package Areas;

import General.Room;
import Enemies.Boss;
import Enemies.Minion;
import General.Item;

public class Cave extends Area {
	
	//instance variables
	private String areaName = "Cave";
	private Room[][] rooms;
	
	public Cave()
	{
		rooms = new Room[3][3];
		rooms[0][0] = new Room(null, null, null, false);
		rooms[0][1] = new Room(null, null, null, true);
		rooms[0][2] = new Room(null, null, null, false);
		rooms[1][0] = new Room(null, null, null, false);
		rooms[1][1] = new Room(new Boss(1, 1, "Bossy guy"), null, null, false);
		rooms[1][2] = new Room(null, new Minion(1, 1, "Troll"), new Item(1, 1, "[Wizard] Robe"), false);
		rooms[2][0] = new Room(null,null, null, true);
		rooms[2][1] = new Room(null, new Minion(1, 1, "Troll"), new Item(1, 1, "[Thief] Cape"), false);
		rooms[2][2] = new Room(null, null, null, true);
	}
	
}

@@ -232,13 +232,32 @@
 ave(
+Character player
 )%0A%09%7B%0A
+%09%09%0A
 %09%09ro
@@ -684,16 +684,17 @@
 om(null,
+ 
 null, nu
@@ -857,10 +857,338 @@
 );%0A%09%7D%0A%09%0A
+%09public void room1()%0A%09%7B%0A%09%09System.out.println(%22You enter the Cave and find an empty room. The room has two doorways, one %22 +%0A%09%09%22directly across from where you entered and one off to the right. Somehwere further into the cave %22 +%0A%09%09%22you hear a menacing voice %5C%22YOU DARE ENTER MY LAIR? TURN BACK NOW OR FACE CERTAIN DEATH!%5C%22%22);%0A%09%7D%0A
 %7D%0A

Update cave