@@ -0,0 +1,546 @@
+package com.pqbyte.coherence;%0A%0Aimport com.badlogic.gdx.graphics.Texture;%0Aimport com.badlogic.gdx.graphics.g2d.Batch;%0Aimport com.badlogic.gdx.scenes.scene2d.Actor;%0A%0A/**%0A * The map where the game is played.%0A */%0Apublic class Map extends Actor %7B%0A%0A  private Texture texture;%0A%0A  public Map(Texture texture, float width, float height) %7B%0A    this.texture = texture;%0A    setBounds(getX(), getY(), width, height);%0A  %7D%0A%0A  @Override%0A  public void draw(Batch batch, float parentAlpha) %7B%0A    batch.draw(texture, getX(), getY(), getWidth(), getHeight());%0A  %7D%0A%7D%0A

Add Map actor