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black a job with him. black refuses, but the judge is released. bardale is incensed that the judge has manipulated the law to his own ends, and passes sentence on him for hypocrisy. finding bardale alone in a farmhouse, black discovers that the convict had fed the judge to his pigs. = = production = = " the judge " is the first of four episodes of millennium to be written by ted mann, who would go on to write " loin like a hunting flame ", " powers, principalities, thrones and dominions " and the first season finale " paper dove ". the episode
| 752 |
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likely a show that will serve well those who spend a lot of time with the issues that the show deals with. after viewing the first two episodes, stuever also finds fault with the use of breaking the fourth wall, describing it as " the show's unwise narrative trope ". the wall street journal's smith defends the fourth wall as an " artifice that generally works well here to loosen our bearings ". ryan mcgee of the a. v. club notes russo seems to employ vices without restraint, which is a respite from the other exacting characters in the episode and a makes him a sort of
| 752 |
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the first season consisted of eighteen episodes, concluding on september 29, 2011. a second and final season was released exclusively on netflix in 2013. the series has received mixed to negative reviews, with writers of entertainment @ - @ related publications criticizing the visual style and writing, while art @ - @ related publications gave praise to jones'creativity. the series follows the eponymous detectives alfe ( ben jones ), horace ( kyle kaplan ), and roba ( also jones ). the trio take up solving, and sometimes creating, the numerous problems that plague their town, farboro. to their aid is tux dog ( john dimaggio )
| 752 |
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bringing a total of fifty jefferson high school students to the set of bewitched. asher sent copies of thirty scripts of other bewitched episodes to the school for use in classrooms. saunders found the program a great success, saying " kids who could never write before were now writing three pages. kids who could not read were now doubling up on scripts and fighting over who would be able to play the leads. " asher also expressed pleasure with the program's success, and recommended that other white businesspeople invite minority groups into their lives. sargent considered saunders the main reason for the success of the program, saying, " she was interested
| 752 |
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@ - @ thriller television series millennium commenced airing in the united states on september 19, 1997, concluding on may 15, 1998 after airing twenty @ - @ three episodes. it tells the story of retired fbi agent frank black ( lance henriksen ). black lives in seattle, washington with his wife catherine ( megan gallagher ) and daughter jordan ( brittany tiplady ). he works for a mysterious organization known as the millennium group, investigating murders using his remarkable capability of relating to the monsters responsible for horrific crimes. after killing a man who stalked and kidnapped catherine, black faces tension within his family while simultaneously being drawn deeper into the sinister group.
| 752 |
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development of skyler's character and said the episode touched upon a common theme in breaking bad about masculinity. with skyler asserting herself in walter's work, and hank taking out his insecurities about being disabled on marie, maerz said the script raises the question, " what does it mean to be a strong man? " los angeles times writer todd vanderwerff called it " one of the best episodes this show has ever done ", despite diverting the attention from walter to the support cast members. vanderwerff said the episode well demonstrated how walter's actions affected others around him and said
| 752 |
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in the united states on may 23, 1991, the episode gained a nielsen rating of 11 @. @ 7 / 21. television critics reacted positively to " the chinese restaurant ", which is widely considered as one of the show's " classic episodes ". in 1998, a south florida sun @ - @ sentinel critic wrote that the episode, along with season four's " the contest ", " broke new sitcom ground ". jerry, george, and elaine decide to eat dinner without a reservation at a chinese restaurant before seeing a one @ - @ night showing of plan 9 from outer space, which jerry exultantly calls " the
| 752 |
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thereby returning the final pertwee episode to its original colour presentation. = = = reconstruction = = = in addition to short video clips and audio soundtracks, for many episodes off @ - @ screen photographs − known as " tele @ - @ snaps " − exist, taken by photographer john cura. from the 1940s to the 1960s, cura was hired by various interested parties to document the transmission of many popular tv programmes, including doctor who. typically the photographs were used for promotion, or as keepsakes for cast and crew in the days before home video recorders. in many cases, they form the only remaining visual record of missing
| 752 |
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continue its plot. it was not a success and " thankfully, " according to mike ashley, the experiment was terminated after only three episodes. over time mavor was to some extent able to reverse the negative perceptions of amazing among established authors, but she was initially forced to work primarily with newer writers. early discoveries of hers include michael p. kube @ - @ mcdowell, john e. stith and richard paul russo. in a notice published in her first issue, she asked readers for help in assembling news, reviews and fan information, and soon added columns that covered these areas. in 1981 robert silverberg began a series of
| 752 |
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] | 758,361 |
grampa receives word that asa phelps, one of the men who served under his command in the army during world war ii, has died. their infantry squad – known as the " flying hellfish " ( despite not being an aviation unit ) – also included chief wiggum's father iggy, seymour skinner's father sheldon, griff mcdonald, milton " oxford " or " ox " newman @ - @ haas, etch westgrin and barney gumble's father arnie. ( it is also mentioned that their field commander was a flanders, though as his father is portrayed as beatnik in other episodes, this is perhaps
| 752 |
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"pill",
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] | 376,564 |
to the present he finds that it made him the man he became. he returns once more to the past and returns it to the way it originally took place. picard wakes up in the present, unsure if the events took place or if it was as a result of his injury. a number of previously screen used props were used, including some from the 1956 film the ten commandments, and from previous episodes. the white room scenes were problematic as there were concerns that the all @ - @ white robe worn by de lancie would make him appear to be a floating head on camera. while moore was pleased with the episode, piller
| 752 |
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] | 335,929 |
plata in spain, reed conceived the concept of archer. being a longtime " rabid fan " of fx network and its original programming, he pitched the concept to the network and they accepted it, ordering six episodes of the series to be produced, along with an additional four scripts. the pilot episode was produced at reed's floyd county productions studio in atlanta, georgia, over the course of approximately one month. animation took place at radical axis studio, also located in atlanta. the artistic style of the series was designed to be as realistic as possible, so the character designers used as much reference material as they could. in order to create consistency
| 752 |
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] | 855,344 |
earl ), and writes on finn's face with black markers to demonstrate how they will deface the glee club's yearbook photo, which karofsky does at the end of the episode. by " theatricality " he is on the football team with azimio, and they shove kurt hummel ( chris colfer ) and tina cohen @ - @ chang ( jenna ushkowitz ) against lockers for wearing lady gaga costumes — part of a glee club assignment — around school. karofsky is featured in the first eleven episodes of the second season continuing his bullying ways ; in the sixth, " never been
| 752 |
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] | 744,298 |
will be doing " all 22 episodes ". = = = characterization = = = quinn is described by agron as rachel berry's ( lea michele ) enemy, and " terrible, the meanest girl ". agron said that her favorite part of quinn is that " she's smart. but she's also human, and through her tough exterior, she's often a little girl lost. " interviewmagazine. com's lauren waterman has described her as being " lovable, but occasionally a manipulative deposed queen bee. " agron commented : " yes, there is a stereotype with these
| 752 |
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] | 354,085 |
not repeated. they established a series of guidelines for future animated programs, including : flashing images, especially those with red, should not flicker faster than three times per second. if the image does not have red, it still should not flicker faster than five times per second. flashing images should not be displayed for a total duration of more than two seconds. stripes, whirls and concentric circles should not take up a large part of the television screen. this episode kept the episodes " rougela's christmas " ( " holiday hi @ - @ jynx " ) and " iwark as a bivouac " ( "
| 752 |
[
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] | 66,630 |
cast responded positively to the new material for the season. the episode is the first to feature kyle maclachlan as a series regular. he originally appeared as orson hodge in a string of episodes at the end of the second season. the orson character was originally planned as a romantic interest for susan, according to executive producer tom spezialy, until cherry decided to pair orson with bree. additionally, when orson was introduced toward the end of the second season, he was originally to be a con artist. a character portrayed by julie white appeared in the second season finale and would have been orson's accomplice, but the entire
| 752 |
[
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] | 514,806 |
to inform him that johnson has been shot. however, a knock on the door draws him away from the phone. when he opens the door, an unseen figure shoots him three times. = = production = = " episode 7 " was written and directed by mark frost, who created twin peaks along with david lynch. frost had previously penned " pilot ", " episode 1 " and " episode 2 " with lynch ; " episode 5 " was his first solo writing credit. frost would pen a further six episodes during the second season. this was frost's first and only time directing an episode of the series. production designer richard hoover notes that
| 752 |
[
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] | 660,933 |
