AFRAME.registerComponent('click-listener', {
		  init: function () {
			  
		var el = this.el;
	    	const mdl = document.querySelector('#ModelId');
		const txt = document.querySelector('#ModelTxt');
                const sTxt = document.querySelector('#StartTxt');
		const _mdlCnt = 3;
			  
		window.addEventListener('click', function () {
			console.log("CLICK!!!");
			var MI = document.getElementById('ModelIndex');
                    	sTxt.setAttribute('text-geometry', 'value: TAP!');
			
			    var i = 0;
			    i += parseFloat(MI.innerHTML);
				i += 1;
			    if (i > _mdlCnt)
				i = 1;
			    MI.innerHTML = i;
			    if (i==1) {
				mdl.setAttribute('obj-model', 'obj: #bear-obj;');//'obj:Objects/LancerBear.obj');
				mdl.innerHTML = "<a-animation attribute="rotation" dur="10000" easing="linear" repeat="indefinite" to="0 360 0"></a-animation>";
				mdl.setAttribute('scale', '0.01 0.01 0.01');
				mdl.setAttribute('position', '0 0 0');
				txt.setAttribute('text-geometry', 'value: Bear Lancer');
				txt.setAttribute('position', '-1.5 0 1.5');
			    	mdl.innerHTML = "";
			    }
			    else if (i==2) {
				mdl.setAttribute('obj-model', 'obj: #brawler-obj;');
				mdl.setAttribute('scale', '0.25 0.25 0.25');
				mdl.setAttribute('position', '0 0 0');
				txt.setAttribute('text-geometry', 'value: The Brawler');
				txt.setAttribute('position', '-1.8 0 1.5');
			    	mdl.innerHTML = "";
			    }
			    else if (i==3) {
				mdl.setAttribute('obj-model', 'obj: #cube-obj; mtl: #cube-mtl;');
				mdl.setAttribute('scale', '0.05 0.05 0.05');
				//mdl.setAttribute('position', '0 0 -2.5');
				txt.setAttribute('text-geometry', 'value: BATTLEROCK STUDIOS');
				txt.setAttribute('position', '-2.0 0 1.5');
			    	mdl.innerHTML = "<a-animation attribute="rotation" dur="10000" easing="linear" repeat="indefinite" to="0 360 0"></a-animation>";
				
			    }
		    });
		  }
		});

@@ -763,33 +763,33 @@
 n attribute=
-%22
+'
 rotation
 %22 dur=%2210000
@@ -776,37 +776,37 @@
 rotation
-%22
+'
  dur=
-%22
+'
 10000
-%22
+'
  easing=
 %22linear%22
@@ -797,32 +797,32 @@
  easing=
-%22
+'
 linear
-%22
+'
  repeat=
 %22indefin
@@ -805,33 +805,33 @@
 'linear' repeat=
-%22
+'
 indefinite%22 to=%22
@@ -820,38 +820,38 @@
 ='indefinite
-%22
+'
  to=
-%22
+'
 0 360 0
-%22
+'
 %3E%3C/a-animati
@@ -1772,17 +1772,17 @@
 ute=
-%22
+'
 rotation
 %22 du
@@ -1781,29 +1781,29 @@
 tion
-%22
+'
  dur=
-%22
+'
 10000
-%22
+'
  easing=
 %22lin
@@ -1802,24 +1802,24 @@
 ing=
-%22
+'
 linear
-%22
+'
  repeat=
 %22ind
@@ -1814,17 +1814,17 @@
  repeat=
-%22
+'
 indefini
@@ -1829,22 +1829,22 @@
 nite
-%22
+'
  to=
-%22
+'
 0 360 0
-%22
+'
 %3E%3C/a

Update BattleRockAR.js