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README.md
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**InteriorAgent** is a collection of high-quality 3D USD assets specifically designed for indoor simulation in NVIDIA Isaac Sim environments. Each asset is structured with modular materials, scene description files, and physics-ready geometry, enabling fast integration for embodied AI and robotics tasks such as navigation, manipulation, and layout understanding.
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## 🚀 Features
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- ✅ Fully compatible with **Isaac Sim 4.2** and **4.5** on both **Windows** and **Linux**.
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]
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}
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```
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This represents a balcony room with a rectangular floorplan defined by a clockwise polygon in the Isaac Sim world coordinate system (X-Y plane). The polygon can be visualized or parsed using any geometric library (e.g., Shapely) to determine area, intersection, adjacency, etc.
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### 🧪 Integration Tips
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poly = Polygon(room["polygon"])
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print(f"Room: {room['room_type']}, Area: {poly.area}")
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```
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## 🛠 Compatibility
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- ✅ Tested with:
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**InteriorAgent** is a collection of high-quality 3D USD assets specifically designed for indoor simulation in NVIDIA Isaac Sim environments. Each asset is structured with modular materials, scene description files, and physics-ready geometry, enabling fast integration for embodied AI and robotics tasks such as navigation, manipulation, and layout understanding.
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[InteriorAgent scene rendered in Isaac Sim](https://kloudsim-usa-cos.kujiale.com/InteriorAgent/texture1.png)
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<div align="center">
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<img src="https://kloudsim-usa-cos.kujiale.com/InteriorAgent/texture1.png" alt="InteriorAgent scene" width="80%"/>
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<p>A sample scene from the InteriorAgent dataset rendered in Isaac Sim. The scene features high-quality 3D assets such as sofas, cushions, tables, and chandeliers, all modeled with real-world scale. The bottom panel shows loaded asset files (e.g., <code>kuijiale_0021.usda</code>), and the right panel displays a hierarchical list of all 3D objects along with their <em>semantic labels</em>, supporting spatial reasoning and interaction in embodied AI tasks.</p>
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</div>
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## 🚀 Features
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- ✅ Fully compatible with **Isaac Sim 4.2** and **4.5** on both **Windows** and **Linux**.
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]
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}
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```
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This represents a balcony room with a rectangular floorplan defined by a clockwise polygon in the Isaac Sim world coordinate system (X-Y plane). The polygon can be visualized or parsed using any geometric library (e.g., Shapely) to determine area, intersection, adjacency, etc.
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### 🧪 Integration Tips
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poly = Polygon(room["polygon"])
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print(f"Room: {room['room_type']}, Area: {poly.area}")
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```
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<div align="center">
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<img src="https://kloudsim-usa-cos.kujiale.com/InteriorAgent/texture2.png" alt="InteriorAgent structure overview" width="80%"/>
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<p>A hierarchical view of structural elements in an InteriorAgent scene. All architectural components are grouped under four main semantic categories: <code>ceiling</code>, <code>wall</code>, <code>floor</code>, and <code>other</code> (including <code>door</code> and <code>window</code>).</p>
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</div>
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## 🛠 Compatibility
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- ✅ Tested with:
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