// Before I start the game
// If someone's browser doesn't support console, then make a dummy object
console = window.console || { log: function(s){} };

// Start my game!
var game = new Phaser.Game('90','90',Phaser.CANVAS);
var gameScreen = new GameScreen();
game.state.add("GameScreen", gameScreen);
game.state.start("GameScreen");

@@ -197,14 +197,16 @@
 me('
-9
+10
 0','
-9
+10
 0',P
@@ -215,14 +215,12 @@
 ser.
-CANVAS
+AUTO
 );%0Av

Change canvas size and render mode