package net.liquidpineapple.pang;

import lombok.Getter;

/**
 * @author Govert de Gans
 * @date 2016-10-25
 */
public final class SoundEffect {
  public static final SoundEffect COLLECT_COIN = new SoundEffect("coin");
  public static final SoundEffect COLLECT_BOMB = new SoundEffect("genericPowerup");
  public static final SoundEffect COLLECT_FREEZE = new SoundEffect("genericPowerup");
  public static final SoundEffect COLLECT_HEART = new SoundEffect("genericPowerup");
  public static final SoundEffect COLLECT_HOOK = new SoundEffect("genericPowerup");
  public static final SoundEffect COLLECT_SHIELD = new SoundEffect("shield");
  public static final SoundEffect COLLECT_STICKY = new SoundEffect("genericPowerup");
  public static final SoundEffect FOOTSTEP = new SoundEffect("step");
  public static final SoundEffect HOOK_SHOOT = new SoundEffect("lazor");
  public static final SoundEffect PLAYER_HIT = new SoundEffect("hit");
  public static final SoundEffect BALL_DESTROY = new SoundEffect("pop");

  @Getter
  private String name;
  private SoundEffect(String name) {
    this.name = name;
  }
}

@@ -32,31 +32,8 @@
 g;%0A%0A
-import lombok.Getter;%0A%0A
 /**%0A
@@ -984,18 +984,8 @@
 );%0A%0A
-  @Getter%0A
   pr
@@ -1003,16 +1003,17 @@
 g name;%0A
+%0A
   privat
@@ -1066,11 +1066,66 @@
 ame;%0A  %7D
+%0A%0A  public String getName() %7B%0A    return this.name;%0A  %7D
 %0A%7D%0A

Write getName() manually instead of using lombok to please PMD