces improved upon doom's features. criticisms tended to focus on the game being too short, as well as lacking a multiplayer feature. steven kent of the seattle times believes that the general aspects of the game appeal to most computer gamers, not
704
[ "##co", "'", "s", "tales", "series", "of", "video", "games", ".", "the", "game", "was", "developed", "by", "nam", "##co", "tales", "studio", "and", "published", "by", "nam", "##co", "games", ".", "the", "game", "was", "released", "for", "the", "playstation", "2", "on", "december", "16", ",", "2004", ",", "and", "then", "later", "re", "@", "-", "@", "released", "on", "the", "playstation", "portable", "on", "march", "19", ",", "2008", ".", "rebirth", ",", "set", "in", "a", "world", "populated", "by", "humans", "(", "hum", "##a", ")", "and", "beast", "people", "(", "ga", "##ju", "##ma", ")", ",", "follows", "the", "adventures", "of", "ve", "##ig", "##ue", "lung", "##berg", ",", "a", "human", "whose", "friend", "claire", "bennett", "is", "kidnapped", "by", "agents", "of", "ag", "##arte", ",", "heir", "to", "the", "throne", "of", "the", "kingdom", "of", "ka", "##re", "##gia", ".", "setting", "out", "to", "rescue", "claire", ",", "ve", "##ig", "##ue", "and", "those", "who", "join" ]
214,425
##co's tales series of video games. the game was developed by namco tales studio and published by namco games. the game was released for the playstation 2 on december 16, 2004, and then later re @ - @ released on the playstation portable on march 19, 2008. rebirth, set in a world populated by humans ( huma ) and beast people ( gajuma ), follows the adventures of veigue lungberg, a human whose friend claire bennett is kidnapped by agents of agarte, heir to the throne of the kingdom of karegia. setting out to rescue claire, veigue and those who join
704
[ "restricted", "artist", "creativity", ",", "so", "they", "\"", "tried", "to", "remove", "or", "push", "those", "limits", "as", "far", "as", "possible", "without", "losing", "any", "performance", ".", "\"", "ascension", "did", "not", "have", "a", "graphical", "leap", "over", "its", "predecessor", "like", "god", "of", "war", "iii", "did", ".", "dynamic", "lighting", "was", "added", ",", "which", "allowed", "for", "development", "of", "the", "life", "cycle", "gameplay", "mechanic", ".", "particle", "effects", "were", "also", "greatly", "improved", "upon", "from", "god", "of", "war", "iii", ".", "game", "developer", "ready", "at", "dawn", "pitched", "the", "idea", "of", "a", "god", "of", "war", "game", "for", "the", "playstation", "portable", "to", "santa", "monica", "studio", "soon", "after", "the", "original", "god", "of", "war", "launched", ".", "cory", "bar", "##log", "officially", "confirmed", "the", "development", "of", "chains", "of", "olympus", "at", "a", "god", "of", "war", "ii", "launch", "event", ",", "stating", "\"", "it", "is", "its", "own", "story" ]
669,552
restricted artist creativity, so they " tried to remove or push those limits as far as possible without losing any performance. " ascension did not have a graphical leap over its predecessor like god of war iii did. dynamic lighting was added, which allowed for development of the life cycle gameplay mechanic. particle effects were also greatly improved upon from god of war iii. game developer ready at dawn pitched the idea of a god of war game for the playstation portable to santa monica studio soon after the original god of war launched. cory barlog officially confirmed the development of chains of olympus at a god of war ii launch event, stating " it is its own story
704
[ "playstation", "portable", "which", "features", "similar", "campaign", "commercials", "called", "the", "\"", "step", "your", "game", "up", "\"", "campaign", "featuring", "a", "fictional", "teenage", "character", "named", "marcus", "rivers", "acting", "in", "a", "similar", "fashion", "to", "kevin", "butler", "but", "answering", "the", "\"", "dear", "playstation", "\"", "que", "##ries", "about", "the", "ps", "##p", ".", "=", "=", "=", "=", "netherlands", "ceramic", "white", "ps", "##p", "commercials", "=", "=", "=", "=", "in", "july", "2006", ",", "an", "advertising", "campaign", "in", "the", "netherlands", "was", "released", "in", "which", "a", "white", "model", "dressed", "entirely", "in", "white", "and", "a", "black", "model", "dressed", "entirely", "in", "black", "was", "used", "to", "compare", "sony", "'", "s", "new", "ceramic", "white", "ps", "##p", "and", "the", "original", "piano", "black", "ps", "##p", ".", "this", "series", "of", "ads", "depicted", "both", "models", "fighting", "with", "each", "other", "and", "drew", "criticism", "from", "the", "media", "for", "being" ]
241,651
playstation portable which features similar campaign commercials called the " step your game up " campaign featuring a fictional teenage character named marcus rivers acting in a similar fashion to kevin butler but answering the " dear playstation " queries about the psp. = = = = netherlands ceramic white psp commercials = = = = in july 2006, an advertising campaign in the netherlands was released in which a white model dressed entirely in white and a black model dressed entirely in black was used to compare sony's new ceramic white psp and the original piano black psp. this series of ads depicted both models fighting with each other and drew criticism from the media for being
704
