package iH4v3n0N4m3.game.e3d;

public class Vertex{}

@@ -28,26 +28,940 @@
 d;%0A%0A
-public class Vertex%7B
+import iH4v3n0N4m3.ui.Color;%0A%0Apublic class Vertex%7B%0A protected Vertex()%7B%7D%0A %0A private final int x;%0A private final int y;%0A private final int z;%0A private final Color bg;%0A private final Color fg;%0A private final Point3D lig;%0A private final boolean shd;%0A private final boolean lck;%0A private final DrawType dt;%0A private final float luminusity;%0A %0A public void setXAxisRotation(int x)%7B%0A  this.x=x;%0A %7D%0A public void setYAxisRotation(int y)%7B%0A  this.y=y;%0A %7D%0A public void setZAxisRotation(int z)%7B%0A  this.z=z;%0A %7D%0A public void setBackground(Color bg)%7B%0A  this.bg=bg;%0A %7D%0A public void setForeground(Color fg)%7B%0A  this.fg=fg;%0A %7D%0A public void setSunLocation(Point3D lig)%7B%0A  this.lig=lig;%0A %7D%0A public void setShadowCastingOn(boolean shd)%7B%0A  this.shd=shd;%0A %7D%0A public void set3DMapLockOn(boolean lck)%7B%0A  this.lck=lck;%0A %7D%0A public void setDrawType(DrawType dt)%7B%0A  this.dt=dt;%0A %7D%0A public void setLightLuminosity(float luminosity)%7B%0A  this.luminosity=luminosity;%0A %7D%0A
 %7D%0A

Update Vertex.java