instruction stringclasses 1
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value | output stringlengths 131 26.1k |
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You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree replans the global path periodically at 1 Hz.
-->
<root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<PipelineSequence name="NavigateWithReplanning">
<RateController hz="1.0">
<ComputePathToPose goal="{goal}" path="{path}" planner_id="GridBased"/>
</... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree replans the global path after every 1m.
-->
<root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<PipelineSequence name="NavigateWithReplanning">
<DistanceController distance="1.0">
<ComputePathToPose goal="{goal}" path="{path}" planner_id="GridBased"/>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree" >
<BehaviorTree ID="MainTree">
<Sequence name="root_sequence">
<Go_point name="Go_point" goal="{destination}"/>
<Go_object name="Go_object" target="{object}"/>
</Sequence>
</BehaviorTree>
</root>
| |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree" >
<BehaviorTree ID="MainTree">
<SequenceStar name="root_sequence">
<Go_point name="Go_point" goal="{destination}"/>
<Sequence name="root_sequence">
<Turn name="Turn"/>
<Go_object name="Go_object" target="{object}"/>
</Se... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree first computes a path using the global planner (ComputePathToPose).
Then, it runs two sub-branches in parallel. The first sub-branch is a FollowPath
operation (the local planner). In parallel, there is a rate controlled execution of
FollowPath (the global planner). Each time a new path i... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="BehaviorTree">
<!--------------------------------------->
<BehaviorTree ID="BehaviorTree">
<Root>
<Fallback name="FB1">
<Sequence name="S1">
<Fallback name="FB2">
<Sequence name="S7">
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="BehaviorTree">
<!--------------------------------------->
<BehaviorTree ID="BehaviorTree">
<Root>
<Fallback name="FB1">
<Sequence name="S1">
<Fallback name="FB2">
<Sequence name="S6">
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree" >
<BehaviorTree ID="MainTree">
<ReactiveSequence name="root">
<AIP_isHolding goal="0; 0; 1.3; 0.3; 0; 0; 0; 0; 1; 1;"/> <!-- State value; state index; x_obj_loc; y_obj_loc; object index -->
<AIP_isAt goal="0; ... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Repeat num_cycles="-1">
<Sequence name="Pursue Goals">
<Fallback name="No Item to pick">
<Inverter name="Not">
<Condition ID="SeeItem" ... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Sequence>
<Action ID="go1"/>
<AlwaysFailure/>
<Action ID="go2"/>
</Sequence>
</BehaviorTree>
<!-- ////////// -->
<TreeNodesModel>... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Sequence>
<Action ID="go1"/>
<AlwaysSuccess/>
<Action ID="go2"/>
</Sequence>
</BehaviorTree>
<!-- ////////// -->
<TreeNodesModel>... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Sequence>
<Action ID="go1"/>
<Action ID="go2"/>
<Fallback>
<Action ID="go3"/>
<Action ID="go4"/>
<Act... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree replans the global path periodically at 1 Hz.
-->
<root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<PipelineSequence name="NavigateWithReplanning">
<RateController hz="1.0">
<ComputePathToPose goal="{goal}" path="{path}" planner_id="GridBased"/>
</... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
Prerrequisitos
- el objeto est찼 en el brazo
- sabemos donde va el objeto
va a clean up
-->
<root main_tree_to_execute = "MainTree" >
<BehaviorTree ID="MainTree">
<Sequence name="place">
<GetPickObject name="get_pose_from_object" object_id="{object_id}"/> <!-- TODO: leer grafo ... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="MainTree">
<!-- ////////// -->
<BehaviorTree ID="DoorClosed">
<Sequence name="door_closed_sequence">
<Inverter>
<Condition ID="IsDoorOpen"/>
</Inverter>
<RetryUntilSuccesful num_attempts="4">
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree" >
<BehaviorTree ID="MainTree">
<RetryUntilSuccesful num_attempts="3" name="">
<SequenceStar name="">
<ReactiveSequence name="SEQ1">
<CheckBattery name="check_battery"/>
<SequenceStar name="">
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. |
<!--
This Behavior Tree replans the global path periodically at 1 Hz and it also has
recovery actions.