[ "##shaw", ";", "he", "returned", "to", "work", "as", "a", "power", "@", "-", "@", "lo", "##om", "weaver", "until", "his", "death", "in", "ri", "##sh", "##ton", "from", "the", "lung", "disease", "tuberculosis", "on", "22", "december", "1869", ".", "two", "of", "charles", "dickens", "'", "characters", ",", "gruff", "##shaw", "in", "the", "article", "on", "strike", "and", "slack", "##bridge", ",", "the", "\"", "un", "##sc", "##rup", "##ulous", "dem", "##ago", "##gue", "\"", "from", "the", "novel", "hard", "times", ",", "were", "based", "on", "grim", "##shaw", ".", "=", "infamous", "2", "=", "infamous", "2", "(", "stylized", "as", "infamous", "2", ")", "is", "a", "2011", "action", "@", "-", "@", "adventure", ",", "open", "world", "video", "game", "developed", "by", "sucker", "punch", "productions", "and", "published", "by", "sony", "computer", "entertainment", "for", "the", "playstation", "3", "video", "game", "console", ".", "it", "is", "a", "sequel", "to", "the", "2009", "video", "game", "infamous", ".", "announced" ]
433,627
##shaw ; he returned to work as a power @ - @ loom weaver until his death in rishton from the lung disease tuberculosis on 22 december 1869. two of charles dickens'characters, gruffshaw in the article on strike and slackbridge, the " unscrupulous demagogue " from the novel hard times, were based on grimshaw. = infamous 2 = infamous 2 ( stylized as infamous 2 ) is a 2011 action @ - @ adventure, open world video game developed by sucker punch productions and published by sony computer entertainment for the playstation 3 video game console. it is a sequel to the 2009 video game infamous. announced
704
[ "position", "after", "hearing", "that", "children", "wanted", "to", "play", "kingdom", "hearts", "on", "the", "gb", "##a", ".", "after", "exploring", "ideas", "for", "the", "gameplay", ",", "he", "felt", "that", "a", "2d", "kingdom", "hearts", "game", "would", "be", "possible", ",", "and", "that", "it", "could", "still", "feel", "like", "and", "play", "like", "what", "gamer", "##s", "were", "used", "to", "in", "the", "original", ".", "meanwhile", ",", "no", "##mura", "wanted", "to", "give", "the", "game", "a", "\"", "lighter", "tone", "\"", "than", "the", "playstation", "2", "games", ".", "chain", "of", "memories", "was", "announced", "along", "with", "kingdom", "hearts", "ii", "at", "the", "tokyo", "game", "show", "in", "september", "2003", ".", "initial", "details", "included", "the", "switch", "to", "2d", "graphics", ",", "the", "use", "of", "cards", "to", "perform", "attacks", ",", "and", "that", "compressed", "movies", "would", "be", "utilized", "in", "some", "cut", "scenes", ".", "the", "cut", "scene", "animation", "##s", "were" ]
854,034
position after hearing that children wanted to play kingdom hearts on the gba. after exploring ideas for the gameplay, he felt that a 2d kingdom hearts game would be possible, and that it could still feel like and play like what gamers were used to in the original. meanwhile, nomura wanted to give the game a " lighter tone " than the playstation 2 games. chain of memories was announced along with kingdom hearts ii at the tokyo game show in september 2003. initial details included the switch to 2d graphics, the use of cards to perform attacks, and that compressed movies would be utilized in some cut scenes. the cut scene animations were
704
[ "##l", "low", ",", "faust", ",", "an", "##ji", "mit", "##o", ",", "jam", "ku", "##rad", "##obe", "##ri", ",", "dizzy", ",", "testament", ",", "za", "##to", "@", "-", "@", "1", ",", "mill", "##ia", "rage", ",", "venom", "—", ",", "there", "are", "four", "new", "characters", ":", "bridget", ",", "za", "##ppa", ",", "slayer", ",", "and", "the", "aforementioned", "i", "@", "-", "@", "no", ".", "=", "=", "development", "and", "release", "=", "=", "in", "january", "2002", ",", "sammy", "studios", "had", "announced", "that", "a", "guilty", "gear", "x", "spin", "@", "-", "@", "off", ",", "titled", "guilty", "gear", "xx", ",", "would", "be", "released", "in", "japanese", "arcade", "##s", "on", "the", "sega", "naomi", "system", "in", "the", "spring", "of", "that", "year", ";", "it", "was", "released", "on", "may", "23", ",", "2002", ".", "its", "port", "##ing", "to", "the", "playstation", "2", "was", "speculated", "in", "late", "august", "," ]
608,459
##l low, faust, anji mito, jam kuradoberi, dizzy, testament, zato @ - @ 1, millia rage, venom —, there are four new characters : bridget, zappa, slayer, and the aforementioned i @ - @ no. = = development and release = = in january 2002, sammy studios had announced that a guilty gear x spin @ - @ off, titled guilty gear xx, would be released in japanese arcades on the sega naomi system in the spring of that year ; it was released on may 23, 2002. its porting to the playstation 2 was speculated in late august,
704
[ "whether", "the", "console", "should", "primarily", "focus", "on", "2d", "sp", "##rite", "graphics", "or", "3d", "poly", "##gon", "graphics", ".", "it", "was", "only", "after", "witnessing", "the", "success", "of", "sega", "'", "s", "vi", "##rt", "##ua", "fighter", "in", "japanese", "arcade", "##s", "that", "\"", "the", "direction", "of", "the", "playstation", "became", "instantly", "clear", "\"", "and", "3d", "poly", "##gon", "graphics", "became", "the", "console", "'", "s", "primary", "focus", ".", "=", "=", "=", "formation", "of", "sony", "computer", "entertainment", "=", "=", "=", "at", "sony", "music", ",", "ku", "##tara", "##gi", "worked", "closely", "with", "shi", "##ge", "##o", "maru", "##yama", ",", "the", "ceo", "of", "sony", "music", ",", "and", "with", "akira", "sato", "to", "form", "sony", "computer", "entertainment", ",", "inc", ".", "(", "sc", "##ei", ")", "on", "november", "16", ",", "1993", ".", "a", "building", "block", "of", "sc", "##ei", "was", "its", "initial", "partnership", "with", "sony", "music" ]
