var w = 600;
var h = 400;

void setup() { 
  size(w, h);
}

void draw() {
  //fill(255,0,0);
  //ellipse(200,200,10,10);
  //rect(200,205,10,10);
  //fill(255,255,255);
  //text('e',200,210);
  
  // face
  fill(player.skin[0],player.skin[1],player.skin[2]);
  ellipse(player.x,player.y-10,12+player.face*4,20);
  
  // arms
  rect(player.x-14,player.y+4,4,18);
  rect(player.x+10,player.y+4,4,18);
  
  // tshirt
  fill(player.tColor[0],player.tColor[1],player.tColor[2]);
  rect(player.x-10,player.y,20,20);
  rect(player.x-14,player.y,4,4);
  rect(player.x+10,player.y,4,4);
  
  // tshirt logo
  fill(255,255,255);
  text(player.tshirt,player.x-3,player.y+13);
 
  // eye whites
  fill(255,255,255);
  ellipse(player.x-3-player.face,player.y-11,4,5);
  ellipse(player.x+3+player.face,player.y-11,4,5);
  
  //pupils
  fill(0,0,0);
  ellipse(player.x-3-player.face,player.y-11,1,1);
  ellipse(player.x+3+player.face,player.y-11,1,1);
  
  //pants
  fill(0,100,0);
  rect(player.x-10,player.y+20,20,10);
  rect(player.x-10,player.y+30,5,10);
  rect(player.x+5, player.y+30,5,10);
  
  //shoes
  fill(0,0,0);
  rect(player.x-10,player.y+40,5,3);
  rect(player.x+5,player.y+40,5,3);
  
  
}

@@ -1112,33 +1112,33 @@
  rect(player.x-1
-0
+1
 ,player.y+40,5,3
@@ -1130,25 +1130,25 @@
 player.y+40,
-5
+7
 ,3);%0A  rect(
@@ -1156,17 +1156,17 @@
 layer.x+
-5
+4
 ,player.
@@ -1170,17 +1170,17 @@
 er.y+40,
-5
+7
 ,3);%0A  %0A

Update drawgame.js