tokens
list
idx
int64
1
880k
text
stringlengths
155
866
cluster
int64
0
999
[ "majority", "of", "the", "gameplay", "but", "said", "that", "it", "seemed", "like", "the", "game", "'", "s", "artificial", "intelligence", "was", "made", "too", "easy", "to", "be", "fooled", ".", "15", "weeks", "into", "development", "of", "monaco", ",", "in", "early", "2010", ",", "the", "game", "won", "the", "2010", "g", "##dc", "independent", "games", "festival", "se", "##uma", "##s", "mc", "##nally", "grand", "prize", "award", ",", "as", "well", "as", "the", "excellence", "in", "design", "award", ".", "monaco", "won", "des", "##truct", "##oid", "'", "s", "\"", "best", "of", "2013", "co", "@", "-", "@", "op", "multiplayer", "\"", "and", "beat", "titles", "like", "diablo", "iii", ",", "gu", "##aca", "##mel", "##ee", "!", "and", "pay", "##day", "2", ".", "monaco", "was", "also", "a", "finalist", "in", "the", "2010", "indie", "game", "challenge", "under", "the", "\"", "professional", "\"", "category", ".", "=", "al", "##pr", "##az", "##ola", "##m", "=", "al", "##pr", "##az", "##ola", "##m" ]
275,838
majority of the gameplay but said that it seemed like the game's artificial intelligence was made too easy to be fooled. 15 weeks into development of monaco, in early 2010, the game won the 2010 gdc independent games festival seumas mcnally grand prize award, as well as the excellence in design award. monaco won destructoid's " best of 2013 co @ - @ op multiplayer " and beat titles like diablo iii, guacamelee! and payday 2. monaco was also a finalist in the 2010 indie game challenge under the " professional " category. = alprazolam = alprazolam
663
[ ".", "this", "makes", "each", "profession", "more", "adept", "at", "elements", "of", "gameplay", "than", "others", ".", "doctors", ",", "for", "instance", ",", "can", "increase", "skills", "related", "to", "healing", "much", "higher", "than", "a", "soldier", "because", "of", "these", "additional", "resources", ".", "per", "##ks", "are", "chosen", "from", "a", "menu", "when", "the", "character", "reaches", "certain", "levels", ".", "alien", "per", "##ks", "are", "gained", "when", "the", "player", "kills", "enough", "of", "a", "specific", "type", "of", "alien", "enemy", ".", "research", "is", "gained", "by", "divert", "##ing", "a", "percentage", "of", "earned", "experience", "points", "toward", "personal", "or", "faction", "@", "-", "@", "specific", "research", "projects", ",", "instead", "of", "new", "levels", ".", "nano", "programs", "give", "temporary", "increases", "to", "certain", "skills", ".", "after", "targeting", "another", "character", "and", "initiating", "combat", ",", "the", "player", "and", "his", "opponent", "will", "damage", "each", "other", "automatically", "with", "their", "weapons", ".", "this" ]
61,291
. this makes each profession more adept at elements of gameplay than others. doctors, for instance, can increase skills related to healing much higher than a soldier because of these additional resources. perks are chosen from a menu when the character reaches certain levels. alien perks are gained when the player kills enough of a specific type of alien enemy. research is gained by diverting a percentage of earned experience points toward personal or faction @ - @ specific research projects, instead of new levels. nano programs give temporary increases to certain skills. after targeting another character and initiating combat, the player and his opponent will damage each other automatically with their weapons. this
663
[ ",", "interact", "with", "the", "environment", ",", "and", "engage", "monsters", "in", "battle", ".", "at", "save", "points", ",", "the", "player", "may", "opt", "to", "take", "one", "of", "the", "available", "side", "missions", ",", "and", "if", "so", ",", "zack", "is", "moved", "to", "a", "special", "area", "to", "complete", "the", "mission", ",", "which", "usually", "involves", "defeating", "one", "or", "more", "monsters", ".", "if", "the", "mission", "is", "successfully", "completed", ",", "the", "player", "is", "rewarded", "with", "beneficial", "items", ",", "and", "often", "new", "missions", "become", "available", ".", "whether", "the", "player", "is", "successful", "in", "the", "side", "mission", "or", "not", ",", "upon", "completion", ",", "zack", "is", "returned", "to", "the", "save", "point", "in", "the", "main", "game", ".", "crisis", "core", "uses", "a", "real", "@", "-", "@", "time", "combat", "system", "in", "which", "the", "player", "can", "move", "zack", "around", ",", "initiate", "attacks", ",", "special", "abilities" ]
305,525
, interact with the environment, and engage monsters in battle. at save points, the player may opt to take one of the available side missions, and if so, zack is moved to a special area to complete the mission, which usually involves defeating one or more monsters. if the mission is successfully completed, the player is rewarded with beneficial items, and often new missions become available. whether the player is successful in the side mission or not, upon completion, zack is returned to the save point in the main game. crisis core uses a real @ - @ time combat system in which the player can move zack around, initiate attacks, special abilities
663
[ ".", "\"", "patrick", "dug", "##an", "of", "play", "this", "thing", "saw", "potential", "in", "the", "tongue", "@", "-", "@", "swinging", "gameplay", ",", "noting", "that", "ae", "##ther", "appeared", "to", "be", "the", "first", "of", "a", "series", ".", "he", "suggested", "that", "more", "spatial", "elements", ",", "such", "as", "nebula", "##e", "and", "black", "holes", ",", "would", "have", "made", "space", "flight", "more", "interesting", ".", "mc", "##mill", "##en", "described", "ae", "##ther", "as", "\"", "just", "the", "prelude", "to", "a", "larger", "experience", "\"", ",", "while", "yu", "suggested", "that", "a", "larger", "game", "with", "improved", "controls", "\"", "could", "be", "something", "better", "than", "great", "\"", ".", "ae", "##ther", "received", "an", "honorable", "mention", "at", "indie", "##cade", "in", "2009", ".", "=", "john", "robert", "boyle", "=", "john", "robert", "boyle", ",", "kc", "(", "february", "1", ",", "1870", "or", "february", "3", ",", "1871", "–", "february", "15", "," ]
566,208
. " patrick dugan of play this thing saw potential in the tongue @ - @ swinging gameplay, noting that aether appeared to be the first of a series. he suggested that more spatial elements, such as nebulae and black holes, would have made space flight more interesting. mcmillen described aether as " just the prelude to a larger experience ", while yu suggested that a larger game with improved controls " could be something better than great ". aether received an honorable mention at indiecade in 2009. = john robert boyle = john robert boyle, kc ( february 1, 1870 or february 3, 1871 – february 15,
663
[ "shaped", "st", "##ylus", "to", "st", "##rum", "on", "the", "touch", "##screen", "of", "the", "ds", "with", "their", "free", "hand", ".", "the", "\"", "note", "highway", "\"", "and", "the", "performance", "of", "the", "chosen", "character", "in", "the", "band", "are", "shown", "on", "the", "opposite", "screen", ".", "as", "notes", "scroll", "down", "on", "the", "note", "highway", ",", "the", "player", "must", "press", "the", "correct", "fr", "##et", "button", "and", "st", "##rum", "the", "touch", "##screen", "at", "the", "same", "time", "to", "successfully", "score", "points", ".", "while", "holding", "a", "long", "note", ",", "the", "player", "can", "also", "use", "the", "touch", "screen", "to", "apply", "a", "w", "##ham", "##my", "effect", "by", "moving", "the", "st", "##ylus", "across", "the", "on", "@", "-", "@", "screen", "w", "##ham", "##my", "bar", "or", "anywhere", "on", "the", "screen", ".", "after", "the", "player", "has", "successfully", "hit", "a", "selected", "series", "of", "notes", "," ]
133,089
shaped stylus to strum on the touchscreen of the ds with their free hand. the " note highway " and the performance of the chosen character in the band are shown on the opposite screen. as notes scroll down on the note highway, the player must press the correct fret button and strum the touchscreen at the same time to successfully score points. while holding a long note, the player can also use the touch screen to apply a whammy effect by moving the stylus across the on @ - @ screen whammy bar or anywhere on the screen. after the player has successfully hit a selected series of notes,
663
[ "helped", "him", "remember", "\"", "how", "wonderful", "##ly", "ta", "##ct", "##ile", "the", "ipad", "can", "be", "\"", ".", "rat", "##tray", "of", "slide", "to", "play", "described", "wind", "##osi", "##ll", "as", "\"", "an", "interactive", "abstract", "mosaic", "\"", "and", "\"", "absolute", "thrill", "ride", "\"", ".", "he", "described", "the", "puzzle", "design", "and", "production", "value", "as", "\"", "brilliant", "\"", ",", "and", "praised", "the", "\"", "fitting", "\"", "sound", "effects", ",", "\"", "smooth", "\"", "controls", ",", "and", "\"", "perfect", "\"", "frame", "rate", ".", "148", "##app", "##s", "'", "s", "dan", "lee", "also", "called", "the", "puzzles", "\"", "brilliant", "\"", ",", "and", "described", "them", "as", "\"", "so", "abstract", "\"", "as", "to", "require", "unconventional", "thinking", ".", "anthony", "bu", "##rch", "of", "des", "##truct", "##oid", "added", "that", "the", "puzzles", "were", "designed", "such", "that", "players", "would", "not", "become", "\"", "frustrated", "or", "bored", "\"", "." ]
175,109
helped him remember " how wonderfully tactile the ipad can be ". rattray of slide to play described windosill as " an interactive abstract mosaic " and " absolute thrill ride ". he described the puzzle design and production value as " brilliant ", and praised the " fitting " sound effects, " smooth " controls, and " perfect " frame rate. 148apps's dan lee also called the puzzles " brilliant ", and described them as " so abstract " as to require unconventional thinking. anthony burch of destructoid added that the puzzles were designed such that players would not become " frustrated or bored ".
663
[ "1999", "to", "september", "2000", ";", "the", "development", "team", "was", "influenced", "by", "a", "host", "of", "other", "games", ",", "including", "doom", "and", "crash", "band", "##ico", "##ot", ".", "among", "the", "new", "features", "to", "##uted", "before", "the", "game", "'", "s", "release", "was", "\"", "auto", "challenge", "tuning", "\"", ",", "which", "ins", "##om", "##nia", "##c", "ceo", "ted", "price", "described", "as", "\"", "invented", "to", "even", "out", "the", "gameplay", "difficulty", "curve", "for", "players", "of", "different", "abilities", "\"", ".", "the", "levels", "were", "made", "much", "larger", "than", "those", "in", "spy", "##ro", "2", ",", "so", "that", "more", "areas", "for", "mini", "##games", "could", "be", "added", ";", "to", "prevent", "player", "confusion", "on", "where", "to", "go", "next", ",", "these", "areas", "were", "designed", "to", "load", "separately", "from", "the", "main", "hub", "##s", ".", "price", "stated", "that", "the", "addition", "of", "cr", "##itte", "##rs", "was", "a" ]
239,391
1999 to september 2000 ; the development team was influenced by a host of other games, including doom and crash bandicoot. among the new features touted before the game's release was " auto challenge tuning ", which insomniac ceo ted price described as " invented to even out the gameplay difficulty curve for players of different abilities ". the levels were made much larger than those in spyro 2, so that more areas for minigames could be added ; to prevent player confusion on where to go next, these areas were designed to load separately from the main hubs. price stated that the addition of critters was a
663
[ "game", "'", "s", "punish", "##ing", "style", "(", "un", "##for", "##giving", "gameplay", ",", "high", "difficulty", ",", "awkward", "controls", ")", "had", "become", "obsolete", "in", "the", "30", "years", "since", "its", "release", "and", "criticised", "knight", "lore", "as", "\"", "enormous", "##ly", "innovative", ",", "incredibly", "atmospheric", ",", "and", "totally", "un", "##play", "##able", "\"", ",", "suggesting", "that", "the", "similar", "head", "over", "heels", "(", "1987", ")", "had", "aged", "much", "better", ".", "peter", "par", "##rish", "(", "euro", "##game", "##r", ")", ",", "too", ",", "found", "the", "game", "frustrating", ",", "though", "well", "@", "-", "@", "made", ".", "dan", "whitehead", "of", "the", "same", "publication", "appreciated", "that", "the", "2015", "rare", "replay", "compilation", "version", "of", "knight", "lore", "em", "##ulated", "the", "original", "'", "s", "chop", "##py", "animation", "##s", "as", "the", "z", "##x", "spectrum", "'", "s", "processor", "once", "struggled", "to", "render", "the", "on", "##screen" ]
662,380
game's punishing style ( unforgiving gameplay, high difficulty, awkward controls ) had become obsolete in the 30 years since its release and criticised knight lore as " enormously innovative, incredibly atmospheric, and totally unplayable ", suggesting that the similar head over heels ( 1987 ) had aged much better. peter parrish ( eurogamer ), too, found the game frustrating, though well @ - @ made. dan whitehead of the same publication appreciated that the 2015 rare replay compilation version of knight lore emulated the original's choppy animations as the zx spectrum's processor once struggled to render the onscreen
663
[ "dynamic", "camera", "movements", "emphasis", "##e", "particularly", "exciting", "gameplay", "moments", ",", "such", "as", "kill", "sequences", "and", "use", "of", "special", "abilities", ".", "the", "game", "includes", "some", "tactical", "role", "@", "-", "@", "playing", "elements", ",", "whereby", "the", "player", "'", "s", "soldiers", "can", "gain", "new", "abilities", "as", "they", "survive", "more", "battles", ".", "the", "game", "'", "s", "strategy", "element", "occurs", "between", "missions", ".", "x", "##com", "'", "s", "underground", "headquarters", "is", "presented", "in", "a", "view", "dubbed", "the", "\"", "ant", "farm", "\"", ".", "from", "this", "view", ",", "the", "player", "manages", "construction", ",", "manufacturing", "and", "research", "projects", "underway", ",", "and", "directs", "how", "the", "scientists", "and", "engineers", "use", "resources", "recovered", "from", "missions", "and", "received", "from", "x", "##com", "'", "s", "sponsors", ".", "a", "ho", "##log", "##raphic", "view", "of", "the", "earth", "called", "the", "\"", "geo", "##sca", "##pe", "\"", "allows" ]
441,663
dynamic camera movements emphasise particularly exciting gameplay moments, such as kill sequences and use of special abilities. the game includes some tactical role @ - @ playing elements, whereby the player's soldiers can gain new abilities as they survive more battles. the game's strategy element occurs between missions. xcom's underground headquarters is presented in a view dubbed the " ant farm ". from this view, the player manages construction, manufacturing and research projects underway, and directs how the scientists and engineers use resources recovered from missions and received from xcom's sponsors. a holographic view of the earth called the " geoscape " allows
663
[ "players", "had", "high", "praise", "for", "the", "game", "'", "s", "multiplayer", ",", "sc", "##ree", "##ching", "sound", "effects", ",", "vehicle", "handling", ",", "and", "replay", "value", ".", "they", "criticized", "its", "lack", "of", "in", "@", "-", "@", "game", "music", "and", "current", "weapon", "indicators", ",", "and", "struggled", "to", "anti", "##ci", "##pate", "turns", "in", "the", "track", "in", "the", "game", "'", "s", "angled", "perspective", ".", "retro", "##gami", "##ng", "magazine", "retro", "gamer", "said", "that", "r", ".", "c", ".", "pro", "@", "-", "@", "am", "ii", "was", "not", "substantially", "different", "from", "its", "predecessor", ".", "they", "found", "the", "racing", "game", "mechanics", "similar", "apart", "from", "the", "upgrade", "features", ".", "the", "reviewer", "added", "that", "players", "expected", "more", ",", "especially", "for", "a", "title", "that", "was", "released", "five", "years", "after", "the", "original", ".", "he", "also", "noted", "that", "while", "the", "single", "@", "-", "@" ]
577,000
players had high praise for the game's multiplayer, screeching sound effects, vehicle handling, and replay value. they criticized its lack of in @ - @ game music and current weapon indicators, and struggled to anticipate turns in the track in the game's angled perspective. retrogaming magazine retro gamer said that r. c. pro @ - @ am ii was not substantially different from its predecessor. they found the racing game mechanics similar apart from the upgrade features. the reviewer added that players expected more, especially for a title that was released five years after the original. he also noted that while the single @ - @
663
[ "##ified", "aspects", "of", "their", "personalities", ".", "the", "gameplay", "features", "turn", "@", "-", "@", "based", "battle", "gameplay", ",", "where", "characters", "use", "their", "persona", "##s", "in", "battle", "against", "demons", ",", "and", "a", "separate", "rumor", "system", ",", "where", "rumors", "spread", "around", "the", "city", "can", "influence", "events", "in", "the", "characters", "'", "favor", ".", "halfway", "through", "the", "production", "of", "innocent", "sin", ",", "writer", "tad", "##ashi", "sato", "##mi", "felt", "that", "a", "fresh", "point", "of", "view", "was", "needed", "in", "addition", "to", "ta", "##tsu", "##ya", ",", "laying", "the", "ground", "##work", "for", "eternal", "punishment", ".", "the", "original", "producer", "(", "ko", "##uj", "##i", "ok", "##ada", ")", ",", "character", "designer", "(", "ka", "##zu", "##ma", "kane", "##ko", ")", "and", "composers", "(", "to", "##shi", "##ko", "ta", "##sa", "##ki", ",", "ken", "##ichi", "ts", "##uchi", "##ya", "and", "mas", "##aki", "ku", "##rok", "##awa", ")" ]
439,192
##ified aspects of their personalities. the gameplay features turn @ - @ based battle gameplay, where characters use their personas in battle against demons, and a separate rumor system, where rumors spread around the city can influence events in the characters'favor. halfway through the production of innocent sin, writer tadashi satomi felt that a fresh point of view was needed in addition to tatsuya, laying the groundwork for eternal punishment. the original producer ( kouji okada ), character designer ( kazuma kaneko ) and composers ( toshiko tasaki, kenichi tsuchiya and masaki kurokawa )
663
[ ".", "there", "are", "34", "\"", "jobs", "\"", "in", "tactics", "advance", "that", "govern", "a", "character", "'", "s", "stats", ",", "equipment", ",", "and", "abilities", ".", "most", "items", "that", "can", "be", "equipped", "have", "various", "abilities", "assigned", "to", "them", ",", "each", "available", "for", "use", "by", "characters", "of", "a", "certain", "job", "while", "the", "item", "is", "equipped", ".", "when", "a", "battle", "is", "completed", ",", "characters", "will", "receive", "ability", "points", "(", "ap", ")", "distributed", "over", "their", "currently", "equipped", "weapons", "or", "items", "(", "such", "as", "armor", ")", ".", "once", "a", "target", "amount", "of", "ap", "has", "been", "accumulated", "for", "a", "given", "ability", ",", "the", "character", "will", "master", "that", "ability", ",", "allowing", "the", "character", "to", "use", "them", "at", "any", "time", ",", "regardless", "of", "items", "equipped", "and", "job", "chosen", ".", "mastery", "of", "abilities", "in", "different", "jobs", "will", "eventually", "allow" ]
566,024
. there are 34 " jobs " in tactics advance that govern a character's stats, equipment, and abilities. most items that can be equipped have various abilities assigned to them, each available for use by characters of a certain job while the item is equipped. when a battle is completed, characters will receive ability points ( ap ) distributed over their currently equipped weapons or items ( such as armor ). once a target amount of ap has been accumulated for a given ability, the character will master that ability, allowing the character to use them at any time, regardless of items equipped and job chosen. mastery of abilities in different jobs will eventually allow
663
[ "'", "s", "level", "increases", ",", "the", "player", "is", "given", "access", "to", "one", "of", "four", "\"", "force", "techniques", "\"", ",", "made", "available", "through", "different", "areas", "of", "gameplay", ".", "these", "techniques", "allow", "a", "character", "to", "perform", "a", "special", "action", "each", "time", "they", "attack", "or", "use", "a", "skill", ",", "adding", "to", "their", "overall", "effectiveness", ".", "cecilia", "'", "s", "\"", "mystic", "\"", "ability", ",", "for", "example", ",", "allows", "an", "item", "to", "be", "used", "to", "cast", "a", "spell", "whether", "it", "be", "an", "attack", ",", "rest", "##ora", "##tive", "or", "assist", "spell", ",", "and", "jack", "'", "s", "\"", "accelerator", "\"", "gives", "him", "the", "option", "of", "acting", "first", "in", "the", "next", "combat", "round", ",", "regardless", "of", "his", "or", "the", "enemy", "'", "s", "speed", ".", "the", "more", "effective", "the", "skill", ",", "the", "more", "force", "bar", "levels", "the" ]
