package info.u_team.u_team_test.entity.render;

import com.mojang.blaze3d.matrix.MatrixStack;

import net.minecraft.client.renderer.entity.*;
import net.minecraft.entity.monster.ZombieEntity;

public class TestLivingEntityRenderer extends ZombieRenderer {
	
	public TestLivingEntityRenderer(EntityRendererManager renderManager) {
		super(renderManager);
	}
	
	@Override
	protected void preRenderCallback(ZombieEntity zombie, MatrixStack matrixStack, float partialTickTime) {
		matrixStack.scale(1.0625F, 1.0625F, 1.0625F);
		super.preRenderCallback(zombie, matrixStack, partialTickTime);
	}
	
}

@@ -88,16 +88,56 @@
 Stack;%0A%0A
+import info.u_team.u_team_test.TestMod;%0A
 import n
@@ -175,16 +175,16 @@
 tity.*;%0A
-
 import n
@@ -224,16 +224,60 @@
 eEntity;
+%0Aimport net.minecraft.util.ResourceLocation;
 %0A%0Apublic
@@ -335,16 +335,151 @@
 rer %7B%0A%09%0A
+%09private static final ResourceLocation TEXTURE = new ResourceLocation(TestMod.MODID, %22textures/entity/test_living/test_living.png%22);%0A%09%0A
 %09public 
@@ -735,16 +735,16 @@
 0625F);%0A
-
 %09%09super.
@@ -805,10 +805,109 @@
 );%0A%09%7D%0A%09%0A
+%09@Override%0A%09public ResourceLocation getEntityTexture(ZombieEntity entity) %7B%0A%09%09return TEXTURE;%0A%09%7D%0A%09%0A
 %7D%0A

Use texture for test living