@@ -0,0 +1,620 @@
+//initialize game board%0Avar Game = function(count)%7B%0A  this.gameBoard = init(count);%0A%0A  function init(count) %7B%0A    var grid = %5B%5D;%0A    for (var i=0; i%3Ccount; i++)%7B%0A      var row = %5B%5D;%0A      switch(grid.length) %7B%0A        case 3:%0A          var toAdd = 12;%0A          break;%0A        case 2:%0A          var toAdd = 8;%0A          break;%0A        case 1:%0A          var toAdd = 4;%0A          break;%0A        default:%0A          var toAdd = 0;%0A      %7D%0A      for (var j=0; j%3Ccount; j++)%7B%0A        row.push(j+toAdd+1);%0A        if(j==count-1)%7B%0A          grid.push(row);%0A        %7D%0A      %7D%0A    %7D%0A    return grid;%0A  %7D%0A%7D%0A%0Avar game = new Game(4);

add logic for 1-16 number placement in initial puzzle game