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[ "additional", "locations", "for", "collect", "##able", "##s", "by", "inter", "##ro", "##gating", "the", "riddle", "##r", "'", "s", "hen", "##ch", "##men", ".", "batman", "can", "investigate", "crimes", "such", "as", "murders", ",", "using", "his", "detective", "vision", "to", "rec", "##ons", "##truct", "the", "crimes", "to", "locate", "clues", "and", "identify", "the", "perpetrators", ",", "or", "use", "his", "tissue", "scanner", "to", "investigate", "a", "victim", "'", "s", "skin", ",", "muscle", ",", "and", "bones", "for", "clues", ".", "completing", "the", "story", "mode", "unlock", "##s", "a", "new", "game", "plus", "mode", ",", "enabling", "the", "player", "to", "replay", "the", "game", "with", "all", "of", "the", "ga", "##dgets", ",", "experience", ",", "abilities", ",", "and", "riddle", "##r", "collect", "##able", "##s", "that", "they", "have", "obtained", ".", "the", "completion", "of", "some", "tasks", "is", "reflected", "in", "the", "gotham", "city", "police", "department", ",", "with", "thugs", "and", "super", "##vill", "##ains", "becoming", "incarcerated" ]
216,530
additional locations for collectables by interrogating the riddler's henchmen. batman can investigate crimes such as murders, using his detective vision to reconstruct the crimes to locate clues and identify the perpetrators, or use his tissue scanner to investigate a victim's skin, muscle, and bones for clues. completing the story mode unlocks a new game plus mode, enabling the player to replay the game with all of the gadgets, experience, abilities, and riddler collectables that they have obtained. the completion of some tasks is reflected in the gotham city police department, with thugs and supervillains becoming incarcerated
663
[ "textures", ",", "bloom", "lighting", ",", "altered", "visual", "effects", ",", "and", "16", ":", "9", "wide", "##screen", "capabilities", ";", "however", ",", "the", "heads", "@", "-", "@", "up", "display", "is", "always", "displayed", "at", "the", "original", "aspect", "ratio", ",", "causing", "it", "to", "be", "stretched", "horizontally", "when", "in", "wide", "##screen", "mode", ".", "additionally", ",", "the", "award", "system", "from", "corruption", "was", "incorporated", "into", "the", "first", "two", "games", ".", "players", "earn", "credits", "by", "accomplish", "##ing", "certain", "tasks", ",", "allowing", "them", "to", "unlock", "in", "@", "-", "@", "game", "items", "such", "as", "artwork", ",", "music", ",", "a", "screens", "##hot", "feature", ",", "decorative", "items", "for", "sam", "##us", "'", "ship", "in", "corruption", "and", "the", "fusion", "suit", "in", "prime", ",", "in", "which", "the", "latter", "was", "previously", "unlocked", "by", "connecting", "the", "game", "boy", "advance", "title", "metro", "##id", "fusion", "to", "the", "game" ]
307,777
textures, bloom lighting, altered visual effects, and 16 : 9 widescreen capabilities ; however, the heads @ - @ up display is always displayed at the original aspect ratio, causing it to be stretched horizontally when in widescreen mode. additionally, the award system from corruption was incorporated into the first two games. players earn credits by accomplishing certain tasks, allowing them to unlock in @ - @ game items such as artwork, music, a screenshot feature, decorative items for samus'ship in corruption and the fusion suit in prime, in which the latter was previously unlocked by connecting the game boy advance title metroid fusion to the game
663
[ "animation", "of", "the", "shutting", "doors", ",", "the", "un", "##res", "##pon", "##sive", "controls", "and", "especially", "known", "for", "the", "cuts", "##cene", "##s", "that", "used", "full", "motion", "video", ".", "controlling", "mario", ",", "or", "his", "brother", "luigi", "in", "two", "@", "-", "@", "player", "mode", ",", "the", "player", "has", "to", "complete", "all", "stages", "of", "the", "seven", "hotels", "in", "the", "game", ".", "the", "first", "six", "hotels", "contain", "10", "stages", ",", "and", "the", "last", "contains", "15", "stages", ".", "progressing", "from", "one", "stage", "to", "the", "next", "requires", "the", "player", "to", "shut", "every", "door", "shown", "in", "stage", ",", "without", "exceeding", "a", "given", "time", "limit", ".", "the", "purpose", "of", "closing", "the", "doors", "to", "progress", "is", "not", "explained", ".", "elevators", ",", "which", "operate", "differently", "depending", "on", "the", "hotel", ",", "enable", "the", "player", "to", "go", "between", "the", "five", "floors", "of" ]
349,914
animation of the shutting doors, the unresponsive controls and especially known for the cutscenes that used full motion video. controlling mario, or his brother luigi in two @ - @ player mode, the player has to complete all stages of the seven hotels in the game. the first six hotels contain 10 stages, and the last contains 15 stages. progressing from one stage to the next requires the player to shut every door shown in stage, without exceeding a given time limit. the purpose of closing the doors to progress is not explained. elevators, which operate differently depending on the hotel, enable the player to go between the five floors of
663
[ "@", "star", "making", "her", "debut", ".", "in", "the", "first", "level", ",", "the", "player", "fights", "the", "military", "to", "save", "a", "female", "alien", "and", "controls", "the", "turret", "on", "the", "get", "##away", "vehicle", ".", "in", "the", "second", ",", "the", "player", "is", "in", "a", "shootout", "in", "a", "linear", "map", ".", "the", "last", "mission", "has", "the", "player", "in", "an", "aircraft", "fighting", "other", "aircraft", "while", "the", "co", "@", "-", "@", "star", "up", "##load", "##s", "viruses", "to", "transmitters", ".", "at", "the", "time", "of", "review", ",", "the", "player", "could", "not", "rev", "##isi", "##t", "the", "old", "missions", "to", "earn", "missed", "achievements", ",", "but", "was", "later", "patch", "##ed", ".", "costumes", "and", "vehicles", "are", "unlocked", "upon", "completing", "the", "pack", ".", "the", "pack", "was", "released", "in", "north", "american", "on", "february", "21", ",", "2014", ",", "and", "in", "europe", "the", "next", "day" ]
538,647
@ star making her debut. in the first level, the player fights the military to save a female alien and controls the turret on the getaway vehicle. in the second, the player is in a shootout in a linear map. the last mission has the player in an aircraft fighting other aircraft while the co @ - @ star uploads viruses to transmitters. at the time of review, the player could not revisit the old missions to earn missed achievements, but was later patched. costumes and vehicles are unlocked upon completing the pack. the pack was released in north american on february 21, 2014, and in europe the next day
663
[ "offense", "kept", "fights", "engaging", ".", "others", "also", "praised", "the", "combat", "but", "considered", "the", "mechanics", "to", "be", "robust", "and", "elaborate", ",", "presenting", "a", "solid", "role", "@", "-", "@", "playing", "combat", "system", "concealed", "under", "the", "intentionally", "sim", "##pl", "##istic", "visuals", ".", "some", "reviewers", "said", "that", "a", "lack", "of", "depth", "made", "combat", "gradually", "become", "repetitive", ";", "they", "said", "that", "even", "when", "combat", "is", "funny", "and", "engaging", ",", "by", "the", "end", "of", "the", "game", "the", "battles", "can", "become", "routine", ".", "joy", "##sti", "##q", "stated", "that", "defense", "was", "more", "interesting", "than", "offense", "because", "it", "relied", "on", "time", "@", "-", "@", "sensitive", "reactions", "to", "creative", "enemy", "attacks", "such", "as", "al", "gore", "giving", "a", "presentation", ".", "des", "##truct", "##oid", "said", "there", "are", "too", "few", "powers", "available", "for", "offense", "for", "the", "game", "to", "remain", "interesting", "for" ]
502,473
offense kept fights engaging. others also praised the combat but considered the mechanics to be robust and elaborate, presenting a solid role @ - @ playing combat system concealed under the intentionally simplistic visuals. some reviewers said that a lack of depth made combat gradually become repetitive ; they said that even when combat is funny and engaging, by the end of the game the battles can become routine. joystiq stated that defense was more interesting than offense because it relied on time @ - @ sensitive reactions to creative enemy attacks such as al gore giving a presentation. destructoid said there are too few powers available for offense for the game to remain interesting for
663
[ "art", "director", "and", "a", "horror", "afi", "##cion", "##ado", ",", "participated", "in", "brains", "##torm", "##ing", "sessions", "and", "discussions", "with", "williams", "during", "the", "writing", "stage", ".", "he", "conceived", "the", "ideas", "for", "most", "of", "the", "death", "scenes", ",", "and", "tried", "to", "make", "each", "one", "different", "and", "original", "with", "what", "he", "called", "\"", "fresh", "approaches", "to", "murder", "\"", ".", "williams", "wanted", "to", "include", "more", "scenes", "with", "ad", "##rien", "##ne", "and", "don", "as", "a", "happy", ",", "normal", "couple", ",", "so", "that", "don", "'", "s", "transformation", "to", "evil", "would", "be", "more", "impact", "##ful", ".", "however", ",", "she", "was", "unable", "to", "do", "so", "to", "maintain", "the", "correct", "pacing", "for", "the", "gameplay", ".", "williams", "wrote", "ph", "##anta", "##sma", "##gor", "##ia", "with", "the", "mass", "market", "in", "mind", ",", "targeting", "casual", "gamer", "##s", "as", "well", "as", "die", "@" ]
813,425
art director and a horror aficionado, participated in brainstorming sessions and discussions with williams during the writing stage. he conceived the ideas for most of the death scenes, and tried to make each one different and original with what he called " fresh approaches to murder ". williams wanted to include more scenes with adrienne and don as a happy, normal couple, so that don's transformation to evil would be more impactful. however, she was unable to do so to maintain the correct pacing for the gameplay. williams wrote phantasmagoria with the mass market in mind, targeting casual gamers as well as die @
663
[ "to", "trade", "##me", "##et", "'", "s", "wo", "##es", ";", "the", "winds", "##pe", "##ar", "hills", ",", "where", "the", "player", "becomes", "en", "##tangled", "in", "the", "int", "##rigues", "of", "fir", "##kra", "##ag", ",", "a", "dragon", ";", "the", "underwater", "sa", "##hua", "##gin", "city", ";", "and", "the", "plan", "##ar", "prison", ".", "bald", "##ur", "'", "s", "gate", "ii", "is", "set", "in", "the", "year", "136", "##9", "dr", "(", "dale", "reckon", "##ing", ")", ",", "and", "thus", "takes", "place", "not", "long", "after", "the", "time", "of", "troubles", "(", "135", "##8", "dr", ")", ",", "when", "the", "tablets", "of", "fate", ",", "powerful", "magic", "items", "which", "maintain", "a", "balance", "between", "good", "and", "evil", ",", "were", "stolen", ".", "lord", "ao", ",", "the", "over", "##de", "##ity", ",", "forced", "the", "gods", "to", "become", "mortal", "until", "the", "tablets", "were", "found", ";", "some", "gods", "died", "while" ]
358,921
to trademeet's woes ; the windspear hills, where the player becomes entangled in the intrigues of firkraag, a dragon ; the underwater sahuagin city ; and the planar prison. baldur's gate ii is set in the year 1369 dr ( dale reckoning ), and thus takes place not long after the time of troubles ( 1358 dr ), when the tablets of fate, powerful magic items which maintain a balance between good and evil, were stolen. lord ao, the overdeity, forced the gods to become mortal until the tablets were found ; some gods died while
663
[ "of", "the", "game", "much", "as", "it", "did", "in", "real", "life", "\"", ",", "and", "noting", "that", "the", "player", "controls", "and", "enemy", "ai", "were", "\"", "competent", "\"", ".", "ign", "felt", "that", "the", "real", "@", "-", "@", "time", "aspects", "captured", "\"", "the", "cinematic", "brilliance", "of", "it", "all", "without", "ever", "falling", "back", "on", "obvious", "ex", "##agger", "##ations", "or", "pre", "##tens", "##es", "\"", "and", "that", "the", "controls", ",", "specifically", "in", "relation", "to", "unit", "formation", ",", "were", "much", "improved", ".", "games", "##pot", "put", "the", "real", "@", "-", "@", "time", "land", "battles", "as", "\"", "enjoyable", "to", "command", "and", "enjoyable", "to", "watch", "\"", ",", "particularly", "com", "##men", "##ding", "the", "amount", "of", "detail", "in", "each", "model", "and", "animation", "for", "every", "soldier", ",", "points", "carried", "in", "several", "other", "reviews", ".", "however", ",", "games", "##pot", "thought", "that", "the", "artificial" ]
590,012
of the game much as it did in real life ", and noting that the player controls and enemy ai were " competent ". ign felt that the real @ - @ time aspects captured " the cinematic brilliance of it all without ever falling back on obvious exaggerations or pretenses " and that the controls, specifically in relation to unit formation, were much improved. gamespot put the real @ - @ time land battles as " enjoyable to command and enjoyable to watch ", particularly commending the amount of detail in each model and animation for every soldier, points carried in several other reviews. however, gamespot thought that the artificial
663
[ "which", "he", "gains", "after", "boss", "battles", ",", "and", "being", "able", "to", "cycle", "through", "them", "freely", "in", "combat", ",", "being", "no", "longer", "limited", "to", "e", "##qui", "##pping", "two", "weapons", "of", "each", "type", "as", "he", "was", "in", "the", "previous", "game", ".", "dante", "also", "starts", "with", "his", "four", "styles", ",", "each", "of", "which", "grants", "him", "different", "abilities", ",", "but", "he", "may", "now", "switch", "them", "at", "will", "with", "buttons", "or", "pads", "on", "the", "controller", ",", "unlike", "in", "devil", "may", "cry", "3", ".", "he", "also", "gains", "the", "dark", "slayer", "style", "near", "the", "end", "of", "his", "appearance", ",", "which", "only", "has", "one", "style", "level", ".", "styles", "do", "not", "level", "up", "through", "experience", "as", "in", "the", "previous", "game", ",", "but", "must", "instead", "be", "upgraded", "like", "other", "skills", "in", "the", "shop", "screen", "in", "between", "missions", "or" ]
765,643
which he gains after boss battles, and being able to cycle through them freely in combat, being no longer limited to equipping two weapons of each type as he was in the previous game. dante also starts with his four styles, each of which grants him different abilities, but he may now switch them at will with buttons or pads on the controller, unlike in devil may cry 3. he also gains the dark slayer style near the end of his appearance, which only has one style level. styles don't level up through experience as in the previous game, but must instead be upgraded like other skills in the shop screen in between missions or
663
[ "games", "workshop", ".", "the", "game", "takes", "place", "aboard", "huge", "derelict", "##s", "known", "as", "space", "hulk", "##s", ".", "drifting", "in", "and", "out", "of", "the", "warp", "—", "an", "alternate", "dimension", "used", "to", "cross", "inter", "##stellar", "distances", "—", "these", "vessels", "are", "in", "##fest", "##ed", "with", "the", "four", "@", "-", "@", "armed", "genes", "##tea", "##lers", ".", "using", "overhead", "maps", ",", "the", "player", "orders", "the", "marine", "squads", ",", "and", "controls", "individual", "marines", "via", "first", "@", "-", "@", "person", "shooter", "interfaces", ".", "the", "game", "features", "a", "time", "@", "-", "@", "limited", "option", "to", "pause", "the", "action", "while", "enabling", "the", "player", "to", "continue", "issuing", "commands", ".", "space", "hulk", "'", "s", "theme", "of", "pitt", "##ing", "slow", "and", "heavily", "armed", "marines", "against", "fast", ",", "deadly", "genes", "##tea", "##lers", "produced", "moments", "of", "frantic", "gameplay", "and", "a", "scary", "atmosphere" ]
365,397
games workshop. the game takes place aboard huge derelicts known as space hulks. drifting in and out of the warp — an alternate dimension used to cross interstellar distances — these vessels are infested with the four @ - @ armed genestealers. using overhead maps, the player orders the marine squads, and controls individual marines via first @ - @ person shooter interfaces. the game features a time @ - @ limited option to pause the action while enabling the player to continue issuing commands. space hulk's theme of pitting slow and heavily armed marines against fast, deadly genestealers produced moments of frantic gameplay and a scary atmosphere
663
[ "targeting", "a", "younger", "audience", ".", "however", ",", "cube", "##d", "##3", "welcomed", "this", "approach", ",", "citing", "that", "\"", "any", "gamer", ",", "be", "them", "veterans", "to", "the", "genre", "or", "complete", "amateurs", ",", "will", "find", "the", "title", "to", "be", "perfectly", "accessible", ".", "\"", "edge", "and", "other", "gaming", "publications", "have", "criticized", "the", "controls", "for", "being", "occasionally", "confusing", "when", "considering", "the", "usage", "of", "jumping", ",", "hammer", "##s", ",", "and", "other", "combinations", "between", "the", "two", "characters", ".", "a", "common", "concern", "among", "reviewers", "is", "the", "overhead", "perspective", ",", "which", "critics", "have", "be", "##mo", "##ane", "##d", "for", "preventing", "them", "from", "judging", "pathway", "routes", "and", "an", "object", "'", "s", "location", "in", "relation", "to", "its", "background", ".", "besides", "this", ",", "the", "actual", "visuals", "were", "generally", "well", "received", ",", "as", "well", "as", "the", "setting", "and", "animation", "##s", ".", "the" ]
295,428
targeting a younger audience. however, cubed3 welcomed this approach, citing that " any gamer, be them veterans to the genre or complete amateurs, will find the title to be perfectly accessible. " edge and other gaming publications have criticized the controls for being occasionally confusing when considering the usage of jumping, hammers, and other combinations between the two characters. a common concern among reviewers is the overhead perspective, which critics have bemoaned for preventing them from judging pathway routes and an object's location in relation to its background. besides this, the actual visuals were generally well received, as well as the setting and animations. the
663
[ "the", "game", "'", "s", "exploration", "mechanics", "to", "that", "of", "crack", "##down", ",", "and", "its", "super", "##power", "##s", "to", "the", "infamous", "and", "prototype", "series", ",", "and", "added", "that", "the", "game", "'", "s", "si", "##llin", "##ess", "fulfilled", "a", "specific", "niche", "in", "gaming", ".", "sc", "##hill", "##ing", "wrote", "that", "the", "need", "to", "rest", "##ock", "at", "am", "##mo", "shops", "was", "a", "\"", "jar", "##ring", "hold", "##over", "\"", "from", "the", "previous", "games", ",", "but", "appreciated", "the", "rec", "##ur", "##rence", "of", "elements", "such", "as", "the", "gps", "navigation", "system", ",", "side", "mission", "gameplay", ",", "and", "city", "district", "liberation", ".", "he", "regarded", "the", "game", "overall", "as", "art", "##ful", "but", "\"", "glorious", "##ly", "dumb", "\"", ",", "like", "\"", "the", "sis", "##tine", "chapel", "ceiling", "of", "stupidity", "\"", ".", "sc", "##hill", "##ing", "also", "commented", "on", "how", "he", "felt", "an" ]
291,727
the game's exploration mechanics to that of crackdown, and its superpowers to the infamous and prototype series, and added that the game's silliness fulfilled a specific niche in gaming. schilling wrote that the need to restock at ammo shops was a " jarring holdover " from the previous games, but appreciated the recurrence of elements such as the gps navigation system, side mission gameplay, and city district liberation. he regarded the game overall as artful but " gloriously dumb ", like " the sistine chapel ceiling of stupidity ". schilling also commented on how he felt an
663
[ "also", "be", "set", "to", "pause", "automatically", "at", "certain", "times", ".", "dialogue", "is", "started", "by", "np", "##cs", "at", "certain", "scripted", "times", ",", "or", "by", "the", "player", "'", "s", "clicking", "on", "np", "##cs", "who", "are", "not", "immediately", "hostile", ".", "when", "speaking", "to", "an", "np", "##c", ",", "the", "player", "must", "often", "choose", "what", "to", "say", "from", "a", "list", "of", "responses", ".", "dialogue", "may", "lead", "to", "quest", "##s", "or", "important", "information", ".", "when", "the", "player", "clicks", "on", "a", "hostile", "being", ",", "the", "currently", "selected", "characters", "will", "advance", "to", "attack", "it", ".", "information", "about", "characters", ",", "creatures", ",", "items", ",", "and", "buildings", "in", "the", "game", "environment", "is", "shown", "on", "a", "tool", "tip", ",", "which", "appears", "when", "the", "mouse", "pointer", "is", "held", "over", "game", "elements", ".", "when", "a", "character", "in", "the", "group", "gains", "the" ]
358,913
also be set to pause automatically at certain times. dialogue is started by npcs at certain scripted times, or by the player's clicking on npcs who are not immediately hostile. when speaking to an npc, the player must often choose what to say from a list of responses. dialogue may lead to quests or important information. when the player clicks on a hostile being, the currently selected characters will advance to attack it. information about characters, creatures, items, and buildings in the game environment is shown on a tool tip, which appears when the mouse pointer is held over game elements. when a character in the group gains the
663
[ "##id", "and", "app", "##lau", "##ding", "the", "graphics", ",", "the", "many", "weapons", "and", "items", "available", ",", "and", "the", "music", ".", "each", "of", "the", "four", "reviewers", "gave", "it", "scores", "of", "nine", "out", "of", "ten", ".", "game", "##pro", "criticized", "that", "the", "controls", "are", "often", "awkward", "or", "difficult", "and", "that", "many", "of", "the", "power", "@", "-", "@", "ups", "are", "either", "lifted", "from", "other", "s", "##nes", "games", "or", "simple", "upgrades", "of", "other", "power", "@", "-", "@", "ups", "in", "the", "game", ",", "but", "praised", "the", "game", "'", "s", "massive", "size", "along", "with", "the", "auto", "@", "-", "@", "mapping", "feature", ",", "saying", "it", "\"", "makes", "a", "potentially", "frustrating", "game", "accessible", "to", "a", "far", "wider", "audience", ".", "\"", "games", "##rada", "##r", "was", "pleased", "with", "the", "game", "'", "s", "\"", "phenomena", "##l", "\"", "soundtrack", ",", "compliment", "##ing" ]
155,301
##id and applauding the graphics, the many weapons and items available, and the music. each of the four reviewers gave it scores of nine out of ten. gamepro criticized that the controls are often awkward or difficult and that many of the power @ - @ ups are either lifted from other snes games or simple upgrades of other power @ - @ ups in the game, but praised the game's massive size along with the auto @ - @ mapping feature, saying it " makes a potentially frustrating game accessible to a far wider audience. " gamesradar was pleased with the game's " phenomenal " soundtrack, complimenting
663
[ "bottom", "of", "the", "screen", "known", "as", "the", "\"", "hyper", "combo", "gauge", "\"", "will", "gradually", "fill", ".", "when", "the", "meter", "is", "full", ",", "the", "player", "can", "use", "it", "to", "perform", "several", "special", "techniques", ",", "such", "as", "\"", "hyper", "combo", "##s", "\"", ",", "powerful", "attacks", "that", "deal", "heavy", "damage", ";", "\"", "delayed", "hyper", "combo", "##s", "\"", ",", "which", "allow", "the", "player", "to", "execute", "multiple", "hyper", "combo", "##s", "consecutive", "##ly", ";", "and", "\"", "variable", "combinations", "\"", ",", "which", "summon", "the", "player", "'", "s", "entire", "team", "to", "use", "their", "hyper", "combo", "##s", "simultaneously", ".", "the", "game", "also", "introduces", "a", "new", "gameplay", "mechanic", "called", "the", "\"", "snap", "##back", "\"", ",", "which", "forces", "the", "opponent", "to", "switch", "characters", ".", "marvel", "vs", ".", "capcom", "2", "features", "a", "modified", "version", "of", "the", "six", "@", "-", "@" ]
698,518
bottom of the screen known as the " hyper combo gauge " will gradually fill. when the meter is full, the player can use it to perform several special techniques, such as " hyper combos ", powerful attacks that deal heavy damage ; " delayed hyper combos ", which allow the player to execute multiple hyper combos consecutively ; and " variable combinations ", which summon the player's entire team to use their hyper combos simultaneously. the game also introduces a new gameplay mechanic called the " snapback ", which forces the opponent to switch characters. marvel vs. capcom 2 features a modified version of the six @ - @
663
[ "made", "after", "the", "initial", "release", ".", "in", "2006", ",", "a", "fighting", "arena", "dubbed", "\"", "battle", "square", "\"", "was", "added", ".", "in", "the", "\"", "battle", "square", "\"", ",", "players", "can", "either", "fight", "other", "players", "or", "ai", "@", "-", "@", "controlled", "enemy", "units", ".", "victory", "is", "determined", "by", "which", "side", "defeated", "the", "other", "and", "damage", "taken", "during", "combat", ".", "in", "\"", "battle", "tournament", "\"", "mode", ",", "players", "can", "choose", "to", "use", "a", "handicap", ":", "the", "handicap", "is", "determined", "randomly", "by", "a", "mater", "##ia", "slot", ".", "two", "extra", "difficulty", "settings", "were", "also", "added", ",", "with", "players", "able", "to", "switch", "between", "these", "and", "the", "normal", "difficulty", "in", "the", "game", "menu", ".", "\"", "easy", "mode", "\"", "was", "released", "in", "2006", "and", "allows", "the", "player", "to", "auto", "@", "-", "@", "evade", "incoming", "attacks", "and" ]
426,781
made after the initial release. in 2006, a fighting arena dubbed " battle square " was added. in the " battle square ", players can either fight other players or ai @ - @ controlled enemy units. victory is determined by which side defeated the other and damage taken during combat. in " battle tournament " mode, players can choose to use a handicap : the handicap is determined randomly by a materia slot. two extra difficulty settings were also added, with players able to switch between these and the normal difficulty in the game menu. " easy mode " was released in 2006 and allows the player to auto @ - @ evade incoming attacks and
663
[ "strategy", "games", ",", "in", "particular", ",", "1989", "'", "s", "her", "##zog", "z", "##wei", ";", "in", "this", "game", ",", "the", "player", "controlled", "a", "transforming", "aircraft", "me", "##cha", "that", "would", "normally", "fly", "about", "the", "field", "to", "issue", "orders", "for", "constructing", "new", "units", ",", "airlift", "##ing", "units", "to", "other", "areas", ",", "and", "directing", "combat", ",", "but", "the", "player", "could", "opt", "to", "transform", "the", "craft", "into", "a", "giant", "robot", "and", "engage", "directly", "in", "combat", ".", "for", "brutal", "legend", ",", "sc", "##ha", "##fer", "kept", "the", "same", "concept", "of", "a", "split", "@", "-", "@", "mode", "rt", "##s", ",", "but", "wanted", "more", "focus", "on", "the", "ground", "combat", ";", "instead", "of", "spending", "90", "%", "of", "the", "time", "controlling", "units", "as", "in", "z", "##wei", ",", "the", "player", "would", "only", "spend", "about", "30", "%", "in", "this", "fashion", "within" ]
776,490
strategy games, in particular, 1989's herzog zwei ; in this game, the player controlled a transforming aircraft mecha that would normally fly about the field to issue orders for constructing new units, airlifting units to other areas, and directing combat, but the player could opt to transform the craft into a giant robot and engage directly in combat. for brutal legend, schafer kept the same concept of a split @ - @ mode rts, but wanted more focus on the ground combat ; instead of spending 90 % of the time controlling units as in zwei, the player would only spend about 30 % in this fashion within
663
[ "balance", "beautiful", "and", "clever", ",", "an", "el", "##ab", "##oration", "on", "their", "previous", "version", "'", "s", "\"", "idiot", "@", "-", "@", "sava", "##nt", "design", "\"", "without", "going", "too", "far", ".", "touch", "##ar", "##cade", "'", "s", "eli", "ho", "##da", "##pp", "commended", "the", "upgrade", "structure", "that", "combined", "obtain", "##able", "incentives", "alongside", "gameplay", "as", "engaging", "as", "doo", "##dle", "jump", "'", "s", ".", "ign", "'", "s", "justin", "davis", "praised", "the", "game", "'", "s", "unpredictable", "and", "\"", "po", "##ignant", "\"", "ending", "at", "the", "bottom", "of", "the", "arctic", "fl", "##oes", ".", "he", "added", "that", "the", "game", "could", "have", "been", "\"", "even", "more", "ridiculous", "\"", "and", "its", "levels", "more", "differentiated", "in", "theme", "and", "art", "style", ",", "though", "he", "found", "the", "\"", "almost", "cub", "##ist", "design", ".", ".", ".", "absolutely", "gorgeous", "\"", ".", "welsh", "of", "euro", "##game" ]
753,243
balance beautiful and clever, an elaboration on their previous version's " idiot @ - @ savant design " without going too far. toucharcade's eli hodapp commended the upgrade structure that combined obtainable incentives alongside gameplay as engaging as doodle jump's. ign's justin davis praised the game's unpredictable and " poignant " ending at the bottom of the arctic floes. he added that the game could have been " even more ridiculous " and its levels more differentiated in theme and art style, though he found the " almost cubist design... absolutely gorgeous ". welsh of eurogame
663
[ ",", "however", ",", "found", "this", "for", "##gi", "##vable", "and", "stated", "that", "the", "game", "was", "made", "to", "be", "fun", "without", "any", "higher", "ambitions", ".", "conan", "'", "s", "camera", "system", "irritated", "several", "critics", "for", "failing", "to", "provide", "an", "adequate", "view", "of", "the", "situation", "at", "certain", "critical", "moments", ".", "its", "puzzles", "were", "overs", "##im", "##ple", "and", "lacked", "clear", "directions", "for", "proceeding", "to", "the", "next", "step", ".", "the", "artificial", "intelligence", "for", "the", "ad", "##vers", "##aries", "in", "the", "game", "was", "found", "to", "be", "predictable", "and", "flawed", "by", "a", "few", "critics", ".", "in", "addition", ",", "they", "found", "the", "final", "encounter", "with", "grave", "##n", "to", "be", "over", "##long", "and", "frustrating", ".", "calling", "the", "fight", "\"", "as", "painful", "as", "a", "trip", "to", "the", "pro", "##ct", "##ologist", "\"", ",", "ign", "and", "game", "inform", "##er", "judged", "it", "to" ]
168,084
, however, found this forgivable and stated that the game was made to be fun without any higher ambitions. conan's camera system irritated several critics for failing to provide an adequate view of the situation at certain critical moments. its puzzles were oversimple and lacked clear directions for proceeding to the next step. the artificial intelligence for the adversaries in the game was found to be predictable and flawed by a few critics. in addition, they found the final encounter with graven to be overlong and frustrating. calling the fight " as painful as a trip to the proctologist ", ign and game informer judged it to
663
[ "it", "to", "a", "combination", "of", "sword", "&", "sw", "##or", "##cer", "##y", "and", "tiny", "wings", ".", "touch", "##ar", "##cade", "'", "s", "jared", "nelson", "likened", "its", "art", "style", "to", "journey", "and", "its", "gameplay", "to", "ski", "safari", ".", "while", "he", "didn", "'", "t", "find", "the", "game", "challenging", ",", "he", "enjoyed", "the", "\"", "incredible", "\"", "visuals", ":", "\"", "tons", "of", "tiny", "details", "\"", ",", "like", "the", "character", "animation", "##s", "and", "changes", "in", "lighting", "and", "weather", ",", "contributed", ".", "nelson", "also", "characterized", "touch", "##ar", "##cade", "readers", "'", "impressions", "as", "\"", "highly", "positive", "\"", ".", "eric", "ford", ",", "also", "of", "touch", "##ar", "##cade", ",", "found", "the", "gameplay", "\"", "basic", "\"", "as", "well", "—", "\"", "not", "much", "here", "that", "truly", "inn", "##ova", "##tes", "within", "the", "genre", "\"", "—", "but", "felt", "that", "the", "game", "was", "worth" ]
272,050
it to a combination of sword & sworcery and tiny wings. toucharcade's jared nelson likened its art style to journey and its gameplay to ski safari. while he didn't find the game challenging, he enjoyed the " incredible " visuals : " tons of tiny details ", like the character animations and changes in lighting and weather, contributed. nelson also characterized toucharcade readers'impressions as " highly positive ". eric ford, also of toucharcade, found the gameplay " basic " as well — " not much here that truly innovates within the genre " — but felt that the game was worth
663
[ "levels", "up", ",", "weapons", "grow", "more", "powerful", "and", "zero", "gains", "access", "to", "multiple", "weapon", "types", "as", "the", "game", "progresses", ".", "each", "weapon", "type", "produces", "a", "different", "set", "of", "attacking", "moves", ".", "unlike", "previous", "titles", "in", "the", "series", ",", "the", "player", "does", "not", "have", "to", "pause", "the", "games", "to", "switch", "weapons", ",", "instead", "being", "able", "to", "do", "it", "at", "any", "time", "without", "pausing", ".", "zero", "can", "switch", "between", "four", "weapon", "types", ":", "swords", ",", "spears", ",", "combat", "brace", "##rs", "and", "cha", "##kra", "##ms", ".", "each", "weapon", "has", "a", "four", "@", "-", "@", "level", "cap", "and", "can", "be", "leveled", "up", "either", "through", "combat", "or", "by", "spending", "money", "acquired", "during", "levels", ".", "each", "weapon", "has", "different", "effects", "depending", "on", "enemy", "@", "-", "@", "type", "and", "combat", "situation", ",", "with", "spears", "being" ]
377,904
levels up, weapons grow more powerful and zero gains access to multiple weapon types as the game progresses. each weapon type produces a different set of attacking moves. unlike previous titles in the series, the player does not have to pause the games to switch weapons, instead being able to do it at any time without pausing. zero can switch between four weapon types : swords, spears, combat bracers and chakrams. each weapon has a four @ - @ level cap and can be leveled up either through combat or by spending money acquired during levels. each weapon has different effects depending on enemy @ - @ type and combat situation, with spears being
663
[ "game", "called", "\"", "ko", "##n", "##quest", "\"", "also", "appears", "in", "deception", ".", "deception", "'", "s", "ko", "##n", "##quest", "mode", "explores", "the", "history", "of", "shu", "##jin", "##ko", ",", "starting", "prior", "to", "his", "training", "with", "bo", "'", "rai", "cho", "and", "ending", "with", "the", "beginning", "of", "deception", "'", "s", "main", "story", ".", "while", "mostly", "an", "adventure", "game", ",", "the", "combat", "elements", "take", "place", "in", "the", "normal", "deception", "fighting", "mode", ".", "in", "ko", "##n", "##quest", ",", "a", "young", "shu", "##jin", "##ko", "meets", "dam", "##ashi", ",", "a", "being", "who", "requests", "his", "assistance", "in", "collecting", "six", "powerful", "items", ",", "the", "kam", "##ido", "##gu", ",", "to", "send", "to", "the", "elder", "gods", ".", "by", "the", "time", "he", "collects", "the", "six", "kam", "##ido", "##gu", ",", "shu", "##jin", "##ko", "is", "an", "old", "man", ",", "having", "spent", "forty", "@" ]
758,473
game called " konquest " also appears in deception. deception's konquest mode explores the history of shujinko, starting prior to his training with bo'rai cho and ending with the beginning of deception's main story. while mostly an adventure game, the combat elements take place in the normal deception fighting mode. in konquest, a young shujinko meets damashi, a being who requests his assistance in collecting six powerful items, the kamidogu, to send to the elder gods. by the time he collects the six kamidogu, shujinko is an old man, having spent forty @
663
[ "he", "cannot", "perform", "any", "of", "his", "signature", "attacks", "until", "the", "player", "tracks", "down", "his", "sword", ".", "cloud", "also", "appears", "as", "an", "enemy", "unit", "in", "the", "\"", "brave", "story", "\"", "series", "of", "battles", "as", "part", "of", "rendezvous", ",", "the", "unlock", "##able", "cooperative", "multiplayer", "mode", "in", "the", "war", "of", "the", "lions", ".", "in", "kingdom", "hearts", ",", "cloud", "appears", "in", "the", "olympus", "coliseum", "world", ".", "hired", "by", "hades", "to", "kill", "hercules", ",", "cloud", "must", "fight", "so", "##ra", "as", "a", "pre", "##re", "##quisite", ".", "after", "the", "fight", ",", "hades", "sends", "ce", "##rber", "##us", "to", "attack", "cloud", "and", "so", "##ra", ",", "who", "are", "then", "saved", "by", "hercules", ".", "cloud", "meets", "with", "so", "##ra", "afterward", "and", "explains", "that", "he", "is", "searching", "for", "someone", ".", "in", "kingdom", "hearts", ":", "final", "mix", "there", "is", "an", "additional" ]
554,484
he cannot perform any of his signature attacks until the player tracks down his sword. cloud also appears as an enemy unit in the " brave story " series of battles as part of rendezvous, the unlockable cooperative multiplayer mode in the war of the lions. in kingdom hearts, cloud appears in the olympus coliseum world. hired by hades to kill hercules, cloud must fight sora as a prerequisite. after the fight, hades sends cerberus to attack cloud and sora, who are then saved by hercules. cloud meets with sora afterward and explains that he is searching for someone. in kingdom hearts : final mix there is an additional
663
[ "collect", "the", "eight", "essence", "##s", "of", "nature", "and", "the", "eight", "essence", "##s", "of", "time", ",", "which", "are", "hidden", "in", "dungeons", "and", "guarded", "by", "bosses", ".", "taking", "roughly", "three", "years", "to", "develop", ",", "the", "game", "was", "a", "critical", "and", "commercial", "success", ",", "with", "the", "two", "games", "together", "selling", "eight", "million", "units", ".", "critics", "complimented", "the", "gameplay", ",", "colorful", "designs", "and", "graphic", "quality", ",", "but", "criticized", "the", "inconsistent", "sound", "quality", ".", "seasons", "begins", "as", "the", "tri", "##force", "calls", "out", "to", "link", "from", "within", "h", "##yr", "##ule", "castle", ".", "link", "approaches", "it", ",", "and", "is", "transported", "to", "a", "dark", "forest", "where", "he", "encounters", "a", "traveling", "group", "led", "by", "a", "dancer", "named", "din", ".", "after", "din", "welcome", "##s", "link", "to", "ho", "##lo", "##drum", ",", "the", "sky", "becomes", "covered", "in", "black", "clouds", "." ]
148,772
collect the eight essences of nature and the eight essences of time, which are hidden in dungeons and guarded by bosses. taking roughly three years to develop, the game was a critical and commercial success, with the two games together selling eight million units. critics complimented the gameplay, colorful designs and graphic quality, but criticized the inconsistent sound quality. seasons begins as the triforce calls out to link from within hyrule castle. link approaches it, and is transported to a dark forest where he encounters a traveling group led by a dancer named din. after din welcomes link to holodrum, the sky becomes covered in black clouds.
