var Parse = require('parse/node').Parse;

var auth = require('./Auth');
var cache = require('./cache');
var Config = require('./Config');

// Checks that the request is authorized for this app and checks user
// auth too.
// The bodyparser should run before this middleware.
// Adds info to the request:
// req.config - the Config for this app
// req.auth - the Auth for this request
function handleParseHeaders(req, res, next) {
  var mountPathLength = req.originalUrl.length - req.url.length;
  var mountPath = req.originalUrl.slice(0, mountPathLength);
  var mount = req.protocol + '://' + req.get('host') + mountPath;

  var info = {
    appId: req.get('X-Parse-Application-Id'),
    sessionToken: req.get('X-Parse-Session-Token'),
    masterKey: req.get('X-Parse-Master-Key'),
    installationId: req.get('X-Parse-Installation-Id'),
    clientKey: req.get('X-Parse-Client-Key'),
    javascriptKey: req.get('X-Parse-Javascript-Key'),
    dotNetKey: req.get('X-Parse-Windows-Key'),
    restAPIKey: req.get('X-Parse-REST-API-Key')
  };

  var fileViaJSON = false;

  if (!info.appId || !cache.apps[info.appId]) {
    // See if we can find the app id on the body.
    if (req.body instanceof Buffer) {
      // The only chance to find the app id is if this is a file
      // upload that actually is a JSON body. So try to parse it.
      req.body = JSON.parse(req.body);
      fileViaJSON = true;
    }

    if (req.body && req.body._ApplicationId
    && cache.apps[req.body._ApplicationId]
    && (
      !info.masterKey
      ||
      cache.apps[req.body._ApplicationId]['masterKey'] === info.masterKey)
    ) {
      info.appId = req.body._ApplicationId;
      info.javascriptKey = req.body._JavaScriptKey || '';
      delete req.body._ApplicationId;
      delete req.body._JavaScriptKey;
      // TODO: test that the REST API formats generated by the other
      // SDKs are handled ok
      if (req.body._ClientVersion) {
        info.clientVersion = req.body._ClientVersion;
        delete req.body._ClientVersion;
      }
      if (req.body._InstallationId) {
        info.installationId = req.body._InstallationId;
        delete req.body._InstallationId;
      }
      if (req.body._SessionToken) {
        info.sessionToken = req.body._SessionToken;
        delete req.body._SessionToken;
      }
      if (req.body._MasterKey) {
        info.masterKey = req.body._MasterKey;
        delete req.body._MasterKey;
      }
    } else {
      return invalidRequest(req, res);
    }
  }

  if (fileViaJSON) {
    // We need to repopulate req.body with a buffer
    var base64 = req.body.base64;
    req.body = new Buffer(base64, 'base64');
  }

  info.app = cache.apps[info.appId];
  req.config = new Config(info.appId, mount);
  req.database = req.config.database;
  req.info = info;

  var isMaster = (info.masterKey === req.config.masterKey);

  if (isMaster) {
    req.auth = new auth.Auth(req.config, true);
    next();
    return;
  }

  // Client keys are not required in parse-server, but if any have been configured in the server, validate them
  //  to preserve original behavior.
  var keyRequired = (req.config.clientKey
    || req.config.javascriptKey
    || req.config.dotNetKey
    || req.config.restAPIKey);
  var keyHandled = false;
  if (keyRequired
    && ((info.clientKey && req.config.clientKey && info.clientKey === req.config.clientKey)
      || (info.javascriptKey && req.config.javascriptKey && info.javascriptKey === req.config.javascriptKey)
      || (info.dotNetKey && req.config.dotNetKey && info.dotNetKey === req.config.dotNetKey)
      || (info.restAPIKey && req.config.restAPIKey && info.restAPIKey === req.config.restAPIKey)
    )) {
    keyHandled = true;
  }
  if (keyRequired && !keyHandled) {
    return invalidRequest(req, res);
  }

  if (!info.sessionToken) {
    req.auth = new auth.Auth(req.config, false);
    next();
    return;
  }

  return auth.getAuthForSessionToken(
    req.config, info.sessionToken).then((auth) => {
      if (auth) {
        req.auth = auth;
        next();
      }
    }).catch((error) => {
      // TODO: Determine the correct error scenario.
      console.log(error);
      throw new Parse.Error(Parse.Error.UNKNOWN_ERROR, error);
    });

}

var allowCrossDomain = function(req, res, next) {
  res.header('Access-Control-Allow-Origin', '*');
  res.header('Access-Control-Allow-Methods', 'GET,PUT,POST,DELETE,OPTIONS');
  res.header('Access-Control-Allow-Headers', '*');

  // intercept OPTIONS method
  if ('OPTIONS' == req.method) {
    res.send(200);
  }
  else {
    next();
  }
};

var allowMethodOverride = function(req, res, next) {
  if (req.method === 'POST' && req.body._method) {
    req.originalMethod = req.method;
    req.method = req.body._method;
    delete req.body._method;
  }
  next();
};

var handleParseErrors = function(err, req, res, next) {
  if (err instanceof Parse.Error) {
    var httpStatus;

    // TODO: fill out this mapping
    switch (err.code) {
    case Parse.Error.INTERNAL_SERVER_ERROR:
      httpStatus = 500;
      break;
    case Parse.Error.OBJECT_NOT_FOUND:
      httpStatus = 404;
      break;
    default:
      httpStatus = 400;
    }

    res.status(httpStatus);
    res.json({code: err.code, error: err.message});
  } else {
    console.log('Uncaught internal server error.', err, err.stack);
    res.status(500);
    res.json({code: Parse.Error.INTERNAL_SERVER_ERROR,
              message: 'Internal server error.'});
  }
};

function enforceMasterKeyAccess(req, res, next) {
  if (!req.auth.isMaster) {
    res.status(403);
    res.end('{"error":"unauthorized: master key is required"}');
    return;
  }
  next();
}

function invalidRequest(req, res) {
  res.status(403);
  res.end('{"error":"unauthorized"}');
}

module.exports = {
  allowCrossDomain: allowCrossDomain,
  allowMethodOverride: allowMethodOverride,
  handleParseErrors: handleParseErrors,
  handleParseHeaders: handleParseHeaders,
  enforceMasterKeyAccess: enforceMasterKeyAccess
};

@@ -1032,16 +1032,210 @@
 )%0A  %7D;%0A%0A
+  if (req.body && req.body._noBody) %7B%0A    // Unity SDK sends a _noBody key which needs to be removed.%0A    // Unclear at this point if action needs to be taken.%0A    delete req.body._noBody;%0A  %7D%0A%0A
   var fi

Remove _noBody from Unity SDK request.