241,585
whether the console should primarily focus on 2d sprite graphics or 3d polygon graphics. it was only after witnessing the success of sega's virtua fighter in japanese arcades that " the direction of the playstation became instantly clear " and 3d polygon graphics became the console's primary focus. = = = formation of sony computer entertainment = = = at sony music, kutaragi worked closely with shigeo maruyama, the ceo of sony music, and with akira sato to form sony computer entertainment, inc. ( scei ) on november 16, 1993. a building block of scei was its initial partnership with sony music
704
[ "\"", "console", "role", "playing", "game", "of", "the", "year", "\"", "(", "it", "was", "also", "nominated", "in", "the", "categories", "\"", "interactive", "title", "of", "the", "year", "\"", ",", "\"", "outstanding", "achievement", "in", "art", "/", "graphics", "\"", "and", "\"", "outstanding", "achievement", "in", "interactive", "design", "\"", ")", ".", "in", "the", "origins", "award", ",", "it", "won", "in", "the", "category", "\"", "best", "role", "##play", "##ing", "computer", "game", "of", "1997", ".", "\"", "it", "was", "also", "awarded", "the", "\"", "readers", "'", "choice", "all", "systems", "game", "of", "the", "year", "\"", ",", "\"", "readers", "'", "choice", "playstation", "game", "of", "the", "year", "\"", "and", "\"", "readers", "'", "choice", "role", "@", "-", "@", "playing", "game", "of", "the", "year", "\"", "by", "e", "##gm", ",", "which", "also", "gave", "it", "other", "awards", "for", "\"", "hottest", "video", "game", "babe", "\"", "(", "for", "ti", "##fa", "lock" ]
76,731
" console role playing game of the year " ( it was also nominated in the categories " interactive title of the year ", " outstanding achievement in art / graphics " and " outstanding achievement in interactive design " ). in the origins award, it won in the category " best roleplaying computer game of 1997. " it was also awarded the " readers'choice all systems game of the year ", " readers'choice playstation game of the year " and " readers'choice role @ - @ playing game of the year " by egm, which also gave it other awards for " hottest video game babe " ( for tifa lock
704
[ "unfortunately", ",", "the", "set", "had", "already", "been", "dismantled", ".", "so", ",", "while", "in", "new", "zealand", ",", "i", "searched", "the", "various", "warehouses", "to", "find", "remnants", "of", "the", "dismantled", "set", ".", "after", "much", "work", ",", "i", "returned", "to", "san", "francisco", "proudly", "bearing", "four", "bricks", "from", "the", "minas", "ti", "##rith", "set", ".", "\"", "=", "=", "reception", "=", "=", "the", "return", "of", "the", "king", "received", "\"", "generally", "favorably", "reviews", "\"", "across", "all", "systems", ";", "the", "game", "boy", "advance", "version", "holds", "an", "aggregate", "score", "of", "77", "out", "of", "100", "on", "metacritic", ",", "based", "on", "thirteen", "reviews", ";", "the", "game", "##cu", "##be", "version", "84", "out", "of", "100", ",", "based", "on", "twenty", "@", "-", "@", "three", "reviews", ";", "the", "pc", "version", "78", "out", "of", "100", ",", "based", "on", "eighteen", "reviews", ";", "the", "playstation", "2", "version" ]
574,871
unfortunately, the set had already been dismantled. so, while in new zealand, i searched the various warehouses to find remnants of the dismantled set. after much work, i returned to san francisco proudly bearing four bricks from the minas tirith set. " = = reception = = the return of the king received " generally favorably reviews " across all systems ; the game boy advance version holds an aggregate score of 77 out of 100 on metacritic, based on thirteen reviews ; the gamecube version 84 out of 100, based on twenty @ - @ three reviews ; the pc version 78 out of 100, based on eighteen reviews ; the playstation 2 version
704
[ "to", "the", "series", "by", "persona", "3", "and", "4", ",", "so", "at", "##lus", "decided", "to", "give", "them", "easier", "access", "to", "the", "beginning", "of", "the", "series", ".", "the", "game", "was", "announced", "in", "february", "2009", ",", "and", "released", "on", "april", "29", "of", "that", "year", ".", "along", "with", "gameplay", "adjustments", "and", "balancing", ",", "such", "as", "adding", "adjustable", "difficulty", "levels", "and", "modifying", "enemy", "encounter", "rates", ",", "full", "@", "-", "@", "motion", "cuts", "##cene", "##s", "produced", "by", "anime", "studio", "kam", "##ika", "##ze", "doug", "##a", "were", "created", ".", "the", "cuts", "##cene", "##s", "were", "voiced", ",", "while", "the", "rest", "of", "the", "game", "used", "text", "@", "-", "@", "based", "dialogue", "as", "in", "the", "original", ".", "in", "europe", "and", "australia", ",", "the", "title", "was", "released", "by", "at", "##lus", "as", "a", "digital", "title", "on", "playstation", "network", ".", "persona", "was" ]
