package ie.dit;

float speed, x, y;
	boolean cashed = false;
	Main parent; // The parent PApplet that we will render ourselves onto
	int diffculties=0;

	Bird(Main p)
	{
		parent = p;
		x = 300;
		y = 300;
	}
	void move()
	{
		y += speed;
		parent.moveBird();
	}
	void jump()
	{
		speed = -9;
	}
	void drag() 
	{
		speed += 0.4;
	}
	}


@@ -325,12 +325,113 @@
 0.4;%0A%09%7D%0A
+%09%0A%09void drawBird() %7B%0A%09%09parent.stroke(255);%0A%09%09parent.fill(255, 240, 85);%0A%09%09parent.strokeWeight(2);%0A%09%7D%0A
 %09%7D%0A%0A

add method