package starpunk;

import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.tools.imagepacker.TexturePacker;

public class Main
{
  public static void main( final String[] args )
  {
    final TexturePacker.Settings settings = new TexturePacker.Settings();
    settings.maxWidth = 1024;
    settings.maxHeight = 1024;
    TexturePacker.process( settings, "src/main/resources", "target/assets", "game" );

    final LwjglApplicationConfiguration configuration = new LwjglApplicationConfiguration();
    configuration.fullscreen = false;
    configuration.width = StarPunkGame.WIDTH;
    configuration.height = StarPunkGame.HEIGHT;
		configuration.useGL20 = true;
		configuration.vSyncEnabled = true;
    configuration.title = "Star Punk";
    new LwjglApplication( new StarPunkGame(), configuration );
  }
}
@@ -143,57 +143,8 @@
 on;%0A
-import com.badlogic.gdx.graphics.g2d.BitmapFont;%0A
 impo
@@ -194,16 +194,17 @@
 rePacker
+2
 ;%0A%0Apubli
@@ -286,32 +286,33 @@
 al TexturePacker
+2
 .Settings settin
@@ -333,16 +333,17 @@
 rePacker
+2
 .Setting
@@ -425,16 +425,17 @@
 rePacker
+2
 .process
@@ -490,16 +490,22 @@
 %22, %22game
+.atlas
 %22 );%0A%0A  

Upgrade to on-deprecated texture packer