december to 20 december 1955, although kneale was forced to draw the storyline to a premature conclusion as the paper lost interest in the project. the television scripts were released by penguin books in 1960, with a selection of stills from the production also included. the book was re @ - @ released in 1979, with a new introduction by kneale, to coincide with the transmission of the thames television serial. in april 2005 bbc worldwide released a dvd box set of all their existing quatermass material. this included digitally restored versions of all six episodes of quatermass ii, with the sound and vision of the telerecor
| 752 |
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] | 286,084 |
@ 9's only appearances in the show's first two series were a cameo in the special and an appearance in the last episode of the first series. this was due to the concurrent development of the independently produced children's series, k @ - @ 9, which features a remodelled version of k @ - @ 9 with only indirect nods to doctor who. however, in 2009 the robot appeared with the sarah jane adventures cast in a sketch for comic relief, and k @ - @ 9 appeared in 6 episodes of the third series, followed by two more appearances in the fourth series. he did not appear at all in
| 752 |
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"##mas",
"##s",
"ii",
",",
"with",
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"ambitious"
] | 660,921 |
not only wrote the serial but, previously an actor, had two speaking parts. he played the voice heard over the factory loudspeaker system in episode five, and narrated the recaps at the beginning of episodes two, three, four and six. kneale went on to write feature film screenplays such as look back in anger ( 1958 ) and the first men in the moon ( 1964 ), as well as continuing to write for television, including two further quatermass serials, until 1997. kneale credited the director rudolph cartier with bringing to the screen in quatermass ii, with its ambitious
| 752 |
[
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"252",
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"is",
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"east",
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] | 99,366 |
of snow " is no exception. both aaron beierle and jason bailey of dvd talk argued that " skinner's sense of snow " is one of the best episodes of the season. on the other hand, giving the episode a mixed review, colin jacobsson of dvd movie guide described the episode as " mediocre ". although he found the children's revolt against skinner amusing, he argued that the premise was not used to its full potential. he concluded his review by calling it " a fairly average program ". = new york state route 252 = new york state route 252 ( ny 252 ) is an east – west state
| 752 |
[
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"writers",
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",",
"which",
"resulted"
] | 251,600 |
expanded on september 9, 2008 by buena vista home entertainment. for the first time in the show's history, many cast changes occur, seeing the first departure of two main cast members. the season received mixed response from critics and fans, resulting in several awards and nominations for the cast members and the production team. show creator shonda rhimes heavily contributed to the production of the season, writing five out of the seventeen episodes. the highest @ - @ rated episode was the season premiere, which was watched by 20 @. @ 93 million viewers. the season was interrupted by the 2007 – 2008 writers guild of america strike, which resulted
| 752 |
[
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"designed",
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"locations",
"on",
"tracy",
"island",
".",
"the",
"appearance"
] | 796,753 |
to compromise between the first and second generations. although the heads and hands remained large in relation to the torso and legs, the sculptors reduced the explicit caricature evident in the thunderbirds television episodes and thunderbirds are go to leave puppets sized in intermediate proportions. the heads of the art department, bob bell and keith wilson, divided their efforts so that bell contributed mostly to the film and wilson to the series two episodes. sets constructed by bell especially for thunderbirds are go included the glenn field control tower and press conference room, the interiors of the swinging star, and re @ - @ designed versions of various locations on tracy island. the appearance
| 752 |
[
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"eric",
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"blazing",
"guns",
"\"",
".",
"chris",
"ka",
"##lten"
] | 63,560 |
averaged a combined 9 @. @ 87 million viewers. the episode received generally positive reviews. danny duncan of the national catholic reporter particularly praised the performances of belzer, beatty and kotto, as well as the police relationship between pembleton and bayliss, which he said serves as the source of dramatic tension driving the series narrative forward in the early episodes of the first season. eric kohanik of the hamilton spectator said the episode continues to demonstrate why homicide is " the best new series of the midseason ", and praised it for not resorting to " silly car chases ( and ) blazing guns ". chris kalten
| 752 |
[
"in",
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"to",
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"\"",
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"-",
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".",
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",",
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",",
"in",
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"he",
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"an",
"unusual",
"interest",
"."
] | 98,585 |
in a grocery store to illustrate a theory ( " i @ - @ 15 murders " ), much as holmes once practiced spearing a pig in a butchers to determine how strong a man would have to be to transfix a man with a harpoon. grissom possesses a moriarty @ - @ like nemesis, paul millander, whom he pursues in several episodes ( " pilot ", " anonymous " and " identity crisis " ). coincidentally, " paul millander " has the same initials as " professor moriarty. " there's also a woman, lady heather, in whom he takes an unusual interest.
| 752 |
[
"half",
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"\"",
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"\"",
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"-",
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"\"",
"tattoo",
"\"",
"and",
"\"",
"maneuvers",
"\"",
")",
"he",
"really"
] | 610,852 |
half has some interesting potential in the culture clashes presented, but that it fell too hard on the " enemies @ - @ must @ - @ team @ - @ up @ - @ to @ - @ survive " cliche ; he gave the episode a 7 out of 10, calling it " watchable, and occasionally quite strong. " robert beltran ( chakotay ) said that " initiations " " summed up in one episode basically what chakotay is about as a person, " and that it was one of three chakotay @ - @ centric episodes ( including " tattoo " and " maneuvers " ) he really
| 752 |
[
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"ko",
"##rak",
"##uen",
"hall",
",",
"ry"
] | 845,961 |
be selected to fight another regardless of weight class. players can choose from ten locations for the bout. initially, the only available arena is the kamogawa boxing gym basement. new locations become available once a fight occurs there in the story mode. = = = setting and characters = = = victorious boxers is set in tokyo, japan. the story unfolds via cut scenes set in either the kamogawa boxing gym, the fictional boxing gym of the main characters, or the waiting rooms of the boxing arenas. the gameplay takes place in boxing arenas, some of which are based on locations in japan and include korakuen hall, ry
| 663 |
[
"than",
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] | 88,074 |
than a separate'musou mode'for each character, as was featured in dynasty warriors 3, which made it more frustrating for the player to unlock their favorite characters. so, dynasty warriors 4 mosou modes are easier for the player to unlock their favorite characters. while the storyline is still linear,'musou mode'is rather open @ - @ ended in the sense that depending on the user ’ s actions, different events will occur, such as unlocking new characters for use or new kingdoms. the unlockable kingdoms in the game include the wu, shu, and wei kingdoms, and unlockable characters include warlords
| 663 |
[
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] | 863,794 |
do not pit the player against antagonists instead feature elaborate challenges constructed mainly from inanimate objects, testing the player's speed and accuracy. more conventional games may feature these types of challenges as minigames. light gun shooters typically feature " on @ - @ rails " movement, which gives the player no control over the direction the protagonist moves in ; the player only has control over aiming and shooting. some games, however, may allow the protagonist to take cover at the push of a button. other games may eschew on @ - @ rails movement altogether and allow the player to move the protagonist freely around the game's environment ;
| 663 |
[
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")",
","
] | 589,629 |
is a shooter game, with players predominantly experiencing gameplay from a first @ - @ person perspective. players use a combination of human and alien weaponry and vehicles to progress through the game's levels. the player's health bar is not visible, but players are instead equipped with a damage @ - @ absorbing shield that regenerates when not taking fire. certain weapons can be dual @ - @ wielded, allowing the player to trade accuracy, the use of grenades and melee attacks for raw firepower. the player can carry two weapons at a time ( or three if dual @ - @ wielding ; one weapon remains holstered ),
| 663 |
[
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"-",
"@",
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",",
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"players",
"the",
"choice"
] | 809,953 |
have limited usage. when there is not a world weapon equipped, the player can punch or kick foes as part of a new mechanic added to the game. the series offers combo @ - @ based combat, and includes a quick time event ( qte ) feature, also called context sensitive attacks, which is initiated when the player has weakened a foe. it allows limited control of kratos during the qte cinematic sequence ; success ends the battle, while failure usually results in damage to the player. as well as the qte system, ascension features a prompt @ - @ less free @ - @ form system, allowing players the choice
| 663 |
[
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"while",
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"-",
"@",
"screen",
"character",
"at",
"any",
"time"
] | 623,511 |
engage in one @ - @ on @ - @ one combat, attempting to knock out the opponent by depleting their health. it is the first formal installment in the marvel vs. capcom series and features dual @ - @ character selection and tag team battles. instead of the typical best @ - @ of @ - @ three round format, matches consist of a single round. players select two characters at the beginning of a match, each sporting their own life gauge. players control one character at a time, while the other awaits off @ - @ screen. the starting character can tag in the off @ - @ screen character at any time
| 663 |
[
"and",
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".",
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".",
"players",
"may",
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"choose",
"the",
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"which",
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"field",
"maps",
"where",
"battles",
"take",
"place",
"."
