"use strict";

var GameState = function(game) {}

var publicMethods = function() {
  this.create = function() {};
};

var privateMethods = function() {};

privateMethods.call(GameState.prototype);
publicMethods.call(GameState.prototype);

module.exports = GameState;
@@ -8,16 +8,53 @@
 rict%22;%0A%0A
+var StateIds = require(%22./States%22);%0A%0A
 var Game
@@ -141,16 +141,265 @@
 tion() %7B
+%0A    this.game.add.button(400, 400, 'button', function() %7B%0A        this.game.state.start(StateIds.MENU_STATE_ID);%0A      %7D,%0A      this, 0, 1, 2);%0A  %7D;%0A%0A  this.resize = function() %7B%0A    Game.scale.setGameSize(window.innerWidth, window.innerHeight);%0A  
 %7D;%0A%7D;%0A%0Av

Add return to menu button in game