package carpentersblocks.renderer;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class BlockHandlerCarpentersPressurePlate extends BlockHandlerBase {

    @Override
    public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderBlocks)
    {
        renderBlocks.setRenderBounds(0.0F, 0.4375F, 0.0F, 1.0F, 0.5625F, 1.0F);
        super.renderInventoryBlock(block, metadata, modelID, renderBlocks);
    }

}

@@ -114,16 +114,66 @@
 Blocks;%0A
+import net.minecraft.client.renderer.Tessellator;%0A
 import c
@@ -516,12 +516,9 @@
 , 0.
-4375
+0
 F, 0
@@ -534,16 +534,81 @@
 , 0.
-562
+125F, 1.0F);%0A        Tessellator.instance.addTranslation(0.0F, 0.436
 5F, 
-1
+0
 .0F)
@@ -685,16 +685,83 @@
 locks);%0A
+        Tessellator.instance.addTranslation(0.0F, -0.4365F, 0.0F);%0A
     %7D%0A%0A%7D

Tweak pressure plate inventory rendering.