364,691
to the series by persona 3 and 4, so atlus decided to give them easier access to the beginning of the series. the game was announced in february 2009, and released on april 29 of that year. along with gameplay adjustments and balancing, such as adding adjustable difficulty levels and modifying enemy encounter rates, full @ - @ motion cutscenes produced by anime studio kamikaze douga were created. the cutscenes were voiced, while the rest of the game used text @ - @ based dialogue as in the original. in europe and australia, the title was released by atlus as a digital title on playstation network. persona was
704
[ "the", "game", "'", "s", "presentation", "and", "built", "excitement", "for", "the", "future", "of", "the", "series", ".", "ign", "also", "named", ".", "hack", "/", "/", "mutation", "as", "playstation", "2", "game", "of", "the", "month", "for", "may", "2003", ".", ".", "hack", "/", "/", "outbreak", "represented", "a", "shift", "in", "the", "critical", "reception", "of", "the", "series", "as", "reviewers", "grew", "tired", "of", "the", "inc", "##rem", "##ental", "or", "none", "##xi", "##sten", "##t", "improvements", "between", "titles", ".", "ka", "##sa", "##vin", "rated", "it", "6", "@", ".", "@", "4", "out", "of", "10", ",", "and", "wrote", "that", "it", "\"", "just", "doesn", "'", "t", "make", "for", "a", "satisfying", "experience", "\"", ".", "dun", "##ham", "gave", "it", "an", "overall", "rating", "of", "8", "@", ".", "@", "4", "out", "of", "10", ",", "praised", "the", "battle", "system", "and", "wrote", "that", "there", "had", "been", "a", "great", "improvement", "in" ]
350,113
the game's presentation and built excitement for the future of the series. ign also named. hack / / mutation as playstation 2 game of the month for may 2003.. hack / / outbreak represented a shift in the critical reception of the series as reviewers grew tired of the incremental or nonexistent improvements between titles. kasavin rated it 6 @. @ 4 out of 10, and wrote that it " just doesn't make for a satisfying experience ". dunham gave it an overall rating of 8 @. @ 4 out of 10, praised the battle system and wrote that there had been a great improvement in
704
[ "'", "s", "release", ".", "fish", "cited", "a", "lack", "of", "promotion", "and", "publicity", ",", "and", "poor", "advertising", "of", "the", "game", "on", "microsoft", "'", "s", "digital", "market", ".", "in", "march", "2013", ",", "fish", "announced", "a", "may", "1", ",", "2013", "release", "for", "the", "game", "'", "s", "pc", "port", ",", "and", "opened", "pre", "##ord", "##ers", "on", "go", "##g", ".", "com", "and", "steam", ".", "the", "game", "'", "s", "os", "x", "and", "linux", "ports", "debuted", "in", "the", "pay", "@", "-", "@", "what", "@", "-", "@", "you", "@", "-", "@", "want", "humble", "indie", "bundle", "9", "on", "september", "11", ",", "2013", ".", "poly", "##tron", "announced", "ports", "for", "playstation", "4", ",", "playstation", "3", ",", "and", "playstation", "vita", "in", "august", "2013", "as", "in", "development", "through", "b", "##lit", "##works", ",", "which", "were", "released", "on", "march", "25", ",", "2014", "." ]
16,846
' s release. fish cited a lack of promotion and publicity, and poor advertising of the game on microsoft's digital market. in march 2013, fish announced a may 1, 2013 release for the game's pc port, and opened preorders on gog. com and steam. the game's os x and linux ports debuted in the pay @ - @ what @ - @ you @ - @ want humble indie bundle 9 on september 11, 2013. polytron announced ports for playstation 4, playstation 3, and playstation vita in august 2013 as in development through blitworks, which were released on march 25, 2014.
704
[ "released", "as", "the", "ic", "##o", "&", "shadow", "of", "the", "col", "##oss", "##us", "collection", "(", "ic", "##o", "&", "shadow", "of", "the", "col", "##oss", "##us", "classics", "hd", "in", "the", "pal", "region", ")", "for", "the", "playstation", "3", "in", "september", "2011", ";", "it", "features", "high", "@", "-", "@", "definition", "(", "hd", ")", "graphics", ",", "content", "previously", "missing", "from", "the", "north", "american", "version", ",", "playstation", "network", "trophies", ",", "and", "3d", "support", ".", "the", "hd", "version", "was", "released", "separately", "in", "japan", ".", "the", "game", "'", "s", "storyline", "focuses", "on", "a", "young", "man", "named", "wander", "who", "enters", "a", "forbidden", "land", ".", "wander", "must", "travel", "across", "a", "vast", "expanse", "on", "horseback", "and", "defeat", "sixteen", "massive", "beings", ",", "known", "simply", "as", "col", "##oss", "##i", ",", "in", "order", "to", "restore", "the", "life", "of", "a", "girl", "named", "mono", "." ]
72,208
released as the ico & shadow of the colossus collection ( ico & shadow of the colossus classics hd in the pal region ) for the playstation 3 in september 2011 ; it features high @ - @ definition ( hd ) graphics, content previously missing from the north american version, playstation network trophies, and 3d support. the hd version was released separately in japan. the game's storyline focuses on a young man named wander who enters a forbidden land. wander must travel across a vast expanse on horseback and defeat sixteen massive beings, known simply as colossi, in order to restore the life of a girl named mono.
