@@ -0,0 +1,1338 @@
+package com.matt.forgehax.mods;%0A%0Aimport com.matt.forgehax.events.RenderEvent;%0Aimport com.matt.forgehax.util.color.Colors;%0Aimport com.matt.forgehax.util.mod.Category;%0Aimport com.matt.forgehax.util.mod.ToggleMod;%0Aimport com.matt.forgehax.util.mod.loader.RegisterMod;%0Aimport com.matt.forgehax.util.tesselation.GeometryMasks;%0Aimport com.matt.forgehax.util.tesselation.GeometryTessellator;%0Aimport net.minecraft.client.renderer.vertex.DefaultVertexFormats;%0Aimport net.minecraft.util.math.BlockPos;%0Aimport net.minecraftforge.fml.common.eventhandler.SubscribeEvent;%0Aimport org.lwjgl.opengl.GL11;%0A%0A@RegisterMod%0Apublic class ChunkBorder extends ToggleMod %7B%0A%0A%0A%0A  public ChunkBorder() %7B%0A    super(Category.RENDER, %22ChunkBorder%22, false, %22Shows a border at the border around the chunk you are in.%22);%0A  %7D%0A%0A  /**%0A   * to draw the border%0A   * @param event%0A   */%0A  @SubscribeEvent%0A  public void onRender(RenderEvent event) %7B%0A    event.getBuffer().begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);%0A%0A    BlockPos from = new BlockPos(MC.player.chunkCoordX * 16, 0, MC.player.chunkCoordZ * 16);%0A    BlockPos to = new BlockPos(from.getX() + 15, 256, from.getZ() + 15);%0A%0A    int color = Colors.YELLOW.toBuffer();%0A    GeometryTessellator.drawCuboid(event.getBuffer(), from, to, GeometryMasks.Line.ALL, color);%0A%0A    event.getTessellator().draw();%0A  %7D%0A%0A%7D%0A%0A

Add ChunkBorder mod (#163)