662,418
' s level increases, the player is given access to one of four " force techniques ", made available through different areas of gameplay. these techniques allow a character to perform a special action each time they attack or use a skill, adding to their overall effectiveness. cecilia's " mystic " ability, for example, allows an item to be used to cast a spell whether it be an attack, restorative or assist spell, and jack's " accelerator " gives him the option of acting first in the next combat round, regardless of his or the enemy's speed. the more effective the skill, the more force bar levels the
663
[ "of", "another", "artist", "or", "period", ",", "and", "that", "a", "\"", "car", "##ica", "##ture", "\"", "is", "something", "that", "portrays", "its", "subject", "in", "a", "simplified", "or", "exaggerated", "way", ",", "whether", "insulting", "or", "compliment", "##ary", "and", "whether", "for", "a", "political", "purpose", "or", "solely", "for", "entertainment", ".", "the", "same", "amendment", "also", "broad", "##ened", "the", "scope", "of", "the", "fair", "dealing", "defence", "for", "\"", "quota", "##tion", ".", "\"", "=", "survival", "horror", "=", "survival", "horror", "is", "a", "sub", "##gen", "##re", "of", "action", "@", "-", "@", "adventure", "or", "adventure", "video", "games", "inspired", "by", "horror", "fiction", "that", "focuses", "on", "survival", "of", "the", "character", "as", "the", "game", "tries", "to", "fright", "##en", "players", "with", "either", "horror", "graphics", "or", "scary", "am", "##bie", "##nce", ".", "although", "combat", "can", "be", "part", "of", "the", "gameplay", ",", "the", "player", "is", "made", "to", "feel", "less" ]
179,701
of another artist or period, and that a " caricature " is something that portrays its subject in a simplified or exaggerated way, whether insulting or complimentary and whether for a political purpose or solely for entertainment. the same amendment also broadened the scope of the fair dealing defence for " quotation. " = survival horror = survival horror is a subgenre of action @ - @ adventure or adventure video games inspired by horror fiction that focuses on survival of the character as the game tries to frighten players with either horror graphics or scary ambience. although combat can be part of the gameplay, the player is made to feel less
663
[ "games", "where", "np", "##cs", "walked", "around", "and", "seemingly", "had", "their", "own", "agenda", "##s", ",", "giving", "the", "world", "a", "life", "of", "its", "own", "rather", "than", "being", "a", "simple", "stage", "for", "the", "story", "to", "un", "##fold", ".", "the", "use", "of", "meter", "##ed", "magic", "and", "spells", "has", "also", "carried", "over", "into", "other", "ze", "##lda", "games", ".", "the", "tri", "##force", "of", "courage", "makes", "its", "first", "appearance", "in", "the", "adventure", "of", "link", "and", "plays", "an", "important", "role", "in", "later", "ze", "##lda", "games", ",", "as", "it", "is", "strongly", "associated", "with", "link", ".", "dark", "link", "is", "a", "version", "of", "link", "'", "s", "shadow", "which", "appears", "in", "o", "##car", "##ina", "of", "time", ",", "a", "similar", "link", "clone", "called", "shadow", "link", "appears", "in", "four", "swords", "adventures", ",", "and", "yet", "another", "appears", "in", "spirit", "tracks", ",", "as", "well" ]
840,851
games where npcs walked around and seemingly had their own agendas, giving the world a life of its own rather than being a simple stage for the story to unfold. the use of metered magic and spells has also carried over into other zelda games. the triforce of courage makes its first appearance in the adventure of link and plays an important role in later zelda games, as it is strongly associated with link. dark link is a version of link's shadow which appears in ocarina of time, a similar link clone called shadow link appears in four swords adventures, and yet another appears in spirit tracks, as well
663
[ "to", "challenge", "the", "player", "and", "provide", "suspense", ",", "although", "games", "in", "the", "genre", "also", "make", "use", "of", "enormous", "spatial", "environments", ".", "a", "survival", "horror", "storyline", "usually", "involves", "the", "investigation", "and", "confrontation", "of", "horrific", "forces", ",", "and", "thus", "many", "games", "transform", "common", "elements", "from", "horror", "fiction", "into", "gameplay", "challenges", ".", "early", "releases", "utilized", "camera", "angles", "seen", "in", "horror", "films", ",", "which", "allowed", "enemies", "to", "lu", "##rk", "in", "areas", "that", "are", "concealed", "from", "the", "player", "'", "s", "view", ".", "also", ",", "many", "survival", "horror", "games", "make", "use", "of", "off", "@", "-", "@", "screen", "sound", "or", "other", "warning", "cues", "to", "not", "##ify", "the", "player", "of", "impending", "danger", ".", "this", "feedback", "assists", "the", "player", ",", "but", "also", "creates", "feelings", "of", "anxiety", "and", "uncertainty", ".", "games", "typically", "feature", "a", "variety", "of", "monsters", "with" ]
179,708
to challenge the player and provide suspense, although games in the genre also make use of enormous spatial environments. a survival horror storyline usually involves the investigation and confrontation of horrific forces, and thus many games transform common elements from horror fiction into gameplay challenges. early releases utilized camera angles seen in horror films, which allowed enemies to lurk in areas that are concealed from the player's view. also, many survival horror games make use of off @ - @ screen sound or other warning cues to notify the player of impending danger. this feedback assists the player, but also creates feelings of anxiety and uncertainty. games typically feature a variety of monsters with
663
[ ";", "defeating", "the", "stage", "'", "s", "boss", "will", "earn", "the", "player", "a", "special", "weapon", "that", "can", "be", "quickly", "switched", "to", "and", "used", "in", "any", "remaining", "levels", ".", "every", "boss", "is", "weak", "to", "another", "'", "s", "weapon", ",", "so", "the", "player", "may", "st", "##rate", "##gi", "##ze", "the", "order", "in", "which", "the", "stages", "are", "completed", ".", "mega", "man", "x", "##2", "features", "a", "number", "of", "extra", "gameplay", "elements", ".", "at", "certain", "times", ",", "the", "player", "can", "pilot", "vehicles", "including", "an", "attack", "me", "##ch", "in", "wheel", "ga", "##tor", "'", "s", "stage", "and", "an", "attack", "hove", "##rc", "##y", "##cle", "in", "over", "##drive", "os", "##tric", "##h", "'", "s", "stage", ".", "each", "of", "the", "eight", "stages", "contains", "an", "optional", "entrance", "for", "a", "battle", "with", "one", "of", "the", "three", "x", "@", "-", "@", "hunters", ",", "should" ]
427,482
; defeating the stage's boss will earn the player a special weapon that can be quickly switched to and used in any remaining levels. every boss is weak to another's weapon, so the player may strategize the order in which the stages are completed. mega man x2 features a number of extra gameplay elements. at certain times, the player can pilot vehicles including an attack mech in wheel gator's stage and an attack hovercycle in overdrive ostrich's stage. each of the eight stages contains an optional entrance for a battle with one of the three x @ - @ hunters, should
663
[ "was", "more", "appealing", "to", "south", "park", "fans", ";", "some", "jokes", "are", "lost", "on", "the", "un", "##ini", "##tia", "##ted", "but", "others", "said", "that", "enough", "context", "was", "provided", "for", "most", "jokes", "to", "be", "funny", "regardless", "of", "players", "'", "familiarity", "with", "the", "source", "material", ".", "ign", "said", "that", "it", "is", "the", "game", "south", "park", "fans", "have", "always", "wanted", ",", "but", "some", "reviewers", "said", "that", "without", "the", "south", "park", "license", ",", "the", "game", "'", "s", "shallow", "##ness", "would", "be", "more", "obvious", ".", "combat", "received", "a", "polar", "##ized", "response", ";", "critics", "alternately", "called", "the", "battles", "deep", "and", "satisfying", "or", "shallow", "and", "repetitive", ".", "reviewers", "considered", "the", "combat", "mechanics", "to", "be", "sim", "##pl", "##istic", "while", "allowing", "for", "complex", "tactics", ",", "and", "others", "said", "that", "the", "requirement", "to", "actively", "defend", "against", "enemy", "attacks", "and", "enhance" ]
502,472
was more appealing to south park fans ; some jokes are lost on the uninitiated but others said that enough context was provided for most jokes to be funny regardless of players'familiarity with the source material. ign said that it is the game south park fans have always wanted, but some reviewers said that without the south park license, the game's shallowness would be more obvious. combat received a polarized response ; critics alternately called the battles deep and satisfying or shallow and repetitive. reviewers considered the combat mechanics to be simplistic while allowing for complex tactics, and others said that the requirement to actively defend against enemy attacks and enhance
663
[ "attacks", "as", "\"", "em", "##powering", "and", "effective", "\"", ".", "cooper", ",", "all", "##ista", "##ir", "pins", "##of", "from", "des", "##truct", "##oid", ",", "and", "edge", "found", "the", "missions", "generic", "and", "linear", ",", "a", "sentiment", "reserved", "by", "dan", "ry", "##cker", "##t", "of", "game", "inform", "##er", "for", "the", "shooting", "missions", ".", "petit", "disagreed", ",", "saying", "that", "the", "missions", "were", "varied", "and", "enjoyable", ".", "whitehead", "and", "ry", "##cker", "##t", "complained", "that", "there", "is", "too", "little", "to", "spend", "mission", "earnings", "on", ".", "the", "level", "##ing", "system", "was", "described", "by", "ry", "##cker", "##t", "as", "\"", "stand", "[", "ing", "]", "out", "from", "the", "open", "@", "-", "@", "world", "pack", "\"", ".", "mori", "##arty", "praised", "the", "system", "for", "its", "use", "of", "the", "face", "system", "and", "the", "ability", "to", "replay", "missions", "if", "un", "##sat", "##is", "##fied", ".", "petit" ]
126,907
attacks as " empowering and effective ". cooper, allistair pinsof from destructoid, and edge found the missions generic and linear, a sentiment reserved by dan ryckert of game informer for the shooting missions. petit disagreed, saying that the missions were varied and enjoyable. whitehead and ryckert complained that there is too little to spend mission earnings on. the leveling system was described by ryckert as " stand [ ing ] out from the open @ - @ world pack ". moriarty praised the system for its use of the face system and the ability to replay missions if unsatisfied. petit
663
[ "##ged", "over", "time", ".", "during", "battle", ",", "the", "player", "and", "enemy", "has", "an", "\"", "el", "##eth", "gauge", "\"", ".", "when", "the", "el", "##eth", "gauge", "is", "filled", ",", "the", "user", "or", "the", "enemy", "receive", "unlimited", "cc", "and", "become", "resistant", "to", "stunning", ".", "each", "character", "has", "two", "skill", "systems", ":", "\"", "assault", "arte", "##s", "\"", "which", "are", "pre", "@", "-", "@", "determined", "combo", "##s", "and", "\"", "burst", "arte", "##s", "\"", "which", "can", "be", "mapped", "to", "specific", "inputs", ".", "skill", "and", "attribute", "development", "are", "dependent", "on", "\"", "titles", "\"", "and", "their", "levels", ".", "titles", "are", "earned", "through", "story", "progression", "and", "completion", "of", "miscellaneous", "criteria", "during", "battle", ".", "each", "title", "has", "five", "levels", "which", "are", "advanced", "by", "completing", "battles", ".", "the", "game", "takes", "place", "in", "a", "fictional", "world", "called", "ep", "##hine", "##a" ]
732,635
##ged over time. during battle, the player and enemy has an " eleth gauge ". when the eleth gauge is filled, the user or the enemy receive unlimited cc and become resistant to stunning. each character has two skill systems : " assault artes " which are pre @ - @ determined combos and " burst artes " which can be mapped to specific inputs. skill and attribute development are dependent on " titles " and their levels. titles are earned through story progression and completion of miscellaneous criteria during battle. each title has five levels which are advanced by completing battles. the game takes place in a fictional world called ephinea
663
[ "##ct", "any", "melee", "attack", ",", "requiring", "the", "use", "of", "ranged", "weapons", ",", "while", "those", "in", "reflect", "stance", "will", "def", "##le", "##ct", "ranged", "weapons", ".", "the", "player", "is", "encouraged", "to", "explore", "the", "wider", "game", "world", "to", "find", "chin", "##po", "##ko", "##mon", "toys", "or", "new", "friends", "who", "are", "added", "to", "the", "character", "'", "s", "facebook", "page", ".", "collecting", "friends", "allows", "the", "player", "to", "unlock", "per", "##ks", "that", "permanently", "improve", "the", "new", "kid", "'", "s", "statistics", ",", "providing", "extra", "damage", "or", "resistance", "to", "negative", "effects", ".", "the", "character", "'", "s", "facebook", "page", "also", "serves", "as", "the", "game", "'", "s", "main", "menu", ",", "containing", "the", "inventory", "and", "a", "quest", "journal", ".", "the", "stick", "of", "truth", "features", "several", "mini", "@", "-", "@", "games", ",", "including", "def", "##eca", "##ting", "by", "repeatedly", "tapping", "a", "button" ]
502,436
##ct any melee attack, requiring the use of ranged weapons, while those in reflect stance will deflect ranged weapons. the player is encouraged to explore the wider game world to find chinpokomon toys or new friends who are added to the character's facebook page. collecting friends allows the player to unlock perks that permanently improve the new kid's statistics, providing extra damage or resistance to negative effects. the character's facebook page also serves as the game's main menu, containing the inventory and a quest journal. the stick of truth features several mini @ - @ games, including defecating by repeatedly tapping a button
663
[ "s", "greek", "influence", "did", "not", "stray", "in", "the", "same", "direction", "as", "the", "god", "of", "war", "series", ".", "for", "the", "main", "story", ",", "sakura", "##i", "avoided", "portraying", "a", "simple", "good", "versus", "evil", "situation", ";", "instead", ",", "he", "had", "the", "various", "factions", "coming", "into", "conflict", "due", "to", "clash", "##ing", "views", "rather", "than", "openly", "malicious", "intentions", ",", "with", "their", "overlapping", "conflicts", "creating", "es", "##cala", "##ting", "levels", "of", "chaos", "for", "players", "to", "experience", ".", "rather", "than", "relying", "on", "stand", "@", "-", "@", "alone", "cuts", "##cene", "##s", ",", "the", "majority", "of", "story", "dialogue", "was", "incorporated", "into", "gameplay", ".", "what", "cuts", "##cene", "##s", "there", "were", "made", "as", "short", "as", "possible", ".", "events", "after", "chapter", "6", "were", "deliberately", "kept", "secret", "during", "the", "run", "@", "-", "@", "up", "to", "release", "so", "players", "would", "be", "taken", "by" ]
465,639
s greek influence did not stray in the same direction as the god of war series. for the main story, sakurai avoided portraying a simple good versus evil situation ; instead, he had the various factions coming into conflict due to clashing views rather than openly malicious intentions, with their overlapping conflicts creating escalating levels of chaos for players to experience. rather than relying on stand @ - @ alone cutscenes, the majority of story dialogue was incorporated into gameplay. what cutscenes there were made as short as possible. events after chapter 6 were deliberately kept secret during the run @ - @ up to release so players would be taken by
663
[ "choices", "and", "actions", ".", "encounters", "often", "take", "the", "form", "of", "battles", "with", "\"", "monsters", "\"", "–", "a", "generic", "term", "used", "in", "d", "&", "d", "to", "describe", "potentially", "hostile", "beings", "such", "as", "animals", ",", "abe", "##rran", "##t", "beings", ",", "or", "mythical", "creatures", ".", "the", "game", "'", "s", "extensive", "rules", "–", "which", "cover", "diverse", "subjects", "such", "as", "social", "interactions", ",", "magic", "use", ",", "combat", ",", "and", "the", "effect", "of", "the", "environment", "on", "pcs", "–", "help", "the", "d", "##m", "to", "make", "these", "decisions", ".", "the", "d", "##m", "may", "choose", "to", "devi", "##ate", "from", "the", "published", "rules", "or", "make", "up", "new", "ones", "if", "they", "feel", "it", "is", "necessary", ".", "the", "most", "recent", "versions", "of", "the", "game", "'", "s", "rules", "are", "detailed", "in", "three", "core", "rule", "##books", ":", "the", "player", "'", "s", "handbook" ]
42,622
choices and actions. encounters often take the form of battles with " monsters " – a generic term used in d & d to describe potentially hostile beings such as animals, aberrant beings, or mythical creatures. the game's extensive rules – which cover diverse subjects such as social interactions, magic use, combat, and the effect of the environment on pcs – help the dm to make these decisions. the dm may choose to deviate from the published rules or make up new ones if they feel it is necessary. the most recent versions of the game's rules are detailed in three core rulebooks : the player's handbook
663
[ "good", "the", "old", "point", "@", "-", "@", "and", "@", "-", "@", "click", "##ers", "really", "were", ".", "the", "updated", "elements", "only", "add", "to", "the", "experience", "-", "-", "especially", "the", "cuts", "##cene", "##s", ".", "if", "you", "'", "re", "looking", "for", "an", "intriguing", "story", ",", "solid", "gameplay", "and", "some", "nos", "##tal", "##gic", "charm", ",", "beneath", "a", "steel", "sky", "is", "for", "you", ".", "\"", "va", "##sco", "##nce", "##llo", "##s", "app", "##lau", "##ded", "the", "\"", "intuitive", "and", "responsive", "\"", "touch", "controls", "and", "said", "that", "the", "\"", "visuals", "are", "an", "attractive", "update", "of", "the", "original", "release", ".", "\"", "he", "gave", "the", "game", "an", "\"", "editor", "'", "s", "choice", "\"", "award", ".", "pocket", "gamer", "'", "s", "tracy", "eric", "##kson", "said", "that", "the", "game", "\"", "remains", "as", "entertaining", "as", "it", "did", "15", "years", "ago", ",", "gal" ]
103,241
good the old point @ - @ and @ - @ clickers really were. the updated elements only add to the experience - - especially the cutscenes. if you're looking for an intriguing story, solid gameplay and some nostalgic charm, beneath a steel sky is for you. " vasconcellos applauded the " intuitive and responsive " touch controls and said that the " visuals are an attractive update of the original release. " he gave the game an " editor's choice " award. pocket gamer's tracy erickson said that the game " remains as entertaining as it did 15 years ago, gal
663
[ "-", "@", "creative", "designer", "harvey", "smith", "involved", "the", "player", "completing", "a", "side", "mission", "for", "a", "character", ",", "and", "in", "return", "that", "character", "had", "two", "of", "co", "##r", "##vo", "'", "s", "targets", "kidnapped", "and", "enslaved", ".", "each", "mission", "contains", "multiple", "ways", "to", "explore", "and", "reach", "targets", ".", "movement", "through", "and", "exploration", "of", "levels", "is", "designed", "to", "support", "the", "player", "character", "'", "s", "abilities", ",", "rather", "than", "specific", "paths", "that", "are", "aimed", "at", "a", "particular", "gameplay", "style", ",", "such", "as", "hacking", "or", "sneaking", ".", "specific", "elements", "of", "missions", ",", "such", "as", "changes", "to", "the", "color", "of", "a", "target", "'", "s", "clothing", "and", "mask", "in", "one", "mission", "are", "random", "##ized", ",", "requiring", "the", "player", "to", "explore", "the", "game", "area", "to", "find", "the", "target", "each", "time", "the", "mission", "is", "played", ".", "the" ]
629,709
