Datasets:

License:
RongWei-at commited on
Commit
957bc95
·
verified ·
1 Parent(s): 6ffb8f9

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +13 -0
README.md CHANGED
@@ -9,6 +9,13 @@ license_link: >-
9
 
10
  **InteriorAgent** is a collection of high-quality 3D USD assets specifically designed for indoor simulation in NVIDIA Isaac Sim environments. Each asset is structured with modular materials, scene description files, and physics-ready geometry, enabling fast integration for embodied AI and robotics tasks such as navigation, manipulation, and layout understanding.
11
 
 
 
 
 
 
 
 
12
  ## 🚀 Features
13
 
14
  - ✅ Fully compatible with **Isaac Sim 4.2** and **4.5** on both **Windows** and **Linux**.
@@ -53,6 +60,7 @@ polygon: a list of 2D coordinates representing the room's floor boundary in worl
53
  ]
54
  }
55
  ```
 
56
  This represents a balcony room with a rectangular floorplan defined by a clockwise polygon in the Isaac Sim world coordinate system (X-Y plane). The polygon can be visualized or parsed using any geometric library (e.g., Shapely) to determine area, intersection, adjacency, etc.
57
 
58
  ### 🧪 Integration Tips
@@ -72,6 +80,11 @@ for room in rooms:
72
  poly = Polygon(room["polygon"])
73
  print(f"Room: {room['room_type']}, Area: {poly.area}")
74
  ```
 
 
 
 
 
75
  ## 🛠 Compatibility
76
 
77
  - ✅ Tested with:
 
9
 
10
  **InteriorAgent** is a collection of high-quality 3D USD assets specifically designed for indoor simulation in NVIDIA Isaac Sim environments. Each asset is structured with modular materials, scene description files, and physics-ready geometry, enabling fast integration for embodied AI and robotics tasks such as navigation, manipulation, and layout understanding.
11
 
12
+ [InteriorAgent scene rendered in Isaac Sim](https://kloudsim-usa-cos.kujiale.com/InteriorAgent/texture1.png)
13
+
14
+ <div align="center">
15
+ <img src="https://kloudsim-usa-cos.kujiale.com/InteriorAgent/texture1.png" alt="InteriorAgent scene" width="80%"/>
16
+ <p>A sample scene from the InteriorAgent dataset rendered in Isaac Sim. The scene features high-quality 3D assets such as sofas, cushions, tables, and chandeliers, all modeled with real-world scale. The bottom panel shows loaded asset files (e.g., <code>kuijiale_0021.usda</code>), and the right panel displays a hierarchical list of all 3D objects along with their <em>semantic labels</em>, supporting spatial reasoning and interaction in embodied AI tasks.</p>
17
+ </div>
18
+
19
  ## 🚀 Features
20
 
21
  - ✅ Fully compatible with **Isaac Sim 4.2** and **4.5** on both **Windows** and **Linux**.
 
60
  ]
61
  }
62
  ```
63
+
64
  This represents a balcony room with a rectangular floorplan defined by a clockwise polygon in the Isaac Sim world coordinate system (X-Y plane). The polygon can be visualized or parsed using any geometric library (e.g., Shapely) to determine area, intersection, adjacency, etc.
65
 
66
  ### 🧪 Integration Tips
 
80
  poly = Polygon(room["polygon"])
81
  print(f"Room: {room['room_type']}, Area: {poly.area}")
82
  ```
83
+
84
+ <div align="center">
85
+ <img src="https://kloudsim-usa-cos.kujiale.com/InteriorAgent/texture2.png" alt="InteriorAgent structure overview" width="80%"/>
86
+ <p>A hierarchical view of structural elements in an InteriorAgent scene. All architectural components are grouped under four main semantic categories: <code>ceiling</code>, <code>wall</code>, <code>floor</code>, and <code>other</code> (including <code>door</code> and <code>window</code>).</p>
87
+ </div>
88
  ## 🛠 Compatibility
89
 
90
  - ✅ Tested with: