package edu.smcm.gamedev.butterseal;

public class BSTile {
    public int x, y;
    public BSTile(int x, int y) {
        this.x = x;
        this.y = y;
    }
    public BSTile(BSTile other) {
        this(other.x, other.y);
    }
}

// Local Variables:
// indent-tabs-mode: nil
// End:

@@ -31,16 +31,39 @@
 rseal;%0A%0A
+import java.util.Map;%0A%0A
 public c
@@ -248,16 +248,113 @@
 );%0A    %7D
+%0A%0A    public Map%3CString,Map%3CString,String%3E%3E getProperties(BSMap map) %7B%0A        return null;%0A    %7D
 %0A%7D%0A%0A// L

Create property grabber in BSTile