704
[ "playstation", "network", "on", "29", "april", "2015", ".", "originally", ",", "it", "was", "reported", "that", "the", "demo", "could", "be", "re", "@", "-", "@", "downloaded", ",", "but", "in", "may", "2015", "it", "was", "no", "longer", "re", "@", "-", "@", "downloadable", "from", "the", "playstation", "store", ".", "cancellation", "of", "the", "game", "led", "to", "criticism", "of", "ko", "##nami", ".", "patrick", "k", "##le", "##pe", "##k", "from", "kota", "##ku", "stated", "\"", "it", "'", "s", "fine", "that", "ko", "##nami", "doesn", "'", "t", "want", "to", "make", "silent", "hills", "\"", "but", "that", "the", "del", "##eti", "##on", "of", "p", ".", "t", ".", "was", "wrong", "since", "the", "demo", "had", "become", "part", "of", "gaming", "culture", ".", "nick", "robinson", "of", "poly", "##gon", "described", "ko", "##nami", "'", "s", "removal", "as", "the", "\"", "most", "ir", "##res", "##pon", "##sible", ",", "coward", "##ly", "decision", "possible", "\"", ",", "but" ]
67,917
playstation network on 29 april 2015. originally, it was reported that the demo could be re @ - @ downloaded, but in may 2015 it was no longer re @ - @ downloadable from the playstation store. cancellation of the game led to criticism of konami. patrick klepek from kotaku stated " it's fine that konami doesn't want to make silent hills " but that the deletion of p. t. was wrong since the demo had become part of gaming culture. nick robinson of polygon described konami's removal as the " most irresponsible, cowardly decision possible ", but
704
[ "that", "he", "would", "like", "to", "develop", "a", "remake", "of", "se", "##ike", "##n", "dense", "##tsu", "3", ",", "and", "would", "consider", "one", "of", "secret", "of", "mana", "depending", "on", "demand", ".", "when", "the", "game", "was", "announced", "in", "september", "2015", ",", "development", "was", "50", "%", "complete", ";", "by", "late", "december", ",", "development", "was", "90", "%", "complete", ".", "the", "game", "was", "released", "worldwide", "for", "android", "and", "ios", "on", "february", "4", ",", "2016", ";", "in", "japan", ",", "a", "playstation", "vita", "version", "was", "also", "released", "on", "the", "same", "date", ".", "responding", "to", "feedback", ",", "square", "en", "##ix", "'", "s", "european", "branch", "said", "that", "the", "game", "'", "s", "development", "team", "was", "examining", "the", "possibility", "of", "a", "western", "release", "of", "the", "playstation", "vita", "version", ";", "the", "playstation", "vita", "version", "was", "later", "released", "in", "north", "america", "and", "europe" ]
588,913
that he would like to develop a remake of seiken densetsu 3, and would consider one of secret of mana depending on demand. when the game was announced in september 2015, development was 50 % complete ; by late december, development was 90 % complete. the game was released worldwide for android and ios on february 4, 2016 ; in japan, a playstation vita version was also released on the same date. responding to feedback, square enix's european branch said that the game's development team was examining the possibility of a western release of the playstation vita version ; the playstation vita version was later released in north america and europe
704
[ "novel", ",", "developed", "by", "tactics", ",", "a", "brand", "of", "next", "##on", ",", "released", "on", "may", "29", ",", "1998", "playable", "on", "windows", "pcs", ".", "the", "erotic", "content", "was", "later", "removed", "when", "the", "game", "was", "ported", "to", "the", "playstation", ".", "the", "story", "follows", "the", "life", "of", "ko", "##hei", "or", "##ih", "##ara", ",", "a", "high", "school", "student", "who", "has", "fun", "spending", "time", "with", "several", "girls", "about", "his", "age", ",", "while", "at", "the", "same", "time", "he", "is", "gradually", "being", "drawn", "into", "a", "mystical", "alternate", "space", "known", "as", "the", "eternal", "world", ".", "the", "gameplay", "in", "one", "follows", "a", "branching", "plot", "line", "which", "offers", "pre", "@", "-", "@", "determined", "scenarios", "with", "courses", "of", "interaction", ",", "and", "focuses", "on", "the", "appeal", "of", "the", "six", "female", "main", "characters", "by", "the", "player", "character", ".", "the", "game", "ranked" ]
843,065
novel, developed by tactics, a brand of nexton, released on may 29, 1998 playable on windows pcs. the erotic content was later removed when the game was ported to the playstation. the story follows the life of kohei orihara, a high school student who has fun spending time with several girls about his age, while at the same time he is gradually being drawn into a mystical alternate space known as the eternal world. the gameplay in one follows a branching plot line which offers pre @ - @ determined scenarios with courses of interaction, and focuses on the appeal of the six female main characters by the player character. the game ranked
704
[ "##arian", ":", "the", "rev", "##erie", "of", "a", "little", "planet", ",", "provided", "scenario", "assistance", "for", "snow", ".", "on", "january", "31", ",", "2003", ",", "snow", "was", "released", "as", "both", "a", "cd", "@", "-", "@", "rom", "and", "dvd", "@", "-", "@", "rom", "compatible", "to", "the", "windows", "98", "/", "me", "/", "2000", "/", "xp", "operating", "systems", ".", "an", "all", "@", "-", "@", "ages", "version", "for", "the", "dream", "##cast", "was", "released", "by", "inter", "##channel", "on", "september", "25", ",", "2003", ".", "later", "on", "february", "26", ",", "2004", ",", "inter", "##channel", "ported", "the", "game", "to", "the", "playstation", "2", "in", "both", "limited", "and", "regular", "editions", ";", "the", "ps", "##2", "port", "adds", "an", "additional", "scenario", "for", "mei", "##ko", "ta", "##chi", "##bana", ",", "who", "was", "a", "supporting", "character", "in", "prior", "releases", "of", "snow", ".", "a", "full", "voice", "version" ]
14,246
##arian : the reverie of a little planet, provided scenario assistance for snow. on january 31, 2003, snow was released as both a cd @ - @ rom and dvd @ - @ rom compatible to the windows 98 / me / 2000 / xp operating systems. an all @ - @ ages version for the dreamcast was released by interchannel on september 25, 2003. later on february 26, 2004, interchannel ported the game to the playstation 2 in both limited and regular editions ; the ps2 port adds an additional scenario for meiko tachibana, who was a supporting character in prior releases of snow. a full voice version
