export default class LightShader {
  static Light() {
    return `
      struct Light
      {
        vec3 color;
        vec3 direction;
      };
    `
  }
}

@@ -124,17 +124,65 @@
 ec3 
-direction
+position;%0A        vec3 direction;%0A        float intensity
 ;%0A  

add position and intensity to LightShader