-->
<root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<RecoveryNode number_of_retries="6" name="NavigateRecovery">
<PipelineSequence name="NavigateWithReplanning">
<RateContr... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<!-- =================================== -->
<BehaviorTree ID="Combat">
<SequenceStar>
<Condition ID="IsInCombat"/>
<Action ID="AbortJob"/>
<ForceSuccess>
<SequenceStar>
<Action ID="GetTarget... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree">
<BehaviorTree ID="MainTree">
<Repeat num_cycles="3">
<Sequence>
<SetBlackboard output_key="Goal_a" value="-0.579;-1.341;0.0;1.0" />
<SetBlackboard output_key="Goal_b" value="5.214;-1.533;0.0;1.0" />
<Sequenc... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree replans the global path periodically at 1 Hz.
-->
<root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<PipelineSequence name="NavigateWithReplanning">
<RateController hz="1.0">
<ComputePathToPose goal="{goal}" path="{path}" planner_id="GridBased"/>
</... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree">
<BehaviorTree ID="MainTree">
<Repeat num_cycles="100">
<Sequence>
<!-- The goal value="position-x;position-y;orientaion-z;orientation-w" -->
<SetBlackboard output_key="Goal_a" value="0.4;0.4;0.0;1.0" />
<Set... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree replans the global path after every 1m.
-->
<root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<PipelineSequence name="NavigateWithReplanning">
<DistanceController distance="1.0">
<ComputePathToPose goal="{goal}" path="{path}" planner_id="GridBased"/>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<Sequence name="main_sequence">
<NavigateVehicle/>
<Sequence name="main_manipulator_sequence">
<Fallback name="find_object">
<Sequence name="search_frame1">
<Sequence name="search1"... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Sequence>
<Action ID="MoveBack"/>
<Action ID="GoToTable"/>
</Seq... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<!-- =================================== -->
<BehaviorTree ID="MainTree">
<Fallback>
<SequenceStar name="Main">
<Action ID="GetTarget"/>
<Action ID="Move"/>
<Sequence>
<Condition ID="... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<Repeat num_cycles="10">
<Sequence>
<Delay delay_msec="1000">
<PoseDetectionControlAction enable="true" />
</Delay>
<TrackAction mode="Track" rate="3" detect_voice="0" turn_base="0" />
<!-- Spin a bit to get localized in the... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="MainTree">
<!-- ////////// -->
<BehaviorTree ID="MainTree">
<Repeat num_cycles="99">
<Fallback name="get_answer">
<Sequence>
<Delay delay_msec="3000">
<Action ID="TextToSpeechActionC... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree">
<BehaviorTree ID="MainTree">
<Sequence>
<Repeat num_cycles="1">
<Fallback name="get_answer">
<Sequence>
<TextToSpeechActionClient msg="Hi there" />
<Delay delay_msec="500">
<SmileA... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<Sequence>
<Delay delay_msec="4000">
<TrackAction mode="Scan" rate="3" />
</Delay>
<Delay delay_msec="10000">
<TrackAction mode="Off" rate="3" />
</Delay>
<Delay delay_msec="4000">
<TrackAction mode="T... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree" >
<BehaviorTree ID="MainTree">
<Sequence name="root_sequence">
<CheckBattery name="check_battery" />
<OpenGripper name="open_gripper" />
<ApproachObject name="actino_test"/>
<CloseGripper name="close_gripper" />
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree first goes into a branch where it will check to see if the robot's initial
pose is given. If the initial pose is not given it trys to automatically localize the robot.
After finding the initial pose it will continue with the recovery and navigation branch. The
AutoLocalization branch is... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree" >
<BehaviorTree ID="MainTree">
<Sequence name="root_sequence">
<Search name="search"/>
</Sequence>
</BehaviorTree>
</root> | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. |
<!--
This Behavior Tree processes each of the given waypoints with NavigateToPose and wait if NavigateToPose is failed.
