/**
 * Player Class.
 * This class is in charge of the Player.
 * This class has a reference to the current room that the player is in.
 * As well, there is a playerHistory variable, in order to undo and redo certain moves.
 * This class implements a doCommand method which will take the input command words and correlate them to actual actions.
 *
 */


public class Player extends Humanoid {

	private PlayerHistory playerHistory;
	private Room currentRoom;
	
	public Player(int health, Room r){
		super(health);
		currentRoom = r;
	}
	
	public Player(Room r){
		super();
		currentRoom = r;
	}
	
	public void undo(){
		Command c = playerHistory.undo();
		doCommand(c);
	}
	
	public void redo(){
		Command c = playerHistory.redo();
		doCommand(c);
	}
	
	public void doCommand(Command c){
		
		if (c.getCommandWord().equals("GO")){
			Direction d = (Direction) c.getSecondWord();
			Room r = currentRoom.getExit(d);
			if(r!=null){
				currentRoom = r;
			} // else error TODO
			playerHistory.addStep(c);
			
		} else if (c.getCommandWord().equals("FIGHT")){
			Monster m = currentRoom.getMonster();
			//if(this.getBestItem().compareTo(m.getBestItem()) == 1){
				m.updateHealth(this.getBestItem().getValue());
				this.updateHealth(m.getBestItem().getValue());
				if(m.getHealth()<=0){
					currentRoom.removeMonster(m);
				}
			//}
			
		} else if (c.getCommandWord().equals("HELP")){
	        System.out.println("You are lost. You are alone. You wander around in a cave.\n");
	        System.out.println("Your command words are:");
	        System.out.println("GO, PICKUP, DROP, UNDO, REDO, FIGHT, HELP, QUIT");
	        //HELP may be implemented in another class.
	        
		} else if (c.getCommandWord().equals("PICKUP")){
			Item i = (Item) c.getSecondWord();
			addItem(i);
			playerHistory.addStep(c);
		} else if (c.getCommandWord().equals("DROP")){
			Item i = (Item) c.getSecondWord();
			removeItem(i);
			playerHistory.addStep(c);
			
		} else if (c.getCommandWord().equals("UNDO")){
			Command c1 = playerHistory.undo();
			doCommand(c1);//TODO recursive add to stack
		} else if (c.getCommandWord().equals("REDO")){
			Command c2 = playerHistory.redo();
			doCommand(c2);
			
		} //QUIT command does not get passed to the player
		
	}
	
	public Room getCurrentRoom(){
		return currentRoom;
	}
	
}

@@ -582,33 +582,35 @@
 ntRoom = r;%0A%09%7D%0A%09
+/*
 %0A
-
 %09public void und
@@ -740,32 +740,34 @@
 Command(c);%0A%09%7D%0A%09
+*/
 %0A%09public void do
@@ -789,16 +789,103 @@
  c)%7B%0A%09%09%0A
+%09%09if(!c.getCommandWord().equals(%22UNDO%22))%7B%0A%09%09%09playerHistory.clearRedoStack();%0A%09%09%7D%0A%09%09%0A%09%09%0A
 %09%09if (c.
@@ -1061,16 +1061,64 @@
 or TODO%0A
+%09%09%09if(playerHistory.getRedoStack().isEmpty())%7B%0A%09
 %09%09%09playe
@@ -1133,32 +1133,33 @@
 .addStep(c);%0A%09%09%09
+%7D
 %0A%09%09%7D else if (c.
@@ -1234,16 +1234,171 @@
 ster();%0A
+%09%09%09if(m==null)%7B%0A%09%09%09%09System.out.println(%22Nothing to Fight!%22);%0A%09%09%09%09//should probably call the view here..shouldn't be a system.out in this class%0A%09%09%09%7D else %7B%0A
 %09%09%09//if(
@@ -1619,21 +1619,19 @@
 ;%0A%09%09%09%09%7D%0A
+
 %09%09%09
-//
 %7D%0A%09%09%09%0A%09%09

Fix the recursive problem in the doCommand method in Player class.