- @ creative designer harvey smith involved the player completing a side mission for a character, and in return that character had two of corvo's targets kidnapped and enslaved. each mission contains multiple ways to explore and reach targets. movement through and exploration of levels is designed to support the player character's abilities, rather than specific paths that are aimed at a particular gameplay style, such as hacking or sneaking. specific elements of missions, such as changes to the color of a target's clothing and mask in one mission are randomized, requiring the player to explore the game area to find the target each time the mission is played. the
663
[ "were", "the", "love", "for", "the", "characters", ",", "and", "the", "bonds", "characters", "developed", "over", "the", "course", "of", "the", "story", ".", "the", "latter", "theme", "was", "expressed", "in", "gameplay", "through", "the", "cooperative", "behavior", "of", "adjacent", "characters", ".", "while", "voice", "acting", "was", "included", ",", "it", "was", "limited", "to", "snap", "##py", "lines", "meant", "to", "ev", "##oke", "a", "certain", "feeling", ".", "this", "was", "because", "the", "team", "had", "concerns", "about", "the", "amount", "of", "content", "in", "the", "game", ",", "which", "would", "increase", "a", "great", "deal", "with", "full", "voice", "acting", ",", "and", "its", "effect", "on", "the", "pacing", ".", "the", "team", "also", "used", "multiple", "well", "@", "-", "@", "known", "japanese", "voice", "actors", "for", "the", "characters", ".", "special", "voice", "overs", "and", "visuals", "were", "created", "for", "the", "character", "\"", "confession", "\"", "sequences", ".", "all", "the", "main", "characters", "had", "a", "personal" ]
510,766
were the love for the characters, and the bonds characters developed over the course of the story. the latter theme was expressed in gameplay through the cooperative behavior of adjacent characters. while voice acting was included, it was limited to snappy lines meant to evoke a certain feeling. this was because the team had concerns about the amount of content in the game, which would increase a great deal with full voice acting, and its effect on the pacing. the team also used multiple well @ - @ known japanese voice actors for the characters. special voice overs and visuals were created for the character " confession " sequences. all the main characters had a personal
663
[ "combat", ".", "the", "last", "of", "its", "five", "titles", "was", "released", "in", "1998", ".", "it", "was", "originally", "conceived", "as", "a", "te", "##tral", "##ogy", "built", "around", "the", "themes", "of", "the", "four", "cardinal", "directions", ",", "the", "four", "classical", "elements", ",", "the", "four", "seasons", "and", "the", "four", "myth", "##ologies", ".", "the", "designers", "felt", "that", "the", "series", "'", "storyline", "made", "shadows", "of", "darkness", "too", "difficult", ",", "and", "so", "inserted", "a", "fifth", "game", ",", "wages", "of", "war", ",", "into", "the", "canon", "and", "renumbered", "the", "series", ".", "legends", "of", "val", "##our", "(", "1992", ")", "provided", "an", "early", "example", "of", "open", "@", "-", "@", "world", ",", "non", "@", "-", "@", "linear", "gameplay", "in", "an", "rpg", ".", "it", "was", "cited", "as", "an", "influence", "on", "the", "elder", "scrolls", "series", ".", "sierra", "'", "s", "betrayal", "at", "k", "##ron", "##dor" ]
455,968
combat. the last of its five titles was released in 1998. it was originally conceived as a tetralogy built around the themes of the four cardinal directions, the four classical elements, the four seasons and the four mythologies. the designers felt that the series'storyline made shadows of darkness too difficult, and so inserted a fifth game, wages of war, into the canon and renumbered the series. legends of valour ( 1992 ) provided an early example of open @ - @ world, non @ - @ linear gameplay in an rpg. it was cited as an influence on the elder scrolls series. sierra's betrayal at krondor
663
[ "a", "spirit", "or", "simply", "frightened", "by", "her", "surroundings", ",", "the", "meter", "will", "begin", "to", "rise", ".", "if", "it", "fills", ",", "she", "enters", "\"", "panic", "mode", "\"", ".", "in", "this", "state", ",", "the", "screen", "starts", "flashing", "and", "alyssa", "becomes", "difficult", "to", "control", "and", "begins", "stumbling", "and", "falling", "over", ".", "she", "is", "also", "unable", "to", "use", "holy", "water", "and", "cannot", "enter", "hiding", "spots", ".", "after", "a", "few", "seconds", ",", "she", "will", "momentarily", "freeze", ",", "covering", "her", "ears", ".", "panic", "mode", "only", "lasts", "for", "a", "certain", "amount", "of", "time", ",", "and", "its", "duration", "can", "be", "reduced", "by", "using", "\"", "lavender", "water", "\"", ".", "however", ",", "if", "she", "is", "hit", "by", "a", "subordinate", "while", "in", "panic", "mode", ",", "she", "will", "die", "instantly", ".", "after", "the", "majority", "of", "each", "level", "has", "played", "out" ]
369,691
a spirit or simply frightened by her surroundings, the meter will begin to rise. if it fills, she enters " panic mode ". in this state, the screen starts flashing and alyssa becomes difficult to control and begins stumbling and falling over. she is also unable to use holy water and cannot enter hiding spots. after a few seconds, she will momentarily freeze, covering her ears. panic mode only lasts for a certain amount of time, and its duration can be reduced by using " lavender water ". however, if she is hit by a subordinate while in panic mode, she will die instantly. after the majority of each level has played out
663
[ "text", "and", "voice", "##mail", "messages", "that", "expand", "the", "story", "and", "occasionally", "provide", "clues", ".", "to", "view", "the", "details", "of", "various", "documents", ",", "the", "player", "can", "zoom", "in", "on", "objects", ".", "the", "game", "also", "alter", "##s", "details", "of", "gameplay", "based", "on", "what", "the", "player", "views", ".", "throughout", "his", "journey", ",", "harry", "encounters", "puzzles", "such", "as", "mechanisms", ",", "which", "reward", "either", "a", "key", "required", "to", "progress", "or", "a", "bonus", "me", "##mento", ".", "in", "the", "wii", "version", ",", "the", "wii", "remote", "is", "used", "for", "puzzle", "solving", "and", "to", "control", "the", "flashlight", "and", "cell", "phone", ".", "the", "game", "occasionally", "shifts", "to", "an", "icy", "alternate", "dimension", "called", "\"", "nightmare", "\"", ",", "where", "hostile", "monsters", "exist", ".", "to", "escape", "from", "this", "dimension", ",", "harry", "must", "find", "a", "pre", "##de", "##ter", "##mined", "exit", "while", "avoiding" ]
565,539
text and voicemail messages that expand the story and occasionally provide clues. to view the details of various documents, the player can zoom in on objects. the game also alters details of gameplay based on what the player views. throughout his journey, harry encounters puzzles such as mechanisms, which reward either a key required to progress or a bonus memento. in the wii version, the wii remote is used for puzzle solving and to control the flashlight and cell phone. the game occasionally shifts to an icy alternate dimension called " nightmare ", where hostile monsters exist. to escape from this dimension, harry must find a predetermined exit while avoiding
663
[ "video", "game", "review", "score", "aggregator", "metacritic", ".", "reviewers", "praised", "the", "game", "'", "s", "artwork", "and", "movement", "physics", ",", "but", "criticized", "its", "lack", "of", "co", "##hesion", ".", "some", "appreciated", "the", "moments", "where", "the", "game", "'", "s", "elements", "coal", "##es", "##ced", ".", "they", "estimated", "the", "game", "to", "run", "between", "two", "and", "three", "hours", "in", "length", ".", "joy", "##sti", "##q", "'", "s", "sam", "pre", "##ll", "said", "that", "the", "adventure", "felt", "restrictive", "and", "linear", ",", "\"", "like", "a", "guided", "tour", "\"", ".", "he", "wrote", "that", "r", "##æ", "##ti", "##kon", "'", "s", "map", "design", "encourages", "players", "to", "think", "method", "##ically", "about", "their", "path", "rather", "than", "to", "explore", "the", "game", "as", "a", "non", "@", "-", "@", "linear", "open", "world", ".", "in", "this", "way", ",", "he", "felt", "that", "its", "gameplay", "phil", "##oso", "##phi", "##es", "contra" ]
327,271
video game review score aggregator metacritic. reviewers praised the game's artwork and movement physics, but criticized its lack of cohesion. some appreciated the moments where the game's elements coalesced. they estimated the game to run between two and three hours in length. joystiq's sam prell said that the adventure felt restrictive and linear, " like a guided tour ". he wrote that rætikon's map design encourages players to think methodically about their path rather than to explore the game as a non @ - @ linear open world. in this way, he felt that its gameplay philosophies contra
663
[ "inputs", "or", "performing", "button", "combo", "##s", ",", "with", "successful", "application", "resulting", "in", "more", "damage", "being", "done", ".", "for", "other", "characters", ",", "even", "temporary", "additions", ",", "their", "limit", "breaks", "either", "require", "simple", "activation", "or", "making", "choice", "of", "what", "to", "use", ".", "for", "the", "main", "characters", ",", "their", "limit", "breaks", "are", "influenced", "or", "improved", "in", "certain", "ways", "-", "sq", "##ual", "##l", "learns", "a", "new", "finishing", "move", "by", "upgrading", "his", "weapon", ";", "qui", "##stis", "learns", "new", "abilities", "by", "using", "certain", "items", "acquired", ";", "irvine", "needs", "am", "##mo", "to", "use", "his", ",", "but", "can", "use", "different", "types", ";", "ze", "##ll", "and", "ri", "##no", "##a", "learn", "new", "moves", "from", "certain", "in", "@", "-", "@", "game", "magazines", ",", "though", "the", "latter", "must", "have", "her", "dog", "learn", "it", "while", "being", "part", "of", "the", "active", "party" ]
394,339
inputs or performing button combos, with successful application resulting in more damage being done. for other characters, even temporary additions, their limit breaks either require simple activation or making choice of what to use. for the main characters, their limit breaks are influenced or improved in certain ways - squall learns a new finishing move by upgrading his weapon ; quistis learns new abilities by using certain items acquired ; irvine needs ammo to use his, but can use different types ; zell and rinoa learn new moves from certain in @ - @ game magazines, though the latter must have her dog learn it while being part of the active party
663
[ "-", "@", "star", "level", ",", "police", "helicopters", "and", "swat", "teams", "swarm", "to", "lethal", "##ly", "dispatch", "players", ")", ".", "law", "enforcement", "officers", "will", "search", "for", "players", "who", "leave", "the", "wanted", "vicinity", ".", "the", "meter", "enters", "a", "cool", "##down", "mode", "and", "eventually", "rec", "##edes", "when", "players", "are", "hidden", "from", "the", "officers", "'", "line", "of", "sight", "(", "as", "displayed", "on", "the", "mini", "@", "-", "@", "map", ")", ".", "the", "single", "@", "-", "@", "player", "mode", "lets", "players", "control", "three", "characters", ":", "michael", "de", "santa", ",", "trevor", "philips", "and", "franklin", "clinton", "—", "criminals", "whose", "stories", "inter", "##con", "##ne", "##ct", "as", "they", "complete", "missions", ".", "some", "missions", "are", "completed", "with", "only", "one", "character", "and", "others", "feature", "two", "or", "three", ".", "throughout", "single", "@", "-", "@", "player", ",", "players", "may", "switch", "between", "the", "protagonists" ]
828,343
- @ star level, police helicopters and swat teams swarm to lethally dispatch players ). law enforcement officers will search for players who leave the wanted vicinity. the meter enters a cooldown mode and eventually recedes when players are hidden from the officers'line of sight ( as displayed on the mini @ - @ map ). the single @ - @ player mode lets players control three characters : michael de santa, trevor philips and franklin clinton — criminals whose stories interconnect as they complete missions. some missions are completed with only one character and others feature two or three. throughout single @ - @ player, players may switch between the protagonists
663
[ "pacing", "and", "depth", ".", "games", "##pot", "'", "s", "tom", "mc", "##sh", "##ea", "praised", "the", "visuals", ",", "boss", "battles", "and", "collect", "##able", "swords", ",", "but", "found", "few", "other", "activities", "outside", "combat", ",", "which", "itself", "lacked", "depth", ".", "game", "##pro", "'", "s", "andy", "burt", "called", "the", "visuals", "\"", "gorgeous", "\"", "and", "praised", "the", "combat", "and", "multiple", "storylines", ",", "but", "found", "its", "linear", "##ity", "and", "o", "##cca", "##tions", "where", "combat", "got", "\"", "bog", "##ged", "down", "\"", "hampered", "the", "experience", ".", "game", "##tra", "##ile", "##rs", "praised", "its", "combat", "and", "visuals", ",", "calling", "it", "\"", "one", "of", "the", "better", "action", "titles", "on", "the", "[", "wii", "]", "\"", ".", "ke", "##za", "macdonald", ",", "writing", "for", "euro", "##game", "##r", ",", "noted", "that", "\"", "like", "many", "beautiful", "things", ",", "[", "mu", "##rama", "##sa", ":", "the", "demon" ]
252,980
pacing and depth. gamespot's tom mcshea praised the visuals, boss battles and collectable swords, but found few other activities outside combat, which itself lacked depth. gamepro's andy burt called the visuals " gorgeous " and praised the combat and multiple storylines, but found its linearity and occations where combat got " bogged down " hampered the experience. gametrailers praised its combat and visuals, calling it " one of the better action titles on the [ wii ] ". keza macdonald, writing for eurogamer, noted that " like many beautiful things, [ muramasa : the demon
663
[ "and", "optional", "side", "stories", ".", "each", "character", "has", "a", "specific", "character", "class", ",", "giving", "them", "set", "abilities", "and", "affecting", "how", "far", "they", "can", "move", "across", "the", "field", ".", "some", "character", "classes", "have", "innate", "skills", "unique", "to", "them", ",", "and", "each", "character", "has", "its", "own", "class", "and", "stats", ".", "depending", "on", "the", "series", "entry", ",", "a", "character", "'", "s", "class", "can", "be", "changed", "or", "upgraded", "with", "or", "without", "special", "items", ".", "during", "battle", ",", "each", "character", "gains", "experience", "points", "by", "performing", "actions", ",", "such", "as", "attacking", "an", "enemy", ",", "healing", "an", "ally", ",", "and", "sl", "##ay", "##ing", "a", "foe", "(", "which", "typically", "offers", "the", "most", "experience", "points", ")", ".", "when", "a", "certain", "level", "is", "reached", ",", "the", "character", "levels", "up", ",", "and", "new", "skill", "points", "are", "awarded", "randomly", "to" ]
154,931
and optional side stories. each character has a specific character class, giving them set abilities and affecting how far they can move across the field. some character classes have innate skills unique to them, and each character has its own class and stats. depending on the series entry, a character's class can be changed or upgraded with or without special items. during battle, each character gains experience points by performing actions, such as attacking an enemy, healing an ally, and slaying a foe ( which typically offers the most experience points ). when a certain level is reached, the character levels up, and new skill points are awarded randomly to
663
[ "a", "room", ".", "the", "blue", "screen", "meant", "actors", "had", "to", "watch", "their", "positions", "very", "closely", ",", "as", "they", "had", "no", "actual", "sets", "or", "props", "to", "interact", "with", ".", "many", "of", "the", "actors", ",", "including", "morse", "##ll", ",", "lee", "and", "bailey", ",", "had", "never", "done", "any", "blue", "screen", "acting", "before", ",", "and", "mia", "##no", "had", "only", "done", "it", "once", ".", "morse", "##ll", "in", "particular", "said", "she", "found", "it", "challenging", "because", "it", "was", "so", "physically", "con", "##st", "##ric", "##tive", ".", "such", "items", "as", "tables", ",", "chairs", ",", "doors", "or", "stairs", "that", "the", "actors", "appear", "to", "interact", "with", "are", "in", "fact", "constructed", "objects", "painted", "blue", "to", "match", "the", "blue", "screen", ",", "and", "were", "occasionally", "challenging", "for", "the", "actors", "to", "work", "with", ".", "during", "one", "scene", ",", "david", "ho", "##mb", "accidentally", "stood" ]
813,444
a room. the blue screen meant actors had to watch their positions very closely, as they had no actual sets or props to interact with. many of the actors, including morsell, lee and bailey, had never done any blue screen acting before, and miano had only done it once. morsell in particular said she found it challenging because it was so physically constrictive. such items as tables, chairs, doors or stairs that the actors appear to interact with are in fact constructed objects painted blue to match the blue screen, and were occasionally challenging for the actors to work with. during one scene, david homb accidentally stood
663
[ "limited", "in", "how", "many", "abilities", "they", "can", "set", "at", "a", "given", "time", ".", "this", "limit", "rises", "as", "the", "job", "'", "s", "level", "rises", ".", "the", "game", "also", "has", "\"", "fusion", "abilities", "\"", "which", "players", "can", "form", "by", "setting", "combinations", "of", "certain", "abilities", ".", "the", "jobs", "available", "from", "the", "beginning", "for", "all", "the", "eight", "main", "characters", "are", "freelance", "##r", ",", "warrior", ",", "monk", ",", "thief", ",", "red", "mage", ",", "white", "mage", ",", "black", "mage", ",", "and", "summon", "##er", ".", "each", "episode", "introduces", "a", "new", "job", ",", "which", "is", "unlocked", "after", "completing", "the", "episode", ".", "the", "unlock", "##able", "jobs", "for", "the", "warriors", "of", "light", "are", "drag", "##oon", ",", "bard", ",", "memo", "##rist", ",", "pal", "##adi", "##n", ",", "and", "see", "##r", ",", "while", "the", "jobs", "unlocked", "for", "the", "warriors", "of", "darkness" ]
699,089
limited in how many abilities they can set at a given time. this limit rises as the job's level rises. the game also has " fusion abilities " which players can form by setting combinations of certain abilities. the jobs available from the beginning for all the eight main characters are freelancer, warrior, monk, thief, red mage, white mage, black mage, and summoner. each episode introduces a new job, which is unlocked after completing the episode. the unlockable jobs for the warriors of light are dragoon, bard, memorist, paladin, and seer, while the jobs unlocked for the warriors of darkness
663
[ "he", "also", "directed", "and", "wrote", "dai", "g", "##ya", "##ku", "##ten", "sai", "##ban", ",", "which", "was", "described", "as", "being", "the", "first", "entry", "in", "a", "new", "ace", "attorney", "series", ".", "he", "said", "that", "he", "has", "mixed", "feelings", "about", "the", "series", "being", "developed", "by", "other", "capcom", "staff", ",", "comparing", "it", "to", "a", "parent", "sending", "their", "child", "to", "their", "first", "day", "in", "school", ".", "ya", "##ma", "##zaki", "and", "es", "##hiro", "went", "on", "to", "direct", "and", "produce", "the", "main", "series", "entries", "dual", "des", "##tin", "##ies", "and", "spirit", "of", "justice", ".", "due", "to", "exhaustion", "after", "working", "on", "dual", "des", "##tin", "##ies", ",", "ya", "##ma", "##zaki", "split", "direction", "responsibilities", "with", "tak", "##uro", "fuse", "for", "spirit", "of", "justice", ",", "with", "ya", "##ma", "##zaki", "working", "on", "the", "scenario", ",", "and", "fuse", "on", "the", "art", "and", "gameplay", "." ]
16,295
he also directed and wrote dai gyakuten saiban, which was described as being the first entry in a new ace attorney series. he said that he has mixed feelings about the series being developed by other capcom staff, comparing it to a parent sending their child to their first day in school. yamazaki and eshiro went on to direct and produce the main series entries dual destinies and spirit of justice. due to exhaustion after working on dual destinies, yamazaki split direction responsibilities with takuro fuse for spirit of justice, with yamazaki working on the scenario, and fuse on the art and gameplay.
