Datasets:
The dataset viewer is not available for this dataset.
Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
SpaRRTa: A Synthetic Benchmark for Evaluating Spatial Intelligence in Visual Foundation Models
SpaRRTa is a synthetic benchmark that probes whether Visual Foundation Models (VFMs) — such as DINO, DINOv2/v3, MAE, CroCo, VGGT, SPA and CLIP — encode the spatial relations between objects in a scene, rather than only their semantic identity.
- 📄 Paper: arXiv:2601.11729
- 💻 Code: github.com/gmum/SpaRRTa
- 🧱 Real-world (lego) split: turhancan97/SpaRRTa-Lego
- 🔬 Attention-analysis split (images + masks): turhancan97/SpaRRTa-Attention
This repository hosts the synthetic (Unreal Engine 5) portion of the benchmark. It is
complemented by two companion splits: the real-world set photographed with toy minifigures for
sim-to-real evaluation (turhancan97/SpaRRTa-Lego),
and an attention-analysis set with per-object segmentation masks
(turhancan97/SpaRRTa-Attention).
The task
SpaRRTa is a 4-way classification problem — Front / Back / Left / Right — asking where a target object lies relative to a reference object, from a given viewpoint. It has two variants:
- SpaRRTa-ego (egocentric): directions are defined from the camera's viewpoint.
- SpaRRTa-allo (allocentric): directions are defined from a human figure's viewpoint in the scene, which requires implicit perspective-taking.
Both variants use the same images: each sample's params_*.json stores the 3D positions of
the camera, the human, and the scene objects, so the egocentric/allocentric label is computed at
load time by choosing the observer (camera vs. human). Direction labels are therefore derived
from geometry, not stored as a column — the dataset provides the raw positions and the
code turns them into Front/Back/Left/Right labels (excluding
configurations within ±15° of a diagonal boundary as ambiguous).
Note: the
actor_labelscolumn lists object identities (e.g.Human,Tree,Truck), not the Front/Back/Left/Right classes. Which object is the reference and which is the target is an experiment setting defined per environment in the code.
Environments
Rendered in Unreal Engine 5 (≈2048×2048 px) across five environments, each with three variants: bridge, city, desert, forest, winter_town.
The overall data-generation and probing pipeline is summarized below:
Dataset statistics
- Total samples: 149,145 (single
trainsplit) - Broken / missing pairs: 0
- Splits: shipped as
trainonly; train/validation/test partitions are produced deterministically in the training code from a fixed seed (so results are reproducible from this single split).
Scene coverage
| scene_variant | scene | variant | samples |
|---|---|---|---|
bridge |
bridge |
1 |
9,834 |
bridge_2 |
bridge |
2 |
9,834 |
bridge_3 |
bridge |
3 |
9,834 |
city |
city |
1 |
10,000 |
city_2 |
city |
2 |
10,000 |
city_3 |
city |
3 |
10,000 |
desert |
desert |
1 |
10,000 |
desert_2 |
desert |
2 |
10,000 |
desert_3 |
desert |
3 |
10,000 |
forest |
forest |
1 |
10,000 |
forest_2 |
forest |
2 |
10,000 |
forest_3 |
forest |
3 |
10,000 |
winter_town |
winter_town |
1 |
9,881 |
winter_town_2 |
winter_town |
2 |
9,881 |
winter_town_3 |
winter_town |
3 |
9,881 |
| Total | 149,145 |
Columns
sample_id(string): stable unique id (scene_variant:frame_id)scene(string): base scene name (e.g.bridge)variant(int): numeric variant from folder suffix (bridge_3→3, base folder →1)scene_variant(string): source folder name (this is the value used asenvironment=in the code)frame_id(int): numeric frame id from filenameimage(image): rendered RGB frame (embedded bytes + relative path)image_relpath(string): relative source image pathparams_relpath(string): relative source JSON pathraw_params_json(string): full original JSON text (camera, actors, source)camera_json(string):camerasection (location, rotation, intrinsics)actors_json(string):actorssection (per-object label + 3D location)source_json(string):sourcesectionactor_labels(list[string]): unique object identities found inactorshas_label_mapping(bool): whethersource.label_mappingexistslabel_mapping_json(string): full mapping JSONlabel_mapping_keys(list[string]): mapping keyslabel_mapping_values(list[string]): mapping valuesoriginal_params_name(string):source.original_paramswhen presentupload_batch_utc(string): UTC timestamp of upload run
Loading
from datasets import load_dataset
ds = load_dataset("turhancan97/SpaRRTa", split="train")
print(ds[0]["scene_variant"], ds[0]["actor_labels"])
ds[0]["image"] # PIL.Image (decoded automatically)
Download to a local machine
huggingface-cli download turhancan97/SpaRRTa --repo-type dataset --local-dir ./hf_SpaRRTa
Use with the SpaRRTa code
The training code reads images and annotations from disk under
$SPARRTA_DATA_ROOT/<environment>/mid-objects/. The snippet below reconstructs exactly that
layout from the parquet shards:
from pathlib import Path
from datasets import load_dataset, Image
repo_id = "turhancan97/SpaRRTa"
output_root = Path("position_between_objects")
output_root.mkdir(parents=True, exist_ok=True)
ds = load_dataset(repo_id, split="train")
ds = ds.cast_column("image", Image(decode=False)) # keep raw bytes
for row in ds:
# Reconstruct <output>/<scene_variant>/mid-objects/img_XXXX.jpg + params_XXXX.json
mid = output_root / row["scene_variant"] / "mid-objects"
mid.mkdir(parents=True, exist_ok=True)
image_name = Path(row["image_relpath"]).name
params_name = Path(row["params_relpath"]).name
image_bytes = row["image"]["bytes"]
if image_bytes is None:
raise RuntimeError(f"Missing embedded image bytes for {row['sample_id']}")
(mid / image_name).write_bytes(image_bytes)
(mid / params_name).write_text(row["raw_params_json"], encoding="utf-8")
Then point the code at the reconstructed folder and train a probe (e.g. egocentric forest with DINO + EfficientProbing):
export SPARRTA_DATA_ROOT=$(pwd)/position_between_objects
python train.py \
backbone=dino_b16 \
dataset=unreal_position \
probe=classifier probe._target_=sparrta.models.probes.EfficientProbing \
dataset.perspective=camera \
environment=forest
Use dataset.perspective=human for the allocentric task, and any scene_variant above as the
environment= value. See the code repository for full
instructions, backbones, and probing heads.
License
Released under the MIT License.
Citation
If you find this dataset useful, please consider citing:
@misc{kargin2026sparrta,
title={SpaRRTa: A Synthetic Benchmark for Evaluating Spatial Intelligence in Visual Foundation Models},
author={Turhan Can Kargin and Wojciech Jasiński and Adam Pardyl and Bartosz Zieliński and Marcin Przewięźlikowski},
year={2026},
eprint={2601.11729},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2601.11729}
}
- Downloads last month
- 332