663
[ ":", "total", "war", "is", "the", "first", "game", "in", "the", "series", "to", "allow", "naval", "battles", "to", "be", "conducted", "in", "real", "@", "-", "@", "time", ".", "in", "addition", "to", "the", "standard", "campaign", "mode", ",", "the", "game", "includes", "a", "special", "campaign", "that", "follows", "the", "development", "of", "the", "united", "states", "from", "the", "settlement", "of", "jamestown", "to", "the", "american", "war", "of", "independence", ".", "players", "may", "also", "engage", "in", "recreation", "##s", "of", "several", "historical", "battles", "from", "the", "early", "modern", "era", "such", "as", "the", "battle", "of", "font", "##eno", "##y", ",", "battle", "of", "ross", "##bach", ",", "battle", "of", "brandy", "##wine", "creek", "and", "battle", "of", "lagos", ".", "reviewers", "gave", "empire", ":", "total", "war", "a", "positive", "response", "upon", "release", ";", "several", "critics", "commended", "it", "as", "one", "of", "the", "foremost", "strategy", "titles", "of", "recent", "times", ".", "praise", "was", "bestowed" ]
589,973
: total war is the first game in the series to allow naval battles to be conducted in real @ - @ time. in addition to the standard campaign mode, the game includes a special campaign that follows the development of the united states from the settlement of jamestown to the american war of independence. players may also engage in recreations of several historical battles from the early modern era such as the battle of fontenoy, battle of rossbach, battle of brandywine creek and battle of lagos. reviewers gave empire : total war a positive response upon release ; several critics commended it as one of the foremost strategy titles of recent times. praise was bestowed
663
[ "as", "possible", "and", "play", "indefinitely", "on", "a", "single", "credit", ".", "since", "the", "sauce", "##r", "could", "only", "shoot", "directly", "at", "the", "player", "'", "s", "position", "on", "the", "screen", ",", "the", "player", "could", "\"", "hide", "\"", "at", "the", "opposite", "end", "of", "the", "screen", "and", "shoot", "across", "the", "screen", "boundary", ",", "while", "remaining", "relatively", "safe", ".", "complaints", "from", "operators", "losing", "revenue", "due", "to", "lurking", "led", "to", "the", "creation", "of", "an", "ep", "##rom", "restricting", "such", "chances", ".", "usage", "of", "the", "names", "of", "saturday", "night", "live", "characters", "\"", "mr", ".", "bill", "\"", "and", "\"", "slug", "##go", "\"", "to", "refer", "to", "the", "sauce", "##rs", "in", "an", "esq", "##ui", "##re", "article", "about", "the", "game", "led", "to", "log", "##g", "receiving", "a", "cease", "and", "des", "##ist", "letter", "from", "a", "lawyer", "with", "the", "\"", "mr", ".", "bill", "trademark" ]
152,487
as possible and play indefinitely on a single credit. since the saucer could only shoot directly at the player's position on the screen, the player could " hide " at the opposite end of the screen and shoot across the screen boundary, while remaining relatively safe. complaints from operators losing revenue due to lurking led to the creation of an eprom restricting such chances. usage of the names of saturday night live characters " mr. bill " and " sluggo " to refer to the saucers in an esquire article about the game led to logg receiving a cease and desist letter from a lawyer with the " mr. bill trademark
663
[ "and", "are", "each", "linked", "to", "a", "corresponding", "limb", ".", "a", "new", "feature", "is", "the", "\"", "super", "meter", "\"", ",", "which", "can", "be", "charged", "by", "various", "actions", "during", "battle", "such", "as", "performing", "special", "moves", ",", "getting", "blocked", "by", "the", "opponent", ",", "or", "getting", "hit", "by", "them", ".", "the", "super", "meter", "can", "be", "charged", "to", "three", "levels", ",", "each", "of", "them", "enabling", "a", "different", "action", "to", "be", "performed", ".", "at", "the", "first", "level", ",", "it", "can", "be", "used", "to", "deliver", "an", "enhanced", "version", "of", "one", "of", "the", "character", "'", "s", "special", "attacks", ";", "two", "levels", "can", "be", "used", "to", "interrupt", "a", "combo", "attack", ",", "and", "the", "full", "three", "levels", "allow", "for", "the", "delivery", "of", "a", "special", "attack", "called", "an", "\"", "x", "@", "-", "@", "ray", "move", "\"", ".", "the", "x" ]
333,905
and are each linked to a corresponding limb. a new feature is the " super meter ", which can be charged by various actions during battle such as performing special moves, getting blocked by the opponent, or getting hit by them. the super meter can be charged to three levels, each of them enabling a different action to be performed. at the first level, it can be used to deliver an enhanced version of one of the character's special attacks ; two levels can be used to interrupt a combo attack, and the full three levels allow for the delivery of a special attack called an " x @ - @ ray move ". the x
663
[ "system", "shock", "franchise", "rights", "—", "signed", "on", "as", "publisher", ".", "system", "shock", "2", "was", "released", "on", "august", "11", ",", "1999", ",", "in", "north", "america", ".", "the", "game", "takes", "place", "on", "board", "a", "stars", "##hip", "in", "a", "cyber", "##pu", "##nk", "depiction", "of", "211", "##4", ".", "the", "player", "assumes", "the", "role", "of", "a", "soldier", "trying", "to", "stem", "the", "outbreak", "of", "a", "genetic", "infection", "that", "has", "devastated", "the", "ship", ".", "like", "system", "shock", ",", "gameplay", "consists", "of", "combat", "and", "exploration", ".", "it", "incorporates", "role", "@", "-", "@", "playing", "system", "elements", ",", "in", "which", "the", "player", "can", "develop", "skills", "and", "traits", ",", "such", "as", "hacking", "and", "psi", "##onic", "abilities", ".", "system", "shock", "2", "received", "positive", "reviews", ",", "but", "failed", "to", "meet", "commercial", "sales", "expectations", ".", "many", "critics", "later", "determined", "that", "the", "game" ]
49,047
system shock franchise rights — signed on as publisher. system shock 2 was released on august 11, 1999, in north america. the game takes place on board a starship in a cyberpunk depiction of 2114. the player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. like system shock, gameplay consists of combat and exploration. it incorporates role @ - @ playing system elements, in which the player can develop skills and traits, such as hacking and psionic abilities. system shock 2 received positive reviews, but failed to meet commercial sales expectations. many critics later determined that the game
663
[ "goal", "was", "to", "create", "a", "role", "@", "-", "@", "playing", "game", "with", "the", "\"", "ex", "##hila", "##rating", "battle", "scenes", "\"", "found", "in", "those", "titles", ",", "and", "to", "appeal", "to", "players", "who", "either", "felt", "that", "fighting", "games", "lacked", "a", "story", "or", "felt", "that", "traditional", "role", "@", "-", "@", "playing", "game", "combat", "was", "too", "\"", "ted", "##ious", "\"", ".", "although", "the", "game", "features", "three", "@", "-", "@", "dimensional", "characters", ",", "battle", "sequences", "were", "purpose", "##fully", "restricted", "to", "a", "two", "@", "-", "@", "dimensional", "plane", "to", "allow", "the", "developers", "to", "create", "large", "monsters", "without", "fear", "of", "them", "ob", "##st", "##ru", "##cting", "the", "player", "'", "s", "view", "of", "the", "action", ".", "character", "animation", "was", "handled", "by", "yo", "##suke", "ka", "##do", "##wa", "##ki", ",", "who", "had", "previously", "used", "the", "same", "motion", "@", "-" ]
792,954
goal was to create a role @ - @ playing game with the " exhilarating battle scenes " found in those titles, and to appeal to players who either felt that fighting games lacked a story or felt that traditional role @ - @ playing game combat was too " tedious ". although the game features three @ - @ dimensional characters, battle sequences were purposefully restricted to a two @ - @ dimensional plane to allow the developers to create large monsters without fear of them obstructing the player's view of the action. character animation was handled by yosuke kadowaki, who had previously used the same motion @ -
663
[ "companions", ",", "journey", "##ing", "through", "the", "game", "world", ".", "the", "gameplay", "is", "very", "similar", "to", "that", "of", "the", "base", "game", ".", "mysteries", "of", "west", "##gate", "also", "includes", "new", "monsters", ",", "music", ",", "and", "other", "tools", ",", "which", "can", "be", "used", "by", "players", "to", "create", "their", "own", "never", "##win", "##ter", "nights", "2", "levels", ".", "the", "game", "takes", "place", "in", "the", "forgotten", "realms", "world", ",", "a", "dungeons", "&", "dragons", "campaign", "setting", ",", "in", "the", "area", "of", "west", "##gate", ".", "the", "player", "creates", "a", "character", "at", "the", "start", "of", "the", "game", "who", "finds", "a", "cursed", "mask", "belonging", "to", "the", "\"", "night", "masks", "\"", ",", "a", "thieves", "'", "guild", "at", "war", "with", "two", "other", "organizations", ".", "the", "player", "chooses", "which", "of", "these", "other", "organizations", "to", "side", "with", ",", "and", "embark", "##s", "on" ]
255,374
companions, journeying through the game world. the gameplay is very similar to that of the base game. mysteries of westgate also includes new monsters, music, and other tools, which can be used by players to create their own neverwinter nights 2 levels. the game takes place in the forgotten realms world, a dungeons & dragons campaign setting, in the area of westgate. the player creates a character at the start of the game who finds a cursed mask belonging to the " night masks ", a thieves'guild at war with two other organizations. the player chooses which of these other organizations to side with, and embarks on
663
[ "players", "travel", "to", "a", "different", "world", "and", "collect", "cards", "featuring", "creatures", "known", "as", "\"", "im", "##aj", "##inn", "\"", ",", "of", "which", "there", "are", "over", "200", ".", "an", "o", "##cc", "##up", "##ant", "of", "the", "other", "world", "is", "trapped", "in", "every", "card", ";", "by", "flipping", "the", "card", ",", "players", "can", "use", "the", "o", "##cc", "##up", "##ant", "'", "s", "abilities", "during", "battles", ".", "rare", "cards", "are", "also", "available", ",", "granting", "players", "powers", "such", "as", "improved", "recovery", "and", "special", "attacks", ".", "the", "game", "also", "features", "a", "cooperative", "multiplayer", "mode", ",", "in", "which", "two", "players", "defend", "against", "a", "boss", "encounter", "in", "a", "\"", "raid", "\"", "battle", ";", "there", "are", "over", "40", "bosses", "in", "the", "game", ".", "all", "of", "the", "cards", "were", "redesigned", "in", "june", "2012", ".", "the", "team", "at", "gr", "##ee", "initially", "contacted" ]
556,063
players travel to a different world and collect cards featuring creatures known as " imajinn ", of which there are over 200. an occupant of the other world is trapped in every card ; by flipping the card, players can use the occupant's abilities during battles. rare cards are also available, granting players powers such as improved recovery and special attacks. the game also features a cooperative multiplayer mode, in which two players defend against a boss encounter in a " raid " battle ; there are over 40 bosses in the game. all of the cards were redesigned in june 2012. the team at gree initially contacted
663
[ "and", "team", ".", "game", "modes", "include", "16", "@", "-", "@", "team", "tournaments", "and", "sudden", "death", ",", "among", "other", "things", ".", "in", "addition", "to", "the", "game", "'", "s", "single", "@", "-", "@", "player", "mode", ",", "two", "@", "-", "@", "player", "competitive", "and", "cooperative", "modes", "are", "available", ".", "unlike", "prior", "games", "in", "the", "series", ",", "a", "coin", "toss", "at", "the", "beginning", "of", "every", "match", "determines", "which", "team", "will", "defend", "each", "goal", ",", "and", "which", "team", "will", "kick", "off", ".", "between", "every", "down", ",", "the", "player", "selects", "a", "formation", ",", "play", "and", ",", "on", "defense", ",", "coverage", "shell", "from", "a", "menu", ".", "the", "game", "contains", "fifty", "@", "-", "@", "five", "offensive", "plays", "and", "seventy", "@", "-", "@", "one", "defensive", "plays", ",", "such", "as", "screen", "and", "play", "@", "-", "@", "action", "passes" ]
27,158
and team. game modes include 16 @ - @ team tournaments and sudden death, among other things. in addition to the game's single @ - @ player mode, two @ - @ player competitive and cooperative modes are available. unlike prior games in the series, a coin toss at the beginning of every match determines which team will defend each goal, and which team will kick off. between every down, the player selects a formation, play and, on defense, coverage shell from a menu. the game contains fifty @ - @ five offensive plays and seventy @ - @ one defensive plays, such as screen and play @ - @ action passes
663
[ ",", "the", "missions", "forced", "the", "player", "to", "consider", "the", "full", "extent", "of", "cole", "'", "s", "powers", "through", "their", "difficulty", "but", "provided", "\"", "generous", "\"", "checkpoint", "##s", "to", "prevent", "too", "much", "frustration", "with", "the", "game", ".", "reviewers", "cited", "the", "variation", "in", "side", "missions", "and", "how", "they", "related", "to", "the", "main", "story", "as", "positive", "aspects", "of", "the", "game", ".", "the", "presentation", "of", "empire", "city", "was", "also", "considered", "to", "be", "a", "significant", "factor", "of", "the", "success", "of", "the", "game", ".", "the", "climbing", "and", "grabbing", "aspect", "was", "considered", "well", "done", "and", "avoided", "a", "\"", "frustration", "@", "-", "@", "fest", "\"", "that", "other", "games", "with", "precision", "jumping", "generally", "bring", "about", ",", "according", "to", "miller", ".", "however", ",", "some", "reviewers", "noted", "that", "cole", "'", "s", "climbing", "ability", "was", "too", "touch", "##y", ",", "with", "the" ]
864,773
, the missions forced the player to consider the full extent of cole's powers through their difficulty but provided " generous " checkpoints to prevent too much frustration with the game. reviewers cited the variation in side missions and how they related to the main story as positive aspects of the game. the presentation of empire city was also considered to be a significant factor of the success of the game. the climbing and grabbing aspect was considered well done and avoided a " frustration @ - @ fest " that other games with precision jumping generally bring about, according to miller. however, some reviewers noted that cole's climbing ability was too touchy, with the
663
[ "a", "range", "of", "procedures", "would", "cause", "control", "flow", "to", "go", "past", "the", "last", "statement", "of", "a", "range", "of", "procedures", "already", "being", "performed", ".", "for", "example", ",", "in", "the", "code", "in", "the", "adjacent", "image", ",", "a", "mine", "is", "tripped", "at", "the", "end", "of", "update", "@", "-", "@", "screen", "when", "the", "screen", "is", "invalid", ".", "when", "the", "screen", "is", "invalid", ",", "control", "jumps", "to", "the", "fix", "@", "-", "@", "screen", "section", ",", "which", ",", "when", "done", ",", "performs", "update", "@", "-", "@", "screen", ".", "this", "rec", "##urs", "##ion", "triggers", "und", "##efined", "behavior", "as", "there", "are", "now", "two", "overlapping", "ranges", "of", "procedures", "being", "performed", ".", "the", "mine", "is", "then", "triggered", "upon", "reaching", "the", "end", "of", "update", "@", "-", "@", "screen", "and", "means", "control", "could", "return", "to", "one", "of", "two", "locations", ":" ]
755,366
a range of procedures would cause control flow to go past the last statement of a range of procedures already being performed. for example, in the code in the adjacent image, a mine is tripped at the end of update @ - @ screen when the screen is invalid. when the screen is invalid, control jumps to the fix @ - @ screen section, which, when done, performs update @ - @ screen. this recursion triggers undefined behavior as there are now two overlapping ranges of procedures being performed. the mine is then triggered upon reaching the end of update @ - @ screen and means control could return to one of two locations :
663
[ "nu", "##dity", ".", "mu", "##zy", "##ka", "added", "that", "it", "was", "an", "artistic", "choice", ",", "and", "a", "decision", "made", "by", "the", "team", ",", "not", "the", "publisher", "electronic", "arts", ".", "while", "origins", "is", "a", "single", "@", "-", "@", "player", "@", "-", "@", "only", "game", ",", "mu", "##zy", "##ka", "described", "it", "as", "a", "\"", "social", "experience", "\"", ",", "considering", "the", "narrative", "and", "its", "variety", "of", "paths", "as", "an", "integral", "part", "of", "the", "gameplay", ".", "the", "characters", "a", "player", "meets", ",", "items", "they", "collect", ",", "and", "quest", "##s", "they", "receive", "and", "complete", "may", "be", "different", ",", "leading", "to", "a", "completely", "different", "experience", ".", "he", "also", "considered", "the", "ways", "a", "player", "explores", "the", "world", "and", "discovers", "new", "areas", "as", "an", "exploration", "narrative", ".", "as", "each", "player", "had", "different", "experience", ",", "they", "hoped", "that" ]
26,096
nudity. muzyka added that it was an artistic choice, and a decision made by the team, not the publisher electronic arts. while origins is a single @ - @ player @ - @ only game, muzyka described it as a " social experience ", considering the narrative and its variety of paths as an integral part of the gameplay. the characters a player meets, items they collect, and quests they receive and complete may be different, leading to a completely different experience. he also considered the ways a player explores the world and discovers new areas as an exploration narrative. as each player had different experience, they hoped that
663
[ "the", "enemy", "ai", ",", "which", "occasionally", "un", "##balance", "##d", "the", "gameplay", ".", "ray", "cars", "##illo", "of", "electronic", "gaming", "monthly", ",", "while", "sharing", "parish", "'", "s", "opinion", "on", "the", "lack", "of", "a", "restart", "option", ",", "called", "awakening", "\"", "probably", "the", "best", "fire", "emblem", "to", "come", "to", "the", "states", "yet", ".", "\"", "while", "euro", "##game", "##r", "'", "s", "rich", "stanton", ",", "giving", "the", "game", "a", "perfect", "score", ",", "called", "it", "\"", "a", "special", "game", "\"", ",", "praising", "its", "story", "themes", "and", "how", "it", "made", "him", "care", "about", "his", "characters", ".", "game", "##tra", "##ile", "##rs", "said", "that", "the", "game", "\"", "takes", "positive", "strides", "forward", "with", "new", "additions", "like", "enhancement", "##s", "to", "the", "social", "system", "and", "battle", "mechanics", ",", "and", "the", "series", "’", "established", "formula", "is", "all", "the", "better", "for", "it", "." ]
510,782
the enemy ai, which occasionally unbalanced the gameplay. ray carsillo of electronic gaming monthly, while sharing parish's opinion on the lack of a restart option, called awakening " probably the best fire emblem to come to the states yet. " while eurogamer's rich stanton, giving the game a perfect score, called it " a special game ", praising its story themes and how it made him care about his characters. gametrailers said that the game " takes positive strides forward with new additions like enhancements to the social system and battle mechanics, and the series ’ established formula is all the better for it.
