var player;

var playState = {

    create: function () {
      var monsterLeft = game.add.tileSprite(0, 0, 128, 600, 'monster-left');
      var monsterRight = game.add.tileSprite(513, 0, 128, 600, 'monster-right');
      var monsterPink64 = game.add.image(150, 250, 'mob-pink-64');
      var monsterBlue64 = game.add.image(435, 250, 'mob-blue-64');
      player = game.add.image(325, 280, 'player');

      player.anchor.setTo(0.5, 0.5);
      player.scale.setTo(1, 1);
      player.animations.add('run');
      player.animations.play('run', 10, true);
    },

    update: function (){

      if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
          player.x -= 4;
          player.angle += 1;
      } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
          player.x += 4;
          player.angle += 1;
      }

      if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
          player.y -= 4;
          player.angle += 1;
      } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
          player.y += 4;
          player.angle += 1;
      }
    },

    render: function () {
      game.debug.spriteInfo(player, 20, 32);
    }

};

@@ -1,17 +1,4 @@
-var player;%0A%0A
 var 
@@ -332,24 +332,29 @@
 64');%0A      
+game.
 player = gam
@@ -389,24 +389,29 @@
 r');%0A%0A      
+game.
 player.ancho
@@ -431,24 +431,29 @@
 0.5);%0A      
+game.
 player.scale
@@ -464,32 +464,37 @@
 To(1, 1);%0A      
+game.
 player.animation
@@ -509,24 +509,29 @@
 un');%0A      
+game.
 player.anima
@@ -657,32 +657,37 @@
 T)) %7B%0A          
+game.
 player.x -= 4;%0A 
@@ -687,32 +687,37 @@
 -= 4;%0A          
+game.
 player.angle += 
@@ -795,24 +795,29 @@
 %7B%0A          
+game.
 player.x += 
@@ -821,32 +821,37 @@
 += 4;%0A          
+game.
 player.angle += 
@@ -924,32 +924,37 @@
 P)) %7B%0A          
+game.
 player.y -= 4;%0A 
@@ -954,32 +954,37 @@
 -= 4;%0A          
+game.
 player.angle += 
@@ -1061,24 +1061,29 @@
 %7B%0A          
+game.
 player.y += 
@@ -1095,16 +1095,21 @@
         
+game.
 player.a
@@ -1189,16 +1189,21 @@
 iteInfo(
+game.
 player, 

Move player var out of global scope