663
[ "killing", "other", "local", "wildlife", "in", "order", "to", "gain", "experience", "points", ".", "when", "it", "gains", "enough", "experience", ",", "the", "monster", "can", "evolve", ".", "through", "evolution", ",", "the", "monster", "'", "s", "health", "bar", "is", "extended", "and", "ref", "##ille", "##d", ",", "and", "more", "abilities", "are", "available", "to", "the", "monster", ",", "which", "makes", "it", "easier", "to", "kill", "the", "hunters", ".", "however", ",", "the", "monster", "is", "vulnerable", "during", "its", "evolution", ",", "and", "if", "caught", "by", "the", "hunters", ",", "the", "process", "is", "disrupted", ".", "the", "monster", "can", "also", "enter", "a", "\"", "stealth", "mode", "\"", ",", "allowing", "it", "to", "avoid", "detection", "by", "wildlife", "and", "hunters", ".", "evolve", "features", "five", "different", "modes", ":", "hunt", ",", "nest", ",", "rescue", ",", "defend", "and", "arena", ",", "which", "have", "different", "objectives", "for", "both", "the", "hunters", "and", "the", "monster", ".", "evolve" ]
597,477
killing other local wildlife in order to gain experience points. when it gains enough experience, the monster can evolve. through evolution, the monster's health bar is extended and refilled, and more abilities are available to the monster, which makes it easier to kill the hunters. however, the monster is vulnerable during its evolution, and if caught by the hunters, the process is disrupted. the monster can also enter a " stealth mode ", allowing it to avoid detection by wildlife and hunters. evolve features five different modes : hunt, nest, rescue, defend and arena, which have different objectives for both the hunters and the monster. evolve
663
[ "'", "ve", "seen", "far", "too", "many", "times", "already", ".", "\"", "ramsey", "thought", "the", "puzzles", "were", "challenging", "but", "not", "overly", "difficult", ",", "arguing", "\"", "on", "almost", "every", "occasion", "i", "felt", "that", "i", "was", "making", "progress", ",", "and", "i", "never", "felt", "bog", "##ged", "down", "and", "hopeless", "##ly", "lost", ".", "\"", "he", "considered", "the", "puzzles", "to", "be", "mostly", "well", "@", "-", "@", "integrated", ",", "and", "found", "those", "that", "were", "not", "did", "not", "det", "##rac", "##t", "from", "his", "enjoyment", ".", "iv", "##ey", "remarked", ",", "\"", "for", "puzzle", "lovers", ",", "drowned", "god", "is", "a", "treasure", "tr", "##ove", ".", ".", ".", ".", "this", "collection", "of", "tricky", "puzzle", "##rs", "are", "challenging", "and", "frequently", "innovative", ".", "\"", "board", "##y", "pan", "##ned", "the", "navigation", "for", "being", "confusing", ",", "counter", "@", "-", "@", "intuitive", ",", "and", "requiring", "the" ]
457,987
' ve seen far too many times already. " ramsey thought the puzzles were challenging but not overly difficult, arguing " on almost every occasion i felt that i was making progress, and i never felt bogged down and hopelessly lost. " he considered the puzzles to be mostly well @ - @ integrated, and found those that were not did not detract from his enjoyment. ivey remarked, " for puzzle lovers, drowned god is a treasure trove.... this collection of tricky puzzlers are challenging and frequently innovative. " boardy panned the navigation for being confusing, counter @ - @ intuitive, and requiring the
663
[ "@", "like", "\"", "detective", "vision", "\"", "mode", "used", "to", "highlight", "certain", "objects", "in", "@", "-", "@", "game", "was", "redeveloped", "for", "ark", "##ham", "city", "because", "it", "was", "considered", "to", "be", "too", "useful", "in", "ark", "##ham", "asylum", ",", "resulting", "in", "some", "players", "using", "it", "throughout", "almost", "the", "entire", "game", ";", "the", "visual", "effect", "also", "obscured", "the", "game", "'", "s", "design", "aesthetic", ".", "one", "idea", "was", "to", "introduce", "a", "time", "limit", "on", "its", "use", ",", "but", "it", "was", "considered", "that", "batman", "\"", "wouldn", "'", "t", "make", "a", "ga", "##dget", "like", "that", "\"", ".", "instead", ",", "the", "mode", "was", "designed", "to", "be", "difficult", "to", "use", "in", "certain", "situations", "such", "as", "ob", "##scu", "##ring", "navigation", "##al", "information", ",", "and", "combat", "where", "enemy", "strikes", "will", "blur", "the", "screen", "when", "\"", "detective", "vision", "\"", "is" ]
447,804
@ like " detective vision " mode used to highlight certain objects in @ - @ game was redeveloped for arkham city because it was considered to be too useful in arkham asylum, resulting in some players using it throughout almost the entire game ; the visual effect also obscured the game's design aesthetic. one idea was to introduce a time limit on its use, but it was considered that batman " wouldn't make a gadget like that ". instead, the mode was designed to be difficult to use in certain situations such as obscuring navigational information, and combat where enemy strikes will blur the screen when " detective vision " is
663
[ "to", "the", "next", ".", "during", "one", "of", "these", "encounters", ",", "the", "player", "can", "choose", "to", "either", "fight", "nemesis", "or", "run", "until", "he", "is", "evade", "##d", ".", "a", "variety", "of", "encounters", "are", "possible", ",", "with", "some", "being", "mandatory", ",", "and", "some", "varying", "in", "nature", "and", "location", "based", "on", "certain", "choices", "made", "by", "the", "player", ".", "even", "if", "evade", "##d", "or", "defeated", "during", "one", "of", "these", "encounters", ",", "nemesis", "will", "inevitably", "continue", "to", "pursue", "the", "player", "until", "the", "end", "of", "the", "game", ".", "upon", "completing", "the", "main", "story", "mode", ",", "a", "mini", "##game", "titled", "\"", "the", "mercenaries", ":", "operation", "mad", "jack", "##al", "\"", "is", "unlocked", ".", "in", "mad", "jack", "##al", ",", "the", "player", "must", "control", "one", "of", "three", "members", "of", "the", "umbrella", "bio", "##ha", "##zard", "counter", "##me", "##as", "##ure", "service" ]
793,738
to the next. during one of these encounters, the player can choose to either fight nemesis or run until he is evaded. a variety of encounters are possible, with some being mandatory, and some varying in nature and location based on certain choices made by the player. even if evaded or defeated during one of these encounters, nemesis will inevitably continue to pursue the player until the end of the game. upon completing the main story mode, a minigame titled " the mercenaries : operation mad jackal " is unlocked. in mad jackal, the player must control one of three members of the umbrella biohazard countermeasure service
663
[ "activate", "##s", "a", "protective", "barrier", "similar", "to", "a", "riot", "shield", ";", "prom", "##eth", "##ean", "vision", ",", "which", "dim", "##ini", "##sh", "##es", "environment", "detail", "and", "shows", "hidden", "players", "as", "silhouette", "##s", ";", "regeneration", "field", ",", "which", "heal", "##s", "all", "players", "in", "close", "proximity", "and", "can", "emi", "##t", "a", "short", "range", "kinetic", "blast", ";", "and", "thrust", "##er", "pack", ",", "which", "allows", "the", "player", "to", "launch", "themselves", "several", "feet", "in", "a", "horizontal", "direction", ".", "returning", "abilities", "include", "active", "camouflage", ";", "jet", "##pack", ";", "and", "ho", "##logram", ",", "which", "creates", "a", "fa", "##cs", "##imi", "##le", "of", "the", "player", "running", "towards", "a", "target", "point", ".", "sprint", "##ing", "returns", "in", "halo", "4", ",", "however", "players", "can", "now", "use", "it", "independently", "of", "their", "armor", "ability", ".", "new", "gameplay", "mechanics", "introduced", "to", "the", "series", "include", "throwing" ]
672,135
activates a protective barrier similar to a riot shield ; promethean vision, which diminishes environment detail and shows hidden players as silhouettes ; regeneration field, which heals all players in close proximity and can emit a short range kinetic blast ; and thruster pack, which allows the player to launch themselves several feet in a horizontal direction. returning abilities include active camouflage ; jetpack ; and hologram, which creates a facsimile of the player running towards a target point. sprinting returns in halo 4, however players can now use it independently of their armor ability. new gameplay mechanics introduced to the series include throwing
663
[ "characters", "will", "praise", "or", "critic", "##ize", "the", "main", "character", "depending", "on", "his", "use", "of", "force", ",", "incorporating", "a", "moral", "element", "into", "the", "gameplay", ".", "de", "##us", "ex", "features", "a", "head", "@", "-", "@", "up", "display", "cross", "##hair", ",", "whose", "size", "dynamic", "##ally", "shows", "where", "shots", "will", "fall", "based", "on", "movement", ",", "aim", ",", "and", "the", "weapon", "in", "use", ";", "the", "re", "##tic", "##le", "expands", "while", "the", "player", "is", "moving", "or", "shifting", "his", "or", "her", "aim", ",", "and", "slowly", "shrink", "##s", "to", "its", "original", "size", "while", "no", "actions", "are", "taken", ".", "how", "quickly", "the", "re", "##tic", "##le", "shrink", "##s", "depends", "on", "the", "character", "'", "s", "proficiency", "with", "the", "equipped", "weapon", ",", "the", "number", "of", "accuracy", "modifications", "added", "to", "the", "weapon", ",", "and", "the", "level", "of", "the", "\"", "targeting", "\"" ]
266,355
characters will praise or criticize the main character depending on his use of force, incorporating a moral element into the gameplay. deus ex features a head @ - @ up display crosshair, whose size dynamically shows where shots will fall based on movement, aim, and the weapon in use ; the reticle expands while the player is moving or shifting his or her aim, and slowly shrinks to its original size while no actions are taken. how quickly the reticle shrinks depends on the character's proficiency with the equipped weapon, the number of accuracy modifications added to the weapon, and the level of the " targeting "
663
[ ".", "the", "members", "of", "ni", "##nte", "##n", "'", "s", "party", "are", "all", "visible", "on", "the", "over", "##world", "screen", "at", "once", ",", "and", "are", "analogous", "to", "earth", "##bound", "'", "s", "party", "members", "in", "style", "and", "function", ".", "mother", "'", "s", "world", "map", "does", "not", "keep", "locations", "separate", ",", "and", "instead", "connects", "all", "areas", "(", "akin", "to", "the", "pokemon", "series", "games", ")", ".", "the", "game", "'", "s", "story", "begins", "as", "ni", "##nte", "##n", "discovers", "a", "music", "box", "and", "receives", "the", "journal", "of", "his", "great", "@", "-", "@", "grandfather", ",", "who", "studied", "psychic", "powers", "nearly", "a", "century", "earlier", ".", "ni", "##nte", "##n", "is", "attacked", "by", "household", "items", ",", "and", "ventures", "outside", "to", "find", "a", "crazy", "world", "with", "hostile", "everyday", "objects", "and", "other", "odd", "events", ".", "mother", "begins", "with", "the", "story", "of" ]
431,485
. the members of ninten's party are all visible on the overworld screen at once, and are analogous to earthbound's party members in style and function. mother's world map does not keep locations separate, and instead connects all areas ( akin to the pokemon series games ). the game's story begins as ninten discovers a music box and receives the journal of his great @ - @ grandfather, who studied psychic powers nearly a century earlier. ninten is attacked by household items, and ventures outside to find a crazy world with hostile everyday objects and other odd events. mother begins with the story of
663
[ "[", "ing", "]", "\"", "due", "to", "its", "high", "level", "of", "difficulty", ",", "noting", "that", "the", "trial", "and", "error", "required", "to", "complete", "challenging", "levels", "forces", "one", "to", "learn", "the", "nu", "##ances", "of", "its", "\"", "red", "##uc", "##tive", "control", "system", "\"", "and", "eventually", "enables", "the", "player", "to", "perform", "seemingly", "impossible", "tasks", "with", "increasing", "ease", ":", "\"", "once", "a", "level", "falls", ",", "the", "mystic", "##ism", "around", "it", "vanish", "##es", ".", "it", "'", "s", "beat", "##able", ";", "it", "'", "s", "an", "after", "##th", "##ough", "##t", "on", "the", "route", "to", "your", "next", "impossible", "hurdle", ".", "\"", "writing", "for", "games", "##py", ",", "ben", "turner", "commented", "on", "the", "\"", "excellent", "progression", "of", "difficulty", "\"", "eng", "##end", "##ered", "by", "three", "distinct", "difficulty", "modes", "and", "thoughtful", "stage", "design", ",", "expo", "##und", "##ing", "\"", "most", "levels", "introduce", "some" ]
138,170
[ ing ] " due to its high level of difficulty, noting that the trial and error required to complete challenging levels forces one to learn the nuances of its " reductive control system " and eventually enables the player to perform seemingly impossible tasks with increasing ease : " once a level falls, the mysticism around it vanishes. it's beatable ; it's an afterthought on the route to your next impossible hurdle. " writing for gamespy, ben turner commented on the " excellent progression of difficulty " engendered by three distinct difficulty modes and thoughtful stage design, expounding " most levels introduce some
663
[ ".", "each", "main", "@", "-", "@", "story", "boss", "reinforce", "##s", "the", "player", "'", "s", "mastery", "of", "a", "specific", "game", "mechanic", "(", "such", "as", "deaths", "##tro", "##ke", ",", "whose", "fighting", "focuses", "on", "counter", "##ing", "attacks", ")", ".", "the", "assassins", "selected", "for", "the", "game", "were", "chosen", "for", "abilities", "which", "would", "challenge", "the", "game", "mechanics", ".", "the", "boss", "fights", "were", "inspired", "by", "ark", "##ham", "city", "'", "s", "battle", "against", "mr", ".", "freeze", ",", "which", "tasked", "players", "with", "exploring", "the", "full", "range", "of", "batman", "'", "s", "strategies", "and", "abilities", "to", "overcome", "the", "villain", ".", "the", "\"", "detective", "vision", "\"", "crime", "scenes", "were", "designed", "to", "be", "brief", ",", "visually", "reward", "##ing", "and", "fun", "segments", ",", "rather", "than", "demanding", "challenges", ".", "the", "designers", "worked", "on", "the", "length", "of", "time", "for", "each", "scene", ",", "seeing" ]
211,452
. each main @ - @ story boss reinforces the player's mastery of a specific game mechanic ( such as deathstroke, whose fighting focuses on countering attacks ). the assassins selected for the game were chosen for abilities which would challenge the game mechanics. the boss fights were inspired by arkham city's battle against mr. freeze, which tasked players with exploring the full range of batman's strategies and abilities to overcome the villain. the " detective vision " crime scenes were designed to be brief, visually rewarding and fun segments, rather than demanding challenges. the designers worked on the length of time for each scene, seeing
663
[ "by", "certain", "methods", ",", "such", "as", "summon", "##ing", "frog", "assistants", "or", "using", "shadow", "clones", "to", "help", "gather", "the", "energy", ".", "those", "who", "master", "sen", "##ju", "##tsu", "are", "able", "to", "enter", "a", "state", "called", "\"", "sage", "mode", "\"", "(", "[UNK]", "人", "モ", "##ー", "##ト", ",", "sen", "##nin", "mod", "##o", ")", "where", "user", "adopt", "##s", "the", "physical", "features", "of", "his", "animal", "mentor", ".", "because", "of", "the", "difficulty", "in", "maintaining", "the", "natural", "energy", ",", "only", "a", "few", "people", "have", "been", "able", "to", "properly", "master", "sen", "##ju", "##tsu", ";", "na", "##rut", "##o", "u", "##zu", "##ma", "##ki", "is", "stated", "to", "be", "the", "first", "sen", "##ju", "##tsu", "user", "under", "the", "tu", "##tel", "##age", "of", "the", "great", "toad", "sage", ",", "ga", "##ma", "##mar", "##u", ",", "who", "has", "achieved", "such", "feat", ".", "ninja", "who", "are", "able" ]
443,742
by certain methods, such as summoning frog assistants or using shadow clones to help gather the energy. those who master senjutsu are able to enter a state called " sage mode " ( [UNK] 人 モート, sennin modo ) where user adopts the physical features of his animal mentor. because of the difficulty in maintaining the natural energy, only a few people have been able to properly master senjutsu ; naruto uzumaki is stated to be the first senjutsu user under the tutelage of the great toad sage, gamamaru, who has achieved such feat. ninja who are able
663
[ "elements", ".", "the", "player", "controls", "david", "tap", "##p", ",", "a", "former", "detective", "trapped", "in", "the", "ji", "##gs", "##aw", "killer", "'", "s", "asylum", "filled", "with", "traps", ".", "the", "primary", "goal", "of", "the", "game", "is", "to", "traverse", "the", "asylum", "and", "solve", "traps", "in", "order", "to", "escape", ".", "tap", "##p", "has", "several", "abilities", "in", "the", "game", ",", "such", "as", "the", "ability", "to", "search", "things", "like", "toilets", "and", "corpses", "to", "find", "items", "such", "as", "weapons", ",", "health", ",", "or", "clues", "he", "can", "use", "to", "fulfill", "his", "objectives", ".", "items", "such", "as", "case", "files", "and", "cassette", "tapes", "are", "found", "hidden", "around", "the", "asylum", ",", "and", "provide", "additional", "information", "about", "the", "asylum", "'", "s", "past", "and", "give", "background", "information", "about", "certain", "victims", ".", "the", "game", "'", "s", "combat", "system", "allows", "the", "character", "to", "block" ]
693,224
elements. the player controls david tapp, a former detective trapped in the jigsaw killer's asylum filled with traps. the primary goal of the game is to traverse the asylum and solve traps in order to escape. tapp has several abilities in the game, such as the ability to search things like toilets and corpses to find items such as weapons, health, or clues he can use to fulfill his objectives. items such as case files and cassette tapes are found hidden around the asylum, and provide additional information about the asylum's past and give background information about certain victims. the game's combat system allows the character to block
663
[ "accurate", "weapons", "including", "revolver", "##s", ",", "pistols", ",", "lever", "or", "bolt", "@", "-", "@", "action", "rifles", ",", "shotgun", "##s", ",", "sniper", "rifles", ",", "knives", ",", "explosives", ",", "lass", "##os", ",", "mounted", "ga", "##tling", "guns", ",", "and", "cannons", ".", "duel", "##s", "utilize", "a", "gunslinger", "gameplay", "mechanic", "known", "as", "dead", "eye", ".", "dead", "eye", "is", "a", "targeting", "system", "that", "is", "used", "in", "a", "bullet", "time", "@", "-", "@", "like", "manner", ",", "allowing", "the", "player", "to", "slow", "down", "time", "to", "place", "a", "precise", "shot", "or", "paint", "in", "multiple", "shots", ".", "when", "the", "targeting", "sequence", "ends", ",", "mars", "##ton", "automatically", "fires", "to", "all", "marked", "locations", "in", "extremely", "quick", "succession", ".", "adopted", "from", "the", "grand", "theft", "auto", "series", ",", "red", "dead", "redemption", "has", "a", "modified", "wanted", "system", ".", "when", "the", "player", "commits", "a" ]
608,366
accurate weapons including revolvers, pistols, lever or bolt @ - @ action rifles, shotguns, sniper rifles, knives, explosives, lassos, mounted gatling guns, and cannons. duels utilize a gunslinger gameplay mechanic known as dead eye. dead eye is a targeting system that is used in a bullet time @ - @ like manner, allowing the player to slow down time to place a precise shot or paint in multiple shots. when the targeting sequence ends, marston automatically fires to all marked locations in extremely quick succession. adopted from the grand theft auto series, red dead redemption has a modified wanted system. when the player commits a
663
[ "played", "in", "a", "top", "@", "-", "@", "down", "perspective", ".", "up", "to", "four", "players", "can", "control", "one", "of", "eight", "characters", ",", "all", "of", "which", "have", "different", "traits", "and", "advantages", ",", "while", "they", "part", "##ake", "in", "he", "##ists", "and", "robber", "##ies", "in", "places", "like", "nightclub", "##s", ",", "mansions", "and", "yacht", "##s", ".", "levels", "can", "be", "completed", "it", "many", "different", "ways", "based", "on", "what", "characters", "the", "player", "or", "players", "choose", ".", "when", "playing", "in", "single", "@", "-", "@", "player", ",", "once", "a", "character", "is", "unlocked", "they", "can", "be", "used", "on", "any", "level", ",", "although", "any", "level", "can", "be", "completed", "as", "any", "character", ".", "in", "multiplayer", ",", "players", "work", "together", "to", "complete", "the", "levels", ".", "if", "one", "of", "the", "players", "die", ",", "another", "must", "revive", "them", "before", "finishing", "the", "level", "." ]
275,823
played in a top @ - @ down perspective. up to four players can control one of eight characters, all of which have different traits and advantages, while they partake in heists and robberies in places like nightclubs, mansions and yachts. levels can be completed it many different ways based on what characters the player or players choose. when playing in single @ - @ player, once a character is unlocked they can be used on any level, although any level can be completed as any character. in multiplayer, players work together to complete the levels. if one of the players die, another must revive them before finishing the level.
