// DRAW bg
// var bg = new Background();
// bg.drawGrid(GRID_SIZE);

/**
 * CONTROL FPS
 */

var fps = 10;
var now;
var then = Date.now();
var interval = 1000/fps;
var delta;

var runningFlag = true;
var score = 0;
var LEFT_ARROW = 37;
var UP_ARROW = 38;
var RIGHT_ARROW = 39;
var DOWN_ARROW = 40;

// DRAW SNAKE
var s = new Snake();

var absoluteV = 30;
s.setVelocity(new Vector(absoluteV, 0));


var obstacle = new Egg();
EventUtil.addHandler(window, 'keydown', function (event) {
    // console.log(event);

    if (event.keyCode === UP_ARROW) {
        velocity = new Vector(0, -absoluteV);
        s.setVelocity(velocity);
    }
    else if(event.keyCode === DOWN_ARROW) {
        velocity = new Vector(0, absoluteV);
        s.setVelocity(velocity);
    }
    else if(event.keyCode === LEFT_ARROW) {
        velocity = new Vector(-absoluteV, 0);
        s.setVelocity(velocity);
    }
    else if(event.keyCode === RIGHT_ARROW) {
        velocity = new Vector(absoluteV, 0);
        s.setVelocity(velocity);
    } 
});

var pauseBtn = document.querySelector("#pause");
EventUtil.addHandler(pauseBtn, 'click', function () {
    runningFlag = false;
});

var runBtn = document.querySelector("#run");
EventUtil.addHandler(runBtn, 'click', function () {
    runningFlag = true;
    loop();
});


function loop () {
    queue();
}

function clear() {
    ctx.clearRect(0, 0, width, height);
}
function update() {
    s.move();
}

function draw () {
    s.draw();
    obstacle.draw();
    var ifHit = obstacle.checkCollision();
    
}

function queue () {
    if (runningFlag) window.requestAnimationFrame(loop);
    now = Date.now();
    delta = now - then;
    if (delta > interval) {
        then = now - (delta % interval);
        clear();
        update();
        draw();
    }
}

loop();
@@ -480,36 +480,8 @@
 ) %7B%0A
-    // console.log(event);%0A%0A
     

add ru test