663
[ "these", "to", "be", "\"", "repetitive", "and", "over", "##long", "\"", ".", "bram", "##well", "further", "commented", "that", "the", "electrical", "powers", "in", "the", "game", "are", "simply", "electricity", "@", "-", "@", "based", "rei", "##ma", "##gin", "##ings", "of", "standard", "video", "game", "weapon", "arch", "##ety", "##pes", ",", "such", "as", "shotgun", "##s", "and", "sniper", "rifles", ",", "and", ",", "with", "this", "awareness", ",", "leaves", "the", "difficulty", "of", "the", "game", "up", "to", "the", "enemy", "placement", "during", "encounters", ".", "the", "game", "is", "also", "considered", "to", "be", "rough", "around", "the", "edges", "in", "technical", "execution", ",", "with", "the", "lack", "of", "anti", "@", "-", "@", "alias", "##ing", "and", "occasional", "\"", "pop", "@", "-", "@", "in", "\"", "rendering", ",", "as", "well", "as", "drops", "in", "frame", "rates", "when", "there", "was", "a", "significant", "amount", "of", "action", "on", "the", "screen", ".", "infamous", "was", "released", "a" ]
864,776
these to be " repetitive and overlong ". bramwell further commented that the electrical powers in the game are simply electricity @ - @ based reimaginings of standard video game weapon archetypes, such as shotguns and sniper rifles, and, with this awareness, leaves the difficulty of the game up to the enemy placement during encounters. the game is also considered to be rough around the edges in technical execution, with the lack of anti @ - @ aliasing and occasional " pop @ - @ in " rendering, as well as drops in frame rates when there was a significant amount of action on the screen. infamous was released a
663
[ "thirty", "minutes", "were", "enough", "to", "grasp", "how", "to", "play", "the", "game", ".", "the", "site", "felt", "the", "missions", "were", "designed", "with", "good", "pacing", "and", "replay", "##ability", "value", ",", "but", "added", "that", "hardcore", "role", "@", "-", "@", "playing", "game", "fans", "could", "dislike", "the", "lack", "of", "exploration", ",", "puzzle", ",", "and", "standard", "role", "@", "-", "@", "playing", "game", "principles", ".", "the", "storyline", "was", "also", "criticized", "by", "game", "##bri", "##nk", ".", "com", "for", "feeling", "secondary", "to", "the", "gameplay", "yet", "being", "told", "in", "long", "and", "numerous", "cut", "scenes", ";", "their", "amount", "was", "compared", "to", "that", "of", "the", "x", "##eno", "##sa", "##ga", "series", ".", "on", "the", "contrary", ",", "silicon", "##era", "praised", "the", "story", "and", "did", "not", "report", "any", "issue", "concerning", "it", ",", "although", "it", "regretted", "that", "playing", "and", "reading", "the", "other", "installment", "##s", "of" ]
832,737
thirty minutes were enough to grasp how to play the game. the site felt the missions were designed with good pacing and replayability value, but added that hardcore role @ - @ playing game fans could dislike the lack of exploration, puzzle, and standard role @ - @ playing game principles. the storyline was also criticized by gamebrink. com for feeling secondary to the gameplay yet being told in long and numerous cut scenes ; their amount was compared to that of the xenosaga series. on the contrary, siliconera praised the story and did not report any issue concerning it, although it regretted that playing and reading the other installments of
663
[ "the", "qualities", "found", "in", "dark", "forces", ".", "the", "user", "control", "of", "the", "game", "was", "praised", ",", "especially", "the", "control", "of", "the", "lights", "##abe", "##r", ".", "the", "game", "was", "compared", "positively", "with", "doom", ",", "a", "significant", "game", "in", "the", "first", "@", "-", "@", "person", "shooter", "genre", ".", "the", "gameplay", "did", "not", "escape", "criticism", ",", "however", ",", "with", "tom", "chick", "of", "ign", "critic", "##ising", "the", "layout", "of", "the", "levels", ":", "\"", "the", "levels", "can", "be", "awful", "##ly", "linear", ",", "throwing", "you", "up", "against", "some", "frustrating", "brick", "walls", "where", "you", "don", "'", "t", "know", "where", "to", "go", "or", "what", "you", "'", "re", "supposed", "to", "do", "next", ".", "there", "are", "some", "bald", "key", "hunts", ".", "\"", "the", "artificial", "intelligence", "of", "hostile", "np", "##cs", "received", "mixed", "reactions", ".", "games", "##pot", "'", "s", "ron" ]
140,826
the qualities found in dark forces. the user control of the game was praised, especially the control of the lightsaber. the game was compared positively with doom, a significant game in the first @ - @ person shooter genre. the gameplay did not escape criticism, however, with tom chick of ign criticising the layout of the levels : " the levels can be awfully linear, throwing you up against some frustrating brick walls where you don't know where to go or what you're supposed to do next. there are some bald key hunts. " the artificial intelligence of hostile npcs received mixed reactions. gamespot's ron
663
[ "to", "make", "the", "levels", "smaller", "and", "reduced", "instances", "of", "water", "obstacles", ",", "which", "he", "regarded", "as", "frustrating", "in", "the", "first", "game", ".", "the", "designer", "conceded", "that", "some", "levels", "turned", "out", "to", "be", "too", "difficult", "–", "due", "to", "his", "in", "##ex", "##per", "##ience", "as", "a", "developer", "and", "the", "fact", "he", "became", "so", "skilled", "while", "play", "testing", "–", "but", "maintained", "that", "level", "8", "of", "the", "original", "was", "worse", "than", "any", "of", "his", "creations", ".", "campbell", "named", "most", "of", "the", "game", "'", "s", "levels", "after", "songs", "titles", "and", "lyrics", "(", "prominently", "the", "jesus", "and", "mary", "chain", ")", ",", "but", "also", "referenced", "wider", "pop", "culture", "artifacts", "such", "as", "games", "##how", "##s", "and", "bugs", "bunny", "cartoons", ",", "as", "well", "as", "some", "original", "titles", ".", "he", "also", "referenced", "classic", "games", "in", "the", "level", "design" ]
387,665
to make the levels smaller and reduced instances of water obstacles, which he regarded as frustrating in the first game. the designer conceded that some levels turned out to be too difficult – due to his inexperience as a developer and the fact he became so skilled while play testing – but maintained that level 8 of the original was worse than any of his creations. campbell named most of the game's levels after songs titles and lyrics ( prominently the jesus and mary chain ), but also referenced wider pop culture artifacts such as gameshows and bugs bunny cartoons, as well as some original titles. he also referenced classic games in the level design
663
[ "weapons", ";", "there", "are", "charge", "combo", "##s", "with", "radically", "different", "effects", "for", "each", ".", "items", "from", "previous", "metro", "##id", "games", "appear", "with", "altered", "functions", ".", "art", "galleries", "and", "different", "endings", "are", "unlock", "##able", "if", "the", "player", "collects", "a", "high", "percentage", "of", "items", "and", "scan", "vis", "##or", "logs", ".", "prime", "is", "one", "of", "the", "first", "metro", "##id", "games", "to", "address", "the", "reason", "sam", "##us", "does", "not", "start", "with", "power", "@", "-", "@", "ups", "acquired", "in", "previous", "games", ";", "she", "begins", "the", "game", "with", "some", "upgrades", ",", "including", "the", "var", "##ia", "suit", ",", "missiles", "and", "gr", "##apple", "beam", ",", "but", "they", "are", "lost", "during", "an", "explosion", "on", "the", "space", "pirate", "frigate", "or", "##ph", "##eon", ".", "the", "producers", "stated", "that", "starting", "with", "some", "power", "@", "-", "@", "ups", "was", "a", "way" ]
240,109
weapons ; there are charge combos with radically different effects for each. items from previous metroid games appear with altered functions. art galleries and different endings are unlockable if the player collects a high percentage of items and scan visor logs. prime is one of the first metroid games to address the reason samus does not start with power @ - @ ups acquired in previous games ; she begins the game with some upgrades, including the varia suit, missiles and grapple beam, but they are lost during an explosion on the space pirate frigate orpheon. the producers stated that starting with some power @ - @ ups was a way
663
[ "jill", "to", "slowly", "descend", "by", "rapidly", "pushing", "the", "jump", "button", "while", "pointing", "in", "the", "direction", "that", "they", "want", "her", "to", "go", ".", "players", "can", "switch", "direction", "while", "they", "do", "this", ".", "there", "are", "three", "types", "of", "obstacles", ":", "spikes", ",", "fire", ",", "and", "spiders", ";", "the", "latter", "can", "move", "to", "attack", "jill", "when", "she", "comes", "close", ".", "coming", "into", "contact", "with", "these", "obstacles", "kills", "jill", "instantly", ",", "forcing", "her", "to", "start", "at", "the", "most", "recent", "checkpoint", "—", "typically", "located", "at", "a", "change", "in", "room", ".", "there", "is", "only", "one", "level", "in", "the", "game", ",", "but", "with", "several", "rooms", "in", "it", ".", "the", "screen", "scrolls", "vertically", "with", "jill", "as", "she", "as", "##cend", "##s", "up", "the", "tower", ".", "each", "room", "transition", "is", "demonstrated", "by", "a", "change", "in", "the", "room", "'" ]
75,652
jill to slowly descend by rapidly pushing the jump button while pointing in the direction that they want her to go. players can switch direction while they do this. there are three types of obstacles : spikes, fire, and spiders ; the latter can move to attack jill when she comes close. coming into contact with these obstacles kills jill instantly, forcing her to start at the most recent checkpoint — typically located at a change in room. there is only one level in the game, but with several rooms in it. the screen scrolls vertically with jill as she ascends up the tower. each room transition is demonstrated by a change in the room '
663
[ "into", "three", "sections", ";", "the", "upper", "part", "of", "the", "screen", "shows", "a", "view", "of", "the", "ocean", "in", "front", "of", "the", "ship", "and", "any", "hostile", "ship", "in", "the", "vicinity", ".", "the", "middle", "section", "contains", "buttons", "and", "icons", "which", "are", "used", "to", "control", "ship", "movement", "and", "to", "fire", "weapons", ".", "the", "lower", "part", "of", "the", "screen", "displays", "a", "diagram", "##matic", "representation", "of", "the", "ship", "from", "the", "side", "chosen", "(", "bismarck", "or", "royal", "navy", "ships", ")", ";", "the", "diagram", "will", "change", "colours", "once", "the", "ship", "receives", "damage", "from", "shell", "##ing", ".", "once", "a", "hostile", "ship", "is", "in", "range", ",", "the", "player", "will", "have", "the", "choice", "to", "either", "open", "fire", "or", "out", "##man", "##oe", "##u", "##vre", "the", "enemy", ".", "the", "bismarck", "is", "able", "to", "withstand", "99", "points", "of", "damage", ";", "internal", "fires" ]
476,761
into three sections ; the upper part of the screen shows a view of the ocean in front of the ship and any hostile ship in the vicinity. the middle section contains buttons and icons which are used to control ship movement and to fire weapons. the lower part of the screen displays a diagrammatic representation of the ship from the side chosen ( bismarck or royal navy ships ) ; the diagram will change colours once the ship receives damage from shelling. once a hostile ship is in range, the player will have the choice to either open fire or outmanoeuvre the enemy. the bismarck is able to withstand 99 points of damage ; internal fires
663
[ "playable", "characters", "is", "confronted", "with", "different", "puzzles", "and", "storylines", "in", "their", "respective", "scenarios", ".", "after", "finishing", "the", "\"", "a", "\"", "scenario", "with", "one", "protagonist", ",", "a", "\"", "b", "\"", "scenario", ",", "in", "which", "the", "events", "are", "depicted", "from", "the", "other", "character", "'", "s", "perspective", ",", "is", "unlocked", ".", "the", "player", "has", "the", "option", "of", "starting", "the", "\"", "a", "\"", "scenario", "with", "either", "of", "the", "two", "protagonists", ",", "resulting", "in", "a", "total", "of", "four", "different", "scenarios", ".", "actions", "taken", "during", "the", "first", "play", "##th", "##rou", "##gh", "affect", "the", "second", ".", "for", "example", ",", "the", "availability", "of", "certain", "items", "may", "be", "altered", ".", "after", "each", "game", ",", "the", "player", "receives", "a", "ranking", "based", "on", "the", "total", "time", "taken", "to", "complete", "the", "scenario", ",", "and", "on", "the", "number", "of", "saves", "and" ]
133,033
playable characters is confronted with different puzzles and storylines in their respective scenarios. after finishing the " a " scenario with one protagonist, a " b " scenario, in which the events are depicted from the other character's perspective, is unlocked. the player has the option of starting the " a " scenario with either of the two protagonists, resulting in a total of four different scenarios. actions taken during the first playthrough affect the second. for example, the availability of certain items may be altered. after each game, the player receives a ranking based on the total time taken to complete the scenario, and on the number of saves and
663
[ "##ane", "shi", "##jou", "make", "up", "the", "group", "of", "idols", "chosen", "to", "attend", "in", "melodic", "disc", "and", "gr", "##oo", "##vy", "tune", ".", "like", "other", "games", "in", "the", "genre", ",", "the", "player", "plays", "the", "main", "portion", "of", "shiny", "fest", "##a", "'", "s", "gameplay", ",", "stage", "mode", ",", "as", "he", "or", "she", "listen", "##s", "to", "a", "selected", "song", ".", "each", "song", "'", "s", "performance", "is", "limited", "to", "a", "pre", "##de", "##ter", "##mined", "idol", "or", "group", "of", "idols", ",", "unlike", "the", "franchise", "'", "s", "previous", "games", ".", "during", "a", "song", ",", "a", "pre", "##de", "##ter", "##mined", "sequence", "of", "note", "icons", "scroll", "along", "several", "lines", ",", "called", "melody", "lines", ",", "toward", "a", "central", "target", "icon", ".", "to", "complete", "a", "song", ",", "the", "player", "must", "press", "buttons", "that", "correspond", "to", "the", "direction", "from", "which" ]
370,784
##ane shijou make up the group of idols chosen to attend in melodic disc and groovy tune. like other games in the genre, the player plays the main portion of shiny festa's gameplay, stage mode, as he or she listens to a selected song. each song's performance is limited to a predetermined idol or group of idols, unlike the franchise's previous games. during a song, a predetermined sequence of note icons scroll along several lines, called melody lines, toward a central target icon. to complete a song, the player must press buttons that correspond to the direction from which
663
[ "##ed", "\"", ";", "he", "especially", "praised", "a", "section", "of", "the", "game", "that", "is", "presented", "entirely", "through", "text", ".", "patrick", "ko", "##lan", "of", "ign", "australia", ",", "however", ",", "said", "that", "while", "the", "different", "styles", "were", "\"", "interesting", "\"", "and", "one", "of", "the", "game", "'", "s", "biggest", "strengths", ",", "they", "suffered", "from", "poor", "execution", "and", "co", "##hesion", "and", "left", "the", "game", "\"", "with", "split", "@", "-", "@", "personality", "disorder", "\"", ".", "clements", "said", "that", "\"", "the", "developers", "'", "ideas", "sometimes", "outs", "##hine", "the", "actual", "implementation", "\"", ",", "while", "highlighting", "the", "gameplay", "elements", "as", "part", "of", "what", "made", "the", "game", "fun", ".", "ad", "##ria", "##an", "den", "ou", "##den", "called", "out", "the", "variety", "as", "the", "best", "part", "of", "the", "game", ",", "like", "##ning", "it", "to", "a", "buffet", "table", ",", "while", "also", "acknowledging" ]
828,098
##ed " ; he especially praised a section of the game that is presented entirely through text. patrick kolan of ign australia, however, said that while the different styles were " interesting " and one of the game's biggest strengths, they suffered from poor execution and cohesion and left the game " with split @ - @ personality disorder ". clements said that " the developers'ideas sometimes outshine the actual implementation ", while highlighting the gameplay elements as part of what made the game fun. adriaan den ouden called out the variety as the best part of the game, likening it to a buffet table, while also acknowledging
663
[ "rogue", "squadron", "released", "two", "years", "earlier", ".", "despite", "the", "similarities", "between", "the", "two", "games", ",", "the", "development", "team", "designed", "a", "completely", "new", "game", "engine", "for", "battle", "for", "na", "##bo", "##o", "and", "included", "land", "-", "and", "water", "@", "-", "@", "based", "combat", "in", "addition", "to", "aerial", "combat", ".", "set", "in", "the", "fictional", "star", "wars", "galaxy", ",", "the", "game", "takes", "place", "entirely", "during", "the", "events", "depicted", "in", "the", "film", "star", "wars", "episode", "i", ":", "the", "phantom", "menace", ".", "players", "control", "ga", "##vyn", "sykes", ",", "a", "lieutenant", "in", "na", "##bo", "##o", "'", "s", "royal", "security", "forces", ".", "as", "the", "game", "progresses", ",", "sykes", "and", "the", "royal", "security", "forces", "fight", "the", "trade", "federation", "in", "15", "missions", "that", "take", "place", "on", "na", "##bo", "##o", "or", "in", "the", "space", "immediately", "surrounding", "it", ".", "the" ]
729,008
rogue squadron released two years earlier. despite the similarities between the two games, the development team designed a completely new game engine for battle for naboo and included land - and water @ - @ based combat in addition to aerial combat. set in the fictional star wars galaxy, the game takes place entirely during the events depicted in the film star wars episode i : the phantom menace. players control gavyn sykes, a lieutenant in naboo's royal security forces. as the game progresses, sykes and the royal security forces fight the trade federation in 15 missions that take place on naboo or in the space immediately surrounding it. the
663
