Runner.Preloader = function (game) {
    this.preloadBar = null;
    this.title.text = null;
    this.ready  = false 
    
}

Runner.Preloader.prototype = {
    
    preload: function (){
        // add images loaded in boot preload as sprite
        // load add sprites 
    },
    
    create: function(){
        // disable crop of image since it will be 100%
        this.preloadBar.setCropEnabled = false;
    },

    update: function(){
        this.ready = true;
    }
}
@@ -34,64 +34,8 @@
 ) %7B%0A
-    this.preloadBar = null;%0A    this.title.text = null;%0A
     
@@ -55,21 +55,16 @@
  false %0A
-    %0A
 %7D%0A%0ARunne
@@ -169,137 +169,404 @@
 oad 
-as sprite%0A        // load add sprites %0A    %7D,
+%0A        this.load.image('characterimg','assets/splash/gb_0009_Layer-5.png');%0A        %0A        this.load.spritesheet('map', 'assets/splash/gb_0007_map.png');%0A        this.load.image('logo', 'assets/splash/gb_0008_logo.png');
 %0A    
-%0A
     
-create: function()%7B%0A        // disable crop of image since it will be 100%25
+this.load.image('spikes', 'assets/splash/gb_0010_spikes.png');%0A        this.load.image('tree', 'assets/splash/gb_0011_trees-copy.png')%0A        // load add sprites 
 %0A   
@@ -579,42 +579,124 @@
 his.
-pre
 load
-Bar.setCropEnabled = false;
+.spritesheet('startbtn', 'assets/splash/gb_0003_button-start.png',138,38);%0A%0A    %7D,%0A    %0A    create: function()%7B%0A
 %0A   
@@ -751,15 +751,54 @@
 = true;%0A
+        this.state.start('StartMenu');%0A
     %7D%0A%7D

load images for splash