704
[ "31", ",", "inter", "##channel", "posted", "a", "link", "on", "their", "blog", "to", "the", "official", "website", "of", "school", "days", "l", "×", "h", ",", "a", "playstation", "2", "(", "ps", "##2", ")", "port", "in", "development", "by", "guy", "##z", "##ware", ",", "that", "would", "be", "edited", "of", "explicit", "sexual", "content", ".", "the", "game", "was", "released", "on", "january", "17", ",", "2008", "and", "assessed", "by", "the", "computer", "entertainment", "rating", "organization", "(", "ce", "##ro", ")", ",", "japan", "'", "s", "primary", "video", "game", "content", "rating", "system", ",", "receiving", "a", "15", "@", "-", "@", "years", "@", "-", "@", "or", "@", "-", "@", "older", "\"", "c", "\"", "rating", "for", "sexual", "themes", "and", "prof", "##ani", "##ty", ".", "the", "third", "and", "final", "port", "was", "developed", "by", "palace", "##game", "for", "the", "playstation", "portable", "(", "ps", "##p", ")", ".", "after", "post", "##pon", "##ing", "the" ]
511,851
31, interchannel posted a link on their blog to the official website of school days l × h, a playstation 2 ( ps2 ) port in development by guyzware, that would be edited of explicit sexual content. the game was released on january 17, 2008 and assessed by the computer entertainment rating organization ( cero ), japan's primary video game content rating system, receiving a 15 @ - @ years @ - @ or @ - @ older " c " rating for sexual themes and profanity. the third and final port was developed by palacegame for the playstation portable ( psp ). after postponing the
704
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133,072
most later releases of resident evil 2 have received slightly lower scores than the playstation version. [ d ] weigand advised players who already owned resident evil 2 to rent the dual shock ver. for the " extreme battle " minigame, and recommended that newcomers buy the updated edition instead of the original release. the windows port was praised for its additional content, but criticized for not allowing the player to save at will, and for lacking updated backgrounds to fit the higher in @ - @ game resolution. [ e ] the nintendo 64 version was widely commended for the technical achievement of fitting a two @ - @ disc game on a single 512 @
704
[ "29", ",", "2003", ".", "a", "two", "@", "-", "@", "volume", "sequel", "to", "the", "manga", ",", "tokyo", "me", "##w", "me", "##w", "a", "la", "mode", ",", "was", "serialized", "in", "nak", "##ayo", "##shi", "from", "april", "2003", "to", "february", "2004", ".", "the", "sequel", "introduces", "a", "new", "me", "##w", "me", "##w", ",", "berry", "shi", "##ray", "##uki", "(", "meaning", "\"", "white", "snow", "berry", "\"", ")", ",", "who", "becomes", "the", "temporary", "leader", "of", "the", "me", "##w", "me", "##ws", ",", "while", "ich", "##igo", "(", "meaning", "\"", "strawberry", "\"", ")", "is", "on", "a", "trip", "to", "england", ".", "two", "video", "games", "were", "also", "created", "for", "the", "series", ":", "a", "puzzle", "adventure", "game", "for", "the", "game", "boy", "advance", "system", "and", "a", "role", "@", "-", "@", "playing", "video", "game", "for", "the", "playstation", ".", "tokyo", "##pop", "originally", "licensed", "the", "manga", "series" ]
684,147
29, 2003. a two @ - @ volume sequel to the manga, tokyo mew mew a la mode, was serialized in nakayoshi from april 2003 to february 2004. the sequel introduces a new mew mew, berry shirayuki ( meaning " white snow berry " ), who becomes the temporary leader of the mew mews, while ichigo ( meaning " strawberry " ) is on a trip to england. two video games were also created for the series : a puzzle adventure game for the game boy advance system and a role @ - @ playing video game for the playstation. tokyopop originally licensed the manga series
704
[ "different", "types", "of", "gunpowder", "to", "create", "ammunition", "adds", "a", "new", "layer", "of", "strategy", "and", "custom", "##iza", "##bility", "to", "the", "game", ".", "both", "the", "180", "degree", "turn", "and", "dodge", "move", "were", "seen", "by", "ign", "as", "welcome", "and", "necessary", "additions", ".", "in", "contrast", ",", "official", "us", "playstation", "magazine", "criticized", "the", "dodge", "feature", "for", "being", "imp", "##rac", "##tical", "and", "for", "relying", "too", "much", "on", "timing", ",", "resulting", "in", "doing", "more", "harm", "to", "the", "player", "than", "against", "opponents", ".", "other", "aspects", "of", "the", "game", "were", "not", "positively", "received", ":", "official", "us", "playstation", "magazine", "criticized", "the", "story", "of", "the", "game", "for", "being", "lacking", ",", "while", "game", "revolution", "pointed", "out", "that", "the", "voice", "acting", "was", "poor", ".", "the", "game", "was", "a", "runner", "up", "for", "games", "##pot", "'", "s", "1999", "adventure", "game", "of", "the", "year" ]
793,761
different types of gunpowder to create ammunition adds a new layer of strategy and customizability to the game. both the 180 degree turn and dodge move were seen by ign as welcome and necessary additions. in contrast, official us playstation magazine criticized the dodge feature for being impractical and for relying too much on timing, resulting in doing more harm to the player than against opponents. other aspects of the game were not positively received : official us playstation magazine criticized the story of the game for being lacking, while game revolution pointed out that the voice acting was poor. the game was a runner up for gamespot's 1999 adventure game of the year
704
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809,970
game developer ready at dawn pitched the idea of a god of war game for the playstation portable to santa monica studio soon after the original god of war launched. cory barlog officially confirmed the development of chains of olympus at a god of war ii launch event, stating " it is its own story that connects to the overall story. " chains of olympus uses a proprietary, in @ - @ house engine referred to as the ready at dawn engine, which expanded on the engine created for their previous game, daxter ( 2006 ). originally designed for the playstation portable's restricted 222 megahertz ( mhz ) processor, ready at dawn convinced sony
704
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462,298
