﻿// The WEBSOCKET server and port the bot should connect to.
// Most of the time this isn't the same as the URL, check the `Request URL` of
// the websocket.
// If you really don't know how to do this... Run `node getserver.js URL`.
// Fill in the URL of the client where `URL` is.
// For example: `node getserver.js http://example-server.psim.us/`
exports.server = 'cbc.pokecommunity.com';
exports.port = 8000;

// This is the server id.
// To know this one, you should check where the AJAX call 'goes' to when you
// log in.
// For example, on the Smogon server, it will say somewhere in the URL
// ~~showdown, meaning that the server id is 'showdown'.
// If you really don't know how to check this... run the said script above.
exports.serverid = 'pokecommunity';

// The nick and password to log in with
// If no password is required, leave pass empty
exports.nick = 'PokeCommBot';
exports.pass = 'filler';

// The rooms that should be joined.
// Joining Smogon's Showdown's Lobby is not allowed.
exports.rooms = ['chat', 'lobby'];

// Any private rooms that should be joined.
// Private rooms will be moderated differently (since /warn doesn't work in them).
// The bot will also avoid leaking the private rooms through .seen
exports.privaterooms = ['staff'];

// The character text should start with to be seen as a command.
// Note that using / and ! might be 'dangerous' since these are used in
// Showdown itself.
// Using only alphanumeric characters and spaces is not allowed.
exports.commandcharacter = '.';

// The default rank is the minimum rank that can use a command in a room when
// no rank is specified in settings.json
exports.defaultrank = '%';

// Whether this file should be watched for changes or not.
// If you change this option, the server has to be restarted in order for it to
// take effect.
exports.watchconfig = true;

// Secondary websocket protocols should be defined here, however, Showdown
// doesn't support that yet, so it's best to leave this empty.
exports.secprotocols = [];

// What should be logged?
// 0 = error, ok, info, debug, recv, send
// 1 = error, ok, info, debug, cmdr, send
// 2 = error, ok, info, debug (recommended for development)
// 3 = error, ok, info (recommended for production)
// 4 = error, ok
// 5 = error
exports.debuglevel = 3;

// Users who can use all commands regardless of their rank. Be very cautious
// with this, especially on servers other than main.
exports.excepts = [];

// Whitelisted users are those who the bot will not enforce moderation for.
exports.whitelist = ['PokeCommBot'];

// Add a link to the help for the bot here. When there is a link here, .help and .guide
// will link to it.
exports.botguide = 'http://www.pokecommunity.com/showthread.php?t=289012#bot';

// This allows the bot to act as an automated moderator. If enabled, the bot will
// mute users who send 6 lines or more in 6 or fewer seconds for 7 minutes. NOTE: THIS IS
// BY NO MEANS A PERFECT MODERATOR OR SCRIPT. It is a bot and so cannot think for itself or
// exercise moderator discretion. In addition, it currently uses a very simple method of 
// determining who to mute and so may miss people who should be muted, or mute those who 
// shouldn't. Use with caution.
exports.allowmute = true;

// The punishment values system allows you to customise how you want the bot to deal with
// rulebreakers. Spamming has a points value of 2, all caps has a points value of 1, etc.
exports.punishvals = {
	1: 'warn',
	2: 'mute',
	3: 'hourmute',
	4: 'roomban',
	5: 'ban'
};


@@ -1015,16 +1015,8 @@
  = %5B
-'chat', 
 'lob

Update config-example.js