663
[ "to", "not", "place", "any", "barriers", "in", "the", "levels", ",", "allowing", "the", "player", "to", "go", "anywhere", "in", "an", "open", "world", ",", "but", "realized", "that", "without", "a", "few", "guidelines", ",", "such", "as", "the", "camera", "focusing", "on", "new", "flowers", "or", "segment", "##ing", "the", "levels", ",", "players", "became", "confused", "and", "frustrated", ".", "chen", "described", "the", "process", "as", "\"", "almost", "like", "we", "wanted", "to", "throw", "away", "the", "traditional", "game", "design", ",", "but", "we", "end", "up", "picking", "up", "all", "the", "pieces", "we", "threw", "away", "and", "putting", "them", "back", "because", "we", "know", "those", "are", "actually", "needed", "to", "deliver", "a", "good", "guided", "experience", "\"", ".", "the", "overall", "development", "time", "was", "two", "years", ",", "but", "the", "team", "spent", "three", "quarters", "of", "that", "time", "in", "the", "proto", "##ty", "##ping", "stage", ".", "after", "deciding", "on", "the", "game", "elements", "," ]
798,098
to not place any barriers in the levels, allowing the player to go anywhere in an open world, but realized that without a few guidelines, such as the camera focusing on new flowers or segmenting the levels, players became confused and frustrated. chen described the process as " almost like we wanted to throw away the traditional game design, but we end up picking up all the pieces we threw away and putting them back because we know those are actually needed to deliver a good guided experience ". the overall development time was two years, but the team spent three quarters of that time in the prototyping stage. after deciding on the game elements,
663
[ "the", "small", "screen", ",", "and", "found", "himself", "inadvertently", "making", "words", "from", "letters", "instead", "of", "moving", "color", "blocks", ".", "slide", "to", "play", "'", "s", "ea", "##ves", "was", "also", "troubled", "by", "the", "controls", ",", "and", "recommended", "the", "ipad", "version", "for", "the", "extra", "screen", "space", ".", "pocket", "gamer", "'", "s", "slater", "said", "it", "was", "too", "easy", "to", "clear", "the", "board", "with", "three", "@", "-", "@", "letter", "words", ",", "and", "thus", "that", "the", "design", "execution", "was", "not", "as", "robust", "as", "the", "concept", ",", "never", "being", "\"", "more", "than", "the", "sum", "of", "its", "strange", "combination", "of", "parts", "\"", ".", "while", "touch", "##ar", "##cade", "'", "s", "troy", "wood", "##field", "called", "the", "gameplay", "\"", "not", ".", ".", ".", "totally", "original", "\"", "in", "how", "it", "combines", "three", "common", "game", "ideas", ",", "he", "still", "found", "the", "combination" ]
29,103
the small screen, and found himself inadvertently making words from letters instead of moving color blocks. slide to play's eaves was also troubled by the controls, and recommended the ipad version for the extra screen space. pocket gamer's slater said it was too easy to clear the board with three @ - @ letter words, and thus that the design execution was not as robust as the concept, never being " more than the sum of its strange combination of parts ". while toucharcade's troy woodfield called the gameplay " not... totally original " in how it combines three common game ideas, he still found the combination
663
[ "reward", "##ing", "quick", "@", "-", "@", "trigger", "combat", "and", "thrill", "of", "overcoming", "the", "worst", "of", "odds", "makes", "project", "sy", "##lp", "##hee", "##d", "a", "memorable", "play", "for", "gamer", "##s", "who", "day", "##dre", "##am", "of", "galaxies", "far", ",", "far", "away", ".", "\"", "in", "project", "sy", "##lp", "##hee", "##d", ",", "star", "##fighter", "##s", "and", "missiles", "leave", "colorful", "contra", "##ils", "in", "their", "wake", "as", "they", "move", "through", "the", "void", "of", "space", ",", "and", "explode", "into", "fire", "##balls", "when", "destroyed", ".", "the", "graphics", "impressed", "several", "critics", ";", "in", "his", "article", "for", "play", "magazine", ",", "dave", "hal", "##vers", "##on", "called", "the", "game", "\"", "by", "far", "the", "pre", "##tti", "##est", "free", "@", "-", "@", "roaming", "shooter", "ever", "created", "\"", ".", "other", "reviewers", "felt", "the", "effects", "were", "not", "outstanding", ";", "ign", "'", "s", "erik", "br", "##ud" ]
684,712
rewarding quick @ - @ trigger combat and thrill of overcoming the worst of odds makes project sylpheed a memorable play for gamers who daydream of galaxies far, far away. " in project sylpheed, starfighters and missiles leave colorful contrails in their wake as they move through the void of space, and explode into fireballs when destroyed. the graphics impressed several critics ; in his article for play magazine, dave halverson called the game " by far the prettiest free @ - @ roaming shooter ever created ". other reviewers felt the effects were not outstanding ; ign's erik brud
663
[ "can", "play", "as", "any", "of", "seven", "different", "protagonists", ",", "all", "of", "whom", "exist", "in", "the", "same", "setting", ":", "a", "solar", "system", "known", "as", "the", "regions", ",", "a", "group", "of", "planets", ",", "each", "with", "its", "own", "culture", ",", "game", "@", "-", "@", "level", "of", "technology", ",", "and", "form", "of", "magic", ".", "the", "game", "is", "considered", "non", "@", "-", "@", "linear", ",", "in", "that", "from", "the", "beginning", "many", "of", "the", "characters", "are", "free", "to", "go", "almost", "anywhere", "and", "interact", "with", "almost", "anyone", ".", "travel", "through", "most", "of", "the", "regions", "is", "easy", "due", "to", "inter", "@", "-", "@", "regional", "ships", "traveling", "regularly", "between", "them", ".", "the", "player", "controls", "the", "protagonist", "on", "the", "field", "screen", ",", "a", "set", "of", "inter", "##con", "##ne", "##cting", "pre", "@", "-", "@", "rendered", "backgrounds", ",", "and", "is" ]
508,478
can play as any of seven different protagonists, all of whom exist in the same setting : a solar system known as the regions, a group of planets, each with its own culture, game @ - @ level of technology, and form of magic. the game is considered non @ - @ linear, in that from the beginning many of the characters are free to go almost anywhere and interact with almost anyone. travel through most of the regions is easy due to inter @ - @ regional ships traveling regularly between them. the player controls the protagonist on the field screen, a set of interconnecting pre @ - @ rendered backgrounds, and is
663
[ "in", "previous", "metal", "gear", "games", ",", "or", "any", "other", "games", ".", "he", "said", "that", "the", "boss", "battle", "with", "sniper", "the", "end", "best", "represented", "free", ",", "open", "gameplay", "in", "the", "game", ".", "the", "battle", "takes", "place", "over", "a", "large", "area", "of", "dense", "jungle", ",", "and", "the", "player", "must", "search", "extensively", "for", "the", "end", ",", "who", "attacks", "over", "long", "range", "from", "an", "unknown", "position", ".", "this", "battle", "of", "at", "##tri", "##tion", "can", "last", "for", "hours", ",", "and", "contrasts", "with", "other", "boss", "fights", "in", "which", "the", "enemy", "is", "right", "in", "front", "of", "the", "player", "and", "in", "view", "the", "whole", "time", ".", "in", "addition", ",", "the", "player", "has", "the", "ability", "to", "both", "avoid", "this", "boss", "battle", "altogether", "by", "killing", "the", "end", "earlier", "in", "the", "game", ";", "or", "save", "and", "quit", "during", "the" ]
238,187
in previous metal gear games, or any other games. he said that the boss battle with sniper the end best represented free, open gameplay in the game. the battle takes place over a large area of dense jungle, and the player must search extensively for the end, who attacks over long range from an unknown position. this battle of attrition can last for hours, and contrasts with other boss fights in which the enemy is right in front of the player and in view the whole time. in addition, the player has the ability to both avoid this boss battle altogether by killing the end earlier in the game ; or save and quit during the
663
[ "world", "corresponds", "to", "a", "dilapidated", "town", "of", "thieves", "in", "the", "dark", "world", ")", ".", "link", "can", "travel", "from", "the", "dark", "world", "to", "the", "light", "world", "at", "almost", "any", "outside", "location", "by", "using", "the", "magic", "mirror", ",", "and", "can", "travel", "back", "to", "the", "dark", "world", "again", "from", "the", "same", "location", "using", "a", "temporary", "portal", "left", "behind", "on", "the", "map", "at", "the", "point", "where", "he", "re", "##app", "##ears", "in", "the", "light", "world", ".", "otherwise", ",", "link", "must", "use", "hidden", "warp", "locations", "throughout", "the", "light", "world", "to", "travel", "from", "the", "light", "world", "to", "the", "dark", "world", ".", "travel", "between", "worlds", "allows", "for", "puzzles", "in", "a", "link", "to", "the", "past", "that", "exploit", "structural", "differences", "between", "the", "light", "and", "dark", "worlds", ",", "as", "link", "may", "travel", "to", "otherwise", "inaccessible", "areas", "in", "one", "world" ]
626,486
world corresponds to a dilapidated town of thieves in the dark world ). link can travel from the dark world to the light world at almost any outside location by using the magic mirror, and can travel back to the dark world again from the same location using a temporary portal left behind on the map at the point where he reappears in the light world. otherwise, link must use hidden warp locations throughout the light world to travel from the light world to the dark world. travel between worlds allows for puzzles in a link to the past that exploit structural differences between the light and dark worlds, as link may travel to otherwise inaccessible areas in one world
663
[ "an", "ac", "##ro", "##bat", "##ic", "hon", "##ed", "fighter", "\"", "in", "contrast", "to", "his", "\"", "adolescent", "awkward", "##ness", "\"", "seen", "in", "the", "first", "kingdom", "hearts", "and", "remarked", "so", "##ra", "'", "s", "transformation", "into", "a", "lion", "seen", "in", "the", "sequel", "as", "enjoyable", ".", "his", "new", "outfit", "was", "also", "well", "received", "by", "games", "##py", "who", "found", "an", "improvement", "from", "the", "original", "one", "that", "looked", "like", "\"", "wardrobe", "from", "mickey", "mouse", "'", "s", "closet", "\"", ".", "games", "##rada", "##r", "had", "similar", "opinions", "and", "particularly", "focused", "on", "so", "##ra", "'", "s", "transformation", "and", "his", "new", "abilities", ".", "game", "inform", "##er", "viewed", "so", "##ra", "'", "s", "drive", "forms", "as", "well", "as", "his", "combined", "techniques", "with", "other", "characters", "as", "one", "of", "the", "best", "additions", "to", "the", "gameplay", ".", "although", "ign", "also", "praised", "so", "##ra", "'" ]
38,301
an acrobatic honed fighter " in contrast to his " adolescent awkwardness " seen in the first kingdom hearts and remarked sora's transformation into a lion seen in the sequel as enjoyable. his new outfit was also well received by gamespy who found an improvement from the original one that looked like " wardrobe from mickey mouse's closet ". gamesradar had similar opinions and particularly focused on sora's transformation and his new abilities. game informer viewed sora's drive forms as well as his combined techniques with other characters as one of the best additions to the gameplay. although ign also praised sora '
663
[ "praised", "the", "game", "'", "s", "puzzles", "for", "providing", "numerous", "\"", "eureka", "\"", "moments", "to", "the", "player", "and", "considered", "the", "title", "as", "the", "video", "game", "analog", "of", "the", "goldberg", "variations", ",", "but", "felt", "that", "the", "narrative", "atop", "the", "puzzles", "was", "\"", "self", "@", "-", "@", "involved", "and", "wil", "##fully", "obscure", "\"", ",", "and", "believed", "that", "it", "could", "have", "been", "omitted", ",", "as", "blow", "and", "his", "team", "\"", "need", "##n", "'", "t", "have", "tried", "to", "make", "a", "puzzle", "out", "of", "art", "when", "he", "had", "already", ",", "so", "beautifully", "and", "so", "successfully", ",", "made", "art", "out", "of", "puzzles", "\"", ".", "justin", "mc", "##el", "##roy", "of", "poly", "##gon", "gave", "the", "game", "an", "8", "/", "10", "rating", ",", "describing", "it", "as", "\"", "up", "##lifting", "but", "frustrating", "\"", ";", "he", "criticized", "the", "length", "of" ]
627,863
praised the game's puzzles for providing numerous " eureka " moments to the player and considered the title as the video game analog of the goldberg variations, but felt that the narrative atop the puzzles was " self @ - @ involved and wilfully obscure ", and believed that it could have been omitted, as blow and his team " needn't have tried to make a puzzle out of art when he had already, so beautifully and so successfully, made art out of puzzles ". justin mcelroy of polygon gave the game an 8 / 10 rating, describing it as " uplifting but frustrating " ; he criticized the length of
663
[ "presented", "using", "two", "@", "-", "@", "dimensional", "sp", "##rites", ",", "in", "which", "the", "player", "controls", "isaac", "or", "another", "unlock", "##able", "characters", "as", "they", "explore", "the", "dungeons", "located", "in", "isaac", "'", "s", "basement", ".", "the", "characters", "differ", "in", "speed", ",", "amount", "of", "health", ",", "amount", "of", "damage", "they", "deal", ",", "and", "other", "attributes", ".", "the", "game", "'", "s", "mechanics", "and", "presentation", "is", "similar", "to", "the", "dungeons", "of", "the", "legend", "of", "ze", "##lda", ",", "while", "incorporating", "random", ",", "procedural", "##ly", "@", "-", "@", "generated", "levels", "in", "the", "manner", "of", "a", "rogue", "##like", "game", ".", "on", "each", "floor", "of", "the", "basement", "dungeon", ",", "the", "player", "must", "fight", "monsters", "in", "a", "room", "before", "continuing", "onto", "the", "next", "room", ".", "this", "is", "most", "commonly", "done", "by", "the", "character", "'", "s", "tears", "as", "bullets" ]
831,244
presented using two @ - @ dimensional sprites, in which the player controls isaac or another unlockable characters as they explore the dungeons located in isaac's basement. the characters differ in speed, amount of health, amount of damage they deal, and other attributes. the game's mechanics and presentation is similar to the dungeons of the legend of zelda, while incorporating random, procedurally @ - @ generated levels in the manner of a roguelike game. on each floor of the basement dungeon, the player must fight monsters in a room before continuing onto the next room. this is most commonly done by the character's tears as bullets
663
[ "@", "-", "@", "keeping", "robot", "named", "\"", "gamma", "\"", ".", "robot", "masters", "in", "charge", "of", "a", "set", "of", "\"", "mining", "worlds", "\"", ",", "however", ",", "go", "be", "##rse", "##rk", "and", "make", "off", "with", "gamma", "'", "s", "eight", "power", "crystals", ".", "mega", "man", "is", "called", "into", "action", ",", "this", "time", "with", "a", "canine", "companion", "named", "rush", ",", "to", "retrieve", "the", "crystals", "from", "the", "sites", ".", "throughout", "his", "mission", ",", "the", "protagonist", "continuously", "encounters", "and", "spa", "##rs", "with", "break", "man", ",", "a", "masked", "foe", "who", "has", "abilities", "comparable", "to", "mega", "man", "'", "s", "own", ".", "after", "mega", "man", "destroys", "the", "eight", "robot", "masters", ",", "he", "then", "rev", "##isi", "##ts", "four", "of", "the", "mining", "sites", "to", "face", "off", "against", "eight", "\"", "doc", "robots", "\"", ",", "who", "possess", "the", "abilities", "of", "the" ]
122,960
@ - @ keeping robot named " gamma ". robot masters in charge of a set of " mining worlds ", however, go berserk and make off with gamma's eight power crystals. mega man is called into action, this time with a canine companion named rush, to retrieve the crystals from the sites. throughout his mission, the protagonist continuously encounters and spars with break man, a masked foe who has abilities comparable to mega man's own. after mega man destroys the eight robot masters, he then revisits four of the mining sites to face off against eight " doc robots ", who possess the abilities of the
663
[ "lights", "\"", "was", "played", "on", "every", "night", "of", "the", "u2", "360", "°", "tour", ",", "in", "each", "case", "appearing", "approximately", "halfway", "through", "the", "set", ".", "the", "lighting", "effects", "used", "on", "the", "u2", "360", "°", "tour", "video", "screen", "em", "##ulate", "the", "led", "curtain", "visuals", "of", "the", "vertigo", "tour", "and", "were", "described", "as", "\"", "psychedelic", "\"", "by", "edna", "gun", "##ders", "##en", "of", "usa", "today", ".", "it", "is", "one", "of", "a", "handful", "of", "songs", "to", "utilize", "the", "fully", "descended", "video", "screen", ".", "with", "the", "exception", "of", "two", "shows", "early", "in", "the", "tour", ",", "the", "song", "was", "played", "at", "every", "date", "of", "the", "innocence", "+", "experience", "tour", ",", "typically", "opening", "the", "encore", ".", "the", "lighting", "effects", "ut", "##ilised", "the", "numerous", "fluorescent", "tubes", "set", "around", "the", "stage", ",", "while", "the", "video", "screen", "showed", "city" ]
191,639
lights " was played on every night of the u2 360 ° tour, in each case appearing approximately halfway through the set. the lighting effects used on the u2 360 ° tour video screen emulate the led curtain visuals of the vertigo tour and were described as " psychedelic " by edna gundersen of usa today. it is one of a handful of songs to utilize the fully descended video screen. with the exception of two shows early in the tour, the song was played at every date of the innocence + experience tour, typically opening the encore. the lighting effects utilised the numerous fluorescent tubes set around the stage, while the video screen showed city
663
[ "process", ":", "conan", "has", "to", "in", "##flict", "heavy", "damage", "on", "the", "creature", "and", "thus", "trigger", "an", "interactive", "button", "@", "-", "@", "pressing", "sequence", "that", "players", "have", "to", "complete", "to", "kill", "the", "boss", ".", "several", "cycles", "of", "this", "process", "are", "required", "to", "defeat", "most", "bosses", ".", "besides", "combat", ",", "button", "@", "-", "@", "pressing", "sequences", "are", "also", "used", "to", "interact", "with", "the", "environment", ",", "such", "as", "knocking", "down", "obstacles", "to", "create", "passageway", "##s", ",", "or", "as", "parts", "of", "platform", "##ing", "sequences", "in", "which", "conan", "climbs", "walls", "and", "jumps", "from", "ledge", "to", "ledge", ".", "players", "can", "save", "their", "progress", "by", "using", "special", "stones", "that", "are", "placed", "throughout", "the", "game", ".", "conan", "starts", "each", "level", "with", "his", "default", "one", "@", "-", "@", "handed", "sword", ",", "and", "can", "pick", "up", "shields", "and" ]
168,063
