/*
 * @constructor
 */
function ClearPass() {
  this.enabled = true;
  this.scene = new THREE.Scene();
  this.camera = new THREE.OrthographicCamera();
};

ClearPass.prototype.render = function(renderer, writeBuffer, readBuffer) {
    console.log('clear!');
    renderer.render(this.scene, this.camera, readBuffer, true);
};

@@ -227,35 +227,8 @@
 ) %7B%0A
-    console.log('clear!');%0A
     

Remove console log