componentconstructors['playermarkers'] = function(dynmap, configuration) {
	var me = this;
	$(dynmap).bind('playeradded', function(event, player) {
		// Create the player-marker.
		var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
		player.marker = new L.CustomMarker(markerPosition, { elementCreator: function() {
			var div = document.createElement('div');
			var playerImage;

			var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
			player.marker.setLatLng(markerPosition);

			// Only show player faces if canvas supported					
			if(dynmap.canvassupport == false)
				configuration.showplayerfaces = false;
						
			$(div)
				.addClass('Marker')
				.addClass('playerMarker')
				.append(playerImage = $('<img/>')
						.attr({ src: 'images/player.png' }))
				.append($('<span/>')
					.addClass(configuration.smallplayerfaces?'playerNameSm':'playerName')
					.text(player.name));

			if (configuration.showplayerfaces) {
				if(configuration.smallplayerfaces) {
					getMinecraftHead(player.account, 16, function(head) {
						$(head)
							.addClass('playericon')
						.prependTo(div);
						playerImage.remove();
					});
				}
				else {
					getMinecraftHead(player.account, 32, function(head) {
						$(head)
							.addClass('playericon')
						.prependTo(div);
						playerImage.remove();
					});
				}
			}
			if (configuration.showplayerhealth) {
                if(!configuration.showplayerfaces) /* Need 32 high */
                    playerImage.css('margin-bottom','16px');
                    
				player.healthContainer = $('<div/>')
					.addClass('healthContainer')
					.appendTo(div);
				if (player.health !== undefined && player.armor !== undefined) {
					player.healthBar = $('<div/>')
						.addClass('playerHealth')
						.css('width', (player.health/2*5) + 'px');
					player.armorBar = $('<div/>')
						.addClass('playerArmor')
						.css('width', (player.armor/2*5) + 'px');

					$('<div/>')
						.addClass('playerHealthBackground')
						.append(player.healthBar)
						.appendTo(player.healthContainer);
					$('<div/>')
						.addClass('playerArmorBackground')
						.append(player.armorBar)
						.appendTo(player.healthContainer);
				} else {
					player.healthContainer.css('display','none');
				}
			}
			
			return div;
		}});
		if(dynmap.world === player.location.world)
			dynmap.map.addLayer(player.marker);
	});
	$(dynmap).bind('playerremoved', function(event, player) {
		// Remove the marker.
		if(dynmap.map.hasLayer(player.marker))
			dynmap.map.removeLayer(player.marker);
	});
	$(dynmap).bind('playerupdated', function(event, player) {
		if(dynmap.world === player.location.world) {
			// Add if needed
			if(dynmap.map.hasLayer(player.marker) == false)
				dynmap.map.addLayer(player.marker);
			else {
				// Update the marker.
				var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
				player.marker.setLatLng(markerPosition);
				// Update health
				if (configuration.showplayerhealth) {
					if (player.health !== undefined && player.armor !== undefined) {
						player.healthContainer.css('display','block');
						player.healthBar.css('width', (player.health/2*5) + 'px');
						player.armorBar.css('width', (player.armor/2*5) + 'px');
					} else {
						player.healthContainer.css('display','none');
					}
				}
			}
		} else if(dynmap.map.hasLayer(player.marker)) {
			dynmap.map.removeLayer(player.marker);
		}
	});
    // Remove marker on start of map change
	$(dynmap).bind('mapchanging', function(event) {
		var name;
		for(name in dynmap.players) {
			var player = dynmap.players[name];
			// Turn off marker - let update turn it back on 
			dynmap.map.removeLayer(player.marker);
		}
	});
    // Remove marker on map change - let update place it again
	$(dynmap).bind('mapchanged', function(event) {
		var name;
		for(name in dynmap.players) {
			var player = dynmap.players[name];
			if(dynmap.world === player.location.world) {
				if(dynmap.map.hasLayer(player.marker) == false)
					dynmap.map.addLayer(player.marker);
				var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
				player.marker.setLatLng(markerPosition);
			} else if(dynmap.map.hasLayer(player.marker)) {
				dynmap.map.removeLayer(player.marker);
			}
		}
	});
};

@@ -2387,34 +2387,48 @@
 orld)%0A%09%09%09dynmap.
-ma
+playermarkergrou
 p.addLayer(playe
@@ -2569,34 +2569,48 @@
 ker))%0A%09%09%09dynmap.
-ma
+playermarkergrou
 p.removeLayer(pl
@@ -2808,34 +2808,48 @@
 lse)%0A%09%09%09%09dynmap.
-ma
+playermarkergrou
 p.addLayer(playe
@@ -3477,34 +3477,48 @@
 r)) %7B%0A%09%09%09dynmap.
-ma
+playermarkergrou
 p.removeLayer(pl
@@ -3769,34 +3769,48 @@
 k on %0A%09%09%09dynmap.
-ma
+playermarkergrou
 p.removeLayer(pl
@@ -4137,18 +4137,32 @@
 %09dynmap.
-ma
+playermarkergrou
 p.addLay
@@ -4374,18 +4374,32 @@
 %09dynmap.
-ma
+playermarkergrou
 p.remove
@@ -4434,11 +4434,177 @@
 %09%7D%0A%09%7D);%0A
+%09dynmap.playermarkergroup = new L.LayerGroup();%0A%09dynmap.map.addLayer(dynmap.playermarkergroup);%0A%09dynmap.layercontrol.addOverlay(dynmap.playermarkergroup, 'Players');%0A
 %7D;%0A

Add playermarkers to hide/show-able layer group