package com.ready.rain.level;

public class Level {

}

@@ -28,28 +28,570 @@
 l;%0A%0A
-public class Level %7B
+import com.ready.rain.graphics.Screen;%0Apublic class Level %7B%0A%0A%09%09private int width, height;%0A%09%09private int%5B%5D tiles;%0A%09%09%0A%09%09public Level(int width, int height) %7B%0A%09%09this.width = width;%09%0A%09%09this.height = height;%0A%09%09tiles = new int %5Bwidth * height%5D;%0A%09%09generateLevel();%0A%09%09%7D%0A%09%09%0A%09%09public Level (String path) %7B%0A%09%09loadLevel(path);%09%0A%09%09%7D%0A%09%09%0A%09%09%0A%09%09private void generateLevel() %7B%0A%09%09%09%0A%09%09%7D%0A%09%09%0A%09%09private void loadLevel (String path) %7B%0A%09%09%09%0A%09%09%7D%0A%09%09%0A%09%09public void update()%7B%0A%09%09%09%0A%09%09%7D%0A%09%09%0A%09%09private void time () %7B%0A%09%09%09%0A%09%09%7D%0A%09%09public void render (int xScroll, int yScroll, Screen screen) %7B%0A%09%09%09%0A%09%09%7D
 %0A%0A%7D%0A

Update Level.java