﻿#pragma strict

var rb: Rigidbody2D;
var Speed : float;

function Update () {

rb.MovePosition(rb.position + Vector2(0,Speed) * Time.fixedDeltaTime);

}
@@ -72,17 +72,19 @@
 te () %7B%0A
-%0A
+%09%0A%09
 rb.MoveP
@@ -146,10 +146,67 @@
 aTime);%0A
+%09%0A%09if(rb.position%5B1%5D %3E 6)%7B%0A%09%09Destroy(this.gameObject);%0A%09%7D
 %0A%7D

Fix memory leak in lasers.