-->
<root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<ReactiveFallback name="FollowWaypoints">
<AllGoalsAchieved goal_achieved="{goal_achieved}"/>
<KeepRunningU... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Fallback>
<ReactiveSequence>
<Condition ID="PullOver_Request"/>
<Condition ID="PullOver_Ready"/>
<Action ID="PullOver_Plan" o... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree">
<BehaviorTree ID="MainTree">
<Fallback>
<Repeat num_cycles="3">
<ReactiveSequence>
<CheckBattery wait_tick="300" />
<Sequence>
<MoveBase goal="-3.1;-0.2;0.0"/>
<MoveBase goal="0.7;1.1;0.0"/>
<MoveBase goal="-3;-2;0.0"/... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. |
<root main_tree_to_execute = "MainTree" >
<BehaviorTree ID="MainTree">
<Sequence name="root_sequence">
<MoveBase goal="-1;2;0" />
<MoveBase goal="-3;1;0" />
</Sequence>
</BehaviorTree>
</root>
| |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree replans the global path periodically at 1 Hz and it also has
recovery actions.
-->
<!-- <root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<RecoveryNode number_of_retries="6">
<Sequence name="NavigateWithReplanning">
<RateController hz="1.0">
<... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Fallback>
<Sequence>
<Action ID="GetFloat64" number="number" topic="/numbers"/>
<Fallback>
<Sequence>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute = "MainTree" >
<BehaviorTree ID="MainTree">
<Sequence name="root_sequence">
<CheckBattery name="check_battery"/>
<OpenGripper name="open_gripper"/>
<ApproachObject name="approach_object"/>
<CloseGripper name="... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Repeat num_cycles="{num_cycles}">
<Sequence>
<Fallback>
<Condition ID="LTLPreCheck" ltl_state_current="{ltl_state_current}" ltl_state_des... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree" >
<BehaviorTree ID="MainTree">
<Sequence name="root_sequence">
<Condition ID="CheckBattery" name="check_battery"/>
<Action ID="OpenGripper" name="open_gripper"/>
<Action ID="ApproachObject" name="approach_object"/>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree replans the global path periodically at 1 Hz.
-->
<root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<PipelineSequence name="NavigateWithReplanning">
<RateController hz="1.0">
<ComputePathToPose goal="{goal}" path="{path}" planner_id="GridBased"/>
</... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "GuidedWalking" >
<BehaviorTree ID="GuidedWalking">
<Sequence>
<!--room1 = (2,2)-->
<BaseMovement x="2" y="2"/>
<!--arm_support_position = (200,200,0,0)-->
<ArmMovement x="200" y="200" z="0" gripper_position="0"/>
<Str... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree follows a dynamic pose to a certain distance
-->
<root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<PipelineSequence name="NavigateWithReplanning">
<RateController hz="1.0">
<Sequence>
<GoalUpdater input_goal="{goal}" output_goal="{updated_goal}... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainSquare" >
<BehaviorTree ID="MainSquare">
<SequenceStar>
<ArmTakeoff altitude="1.5"/>
<SubTree ID="Square"/>
<Land/>
</SequenceStar>
</BehaviorTree>
<BehaviorTree ID="Square">
<SequenceStar>
<GoWaypoint ... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Sequence name="Robot-Aubo Depalletizing Demo">
<Sequence name="set speed for robots">
<Action ID="ExecuteGroupSpeed" group_name="arm" name="set robot speed" ... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="BehaviorTree">
<BehaviorTree ID="BehaviorTree">
<Root>
<Fallback name="FB">
<Sequence name="S1">
<Action ID="Go_to_kitchen"/>
<Sequence name="S2">
<Action ID="Find_bottle"/>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="BehaviorTree">
<!--------------------------------------->
<BehaviorTree ID="BehaviorTree">
<Root>
<Fallback name="FB">
<Sequence name="S1">
<Action ID="Go_to_kitchen"/>
<Sequence name="S2">
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree first goes into a branch where it will check if the robot is stuck.
If that is the case, it will attempt to recover. Otherwise it will continue with
the navigation branch. In this case the navigation branch is based on `simple_sequential.xml`.
