/*************************************************************************/
/*  FullScreenGodotApp.java                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

package org.godotengine.godot;

import android.content.Intent;
import android.os.Bundle;
import android.view.KeyEvent;

import androidx.fragment.app.FragmentActivity;

/**
 * Base activity for Android apps intending to use Godot as the primary and only screen.
 *
 * It's also a reference implementation for how to setup and use the {@link Godot} fragment
 * within an Android app.
 */
public abstract class FullScreenGodotApp extends FragmentActivity {
	protected Godot godotFragment;

	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.godot_app_layout);
		godotFragment = new Godot();
		getSupportFragmentManager().beginTransaction().replace(R.id.godot_fragment_container, godotFragment).setPrimaryNavigationFragment(godotFragment).commitNowAllowingStateLoss();
	}

	@Override
	public void onNewIntent(Intent intent) {
		if (godotFragment != null) {
			godotFragment.onNewIntent(intent);
		}
	}

	@Override
	public void onBackPressed() {
		if (godotFragment != null) {
			godotFragment.onBackPressed();
		} else {
			super.onBackPressed();
		}
	}

	@Override
	public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
		if (godotFragment != null && godotFragment.onKeyMultiple(inKeyCode, repeatCount, event)) {
			return true;
		}
		return super.onKeyMultiple(inKeyCode, repeatCount, event);
	}
}

@@ -2314,24 +2314,97 @@
 .KeyEvent;%0A%0A
+import androidx.annotation.NonNull;%0Aimport androidx.annotation.Nullable;%0A
 import andro
@@ -2438,16 +2438,16 @@
 tivity;%0A
-
 %0A/**%0A * 
@@ -2730,17 +2730,26 @@
  %7B%0A%09
-protected
+@Nullable%0A%09private
  God
@@ -2934,20 +2934,136 @@
 t = 
-new Godot();
+initGodotInstance();%0A%09%09if (godotFragment == null) %7B%0A%09%09%09throw new IllegalStateException(%22Godot instance must be non-null.%22);%0A%09%09%7D%0A
 %0A%09%09g
@@ -3732,16 +3732,16 @@
 ue;%0A%09%09%7D%0A
-
 %09%09return
@@ -3795,11 +3795,278 @@
 ent);%0A%09%7D
+%0A%0A%09/**%0A%09 * Used to initialize the Godot fragment instance in %7B@link FullScreenGodotApp#onCreate(Bundle)%7D.%0A%09 */%0A%09@NonNull%0A%09protected Godot initGodotInstance() %7B%0A%09%09return new Godot();%0A%09%7D%0A%0A%09@Nullable%0A%09protected final Godot getGodotFragment() %7B%0A%09%09return godotFragment;%0A%09%7D
 %0A%7D%0A

Add overridable init method for the Godot fragment instance.