package ValkyrienWarfareBase;

import ValkyrienWarfareBase.API.Vector;
import ValkyrienWarfareBase.Physics.BlockForce;
import ValkyrienWarfareBase.Physics.BlockMass;
import ValkyrienWarfareControl.ValkyrienWarfareControlMod;
import net.minecraft.init.Blocks;

public class BlockPhysicsRegistration {

	public static BlockMass blockMass = BlockMass.basicMass;
	public static BlockForce blockForces = BlockForce.basicForces;

	public static void registerCustomBlockMasses() {
		blockMass.registerBlockMass(Blocks.AIR, 0D);
		blockMass.registerBlockMass(Blocks.FIRE, 0D);
		blockMass.registerBlockMass(Blocks.FLOWING_WATER, 0D);
		blockMass.registerBlockMass(Blocks.FLOWING_LAVA, 0D);
		blockMass.registerBlockMass(Blocks.WATER, 0D);
		blockMass.registerBlockMass(Blocks.LAVA, 0D);
		// blockMass.registerBlockMass(Blocks.WOOL, 10D);
		// blockMass.registerBlockMass(Blocks.PLANKS, 50D);
		// blockMass.registerBlockMass(Blocks.SAND, 120D);
		// blockMass.registerBlockMass(Blocks.COBBLESTONE, 180D);
		// blockMass.registerBlockMass(Blocks.STONE, 180D);
		// blockMass.registerBlockMass(Blocks.IRON_BLOCK, 250D);
		// blockMass.registerBlockMass(Blocks.OBSIDIAN, 500D);
		blockMass.registerBlockMass(Blocks.BEDROCK, Double.MAX_VALUE);
	}

	public static void registerVanillaBlockForces() {
		blockForces.registerBlockForce(ValkyrienWarfareControlMod.instance.dopedEtherium, new Vector(0, 10000D, 0), false);
	}
}

@@ -1211,24 +1211,13 @@
 CK, 
-Double.MAX_VALUE
+5000D
 );%0A%09
@@ -1391,10 +1391,11 @@
 se);%0A%09%7D%0A
+%0A
 %7D%0A

Revert "bedrock is heavy"