/*
 *  This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT).
 *
 *  Copyright (c) 2015 contributors
 *
 *  Permission is hereby granted, free of charge, to any person obtaining a copy
 *  of this software and associated documentation files (the "Software"), to deal
 *  in the Software without restriction, including without limitation the rights
 *  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 *  copies of the Software, and to permit persons to whom the Software is
 *  furnished to do so, subject to the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included in
 *  all copies or substantial portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 *  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 *  THE SOFTWARE.
 */
package cubicchunks.asm.mixin.nocritical.client;

import net.minecraft.client.renderer.ViewFrustum;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Constant;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyConstant;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;

@Mixin(ViewFrustum.class)
public class MixinViewFrustum_VertViewDistance {
	private int renderDistance = 16;

	//this one can fail, there is safe default
	@Inject(method = "setCountChunksXYZ", at = @At(value = "HEAD"))
	private void onSetCountChunks(int renderDistance, CallbackInfo cbi) {
		this.renderDistance = renderDistance;
	}

	@ModifyConstant(method = "setCountChunksXYZ", constant = @Constant(intValue = 16))
	private int getYViewDistance(int oldDistance) {
		return renderDistance*2 + 1;
	}
}

@@ -1260,16 +1260,54 @@
 lient;%0A%0A
+import cubicchunks.world.ICubicWorld;%0A
 import n
@@ -1359,41 +1359,160 @@
 ort 
-org.spongepowered.asm.mixin.Mixin
+net.minecraft.world.World;%0Aimport org.spongepowered.asm.mixin.Final;%0Aimport org.spongepowered.asm.mixin.Mixin;%0Aimport org.spongepowered.asm.mixin.Shadow
 ;%0Aim
@@ -1871,16 +1871,55 @@
 tance %7B%0A
+%09@Shadow @Final protected World world;%0A
 %09private
@@ -2131,45 +2131,144 @@
 %7B%0A%09%09
-this.renderDistance = renderDistance;
+if (((ICubicWorld) world).isCubicWorld()) %7B%0A%09%09%09this.renderDistance = renderDistance * 2 + 1;%0A%09%09%7D else %7B%0A%09%09%09this.renderDistance = 16;%0A%09%09%7D
 %0A%09%7D%0A
@@ -2428,14 +2428,8 @@
 ance
-*2 + 1
 ;%0A%09%7D

Fix crash with vanilla world type when render distance reaches blocks above y=255