] | 556,985 |
and one to lack in. by choosing certain options, the player may manipulate how sora learns abilities, grows statistically, and gains levels. donald, goofy, and any other additional party members are assigned specific areas of strength from the outset. donald excels in magic, while goofy excels in defense and special attacks. the game progresses linearly from one story event to the next, usually presented as a cutscene, though there are numerous side quests available that provide benefits to the characters. players may also choose the order in which they tackle some areas. most of the gameplay occurs on interconnected field maps where battles take place.
| 663 |
[
"not",
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"##take",
"##r",
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"writing",
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"the",
"austin",
"chronicle",
",",
"felt"
] | 833,827 |
not consider the film " terrifying " or " suppurate [ d ] in evil ", found it " never less than absorbing ", suspecting this would be particularly so for viewers unfamiliar with the story. the daily telegraph's simon horsford felt that the turn of the screw " might not work on all levels but it is an unsettling interpretation nonetheless ". by contrast, tom sutcliffe, writing in the independent, was unimpressed with the film, considering james's novel to have been " comprehensively vandalised ", while richard whittaker, writing in the austin chronicle, felt
| 663 |
[
"be",
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"en",
"##ix",
".",
"she",
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"ve",
"##rmi",
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"iii",
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"zero",
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"an",
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"##ner",
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"one",
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"-",
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"singing",
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"in",
"trying",
"to",
"destroy",
"the",
"flower",
"which",
"gave",
"birth",
"to",
"her",
"powers"
] | 202,250 |
be contacted. no dangers from promethium aside from the radioactivity are known. = zero ( drakengard ) = zero ( セロ, zero ) is the main protagonist and playable character of the 2013 action role @ - @ playing game drakengard 3, the third main entry in the drakengard series, developed by access games and published by square enix. she also appeared in the arcade game lord of vermilion iii. zero is an intoner, one of a race of god @ - @ like beings who control magic through their singing abilities. in trying to destroy the flower which gave birth to her powers
| 663 |
[
"simple",
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"but",
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"\"",
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".",
"the",
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"the",
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".",
"game",
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"'",
"s",
"mike",
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"##gan",
"##d",
"called"
] | 380,878 |
simple, but grace under fire has rarely been done better. " the writer favorably compared its gameplay to that of space invaders, in that the game " rewards skill above all else and mastery brings huge satisfaction ". the reviewer cited vanessa as one of the game's high points. in a 2009 retrospective review, the edge magazine staff echoed its previous praise of p. n. 03 but acknowledged the game's awkward control mechanics. the staff commented that vanessa's potentially fluid movement is difficult to execute, but that the challenge of mastering the control scheme is part of the game's charm. gamepro's mike weigand called
| 663 |
[
"no",
"##mad",
"mo",
"##og",
"##le",
".",
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"the",
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"jobs",
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"\"",
",",
"\"",
"job",
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"\"",
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"while",
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"they",
"last",
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"limited",
"time",
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"a",
"\"",
"cool",
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"period",
"before",
"they",
"can",
"be",
"used",
"again",
".",
"magic",
"spells",
"are",
"available"
] | 796,234 |
nomad moogle. in june 2010, the long @ - @ standing level limit of 75 was incrementally increased to the higher level cap of 99, finishing in the december 2011 version update. jobs have a combination of unique " job traits ", " job abilities ", and magic spells, giving them a specific role within group play due to their area of expertise. job traits are passive abilities that are always in effect, while job abilities must be activated by the player in order to come into effect. they last a limited time and have a " cooldown " period before they can be used again. magic spells are available
| 663 |
[
"on",
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",",
"act",
"##ivision",
"may",
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"that",
"similarly"
] | 566,634 |
on @ - @ demand or on rotation play. within the premium shows, players complete in the same manner as with normal ghtv songs and can earn unique in @ - @ game rewards, such as coins or alternate skins for the on @ - @ screen note " highway ". players can purchase a " party pass " that allows full access to all of ghtv's on @ - @ demand songs and paid features for 24 hours, a mode that freestylegames envisioned to be used when players are hosting large parties or similar events. as first held on the weekend of 6 november 2015, activision may hold promotional periods that similarly
| 663 |
[
".",
"the",
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"new",
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"the",
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"such",
"as",
"infrared",
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".",
"health",
"is",
"represented",
"by",
"a",
"segment",
"##ed"
] | 749,237 |
. the visuals and audio of the game were also considered of poor quality. aliens vs. predator : requiem is a third @ - @ person action @ - @ adventure game. the single @ - @ player campaign is composed of 15 missions and features the predator from the film. the player has access to predator weapons as seen in movies and other sources in the franchise, including claws and a shoulder @ - @ mounted energy cannon. new weapons from the corresponding film include an energy pistol. the player character also has stealth camouflage and several vision modes that allow him to see in the dark, such as infrared vision. health is represented by a segmented
| 663 |
[
"=",
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"##an",
"\"",
"with",
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".",
"the",
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"##lat",
"##an",
"proves",
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"with",
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"and",
"begins",
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".",
"however",
",",
"ba",
"##bb",
"##itt",
"##y",
",",
"the",
"king"
] | 71,661 |
= " babbitty rabbitty and her cackling stump " = = = this story is about a king who wants to keep all magic to himself. to do this he needs to solve two problems : he must capture and imprison all of the sorcerers in the kingdom and he has to learn magic. he creates a " brigade of witch hunters " and calls for an instructor in magic. only a " cunning charlatan " with no magical ability responds. the charlatan proves himself with a few simple tricks and begins to ask for jewellery and money to continue teaching. however, babbitty, the king
| 663 |
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",",
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"tak",
"##ama",
"##sa",
"shi",
"##ba"
] | 377,901 |
of the series, features a mixture of ground @ - @ based hack @ - @ and @ - @ slash combat and aerial battles. the story focuses on zero, a woman who can manipulate magic through song. partnering with a dragon named mikhail, zero set out to kill her five sisters, who rule the world's regions. as she travels, the player discovers the true reason behind zero's rampage. the game, created to cater for hardcore role @ - @ playing game audiences, was developed by the same team who created the original drakengard and series spin @ - @ off nier, including producer takamasa shiba
| 663 |
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".",
"\""
] | 823,942 |
this the combat was " one of the finest and most masterly works that ever graced the walls of the royal academy. " the london magazine was similarly effusive about the painting, admiring etty's ability to fuse his own imagination with themes derived from the elgin marbles and from the venetian old masters, and commenting that " it is always gratifying to those who feel for the honour and independence of painting when, as in the present instance, an artist successfully relies on nature and the resources of his own mind for his subject, and on the appreciation of collegial minds for his mode of treating it. "
| 663 |
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"level",
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] | 758,807 |
##tem and then defeat a boss, and the last level requires the player to defeat a boss. once a particular level has been completed, the player is sent to the hub area, which features six portals to each of the individual levels and a gate that leads to the final boss, the primagen. exploration is a very important aspect of gameplay, as all the portals in the hub area, except for the first one, must be unlocked with keys that need to be collected within the levels. the keys that unlock the portals to the second and third levels are found in the first level, the keys that unlock the portal to the fourth level are
| 663 |
[
"##cene",
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",",
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",",
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"##das",
"."