-->
<root main_tree_to_execute="MainTree">
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="main">
<BehaviorTree ID="main">
<Sequence>
<FixRudder depth="1.0" rudder="2.0" speed_knots="3.0"/>
<DelayFor delay_msec="1000">
<AlwaysSuccess/>
</DelayFor>
</Sequence>
</BehaviorTree>
</root>
| |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "LatTree">
<BehaviorTree ID="LatTree">
<Fallback>
<Sequence>
<!-- lane : left, ego, right -->
<!-- distance : m -->
<CheckLaneFrontClear which_lane="ego" distance="35.2" />
<ActionKeepLane />
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2020 Carnegie Mellon University
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation th... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<Sequence name="Sequence">
<Print message="=== AddTwoInts demo ==="/>
<Print message="a"/>
<Print message="{a}"/>
<Print message="b"/>
<Print message="{b}"/>
<AddTwoInts a="{a}" b="{b}" sum="{sum}"/>
<Print mess... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="MainTree">
<!-- ////////// -->
<BehaviorTree ID="MainTree">
<Sequence name="move from bin A to bin B">
<SubTree ID="MoveToPredefinedPoint"/>
<SubTree ID="PickingItem"/>
</Sequence>
</BehaviorTree>
<!-- ////////// -... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Sequence>
<Action ID="go1"/>
<ForceSuccess>
<Action ID="go2"/>
</ForceSuccess>
<Action ID="go3"/>
</Sequence>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Sequence name="Sequence1">
<Action ID="go1"/>
<Sequence name="Sequence2">
<Action ID="stay1"/>
</Sequence>
<Action ID="go... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Sequence>
<Action ID="addObjOut" _in_0="1" _in_1="2" out="${foo}"/>
<Action ID="add" _in_0="" _in_1="" _out_0="${zaz}"/>
</Sequence>
</BehaviorTree>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Sequence>
<Sequence>
<Sequence>
<Action ID="go1"/>
</Sequence>
</Sequence>
<Action ID="go2"/>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree follows a dynamic pose to a certain distance
-->
<root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<PipelineSequence name="NavigateWithReplanning">
<RateController hz="1.0">
<Sequence>
<GoalUpdater input_goal="{goal}" output_goal="{updated_goal}... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree follows a dynamic pose to a certain distance
-->
<root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<PipelineSequence name="NavigateWithReplanning">
<RateController hz="1.0">
<Sequence>
<GoalUpdater input_goal="{goal}" output_goal="{updated_goal}... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree replans the global path periodically at 1 Hz.
-->
<root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<PipelineSequence name="NavigateWithReplanning">
<SpeedController min_rate="0.1" max_rate="1.0" min_speed="0.0" max_speed="0.26" filter_duration="0.3">
<Co... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0" encoding="UTF-8"?>
<root main_tree_to_execute = "MainTreeBatteryTest">
<BehaviorTree ID="MainTreeBatteryTest">
<ReactiveSequence name="root_sequence">
<IsBatteryOk name="IS battery Ok ConditionNode"/>
<IsGoHomeOkConditionNode name="Is GoHome OK ConditionNode"/>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="SayStuff">
<BehaviorTree ID="SayStuff">
<SequenceStar>
<Action ID="SaySomething" message="Hello World"/>
<Action ID="SayHello"/>
</SequenceStar>
</BehaviorTree>
</root>
| |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Sequence>
<Action input="42" ID="Action_A"/>
<Condition result="69" ID="Condition_B"/>
<SubTree ID="LotOfStuff" res="200" param="100"/>
</Sequence>
</BehaviorT... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree replans the global path after every 1m.
-->
<root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<PipelineSequence name="NavigateWithReplanning">
<DistanceController distance="1.0">
<ComputePathToPose goal="{goal}" path="{path}" planner_id="GridBased"/>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree" >
<BehaviorTree ID="MainTree">
<Sequence name="root_sequence">
<OpenGripper name="open_gripper"/>
<ApproachObject name="approach_object"/>
<CloseGripper name="close_gripper"/>
<Move name="move" goal="${arg3}"/>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<!-- =================================== -->
<BehaviorTree ID="MainTree">
<Fallback>
<SequenceStar name="Main">
<Action ID="GetTarget"/>
<Action ID="Move"/>
<Sequence>
<Condition ID="... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree">
<BehaviorTree ID="MainTree">
<Sequence>
<SetBlackboard output_key="Goal_a" value="-0.579;-1.341;0.0;1.0" />
<SetBlackboard output_key="Goal_b" value="5.214;-1.533;0.0;1.0" />
<SetBlackboard output_key="Goal_c" value="-1.588;1.253;0... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree first computes a path using the global planner (ComputePathToPose).
