/**
 *
 * Achievements state is for the screen directly after the game completes. This state will display the
 * user's score and their corresponding prize. This state will link to the screen which is used to collect their user info.
 */

Game.Achievements = function(game){

};

Game.Achievements.prototype = {

    init: function(){

    },

    preload: function(){

    },

    create: function(){

    }
};

@@ -314,12 +314,14 @@
     
-init
+create
 : fu
@@ -334,61 +334,542 @@
 ()%7B%0A
-%0A    %7D,%0A%0A    preload: function()%7B%0A%0A    %7D,%0A%0A    create
+        var fontAchievements = %7B font: %2232px Arial%22, fill: %22000%22 %7D;%0A        var textAchievements = this.add.text(100, 75, 'Achievements screen', fontAchievements);%0A%0A        var buttonBack = this.add.button(this.world.width-20,%0A            game.world.height-20, 'button-back', this.clickBack, this, 1, 0, 2);%0A%0A        buttonBack.anchor.set(1, 1);%0A        buttonBack.x = this.world.width+buttonBack.width+20;%0A        this.add.tween(buttonBack).to(%7Bx: this.world.width-20%7D, 500, Phaser.Easing.Exponential.Out, true);%0A    %7D%0A%0A    clickBack
 : fu
@@ -876,18 +876,61 @@
 nction()
+ 
 %7B%0A
+        this.game.state.start('MainMenu');
 %0A    %7D%0A%7D

Add base achievements page