import Phaser from 'phaser';

import { centerGameObjects } from '../../utils';
import config from '../../config';

export default function preload() {
  this.loaderBg = this.add.sprite(this.game.world.centerX, this.game.world.centerY, 'loaderBg');
  this.loaderBar = this.add.sprite(this.game.world.centerX, this.game.world.centerY, 'loaderBar');
  centerGameObjects([this.loaderBg, this.loaderBar]);

  this.load.setPreloadSprite(this.loaderBar);

  // load assets
  this.game.load.tilemap('forest', 'assets/tilemaps/forest.json', null, Phaser.Tilemap.TILED_JSON);
  if (config.test) {
    this.game.load.tilemap('test', 'assets/tilemaps/test.json', null, Phaser.Tilemap.TILED_JSON);
  }

  this.game.load.spritesheet('guy', 'assets/spritesheets/guy-green.png', 32, 32);
  this.game.load.spritesheet('tiles', 'assets/spritesheets/tiles.png', 32, 32);
}

@@ -765,16 +765,98 @@
 2, 32);%0A
+  this.game.load.spritesheet('worker', 'assets/spritesheets/worker.png', 32, 32);%0A
   this.g

Load worker spritesheet