function flashCard() {}

flashCard.prototype = {
  create: function() {
  	console.log(game.state.current)
    phaserLifeCycleFunctions.create(game)
  },

  update: function() {

   	var player = gameState.player
	  var cursors = gameState.cursors


	  // set scroll speed of background
	  starfieldBackground.update()
	  // ---

	  // overallUI.checkIfFlashcardsComplete()
	  // if (gameState.currentDeck.cardsLeftInCurrentRound() < 1 ) {
	  // 	flashCardUI.clearFlashCardText()
	  //   gameState.currentLevel++
	  //   // console.log("go to fight mode")
	  //   // game.state.start('fight')
	  // }

  },
  render: function() {
    phaserLifeCycleFunctions.render(game)
  },

}

@@ -171,17 +171,20 @@
 ion() %7B%0A
+  %09
 %0A
-
    %09var 
@@ -213,44 +213,8 @@
 yer%0A
-%09  var cursors = gameState.cursors%0A%0A
 %0A%09  
@@ -247,16 +247,16 @@
 kground%0A
+
 %09  starf
@@ -282,290 +282,8 @@
 te()
-%0A%09  // ---%0A%0A%09  // overallUI.checkIfFlashcardsComplete()%0A%09  // if (gameState.currentDeck.cardsLeftInCurrentRound() %3C 1 ) %7B%0A%09  // %09flashCardUI.clearFlashCardText()%0A%09  //   gameState.currentLevel++%0A%09  //   // console.log(%22go to fight mode%22)%0A%09  //   // game.state.start('fight')%0A%09  // %7D
 %0A%0A  

remove cursors from flashcard.js