/* global requestAnimationFrame */

export async function waitForGLTFAssets(gltfObjects) {
  const remaining = [];

  gltfObjects.scenes.forEach(scene => {
    scene.traverse(model => {
      Object.values(model.model.program.uniforms).forEach(uniform => {
        if (uniform.loaded === false) {
          remaining.push(uniform);
        }
      });
    });
  });

  return await waitWhileCondition(() => remaining.some(uniform => !uniform.loaded));
}

async function waitWhileCondition(condition) {
  while (condition()) {
    await new Promise(resolve => requestAnimationFrame(resolve));
  }
}

@@ -215,16 +215,8 @@
 del.
-program.
 unif

Fix ScenegraphLayer asset wait (#4025)