/*
Self-reloading and rebuilding development server
 */

var _ = require('underscore'),
	config = require('./config'),
	deps = require('./deps'),
	child_process = require('child_process'),
	watch = require('node-watch');

var server;
var start_server = _.debounce(function() {
	if (server)
		server.kill('SIGTERM');
	server = child_process.spawn('node', ['server/server.js']);
	server.stdout.pipe(process.stdout);
	server.stderr.pipe(process.stderr);
}, 2000);

function build(args, cb) {
	var cp = child_process.spawn('./node_modules/.bin/gulp', args);
	cp.stdout.pipe(process.stdout);
	cp.stderr.pipe(process.stderr);
	cp.on('error', function(err) {
		console.error(err);
	});
	cp.on('exit', cb);
}

var buildAll = build.bind(null, [
	'client',
	'vendor',
	'css',
	'mod',
	'lang',
	'legacy'
]);
var reload_state = _.debounce(function() {
	if (server)
		server.kill('SIGHUP');
}, 2000);
var fullRestart = _.debounce(function() {
	start_server();
	buildAll(start_server);
}, 5000);

const serverExclude = new RegExp(
	String.raw`\.pid$|\.socket|hot.js$|`
		+ config.MEDIA_DIRS.tmp.replace('/', '\\/')
);
watch(deps.server, function(file) {
	/*
	 PID file is generated each start and `hot.js` should only triigger a
	 reaload.
	 */
	if (!serverExclude.test(file))
		start_server();
});
watch('common', fullRestart);
watch('lang', fullRestart);
watch('gulpfile.js', function() {
	buildAll(reload_state);
});
['client', 'css', 'mod'].forEach(function(task) {
	watch(deps[task], _.debounce(function() {
		build([task], reload_state);
	}), 5000);
});
watch(deps.state, reload_state);

// Initial start
buildAll(start_server);

@@ -1274,24 +1274,88 @@
 rver();%0A%7D);%0A
+watch('admin', function () %7B%0A%09build(%5B'mod'%5D, start_server);%0A%7D);%0A
 watch('commo
@@ -1483,15 +1483,8 @@
 css'
-, 'mod'
 %5D.fo

Fix builder rebuild and restart on ./admin changes