] | 26,070 |
##cene and can even unlock a quest. a high approval rating improves a companion's morale and gives bonuses to their combat abilities. a significant approval rating also makes it possible for the warden to pursue a romantic relationship with certain companions. the game's " interaction reactivity " system means that the way a player treats one companion affects the approval rating of other companions as well. the game is set in ferelden, one of several countries in the mythical continent thedas. demonic creatures called the darkspawn dwell within the deep roads, an underground highway system created by the dwarves long ago, deep beneath the surface of thedas.
| 663 |
[
"##ne",
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"if",
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"of",
"rush",
"like",
"his",
"neck",
"were",
"left"
] | 60,169 |
##ne, credited as " inafking ", stated that having a video game franchise with six titles is very rare, and one of the advantages to this is that players expect certain aspects of each game to be repeated in the next. after having implemented so many different mechanics to the gameplay of past entries, inafune thought that rush adaptor assembly was inevitable. the artist struggled with the adaptor designs and ultimately found them to be unrealistic. according to inafune, " if you think about it, they shouldn't be able to combine like this. it would be awkward if parts of rush like his neck were left
| 663 |
[
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".",
"the",
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"types",
"of",
"doors",
".",
"most",
"of",
"the",
"doors",
"open"
] | 169,763 |
can hang from most ledges, swim and fly using jet packs when needed. in combat, the player is free to set on a manual aiming system with the targeting camera fixed behind the character ’ s head. when using this technique, a reticle appears on screen and the playable character becomes translucent so that players can aim and shoot with finesse. by contrast, when walking around, the game plays much like a typical 3d platformer. exploration is one of the most important aspect of the gameplay. the campaign features a galaxy that is composed of 15 nonlinear worlds, with areas connected by different types of doors. most of the doors open
| 663 |
[
"with",
"players",
"selecting",
"one",
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"of",
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",",
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"a",
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"of",
"the",
"same",
"color",
",",
"which",
"is",
"added"
] | 449,046 |
with players selecting one of a family of three grim reapers as their player character and starting the tutorial or selecting a game mode from either " 5 level mode " or " unlimited mode ". players are presented with an island consisting of hexagonal tiles, each occupied by a cutie, with their chosen reaper present in the middle of the board armed with a scythe. the objective of the game is to earn the highest score possible, by killing cuties, before dying. cuties come in four colors : red, black, blue and gold. when defeated, a cutie releases a soul of the same color, which is added
| 663 |
[
"el",
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"##te",
"[",
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"]",
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"philip",
"ko",
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"##gon",
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"the"
] | 164,246 |
elevate [ s ] " the game above the original. jim sterling of the escapist complimented the upgraded frame rate, commenting that the original frame rate is a " noticeably inferior experience ". ign's moriarty stated that, though the change was initially " jarring ", he appreciated it through further gameplay. tom hoggins of the daily telegraph echoed these statements, feeling as though the increased frame rate heightened the intensity of the gameplay. metro's david jenkins felt that the increased frame rate is almost imperceptible, though stating that it is " definitely an improvement ". philip kollar of polygon appreciated the
| 663 |
[
"specific",
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"("
] | 135,187 |
specific phrases in the song mix, called perfect regions, and can be released by pressing the euphoria button, doubling the player's current multiplier as well as automatic crossfading when active. there is also a " rewind " meter that builds through consistent successful playing, and once full, allows the player to rewind the song to fix errors in their performance. the player must continue to perform well or their performance meter will drop and the music track will cut out. failing the song is not possible, unlike in guitar hero games. a single player career mode is available, as well both competitive and cooperative multiplayer modes (
| 663 |
[
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"new"
] | 111,799 |
and saving throws. the player character can recruit companions during the campaign, and may form a party with up to three of them. party members can be controlled directly by the player or given orders dictating how to behave in combat. the game is set in the forgotten realms campaign setting. the party is able to explore various areas of faerun — including its cities, forests, and dungeons — while earning experience points and treasure by defeating monsters and completing quests. the entire party collaborates during combat, with characters'behavior determined by their class and abilities. upon gaining specified amounts of experience, characters level up which allows them to earn new
| 663 |
[
"##ylus",
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".",
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",",
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"'",
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"armor",
"mode",
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".",
"because",
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"is",
"only",
"one",
"character",
",",
"the",
"player",
"is",
"unable"
] | 466,707 |
##ylus over. instead of reaching dracula, the game ends when brauner is reached. richiter mode allows the player to control richter belmont and maria renard, the latter in the first time as a playable character in an american or european release. there are a few minor differences in the control scheme, and they begin with all of their mobility upgrades, which allows the player to explore the castle freely from the beginning.'richter'is also misspelled as richiter within dialogue boxes in the main game. in old axe armor mode, the player controls the old axe armor enemy. because there is only one character, the player is unable
| 663 |
[
"##ェ",
"##ッ",
"##ク",
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",",
"a",
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"mechanic",
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"wonder",
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"allows",
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"items",
"to",
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"used",
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".",
"two",
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"were",
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"from",
"older",
"ds",
"pokemon",
"games",
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"and",
"white",
".",
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"transfer",
",",
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"transfer",
"feature",
"is",
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"after",
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"the",
"main"
] | 201,840 |
##ェック, firingu chekku ) function tests the compatibility between two players and awards them items accordingly. in the " pass by " feature, the player answers various survey questions and receives one of several items depending on how many other players they have connected with. in the " random matchup " feature, the player can battle others randomly. when playing against others online or in ir battles, a new mechanic called the wonder launcher allows healing items to be used in battle. two features were added to transfer pokemon from older ds pokemon games to black and white. for normal transfer, the poke transfer feature is available after completion of the main
| 663 |
[
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".",
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"-",
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"creature",
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"\"",
"who",
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"w",
"##him",
"##sic",
"##al",
"game",
"worlds",
"with",
"loose",
"objectives",
"."
] | 867,829 |
compared the concept to flying a kite and were inspired by free london museums, portmeirion, and indigenous cultures. it was released on august 12, 2014, and features a soundtrack by ghostly international artists. the game received " generally favorable reviews ", according to video game review score aggregator metacritic. critics appreciated the game's presentation, including its art and music, but felt that the gameplay turned to drudgery towards its end and that the objectives were too vague. the player @ - @ character is a multicolored serpent creature called the " long mover " who glides through whimsical game worlds with loose objectives.
| 663 |
[
"be",
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".",
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"s",
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"x",
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"x",
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".",
"the",
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"and",
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";",
"ka",
"##ji",
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"##dr",
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",",
"launch",
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",",
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"##mel",
"##eon",
";",
"and",
"ka",
"##zu",
"##nor",
"##i",
"ta",
"##zaki",
"("
] | 324,838 |
be completely evil. the game's story went through several changes during development. two allies of mega man x, named rx and ry, appeared in previews for the game, but were later taken out. mega man x altered the franchise tradition of having themed boss characters with a " man " moniker by replacing them with anthropomorphic animal @ - @ like androids. the art and pixelization for these eight bosses were divided among three illustrators : inafune did storm eagle and chill penguin ; kaji did spark mandrill, launch octopus, and sting chameleon ; and kazunori tazaki (
| 663 |
[
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".",
"pew",
"##die",
"##pie",
"originally"
] | 137,472 |
loud outbursts. " another reporter noted pewdiepie's " chosen mode of sharing his critique happens to be ribald entertainment, an unmediated stream of blurted jokes, startled yelps, goofy voices, politically incorrect comments, and pretty much nonstop profanity. " reed adds that these aspects of pewdiepie's videos are what critics find most abrasive, but what fans love the most. pewdiepie resorts occasionally to gameplay, causing silent or emotional commentary ; his playthrough of the last of us, it was noted, left the usually vocal gamer speechless at the ending. pewdiepie originally
| 663 |
[
"the",
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",",
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"-",
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",",
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"/",
"her",
"\"",
"is",
"shown",
"on",
"the",
"screen",
"and",
"the",
"player",
"is"
] | 758,470 |
the game's arenas are similar to those in mortal kombat : deadly alliance, but include new features such as unique weapons which players can use, and instant @ - @ death traps which immediately kill a fighter who falls into them. the game also introduces the " combo breaker ", a system which allows players to interrupt combos up to three times per match. in contrast to deadly alliance, in which characters had only one fatality, the deception characters have two fatalities and a hara @ - @ kiri suicide move. the latter is used when the phrase " finish him / her " is shown on the screen and the player is