process : conan has to inflict heavy damage on the creature and thus trigger an interactive button @ - @ pressing sequence that players have to complete to kill the boss. several cycles of this process are required to defeat most bosses. besides combat, button @ - @ pressing sequences are also used to interact with the environment, such as knocking down obstacles to create passageways, or as parts of platforming sequences in which conan climbs walls and jumps from ledge to ledge. players can save their progress by using special stones that are placed throughout the game. conan starts each level with his default one @ - @ handed sword, and can pick up shields and
663
[ "devil", "may", "cry", "3", ",", "including", "the", "close", "ranged", "weapon", "switches", ",", "but", "also", "added", "with", "elements", "from", "the", "re", "##boot", "of", "the", "franchise", "d", "##mc", ":", "devil", "may", "cry", ".", "it", "is", "known", "that", "his", "moves", "are", "also", "fully", "up", "##grad", "##able", ".", "and", "a", "feature", "was", "added", "for", "his", "choice", "of", "stylized", "fighting", ",", "which", "is", "known", "as", "the", "\"", "concentration", "\"", "mechanic", ".", "while", "in", "action", ",", "ve", "##rg", "##il", "'", "s", "abilities", "and", "moves", "will", "grow", "stronger", "and", "faster", "the", "more", "calmly", "and", "flawless", "##ly", "he", "fights", ".", "the", "concentration", "mechanic", "is", "signaled", "by", "a", "blue", "gauge", "in", "the", "upper", "left", "corner", "of", "the", "screen", "which", "is", "ve", "##rg", "##il", "'", "s", "concentration", "gauge", ".", "it", "has", "three", "levels", ".", "the", "higher", "the", "level" ]
765,646
devil may cry 3, including the close ranged weapon switches, but also added with elements from the reboot of the franchise dmc : devil may cry. it is known that his moves are also fully upgradable. and a feature was added for his choice of stylized fighting, which is known as the " concentration " mechanic. while in action, vergil's abilities and moves will grow stronger and faster the more calmly and flawlessly he fights. the concentration mechanic is signaled by a blue gauge in the upper left corner of the screen which is vergil's concentration gauge. it has three levels. the higher the level
663
[ "particular", "playing", "style", "and", "can", "approach", "tasks", "in", "different", "ways", ".", "guardians", "are", "fighters", "who", "excel", "in", "standard", "combat", "skills", ",", "especially", "hand", "@", "-", "@", "to", "@", "-", "@", "hand", "fighting", ".", "they", "are", "capable", "of", "shaping", "creations", ",", "but", "have", "little", "affinity", "for", "magic", ".", "agents", "are", "the", "game", "'", "s", "version", "of", "rogue", "##s", ",", "and", "excel", "in", "spell", "casting", "and", "are", "capable", "of", "hand", "@", "-", "@", "to", "@", "-", "@", "hand", "combat", ".", "the", "shape", "##r", "is", "a", "summon", "##er", ",", "capable", "of", "creating", "living", "creatures", "by", "using", "their", "own", "life", "essence", ".", "shape", "##rs", "rely", "on", "their", "creations", "for", "protection", ".", "players", "can", "also", "convince", "certain", "non", "@", "-", "@", "player", "characters", "to", "join", "them", ".", "the", "game", "is", "played", "in", "45" ]
567,540
particular playing style and can approach tasks in different ways. guardians are fighters who excel in standard combat skills, especially hand @ - @ to @ - @ hand fighting. they are capable of shaping creations, but have little affinity for magic. agents are the game's version of rogues, and excel in spell casting and are capable of hand @ - @ to @ - @ hand combat. the shaper is a summoner, capable of creating living creatures by using their own life essence. shapers rely on their creations for protection. players can also convince certain non @ - @ player characters to join them. the game is played in 45
663
[ "for", "two", "charged", "blasts", "in", "succession", ".", "when", "specific", "conditions", "are", "met", "a", "special", "capsule", "is", "unlocked", "in", "one", "of", "the", "game", "'", "s", "final", "stages", ",", "allowing", "x", "to", "perform", "a", "one", "@", "-", "@", "shot", "kill", "attack", "(", "the", "\"", "sho", "##ry", "##uke", "##n", "\"", ")", "used", "by", "characters", "from", "capcom", "'", "s", "street", "fighter", "series", ".", "=", "=", "development", "=", "=", "mega", "man", "x", "##2", "was", "developed", "by", "a", "team", "at", "capcom", ",", "which", "included", "artists", "and", "designers", "kei", "##ji", "ina", "##fu", "##ne", ",", "sho", "ts", "##uge", ",", "and", "yo", "##shi", "##his", "##a", "ts", "##uda", ".", "a", "majority", "of", "the", "people", "who", "worked", "on", "mega", "man", "x", "##2", "had", "either", "been", "heavily", "involved", "with", "the", "development", "of", "the", "first", "mega", "man", "x", "or", "were", "completely" ]
427,484
for two charged blasts in succession. when specific conditions are met a special capsule is unlocked in one of the game's final stages, allowing x to perform a one @ - @ shot kill attack ( the " shoryuken " ) used by characters from capcom's street fighter series. = = development = = mega man x2 was developed by a team at capcom, which included artists and designers keiji inafune, sho tsuge, and yoshihisa tsuda. a majority of the people who worked on mega man x2 had either been heavily involved with the development of the first mega man x or were completely
663
[ "had", "reasonable", "puzzle", "design", "and", "that", "it", "was", "a", "respectable", "end", "to", "the", "series", ".", "critics", "gave", "positive", "reviews", "towards", "the", "overall", "gameplay", "mechanics", ",", "although", "they", "often", "presented", "some", "reservations", ".", "several", "reviews", "praised", "the", "simplicity", "of", "the", "game", "interface", ".", "andre", "thomas", "of", "game", "##pl", "##as", "##ma", "described", "the", "game", "'", "s", "learning", "curve", "as", "\"", "incredibly", "simple", "\"", "and", "the", "gameplay", "mechanics", "as", "logical", "extension", "of", "those", "from", "the", "adventure", "games", "of", "the", "1990s", ",", "while", "gaming", "##tre", "##nd", "reviewer", "ron", "burke", "praised", "tell", "##tale", "'", "s", "\"", "intuitive", "\"", "point", "@", "-", "@", "and", "@", "-", "@", "click", "system", ".", "mark", "smith", "of", "game", "chronicles", ",", "however", ",", "stated", "that", "the", "streamlined", "mechanics", "eliminated", "\"", "a", "lot", "of", "the", "exploration", "and", "discovery", "we", "normally" ]
740,798
had reasonable puzzle design and that it was a respectable end to the series. critics gave positive reviews towards the overall gameplay mechanics, although they often presented some reservations. several reviews praised the simplicity of the game interface. andre thomas of gameplasma described the game's learning curve as " incredibly simple " and the gameplay mechanics as logical extension of those from the adventure games of the 1990s, while gamingtrend reviewer ron burke praised telltale's " intuitive " point @ - @ and @ - @ click system. mark smith of game chronicles, however, stated that the streamlined mechanics eliminated " a lot of the exploration and discovery we normally
663
[ "sc", "##ha", "##fer", "countered", "that", "this", "would", "have", "not", "been", "true", "to", "the", "vision", "that", "he", "had", "from", "the", "start", ".", "sc", "##ha", "##fer", "would", "later", "joking", "##ly", "refer", "to", "the", "rt", "##s", "elements", "of", "brutal", "legend", ";", "during", "the", "fundraising", "for", "broken", "age", ",", "sc", "##ha", "##fer", "teasing", "##ly", "threatened", "to", "add", "rt", "##s", "elements", "to", "the", "point", "@", "-", "@", "and", "@", "-", "@", "click", "if", "the", "funding", "had", "reached", "certain", "levels", ".", "gameplay", "outside", "of", "the", "stage", "battles", "was", "also", "met", "with", "mixed", "impressions", ".", "most", "considered", "the", "side", "missions", "highly", "repetitive", ",", "which", "included", "mission", "types", "that", "are", "generally", "disliked", "by", "gamer", "##s", ",", "such", "as", "escort", "missions", ".", "the", "lack", "of", "a", "mini", "@", "-", "@", "map", ",", "replaced", "by", "either", "following", "a" ]
776,531
schafer countered that this would have not been true to the vision that he had from the start. schafer would later jokingly refer to the rts elements of brutal legend ; during the fundraising for broken age, schafer teasingly threatened to add rts elements to the point @ - @ and @ - @ click if the funding had reached certain levels. gameplay outside of the stage battles was also met with mixed impressions. most considered the side missions highly repetitive, which included mission types that are generally disliked by gamers, such as escort missions. the lack of a mini @ - @ map, replaced by either following a
663
[ ".", "this", "allows", "the", "player", "to", "choose", "what", "missions", "they", "would", "like", "to", "accomplish", "and", "where", "in", "order", "to", "further", "drive", "the", "story", ".", "multiplayer", "features", "five", "different", "modes", ".", "\"", "death", "##mat", "##ch", "\"", "allows", "players", "to", "choose", "any", "character", "in", "a", "free", "@", "-", "@", "for", "@", "-", "@", "all", "battle", ".", "\"", "team", "death", "##mat", "##ch", "\"", "features", "auto", "##bots", "vs", "dec", "##ept", "##icon", "##s", ".", "\"", "control", "points", "\"", "features", "gameplay", "similar", "to", "the", "star", "wars", "battle", "##front", "series", ",", "with", "teams", "battling", "for", "control", "of", "specific", "areas", "to", "gain", "points", ".", "\"", "one", "shall", "stand", "\"", "is", "similar", "to", "team", "death", "##mat", "##ch", ";", "the", "difference", "is", "that", "the", "objective", "is", "for", "a", "player", "to", "take", "out", "the", "enemy", "leader", "(", "opt", "##imus" ]
525,024
. this allows the player to choose what missions they would like to accomplish and where in order to further drive the story. multiplayer features five different modes. " deathmatch " allows players to choose any character in a free @ - @ for @ - @ all battle. " team deathmatch " features autobots vs decepticons. " control points " features gameplay similar to the star wars battlefront series, with teams battling for control of specific areas to gain points. " one shall stand " is similar to team deathmatch ; the difference is that the objective is for a player to take out the enemy leader ( optimus
663
[ "pattern", ",", "recurring", "repeatedly", "across", "the", "screen", ".", "the", "object", "is", "to", "draw", "a", "line", "that", "it", "will", "remove", "colored", "dot", "targets", "when", "it", "repeats", "across", "the", "screen", "without", "hitting", "a", "black", "dot", ".", "lines", "that", "travel", "off", "the", "top", "or", "bottom", "of", "the", "screen", "reset", "the", "level", ",", "while", "lines", "that", "travel", "off", "the", "left", "or", "right", "of", "the", "screen", "reflect", "back", "towards", "the", "dots", ".", "aside", "from", "repeating", "the", "player", "'", "s", "drawn", "pattern", ",", "the", "stroke", "mimic", "##s", "the", "player", "'", "s", "pace", "in", "drawing", "the", "stroke", ".", "the", "game", "begins", "with", "no", "prompt", "or", "tutor", "##ial", "other", "than", "to", "use", "a", "finger", "on", "the", "screen", "and", "experiment", ".", "the", "first", "puzzles", "are", "\"", "on", "open", ",", "white", "canvas", "##ses", "\"", "where", "the", "player", "can" ]
850,250
pattern, recurring repeatedly across the screen. the object is to draw a line that it will remove colored dot targets when it repeats across the screen without hitting a black dot. lines that travel off the top or bottom of the screen reset the level, while lines that travel off the left or right of the screen reflect back towards the dots. aside from repeating the player's drawn pattern, the stroke mimics the player's pace in drawing the stroke. the game begins with no prompt or tutorial other than to use a finger on the screen and experiment. the first puzzles are " on open, white canvasses " where the player can
663
[ "the", "formula", "of", "the", "silent", "hill", "series", "also", "drew", "criticism", ";", "the", "opening", "comment", "of", "games", "##pot", "'", "s", "review", "remarked", "that", "\"", "this", "old", "fog", "needs", "to", "learn", "some", "new", "tricks", "\"", ",", "and", "further", "detailed", "that", "the", "game", "provided", "\"", "an", "entirely", "conventional", "adventure", "that", "relies", "on", "eight", "@", "-", "@", "year", "@", "-", "@", "old", "franchise", "hallmark", "##s", "at", "the", "expense", "of", "anything", "truly", "new", ".", "\"", "some", "camera", "issues", "were", "noted", ",", "especially", "in", "tight", "corridors", ".", "reviewers", "wrote", "that", "origins", "had", "a", "greater", "emphasis", "on", "combat", "than", "previous", "installment", "##s", ",", "although", "reaction", "to", "the", "combat", "was", "generally", "negative", ".", "some", "reviewers", "felt", "that", "the", "player", "was", "encouraged", "to", "avoid", "combat", ",", "due", "to", "a", "variety", "of", "gameplay", "factors", ",", "including", "the", "break" ]
840,632
the formula of the silent hill series also drew criticism ; the opening comment of gamespot's review remarked that " this old fog needs to learn some new tricks ", and further detailed that the game provided " an entirely conventional adventure that relies on eight @ - @ year @ - @ old franchise hallmarks at the expense of anything truly new. " some camera issues were noted, especially in tight corridors. reviewers wrote that origins had a greater emphasis on combat than previous installments, although reaction to the combat was generally negative. some reviewers felt that the player was encouraged to avoid combat, due to a variety of gameplay factors, including the break
663
[ "units", "from", "a", "chaotic", "mass", "to", "issue", "commands", ",", "players", "had", "to", "see", "to", "their", "wizards", "'", "safety", ",", "and", "cast", "spells", "to", "support", "their", "army", ".", "reviewers", "commented", "that", "once", "a", "player", "had", "lost", "a", "number", "of", "early", "battles", ",", "his", "or", "her", "army", "could", "never", "recover", "from", "its", "losses", "to", "win", "the", "match", ".", "sacrifice", "'", "s", "multiplayer", "games", ",", "as", "games", "##pot", "'", "s", "sam", "parker", "observed", ",", "tended", "to", "be", "long", "@", "-", "@", "drawn", "stale", "##mates", "until", "the", "wizards", "obtained", "more", "powerful", "spells", ".", "pc", "zone", "'", "s", "keith", "pull", "##in", "was", "disappointed", "that", "the", "game", "was", "not", "designed", "to", "reward", "tactics", ";", "in", "his", "experience", ",", "he", "achieved", "victory", "by", "continually", "summon", "##ing", "groups", "of", "creatures", "to", "attack", "the", "enemy", ".", "bass" ]
404,247
units from a chaotic mass to issue commands, players had to see to their wizards'safety, and cast spells to support their army. reviewers commented that once a player had lost a number of early battles, his or her army could never recover from its losses to win the match. sacrifice's multiplayer games, as gamespot's sam parker observed, tended to be long @ - @ drawn stalemates until the wizards obtained more powerful spells. pc zone's keith pullin was disappointed that the game was not designed to reward tactics ; in his experience, he achieved victory by continually summoning groups of creatures to attack the enemy. bass
663
[ "in", "stage", "2", ",", "they", "gains", "the", "ability", "to", "charge", "the", "shields", "of", "their", "companions", "hunters", ".", "med", "##ic", ":", "the", "med", "##ic", "@", "-", "@", "class", "characters", "'", "main", "technique", "is", "rep", "##len", "##ishing", "the", "health", "of", "team", "members", ".", "med", "##ics", "are", "also", "equipped", "with", "a", "sniper", "rifle", "which", "can", "show", "the", "vulnerable", "points", "of", "the", "monster", "for", "other", "hunters", "to", "attack", ".", "some", "med", "##ics", "also", "have", "the", "abilities", "to", "revive", "teammates", "that", "are", "inca", "##pac", "##itated", "or", "killed", "by", "the", "monster", ".", "according", "to", "evolve", "'", "s", "concept", "artist", ",", "those", "playing", "as", "med", "##ics", "should", "stay", "back", "and", "avoid", "direct", "combat", "with", "the", "monster", ",", "and", "only", "use", "their", "abilities", "when", "necessary", ".", "starting", "from", "the", "release", "of", "stage", "2", ",", "changes", "were" ]
597,483
in stage 2, they gains the ability to charge the shields of their companions hunters. medic : the medic @ - @ class characters'main technique is replenishing the health of team members. medics are also equipped with a sniper rifle which can show the vulnerable points of the monster for other hunters to attack. some medics also have the abilities to revive teammates that are incapacitated or killed by the monster. according to evolve's concept artist, those playing as medics should stay back and avoid direct combat with the monster, and only use their abilities when necessary. starting from the release of stage 2, changes were
663
[ "in", "the", "multiplayer", ".", "platform", "##ing", "elements", "require", "the", "player", "to", "climb", "walls", "and", "ladder", "##s", ",", "jump", "across", "cha", "##sms", ",", "and", "slide", "down", "walls", "to", "proceed", "through", "sections", "of", "the", "game", ".", "the", "game", "features", "a", "variety", "of", "puzzles", ",", "ranging", "from", "simple", "to", "complex", ".", "k", "##rat", "##os", "'", "main", "weapon", "is", "the", "blades", "of", "chaos", ",", "a", "pair", "of", "blades", "attached", "to", "chains", "that", "are", "wrapped", "around", "his", "wrists", "and", "forearms", ".", "in", "gameplay", ",", "the", "blades", "can", "be", "swung", "offensive", "##ly", "in", "various", "maneuvers", ".", "a", "new", "weapons", "mechanic", "called", "the", "world", "weapon", "system", "allows", "k", "##rat", "##os", "to", "pick", "up", "weapons", "scattered", "throughout", "game", "locations", "or", "to", "take", "them", "from", "defeated", "foe", "##s", ",", "and", "to", "use", "these", "for", "a", "limited", "time" ]
450,569
in the multiplayer. platforming elements require the player to climb walls and ladders, jump across chasms, and slide down walls to proceed through sections of the game. the game features a variety of puzzles, ranging from simple to complex. kratos'main weapon is the blades of chaos, a pair of blades attached to chains that are wrapped around his wrists and forearms. in gameplay, the blades can be swung offensively in various maneuvers. a new weapons mechanic called the world weapon system allows kratos to pick up weapons scattered throughout game locations or to take them from defeated foes, and to use these for a limited time
663
[ "approaches", "the", "player", "character", ",", "its", "shadow", "cast", "on", "the", "wall", "by", "the", "flashlight", "grows", ".", "when", "dealing", "with", "the", "camera", "angles", "of", "the", "game", ",", "the", "team", "struggled", "with", "a", "balance", "between", "those", "that", "stayed", "true", "to", "the", "creative", "vision", "and", "those", "that", "did", "not", "ham", "##per", "gameplay", ".", "psychological", "elements", ",", "such", "as", "the", "gradual", "disappearance", "of", "mary", "'", "s", "letter", "and", "symbolic", "holes", ",", "were", "incorporated", "into", "the", "game", ".", "the", "team", "wanted", "silent", "hill", "2", "'", "s", "protagonist", "to", "\"", "reflect", "[", "the", "]", "evil", ",", "\"", "against", "which", "the", "protagonist", "of", "the", "first", "game", "battles", ".", "for", "the", "art", "style", "of", "the", "game", ",", "the", "team", "drew", "on", "a", "variety", "of", "influences", ":", "the", "work", "of", "film", "directors", "david", "cr", "##one", "##nberg", "," ]
