import GLBoost from './../globals'

export default class Vector4 {

  constructor(x, y, z, w) {
    this.x = x;
    this.y = y;
    this.z = z;
    this.w = w;
  }

}

GLBoost["Vector4"] = Vector4;

@@ -158,16 +158,183 @@
 w;%0A  %7D%0A%0A
+  isEqual(vec) %7B%0A    if (this.x === vec.x && this.y === vec.y && this.z === vec.z && this.w === vec.w) %7B%0A      return true;%0A    %7D else %7B%0A      return false;%0A    %7D%0A  %7D%0A
 %7D%0A%0AGLBoo

add isEqual method to Vector4.