@@ -0,0 +1,638 @@
+public class Level%0A%7B%0A    public Level (int height, int width, int level, boolean debug)%0A    %7B%0A        _level = level;%0A        _height = height;%0A        _width = width;%0A        _debug = debug;%0A%0A        _theWorld = new Tile%5B_height%5D%5B_width%5D;%0A%0A        for (int i = 0; i %3C _height; i++)%0A        %7B%0A            for (int j = 0; j %3C _width; j++)%0A            %7B%0A                _theWorld%5Bi%5D%5Bj%5D = new Tile(TileId.EMPTY_SPACE);%0A            %7D%0A        %7D%0A%0A        _theWorld%5B3%5D%5B3%5D = new Tile(TileId.NESTED_GRID);%0A    %7D%0A%0A    private Tile%5B%5D%5B%5D _theWorld;%0A    private int _level;%0A    private int _height;%0A    private int _width;%0A    private boolean _debug;%0A%7D

Create Level.java