638,189
approaches the player character, its shadow cast on the wall by the flashlight grows. when dealing with the camera angles of the game, the team struggled with a balance between those that stayed true to the creative vision and those that did not hamper gameplay. psychological elements, such as the gradual disappearance of mary's letter and symbolic holes, were incorporated into the game. the team wanted silent hill 2's protagonist to " reflect [ the ] evil, " against which the protagonist of the first game battles. for the art style of the game, the team drew on a variety of influences : the work of film directors david cronenberg,
663
[ "combination", "of", "the", "time", "mechanics", ".", "blow", "hoped", "that", "players", "would", "be", "able", "to", "find", "solutions", "to", "puzzles", "they", "had", "skipped", "by", "completing", "puzzles", "later", "in", "the", "game", ".", "blow", "felt", "that", "\"", "une", "##ar", "##ned", "rewards", "are", "false", "and", "meaningless", "\"", ",", "and", "thus", "included", "collect", "##ible", "##s", "earned", "only", "after", "solving", "a", "puzzle", ".", "he", "strongly", "discouraged", "players", "from", "using", "a", "walk", "##th", "##rou", "##gh", "to", "work", "their", "way", "through", "braid", ",", "instead", "encouraging", "players", "to", "solve", "them", "on", "their", "own", "so", "that", "they", "\"", "will", "feel", "very", "good", "about", "\"", "completing", "the", "puzzles", "without", "help", ";", "blow", "created", "his", "own", "official", "\"", "walk", "##th", "##rou", "##gh", "\"", "that", "guides", "the", "player", "but", "instead", "rest", "##ates", "his", "insistence", "that", "the", "player", "work", "through", "the", "puzzles", "on" ]
400,159
combination of the time mechanics. blow hoped that players would be able to find solutions to puzzles they had skipped by completing puzzles later in the game. blow felt that " unearned rewards are false and meaningless ", and thus included collectibles earned only after solving a puzzle. he strongly discouraged players from using a walkthrough to work their way through braid, instead encouraging players to solve them on their own so that they " will feel very good about " completing the puzzles without help ; blow created his own official " walkthrough " that guides the player but instead restates his insistence that the player work through the puzzles on
663
[ "to", "play", "their", "own", "music", ".", "critics", "near", "universally", "took", "issue", "with", "the", "game", "'", "s", "controls", ".", "critics", "found", "that", "the", "web", "##s", "that", "they", "shot", "did", "not", "go", "where", "they", "wanted", "them", "to", "go", ",", "and", "multiple", "reviewers", "described", "navigation", "as", "\"", "trial", "and", "error", "\"", ".", "reviewers", "also", "found", "that", "they", "could", "not", "always", "jump", "when", "they", "wanted", "to", ",", "and", "one", "reviewer", "found", "that", "power", "@", "-", "@", "ups", "failed", "to", "activate", "when", "she", "wanted", "them", "to", ".", "reviewers", "also", "complained", "that", "it", "was", "extremely", "difficult", "to", "get", "enough", "stars", "to", "progress", "from", "one", "stage", "to", "the", "next", ",", "forcing", "players", "to", "replay", "the", "same", "levels", "over", "and", "over", "again", ".", "because", "points", "are", "sub", "##tracted", "each", "time", "sp", "##id", "##y", "dies", ",", "the" ]
24,043
to play their own music. critics near universally took issue with the game's controls. critics found that the webs that they shot did not go where they wanted them to go, and multiple reviewers described navigation as " trial and error ". reviewers also found that they could not always jump when they wanted to, and one reviewer found that power @ - @ ups failed to activate when she wanted them to. reviewers also complained that it was extremely difficult to get enough stars to progress from one stage to the next, forcing players to replay the same levels over and over again. because points are subtracted each time spidy dies, the
663
[ "and", "original", ",", "and", "felt", "that", "the", "ten", "powers", "were", "balanced", "so", "as", "to", "make", "each", "worth", "playing", ".", "dave", "hal", "##vers", "##on", "agreed", "that", "the", "multiple", "character", "options", "represent", "a", "rare", "breadth", "of", "player", "choice", ",", "while", "p", "##fi", "##ster", "(", "1", "##up", ".", "com", ")", "wrote", "that", "only", "a", "few", "of", "the", "characters", "had", "abilities", "worth", "regularly", "using", "and", "called", "the", "\"", "terrible", "\"", "character", "design", "typical", "for", "the", "developer", ".", "clay", "##man", "(", "ign", ")", "thought", "that", "kam", "##eo", "'", "s", "character", "was", "comparatively", "less", "interesting", "than", "that", "of", "the", "rest", "of", "the", "cast", ".", "ka", "##sa", "##vin", "(", "games", "##pot", ")", "agreed", "that", "kam", "##eo", "visually", "appeared", "\"", "generic", "\"", "while", "other", "characters", "and", "environments", "had", "exceptional", "and", "inspired", "style", ".", "alternatively", ",", "hal" ]
88,689
and original, and felt that the ten powers were balanced so as to make each worth playing. dave halverson agreed that the multiple character options represent a rare breadth of player choice, while pfister ( 1up. com ) wrote that only a few of the characters had abilities worth regularly using and called the " terrible " character design typical for the developer. clayman ( ign ) thought that kameo's character was comparatively less interesting than that of the rest of the cast. kasavin ( gamespot ) agreed that kameo visually appeared " generic " while other characters and environments had exceptional and inspired style. alternatively, hal
663
[ "lists", "the", "items", "and", "weapons", "currently", "carried", "by", "the", "player", "character", ";", "capacity", "is", "limited", "by", "weight", ".", "players", "e", "##qui", "##p", "items", "via", "a", "paper", "doll", "system", ",", "wherein", "items", "are", "clicked", "@", "-", "@", "and", "@", "-", "@", "dragged", "onto", "a", "representation", "of", "the", "player", "character", ".", "combat", "occurs", "in", "real", "@", "-", "@", "time", ",", "and", "the", "player", "character", "may", "use", "both", "melee", "and", "ranged", "weapons", ".", "the", "player", "attacks", "by", "holding", "the", "cu", "##rso", "##r", "over", "the", "game", "screen", "and", "clicking", ",", "de", "##pressing", "the", "button", "longer", "to", "in", "##flict", "greater", "damage", ".", "some", "weapons", "allow", "for", "different", "types", "of", "attacks", "depending", "on", "where", "the", "cu", "##rso", "##r", "is", "held", ";", "for", "example", ",", "clicking", "near", "the", "bottom", "of", "the", "screen", "may", "result", "in" ]
191,549
lists the items and weapons currently carried by the player character ; capacity is limited by weight. players equip items via a paper doll system, wherein items are clicked @ - @ and @ - @ dragged onto a representation of the player character. combat occurs in real @ - @ time, and the player character may use both melee and ranged weapons. the player attacks by holding the cursor over the game screen and clicking, depressing the button longer to inflict greater damage. some weapons allow for different types of attacks depending on where the cursor is held ; for example, clicking near the bottom of the screen may result in
663
[ "made", ",", "such", "as", "raiders", "of", "the", "lost", "ark", ".", "the", "game", "is", "divided", "into", "six", "environments", ",", "each", "representing", "a", "different", "setting", "from", "the", "film", ".", "to", "accomplish", "the", "objective", "of", "the", "game", ",", "the", "player", "must", "guide", "e", ".", "t", ".", "into", "the", "wells", ".", "once", "all", "items", "found", "in", "a", "well", "are", "collected", ",", "the", "player", "must", "levi", "##tate", "e", ".", "t", ".", "out", "of", "them", ".", "an", "icon", "at", "the", "top", "of", "each", "screen", "represents", "the", "current", "area", ",", "each", "area", "enabling", "the", "player", "to", "perform", "different", "actions", ".", "antagonist", "##s", "include", "a", "scientist", "who", "takes", "e", ".", "t", ".", "for", "observation", "and", "an", "fbi", "agent", "who", "chases", "the", "alien", "to", "con", "##fi", "##sca", "##te", "one", "of", "the", "collected", "telephone", "pieces", ",", "or", "candy" ]
257,949
made, such as raiders of the lost ark. the game is divided into six environments, each representing a different setting from the film. to accomplish the objective of the game, the player must guide e. t. into the wells. once all items found in a well are collected, the player must levitate e. t. out of them. an icon at the top of each screen represents the current area, each area enabling the player to perform different actions. antagonists include a scientist who takes e. t. for observation and an fbi agent who chases the alien to confiscate one of the collected telephone pieces, or candy
663
[ "at", "statues", ".", "dante", "can", "also", "enter", "devil", "trigger", ";", "in", "his", "devil", "trigger", "he", "gains", "most", "of", "the", "benefits", "that", "nero", "'", "s", "devil", "trigger", "has", ",", "though", ",", "as", "he", "does", "not", "have", "the", "devil", "bring", "##er", ",", "he", "gets", "animation", "and", "property", "changes", "on", "some", "of", "his", "normal", "attacks", "instead", ".", "the", "special", "edition", "introduces", "a", "new", "gameplay", "for", "each", "new", "characters", "like", "ve", "##rg", "##il", ",", "lady", "and", "tri", "##sh", ".", "lady", "and", "tri", "##sh", ",", "like", "dante", "and", "nero", ",", "also", "only", "playable", "on", "a", "certain", "mission", "routes", ".", "the", "player", "plays", "lady", "will", "have", "a", "same", "mission", "route", "as", "nero", ".", "she", "has", "a", "similar", "gameplay", "as", "nero", ",", "such", "as", "the", "gr", "##app", "##ling", "move", "mechanism", ".", "however", ",", "her", "combat" ]
765,644
at statues. dante can also enter devil trigger ; in his devil trigger he gains most of the benefits that nero's devil trigger has, though, as he does not have the devil bringer, he gets animation and property changes on some of his normal attacks instead. the special edition introduces a new gameplay for each new characters like vergil, lady and trish. lady and trish, like dante and nero, also only playable on a certain mission routes. the player plays lady will have a same mission route as nero. she has a similar gameplay as nero, such as the grappling move mechanism. however, her combat
663
[ "alive", "\"", ",", "it", "became", "\"", "a", "painful", "obstacle", "course", "\"", ".", "he", "found", "driving", "difficult", "between", "its", "controls", "and", "his", "inability", "to", "plan", "for", "the", "offs", "##creen", "unknown", ".", "pocket", "gamer", "'", "s", "andrew", "also", "found", "both", "driving", "controls", "complicated", "and", "found", "himself", "accidentally", "killing", "pedestrians", "and", "thus", "getting", "into", "police", "chases", ".", "on", "the", "other", "hand", ",", "andrew", "pod", "##ols", "##ky", "of", "1", "##up", ".", "com", "enjoyed", "driving", "through", "the", "des", "##truct", "##ible", "environments", ".", "ign", "'", "s", "buchanan", "found", "the", "enemy", "artificial", "intelligence", "weak", ".", "since", "no", "one", "takes", "cover", ",", "\"", "they", "just", "stand", "there", "to", "be", "shot", ".", "\"", "he", "added", "that", "the", "game", "was", "sufficiently", "long", "past", "the", "player", "'", "s", "interest", "to", "continue", ",", "and", "that", "the", "game", "'", "s", "sound" ]
751,366
alive ", it became " a painful obstacle course ". he found driving difficult between its controls and his inability to plan for the offscreen unknown. pocket gamer's andrew also found both driving controls complicated and found himself accidentally killing pedestrians and thus getting into police chases. on the other hand, andrew podolsky of 1up. com enjoyed driving through the destructible environments. ign's buchanan found the enemy artificial intelligence weak. since no one takes cover, " they just stand there to be shot. " he added that the game was sufficiently long past the player's interest to continue, and that the game's sound
663
[ "reward", "the", "group", "with", "only", "a", "small", "number", "of", "items", "desired", "by", "the", "players", ".", "faced", "with", "this", "scar", "##city", ",", "some", "system", "of", "fairly", "distributing", "the", "items", "must", "be", "established", ".", "used", "originally", "in", "the", "massive", "##ly", "multiplayer", "online", "role", "@", "-", "@", "playing", "game", "ever", "##quest", ",", "dragon", "kill", "points", "are", "points", "that", "are", "awarded", "to", "players", "for", "defeating", "bosses", "and", "red", "##eem", "##ed", "for", "items", "that", "those", "bosses", "would", "'", "drop", "'", ".", "at", "the", "time", "most", "of", "the", "bosses", "faced", "by", "the", "players", "were", "dragons", ",", "hence", "the", "name", ".", "while", "not", "transfer", "##able", "outside", "of", "a", "particular", "guild", ",", "d", "##k", "##p", "are", "often", "treated", "in", "a", "manner", "similar", "to", "currency", "by", "guild", "##s", ".", "they", "are", "paid", "out", "at", "a", "specified", "rate" ]
774,214
reward the group with only a small number of items desired by the players. faced with this scarcity, some system of fairly distributing the items must be established. used originally in the massively multiplayer online role @ - @ playing game everquest, dragon kill points are points that are awarded to players for defeating bosses and redeemed for items that those bosses would'drop '. at the time most of the bosses faced by the players were dragons, hence the name. while not transferable outside of a particular guild, dkp are often treated in a manner similar to currency by guilds. they are paid out at a specified rate
663
[ "@", "person", "point", "of", "view", "with", "which", "the", "player", "sees", "the", "action", "through", "the", "eyes", "of", "the", "player", "character", ".", "they", "are", "unlike", "third", "@", "-", "@", "person", "shooters", ",", "in", "which", "the", "player", "can", "see", "(", "usually", "from", "behind", ")", "the", "character", "they", "are", "controlling", ".", "the", "primary", "design", "element", "is", "combat", ",", "mainly", "involving", "firearms", ".", "first", "person", "@", "-", "@", "shooter", "games", "are", "also", "often", "categorized", "as", "being", "distinct", "from", "light", "gun", "shooters", ",", "a", "similar", "genre", "with", "a", "first", "@", "-", "@", "person", "perspective", "which", "use", "light", "gun", "peripheral", "##s", ",", "in", "contrast", "to", "first", "@", "-", "@", "person", "shooters", "which", "use", "conventional", "input", "devices", "for", "movement", ".", "a", "more", "important", "key", "difference", "is", "that", "first", "@", "-", "@", "person", "light", "@", "-", "@" ]
583,108
@ person point of view with which the player sees the action through the eyes of the player character. they are unlike third @ - @ person shooters, in which the player can see ( usually from behind ) the character they are controlling. the primary design element is combat, mainly involving firearms. first person @ - @ shooter games are also often categorized as being distinct from light gun shooters, a similar genre with a first @ - @ person perspective which use light gun peripherals, in contrast to first @ - @ person shooters which use conventional input devices for movement. a more important key difference is that first @ - @ person light @ - @
663
[ "problematic", "feature", "\"", ",", "was", "removed", "early", "on", "before", "being", "reintroduced", "in", "early", "2000", ".", "to", "avoid", "some", "of", "the", "design", "mistakes", "made", "in", "bald", "##ur", "'", "s", "gate", ",", "guidelines", "were", "drawn", "up", "for", "each", "department", ";", "the", "level", "designers", "had", "the", "longest", "set", "of", "guidelines", ".", "these", "lists", "continually", "changed", "and", "evolved", "as", "the", "development", "progressed", ".", "the", "main", "design", "guidelines", "for", "the", "entire", "project", "were", "that", "the", "players", "should", "feel", "like", "their", "actions", "have", "an", "effect", "on", "the", "game", "world", ",", "and", "good", "versus", "evil", "options", "should", "be", "available", "depending", "on", "which", "path", "the", "player", "takes", ".", "guidelines", "for", "the", "story", "were", "to", "keep", "the", "focus", "on", "the", "player", "'", "s", "character", ",", "keep", "the", "player", "updated", "on", "the", "activities", "on", "the", "game", "'", "s" ]
358,937
problematic feature ", was removed early on before being reintroduced in early 2000. to avoid some of the design mistakes made in baldur's gate, guidelines were drawn up for each department ; the level designers had the longest set of guidelines. these lists continually changed and evolved as the development progressed. the main design guidelines for the entire project were that the players should feel like their actions have an effect on the game world, and good versus evil options should be available depending on which path the player takes. guidelines for the story were to keep the focus on the player's character, keep the player updated on the activities on the game's
663
[ "as", "finding", "several", "items", "across", "different", "areas", "of", "the", "game", "to", "unlock", "one", "door", ".", "in", "addition", "to", "the", "regular", "health", ",", "magic", ",", "and", "experience", "chests", "that", "are", "found", "throughout", "the", "game", "world", ",", "there", "are", "three", "uber", "chests", "to", "be", "found", ".", "two", "of", "these", "chests", "provide", "an", "additional", "inc", "##rem", "##ent", "to", "the", "health", "and", "magic", "meters", ",", "respectively", ",", "and", "the", "third", "chest", "contains", "an", "abundance", "of", "red", "and", "gold", "orb", "##s", ".", "several", "ur", "##ns", "are", "also", "hidden", "in", "the", "game", "(", "e", ".", "g", ".", ",", "the", "ur", "##n", "of", "ga", "##ia", ")", ",", "which", ",", "upon", "completion", "of", "the", "challenge", "mode", ",", "unlock", "##s", "special", "abilities", "(", "e", ".", "g", ".", ",", "unlimited", "magic", ")", "for", "use", "during", "bonus", "play", "." ]
650,389
as finding several items across different areas of the game to unlock one door. in addition to the regular health, magic, and experience chests that are found throughout the game world, there are three uber chests to be found. two of these chests provide an additional increment to the health and magic meters, respectively, and the third chest contains an abundance of red and gold orbs. several urns are also hidden in the game ( e. g., the urn of gaia ), which, upon completion of the challenge mode, unlocks special abilities ( e. g., unlimited magic ) for use during bonus play.