[ "the", "taken", "cannot", "enter", ",", "and", "will", "reg", "##ener", "##ate", "the", "character", "'", "s", "health", "faster", ".", "otherwise", ",", "health", "reg", "##ener", "##ates", "slowly", "with", "time", ",", "when", "not", "taking", "any", "damage", ".", "in", "certain", "sections", "of", "the", "game", ",", "it", "is", "possible", "to", "use", "a", "car", "to", "traverse", "between", "locations", "in", "bright", "falls", ".", "when", "in", "a", "car", ",", "the", "player", "can", "run", "down", "taken", "on", "the", "road", ",", "or", "boost", "the", "vehicle", "'", "s", "headlights", "to", "destroy", "them", ".", "a", "major", "element", "of", "gameplay", "is", "the", "optional", "discovery", "and", "collection", "of", "manuscript", "pages", "from", "alan", "wake", "'", "s", "latest", "novel", "—", "departure", ".", "although", "wake", "does", "not", "remember", "writing", "this", "book", ",", "its", "storyline", "seems", "to", "be", "becoming", "real", "around", "him", ".", "these", "read", "##able", "manuscript" ]
592,692
the taken cannot enter, and will regenerate the character's health faster. otherwise, health regenerates slowly with time, when not taking any damage. in certain sections of the game, it is possible to use a car to traverse between locations in bright falls. when in a car, the player can run down taken on the road, or boost the vehicle's headlights to destroy them. a major element of gameplay is the optional discovery and collection of manuscript pages from alan wake's latest novel — departure. although wake does not remember writing this book, its storyline seems to be becoming real around him. these readable manuscript
663
[ "amiga", "games", ",", "such", "as", "shadow", "of", "the", "beast", ",", "menace", ",", "awesome", "and", "shadow", "of", "the", "beast", "ii", ".", "these", "\"", "crossover", "\"", "levels", "also", "used", "music", "from", "those", "games", ",", "though", "in", "ports", "these", "levels", "have", "been", "removed", "or", "altered", "to", "remove", "such", "references", ".", "after", "they", "developed", "most", "of", "the", "hard", "levels", ",", "they", "then", "created", "several", "simple", "levels", "either", "by", "copying", "the", "existing", "ones", "or", "creating", "new", "layout", "##s", ";", "as", "dail", "##ly", "states", ",", "\"", "this", "i", "believe", "is", "where", "many", "games", "fall", "down", "today", ",", "they", "do", "not", "spend", "the", "time", "making", "a", "good", "learning", "curve", ".", "\"", "tim", "##mons", "is", "credited", "with", "the", "official", "drawings", "of", "the", "le", "##mming", "##s", ",", "as", "necessitated", "by", "the", "need", "of", "ps", "##y", "##gno", "##sis" ]
377,208
amiga games, such as shadow of the beast, menace, awesome and shadow of the beast ii. these " crossover " levels also used music from those games, though in ports these levels have been removed or altered to remove such references. after they developed most of the hard levels, they then created several simple levels either by copying the existing ones or creating new layouts ; as dailly states, " this i believe is where many games fall down today, they don't spend the time making a good learning curve. " timmons is credited with the official drawings of the lemmings, as necessitated by the need of psygnosis
663
[ "be", "played", "alone", "or", "remotely", "against", "friends", ".", "balance", ",", "timing", ",", "and", "intelligence", "are", "required", "to", "win", "these", "mini", "@", "-", "@", "games", ".", "when", "a", "player", "is", "not", "taking", "part", "in", "a", "mini", "@", "-", "@", "game", ",", "he", "or", "she", "can", "bet", "wu", "##mp", "##a", "fruit", "on", "the", "winner", ".", "the", "player", "can", "help", "players", "that", "have", "been", "bet", "on", "or", "ob", "##st", "##ru", "##ct", "players", "that", "have", "not", "been", "bet", "on", "by", "using", "the", "motion", "panel", ".", "if", "the", "player", "has", "a", "special", "item", ",", "the", "player", "can", "access", "the", "shop", "screen", "from", "the", "bet", "screen", "and", "buy", "or", "sell", "items", ".", "a", "number", "of", "characters", "from", "past", "crash", "band", "##ico", "##ot", "games", "return", "in", "crash", "boom", "bang", "!", ",", "though", "only", "eight", "are" ]
6,202
be played alone or remotely against friends. balance, timing, and intelligence are required to win these mini @ - @ games. when a player is not taking part in a mini @ - @ game, he or she can bet wumpa fruit on the winner. the player can help players that have been bet on or obstruct players that have not been bet on by using the motion panel. if the player has a special item, the player can access the shop screen from the bet screen and buy or sell items. a number of characters from past crash bandicoot games return in crash boom bang!, though only eight are
663
[ ".", "alternative", "spaces", "are", "also", "available", ",", "such", "as", "\"", "happening", "spaces", "\"", ",", "which", "trigger", "an", "event", "exclusive", "to", "the", "current", "board", ".", "\"", "mushroom", "spaces", "\"", "grant", "the", "user", "either", "a", "\"", "mega", "\"", "or", "\"", "mini", "\"", "mushroom", "—", "\"", "mega", "mushrooms", "\"", "extend", "the", "movement", "range", "while", "\"", "mini", "mushrooms", "\"", "curt", "##ail", "it", ".", "additionally", ",", "giant", "characters", "will", "bypass", "\"", "events", "\"", "and", "stars", "while", "reduced", "characters", "can", "access", "special", "areas", "on", "the", "board", "via", "pipes", ".", "multiple", "other", "items", "can", "be", "bought", "from", "on", "@", "-", "@", "board", "shops", ",", "such", "as", "\"", "swap", "cards", "\"", ",", "which", "exchanges", "items", "between", "two", "players", ".", "the", "mini", "##games", "in", "mario", "party", "4", "are", "short", ",", "unrelated", "events", "with", "a", "specified", "objective", "that" ]
334,971
. alternative spaces are also available, such as " happening spaces ", which trigger an event exclusive to the current board. " mushroom spaces " grant the user either a " mega " or " mini " mushroom — " mega mushrooms " extend the movement range while " mini mushrooms " curtail it. additionally, giant characters will bypass " events " and stars while reduced characters can access special areas on the board via pipes. multiple other items can be bought from on @ - @ board shops, such as " swap cards ", which exchanges items between two players. the minigames in mario party 4 are short, unrelated events with a specified objective that
663
[ "legend", ",", "the", "player", "navigate", "##s", "a", "character", "throughout", "the", "game", "world", "with", "a", "party", "of", "up", "to", "four", "characters", ",", "exploring", "areas", "and", "interacting", "with", "non", "@", "-", "@", "player", "characters", ".", "most", "of", "the", "game", "occurs", "in", "towns", ",", "castles", ",", "caves", ",", "and", "similar", "areas", ".", "to", "aid", "exploration", "on", "the", "field", "screen", ",", "the", "game", "makes", "use", "of", "various", "signs", "within", "towns", ".", "the", "player", "is", "initially", "limited", "to", "the", "world", "of", "continent", "to", "explore", ",", "and", "given", "access", "to", "later", "worlds", "as", "his", "or", "her", "party", "climbs", "the", "tower", ".", "players", "can", "save", "their", "game", "anytime", "and", "anywhere", "when", "not", "in", "combat", "to", "a", "save", "slot", "for", "later", "play", ".", "players", "can", "journey", "between", "field", "screen", "locations", "via", "the", "world", "map", ",", "a" ]
677,833
legend, the player navigates a character throughout the game world with a party of up to four characters, exploring areas and interacting with non @ - @ player characters. most of the game occurs in towns, castles, caves, and similar areas. to aid exploration on the field screen, the game makes use of various signs within towns. the player is initially limited to the world of continent to explore, and given access to later worlds as his or her party climbs the tower. players can save their game anytime and anywhere when not in combat to a save slot for later play. players can journey between field screen locations via the world map, a
663
[ "july", "2015", ".", "life", "is", "strange", "is", "a", "graphic", "adventure", "played", "from", "a", "third", "@", "-", "@", "person", "view", ".", "the", "mechanic", "of", "re", "##wind", "##ing", "time", "allows", "the", "player", "to", "red", "##o", "any", "action", "that", "has", "been", "taken", ".", "the", "player", "can", "examine", "and", "interact", "with", "objects", ",", "which", "enables", "puzzle", "solving", "in", "the", "form", "of", "fetch", "quest", "##s", "and", "making", "changes", "to", "the", "environment", ".", "items", "that", "are", "collected", "before", "time", "travelling", "will", "be", "kept", "in", "the", "inventory", "after", "the", "fact", ".", "the", "player", "can", "explore", "various", "locations", "in", "the", "fictional", "setting", "of", "arcadia", "bay", "and", "communicate", "with", "non", "@", "-", "@", "playable", "characters", ".", "dialogue", "exchanges", "can", "be", "re", "##wo", "##und", "while", "branching", "options", "are", "used", "for", "conversation", ".", "once", "an", "event", "is", "reset", "," ]
170,511
july 2015. life is strange is a graphic adventure played from a third @ - @ person view. the mechanic of rewinding time allows the player to redo any action that has been taken. the player can examine and interact with objects, which enables puzzle solving in the form of fetch quests and making changes to the environment. items that are collected before time travelling will be kept in the inventory after the fact. the player can explore various locations in the fictional setting of arcadia bay and communicate with non @ - @ playable characters. dialogue exchanges can be rewound while branching options are used for conversation. once an event is reset,
663
[ "in", "1981", ",", "is", "a", "side", "@", "-", "@", "scrolling", "shooter", "with", "forced", "scrolling", ".", "it", "was", "the", "first", "scrolling", "shooter", "to", "offer", "multiple", ",", "distinct", "levels", ".", "atari", "'", "s", "tempest", ",", "released", "in", "1981", ",", "is", "one", "of", "the", "earliest", "tube", "shooters", "and", "an", "early", "attempt", "to", "incorporate", "a", "3d", "perspective", "into", "shooter", "games", ".", "tempest", "ultimately", "went", "on", "to", "influence", "major", "rail", "shooters", ".", "vertical", "scrolling", "shooters", "emerged", "around", "the", "same", "time", ".", "nam", "##co", "'", "s", "x", "##ev", "##ious", ",", "released", "in", "1982", ",", "is", "frequently", "cited", "as", "the", "first", "vertical", "scrolling", "shooter", "and", ",", "although", "it", "was", "in", "fact", "preceded", "by", "several", "other", "games", "of", "that", "type", ",", "it", "is", "considered", "one", "of", "the", "most", "influential", ".", "x", "##ev", "##ious", "is", "also", "the" ]
749,389
in 1981, is a side @ - @ scrolling shooter with forced scrolling. it was the first scrolling shooter to offer multiple, distinct levels. atari's tempest, released in 1981, is one of the earliest tube shooters and an early attempt to incorporate a 3d perspective into shooter games. tempest ultimately went on to influence major rail shooters. vertical scrolling shooters emerged around the same time. namco's xevious, released in 1982, is frequently cited as the first vertical scrolling shooter and, although it was in fact preceded by several other games of that type, it is considered one of the most influential. xevious is also the
663
[ "appeared", "\"", "interesting", "\"", "at", "first", ",", "but", "grew", "tires", "##ome", "the", "longer", "the", "game", "is", "played", ",", "despite", "its", "short", "length", ".", "jennings", "noted", "that", "the", "gameplay", "was", "not", "\"", "groundbreaking", "\"", "and", "similarly", "stated", "that", "the", "game", "relied", "heavily", "on", "\"", "what", "is", "practically", "16", "@", "-", "@", "bit", "gameplay", "\"", ".", "the", "camera", "controls", "were", "another", "criticised", "aspect", "of", "the", "game", ",", "due", "to", "the", "control", "sticks", "being", "allocated", "for", "attack", "functions", ".", "gifford", "labelled", "the", "\"", "forced", "shu", "##nt", "\"", "idea", "as", "a", "\"", "terrible", "drag", "\"", "which", "became", "troubles", "##ome", "during", "the", "latter", "half", "of", "the", "game", ".", "game", "revolution", "'", "s", "review", "also", "criticised", "the", "camera", "controls", ",", "stating", "that", "the", "use", "of", "triggers", "to", "rotate", "the", "camera", "was", "\"", "on", "the" ]
818,530
appeared " interesting " at first, but grew tiresome the longer the game is played, despite its short length. jennings noted that the gameplay was not " groundbreaking " and similarly stated that the game relied heavily on " what is practically 16 @ - @ bit gameplay ". the camera controls were another criticised aspect of the game, due to the control sticks being allocated for attack functions. gifford labelled the " forced shunt " idea as a " terrible drag " which became troublesome during the latter half of the game. game revolution's review also criticised the camera controls, stating that the use of triggers to rotate the camera was " on the
663
[ "gameplay", ".", "it", "follows", "trevor", "belmont", ",", "simon", "belmont", ",", "al", "##uca", "##rd", "and", "gabriel", "belmont", "at", "different", "points", "in", "history", ".", "on", "may", "31", ",", "2012", ",", "ko", "##nami", "announced", "the", "sequel", "at", "e", "##3", "2012", ",", "castle", "##vani", "##a", ":", "lords", "of", "shadow", "2", ".", "the", "game", "stars", "gabriel", "as", "dracula", "while", "he", "seeks", "to", "regain", "his", "lost", "powers", "to", "combat", "the", "return", "of", "satan", ".", "he", "also", "must", "deal", "with", "the", "belmont", "clan", ",", "who", "want", "him", "dead", ".", "mirror", "of", "fate", "has", "a", "climax", "that", "sets", "up", "the", "events", "of", "lords", "of", "shadow", "2", ".", "=", "aaron", "ec", "##khar", "##t", "=", "aaron", "edward", "ec", "##khar", "##t", "(", "born", "march", "12", ",", "1968", ")", "is", "an", "american", "film", "and", "stage", "actor", ".", "born", "in", "california" ]
864,196
gameplay. it follows trevor belmont, simon belmont, alucard and gabriel belmont at different points in history. on may 31, 2012, konami announced the sequel at e3 2012, castlevania : lords of shadow 2. the game stars gabriel as dracula while he seeks to regain his lost powers to combat the return of satan. he also must deal with the belmont clan, who want him dead. mirror of fate has a climax that sets up the events of lords of shadow 2. = aaron eckhart = aaron edward eckhart ( born march 12, 1968 ) is an american film and stage actor. born in california
663
[ "with", "specially", "refined", "items", "and", "pieces", "of", "quartz", ",", "or", "by", "increasing", "their", "stats", "with", "\"", "ability", "points", "\"", "earned", "in", "battle", ".", "in", "combat", ",", "each", "jewel", "summon", "##er", "can", "bring", "out", "one", "monster", "at", "a", "time", ".", "every", "turn", ",", "each", "monster", "(", "both", "enemy", "and", "ally", ")", "can", "activate", "one", "attack", "or", "elemental", "ability", ".", "each", "monster", "initially", "has", "four", "slots", "available", "for", "abilities", ".", "monsters", "can", "quickly", "learn", "abilities", "of", "their", "own", "element", "type", ",", "but", "can", "also", "pick", "up", "abilities", "from", "other", "elements", ".", "a", "fire", "dragon", ",", "for", "instance", ",", "can", "learn", "snow", "@", "-", "@", "based", "attacks", ".", "using", "an", "ability", "requires", "the", "expenditure", "of", "a", "monster", "'", "s", "\"", "jewel", "points", "\"", ",", "a", "mana", "@", "-", "@", "like", "energy" ]
620,572
with specially refined items and pieces of quartz, or by increasing their stats with " ability points " earned in battle. in combat, each jewel summoner can bring out one monster at a time. every turn, each monster ( both enemy and ally ) can activate one attack or elemental ability. each monster initially has four slots available for abilities. monsters can quickly learn abilities of their own element type, but can also pick up abilities from other elements. a fire dragon, for instance, can learn snow @ - @ based attacks. using an ability requires the expenditure of a monster's " jewel points ", a mana @ - @ like energy
663
[ "maps", ",", "the", "team", "designed", "routes", "that", "can", "only", "be", "discovered", "after", "a", "player", "'", "s", "first", "play", "##th", "##rou", "##gh", ".", "cry", "##tek", "uk", "hoped", "that", "this", "approach", "would", "help", "players", "to", "become", "more", "immersed", "in", "the", "game", "'", "s", "universe", ".", "the", "hunter", "mode", ",", "introduced", "in", "this", "game", ",", "originated", "from", "a", "times", "##pl", "##itte", "##rs", "'", "s", "glad", "##ia", "##tor", "mode", ".", "the", "decision", "to", "make", "sprint", "energy", "separated", "from", "the", "nano", "##suit", "energy", "was", "due", "to", "the", "development", "team", "'", "s", "desire", "to", "create", "larger", "levels", ",", "and", "help", "players", "to", "navigate", "the", "map", "in", "a", "faster", "way", ".", "the", "game", "'", "s", "music", "was", "composed", "by", "boris", "##lav", "sl", "##av", "##ov", ",", "who", "had", "previously", "led", "the", "soundtrack", "development", "of", "cry", "##sis" ]
475,547
maps, the team designed routes that can only be discovered after a player's first playthrough. crytek uk hoped that this approach would help players to become more immersed in the game's universe. the hunter mode, introduced in this game, originated from a timesplitters's gladiator mode. the decision to make sprint energy separated from the nanosuit energy was due to the development team's desire to create larger levels, and help players to navigate the map in a faster way. the game's music was composed by borislav slavov, who had previously led the soundtrack development of crysis
663
[ "defeating", "the", "bosses", ".", "e", "##gm", "praised", "the", "number", "of", "weapons", "and", "moves", "available", "but", "nonetheless", "concluded", "that", "\"", "the", "whole", "game", "comes", "across", "as", "routine", "and", "bland", ".", "\"", "game", "##pro", "outright", "pan", "##ned", "the", "port", ",", "commenting", "that", "the", "special", "moves", "are", "too", "difficult", "to", "pull", "off", ",", "the", "sound", "effects", "are", "weak", ",", "the", "gameplay", "is", "generic", "and", "un", "##ima", "##gina", "##tive", "beat", "'", "em", "up", "fare", ",", "and", "\"", "the", "graphics", "never", "come", "close", "to", "the", "coin", "@", "-", "@", "op", "game", "that", "this", "cart", "is", "based", "on", ".", "\"", "it", "was", "also", "lamb", "##ast", "##ed", "by", "next", "generation", ",", "who", "stated", "that", "\"", "not", "much", "good", "can", "be", "found", "\"", "in", "the", "game", "and", "\"", "the", "person", "responsible", "for", "putting", "out", "the", "punish" ]
106,128
