package com.laytonsmith.abstraction.enums;

import com.laytonsmith.annotations.MEnum;

@MEnum("EntityEffect")
public enum MCEntityEffect {
	DEATH,
	HURT,
	SHEEP_EAT,
	WOLF_HEARTS,
	WOLF_SHAKE,
	WOLF_SMOKE,
	IRON_GOLEM_ROSE,
	VILLAGER_HEART,
	VILLAGER_ANGRY,
	VILLAGER_HAPPY,
	WITCH_MAGIC,
	ZOMBIE_TRANSFORM,
	FIREWORK_EXPLODE
}

@@ -132,16 +132,48 @@
 ffect %7B%0A
+%09ARROW_PARTICLES,%0A%09RABBIT_JUMP,%0A
 %09DEATH,%0A
@@ -350,11 +350,202 @@
 _EXPLODE
+,%0A%09LOVE_HEARTS,%0A%09SQUID_ROTATE,%0A%09ENTITY_POOF,%0A%09GUARDIAN_TARGET,%0A%09SHIELD_BLOCK,%0A%09SHIELD_BREAK,%0A%09ARMOR_STAND_HIT,%0A%09THORNS_HURT,%0A%09IRON_GOLEM_SHEATH,%0A%09TOTEM_RESURRECT,%0A%09HURT_DROWN,%0A%09HURT_EXPLOSION
 %0A%7D%0A

Add new 1.12.2 entity effects to play_entity_effect()