/*
 * The FML Forge Mod Loader suite.
 * Copyright (C) 2012 cpw
 *
 * This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free
 * Software Foundation; either version 2.1 of the License, or any later version.
 *
 * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51
 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

package cpw.mods.fml.client;

import java.util.BitSet;
import java.util.HashMap;
import java.util.logging.Level;

import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.FMLLog;

/**
 * @author cpw
 *
 */
public class SpriteHelper
{
    private static HashMap<String, BitSet> spriteInfo = new HashMap<String, BitSet>();

    private static void initMCSpriteMaps() {
        BitSet slots =
                SpriteHelper.toBitSet(
                "0000000000000000" +
                "0000000000110000" +
                "0000000000100000" +
                "0000000001100000" +
                "0000000000000000" +
                "0000000000000000" +
                "0000000000000000" +
                "0000000000000000" +
                "0000000000000000" +
                "0000000000000000" +
                "0000000000000000" +
                "0000000000011111" +
                "0000000000000000" +
                "0000000001111100" +
                "0000000001111000" +
                "0000000000000000");
        spriteInfo.put("/terrain.png", slots);

        slots = SpriteHelper.toBitSet(
                "0000000000000000" +
                "0000000000000000" +
                "0000000000000000" +
                "0000000000000000" +
                "0000000000000000" +
                "0000000000000000" +
                "0000000000000000" +
                "0000000000000000" +
                "0000000000000000" +
                "0111110000000000" +
                "1111111010000000" +
                "0111111110000000" +
                "0111111111111001" +
                "1111111111111111" +
                "0000011111111111" +
                "0000000000000000");
        spriteInfo.put("/gui/items.png", slots);
    }
    /**
     * Register a sprite map for ModTextureStatic, to allow for other mods to override
     * your sprite page.
     *
     *
     */
    public static void registerSpriteMapForFile(String file, String spriteMap) {
        if (spriteInfo.size() == 0) {
            initMCSpriteMaps();
        }
        if (spriteInfo.containsKey(file)) {
            FMLLog.log("fml.TextureManager", Level.FINE, "Duplicate attempt to register a sprite file %s for overriding -- ignoring",file);
            return;
        }
        spriteInfo.put(file, toBitSet(spriteMap));
    }

    public static int getUniqueSpriteIndex(String path)
    {
        if (!spriteInfo.containsKey("/terrain.png"))
        {
            initMCSpriteMaps();
        }

        BitSet slots = spriteInfo.get(path);

        if (slots == null)
        {
            Exception ex = new Exception(String.format("Invalid getUniqueSpriteIndex call for texture: %s", path));
            FMLLog.log("fml.TextureManager", Level.SEVERE, ex, "A critical error has been detected with sprite overrides");
            FMLCommonHandler.instance().raiseException(ex,"Invalid request to getUniqueSpriteIndex",true);
        }

        int ret = getFreeSlot(slots);

        if (ret == -1)
        {
            Exception ex = new Exception(String.format("No more sprite indicies left for: %s", path));
            FMLLog.log("fml.TextureManager", Level.SEVERE, ex, "There are no sprite indicies left for %s", path);
            FMLCommonHandler.instance().raiseException(ex,"No more sprite indicies left", true);
        }
        return ret;
    }

    public static BitSet toBitSet(String data)
    {
        BitSet ret = new BitSet(data.length());
        for (int x = 0; x < data.length(); x++)
        {
            ret.set(x, data.charAt(x) == '1');
        }
        return ret;
    }

    public static int getFreeSlot(BitSet slots)
    {
        int next=slots.nextSetBit(0);
        slots.clear(next);
        return next;
    }

    public static int freeSlotCount(String textureToOverride)
    {
        return spriteInfo.get(textureToOverride).cardinality();
    }

}

@@ -2277,25 +2277,25 @@
            %22
-1
+0
 111111010000
@@ -2368,15 +2368,15 @@
 1111
-1111001
+0001000
 %22 +%0A

Fix sprite map issue.