var MapInfo = {
	levelOne: {
		spawnLocations: [{x: 2, y: 5}, {x: 13, y: 1}, {x: 3, y: 1}, {x: 12, y: 6}],
		collisionTiles: [127, 361],
		groundLayer: "Ground",
		blockLayer: "Blocks",
		tilesetName: "tiles",
		tilesetImage: "tiles",
		destructibleTileId: 361
	},
	levelTwo: {
		spawnLocations: [{x: 2, y: 1}, {x: 13, y: 1}, {x: 2, y: 13}, {x: 13, y: 13}],
		collisionTiles: [169, 191],
		groundLayer: "Ground",
		blockLayer: "Blocks",
		tilesetName: "tiles",
		tilesetImage: "tiles",
		destructibleTileId: 191
	}
};

module.exports = MapInfo;
@@ -505,16 +505,269 @@
 Id: 191%0A
+%09%7D,%0A%09levelThree: %7B%0A%09%09spawnLocations: %5B%7Bx: 2, y: 1%7D, %7Bx: 13, y: 1%7D, %7Bx: 2, y: 13%7D, %7Bx: 13, y: 13%7D%5D,%0A%09%09collisionTiles: %5B169, 191%5D,%0A%09%09groundLayer: %22Ground%22,%0A%09%09blockLayer: %22Blocks%22,%0A%09%09tilesetName: %22tiles%22,%0A%09%09tilesetImage: %22tiles%22,%0A%09%09destructibleTileId: 191%0A
 %09%7D%0A%7D;%0A%0Am
@@ -790,8 +790,9 @@
 MapInfo;
+%0A

Update map_info.js