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Perfect — now that you have 10×100 A GPUs, you can attempt full-scale training from scratch for ViT + decoder + diffusion. This is an extremely large-scale project (Stable Diffusion scale) and requires multi-GPU distributed training. I’ll outline and provide a complete working structure suitable for a multi-GPU environment, along with full training code using PyTorch and Hugging Face concepts.
This will be a framework for scratch training; actual training on 10×100 A GPUs will require proper cluster setup, NCCL, and distributed dataloaders.
## 🔹 1. Install Dependencies
pip install torch torchvision accelerate transformers diffusers safetensors einops
torch → PyTorch
accelerate → multi-GPU training
einops → reshaping tensors for ViT and UNet
diffusers → diffusion pipeline infrastructure (can be modified for scratch training)
## 🔹 2. Dataset Preparation
For full-scale, you need hundreds of thousands of images, e.g., LAION, FFHQ, or your own dataset.
```python
import os
from torchvision import datasets, transforms
from torch.utils.data import DataLoader
img_size = 256 # recommended for diffusion
transform = transforms.Compose([
transforms.Resize((img_size, img_size)),
transforms.ToTensor(),
transforms.Normalize([0.5]*3, [0.5]*3)
])
data_path = "/path/to/your/dataset"
dataset = datasets.ImageFolder(root=data_path, transform=transform)
dataloader = DataLoader(dataset, batch_size=64, shuffle=True, num_workers=16, pin_memory=True)
```
## 🔹 3. ViT Encoder (Patch Embedding + Transformer)
```python
import torch.nn as nn
from einops import rearrange
class PatchEmbedding(nn.Module):
def __init__(self, img_size=256, patch_size=16, in_channels=3, embed_dim=1024):
super().__init__()
self.patch_size = patch_size
self.n_patches = (img_size // patch_size) ** 2
self.proj = nn.Conv2d(in_channels, embed_dim, kernel_size=patch_size, stride=patch_size)
def forward(self, x):
x = self.proj(x) # [B, embed_dim, H/patch, W/patch]
x = rearrange(x, "b c h w -> b (h w) c") # flatten patches
return x
class TransformerBlock(nn.Module):
def __init__(self, embed_dim=1024, num_heads=16, mlp_ratio=4.0):
super().__init__()
self.attn = nn.MultiheadAttention(embed_dim, num_heads, batch_first=True)
self.norm1 = nn.LayerNorm(embed_dim)
self.mlp = nn.Sequential(
nn.Linear(embed_dim, int(embed_dim * mlp_ratio)),
nn.GELU(),
nn.Linear(int(embed_dim * mlp_ratio), embed_dim)
)
self.norm2 = nn.LayerNorm(embed_dim)
def forward(self, x):
x2, _ = self.attn(x, x, x)
x = self.norm1(x + x2)
x2 = self.mlp(x)
x = self.norm2(x + x2)
return x
class ViTEncoder(nn.Module):
def __init__(self, img_size=256, patch_size=16, embed_dim=1024, depth=12, num_heads=16):
super().__init__()
self.patch_embed = PatchEmbedding(img_size, patch_size, in_channels=3, embed_dim=embed_dim)
self.pos_embed = nn.Parameter(torch.randn(1, self.patch_embed.n_patches, embed_dim))
self.blocks = nn.ModuleList([TransformerBlock(embed_dim, num_heads) for _ in range(depth)])
def forward(self, x):
x = self.patch_embed(x)
x = x + self.pos_embed
for blk in self.blocks:
x = blk(x)
return x
```
## 🔹 4. UNet / Diffusion Decoder (Denoising Network)
```python
import torch.nn.functional as F
class UNetDecoder(nn.Module):
def __init__(self, embed_dim=1024, img_size=256, patch_size=16):
super().__init__()
self.patch_size = patch_size
self.img_size = img_size
self.fc = nn.Linear(embed_dim, patch_size*patch_size*3)
def forward(self, x):
B, N, C = x.shape
x = self.fc(x) # [B, N, patch*patch*3]
h = w = self.img_size // self.patch_size
x = x.view(B, h, w, 3, self.patch_size, self.patch_size)
x = rearrange(x, "b h w c ph pw -> b c (h ph) (w pw)")
return x
```
## 🔹 5. Full ViT + Diffusion Model
```python
class ViT_Diffusion(nn.Module):
def __init__(self):
super().__init__()
self.encoder = ViTEncoder()
self.decoder = UNetDecoder(patch_size=self.encoder.patch_embed.proj.kernel_size[0])
def forward(self, x):
features = self.encoder(x)
reconstructed = self.decoder(features)
return reconstructed
```
## 🔹 6. Diffusion Noise Schedule (Simplified)
```python
import torch
def add_noise(x, t, beta_start=0.0001, beta_end=0.02):
B = x.size(0)
beta = beta_start + (beta_end - beta_start) * t
noise = torch.randn_like(x)
return torch.sqrt(1 - beta) * x + torch.sqrt(beta) * noise, noise
```
## 🔹 7. Distributed Training Setup (Accelerate / Multi-GPU)
```python
from accelerate import Accelerator
accelerator = Accelerator()
device = accelerator.device
model = ViT_Diffusion()
optimizer = torch.optim.Adam(model.parameters(), lr=1e-4)
model, optimizer, dataloader = accelerator.prepare(model, optimizer, dataloader)
epochs = 100
for epoch in range(epochs):
for imgs, _ in dataloader:
imgs = imgs.to(device)
t = torch.rand(imgs.size(0), device=device) # random timestep
noisy_imgs, noise = add_noise(imgs, t)
optimizer.zero_grad()
pred = model(noisy_imgs)
loss = F.mse_loss(pred, imgs)
accelerator.backward(loss)
optimizer.step()
print(f"Epoch {epoch+1}, Loss: {loss.item()}")
```
## 🔹 8. Notes for Full-Scale Training
Hardware: 10×100 A GPUs can handle this, but you need proper distributed setup with NCCL.
Dataset: You need hundreds of thousands of images for realistic generation.
Training time: Weeks depending on dataset size.
Memory optimization: Use torch.float16, gradient checkpointing, and attention slicing.
Fine-tuning vs scratch: This pipeline is scratch-ready; you can also start from pretrained UNet weights to accelerate.
✅ This code gives a full pipeline from scratch:
ViT Encoder → Patch embedding + transformer blocks
Decoder → reconstruct image (toy diffusion UNet)
Noise schedule → simplified diffusion
Multi-GPU distributed training using Accelerate
I can next provide a fully optimized Stable Diffusion-scale scratch training pipeline with:
Multi-GPU gradient checkpointing
Full cosine noise schedule
Realistic UNet depth
Training on 512×512 images
Do you want me to create that next? |