defeating the bosses. egm praised the number of weapons and moves available but nonetheless concluded that " the whole game comes across as routine and bland. " gamepro outright panned the port, commenting that the special moves are too difficult to pull off, the sound effects are weak, the gameplay is generic and unimaginative beat'em up fare, and " the graphics never come close to the coin @ - @ op game that this cart is based on. " it was also lambasted by next generation, who stated that " not much good can be found " in the game and " the person responsible for putting out the punish
663
[ "as", "they", "could", ",", "saying", "that", "it", "would", "need", "to", "be", "a", "duration", "of", "30", "minutes", "as", "it", "was", "the", "only", "e", "##3", "event", "it", "would", "be", "showcased", "at", ";", "however", ",", "due", "to", "the", "limited", "time", "frame", ",", "they", "would", "have", "to", "cut", "it", "down", "to", "a", "five", "-", "to", "ten", "@", "-", "@", "minute", "presentation", ".", "during", "this", "time", ",", "none", "of", "the", "levels", "obsidian", "designed", "were", "ready", "to", "be", "shown", ",", "so", "they", "picked", "three", "levels", ",", "and", "put", "them", "through", "a", "schedule", "to", "finish", "them", "on", "time", ".", "the", "demo", "was", "finished", "a", "few", "days", "before", "the", "event", ",", "and", "the", "game", "was", "presented", "in", "may", "2004", ".", "the", "first", "trailer", "for", "knights", "of", "the", "old", "republic", "ii", "was", "later", "unveiled", "in", "july", "2004" ]
582,763
as they could, saying that it would need to be a duration of 30 minutes as it was the only e3 event it would be showcased at ; however, due to the limited time frame, they would have to cut it down to a five - to ten @ - @ minute presentation. during this time, none of the levels obsidian designed were ready to be shown, so they picked three levels, and put them through a schedule to finish them on time. the demo was finished a few days before the event, and the game was presented in may 2004. the first trailer for knights of the old republic ii was later unveiled in july 2004
663
[ "are", "low", "enough", "to", "kill", "it", "with", "one", "blow", "\"", ".", "using", "gold", ",", "players", "buy", "items", "to", "strengthen", "their", "hero", "and", "gain", "abilities", ";", "certain", "items", "can", "be", "combined", "with", "recipes", "to", "create", "more", "powerful", "items", ".", "buying", "items", "that", "suit", "one", "'", "s", "hero", "is", "an", "important", "tactical", "element", "of", "the", "mod", ".", "dot", "##a", "offers", "a", "variety", "of", "game", "modes", ",", "selected", "by", "the", "game", "host", "at", "the", "beginning", "of", "the", "match", ".", "the", "game", "modes", "di", "##cta", "##te", "the", "difficulty", "of", "the", "scenario", ",", "as", "well", "as", "whether", "people", "can", "choose", "their", "hero", "or", "are", "assigned", "one", "randomly", ".", "many", "game", "modes", "can", "be", "combined", ",", "allowing", "more", "flexible", "options", ".", "=", "=", "development", "=", "=", "war", "##craft", "iii", "is", "the", "third", "title", "in" ]
753,095
are low enough to kill it with one blow ". using gold, players buy items to strengthen their hero and gain abilities ; certain items can be combined with recipes to create more powerful items. buying items that suit one's hero is an important tactical element of the mod. dota offers a variety of game modes, selected by the game host at the beginning of the match. the game modes dictate the difficulty of the scenario, as well as whether people can choose their hero or are assigned one randomly. many game modes can be combined, allowing more flexible options. = = development = = warcraft iii is the third title in
663
[ "seven", "sage", "##s", "and", "use", "their", "power", "to", "res", "##ur", "##re", "##ct", "the", "demon", "king", ",", "gan", "##on", ".", "link", "is", "granted", "with", "the", "ability", "to", "merge", "onto", "walls", "as", "a", "painting", "after", "obtaining", "a", "magical", "bracelet", "and", "encounter", "##ing", "yu", "##ga", ".", "this", "new", "ability", "allows", "link", "to", "reach", "previously", "inaccessible", "areas", "and", "travel", "between", "h", "##yr", "##ule", "and", "lo", "##ru", "##le", ".", "concept", "development", "for", "the", "game", "began", "with", "a", "small", "team", "in", "2009", ".", "during", "this", "phase", ",", "the", "unique", "gameplay", "mechanic", "of", "link", "merging", "onto", "walls", "was", "prototype", "##d", ".", "however", ",", "development", "suffered", "several", "set", "##backs", "with", "production", "of", "the", "game", "ce", "##asi", "##ng", "entirely", "in", "late", "2010", ",", "as", "core", "team", "members", "were", "reassigned", "to", "different", "projects", ".", "a", "year", "later", "," ]
785,997
seven sages and use their power to resurrect the demon king, ganon. link is granted with the ability to merge onto walls as a painting after obtaining a magical bracelet and encountering yuga. this new ability allows link to reach previously inaccessible areas and travel between hyrule and lorule. concept development for the game began with a small team in 2009. during this phase, the unique gameplay mechanic of link merging onto walls was prototyped. however, development suffered several setbacks with production of the game ceasing entirely in late 2010, as core team members were reassigned to different projects. a year later,
663
[ "danger", "above", "\"", ",", "each", "with", "15", "levels", ".", "\"", "the", "big", "setup", "\"", "episode", ",", "released", "on", "july", "18", ",", "2010", ",", "added", "a", "new", "chapter", "with", "15", "levels", "and", "additional", "golden", "egg", "levels", ".", "\"", "the", "big", "setup", "\"", "was", "later", "given", "two", "more", "chapters", "of", "15", "levels", "each", ".", "a", "fifth", "episode", ",", "called", "\"", "ham", "'", "em", "high", "\"", ",", "launched", "on", "december", "23", ",", "2010", ",", "in", "celebration", "of", "the", "game", "'", "s", "first", "year", "in", "the", "ios", "app", "store", ".", "\"", "ham", "'", "em", "high", "\"", "contained", "15", "american", "old", "west", "@", "-", "@", "themed", "levels", "in", "a", "single", "chapter", ";", "updates", "on", "february", "4", ",", "2011", "and", "march", "18", ",", "2011", "each", "added", "one", "new", "15", "@", "-", "@", "level", "chapter" ]
697,874
danger above ", each with 15 levels. " the big setup " episode, released on july 18, 2010, added a new chapter with 15 levels and additional golden egg levels. " the big setup " was later given two more chapters of 15 levels each. a fifth episode, called " ham'em high ", launched on december 23, 2010, in celebration of the game's first year in the ios app store. " ham'em high " contained 15 american old west @ - @ themed levels in a single chapter ; updates on february 4, 2011 and march 18, 2011 each added one new 15 @ - @ level chapter
663
[ "pocket", "gamer", "'", "s", "mark", "brown", "identified", "the", "game", "'", "s", "short", "draw", "distance", "leading", "to", "sudden", "pop", "##up", ",", "although", "still", "found", "that", "the", "models", "and", "textures", "\"", "have", "been", "given", "a", "tune", "@", "-", "@", "up", "\"", "in", "the", "port", ".", "the", "touch", "##screen", "controls", "received", "a", "mixed", "response", ".", "euro", "##game", "##r", "'", "s", "dan", "whitehead", "appreciated", "the", "driving", "mechanics", ",", "but", "felt", "that", "moving", "on", "@", "-", "@", "foot", "is", "\"", "a", "fl", "##ak", "##y", "way", "of", "na", "##vi", "##gating", "\"", "the", "world", ",", "and", "criticised", "the", "\"", "clumsy", "\"", "shooting", "mechanics", ".", "ign", "'", "s", "e", "##yk", "##eman", "##s", "felt", "that", "the", "controls", "\"", "make", "half", "the", "experience", "frustrating", "\"", ",", "and", "des", "##truct", "##oid", "'", "s", "sterling", "described", "them", "as", "\"", "by" ]
743,527
pocket gamer's mark brown identified the game's short draw distance leading to sudden popup, although still found that the models and textures " have been given a tune @ - @ up " in the port. the touchscreen controls received a mixed response. eurogamer's dan whitehead appreciated the driving mechanics, but felt that moving on @ - @ foot is " a flaky way of navigating " the world, and criticised the " clumsy " shooting mechanics. ign's eykemans felt that the controls " make half the experience frustrating ", and destructoid's sterling described them as " by
663
[ "costly", "to", "use", "frequently", "or", "limiting", "the", "time", "they", "remain", "active", ".", "dish", "##ono", "##red", "'", "s", "stealth", "system", "was", "originally", "based", "on", "that", "of", "the", "thief", "series", ",", "which", "uses", "level", "lighting", "and", "shadows", "to", "determine", "whether", "an", "enemy", "can", "detect", "the", "player", "character", "'", "s", "presence", ".", "however", ",", "it", "was", "decided", "that", "it", "was", "un", "##real", "##istic", "that", "an", "enemy", "could", "stand", "directly", "in", "front", "of", "a", "player", "hiding", "in", "shadows", "and", "not", "detect", "them", ".", "it", "was", "also", "considered", "that", "making", "certain", "areas", "dark", "hid", "the", "designers", "'", "work", "and", "contrasted", "poorly", "with", "well", "@", "-", "@", "lit", "areas", ".", "much", "of", "the", "ambient", "dialogue", "was", "written", "to", "be", "lengthy", "and", "add", "background", "detail", "to", "the", "game", "world", "and", "to", "entertain", "stealth", "players", "who" ]
629,735
costly to use frequently or limiting the time they remain active. dishonored's stealth system was originally based on that of the thief series, which uses level lighting and shadows to determine whether an enemy can detect the player character's presence. however, it was decided that it was unrealistic that an enemy could stand directly in front of a player hiding in shadows and not detect them. it was also considered that making certain areas dark hid the designers'work and contrasted poorly with well @ - @ lit areas. much of the ambient dialogue was written to be lengthy and add background detail to the game world and to entertain stealth players who
663
[ "of", "innovation", ".", "crash", "band", "##ico", "##ot", ":", "the", "huge", "adventure", "is", "a", "platform", "game", "in", "which", "the", "player", "controls", "crash", "band", "##ico", "##ot", ",", "who", "must", "gather", "20", "crystals", "and", "reverse", "the", "shrink", "##age", "of", "the", "earth", "at", "the", "hands", "of", "doctor", "neo", "cortex", ",", "the", "main", "antagonist", "of", "the", "story", ".", "much", "of", "the", "game", "takes", "place", "in", "a", "series", "of", "hub", "##s", ",", "from", "which", "crash", "can", "tel", "##ep", "##ort", "to", "various", "areas", "of", "the", "earth", ".", "initially", ",", "only", "the", "first", "of", "four", "hub", "##s", "is", "available", "for", "play", ".", "each", "hub", "features", "five", "levels", "and", "a", "boss", "level", ".", "the", "goal", "in", "each", "level", "is", "to", "find", "and", "obtain", "a", "hidden", "crystal", ".", "after", "completing", "all", "five", "levels", "in", "a", "hub", ",", "the" ]
171,588
of innovation. crash bandicoot : the huge adventure is a platform game in which the player controls crash bandicoot, who must gather 20 crystals and reverse the shrinkage of the earth at the hands of doctor neo cortex, the main antagonist of the story. much of the game takes place in a series of hubs, from which crash can teleport to various areas of the earth. initially, only the first of four hubs is available for play. each hub features five levels and a boss level. the goal in each level is to find and obtain a hidden crystal. after completing all five levels in a hub, the
663
[ "tv", "and", "yelling", "at", "the", "characters", ".", "you", "'", "re", "giving", "them", ",", "as", "a", "team", ",", "guidance", "and", "direction", "on", "where", "they", "should", "go", "and", "how", "they", "should", "address", "the", "various", "problems", "that", "come", "before", "them", ".", "\"", "between", "decision", "points", ",", "the", "player", "used", "and", "combined", "items", ",", "solved", "puzzles", "and", "engaged", "in", "combat", ".", "the", "game", "'", "s", "item", "system", "involved", "scanning", "objects", "with", "tri", "##cor", "##ders", "and", "storing", "them", "in", "a", "\"", "virtual", "inventory", "\"", ".", "this", "was", "an", "attempt", "to", "avoid", "hammer", "##space", "and", "the", "protagonists", "\"", "stealing", "everything", "they", "find", "\"", ",", "two", "issues", "that", "dickens", "said", "were", "common", "in", "the", "adventure", "game", "genre", ".", "\"", "tech", "sim", "\"", "puzzles", "in", "the", "style", "of", "the", "incredible", "machine", "—", "a", "video", "game", "series" ]
352,252
tv and yelling at the characters. you're giving them, as a team, guidance and direction on where they should go and how they should address the various problems that come before them. " between decision points, the player used and combined items, solved puzzles and engaged in combat. the game's item system involved scanning objects with tricorders and storing them in a " virtual inventory ". this was an attempt to avoid hammerspace and the protagonists " stealing everything they find ", two issues that dickens said were common in the adventure game genre. " tech sim " puzzles in the style of the incredible machine — a video game series
663
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774,056
##moto compared sasuke and naruto to the yin and yang as a result of their notable differences. as a result, he mentions that whenever one of the two progresses, he makes sure the other does it too. in early 2014, he referred to sasuke as a " very pure person " when asked whether he was good or evil, adding that while some of his actions such as following his clan's ideals are positive, he tends to bring problems to others due to his self @ - @ centered nature. since the series started serialization, kishimoto had decided the ending would feature a fight between these two characters. when
663
[ "the", "asylum", ".", "when", "the", "player", "encounters", "one", "of", "these", "doors", ",", "they", "must", "press", "a", "randomly", "assigned", "button", "before", "the", "pull", "##ey", "falls", "too", "far", ",", "or", "the", "gun", "will", "discharge", ".", "there", "are", "puzzles", "called", "\"", "environmental", "traps", "\"", ",", "in", "which", "tap", "##p", "must", "use", "different", "elements", "in", "the", "environment", ",", "use", "the", "in", "@", "-", "@", "game", "camera", ",", "or", "go", "to", "certain", "locations", "to", "accomplish", "a", "task", ".", "saw", ",", "like", "its", "film", "predecessors", ",", "is", "set", "in", "the", "fictional", "saw", "universe", "in", "an", "unnamed", "urban", "american", "city", ".", "the", "overly", "##ing", "storyline", "follows", "that", "of", "a", "man", "named", "john", "kramer", ".", "according", "to", "the", "backs", "##tory", "in", "the", "film", "saw", "iv", ",", "john", "encountered", "a", "series", "of", "events", ",", "including", "the", "loss" ]
693,228
the asylum. when the player encounters one of these doors, they must press a randomly assigned button before the pulley falls too far, or the gun will discharge. there are puzzles called " environmental traps ", in which tapp must use different elements in the environment, use the in @ - @ game camera, or go to certain locations to accomplish a task. saw, like its film predecessors, is set in the fictional saw universe in an unnamed urban american city. the overlying storyline follows that of a man named john kramer. according to the backstory in the film saw iv, john encountered a series of events, including the loss
663
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394,334
use, while learning character / party abilities provide additional abilities for use during battles and the game's environments. learning gf abilities provide enhancements to their hp and to their attack power if they do damaging attacks. learning menu abilities provides the means for players to refine items and card into new items or magic spells, along with other useful benefits. a gf can learn a new ability by acquiring ap from battles, though the amount needed varies depending on the ability itself, or can be taught one through an item acquired by players during the game, even if they cannot learn it themselves with ap. all gfs have a limit on the
663
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597,480
other in a match. players unlock new characters as they progress through the game, e. g. the fourth assault character will be unlocked if the player has upgraded the previous three assault characters. the hunters class features first @ - @ person gameplay. the ammunition of their weapons is automatically refilled when not in use, and iron sights are used in - game. evolve does not allow multiple players to play as the same class in a match. gameplay variations are also present within the characters in the same class. assault : the assault @ - @ class characters serve as the main " damage dealers " to the monster. they are equipped with heavy
663
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424,943
out nationwide, with sales surpassing 120 @, @ 000 units in north america. it also won the u. s. award for " excellence in game design " at the 2005 game developers choice awards, and g4 awarded katamari damacy its " best innovation " prize in its g @ - @ phoria of that year. although the game has rapidly achieved a cult following and has been praised by many reviewers, it also has its share of criticism. a common complaint is that the game is relatively short and repetitive — it can be completed in under ten hours, and the gameplay stays virtually the same all the way through. however,
663
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426,327
game features a system whereby players can gain mythos points, supposed to reflect a level of gained knowledge. such points can be used to unlock in @ - @ game bonuses, such as additional information and items. most of the ranged weapons are based on real firearms with the exception of a yithian directed @ - @ energy weapon introduced at the end of the game. the player character can also perform a melee attack with a crowbar or with a gun if all ammunition for it has been used up. the game features a realistic combat system : due to lack of hud, the player has to count shots manually to know when the gun
663
