@@ -0,0 +1,1389 @@
+/*%0A * Copyright 2014 Lukas Tenbrink%0A *%0A *    Licensed under the Apache License, Version 2.0 (the %22License%22);%0A *    you may not use this file except in compliance with the License.%0A *    You may obtain a copy of the License at%0A *%0A *        http://www.apache.org/licenses/LICENSE-2.0%0A *%0A *    Unless required by applicable law or agreed to in writing, software%0A *    distributed under the License is distributed on an %22AS IS%22 BASIS,%0A *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.%0A *    See the License for the specific language governing permissions and%0A *    limitations under the License.%0A */%0A%0Apackage ivorius.ivtoolkit.tools;%0A%0Aimport net.minecraft.util.AxisAlignedBB;%0A%0A/**%0A * Created by lukas on 14.10.14.%0A */%0Apublic class IvAABBs%0A%7B%0A    public static AxisAlignedBB intersection(AxisAlignedBB bb, int x, int y, int z)%0A    %7B%0A        return AxisAlignedBB.getBoundingBox(Math.max(bb.minX, x), Math.max(bb.minY, y), Math.max(bb.minZ, z),%0A                Math.min(bb.maxX, x + 1), Math.min(bb.maxY, y + 1), Math.min(bb.maxZ, z + 1));%0A    %7D%0A%0A    public static AxisAlignedBB boundsIntersection(AxisAlignedBB bb, int x, int y, int z)%0A    %7B%0A        return AxisAlignedBB.getBoundingBox(Math.max(bb.minX - x, 0), Math.max(bb.minY - y, 0), Math.max(bb.minZ - z, 0),%0A                Math.min(bb.maxX - x, 1), Math.min(bb.maxY - y, 1), Math.min(bb.maxZ - z, 1));%0A    %7D%0A%7D%0A

Add IVAABBs for AABB intersections