adding that " it's safe to say wolf earned more votes than just about every other villain combined, a fact that doesn't surprise us at all. " that same year, ign playstation team ranked the fight against her as the sixth best boss battle in the series, while the staff of gamespy placed her seventh on their list. in 2010, the staff of ign ranked sniper wolf as the 92nd top video game villain of all time, stating that she " probably deserves to be higher on our list " and emphasizing the feeling of helplessness caused by her tactics in " an epic boss battle ". in 2015, she was included
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807,242
2010 for silver players. when announcing the release date for the playstation 3 demo, the developers only commented that it would be released " soon ". however, communication errors with sony's playstation network caused the demo to be delayed until 15 june 2010, two weeks after the north american release. naturalmotion also released a version of backbreaker for ios and android mobile platforms. this version of the game, called backbreaker football : tackle alley, featured the tackle alley minigame found in the full game, sans the euphoria engine and with toned @ - @ down graphics. the ios version was released on 29 september 2009, while a
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35,355
due to the lengthy cut scenes and complicated storyline. gametrailers claimed that metal gear solid " invented the stealth game " and ign called it " the founder of the stealth genre ". entertainment weekly said it " broke new ground with... movie @ - @ style production... and stealth @ - @ driven gameplay. " the game is often considered one of the best games for the playstation, and was featured in best video games lists by computer and video games in 2000, by electronic gaming monthly and game informer in 2001, by retro gamer in 2004, by gamefaqs and gamepro in 2005, and by
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[ "persistent", "battlefield", "##s", ":", "\"", "what", "really", "stands", "out", "is", "the", "ability", "to", "interact", "with", "everything", ".", "when", "you", "shoot", "water", ",", "you", "see", "and", "hear", "the", "splash", "##es", ".", "you", "can", "blow", "up", "almost", "anything", "that", "they", "'", "ve", "put", "on", "the", "map", "\"", "but", "noted", "the", "sometimes", "un", "##real", "##istic", "results", ",", "such", "as", "ships", "being", "launched", "high", "into", "the", "air", "upon", "destruction", ".", "edge", "called", "said", "the", "terrain", "graphics", "were", "\"", "some", "of", "the", "best", "yet", "on", "the", "playstation", "\"", ",", "but", "there", "were", "otherwise", "no", "ground", "@", "-", "@", "breaking", "visuals", ".", "game", "##fan", "praised", "the", "\"", "super", "st", "##yl", "##ish", "\"", "full", "motion", "video", ".", "all", "##game", "felt", "the", "game", "to", "be", "worth", "playing", "for", "the", "fm", "##v", "alone", ",", "calling", "it", "the" ]
405,601
persistent battlefields : " what really stands out is the ability to interact with everything. when you shoot water, you see and hear the splashes. you can blow up almost anything that they've put on the map " but noted the sometimes unrealistic results, such as ships being launched high into the air upon destruction. edge called said the terrain graphics were " some of the best yet on the playstation ", but there were otherwise no ground @ - @ breaking visuals. gamefan praised the " super stylish " full motion video. allgame felt the game to be worth playing for the fmv alone, calling it the
704
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138,468
in an august 2007 interview, when asked about the possibility of a playstation 3 version of bioshock, ken levine had stated only that there was " no ps3 development going on " at the time ; however, on may 28, 2008, 2k games confirmed that a playstation 3 version of the game was in development by 2k marin, and it was released on october 17, 2008. on july 3, 2008 2k games announced partnership with digital extremes and said that the playstation 3 version is being developed by 2k marin, 2k boston, 2k australia and digital extremes. jordan thomas was the director for the playstation 3 version
704
[ "'", "s", "three", "reviewers", "praised", "the", "saturn", "and", "playstation", "ports", "of", "command", "&", "conquer", ".", "while", "the", "magazine", "'", "s", "andy", "mcnamara", "wrote", "that", "\"", "the", "best", "way", "to", "play", "c", "&", "c", "is", "on", "the", "pc", "\"", ",", "he", "called", "the", "console", "version", "a", "\"", "fantastic", "port", "\"", "marred", "only", "by", "\"", "rather", "clumsy", "\"", "controls", "and", "the", "inability", "to", "save", "in", "the", "middle", "of", "a", "mission", ".", "andrew", "rein", "##er", "agreed", ",", "calling", "it", "a", "\"", "flawless", "pc", "port", "\"", "that", "\"", "perfectly", "\"", "rec", "##reate", "##s", "the", "thrill", "##s", "of", "the", "original", ";", "but", "he", "was", "di", "##sp", "##lea", "##sed", "that", "it", "did", "not", "feature", "multiplayer", "support", ".", "jon", "storm", "summarized", "it", "as", "\"", "an", "excellent", "addition", "to", "any", "playstation", "or", "saturn", "library", ".", "\"" ]
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' s three reviewers praised the saturn and playstation ports of command & conquer. while the magazine's andy mcnamara wrote that " the best way to play c & c is on the pc ", he called the console version a " fantastic port " marred only by " rather clumsy " controls and the inability to save in the middle of a mission. andrew reiner agreed, calling it a " flawless pc port " that " perfectly " recreates the thrills of the original ; but he was displeased that it did not feature multiplayer support. jon storm summarized it as " an excellent addition to any playstation or saturn library. "
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864,767
may 29, 2009 in europe and on june 4, 2009 for australia and new zealand. in july 2009, sucker punch productions released an infamous themed space in the playstation 3's online community @ - @ based service, playstation home. this space is modeled after and called the " abandoned docks of empire city ", and includes a mini @ - @ game based on zapping reapers with leaderboard tracking and clothing reward items, and a graffiti wall that allows players to create their own graffiti. the infamous home space is the first to broadcast media from the game's developer. outso developed the infamous game space for sucker punch productions. two
