/**
 * Copyright 2016 the original author or authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

/*
 * @author manou.maret@gmail.com
 * @author timothee.maret@gmail.com
 */
@@ -677,12 +677,515 @@
 mail.com%0A */
+%0A window.onload = function() %7B%0A%0A %09var screenWidth = 800, screenHeight = 600, worldWidth = 1.25 * screenWidth;%0A %09var game = new Phaser.Game(/*width*/screenWidth, /*height*/screenHeight, /*render*/Phaser.AUTO, /*parent*/'',%0A %09%09/*state*/%7Bpreload: preload, create: create, render: render, update: update%7D,%0A %09%09/*transparent*/ false, /*antialias*/false, /*physicsConfig*/null); %0A %0A%0A %09function preload (game)%7B%0A %09%7D%0A%0A %09function create (game)%7B%0A %09%7D%0A%0A %09function render (game)%7B%0A %09%7D%0A%0A %09function update (game)%7B%0A %09%7D%0A%0A %7D

Create Phaser game