/**
 * Represents a a single frame in an animation.
 * @name AnimationFrame
 * @class AnimationFrame
 * @property {Number}  endTime The ending time in milliseconds of this frame relative to its Animation
 * @property {Number}  imgSlotX The horizontal position of the group of frames contained in a single image
 * @property {Number}  imgSlotY The vertical position of the group of frames contained in a single image
 * @property {Image}  image The image to render
 */

define([
  'dcl',
  'dcl/bases/Mixer'
], function(dcl, Mixer){

  'use strict';

  return dcl(Mixer, {
    endTime: 0,
    imgSlotX: 0,
    imgSlotY: 0,
    image: null
  });

});
@@ -78,12 +78,18 @@
 * @c
-lass
+onstructor
  Ani
@@ -109,523 +109,838 @@
 * @p
-roperty %7BNumber%7D  endTime The ending time in milliseconds of this frame relative to its Animation%0A * @property %7BNumber%7D  imgSlotX The horizontal position of the group of frames contained in a single image%0A * @property %7BNumber%7D  imgSlotY The vertical position of the group of frames contained in a single image%0A * @property %7BImage%7D  image The image to render%0A */%0A%0Adefine(%5B%0A  'dcl',%0A  'dcl/bases/Mixer'%0A%5D, function(dcl, Mixer)%7B%0A%0A  'use strict';%0A%0A  return dcl(Mixer, %7B%0A    endTime: 0,%0A    imgSlotX: 0,%0A    imgSlotY: 0,
+aram %7BObject%7D mixin Object containing properties to mixin%0A */%0A%0Adefine(%5B%0A  'dcl',%0A  'dcl/bases/Mixer'%0A%5D, function(dcl, Mixer)%7B%0A%0A  'use strict';%0A%0A  return dcl(Mixer, %7B%0A    /**%0A     * The ending time in milliseconds of this frame relative to its Animation%0A     * @type %7BNumber%7D%0A     * @memberOf AnimationFrame#%0A     * @default%0A     */%0A    endTime: 0,%0A    /**%0A     * The horizontal position of the group of frames contained in a single image%0A     * @type %7BNumber%7D%0A     * @memberOf AnimationFrame#%0A     * @default%0A     */%0A    imgSlotX: 0,%0A    /**%0A     * The vertical position of the group of frames contained in a single image%0A     * @type %7BNumber%7D%0A     * @memberOf AnimationFrame#%0A     * @default%0A     */%0A    imgSlotY: 0,%0A    /**%0A     * The image to render%0A     * @type %7BImage%7D%0A     * @memberOf AnimationFrame#%0A     * @default%0A     */
 %0A   

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