package com.leakedbits.codelabs;

import java.util.ArrayList;
import java.util.List;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.scenes.scene2d.EventListener;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.leakedbits.codelabs.box2d.utils.Box2DSamples;
import com.leakedbits.codelabs.utils.Sample;
import com.leakedbits.codelabs.utils.SampleUtils;

public class MainMenu implements Screen {

	private static final int MAX_TABLE_COLUMNS = 2;

	private Skin skin;
	private Stage stage;
	private Table table;
	private TextureAtlas atlas;

	@Override
	public void render(float delta) {
		Gdx.gl.glClearColor(1, 1, 1, 1);
		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

		stage.act(delta);
		stage.draw();
	}

	@Override
	public void resize(int width, int height) {

	}

	@Override
	public void show() {
		stage = new Stage();

		stage.setViewport(Codelabs.TARGET_WIDTH, Codelabs.TARGET_WIDTH
				* (Gdx.graphics.getHeight() / (float) Gdx.graphics.getWidth()));
		
		Gdx.input.setInputProcessor(stage);

		atlas = new TextureAtlas("data/ui/atlas.pack");
		
		skin = new Skin(Gdx.files.internal("data/ui/menu_skin.json"), atlas);

		table = new Table(skin);
		table.setFillParent(true);
		table.defaults().uniformX().pad(3);

		List<TextButton> textButtons = new ArrayList<TextButton>();

		for (String name : SampleUtils.getNames(Box2DSamples.SAMPLES, false)) {
			final Sample sample = SampleUtils.instantiateSample(
					Box2DSamples.SAMPLES, name);
			textButtons.add(createTextButton(sample.getName(), skin, "blue",
					new ClickListener() {
						@Override
						public void clicked(InputEvent event, float x, float y) {
							((Game) Gdx.app.getApplicationListener())
									.setScreen(sample);
						}
					}));
		}

		addSampleButtons(textButtons);

		TextButton exitButton = createTextButton("Exit", skin, "red",
				new ClickListener() {
					@Override
					public void clicked(InputEvent event, float x, float y) {
						dispose();
						Gdx.app.exit();
					}
				});

		table.add(exitButton).colspan(MAX_TABLE_COLUMNS).fill();
		
		float displacement = Codelabs.TARGET_WIDTH - table.getWidth() / 2;
		table.addAction(Actions.sequence(Actions.moveBy(displacement, 0),
				Actions.delay(1, Actions.moveBy(-displacement, 0, 1,
						Interpolation.swingOut))));
		
		stage.addActor(table);

	}

	@Override
	public void hide() {

	}

	@Override
	public void pause() {

	}

	@Override
	public void resume() {

	}

	@Override
	public void dispose() {
		skin.dispose();
		atlas.dispose();
		stage.dispose();
	}

	private void addSampleButtons(List<TextButton> textButtons) {
		int columnCounter = 0;

		for (TextButton textButton : textButtons) {
			table.add(textButton).fill();

			if (++columnCounter >= MAX_TABLE_COLUMNS) {
				columnCounter = 0;
				table.row();
			}
		}

	}

	private TextButton createTextButton(String text, Skin skin,
			String styleName, EventListener listener) {
		TextButton textButton = new TextButton(text, skin, styleName);
		textButton.pad(10);
		textButton.addListener(listener);

		return textButton;
	}
}

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Remove menu animation