class Stats extends Phaser.State {

	create() {
		this.totalScore = this.game.state.states['Main'].totalScore;
		this.enemyScore = this.game.state.states['Main'].enemiesPassed;
		this.coinScore = this.game.state.states['Main'].coinCounter;

    this.game.stage.backgroundColor = '#DFF4FF';

		let statsHeader = "STATS"
    let continuePhrase = "Tap to Continue"
    this.statsHeaderText = this.game.add.text(650, 50, statsHeader, { font: "250px Revalia", textalign: "center"});
		this.continueText = this.game.add.text(820, 300, continuePhrase, { font: "50px Arial", textalign: "center"});


		this.enemyScore = this.game.add.text(1000, 600, ("Enemies dodged: " + this.enemyScore), { font: "60px Arial", fill: "#fffff"});
		this.coinScore = this.game.add.text(1000, 700, ("Coins collected: " + this.coinScore), { font: "60px Arial", fill: "#fffff"});

		this.playerScore = this.game.add.text(1000, 800, ("Total Score: " + this.totalScore), { font: "60px Arial", fill: "#fffff"});
		this.sendButton = this.game.add.button(1000, 900, 'send', this.sendScore, this);

	}

	sendScore() {
		// this.playerName = prompt("Please enter your name", "Player");
	}

  update() {
    if(this.game.input.activePointer.justPressed()) {
      this.game.state.start('End');
    }

  }
}

export default Stats;

@@ -1143,16 +1143,38 @@
 ayer%22);%0A
+%09%09// STILL IN PROCESS%0A
 %09%7D%0A%0A  up

Add comment for sendScore method TBD