| 663 |
[
"'",
"s",
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"must",
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",",
"facing",
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"top",
";",
"turning",
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"ship",
"right",
"or",
"left"
] | 793,327 |
' s ship must cross the line representing the surface while moving at a low enough speed. the player is able to control the ship to go forwards and backwards and turn. the ship moves at a constant level of acceleration relative to the scale of the screen, which the player can control ; scaling the screen up high enough allows the player to travel across the solar system in seconds, though they risk overshooting their target and becoming unable to find the solar system again, and scaling down allows the player to be moving slowly enough to land. the ship is always in the center of the screen, facing the top ; turning the ship right or left
| 663 |
[
"##ate",
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"##dating",
"the",
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"by",
"changing",
"the",
"actual",
"object",
"—",
"turning",
"a"
] | 842,463 |
##ate from the original significantly. as the original game's geometry was used as the basis for collisions, in some cases characters could appear to walk through or above terrain, weapons could drop through the ground, and bullets would appear to be deflected by nothing. the sheer number of these issues, combined with the desire to keep the original gameplay intact, forced saber to use a variety of approaches to fix the problems, including making tools for artists to visualize height differences and creating intermediate geometry. in some cases, the artists developed other ways of keeping to the same collision data while updating the visuals by changing the actual object — turning a
| 663 |
[
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".",
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"while",
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".",
"another",
"in",
"@",
"-",
"@",
"fight",
"feature",
"called",
"\""
] | 356,643 |
to lock with each other and the perspective to change to a close @ - @ up shot of the two, to make for an interval of close @ - @ quarters fighting. a " test your might " mini @ - @ game is also worked into the gameplay ; while fighting in certain areas, the player can smash the opponent through a series of walls and engage in a tug @ - @ of @ - @ war with the damage meter at the top of the screen. the player on the offense presses buttons to increase damage given, while the player on the defense presses buttons to decrease damage taken. another in @ - @ fight feature called "
| 663 |
[
"trophies",
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"first",
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".",
"when",
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"player",
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"world",
",",
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"\"",
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"boss",
"garage",
",",
"the",
"player",
"competes",
"in",
"a",
"one"
] | 408,725 |
trophies, relics, boss keys, ctr tokens and gems as possible. the objective of the adventure mode is to save the world from the story's antagonist, nitros oxide, by winning races on 16 different tracks. in the beginning of the game, the player only has access to two levels. as the player wins more races, more tracks on multiple worlds become available. in each level, the player must win a trophy by coming in first place. when the player receives all four trophies in a world, the " boss garage " of that world can be accessed. in the boss garage, the player competes in a one
| 663 |
[
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"arose",
".",
"several",
"other"
] | 716,303 |
experience the ds during the " touch ds " event in november 2004. from this demonstration, they had envisioned a version of chain of memories in which the card game aspects would be present on the bottom screen and an action role @ - @ playing game on the top. as they continued to work on the game, the developers realized that they wanted to use the touchscreen more, to make " a game that can only be played on the ds ". however, they also encountered the problem that by focusing heavily on the touchscreen, the top screen would be ignored. from this, the idea of the dual screen battle system arose. several other
| 663 |
[
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"##a",
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",",
"with"
] | 138,171 |
new idea or concept to the game " and " every single level played adds to your skill. " ign's matt casamassina commended the " great level variation ", with " well created mazes and puzzles that must be completed using a combination of physics calculations, careful planning and a huge helping of patience. " turner complimented the frequent introduction of incentives to keep playing such as additional continues and hidden levels, adding that a high " ceiling of mastery " enhanced the game's longevity through a " simple but well conceived " scoring system and the ability to test strategies in practice mode. edge and casamassina thought similarly, with
| 663 |
[
"keyboard",
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"suit",
"the"
] | 474,867 |
keyboard. the entirety of the music heard in the game, with the exception of the music played in the title screen, credits, maps, and fighting bowser, is a variation on the same melody. the melody, played in f major is heard normally on the standard overworld levels. it is slowed down and made to echo in caverns, whereas it moves in a slow, wave @ - @ like fashion, a slow ( in 3 / 4 or waltz time ) in underwater levels ( a recurring musical tradition in underwater levels played in super mario games ) ; in the athletic theme, it is played quickly and energetically to suit the
| 663 |
[
"southern",
"california",
"'",
"s",
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"arts",
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"and",
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",",
"chen",
"and",
"santiago",
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"to",
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"that",
"they",
"could",
"continue",
"making",
"games",
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"design",
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"on",
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",",
"but",
"on",
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"emotions",
"in",
"players",
"—",
"after",
"they"
] | 73,769 |
southern california's school of cinematic arts, and had just released a video game — cloud — that they had developed with several other students. the group intended the project as an experiment, meant to reveal whether they could create a game that " expressed something different than video games had in the past ", and to determine the public's level of interest in video games of that nature. due to the game's strongly positive reception, chen and santiago began to consider founding their own company, so that they could continue making games like cloud — in which the design is not based on gameplay mechanics, but on inspiring emotions in players — after they
| 663 |
[
"=",
"=",
"though",
"link",
"must",
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".",
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"their",
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".",
"some"
] | 840,833 |
= = though link must still collect several items in order to progress in the game ( as in the previous and subsequent installments of the series ), these special items grant abilities which either remain in permanent use for the rest of the game or can only be activated in the overworld. in place of actively used items, the adventure of link features eight spells for link to use during action scenes. each spell is learned from a different wise man in one of the eight towns within hyrule. link often has to complete side @ - @ quests, such as retrieving lost items, before they will teach him their spells. some
| 663 |
[
"in",
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"film",
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"cinema",
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"production",
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"17",
",",
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"shu",
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"that",
"e",
"##isen",
"##stein",
"had",
"presented"
] | 814,386 |
in the film, which allowed for the later reconstruction of bezhin meadows in the 1960s, even though the original prints were destroyed. the central executive committee of the communist party required that it screen and approve bezhin meadow before its release. multiple versions of the film were banned by the committee, which cited them as " inartistic and politically bankrupt ", and claimed that eisenstein " confused the class struggle with the struggle between good and evil ". by an order from the chief directorate of soviet cinema, production of the film was stopped permanently on march 17, 1937. shumyatsky complained that eisenstein had presented
| 663 |
[
"##ual",
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"\"",
",",
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"\"",
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"pa",
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"within",
"the"
] | 863,112 |
##ual attacks ", but added that the control limitations were the " only real problem ", as the sensitivity of the cursor button can result in a failed combo, " and the jump button sends you forward in the direction you're facing automatically. " buchanan noted that the contextual attacks " can prove frustratingly tricky as you have a brief amount of time to input the commands, but the controls on most handsets are quite small ". commenting on the combat, paprocki said that despite the simplified combo system, the developers have " managed to infuse the sheer brutality and force god of war is known for within the
| 663 |
[
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"some",
"\"",
"dirty",
"\"",
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"color",
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"the",
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"sewer",
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".",
"the",
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"of",
"coco",
"band",
"##ico"
] | 675,117 |
for the game's environments was mainly created by naughty dog employees bob rafei, eric iwasaki, erick pangilinan, charlotte francis and jason rubin. the jungle levels were originally to have featured ground fog, but this was abandoned when magazines and the public began to criticize other developers for using fog to hide polygon count. sunlight and depth accentuation was experimented with for these levels. naughty dog created the sewer levels as a way to work some " dirty " locations in the game. color contrast was added to the levels to show depth and break up the monotony of sewer pipes. the character of coco bandico
| 663 |
[
"-",
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"people",
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"found",
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"##world",
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"some",
"are",
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"accessible",
",",
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"others",
"are",
"hidden",
"behind",
"obstacles",
"such",
"as",
"rocks",
",",
"trees",
",",
"and",
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".",
"barr",
"##ing",
"link",
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"must",
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"to",
"locate",
"the",
"entrances",
"to",
"nine",
"underground",
"dungeons",
".",
"each",
"dungeon"
] | 329,946 |
