/*
 * This file is part of Sponge, licensed under the MIT License (MIT).
 *
 * Copyright (c) SpongePowered.org <http://www.spongepowered.org>
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package org.spongepowered.api.entity;

/**
 * An entity is a Minecraft entity.
 *
 * <p>Examples of entities include:</p>
 *
 * <ul>
 *     <li>Zombies</li>
 *     <li>Sheep</li>
 *     <li>Players</li>
 *     <li>Dropped items</li>
 *     <li>Dropped experience points</li>
 *     <li>etc.</li>
 * </ul>
 *
 * <p>Blocks and items (when they are in inventories) are not entities.</p>
 */
public interface Entity extends EntityState {

    /**
     * Mark this entity for removal in the very near future, preferrably
     * within one game tick.
     */
    void remove();

}

@@ -1284,16 +1284,140 @@
 ntity;%0A%0A
+import org.spongepowered.api.component.attribute.Positionable;%0Aimport org.spongepowered.api.component.attribute.Rotatable;%0A%0A
 /**%0A * A
@@ -1800,16 +1800,41 @@
 ityState
+, Positionable, Rotatable
  %7B%0A%0A    

Make Entity implement Positionable, Rotatable again.