663
[ "the", "job", ",", "forcing", "the", "player", "to", "engage", "in", "a", "ted", "##ious", "game", "of", "hide", "and", "seek", "as", "they", "sc", "##our", "the", "map", "in", "the", "hopes", "of", "finding", "another", "cache", ".", "\"", "he", "wrote", ":", "\"", "in", "fact", ",", "ted", "##ium", "is", "a", "frequent", "bed", "##fell", "##ow", "in", "cannon", "f", "##od", "##der", "3", "\"", ",", "due", "to", "the", "lack", "of", "variety", "in", "the", "gameplay", "and", "mission", "objectives", ".", "he", "felt", "the", "player", "'", "s", "vehicles", "to", "be", "of", "limited", "effectiveness", "as", "is", "the", "ability", "to", "split", "the", "squad", ".", "cock", "##s", "complained", "of", "the", "game", "'", "s", "\"", "bargain", "basement", "production", "\"", "ruining", "the", "tone", "of", "the", "game", "due", "to", "low", "quality", "translations", "and", "voice", "acting", ",", "as", "well", "as", "numerous", "bugs", "causing", "problems", "with", "running", "the", "game" ]
528,766
the job, forcing the player to engage in a tedious game of hide and seek as they scour the map in the hopes of finding another cache. " he wrote : " in fact, tedium is a frequent bedfellow in cannon fodder 3 ", due to the lack of variety in the gameplay and mission objectives. he felt the player's vehicles to be of limited effectiveness as is the ability to split the squad. cocks complained of the game's " bargain basement production " ruining the tone of the game due to low quality translations and voice acting, as well as numerous bugs causing problems with running the game
663
[ "maps", ".", "each", "mode", "has", "an", "objective", "that", "requires", "unique", "strategies", "to", "complete", ".", "players", "can", "call", "in", "ua", "##v", "reconnaissance", "scans", ",", "air", "strikes", ",", "and", "attack", "helicopters", ",", "when", "they", "achieve", "three", "-", ",", "five", "-", ",", "and", "seven", "@", "-", "@", "enemy", "kill", "streaks", "respectively", ".", "a", "game", "ends", "when", "either", "a", "team", "or", "player", "has", "reached", "a", "pre", "##de", "##fine", "##d", "number", "of", "points", ",", "or", "the", "allotted", "time", "ex", "##pire", "##s", "in", "which", "case", "the", "team", "or", "player", "with", "the", "most", "points", "wins", ".", "if", "the", "points", "are", "even", "when", "the", "time", "ex", "##pire", "##s", ",", "sudden", "death", "mode", "is", "activated", "in", "which", "there", "is", "no", "re", "@", "-", "@", "spawning", "and", "the", "team", "who", "either", "has", "the", "last", "man", "standing", ",", "or" ]
141,268
maps. each mode has an objective that requires unique strategies to complete. players can call in uav reconnaissance scans, air strikes, and attack helicopters, when they achieve three -, five -, and seven @ - @ enemy kill streaks respectively. a game ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. if the points are even when the time expires, sudden death mode is activated in which there is no re @ - @ spawning and the team who either has the last man standing, or
663
[ "-", "@", "des", "##tructing", "or", "appearing", "on", "top", "of", "an", "asteroid", ".", "each", "level", "starts", "with", "a", "few", "large", "asteroids", "drifting", "in", "various", "directions", "on", "the", "screen", ".", "objects", "wrap", "around", "screen", "edges", "–", "for", "instance", ",", "an", "asteroid", "that", "drift", "##s", "off", "the", "top", "edge", "of", "the", "screen", "re", "##app", "##ears", "at", "the", "bottom", "and", "continues", "moving", "in", "the", "same", "direction", ".", "as", "the", "player", "shoots", "asteroids", ",", "they", "break", "into", "smaller", "asteroids", "that", "move", "faster", "and", "are", "more", "difficult", "to", "hit", ".", "smaller", "asteroids", "are", "also", "worth", "more", "points", ".", "two", "flying", "sauce", "##rs", "appear", "periodically", "on", "the", "screen", ";", "the", "\"", "big", "sauce", "##r", "\"", "shoots", "randomly", "and", "poorly", ",", "while", "the", "\"", "small", "sauce", "##r", "\"", "fires", "frequently", "at", "the", "ship", ".", "after", "reaching" ]
152,476
- @ destructing or appearing on top of an asteroid. each level starts with a few large asteroids drifting in various directions on the screen. objects wrap around screen edges – for instance, an asteroid that drifts off the top edge of the screen reappears at the bottom and continues moving in the same direction. as the player shoots asteroids, they break into smaller asteroids that move faster and are more difficult to hit. smaller asteroids are also worth more points. two flying saucers appear periodically on the screen ; the " big saucer " shoots randomly and poorly, while the " small saucer " fires frequently at the ship. after reaching
663
[ "was", "praised", "by", "various", "reviewers", ".", "don", "##lan", "considered", "the", "game", "'", "s", "support", "of", "stealth", "a", "welcoming", "addition", ",", "despite", "calling", "the", "game", "'", "s", "last", "level", "a", "forget", "##table", "experience", ".", "ro", "##rie", "praised", "the", "game", "'", "s", "map", "design", ";", "he", "opined", "that", "the", "opened", "@", "-", "@", "up", "levels", "encourage", "exploration", ".", "bert", "##z", "considered", "the", "game", "'", "s", "world", "had", "successfully", "captured", "a", "balance", "between", "the", "settings", "of", "its", "predecessors", ",", "and", "that", "the", "larger", "levels", "allowed", "players", "to", "deploy", "strategy", "before", "performing", "attacks", ".", "he", "added", "that", "some", "of", "the", "best", "missions", "were", "featured", "in", "the", "later", "stages", "of", "the", "game", ".", "tristan", "og", "##il", "##vie", "of", "ign", "thought", "that", "the", "control", "was", "almost", "perfect", ",", "despite", "criticizing", "the", "clumsy", "control", "of" ]
475,555
was praised by various reviewers. donlan considered the game's support of stealth a welcoming addition, despite calling the game's last level a forgettable experience. rorie praised the game's map design ; he opined that the opened @ - @ up levels encourage exploration. bertz considered the game's world had successfully captured a balance between the settings of its predecessors, and that the larger levels allowed players to deploy strategy before performing attacks. he added that some of the best missions were featured in the later stages of the game. tristan ogilvie of ign thought that the control was almost perfect, despite criticizing the clumsy control of
663
[ "power", "to", "turn", "the", "realm", "into", "a", "land", "of", "darkness", ".", "ag", "##ah", "##ni", "##m", "intends", "to", "break", "the", "seal", "by", "sending", "the", "descendants", "of", "the", "seven", "sage", "##s", "who", "made", "the", "seal", "into", "the", "dark", "world", ".", "the", "only", "thing", "that", "can", "defeat", "ag", "##ah", "##ni", "##m", "is", "the", "master", "sword", ",", "a", "sword", "forged", "to", "combat", "evil", ".", "to", "prove", "that", "he", "is", "worthy", "to", "wi", "##eld", "it", ",", "link", "needs", "three", "magic", "pendant", "##s", ",", "hidden", "in", "dungeons", "guarded", "by", "mythical", "defenders", ".", "on", "his", "way", "to", "retrieve", "the", "first", ",", "he", "meets", "an", "elder", ",", "sa", "##has", "##rah", "##la", ",", "who", "becomes", "link", "'", "s", "mentor", "offering", "hints", "and", "advice", "at", "key", "stages", "of", "the", "journey", ".", "after", "re", "##tri", "##eving", "the", "pendant", "##s" ]
626,490
power to turn the realm into a land of darkness. agahnim intends to break the seal by sending the descendants of the seven sages who made the seal into the dark world. the only thing that can defeat agahnim is the master sword, a sword forged to combat evil. to prove that he is worthy to wield it, link needs three magic pendants, hidden in dungeons guarded by mythical defenders. on his way to retrieve the first, he meets an elder, sahasrahla, who becomes link's mentor offering hints and advice at key stages of the journey. after retrieving the pendants
663
[ ".", "casa", "##mas", "##sin", "##a", "of", "ign", "called", "it", "\"", "nearly", "flawless", "\"", ",", "while", "next", "generation", "named", "it", "\"", "a", "satisfying", "challenge", "\"", ".", "a", "reviewer", "from", "game", "revolution", "noted", "that", "the", "game", "\"", "keeps", "the", "emphasis", "on", "gameplay", "\"", ",", "particularly", "app", "##re", "##cia", "##ting", "the", "attention", "to", "detail", ",", "however", "noted", "inc", "##on", "##ven", "##ience", "##s", "in", "the", "camera", ".", "lauren", "fielder", "of", "games", "##pot", "felt", "that", "the", "game", "'", "s", "puzzles", "were", "very", "simple", "to", "dec", "##ip", "##her", ",", "but", "noted", "that", "the", "game", "accomplish", "##es", "its", "goal", "of", "entertaining", "and", "amusing", "players", ".", "andrew", "rein", "##er", "of", "game", "inform", "##er", "found", "the", "game", "\"", "mono", "##ton", "##ous", "\"", ",", "and", "the", "missions", "to", "be", "\"", "immensely", "boring", "\"", ".", "a", "reviewer", "for", "next" ]
837,913
. casamassina of ign called it " nearly flawless ", while next generation named it " a satisfying challenge ". a reviewer from game revolution noted that the game " keeps the emphasis on gameplay ", particularly appreciating the attention to detail, however noted inconveniences in the camera. lauren fielder of gamespot felt that the game's puzzles were very simple to decipher, but noted that the game accomplishes its goal of entertaining and amusing players. andrew reiner of game informer found the game " monotonous ", and the missions to be " immensely boring ". a reviewer for next
663
[ "heroes", "\"", ",", "which", "each", "feature", "unique", "abilities", ",", "design", ",", "and", "styles", "of", "play", ".", "at", "the", "start", "of", "a", "match", ",", "each", "hero", "has", "an", "experience", "level", "of", "one", ".", "during", "the", "game", ",", "they", "level", "up", "and", "become", "more", "powerful", "by", "acc", "##um", "##ulating", "experience", "points", "through", "combat", ".", "whenever", "a", "hero", "gains", "a", "level", ",", "the", "player", "is", "able", "to", "unlock", "a", "new", "ability", "for", "them", ",", "improve", "one", "already", "learned", ",", "or", "increase", "their", "base", "attributes", ".", "each", "hero", "'", "s", "method", "of", "combat", "is", "influenced", "by", "its", "primary", "attribute", ":", "strength", ",", "intelligence", ",", "ag", "##ility", ",", "which", "also", "affects", "the", "hero", "'", "s", "health", "points", "(", "hp", ")", ",", "mana", "points", "(", "mp", ")", ",", "and", "attack", "speed", ",", "respectively", "." ]
11,040
heroes ", which each feature unique abilities, design, and styles of play. at the start of a match, each hero has an experience level of one. during the game, they level up and become more powerful by accumulating experience points through combat. whenever a hero gains a level, the player is able to unlock a new ability for them, improve one already learned, or increase their base attributes. each hero's method of combat is influenced by its primary attribute : strength, intelligence, agility, which also affects the hero's health points ( hp ), mana points ( mp ), and attack speed, respectively.
663
[ "or", "killing", "them", "to", "restore", "cole", "'", "s", "health", ",", "will", "affect", "the", "karma", "level", "in", "either", "direction", ".", "normal", "story", "missions", "may", "also", "alter", "the", "karma", "level", ".", "during", "the", "game", "the", "player", "will", "encounter", "karma", "moments", ",", "the", "karma", "moments", "are", "delivered", "with", "3d", "cuts", "##cene", "##s", "and", "character", "@", "-", "@", "driven", "dialogue", ",", "the", "action", "pauses", "and", "the", "player", "has", "two", "actions", "that", "can", "be", "taken", ",", "always", "a", "good", "and", "evil", "option", ".", "there", "are", "also", "good", "and", "evil", "side", "missions", "in", "the", "game", "as", "well", "as", "random", "events", "which", "provide", "karma", "decisions", ".", "completion", "of", "karma", "awarding", "missions", "helps", "gain", "access", "to", "unique", "powers", "based", "on", "the", "karma", "level", ".", "the", "player", "is", "not", "locked", "into", "choosing", "either", "karma", "path", ",", "and" ]
433,633
or killing them to restore cole's health, will affect the karma level in either direction. normal story missions may also alter the karma level. during the game the player will encounter karma moments, the karma moments are delivered with 3d cutscenes and character @ - @ driven dialogue, the action pauses and the player has two actions that can be taken, always a good and evil option. there are also good and evil side missions in the game as well as random events which provide karma decisions. completion of karma awarding missions helps gain access to unique powers based on the karma level. the player is not locked into choosing either karma path, and
663
[ "damage", ".", "with", "the", "\"", "run", "\"", "command", ",", "the", "hero", "attempts", "to", "escape", "from", "a", "battle", ",", "which", "is", "recommended", "if", "his", "hp", "is", "low", ".", "the", "\"", "spell", "\"", "command", "casts", "magic", "that", "can", ",", "for", "example", ",", "heal", "the", "hero", "or", "damage", "the", "enemy", ".", "the", "\"", "item", "\"", "command", "uses", "herbs", "that", "rep", "##len", "##ish", "the", "hero", "'", "s", "hp", ".", "during", "combat", ",", "the", "hero", "loses", "hp", "when", "he", "takes", "damage", ",", "and", "the", "display", "turns", "red", "when", "his", "hp", "is", "low", ".", "if", "his", "hp", "falls", "to", "zero", ",", "he", "dies", "and", "is", "taken", "back", "to", "king", "lori", "##k", "to", "be", "resurrected", ",", "and", "loses", "half", "his", "gold", "as", "punishment", ".", "if", "the", "hero", "succeeds", "in", "defeating", "an", "enemy", ",", "he", "gains" ]
67,453
damage. with the " run " command, the hero attempts to escape from a battle, which is recommended if his hp is low. the " spell " command casts magic that can, for example, heal the hero or damage the enemy. the " item " command uses herbs that replenish the hero's hp. during combat, the hero loses hp when he takes damage, and the display turns red when his hp is low. if his hp falls to zero, he dies and is taken back to king lorik to be resurrected, and loses half his gold as punishment. if the hero succeeds in defeating an enemy, he gains
663
[ "tough", "##er", "to", "take", "down", "as", "the", "game", "progresses", ".", "when", "the", "player", "has", "lost", "all", "their", "lives", ",", "the", "game", "is", "over", ".", "however", ",", "the", "player", "can", "gain", "additional", "lives", "by", "collecting", "items", "scattered", "throughout", "the", "levels", ",", "including", "bananas", ",", "golden", "letters", "that", "spell", "out", "k", "–", "o", "–", "n", "–", "g", ",", "extra", "life", "balloons", ",", "and", "golden", "animal", "token", "##s", "that", "lead", "to", "bonus", "levels", ".", "there", "are", "also", "many", "secret", "passages", "that", "can", "lead", "to", "bonus", "games", "where", "the", "player", "can", "earn", "additional", "lives", "or", "other", "items", ",", "as", "well", "as", "gain", "possible", "short", "##cut", "##s", "through", "the", "level", ".", "players", "of", "donkey", "kong", "country", "control", "one", "of", "two", "characters", ":", "donkey", "kong", "or", "his", "nephew", "did", "##dy", ".", "the", "player", "can" ]
336,091
tougher to take down as the game progresses. when the player has lost all their lives, the game is over. however, the player can gain additional lives by collecting items scattered throughout the levels, including bananas, golden letters that spell out k – o – n – g, extra life balloons, and golden animal tokens that lead to bonus levels. there are also many secret passages that can lead to bonus games where the player can earn additional lives or other items, as well as gain possible shortcuts through the level. players of donkey kong country control one of two characters : donkey kong or his nephew diddy. the player can
663
[ "robot", "masters", "from", "mega", "man", "'", "s", "previous", "mission", ".", "once", "the", "crystals", "are", "retrieved", ",", "wil", "##y", "rev", "##ert", "##s", "to", "his", "evil", "ways", ",", "steals", "gamma", ",", "and", "retreat", "##s", "to", "his", "new", "fortress", ".", "to", "stop", "wil", "##y", "'", "s", "newest", "plan", "to", "conquer", "the", "world", ",", "mega", "man", "destroys", "gamma", "and", "defeats", "wil", "##y", "in", "a", "final", "confrontation", ".", "as", "the", "fortress", "begins", "to", "cr", "##umble", ",", "break", "man", "appears", "in", "enough", "time", "to", "save", "mega", "man", ",", "but", "is", "too", "late", "to", "save", "wil", "##y", ",", "who", "is", "seen", "being", "crushed", "under", "the", "rubble", ".", "when", "mega", "man", "regain", "##s", "consciousness", "in", "dr", ".", "light", "'", "s", "lab", ",", "his", "creator", "informs", "him", "that", "he", "must", "have", "been", "rescued", "by", "proto", "man", "," ]
122,961
robot masters from mega man's previous mission. once the crystals are retrieved, wily reverts to his evil ways, steals gamma, and retreats to his new fortress. to stop wily's newest plan to conquer the world, mega man destroys gamma and defeats wily in a final confrontation. as the fortress begins to crumble, break man appears in enough time to save mega man, but is too late to save wily, who is seen being crushed under the rubble. when mega man regains consciousness in dr. light's lab, his creator informs him that he must have been rescued by proto man,
663
[ "during", "combat", ".", "when", "the", "battle", "begins", ",", "the", "screen", "transitions", "from", "the", "regular", "map", "to", "a", "separate", "battle", "screen", "as", "in", "xiii", ".", "three", "characters", "are", "used", "in", "combat", "—", "the", "two", "main", "characters", "and", "a", "monster", ".", "monsters", "must", "be", "captured", "from", "battles", "before", "they", "can", "be", "used", ",", "and", "there", "are", "around", "150", "different", "monster", "types", "available", "to", "be", "collected", ".", "captured", "monsters", "act", "just", "like", "the", "main", "characters", ",", "but", "can", "also", "perform", "a", "\"", "feral", "link", "\"", "attack", "that", "increases", "the", "chance", "of", "capturing", "another", "monster", ".", "either", "of", "the", "two", "main", "characters", "can", "be", "selected", "as", "the", "one", "that", "the", "player", "has", "direct", "control", "over", "at", "any", "point", ";", "the", "other", "character", "and", "the", "monster", "are", "then", "controlled", "by", "the", "game", "'" ]
334,066
during combat. when the battle begins, the screen transitions from the regular map to a separate battle screen as in xiii. three characters are used in combat — the two main characters and a monster. monsters must be captured from battles before they can be used, and there are around 150 different monster types available to be collected. captured monsters act just like the main characters, but can also perform a " feral link " attack that increases the chance of capturing another monster. either of the two main characters can be selected as the one that the player has direct control over at any point ; the other character and the monster are then controlled by the game '
663
[ "these", "can", "increase", "life", "endurance", ",", "light", "magical", "ability", "and", "dark", "magical", "ability", ",", "respectively", ".", "=", "=", "=", "setting", "and", "characters", "=", "=", "=", "producer", "david", "cox", "stated", "the", "game", "is", "a", "re", "##boot", "of", "the", "franchise", ".", "the", "setting", "of", "lords", "of", "shadow", "is", "during", "\"", "the", "end", "of", "days", "\"", "in", "the", "year", "104", "##7", ".", "the", "earth", "'", "s", "alliance", "with", "the", "heavens", "has", "been", "threatened", "by", "a", "male", "##vo", "##lent", "force", "known", "as", "the", "lords", "of", "shadow", ".", "a", "dark", "spell", "has", "stopped", "the", "souls", "of", "the", "deceased", "from", "leaving", ",", "while", "evil", "creatures", "inhabit", "the", "dying", "land", "and", "attack", "living", "people", ".", "the", "main", "character", ",", "gabriel", "belmont", "(", "voiced", "by", "robert", "carly", "##le", ")", ",", "is", "a", "member", "of", "the", "brotherhood" ]
864,175
these can increase life endurance, light magical ability and dark magical ability, respectively. = = = setting and characters = = = producer david cox stated the game is a reboot of the franchise. the setting of lords of shadow is during " the end of days " in the year 1047. the earth's alliance with the heavens has been threatened by a malevolent force known as the lords of shadow. a dark spell has stopped the souls of the deceased from leaving, while evil creatures inhabit the dying land and attack living people. the main character, gabriel belmont ( voiced by robert carlyle ), is a member of the brotherhood
663
[ "##on", "agreed", ",", "though", "he", "praised", "the", "novelty", "of", "these", "diversion", "##s", ".", "he", "stated", "that", "\"", "the", "tony", "hawk", "series", "has", "always", "had", "exceptional", "controls", "\"", "and", "that", "underground", ",", "overall", ",", "was", "no", "exception", ".", "perry", "felt", "that", "the", "feature", "increased", "levels", "'", "replay", "value", ".", "similarly", ",", "fa", "##mit", "##su", "reviewers", "noted", "that", ",", "although", "the", "game", "'", "s", "fast", "pace", "makes", "it", "extremely", "challenging", "at", "times", ",", "the", "high", "difficulty", "provides", "a", "sense", "of", "accomplishment", "when", "jumps", "and", "tricks", "are", "performed", "correctly", ".", "williams", "found", "the", "game", "##cu", "##be", "version", "'", "s", "controls", "med", "##io", "##cre", ",", "albeit", "manage", "##able", ".", "damon", "brown", "from", "games", "##pot", "stated", "that", "the", "mobile", "version", "'", "s", "restrictive", "controls", "—", "many", "tricks", "require", "three", "button", "inputs", "—", "were" ]
541,480
##on agreed, though he praised the novelty of these diversions. he stated that " the tony hawk series has always had exceptional controls " and that underground, overall, was no exception. perry felt that the feature increased levels'replay value. similarly, famitsu reviewers noted that, although the game's fast pace makes it extremely challenging at times, the high difficulty provides a sense of accomplishment when jumps and tricks are performed correctly. williams found the gamecube version's controls mediocre, albeit manageable. damon brown from gamespot stated that the mobile version's restrictive controls — many tricks require three button inputs — were
663
[ "limited", "number", "of", "skill", "slots", "to", "be", "used", "in", "combat", ".", "shadows", "can", "be", "assigned", "previously", "learned", "skills", "regardless", "of", "their", "current", "class", ".", "for", "example", ",", "if", "a", "shadow", "is", "currently", "set", "to", "be", "an", "\"", "assassin", "\"", ",", "but", "has", "previously", "learned", "the", "ability", "to", "cast", "\"", "barrier", "magic", "\"", "while", "acting", "as", "a", "member", "of", "the", "barrier", "magic", "class", ",", "the", "barrier", "magic", "skill", "can", "be", "set", "as", "an", "active", "skill", ".", "this", "allows", "mixing", "or", "hybrid", "##ization", ",", "with", "the", "player", "able", "to", "pick", "and", "choose", "from", "among", "the", "skills", "learned", "by", "a", "given", "shadow", ".", "although", "combat", "in", "the", "game", "follows", "a", "strictly", "turn", "@", "-", "@", "based", "formula", ",", "the", "turn", "sequence", "of", "the", "characters", "you", "have", "are", "calculated", "based", "on", "the" ]
37,303
limited number of skill slots to be used in combat. shadows can be assigned previously learned skills regardless of their current class. for example, if a shadow is currently set to be an " assassin ", but has previously learned the ability to cast " barrier magic " while acting as a member of the barrier magic class, the barrier magic skill can be set as an active skill. this allows mixing or hybridization, with the player able to pick and choose from among the skills learned by a given shadow. although combat in the game follows a strictly turn @ - @ based formula, the turn sequence of the characters you have are calculated based on the
663