- @ screen overhead perspective as he travels in the overworld, a large outdoor map with varied environments. link begins the game armed only with a small shield, but a sword becomes available to link after he ventures into a cave that is accessible from the game's first map screen. throughout the game, various characters aid link by giving or selling equipment and clues. these people can be found in caves scattered throughout the overworld ; some are readily accessible, while others are hidden behind obstacles such as rocks, trees, and waterfalls. barring link's progress are creatures he must battle to locate the entrances to nine underground dungeons. each dungeon
| 663 |
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",",
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"cy",
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"ancient",
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",",
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"the",
"olympian",
"gods",
",",
"titans",
",",
"heroes",
",",
"and",
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"beings",
"of",
"greek",
"mythology",
".",
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"exception",
"of",
"flashbacks",
",",
"the",
"events",
"are",
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"and",
"god",
"of",
"war",
"iii",
"(",
"2010",
")",
".",
"several",
"locations",
"are",
"explored",
","
] | 650,394 |
the urns during the first playthrough. completion of each difficulty level unlocks additional rewards, as does collecting twenty eyes from defeated cyclopes. a new mode, called arena of the fates, allows players to set difficulty levels and choose their own opponents to improve their skills. as with its predecessor, god of war ii is set in an alternate version of ancient greece, populated by the olympian gods, titans, heroes, and other beings of greek mythology. with the exception of flashbacks, the events are set between those of the games betrayal ( 2007 ) and god of war iii ( 2010 ). several locations are explored,
| 663 |
[
",",
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"and",
"jumping",
","
] | 244,274 |
, whereas moves in fighting games tend to be highly exaggerated models of asian martial arts techniques. as such, boxing games, mixed martial arts games, and wrestling games are often described as distinct genres, without comparison to fighting games and belong more into the sports game genre. fighting games involve combat between pairs of fighters using highly exaggerated martial arts moves. they typically revolve around primarily brawling or combat sport, though some variations feature weaponry. games usually display on @ - @ screen fighters from a side view, and even 3d fighting games play largely within a 2d plane of motion. games usually confine characters to moving left and right and jumping,
| 663 |
[
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"@",
"-",
"@",
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"of",
"go",
"##rgo",
"##n",
"that"
] | 597,488 |
and " fissure ", which can stun hunters. the behemoth can also create " rock wall ", which can isolate a hunter from their companions. gorgon : the gorgon is also a dlc character. the gorgon has abilities such as " traversal ", the ability to launch spider webs to move around the map, " acid spit ", and " web snare " which can slow down hunters. the gorgon also has two abilities that use a'second monster'called " mimic ", which allows the player to control a clone @ - @ version of gorgon that
| 663 |
[
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] | 220,732 |
games, and that most of the characters were stereotypical and somewhat unlikable. critics noted that for a strategy game, the campaign was rather short, with only 15 missions ; nate ralph of wired completed each in fewer than 40 minutes. jon wilcox of total video games wrote " there's an ebb and flow " to the gameplay, with " lengthy chapters cut with shorter punchy ones or time @ - @ based missions, all together creating a surprisingly compelling experience ". wilcox said the additions of performance @ - @ based medals added replay value to the campaign. price said that, although the story and mission structure of the game was
| 663 |
[
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".",
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",",
"making",
"use",
"of"
] | 470,245 |
the generally epic scope of the narrative. it was voted the 16th best video game of all time by readers of famitsu in 2006. xenogears has shipped 1 @. @ 19 million copies worldwide as of march 31, 2003. xenogears combines traditional role @ - @ playing video game structures such as square's signature active time battle system with new features particular to the game's martial @ - @ arts combat style. it features two slightly different battle systems : in the first the user controls human characters in turn @ - @ based combat manipulated through the sequencing of learned combos. the second, making use of
| 663 |
[
"front",
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",",
"'",
"?",
"?",
"?",
"'",
",",
"flashing",
".",
"the",
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"characters",
"from",
"above",
"with",
"his",
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"and",
"is",
"hit"
] | 66,068 |
front of the players, laughing before disappearing. a boat / submarine then enters from the right and begins firing bombs at the players who destroy it with laser beams. another cut scene follows in which the crippled boat returns to a hangar in the sea with'evil'written above the entrance. the hangar explodes and disappears before flying out of the water, now with mechanical claws attached, and the video returns again to live action footage of the super furries playing the game. the map is shown for the last time showing the third level, '??? ', flashing. the villain attacks the characters from above with his flying vehicle and is hit
| 663 |
[
"##s",
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"like",
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",",
"\"",
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"-",
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",",
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"rogue",
"##like",
"##s",
"more",
"faithful",
"##ly",
".",
"other"
] | 640,047 |
##s incorporating other gameplay genres, thematic elements and graphical styles have become popular, typically retaining the notion of procedural generation and permanent death of the player @ - @ character. indie games like weird worlds : return to infinite space, spelunky, the binding of isaac, ftl : faster than light, and rogue legacy helped to establish the use of roguelike elements in other genres. these titles are sometimes labeled as " roguelike @ - @ like ", " rogue @ - @ lite ", or " procedural death labyrinths " to reflect the variation from titles which mimic the gameplay of traditional roguelikes more faithfully. other
| 663 |
[
"their",
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",",
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"(",
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"several",
"recurring",
"summons",
"such",
"as"
] | 668,839 |
their statistics and obtain special abilities. most of this equipment can be used by several different characters, and each character may equip up to two relics. relics have a variety of uses and effects, some of which alter basic battle commands, allow characters to use multiple weapons, provide permanent status changes during battle or use protective magical spells in response to being near death. although only two characters start the game with the ability to use magic, almost every character can learn to do so. characters may equip magicite, which enables the summoning of espers, this game's incarnation of summoned monsters ( including several recurring summons such as
| 663 |
[
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",",
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"-",
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"ali",
"##sia",
"drag",
"##oon",
"an",
"excellent",
"action"
] | 27,956 |
reflexes ". mean machines's julian rignall praised the game for its pet monsters design, calling the management of the pets in the game an encouragement toward tactics. his fellow reviewer, richard leadbetter, wrote the game was visually attractive with " beautiful sprites " and " amazing backdrops ". he found the gameplay challenging, being forced to conserve energy as the game " [ threw ] everything but the kitchen sink at [ him ] ". rignall agreed with leadbetter on the game's difficulty, which along with the secret rooms and power @ - @ ups to be discovered made alisia dragoon an excellent action
| 663 |
[
",",
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"two",
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] | 575,533 |
, max can also execute a shoot @ - @ dodge maneuver. when the maneuver is performed, max jumps in a direction specified by the player, and although bullet time is activated while max is in mid @ - @ air, this will not deplete the bullet time meter. the combat system has been improved for max payne 2 ; the player can now arm max with a secondary weapon such as a grenade or molotov cocktail, and when near an enemy, max can perform a melee attack. ai players occasionally come to max's aid, although their death does not affect the gameplay or story. two years after the events of the
| 663 |
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",",
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"6",
",",
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","
] | 426,328 |
goes empty. there is also no artificial on @ - @ screen targeting reticle ; instead, the player must aim through the iron sights on the weapons themselves, but sustained aiming tires the character and drops accuracy. the shooting system is unique in that fired rounds go exactly where the gun's barrel is pointing. for example, if the player character readies a reloaded weapon and the player pulls the trigger before the character animation has finished, the round will be discharged in the direction the gun was pointing when the shot was fired. following the introduction sequence set in arkham asylum psychiatric hospital, the game begins on september 6, 1915,
| 663 |
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] | 597,475 |
focus on both co @ - @ operative, and competitive, multiplayer gameplay. the game adapts a'4v1'asymmetrical structure where four players take control of the hunters, while the fifth player controls the monster. the hunters'main objective is to track and hunt the monster in a limited amount of time, while the monster's goal is to evolve and make themselves more powerful. in the beginning of a match, a 30 @ - @ second headstart is given to the monster so that they can have enough time to escape before the hunters parachute from a plane to where the monster started. each map features an
| 663 |
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] | 170,153 |
primarily fights with a sword and shield, but he can also use other weapons such as projectiles, bombs, and magic spells. the control scheme introduced techniques such as context @ - @ sensitive actions and a targeting system called " z @ - @ targeting ". in combat, z @ - @ targeting allows the player to have link focus and latch onto an enemy or other objects. when using this technique, the camera follows the target and link constantly faces it. projectile attacks are automatically directed at the target and don't require manual aiming. context @ - @ sensitive actions allow multiple tasks to be assigned to one button, simplifying the control
| 663 |
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] | 677,839 |
strength, agility or mana attribute of a character, and can be used only a certain number of times before breaking and being removed from the player's inventory. shields can be used as items in combat, most with a limited number of uses, and allow the user to evade enemy attacks. mutants and monsters have different spells and abilities depending on their battle experience and sub @ - @ class. these come in one of four categories : attack, non @ - @ combative, healing, and resistances / weaknesses. when used in combat, attack spells and abilities will damage a target by an elemental type, while non @ - @ combat
