import 'pixi'
import 'p2'
import Phaser from 'phaser'

import BootState from './states/Boot'
import SplashState from './states/Splash'
import GameState from './states/Game'

import config from './config'

class Game extends Phaser.Game {

  constructor () {
    const docElement = document.documentElement
    const width = docElement.clientWidth > config.gameWidth ? config.gameWidth : docElement.clientWidth
    const height = docElement.clientHeight > config.gameHeight ? config.gameHeight : docElement.clientHeight

    super(width, height, Phaser.CANVAS, 'content', null)

    this.state.add('Boot', BootState, false)
    this.state.add('Splash', SplashState, false)
    this.state.add('Game', GameState, false)

    this.state.start('Boot')
  }
}

window.game = new Game()

@@ -93,22 +93,20 @@
 %0Aimport 
-Splash
+Menu
 State fr
@@ -118,22 +118,20 @@
 /states/
-Splash
+Menu
 '%0Aimport
@@ -636,23 +636,19 @@
 dd('
-Splash', Splash
+Menu', Menu
 Stat

Update menu state