function Player(context){
  this.x = 16;
  this.y = 10;
  this.direction = 0;
  this.rotation = 0;
  this.speed = 0;
  this.moveSpeed = 0.18;
  this.rotSpeed = 6;
  this.pillCount = 0;
  this.ctx = context;
}

Player.prototype.move = function(map){
  var moveStep = this.speed * this.moveSpeed;
  this.rotation += this.direction * this.rotSpeed * Math.PI / 180;

  // var newX = this.calcMovement(this.x, Math.cos);
  // var newY = this.calcMovement(this.y, Math.sin);
  var newX = this.x + Math.cos(this.rotation) * moveStep;
  var newY = this.y + Math.sin(this.rotation) * moveStep;

  if (this.blockCheck(newX, this.y, map).type <= 0) { this.x = newX; };
  if (this.blockCheck(this.x, newY, map).type <= 0) { this.y = newY; };
}

// pass this in during gameplay loop
var scale = 12;

Player.prototype.draw = function(){
  this.ctx.fillStyle = "red";
  this.ctx.fillRect(this.x * scale - 2, this.y * scale - 2, 4, 4);

  this.ctx.beginPath();
  this.ctx.moveTo(this.x * scale, this.y * scale);
  this.ctx.lineTo(
    (this.x + Math.cos(this.rotation) * 4) * scale,
    (this.y + Math.sin(this.rotation) * 4) * scale
  );
  this.ctx.closePath();
  this.ctx.stroke();
}

// need to un-tangle map and player into clean game class
Player.prototype.update = function(map){
  this.move(map);

  // if (this.blockCheck(this.x, this.y, map) < 0) { console.log('pill!'); };
  if (this.blockCheck(this.x, this.y, map).type < 0) {
    this.blockCheck(this.x, this.y, map).changeType();
    this.pillCount++;
  };

  this.draw();
}

Player.prototype.blockCheck = function(x, y, map){
  return map.grid[Math.floor(y)][Math.floor(x)];
}

Player.prototype.calcMovement = function(position, calc){
  var moveStep = this.speed * this.moveSpeed;
  this.rotation += this.direction * this.rotSpeed * Math.PI / 180;
  return position + calc(this.rotation) * moveStep;
}

module.exports = Player;

@@ -360,114 +360,8 @@
 0;%0A%0A
-  // var newX = this.calcMovement(this.x, Math.cos);%0A  // var newY = this.calcMovement(this.y, Math.sin);%0A
   va
@@ -1517,234 +1517,8 @@
 %0A%7D%0A%0A
-Player.prototype.calcMovement = function(position, calc)%7B%0A  var moveStep = this.speed * this.moveSpeed;%0A  this.rotation += this.direction * this.rotSpeed * Math.PI / 180;%0A  return position + calc(this.rotation) * moveStep;%0A%7D%0A%0A
 modu

Remove unneeded calcMovement function