@@ -0,0 +1,2392 @@
+import vtk.vtkNativeLibrary;%0Aimport vtk.vtkRenderWindow;%0Aimport vtk.vtkRenderWindowInteractor;%0Aimport vtk.vtkRenderer;%0Aimport vtk.vtkActor;%0Aimport vtk.vtkNamedColors;%0Aimport vtk.vtkPolyDataMapper;%0Aimport vtk.vtkStructuredPointsReader;%0Aimport vtk.vtkImageDataGeometryFilter;%0A%0A%0Apublic class StructuredPointsReader%0A%7B%0A  // -----------------------------------------------------------------%0A  // Load VTK library and print which library was not properly loaded%0A  static %0A  %7B%0A    if (!vtkNativeLibrary.LoadAllNativeLibraries()) %0A    %7B%0A      for (vtkNativeLibrary lib : vtkNativeLibrary.values()) %0A      %7B%0A        if (!lib.IsLoaded()) %0A        %7B%0A          System.out.println(lib.GetLibraryName() + %22 not loaded%22);%0A        %7D%0A      %7D%0A    %7D%0A    vtkNativeLibrary.DisableOutputWindow(null);%0A  %7D%0A  // -----------------------------------------------------------------%0A%0A  public static void main(String args%5B%5D) %0A  %7B%0A%0A    //parse command line arguments%0A    if (args.length != 1) %0A    %7B%0A      System.err.println(%22Usage: java -classpath ... Filename(.vtk) e.g StructuredPoints.vtk%22);%0A      return;%0A    %7D%0A    String Filename = args%5B0%5D;%0A    %0A    vtkNamedColors Color = new vtkNamedColors(); %0A%0A    //Renderer Background Color%0A    double BgColor%5B%5D = new double%5B4%5D;%0A%0A    //Change Color Name to Use your own Color for Renderer Background%0A    Color.GetColor(%22Seagreen%22,BgColor);%0A    %0A    // Read the file%0A    vtkStructuredPointsReader reader = new vtkStructuredPointsReader();%0A    reader.SetFileName(Filename);%0A    reader.Update();%0A    %0A    vtkImageDataGeometryFilter geometryFilter = new vtkImageDataGeometryFilter();%0A    geometryFilter.SetInputConnection(reader.GetOutputPort());%0A    geometryFilter.Update();%0A%09%0A%0A    // Create a mapper and actor%0A    vtkPolyDataMapper mapper = new vtkPolyDataMapper();%0A    mapper.SetInputConnection(geometryFilter.GetOutputPort());%0A%0A%0A    vtkActor actor = new vtkActor();%0A    actor.SetMapper(mapper);%0A    actor.GetProperty().SetPointSize(4);%0A%0A    // Create the renderer, render window and interactor.%0A    vtkRenderer ren = new vtkRenderer();%0A    vtkRenderWindow renWin = new vtkRenderWindow();%0A    renWin.AddRenderer(ren);%0A    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();%0A    iren.SetRenderWindow(renWin);%0A%0A    ren.AddActor(actor);%0A    ren.SetBackground(BgColor);%0A%0A    renWin.SetSize(300,300);%0A    renWin.Render();%0A%0A    iren.Initialize();%0A    iren.Start();%0A%0A  %7D%0A%7D%0A

Create StructuredPointsReader.java