export const gameWonMapper = (state, action) => {
	return {
		...state,
		isFinished: true,
		lastGameLost: false
	};
};
@@ -1,74 +1,477 @@
-export const gameWonMapper = (state, action) =%3E %7B%0A%09return %7B%0A%09%09...state
+import %7BCELL_STATE_UNCLEARED%7D from '../../../constants';%0Aimport %7BmapProximityCountToCellState%7D from '../../../utils/mapProximityCountToCellState';%0A%0Aexport const gameWonMapper = (state, action) =%3E %7B%0A%09// clear any remaining uncleared cells%0A%09const %7Bproximity, board%7D = state;%0A%09const boardFinal = %5B...board%5D%0A%09%09.map((cellState, i) =%3E cellState === CELL_STATE_UNCLEARED ?%0A%09%09%09mapProximityCountToCellState(proximity%5Bi%5D) :%0A%09%09%09cellState%0A%09%09);%0A%09return %7B%0A%09%09...state,%0A%09%09board: boardFinal
 ,%0A%09%09

clear all uncleared cells when game is won