package br.odb.menu;

import android.app.Activity;
import android.os.Bundle;
import android.widget.TextView;

import br.odb.knights.R;

public class ShowOutcomeActivity extends Activity {

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.outcome_layout);

        boolean outcomeIsGood = KnightsOfAlentejoSplashActivity.GameOutcome.valueOf( getIntent().getStringExtra( KnightsOfAlentejoSplashActivity.MAPKEY_SUCCESSFUL_LEVEL_OUTCOME) ) == KnightsOfAlentejoSplashActivity.GameOutcome.VICTORY;
        ((TextView) findViewById(R.id.tvOutcome)).setText( getString( outcomeIsGood ? R.string.outcome_good : R.string.outcome_bad ) );
        ((TextView) findViewById(R.id.tvOutcome)).setTextColor(outcomeIsGood ? 0xFF00FF00 : 0xFFFF0000);
    }
}
@@ -44,16 +44,50 @@
 tivity;%0A
+import android.graphics.Typeface;%0A
 import a
@@ -855,15 +855,177 @@
 F0000);%0A
+        Typeface font = Typeface.createFromAsset(getAssets(), %22fonts/MedievalSharp.ttf%22);%0A        ( (TextView)findViewById(R.id.tvOutcome) ).setTypeface( font );%0A
     %7D%0A%7D

Use medieval font to the outcome text