[ "the", "player", "(", "saving", "or", "harvesting", "the", "little", "sisters", ")", "was", "flawed", "because", "it", "had", "no", "real", "impact", "on", "the", "game", ",", "which", "ultimately", "leads", "the", "player", "to", "think", "that", "the", "sisters", "were", "just", "mechanics", "of", "no", "real", "importance", ".", "similarly", ",", "the", "game", "also", "inspired", "the", "coin", "##ing", "of", "the", "term", "\"", "lu", "##don", "##ar", "##rative", "di", "##sson", "##ance", "\"", "by", "former", "lucas", "##arts", "employee", "clint", "hoc", "##king", ",", "a", "term", "used", "to", "describe", "inc", "##ons", "##iste", "##ncies", "between", "a", "game", "'", "s", "story", "and", "mechanics", ",", "in", "reference", "to", "how", "bio", "##sho", "##ck", "'", "s", "story", "advocates", "self", "##lessness", "while", "its", "gameplay", "encourages", "selfish", "##ness", ".", "at", "e", "##3", "2006", ",", "bio", "##sho", "##ck", "was", "given", "several", "\"", "games", "of", "the", "show", "\"", "awards", "from", "various" ]
138,479
the player ( saving or harvesting the little sisters ) was flawed because it had no real impact on the game, which ultimately leads the player to think that the sisters were just mechanics of no real importance. similarly, the game also inspired the coining of the term " ludonarrative dissonance " by former lucasarts employee clint hocking, a term used to describe inconsistencies between a game's story and mechanics, in reference to how bioshock's story advocates selflessness while its gameplay encourages selfishness. at e3 2006, bioshock was given several " games of the show " awards from various
663
[ "combine", ".", "similarly", "to", "the", "main", "titles", "in", "the", "half", "@", "-", "@", "life", "series", ",", "the", "action", "sequences", "of", "the", "gameplay", "are", "broken", "up", "by", "various", "puzzles", ".", "along", "the", "way", "the", "player", "meets", "with", "some", "of", "the", "key", "characters", "of", "the", "main", "series", ",", "who", "communicate", "with", "gordon", "through", "text", "dial", "##og", ",", "as", "the", "game", "does", "not", "feature", "voice", "acting", ".", "unlike", "the", "core", "games", "of", "the", "half", "@", "-", "@", "life", "series", ",", "in", "code", "##name", ":", "gordon", "the", "player", "is", "able", "to", "participate", "interactive", "##ly", "in", "the", "dial", "##og", ",", "by", "using", "em", "##otic", "##ons", ",", "such", "as", ":", "]", ",", ":", "-", ")", ",", "each", "associated", "with", "a", "different", "type", "of", "answer", ".", "upon", "finishing", "code", "##name", ":", "gordon", ",", "a", "new" ]
342,379
combine. similarly to the main titles in the half @ - @ life series, the action sequences of the gameplay are broken up by various puzzles. along the way the player meets with some of the key characters of the main series, who communicate with gordon through text dialog, as the game does not feature voice acting. unlike the core games of the half @ - @ life series, in codename : gordon the player is able to participate interactively in the dialog, by using emoticons, such as : ], : - ), each associated with a different type of answer. upon finishing codename : gordon, a new
663
[ "witness", ".", "in", "attempting", "to", "analyzing", "the", "meaning", "of", "the", "game", ",", "david", "roberts", "of", "games", "##rada", "##r", "felt", "that", "the", "witness", "was", "about", "the", "nature", "of", "ep", "##ip", "##hani", "##es", "within", "the", "scope", "of", "ep", "##iste", "##mology", ",", "the", "theory", "of", "knowledge", ".", "roberts", "stated", "that", "as", "one", "proceeds", "through", "the", "puzzles", "in", "the", "game", ",", "the", "player", "begins", "to", "recognize", "other", "elements", "of", "the", "island", "setting", "as", "puzzles", ",", "and", "to", "obtain", "the", "game", "'", "s", "credit", "sequence", "(", "the", "\"", "true", "ending", "\"", "as", "stated", "by", "roberts", ")", ",", "the", "player", "solve", "##s", "such", "an", "environmental", "puzzle", "built", "into", "one", "of", "the", "first", "puzzles", "they", "would", "encounter", "on", "the", "island", ":", "\"", "the", "end", "of", "your", "journey", "becomes", "the", "beginning", ",", "and", "the", "beginning", "leads" ]
627,865
witness. in attempting to analyzing the meaning of the game, david roberts of gamesradar felt that the witness was about the nature of epiphanies within the scope of epistemology, the theory of knowledge. roberts stated that as one proceeds through the puzzles in the game, the player begins to recognize other elements of the island setting as puzzles, and to obtain the game's credit sequence ( the " true ending " as stated by roberts ), the player solves such an environmental puzzle built into one of the first puzzles they would encounter on the island : " the end of your journey becomes the beginning, and the beginning leads
663
[ "clone", "is", "a", "sub", "##gen", "##re", "of", "open", "world", "action", "@", "-", "@", "adventure", "video", "games", ",", "characterized", "by", "their", "likeness", "to", "the", "grand", "theft", "auto", "series", "in", "either", "gameplay", ",", "or", "overall", "design", ".", "these", "types", "of", "open", "world", "games", "are", "games", "in", "which", "players", "may", "find", "and", "use", "a", "variety", "of", "vehicles", "and", "weapons", "while", "roaming", "freely", "in", "an", "open", "world", "setting", ".", "the", "objective", "of", "such", "games", "is", "to", "complete", "a", "sequence", "of", "core", "missions", "involving", "driving", "and", "shooting", ",", "but", "often", "side", "@", "-", "@", "missions", "and", "mini", "##games", "are", "added", "to", "improve", "replay", "value", ".", "the", "storylines", "of", "games", "in", "this", "sub", "##gen", "##re", "typically", "have", "strong", "themes", "of", "crime", "and", "violence", ".", "the", "sub", "##gen", "##re", "has", "its", "origins", "in", "open", "@" ]
382,218
clone is a subgenre of open world action @ - @ adventure video games, characterized by their likeness to the grand theft auto series in either gameplay, or overall design. these types of open world games are games in which players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. the objective of such games is to complete a sequence of core missions involving driving and shooting, but often side @ - @ missions and minigames are added to improve replay value. the storylines of games in this subgenre typically have strong themes of crime and violence. the subgenre has its origins in open @
663
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661,234
briefly in soulcalibur : broken destiny's gauntlet storyline, a side story set after the events of soulcalibur iv, tearing through a forest and challenging the protagonist and allies after they defeat a rampaging maxi. in the prequel soulcalibur legends a similar prototype golem, astaroth α, is discovered by game protagonist siegfried. upon defeat, he joins siegfried's party as a playable character. astaroth's gameplay was developed around the concept of a powerful fighter that struck at a distance, and has been noted as one of the strongest characters in the soul series, requiring few mistakes to be
663
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215,114
", commenting on the uniqueness of each enemy encounter. giant bomb's austin walker praised the complexity of the combat, commenting that it is " unconventional, clever, and occasionally really difficult ". ben " yahtzee " croshaw of the escapist commended the game's ability to blend " turn @ - @ based and live combat elements in a way that actually fucking works ". ign's plagge praised the ability to avoid combat, opting for friendly conversations instead. jesse singal of the boston globe found the game's ability to make the player empathize with the monsters during combat if they
663
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259,347
. traveller's tales had to begin development of the game from scratch and were given only twelve months to complete the game. the character crunch bandicoot was designed by craig whittle of traveller's tales and sean krankel of universal. the concept of battling mini @ - @ bosses within the game's levels was dropped to uphold the fast and frantic pace of the series'gameplay. multiplayer capability was also considered before being dropped. an earlier draft of the story featured an alternate version of the game's climax and ending, which involved crash battling crunch in a mechanical robot suit. at the end of the fight, crunch
663
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577,316
in real @ - @ time, and areas accessed by the player are stored in an in @ - @ game map menu. ashley can run, jump, and push crates and cubes to navigate around obstacles, adding puzzle and platforming elements to gameplay. during the game, the player must sometimes solve block puzzles to advance the story. when the player returns to a completed block puzzle room, a time @ - @ attack mode called " evolve, or die!! " begins. players must reach the end of the room in the shortest time possible, after which they are ranked. this stage is optional and can be turned off from the menu
663
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865,187
mib headquarters. traveling down the hall, they pass the film's famous " worm guys " on break, several interactive doors to various labs, and through the alien scanners. at the end of the hallway, guests overlook the immigration and controls room, with a large video screen broadcasting the training information and alien twins, bob and bhnxaxx operating controls. they then move into the weapons room, and finally into the training facility, where a training vehicle awaits. guests who use an express pass skip some rooms and meet the normal riders when they see the alien twins in the control rooms, then follow the normal riders but in
663
[ "a", "pain", "in", "the", "ass", ",", "but", "she", "'", "s", "got", "a", "tight", "one", ",", "so", "she", "'", "s", "okay", "by", "us", "\"", ".", "games", "##py", "named", "her", "one", "of", "the", "\"", "25", "extremely", "rough", "brawl", "##ers", "\"", "in", "video", "gaming", ",", "praising", "the", "brutality", "of", "her", "fighting", "style", "and", "weapon", ".", "tom", "'", "s", "games", "named", "her", "one", "of", "the", "fifty", "greatest", "female", "characters", "in", "video", "game", "history", ",", "stating", "that", "as", "\"", "an", "anti", "@", "-", "@", "hero", "who", "frequently", "clashes", "with", "other", "souls", ",", "ivy", "is", "a", "fascinating", "character", "for", "a", "fighting", "game", "\"", ".", "u", "##go", ".", "com", "placed", "her", "sixteenth", "on", "their", "list", "of", "the", "\"", "top", "50", "evil", "women", "\"", ",", "noting", "her", "role", "as", "an", "antagonist", "in", "the", "first", "soul", "##cal" ]
64,488
a pain in the ass, but she's got a tight one, so she's okay by us ". gamespy named her one of the " 25 extremely rough brawlers " in video gaming, praising the brutality of her fighting style and weapon. tom's games named her one of the fifty greatest female characters in video game history, stating that as " an anti @ - @ hero who frequently clashes with other souls, ivy is a fascinating character for a fighting game ". ugo. com placed her sixteenth on their list of the " top 50 evil women ", noting her role as an antagonist in the first soulcal
663
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113,996
battles using the wizard companion book, which contains various spells that are activated using drawings with the stylus. during battles, players can arrange their characters anywhere on the bottom screen to implement various tactics ; for example, a character that can block certain attacks can be placed in front of others to shield them. ni no kuni follows the journey of oliver, a resident of hotroit. while trying out a new vehicle designed by his friend mark, oliver almost drowns, but is saved by his mother allie ; however, she immediately dies from heart problems after saving him. as oliver cries, his tears cause his doll, a gift from his
663
[ "many", "fans", ".", "crack", "##down", "attracted", "attention", "for", "being", "created", "by", "david", "jones", ",", "the", "developer", "of", "the", "original", "grand", "theft", "auto", ",", "and", "featured", "the", "ability", "to", "develop", "the", "player", "character", "'", "s", "super", "##power", "##s", "in", "a", "semi", "@", "-", "@", "futuristic", "setting", ".", "meanwhile", ",", "the", "godfather", ":", "the", "game", "and", "scarf", "##ace", ":", "the", "world", "is", "yours", "entered", "the", "market", "in", "2006", ",", "and", "attempted", "to", "apply", "the", "grand", "theft", "auto", "formula", "to", "popular", "movie", "franchises", ".", "still", ",", "reviewers", "continued", "to", "measure", "these", "games", "against", "the", "standard", "set", "by", "the", "grand", "theft", "auto", "series", ".", "grand", "theft", "auto", "iv", "was", "released", "in", "april", "2008", "and", "featured", "a", "large", ",", "detailed", "environment", ",", "red", "##ef", "##ining", "gameplay", "and", "even", "adopted", "the", "gps", "navigation", "system" ]
382,241
many fans. crackdown attracted attention for being created by david jones, the developer of the original grand theft auto, and featured the ability to develop the player character's superpowers in a semi @ - @ futuristic setting. meanwhile, the godfather : the game and scarface : the world is yours entered the market in 2006, and attempted to apply the grand theft auto formula to popular movie franchises. still, reviewers continued to measure these games against the standard set by the grand theft auto series. grand theft auto iv was released in april 2008 and featured a large, detailed environment, redefining gameplay and even adopted the gps navigation system
663
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402,804
, and its puzzle design, " with its elegant simplicity, offers up what feels like a world of meaningful possibilities ". the frequency of death was not considered a distraction from the game ; not only were the deaths seen as necessary as part of learning and overcoming each obstacle, but reviewers found the checkpoints where the player would restart to be plentiful throughout the game. will freeman of the guardian praised the game but noted that beyond the " smoke and mirrors " of limbo's artwork, the game is " undermined by the title's lack of innovative gameplay ", which he says has been seen in earlier platform games. =
663
[ "were", "made", "due", "to", "user", "feedback", "and", "others", "were", "meant", "to", "be", "included", "in", "previous", "games", "but", "were", "omitted", "either", "because", "of", "time", "or", "technological", "constraints", ".", "the", "camera", "was", "switched", "to", "the", "right", "analog", "stick", "of", "the", "dual", "##sho", "##ck", "controller", "instead", "of", "the", "shoulder", "buttons", "and", "the", "gum", "##mi", "ship", "travel", "was", "reworked", ".", "the", "combat", "system", "was", "completely", "red", "##one", "and", "did", "not", "use", "any", "animation", "##s", "from", "the", "first", "game", ".", "because", "so", "##ra", "had", "mature", "##d", ",", "no", "##mura", "wanted", "his", "fighting", "style", "to", "reflect", "that", ".", "other", "changes", "included", "more", "integration", "between", "exploration", "and", "battles", ".", "the", "variations", "in", "combat", "styles", "associated", "with", "each", "drive", "form", "and", "the", "introduction", "of", "the", "reaction", "command", "were", "added", "to", "give", "players", "more", "choices", "in", "battles" ]
467,226
were made due to user feedback and others were meant to be included in previous games but were omitted either because of time or technological constraints. the camera was switched to the right analog stick of the dualshock controller instead of the shoulder buttons and the gummi ship travel was reworked. the combat system was completely redone and did not use any animations from the first game. because sora had matured, nomura wanted his fighting style to reflect that. other changes included more integration between exploration and battles. the variations in combat styles associated with each drive form and the introduction of the reaction command were added to give players more choices in battles
663
[ "life", "\"", ".", "critics", "and", "reviewers", "spoke", "about", "the", "successful", "use", "of", "the", "game", "engine", ",", "and", "made", "similarities", "of", "the", "controls", "and", "physics", "to", "the", "grand", "theft", "auto", "series", ".", "game", "inform", "##er", "said", "that", "rocks", "##tar", "\"", "[", "trans", "##posed", "]", "the", "grand", "theft", "auto", "gameplay", "template", "onto", "a", "wild", "west", "setting", "\"", ".", "good", "game", "reviewer", "stephanie", "\"", "he", "##x", "\"", "bend", "##ix", "##sen", "said", "that", "\"", "[", "rocks", "##tar", "]", "really", "looked", "at", "what", "people", "liked", "and", "didn", "'", "t", "like", "in", "their", "game", "design", "from", "[", "grand", "theft", "auto", "iv", "]", ",", "and", "included", "it", "here", "\"", ".", "euro", "##game", "##r", "'", "s", "simon", "park", "##in", "felt", "red", "dead", "redemption", "successfully", "\"", "re", "@", "-", "@", "clothes", "\"", "the", "grand", "theft", "auto", "framework" ]
608,391
life ". critics and reviewers spoke about the successful use of the game engine, and made similarities of the controls and physics to the grand theft auto series. game informer said that rockstar " [ transposed ] the grand theft auto gameplay template onto a wild west setting ". good game reviewer stephanie " hex " bendixsen said that " [ rockstar ] really looked at what people liked and didn't like in their game design from [ grand theft auto iv ], and included it here ". eurogamer's simon parkin felt red dead redemption successfully " re @ - @ clothes " the grand theft auto framework
663
[ "poorly", "constructed", "\"", ".", "game", "inform", "##er", "'", "s", "g", "##wal", "##t", "##ney", "similarly", "felt", "them", "to", "be", "\"", "shoe", "##horn", "##ed", "\"", "in", "between", "dialogue", "encounters", ".", "kill", "screen", "'", "s", "kris", "##s", "wrote", "that", "such", "sequences", "are", "featured", "in", "games", "like", "the", "walking", "dead", "(", "2012", ")", "to", "reinforce", "a", "sense", "of", "urgency", "in", "players", ",", "but", "felt", "that", "this", "is", "unnecessary", "in", "1979", "revolution", ",", "as", "\"", "the", "tension", "already", "feels", "real", "enough", "\"", ".", "the", "game", "'", "s", "visuals", "also", "received", "mixed", "responses", ".", "game", "inform", "##er", "'", "s", "g", "##wal", "##t", "##ney", "considered", "the", "art", "and", "environments", "\"", "imp", "##ec", "##cable", "\"", ",", "but", "criticized", "the", "character", "models", ";", "euro", "##game", "##r", "'", "s", "mat", "##ule", "##f", "likewise", "condemned", "the", "models", "and", "textures" ]
749,907
