exports.BattleFormatsData = {
	charizard: {
		requiredItem: ["Charizardite X","Charizardite Y"]
	},
	beedrill: {
		requiredItem: "Beedrillite"
	},
	pidgeot: {
		requiredItem: "Pidgeotite"
	},
	gengarmega: {
		tier: "Uber"
	},
	pinsir: {
		requiredItem: "Pinsirite"
	},
	aerodactyl: {
		requiredItem: "Aerodactylite"
	},
	ampharos: {
		requiredItem: "Ampharosite"
	},
	houndoom: {
		requiredItem: "Houndoominite"
	},
	sceptile: {
		requiredItem: "Sceptilite"
	},
	gallade: {
		requiredItem: "Galladite"
	},
	aggron: {
		requiredItem: "Aggronite"
	},
	medicham: {
		requiredItem: "Medichamite"
	},
	manectric: {
		requiredItem: "Manectite"
	},
	altaria: {
		requiredItem: "Altarianite"
	},
	absol: {
		requiredItem: "Absolite"
	},
	salamencemega: {
		tier: "Uber"
	},
	lopunny: {
		requiredItem: "Lopunnite"
	},
	lucariomega: {
		tier: "Uber"
	},
	abomasnow: {
		requiredItem: "Abomasite"
	}
};

@@ -57,9 +57,8 @@
 em: 
-%5B
 %22Cha
@@ -73,26 +73,8 @@
 e X%22
-,%22Charizardite Y%22%5D
 %0A%09%7D,

Fix Charizard in High Tier Random