package com.lpatalas.spacegame;

import com.badlogic.gdx.Game;

/**
 * User: Lukasz
 * Date: 05.08.12
 */
class SpaceGame extends Game {
	private GameplayScreen gameplayScreen = new GameplayScreen();

	@Override
    public void create() {
		setScreen(gameplayScreen);
    }

	@Override
    public void render() {
		super.render();
    }

	@Override
	public void dispose() {
		super.dispose();
	}
}

@@ -143,74 +143,8 @@
  %7B%0D%0A
-%09private GameplayScreen gameplayScreen = new GameplayScreen();%0D%0A%0D%0A
 %09@Ov
@@ -191,17 +191,21 @@
 tScreen(
-g
+new G
 ameplayS
@@ -209,24 +209,26 @@
 ayScreen
+()
 );%0D%0A    
 %7D%0D%0A%0D%0A%09@O
@@ -223,140 +223,8 @@
     
-%7D%0D%0A%0D%0A%09@Override%0D%0A    public void render() %7B%0D%0A%09%09super.render();%0D%0A    %7D%0D%0A%0D%0A%09@Override%0D%0A%09public void dispose() %7B%0D%0A%09%09super.dispose();%0D%0A%09
 %7D%0D%0A%7D

Remove unnecessary overrides from SpaceGame class