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[ "ji", "##gs", "##aw", "puzzles", ",", "action", "figures", ",", "plush", "dolls", ",", "calendar", "##s", ",", "key", "chains", ",", "and", "a", "medal", "game", "machine", "were", "sold", "as", "merchandise", "for", "the", "series", ".", "ko", "##nami", "also", "released", "a", "collect", "##able", "card", "game", "series", ".", "ko", "##nami", "produced", "eyes", "##hi", "##eld", "21", "games", "for", "sony", "video", "game", "systems", ";", "it", "released", "eyes", "##hi", "##eld", "21", ":", "let", "'", "s", "play", "american", "football", "!", "ya", "!", "ha", "!", "!", "for", "the", "playstation", "2", "on", "december", "22", ",", "2005", "and", "eyes", "##hi", "##eld", "21", ":", "portable", "edition", "for", "the", "playstation", "portable", "on", "march", "2", ",", "2006", ".", "nintendo", "secured", "the", "rights", "to", "the", "eyes", "##hi", "##eld", "21", "video", "game", "license", "for", "its", "systems", "in", "december", "2004", ",", "releasing", "eyes", "##hi", "##eld", "21", ":", "max" ]
62,504
jigsaw puzzles, action figures, plush dolls, calendars, key chains, and a medal game machine were sold as merchandise for the series. konami also released a collectable card game series. konami produced eyeshield 21 games for sony video game systems ; it released eyeshield 21 : let's play american football! ya! ha!! for the playstation 2 on december 22, 2005 and eyeshield 21 : portable edition for the playstation portable on march 2, 2006. nintendo secured the rights to the eyeshield 21 video game license for its systems in december 2004, releasing eyeshield 21 : max
704
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of the previously breakable background objects were rendered unbreakable due to the limitations of the genesis'hardware. this version also contains some content censorship, including removing the most explicit violence as well as the animation of fury smoking his cigar, and female ninja enemies with skimpy outfits becoming fully clothed. the port also comes with three difficulty settings, but the easy setting ends after only three stages and the game can be properly completed only on normal or hard. the playstation version was reported in works by crystal dynamics, but was never completed. = = reception = = upon its release, gamepower gave the arcade version of the punisher a 10
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426,323
going through several revisions and having some of its most ambitious and immersive features abandoned and the initially planned playstation 2 version cancelled. although well received by most critics and regarded by some as one of the best horror video games of all time, dark corners of the earth was a commercial failure. at least two additional cthulhu mythos games were planned by headfirst productions, including a direct sequel titled call of cthulhu : destiny's end, but both were never completed due to headfirst's bankruptcy. initial gameplay of call of cthulhu : dark corners of the earth comprises unarmed escape and evasion together with
704
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377,213
, philips cd @ - @ i and sharp x68000. in early 2006, sony released a remake of lemmings for the playstation portable, developed by team17. it features all 120 levels from the original game, 36 brand new levels as well as datapack support ( similar to the extra track system featured in wipeout pure ), and a user level editor. every level in the game is a pre @ - @ rendered 3d landscape, although their gameplay is still 2d and remains faithful to the original game. user levels can be constructed from pre @ - @ rendered objects and distributed by uploading them to a playstation @ -
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241,627
. @ 3 and above as well as the playstation vita. the framework will be cross @ - @ platform and cross @ - @ device, which is what sony calls " hardware @ - @ neutral ". it is currently set to release before the end of calendar year 2011. in addition, android devices that have been certified to be able to play back playstation suite content smoothly will be certified with the playstation certified certification. = = = playstation now = = = playstation now ( ps now ) is a gaikai @ - @ based video game streaming service used to provide playstation gaming content to playstation 3 ( ps3 ), playstation 4 ( ps
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229,281
##while. looking at sheva and jill, he decides to live in a world without fear. = = development = = resident evil 5 was developed by capcom and produced by jun takeuchi, who had directed onimusha and produced lost planet : extreme condition. keiji inafune, promotional producer for resident evil 2 and executive producer of the playstation 2 version of resident evil 4, supervised the project. in february 2007, members of capcom's clover studio were asked to help develop the game ; many of the studio's developers instead worked on resident evil : the umbrella chronicles, which debuted for the wii. several staff members who worked
704
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565,557
by editors of the gamespot website in an article on their preferred games featured at the e3 show. shattered memories was published by konami for the wii in north america on december 8, 2009 ; in europe on february 26, 2010 ; and in japan on march 25, 2010. the australian release was delayed until june 22, 2010, due to european supply problems caused by the economic effects of the 2010 eruptions of eyjafjallajokull. major australian retailers struggled to confirm available copies of the game for several months after the delayed release, potentially damaging initial sales of the game. the playstation 2 and playstation portable versions were
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, @ 090 @ - @ pound ( 490 kg ) underwater explosion in april 1947. the ship was turned over to the british iron and steel company for scrapping on 21 february 1948. she was broken up beginning in april at troon by the west of scotland shipbreaking co. = einhander = einhander ( アインハンター ) is a scrolling shooter developed by square for the playstation console. it was released in japan on november 20, 1997 and in north america on may 5, 1998. it was also re @ - @ released for the japanese playstation network on june 25, 2008. the name
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