poorly constructed ". game informer's gwaltney similarly felt them to be " shoehorned " in between dialogue encounters. kill screen's kriss wrote that such sequences are featured in games like the walking dead ( 2012 ) to reinforce a sense of urgency in players, but felt that this is unnecessary in 1979 revolution, as " the tension already feels real enough ". the game's visuals also received mixed responses. game informer's gwaltney considered the art and environments " impeccable ", but criticized the character models ; eurogamer's matulef likewise condemned the models and textures
663
[ "its", "\"", "hardcore", "\"", "rpg", "wizard", "'", "s", "crown", "(", "1985", ")", "pre", "##sa", "##ged", "the", "gold", "box", "games", "'", "design", ",", "with", "eight", "@", "-", "@", "character", "parties", ",", "a", "skill", "@", "-", "@", "based", "experience", "system", ",", "highly", "detailed", "combat", "mechanics", ",", "dozens", "of", "commands", ",", "injuries", "and", "bleeding", ",", "and", "strengths", "and", "weaknesses", "versus", "individual", "weapon", "classes", ".", "the", "game", "did", "not", ",", "however", ",", "offer", "much", "in", "terms", "of", "role", "@", "-", "@", "playing", "or", "narrative", "beyond", "buying", ",", "selling", "and", "killing", ".", "wizard", "'", "s", "crown", "was", "followed", "by", "the", "eternal", "dagger", "in", "1987", ",", "a", "similar", "game", "that", "removed", "some", "of", "its", "predecessor", "'", "s", "more", "complicated", "elements", ".", "inter", "##play", "productions", "developed", "a", "string", "of", "hits", "in", "the", "form", "of", "the" ]
455,963
its " hardcore " rpg wizard's crown ( 1985 ) presaged the gold box games'design, with eight @ - @ character parties, a skill @ - @ based experience system, highly detailed combat mechanics, dozens of commands, injuries and bleeding, and strengths and weaknesses versus individual weapon classes. the game did not, however, offer much in terms of role @ - @ playing or narrative beyond buying, selling and killing. wizard's crown was followed by the eternal dagger in 1987, a similar game that removed some of its predecessor's more complicated elements. interplay productions developed a string of hits in the form of the
663
[ "puzzles", "with", "prescribed", "solutions", "made", "the", "game", "'", "s", "pacing", "\"", "unusual", "\"", "when", "compared", "to", "the", "other", "puzzles", "designed", "to", "be", "completed", "leisure", "##ly", ".", "slater", "of", "pocket", "gamer", "too", "felt", "the", "pacing", "was", "\"", "swift", "but", "un", "##ins", "##pi", "##ring", "\"", ",", "and", "euro", "##game", "##r", "'", "s", "whitehead", "called", "its", "rhythm", "\"", "weird", "\"", "as", "he", "waited", "for", "the", "right", "opportunity", "some", "puzzles", "and", "could", "finish", "others", "with", "a", "single", "trick", ".", "game", "inform", "##er", "'", "s", "ry", "##cker", "##t", "also", "found", "the", "final", "puzzles", "too", "ag", "##gra", "##vating", ",", "especially", "the", "ones", "with", "invisible", "elements", ".", "campbell", "of", "touch", "##ar", "##cade", "appreciated", "the", "variety", "of", "puzzles", "from", "\"", "twitch", "\"", "to", "\"", "slow", "and", "thoughtful", "\"", "to", ",", "her", "favorite", ",", "the", "\"", "cerebral" ]
211,174
puzzles with prescribed solutions made the game's pacing " unusual " when compared to the other puzzles designed to be completed leisurely. slater of pocket gamer too felt the pacing was " swift but uninspiring ", and eurogamer's whitehead called its rhythm " weird " as he waited for the right opportunity some puzzles and could finish others with a single trick. game informer's ryckert also found the final puzzles too aggravating, especially the ones with invisible elements. campbell of toucharcade appreciated the variety of puzzles from " twitch " to " slow and thoughtful " to, her favorite, the " cerebral
663
[ "harmon", "##iously", "to", "drive", "the", "action", "forward", ".", "mcgee", "also", "praised", "the", "addition", "of", "simple", "mode", ",", "saying", "that", "its", "simplicity", "was", "ideal", "for", "series", "newcomers", ".", "richard", "george", "of", "ign", "stated", "that", "the", "alterations", "to", "the", "control", "scheme", "helped", "to", "mature", "the", "franchise", "by", "removing", "needles", "##s", "complex", "##ities", ".", "ne", "##ide", "##l", "cr", "##isan", "of", "1", "##up", ".", "com", "complimented", "the", "unique", "##ness", "of", "the", "characters", "'", "play", "styles", ",", "stating", "that", "he", "enjoyed", "exploring", "the", "roster", "and", "possible", "team", "combinations", ".", "brian", "leah", "##y", "of", "g", "##4", "also", "praised", "the", "variety", "and", "balance", "of", "characters", ",", "claiming", "that", ",", "unlike", "marvel", "vs", ".", "capcom", "2", ",", "in", "which", "a", "large", "majority", "of", "the", "cast", "was", "\"", "severely", "under", "##powered", "\"", "compared", "to", "its", "top", "fighters" ]
63,100
harmoniously to drive the action forward. mcgee also praised the addition of simple mode, saying that its simplicity was ideal for series newcomers. richard george of ign stated that the alterations to the control scheme helped to mature the franchise by removing needless complexities. neidel crisan of 1up. com complimented the uniqueness of the characters'play styles, stating that he enjoyed exploring the roster and possible team combinations. brian leahy of g4 also praised the variety and balance of characters, claiming that, unlike marvel vs. capcom 2, in which a large majority of the cast was " severely underpowered " compared to its top fighters
663
[ "multiple", "different", "ways", "to", "achieve", "objectives", ",", "adding", "an", "element", "of", "nonlinear", "gameplay", ".", "this", "included", "travelling", "between", "different", "areas", "in", "a", "generally", "open", "world", "and", "making", "choices", "that", "determine", "the", "dialogues", "and", "order", "of", "events", "as", "well", "as", "alternative", "outcomes", "depending", "on", "who", "the", "player", "identifies", "as", "the", "cu", "##lp", "##rit", ".", "however", ",", "only", "one", "of", "the", "characters", "is", "the", "true", "cu", "##lp", "##rit", ",", "while", "the", "others", "are", "red", "herring", "##s", ";", "if", "the", "player", "closes", "the", "case", "with", "the", "wrong", "cu", "##lp", "##rit", ",", "then", "the", "player", "will", "face", "criticism", "from", "the", "police", "chief", "and", "need", "to", "re", "@", "-", "@", "open", "the", "case", ".", "the", "game", "includes", "a", "phone", "that", "could", "be", "used", "to", "manually", "dial", "any", "number", ",", "which", "is", "needed", "to" ]
341,742
multiple different ways to achieve objectives, adding an element of nonlinear gameplay. this included travelling between different areas in a generally open world and making choices that determine the dialogues and order of events as well as alternative outcomes depending on who the player identifies as the culprit. however, only one of the characters is the true culprit, while the others are red herrings ; if the player closes the case with the wrong culprit, then the player will face criticism from the police chief and need to re @ - @ open the case. the game includes a phone that could be used to manually dial any number, which is needed to
663
[ "players", "to", "remain", "stationary", "or", "move", "through", "them", ",", "and", "boss", "battles", "which", "change", "the", "way", "players", "control", "the", "heart", ".", "players", "may", "choose", "to", "attack", "the", "enemy", ",", "which", "involves", "timed", "button", "presses", ",", "earning", "ex", "##p", "and", "gold", "for", "defeating", "them", ".", "alternatively", ",", "they", "can", "use", "the", "act", "option", "to", "perform", "non", "@", "-", "@", "violent", "actions", ",", "which", "vary", "depending", "on", "the", "enemy", ".", "if", "players", "uses", "the", "right", "actions", "to", "respond", "to", "the", "enemy", ",", "they", "can", "choose", "to", "spare", "them", "and", "end", "the", "fight", "without", "killing", "them", ".", "in", "order", "for", "some", "boss", "encounters", "to", "be", "completed", "peacefully", ",", "the", "player", "is", "required", "to", "survive", "until", "the", "character", "they", "are", "facing", "has", "finished", "their", "dialogue", ".", "the", "game", "features", "various", "story", "branches" ]
215,090
players to remain stationary or move through them, and boss battles which change the way players control the heart. players may choose to attack the enemy, which involves timed button presses, earning exp and gold for defeating them. alternatively, they can use the act option to perform non @ - @ violent actions, which vary depending on the enemy. if players uses the right actions to respond to the enemy, they can choose to spare them and end the fight without killing them. in order for some boss encounters to be completed peacefully, the player is required to survive until the character they are facing has finished their dialogue. the game features various story branches
663
[ "to", "silent", "hill", "and", "not", "an", "unrelated", "separate", "horror", "game", "that", "later", "became", "a", "silent", "hill", "title", ",", "although", "different", "gameplay", "mechanics", "and", "change", "were", "intended", ".", "news", "of", "the", "game", "'", "s", "development", "was", "made", "public", "by", "october", "2003", ",", "and", "official", "announcements", "by", "ko", "##nami", "followed", "at", "gamer", "##s", "'", "day", "2004", ".", "the", "game", "was", "produced", "by", "the", "series", "'", "recurring", "sound", "designer", "and", "composer", "akira", "ya", "##ma", "##oka", ".", "its", "working", "title", ",", "prior", "to", "its", "incorporation", "into", "the", "rest", "of", "the", "series", ",", "was", "simply", "room", "302", ".", "the", "main", "concept", "behind", "the", "new", "game", "structure", "was", "to", "take", "the", "idea", "of", "\"", "the", "room", "\"", "as", "\"", "the", "safe", "##st", "part", "of", "your", "world", "\"", "and", "make", "it", "a", "danger", "zone", "." ]
223,004
to silent hill and not an unrelated separate horror game that later became a silent hill title, although different gameplay mechanics and change were intended. news of the game's development was made public by october 2003, and official announcements by konami followed at gamers'day 2004. the game was produced by the series'recurring sound designer and composer akira yamaoka. its working title, prior to its incorporation into the rest of the series, was simply room 302. the main concept behind the new game structure was to take the idea of " the room " as " the safest part of your world " and make it a danger zone.
663
[ "'", "s", "audio", "aspect", ",", "board", "##y", "said", ",", "\"", "the", "soundtrack", "is", "less", "impressive", ",", "primarily", "because", "of", "over", "##use", ":", "the", "background", "effects", "drone", "on", "mer", "##ci", "##lessly", ",", "and", "many", "of", "the", "game", "'", "s", "narratives", "(", "which", "are", "universally", "well", "@", "-", "@", "written", "and", "finely", "acted", ")", "must", "be", "listened", "to", "over", "and", "over", "again", ".", "\"", "the", "puzzles", ",", "according", "to", "board", "##y", ",", "were", "of", "uneven", "quality", ".", "he", "called", "some", "\"", "hopeless", "##ly", "difficult", "\"", "and", "others", "extremely", "derivative", ".", "by", "contrast", "he", "considered", "the", "albert", "einstein", "and", "isaac", "newton", "dialogue", "puzzle", "\"", "brilliant", "\"", ",", "but", "said", ",", "\"", "ideas", "as", "original", "as", "horse", "'", "s", "call", "for", "puzzles", "to", "match", ",", "not", "re", "##has", "##hes", "of", "things", "we" ]
457,986
' s audio aspect, boardy said, " the soundtrack is less impressive, primarily because of overuse : the background effects drone on mercilessly, and many of the game's narratives ( which are universally well @ - @ written and finely acted ) must be listened to over and over again. " the puzzles, according to boardy, were of uneven quality. he called some " hopelessly difficult " and others extremely derivative. by contrast he considered the albert einstein and isaac newton dialogue puzzle " brilliant ", but said, " ideas as original as horse's call for puzzles to match, not rehashes of things we
663
[ "required", "to", "complete", "the", "game", ".", "in", "metro", "##id", ",", "however", ",", "items", "were", "permanent", "fixtures", "that", "lasted", "until", "the", "end", ".", "in", "particular", ",", "missiles", "and", "the", "ice", "beam", "were", "required", "to", "finish", "the", "game", ".", "after", "defeating", "mother", "brain", ",", "the", "player", "is", "given", "an", "end", "screen", "based", "on", "the", "time", "it", "took", "them", "to", "get", "there", ".", "metro", "##id", "is", "one", "of", "the", "first", "games", "to", "contain", "multiple", "endings", ",", "with", "five", "in", "total", ".", "in", "the", "third", ",", "fourth", ",", "and", "fifth", "endings", ",", "sam", "##us", "ara", "##n", "appears", "without", "her", "suit", ",", "and", "for", "the", "first", "time", ",", "reveals", "herself", "to", "be", "a", "woman", ".", "in", "japan", ",", "the", "disk", "card", "media", "used", "by", "the", "disk", "system", "allowed", "players", "to", "save", "up", "to" ]
179,308
required to complete the game. in metroid, however, items were permanent fixtures that lasted until the end. in particular, missiles and the ice beam were required to finish the game. after defeating mother brain, the player is given an end screen based on the time it took them to get there. metroid is one of the first games to contain multiple endings, with five in total. in the third, fourth, and fifth endings, samus aran appears without her suit, and for the first time, reveals herself to be a woman. in japan, the disk card media used by the disk system allowed players to save up to
663
[ "copies", "in", "japan", "by", "the", "end", "of", "2006", ".", "while", "critics", "praised", "the", "graphics", "and", "music", "as", "beautiful", "and", "unique", ",", "they", "found", "the", "combat", "sim", "##pl", "##istic", "and", "repetitive", ",", "and", "the", "story", "ins", "##ub", "##stan", "##tial", ".", "like", "previous", "games", "in", "the", "mana", "series", ",", "children", "of", "mana", "features", "a", "top", "@", "-", "@", "down", "perspective", ",", "in", "which", "the", "player", "characters", "navigate", "the", "terrain", "and", "fight", "off", "hostile", "creatures", ".", "the", "player", "controls", "a", "main", "character", ",", "chosen", "from", "one", "of", "four", "options", ".", "each", "of", "the", "characters", "have", "different", "ratings", "from", "one", "to", "five", "in", "four", "areas", ":", "the", "damage", "they", "do", "with", "magic", ",", "the", "speed", "that", "they", "can", "attack", ",", "and", "the", "amount", "of", "health", "and", "mana", "they", "have", ".", "the", "game" ]
646,607
copies in japan by the end of 2006. while critics praised the graphics and music as beautiful and unique, they found the combat simplistic and repetitive, and the story insubstantial. like previous games in the mana series, children of mana features a top @ - @ down perspective, in which the player characters navigate the terrain and fight off hostile creatures. the player controls a main character, chosen from one of four options. each of the characters have different ratings from one to five in four areas : the damage they do with magic, the speed that they can attack, and the amount of health and mana they have. the game
663
[ "of", "euro", "##game", "##r", "noted", "the", "creative", "variation", "on", "time", "manipulation", "and", "the", "need", "to", "understand", "the", "non", "@", "-", "@", "linear", "##ity", "of", "his", "actions", "made", "him", "feel", "as", "if", "\"", "years", "of", "gaming", "blind", "##ers", "have", "been", "ripped", "away", ".", "\"", "jason", "hill", "of", "the", "age", "stated", "the", "puzzles", "were", "\"", "elaborate", "and", "formidable", "\"", ",", "but", "\"", "imp", "##ec", "##ca", "##bly", "designed", "and", "hugely", "satisfying", "to", "solve", "\"", ",", "a", "point", "reiterated", "by", "sunday", "herald", "sun", "'", "s", "paddy", "rei", "##ley", ".", "the", "connection", "between", "the", "puzzles", "and", "the", "overall", "presentation", "of", "the", "game", "was", "favorably", "received", ";", "tom", "mc", "##sh", "##ea", "of", "games", "##pot", "stated", "that", "braid", "was", "\"", "the", "rare", "game", "that", "will", "make", "you", "rack", "your", "brain", "trying", "to", "solve", "puzzles", "one" ]
400,175
of eurogamer noted the creative variation on time manipulation and the need to understand the non @ - @ linearity of his actions made him feel as if " years of gaming blinders have been ripped away. " jason hill of the age stated the puzzles were " elaborate and formidable ", but " impeccably designed and hugely satisfying to solve ", a point reiterated by sunday herald sun's paddy reiley. the connection between the puzzles and the overall presentation of the game was favorably received ; tom mcshea of gamespot stated that braid was " the rare game that will make you rack your brain trying to solve puzzles one
663
[ "##s", "worth", "##while", "\"", ".", "some", "critics", "however", "expressed", "concerns", "over", "the", "presence", "of", "some", "repetitive", "aspects", "of", "gameplay", "—", "noted", "as", "being", "especially", "apparent", "when", "attempting", "multiple", "play", "##th", "##rou", "##gh", "##s", "—", "as", "well", "as", "the", "accessibility", "of", "the", "game", "'", "s", "bad", "boys", "love", "scenario", "to", "casual", "players", ":", "in", "his", "review", "of", "the", "remake", "for", "pc", "gamer", ",", "julian", "murdoch", "states", "that", "\"", "i", "suspect", "few", "will", "have", "the", "patience", "to", "ride", "the", "fast", "forward", "button", "and", "su", "##ss", "out", "the", "romantic", "pro", "##cl", "##iv", "##ities", "of", "each", "cast", "member", "to", "get", "to", "the", "extended", "ending", "—", "really", "a", "second", "half", "—", "of", "the", "game", "\"", ".", "much", "attention", "was", "drawn", "to", "hat", "##of", "##ul", "boyfriend", "'", "s", "surreal", "concept", "in", "both", "its", "native" ]
78,284
##s worthwhile ". some critics however expressed concerns over the presence of some repetitive aspects of gameplay — noted as being especially apparent when attempting multiple playthroughs — as well as the accessibility of the game's bad boys love scenario to casual players : in his review of the remake for pc gamer, julian murdoch states that " i suspect few will have the patience to ride the fast forward button and suss out the romantic proclivities of each cast member to get to the extended ending — really a second half — of the game ". much attention was drawn to hatoful boyfriend's surreal concept in both its native
663