| 663 |
[
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".",
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"\"",
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".",
"euro",
"##game",
"##r",
"'",
"s",
"kris",
"##tan",
"reed",
"was",
"less"
] | 314,672 |
in the uk during the same initial period, it reached # 3, tailing behind dissidia 012 and lego star wars iii : the clone wars. japanese gaming magazine famitsu praised the title's gameplay, calling aya " deeply customizable ", finding the overdive system and its strategic elements exhilarating and saying that those undaunted by the high difficulty would find much enjoyment in repeated playthroughs. jeremy parish of 1up. com called it " an interesting blend of rpg and shooter ", praising the working of overdive. eurogamer's kristan reed was less
| 663 |
[
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"\"",
"arc",
"##ane",
"\"",
".",
"while",
"fighting",
"in",
"gears",
",",
"human",
"ether",
"abilities"
] | 470,249 |
of magical abilities for both offense and ally @ - @ support. these abilities are limited by the number of ether points ( ep ) that are available to a character, which must be replenished using items during exploration ( non @ - @ combat ) sequences. for most characters, these abilities are attributed to " ether, " a mysterious power to which ( presumably ) all humans have access. some characters'magical abilities are referred to by different names, implying differences in their origins. for example, fei's magic is called " chi " and citan's is called " arcane ". while fighting in gears, human ether abilities
| 663 |
[
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"glance",
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"praised",
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"'",
"s",
"detailed",
"and"
] | 241,982 |
the game's difficulty especially with the bosses, but he noted that the game will seem tough at first until players get accustomed to the controls. he criticized the game for its sound, which he said did not fit with the graphics and was " racy ", but said that " what's there is atmospheric and suits the action ". he highly recommended the game to fans of the beat'em up and combat genres. the game ( the nes version now officially titled shadow warriors in europe ) was reviewed again in mean machines'july 1991 issue. in the review, matt regan and paul glancey praised the game's detailed and
| 663 |
[
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"capcom"
] | 335,875 |
and with a mixed reception regarding her gameplay issues. despite her debut in a relatively obscure entry in the series, ibuki has become one of the most popular street fighter female characters. capcom producer yoshinori ono said ibuki is so " popular because she is insanely fun to play. " professional street fighter commentator and player femi adeboye ( f @ - @ word ) recalled ibuki in third strike has changed his life when he was a young teenager : " i saw this ninja girl and i picked her up, that became my destiny. " in 2002, she was voted the 12th most popular street fighter character in capcom
| 663 |
[
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"a",
"cu",
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"and",
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"various",
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"##s",
",",
"examining",
"and",
"picking",
"up",
"objects",
",",
"engaging",
"in",
"conversation"
] | 608,723 |
the history of the role @ - @ playing genre for the consoles and credited for having pioneered film noir style in video games. shadowrun is an action role @ - @ playing game ( rpg ) that combines the statistical factor of the original tabletop game ( with minor changes ) with real @ - @ time gameplay. the player is given direct control over the protagonist jake and moves him around using the directional pad within the game's isometrically displayed world. a cursor system allows the player to scroll a pointer across the screen and perform various actions that include opening doors and passageways, examining and picking up objects, engaging in conversation
| 663 |
[
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",",
"guns",
"may"
] | 388,807 |
" reaction time ", a form of bullet time activated by the player, slowing down time and allowing the player to plan and time their next move without losing momentum or tactical advantage. the player character can hold weapons, but o'brien stressed that " this is an action adventure. we're not positioning this as a shooter – the focus isn't on the gun, it's on the person. " gameplay in mirror's edge focuses on finding the best route through the game's environments while combat takes a secondary role. completing the game without shooting a single enemy unlocks an achievement for the player. consequently, guns may
| 663 |
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"to"
] | 174,555 |
##gish because its cartoon appearance created the impression that the game was designed for a young audience. concerned that the sequel would have the same problem, aonuma expressed to producer shigeru miyamoto that he wanted to create a realistic zelda game that would appeal to the north american market. miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. he advised that aonuma should start by doing what could not be done in ocarina of time, particularly horseback combat. in four months, aonuma's team managed to
| 663 |
[
"and",
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"unlock",
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"on",
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"game",
",",
"a",
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"mode",
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"available",
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"stars",
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"the",
"world",
"of",
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"that",
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"to",
"the",
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"the",
"constellation",
"of",
"and",
"##rom",
"##eda",
"just",
"outside",
"the",
"main",
"character",
"'",
"s",
"house",
".",
"tim",
"is",
"a",
"man",
"searching",
"for",
"a",
"princess",
"who",
"\"",
"has",
"been",
"snatched",
"by",
"a",
"horrible",
"and",
"evil",
"monster",
".",
"\"",
"his",
"relationship",
"with",
"this",
"princess",
"is",
"vague",
"at",
"best",
",",
"and",
"the",
"only",
"clear",
"part",
"of",
"this",
"relationship",
"is",
"that",
"tim",
"has",
"made",
"some",
"sort",
"of",
"mistake",
"which",
"he",
"hopes",
"to",
"reconcile",
"or",
",",
"if",
"possible",
",",
"erase",
".",
"as",
"one",
"progresses",
"through",
"the",
"six",
"worlds",
"in",
"braid"
] | 400,146 |
and to unlock the last stage. on completing the main game, a speedrun mode becomes available for select levels and the entire game. there are also eight stars hidden throughout the world of braid that correspond to the stars in the constellation of andromeda just outside the main character's house. tim is a man searching for a princess who " has been snatched by a horrible and evil monster. " his relationship with this princess is vague at best, and the only clear part of this relationship is that tim has made some sort of mistake which he hopes to reconcile or, if possible, erase. as one progresses through the six worlds in braid
| 663 |
[
"several",
"seconds",
"after",
"a",
"scene",
"had",
"started",
".",
"other",
"issues",
"included",
"complaints",
"about",
"the",
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"'",
"s",
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"and",
"battle",
"system",
",",
"though",
"these",
"were",
"not",
"as",
"universal",
".",
"the",
"last",
"remnant",
"received",
"praise",
"for",
"its",
"art",
"direction",
"and",
"music",
".",
"the",
"game",
"is",
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"between",
"a",
"world",
"area",
",",
"a",
"battle",
"area",
",",
"and",
"a",
"world",
"map",
".",
"the",
"player",
"controls",
"rush",
"sykes",
",",
"the",
"protagonist",
",",
"and",
"moves",
"him",
"around",
"the",
"world",
"screen",
"within",
"an",
"area",
",",
"with",
"the",
"camera",
"floating",
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"and",
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"world",
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",",
"the",
"player",
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"np",
"##cs",
",",
"enter",
"buildings",
"and",
"other",
"areas",
",",
"or",
"exit",
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"the",
"map",
"screen",
".",
"the",
"map",
"screen",
"allows",
"instant",
"travel",
"between",
"different",
"cities",
"and",
"areas",
",",
"or"
] | 604,205 |
several seconds after a scene had started. other issues included complaints about the game's storyline and battle system, though these were not as universal. the last remnant received praise for its art direction and music. the game is split between a world area, a battle area, and a world map. the player controls rush sykes, the protagonist, and moves him around the world screen within an area, with the camera floating behind and slightly above him. within the world screen, the player may talk to npcs, enter buildings and other areas, or exit to the map screen. the map screen allows instant travel between different cities and areas, or
| 663 |
[
"for",
"his",
"adventures",
".",
"an",
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",",
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"down",
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"which",
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"the",
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"once",
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"had",
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",",
"the",
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"##wing",
"mounts",
"were",
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"so",
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"looked",
"and",
"felt",
"more",
"rational",
"to",
"players",
".",
"these",
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"gameplay",
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"triggered",
"the",
"creation",
"of",
"sky",
"##lo",
"##ft",
",",
"along",
"with",
"elements",
"of",
"the",
"early",
"game",
"such",
"as",
"the",
"knight",
"academy",
".",
"the",
"continual",
"movements",
"and",
"routines",
"of",
"sky",
"##lo",
"##ft",
"'",
"s",
"people",
"were",
"modeled",
"after",
"similar",
"time",
"@",
"-",
"@",
"driven",
"mechanics",
"from",
"the",
"legend",
"of"
] | 287,375 |
for his adventures. an initial idea, when jumping down from the sky seemed unlikely to be approved, was to have a huge tower acting as a central hub, with the height at which link jumped lengthening the duration of his free fall. once the concept of traveling from the sky had been chosen instead, the loftwing mounts were created so it looked and felt more rational to players. these overlapping gameplay mechanics triggered the creation of skyloft, along with elements of the early game such as the knight academy. the continual movements and routines of skyloft's people were modeled after similar time @ - @ driven mechanics from the legend of
| 663 |
[
"up",
"mode",
"which",
"allows",
"the",
"players",
"access",
"to",
"the",
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"ridge",
"racer",
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"s",
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"'",
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"'",
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"-",
"@",
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"-",
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"where",
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".",
"versus",
"features",
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",",
"which",
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".",
"like",
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"racer",
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"the",
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"starts",
"with",
"four",
"cars",
".",
"the",
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"are",
