package com.example.rollingball.app;

import com.hackoeur.jglm.Vec3;
import java.util.ArrayList;

/**
 * Created by sakamoto on 2014/05/14.
 */
public class RigidBodyGameObject extends GameObject
{
  public float mass;
  public Vec3 velocity;
  public ArrayList<Vec3> forces;

}

@@ -95,54 +95,8 @@
 t;%0A%0A
-/**%0A * Created by sakamoto on 2014/05/14.%0A */%0A
 publ
@@ -223,11 +223,56 @@
 forces;%0A
+  public ArrayList%3CFloat%3E collision_radiuses;
 %0A%7D%0A

fix #107