import javafx.scene.image.Image;

public class Porcupine extends Enemy {
	public Porcupine() {
		health = 1;
	}
	
	public String nextFrame() {
		return getClass().getName();
	}
}

@@ -1,117 +1,587 @@
-import javafx.scene.image.Image;%0A%0Apublic class Porcupine extends Enemy %7B%0A%09public Porcupine() %7B%0A%09%09health = 1;%0A%09%7D%0A%09
+// This enemy would act as a tutorial for ducking and attacking.%0A// The porcupine is short enough that standing attacks would miss.%0A// The porcupine would deal damage if bumped into, but it doesn't pursue the player.%0A%0Aimport javafx.scene.image.Image;%0A%0Apublic class Porcupine extends Enemy %7B%0A%09/** constructor%0A%09 * pre: none%0A%09 * post: Porcupine object created. Its health is intialized as 1. */%0A%09public Porcupine() %7B%0A%09%09health = 1;%0A%09%7D%0A%09%0A%09/** Returns the name of the class represented by the object as a String%0A%09 * pre: none%0A%09 * post: Class of the object has been returned as a string. */
 %0A%09pu
@@ -596,14 +596,12 @@
 ing 
-nextFr
+getN
 ame(

Update Porcupine.java