package starpunk;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;

public class GameScreen
  implements Screen
{
  private OrthographicCamera _camera;
  public GameScreen()
  {
    _camera = new OrthographicCamera( StarPunkGame.WIDTH, StarPunkGame.HEIGHT );
  }

  @Override
  public void render( final float delta )
  {
    Gdx.gl10.glClear( GL10.GL_COLOR_BUFFER_BIT );

    _camera.update();
  }

  @Override
  public void resize( int width, int height )
  {
  }

  @Override
  public void show()
  {
  }

  @Override
  public void hide()
  {
  }

  @Override
  public void pause()
  {
  }

  @Override
  public void resume()
  {
  }

  @Override
  public void dispose()
  {
  }
}

@@ -12,16 +12,42 @@
 rpunk;%0A%0A
+import com.artemis.World;%0A
 import c
@@ -67,16 +67,16 @@
 dx.Gdx;%0A
-
 import c
@@ -238,16 +238,40 @@
 creen%0A%7B%0A
+  private World _world;%0A
   privat
@@ -406,16 +406,68 @@
 EIGHT );
+%0A%0A    _world = new World();%0A    _world.initialize();
 %0A  %7D%0A%0A  
@@ -569,24 +569,24 @@
 FER_BIT );%0A%0A
-
     _camera.
@@ -590,24 +590,77 @@
 ra.update();
+%0A%0A    _world.setDelta( delta );%0A    _world.process();
 %0A  %7D%0A%0A  @Ove

Add in the world