InteriorAgent: Interactive USD Interior Scenes for Isaac Sim-based Simulation
InteriorAgent is a collection of high-quality 3D USD assets specifically designed for indoor simulation in NVIDIA Isaac Sim environments. Each asset is structured with modular materials, scene description files, and physics-ready geometry, enabling fast integration for embodied AI and robotics tasks such as navigation, manipulation, and layout understanding.

A sample scene from the InteriorAgent dataset rendered in Isaac Sim. The scene features high-quality 3D assets such as sofas, cushions, tables, and chandeliers, all modeled with real-world scale. The bottom panel shows loaded asset files (e.g., kuijiale_0021.usda
), and the right panel displays a hierarchical list of all 3D objects along with their semantic labels, supporting spatial reasoning and interaction in embodied AI tasks.
🚀 Features
- ✅ Fully compatible with Isaac Sim 4.2 and 4.5 on both Windows and Linux.
- 🎮 Built for real-time simulation, supports interactive physical agents.
- 🧱 Material system based on NVIDIA MDL (Material Definition Language), ensures photorealistic rendering and cross-version compatibility.
- 📦 Provided in
.usd
and.usda
format with structured folders for materials, meshes, lighting, and floorplan.
🗂 Directory Structure
The dataset is organized per scene. Each scene folder follows the structure below:
kujiale_xxxx/
├── .thumbs/ # Optional thumbnail or cache folder (can be ignored)
├── Materials/ # Material library
│ ├── Textures/ # Texture images (optional, omitted here)
│ ├── *.mdl # MDL material and instance files
├── Meshes/ # Mesh geometry (e.g., .usd or .obj)
├── kujiale_xxxx.usda # Top-level USD scene file
├── limpopo_golf_course_4k.hdr # Environment lighting HDR file
└── rooms.json # Room-level metadata and spatial layout (JSON format)
🧭 Room Metadata (rooms.json)
Each scene folder includes a rooms.json file that defines the 2D floorplan layout of the space. It contains a list of room entries, where each room is defined by:
room_type: the semantic label (e.g., "living_room", "bedroom", "balcony", etc.)
polygon: a list of 2D coordinates representing the room's floor boundary in world coordinates
📌 Example
{
"room_type": "balcony",
"polygon": [
[-0.3784970703125, -6.55287060546875],
[4.005734375, -6.55287060546875],
[4.005734375, -4.8603486328125],
[-0.3784970703125, -4.8603486328125]
]
}
This represents a balcony room with a rectangular floorplan defined by a clockwise polygon in the Isaac Sim world coordinate system (X-Y plane). The polygon can be visualized or parsed using any geometric library (e.g., Shapely) to determine area, intersection, adjacency, etc.
🧪 Integration Tips
The coordinate system is consistent with Isaac Sim’s world frame: X is forward, Y is right, Z is upward.
Room geometry can be directly loaded using libraries like Shapely
for spatial reasoning or map generation.
📦 Usage in Python
from shapely.geometry import Polygon
import json
with open("rooms.json", "r") as f:
rooms = json.load(f)
for room in rooms:
poly = Polygon(room["polygon"])
print(f"Room: {room['room_type']}, Area: {poly.area}")

A hierarchical view of structural elements in an InteriorAgent scene. All architectural components are grouped under four main semantic categories: ceiling
, wall
, floor
, and other
(including door
and window
).
🛠 Compatibility
- ✅ Tested with:
- Isaac Sim v4.2
- Isaac Sim v4.5
- Operating Systems: Windows 10/11, Ubuntu 22.04
- 🔧 MDL materials tested with Omniverse RTX renderer.
- 🌐 All files are offline usable and require no additional dependencies.
🏠 Citation
If you use InteriorAgent in your research or development, please cite or link to our project page:
@misc{InteriorAgent2025,
title = {InteriorAgent: Interactive USD Interior Scenes for Isaac Sim-based Simulation},
author = {SpatialVerse Research Team, Manycore Tech Inc.},
year = {2025},
howpublished = {\url{https://huggingface.co/datasets/spatialverse/InteriorAgent}}
}
📄 License
This dataset is released under InteriorAgent License.
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