"select",
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"upon",
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"the",
"mini",
"game",
"before",
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"title",
"screen",
"(",
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"is",
"gala",
"##ga",
"'",
"88",
"instead",
"of",
"the",
"original",
"game",
"'"
] | 52,479 |
up mode which allows the players access to the original ridge racer's courses known as'special 1'and'special 2 '. there are two modes in two @ - @ player link @ - @ up : race, which is identical to its single @ - @ player counterpart, and versus, where only the players race against each other. versus features a handicap option, which increases the speed of the trailing car. like the first ridge racer, the player normally starts with four cars. the remaining eight are selectable upon winning the mini game before the title screen ( the mini game is galaga'88 instead of the original game '
| 663 |
[
",",
"2d",
"perspective",
",",
"and",
"the",
"main",
"objective",
"involves",
"charlie",
"the",
"chef",
"baking",
"a",
"cake",
"from",
"evil",
",",
"sent",
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".",
"the",
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"chocolate",
",",
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",",
"sneak",
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"##d",
",",
"who",
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"and",
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"and",
"avoid",
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"whenever",
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".",
"the",
"player",
"starts",
"the",
"game",
"with",
"three",
"lives",
".",
"several",
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"will",
"fly",
"around",
"the",
"screen",
"simultaneously",
",",
"and",
"if",
"the",
"player",
"touches",
"an",
"ingredient",
"with",
"their",
"body",
",",
"a",
"life",
"will",
"be",
"de",
"##ducted",
".",
"the",
"player",
"'",
"s",
"objective",
"is",
"to",
"put",
"the",
"ingredients",
"into",
"the",
"cooking",
"bowl",
"before",
"they",
"either",
"fall",
"into",
"the",
"dust",
"##bin",
"##s",
"on",
"either",
"side",
"or",
"knock"
] | 97,724 |
, 2d perspective, and the main objective involves charlie the chef baking a cake from evil, sentient ingredients. the five ingredients vary from mixed peel, chunky chocolate, crafty cheese, sneaky sugar and colonel custard, who will all jump out of the pantry and try and avoid the player whenever possible. the player starts the game with three lives. several ingredients will fly around the screen simultaneously, and if the player touches an ingredient with their body, a life will be deducted. the player's objective is to put the ingredients into the cooking bowl before they either fall into the dustbins on either side or knock
| 663 |
[
"often",
"triggered",
"by",
"events",
"within",
"the",
"game",
",",
"are",
"prime",
"examples",
"of",
"the",
"densely",
"inter",
"##text",
"##ual",
"nature",
"of",
"mach",
"##ini",
"##ma",
".",
"=",
"=",
"common",
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"=",
"=",
"ni",
"##ts",
"##che",
"and",
"low",
"##ood",
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"two",
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"##ini",
"##ma",
":",
"starting",
"from",
"a",
"video",
"game",
"and",
"seeking",
"a",
"medium",
"for",
"expression",
"or",
"for",
"documenting",
"gameplay",
"(",
"\"",
"inside",
"@",
"-",
"@",
"out",
"\"",
")",
",",
"and",
"starting",
"outside",
"a",
"game",
"and",
"using",
"it",
"merely",
"as",
"animation",
"tool",
"(",
"\"",
"outside",
"@",
"-",
"@",
"in",
"\"",
")",
".",
"kellan",
"##d",
",",
"morris",
",",
"and",
"lloyd",
"similarly",
"distinguish",
"between",
"works",
"that",
"retain",
"noticeable",
"connections",
"to",
"games",
",",
"and",
"those",
"closer",
"to",
"traditional",
"animation",
".",
"belonging",
"to",
"the",
"former",
"category",
",",
"gameplay",
"and",
"stunt",
"mach",
"##ini",
"##ma"
] | 279,062 |
often triggered by events within the game, are prime examples of the densely intertextual nature of machinima. = = common genres = = nitsche and lowood describe two methods of approaching machinima : starting from a video game and seeking a medium for expression or for documenting gameplay ( " inside @ - @ out " ), and starting outside a game and using it merely as animation tool ( " outside @ - @ in " ). kelland, morris, and lloyd similarly distinguish between works that retain noticeable connections to games, and those closer to traditional animation. belonging to the former category, gameplay and stunt machinima
| 663 |
[
".",
"while",
"a",
"link",
"to",
"the",
"past",
"still",
"uses",
"mechanics",
"and",
"concepts",
"from",
"the",
"original",
"game",
",",
"it",
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"new",
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"and",
"innovations",
".",
"for",
"instance",
",",
"arrows",
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"now",
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",",
"as",
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"the",
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",",
"instead",
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"a",
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"##pee",
"to",
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"an",
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".",
"a",
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"to",
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"also",
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",",
"such",
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"magic",
"meter",
",",
"which",
"is",
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"by",
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"such",
"as",
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"lamp",
".",
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"of",
"link",
"is",
"more",
"flexible",
"than",
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"games",
",",
"as",
"he",
"can",
"walk",
"diagonal",
"##ly",
"and",
"can",
"run",
"with",
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"aid",
"of",
"the",
"pegasus",
"boots",
"(",
"pegasus",
"shoes",
"in",
"the",
"gb",
"##a",
"version",
")",
".",
"link",
"'",
"s",
"sword",
"attack",
"was",
"improved",
"to",
"swing"
] | 626,482 |
. while a link to the past still uses mechanics and concepts from the original game, it also introduces new elements and innovations. for instance, arrows are now separate items, as bombs are in the original, instead of using a rupee to fire an arrow. a link to the past also takes concepts from the adventure of link, such as the magic meter, which is used by items such as the lamp. control of link is more flexible than in previous games, as he can walk diagonally and can run with the aid of the pegasus boots ( pegasus shoes in the gba version ). link's sword attack was improved to swing
| 663 |
[
"is",
"an",
"attack",
"or",
"defend",
"scenario",
",",
"with",
"teams",
"switching",
"roles",
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".",
"it",
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"pack",
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",",
"and",
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".",
"it",
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".",
"the",
"free",
"@",
"-",
"@",
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"-",
"@",
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"and",
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"where",
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"or",
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"most",
"kills",
".",
"many",
"capture",
"the",
"flag",
"variants",
"are",
"also",
"available",
".",
"hold",
"your",
"own",
"is",
"a",
"traditional",
"mode",
"where",
"each",
"team",
"has",
"to",
"defend",
"their",
"bag",
"of",
"gold",
"to",
"from",
"the",
"enemy",
"team",
"whilst",
"capturing",
"the",
"other",
".",
"grab",
"the",
"bag",
"has"
] | 608,370 |
is an attack or defend scenario, with teams switching roles as the round ends. it is included in the liars and cheats pack. the undead nightmare pack included two new games modes : undead overrun mode, and land grab. it also included eight new zombie characters. the free @ - @ for @ - @ all and team versions of shootout mode both follow a traditional deathmatch scenario where players or teams must accumulate the most kills. many capture the flag variants are also available. hold your own is a traditional mode where each team has to defend their bag of gold to from the enemy team whilst capturing the other. grab the bag has
| 663 |
[
"'",
"s",
"suit",
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",",
"but",
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"that",
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"said",
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"makes",
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"feel",
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",",
"but",
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"the",
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"was",
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"and",
"lacking",
"in",
"interactive",
"objects",
".",
"he",
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"which",
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"for",
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"the",
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"of",
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"implementation",
",",
"allowing",
"players",
"to",
"use",
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"effectively",
"without",
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",",
"and",
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"emphasis",
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"to",
"create",
"fluid",
",",
"graceful",
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"and",
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"##ly",
"brutal",
"attacks",
".",
"reviewers",
"said",
"that",
"the",
"combat"
] | 176,961 |
' s suit as the story progressed, but said that pixelated cgi and lip synching issues diminished the presentation. whitehead said that the impressive animation makes batman feel alive, but wrote that the world itself was lifeless and lacking in interactive objects. he criticized segments in which character logic was sacrificed for video game tropes, citing repeated use of poison gas and electric floors as obstacles. the combat system was well received for the simplicity of its implementation, allowing players to use it effectively without learning complex combinations of special moves, and the emphasis upon timing and flow to create fluid, graceful, and satisfyingly brutal attacks. reviewers said that the combat
| 663 |
[
"particularly",
"directed",
"at",
"the",
"game",
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",",
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",",
"and",
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"ka",
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",",
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"spy",
",",
"under",
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"@",
"-",
"@",
"selling",
"games",
"on",
"steam",
",",
"with",
"530",
"@",
",",
"@",
"343",
"copies",
"sold",
".",
"by",
"early",
"february",
"2016",
",",
"the",
"game",
"surpassed",
"one",
"million",
".",
"daniel",
"tack",
"of",
"game",
"inform",
"##er",
"called",
"the",
"game",
"'",
"s",
"combat",
"system",
"\"",
"incredibly",
"nu",
"##ance",
"##d"
] | 215,113 |
particularly directed at the game's writing, unique characters, and combat system. gamespot's tyler hicks declared it " one of the most progressive and innovative rpgs to come in a long time ", and ign's kallie plagge called it " a masterfully crafted experience ". by the end of 2015, in a preliminary report by steam spy, undertale was one of the best @ - @ selling games on steam, with 530 @, @ 343 copies sold. by early february 2016, the game surpassed one million. daniel tack of game informer called the game's combat system " incredibly nuanced
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