Then, it runs two sub-branches in parallel. The first sub-branch is a FollowPath
operation (the local planner). In parallel, there is a rate controlled execution of
FollowPath (the global planner). Each time a new path i... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Fallback name="Core_seq">
<Sequence>
<Condition ID="checkMissionWait"/>
<Action ID="stop"/>
</Sequence>
<Sequence>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree">
<BehaviorTree ID="MainTree">
<Sequence>
<SetBlackboard output_key="Goal_a" value="1.17;-1.65;0.0;1.0" />
<SetBlackboard output_key="Goal_b" value="1.1;1.51;0.0;1.0" />
<SetBlackboard output_key="Goal_c" value="-1.25;0.324;0.0;1.0" ... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<RecoveryNode number_of_retries="6" name="NavigateRecovery">
<PipelineSequence name="NavigateWithReplanning">
<RateController hz="1.0">
<RecoveryNode number_of_retries="1" name="ComputePathToP... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Repeat num_cycles="1">
<Sequence>
<Action ID="LookAtTheTray"/>
<RetryUntilSuccesful num_attempts="3">
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Sequence>
<Action name="WaitSeconds1" duration="2" ID="WaitSeconds"/>
<ForceSuccess name="ForceSuccess1">
<Repeat num_cycles="10">
<Action action="... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<!-- =================================== -->
<BehaviorTree ID="MainTree">
<Sequence>
<SequenceStar>
<Fallback>
<Action ID="GuardDogGetTarget"/>
<Action ID="GetTarget"/>
</Fallback>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<!-- =================================== -->
<BehaviorTree ID="MainTree">
<FallbackStar>
<SequenceStar>
<Action ID="GetTarget"/>
<Action ID="Move"/>
<Sequence>
<Condition ID="TargetAd... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree">
<BehaviorTree ID="MainTree">
<Repeat num_cycles="3">
<Sequence>
<SpeechToTextActionClient text="{said}" />
<TextToSpeechActionClient msg="{said}"/>
<SpeechToTextActionClient text="{said}" />
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute = "MainTree">
<BehaviorTree ID="MainTree">
<Repeat num_cycles="3">
<Sequence>
<SetBlackboard output_key="Goal_a" value="-5.40;-5.37;0.707;-0.707" />
<SetBlackboard output_key="Goal_b" value="-3.94;-4.47;0.707;-0.707" />
<... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<Repeat num_cycles="9999">
<Sequence>
<Fallback>
<Sequence>
<ObjectDetectionAction class="person" pose="detected_Pose" min_confidence="0.85" />
<TextToSpeechActionClient msg="Detected" />
</Sequence>
<Sequence>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<Sequence>
<Nav2ClearGlobalCostMap/>
<RobotSeekInitAction search_poses="-4.3,-4,180.0;-4.7,-6.6,270.0;-6.0,-4.2,206.0;-6.4,-1.9,0.0;-8.0,1.5,90.0;-4.4,0.95,218.0" />
</Sequence>
</BehaviorTree>
</root>
| |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<Sequence>
<Repeat num_cycles="999">
<Fallback>
<Sequence>
<Delay delay_msec="3000">
<TextToSpeechActionClient msg="Say something" />
</Delay>
<SpeechToTextActionClient text="{said}" />
<TextToSpeechActionCli... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <root main_tree_to_execute="MainTree">
<BehaviorTree ID="MainTree">
<Sequence>
<PoseDetectionControlAction enable="false" />
<TrackAction mode="Scan" rate="3" />
<TextToSpeechActionClient msg="Start" />
<ScanWaitAction />
<TextToSpeechActionClient msg="End" />
<TrackAction mode="Tr... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <!--
This Behavior Tree does the bare minimum - it invokes ComputePathToPose to
compute a path using the global planner. It then invokes the local planner
(FollowPath) with this path. The path endpoints (input to the global planner)
and the resulting path (output of the global planner and input to the local
p... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="MainTree">
<!-- ////////// -->
<BehaviorTree ID="MainTree">
<Sequence>
<Fallback>
<Action ID="CheckComponent" component="battery"/>
<Sequence name="recharging">
<Fallback>
... | |
You will be provided a summary of a task performed by a behavior tree, and your objective is to express this behavior tree in XML format. | <?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Sequence>
<Action ID="DebugAction" string="Doing nothing"/>
<Action ID="DebugAction" string="With style"/>
</Sequence>
</BehaviorTree>
<!-- /////... |
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