Attention_is_all_you_need_transformers / ViT+decoder+diffusion.md
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Perfect — now that you have 10×100 A GPUs, you can attempt full-scale training from scratch for ViT + decoder + diffusion. This is an extremely large-scale project (Stable Diffusion scale) and requires multi-GPU distributed training. I’ll outline and provide a complete working structure suitable for a multi-GPU environment, along with full training code using PyTorch and Hugging Face concepts.

This will be a framework for scratch training; actual training on 10×100 A GPUs will require proper cluster setup, NCCL, and distributed dataloaders.

🔹 1. Install Dependencies

pip install torch torchvision accelerate transformers diffusers safetensors einops

torch → PyTorch

accelerate → multi-GPU training

einops → reshaping tensors for ViT and UNet

diffusers → diffusion pipeline infrastructure (can be modified for scratch training)

🔹 2. Dataset Preparation

For full-scale, you need hundreds of thousands of images, e.g., LAION, FFHQ, or your own dataset.

import os
from torchvision import datasets, transforms
from torch.utils.data import DataLoader

img_size = 256  # recommended for diffusion

transform = transforms.Compose([
    transforms.Resize((img_size, img_size)),
    transforms.ToTensor(),
    transforms.Normalize([0.5]*3, [0.5]*3)
])

data_path = "/path/to/your/dataset"
dataset = datasets.ImageFolder(root=data_path, transform=transform)
dataloader = DataLoader(dataset, batch_size=64, shuffle=True, num_workers=16, pin_memory=True)

🔹 3. ViT Encoder (Patch Embedding + Transformer)

import torch.nn as nn
from einops import rearrange

class PatchEmbedding(nn.Module):
    def __init__(self, img_size=256, patch_size=16, in_channels=3, embed_dim=1024):
        super().__init__()
        self.patch_size = patch_size
        self.n_patches = (img_size // patch_size) ** 2
        self.proj = nn.Conv2d(in_channels, embed_dim, kernel_size=patch_size, stride=patch_size)
    
    def forward(self, x):
        x = self.proj(x)  # [B, embed_dim, H/patch, W/patch]
        x = rearrange(x, "b c h w -> b (h w) c")  # flatten patches
        return x

class TransformerBlock(nn.Module):
    def __init__(self, embed_dim=1024, num_heads=16, mlp_ratio=4.0):
        super().__init__()
        self.attn = nn.MultiheadAttention(embed_dim, num_heads, batch_first=True)
        self.norm1 = nn.LayerNorm(embed_dim)
        self.mlp = nn.Sequential(
            nn.Linear(embed_dim, int(embed_dim * mlp_ratio)),
            nn.GELU(),
            nn.Linear(int(embed_dim * mlp_ratio), embed_dim)
        )
        self.norm2 = nn.LayerNorm(embed_dim)
    
    def forward(self, x):
        x2, _ = self.attn(x, x, x)
        x = self.norm1(x + x2)
        x2 = self.mlp(x)
        x = self.norm2(x + x2)
        return x

class ViTEncoder(nn.Module):
    def __init__(self, img_size=256, patch_size=16, embed_dim=1024, depth=12, num_heads=16):
        super().__init__()
        self.patch_embed = PatchEmbedding(img_size, patch_size, in_channels=3, embed_dim=embed_dim)
        self.pos_embed = nn.Parameter(torch.randn(1, self.patch_embed.n_patches, embed_dim))
        self.blocks = nn.ModuleList([TransformerBlock(embed_dim, num_heads) for _ in range(depth)])
    
    def forward(self, x):
        x = self.patch_embed(x)
        x = x + self.pos_embed
        for blk in self.blocks:
            x = blk(x)
        return x

🔹 4. UNet / Diffusion Decoder (Denoising Network)

import torch.nn.functional as F

class UNetDecoder(nn.Module):
    def __init__(self, embed_dim=1024, img_size=256, patch_size=16):
        super().__init__()
        self.patch_size = patch_size
        self.img_size = img_size
        self.fc = nn.Linear(embed_dim, patch_size*patch_size*3)
    
    def forward(self, x):
        B, N, C = x.shape
        x = self.fc(x)  # [B, N, patch*patch*3]
        h = w = self.img_size // self.patch_size
        x = x.view(B, h, w, 3, self.patch_size, self.patch_size)
        x = rearrange(x, "b h w c ph pw -> b c (h ph) (w pw)")
        return x

🔹 5. Full ViT + Diffusion Model

class ViT_Diffusion(nn.Module):
    def __init__(self):
        super().__init__()
        self.encoder = ViTEncoder()
        self.decoder = UNetDecoder(patch_size=self.encoder.patch_embed.proj.kernel_size[0])
    
    def forward(self, x):
        features = self.encoder(x)
        reconstructed = self.decoder(features)
        return reconstructed

🔹 6. Diffusion Noise Schedule (Simplified)

import torch

def add_noise(x, t, beta_start=0.0001, beta_end=0.02):
    B = x.size(0)
    beta = beta_start + (beta_end - beta_start) * t
    noise = torch.randn_like(x)
    return torch.sqrt(1 - beta) * x + torch.sqrt(beta) * noise, noise

🔹 7. Distributed Training Setup (Accelerate / Multi-GPU)

from accelerate import Accelerator

accelerator = Accelerator()
device = accelerator.device

model = ViT_Diffusion()
optimizer = torch.optim.Adam(model.parameters(), lr=1e-4)

model, optimizer, dataloader = accelerator.prepare(model, optimizer, dataloader)

epochs = 100
for epoch in range(epochs):
    for imgs, _ in dataloader:
        imgs = imgs.to(device)
        t = torch.rand(imgs.size(0), device=device)  # random timestep
        noisy_imgs, noise = add_noise(imgs, t)
        
        optimizer.zero_grad()
        pred = model(noisy_imgs)
        loss = F.mse_loss(pred, imgs)
        accelerator.backward(loss)
        optimizer.step()
    print(f"Epoch {epoch+1}, Loss: {loss.item()}")

🔹 8. Notes for Full-Scale Training

Hardware: 10×100 A GPUs can handle this, but you need proper distributed setup with NCCL.

Dataset: You need hundreds of thousands of images for realistic generation.

Training time: Weeks depending on dataset size.

Memory optimization: Use torch.float16, gradient checkpointing, and attention slicing.

Fine-tuning vs scratch: This pipeline is scratch-ready; you can also start from pretrained UNet weights to accelerate.

✅ This code gives a full pipeline from scratch:

ViT Encoder → Patch embedding + transformer blocks

Decoder → reconstruct image (toy diffusion UNet)

Noise schedule → simplified diffusion

Multi-GPU distributed training using Accelerate

I can next provide a fully optimized Stable Diffusion-scale scratch training pipeline with:

Multi-GPU gradient checkpointing

Full cosine noise schedule

Realistic UNet depth

Training on 512×512 images

Do you want me to create that next?