package org.fcl.Silly.Game;
/*
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
*/
//Jmonkey starting box
public class Main { //extends SimpleApplication {

    public static void main(String[] args) {
        Main app = new Main();
        app.start();
    }

    public void simpleInitApp() {
     // Box b = new Box(Vector3f.ZERO, 1, 1, 1);
     //   Geometry geom = new Geometry("Box", b);

     //   Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
     //   mat.setColor("Color", ColorRGBA.Blue);
     //   geom.setMaterial(mat);

      //  rootNode.attachChild(geom);
    }

    public void simpleUpdate(float tpf) {
        //TODO: add update code
    }

    public void simpleRender(RenderManager rm) {
        //TODO: add render code
    }
}

@@ -25,255 +25,8 @@
 me;%0A
-/*%0Aimport com.jme3.app.SimpleApplication;%0Aimport com.jme3.material.Material;%0Aimport com.jme3.math.ColorRGBA;%0Aimport com.jme3.math.Vector3f;%0Aimport com.jme3.renderer.RenderManager;%0Aimport com.jme3.scene.Geometry;%0Aimport com.jme3.scene.shape.Box;%0A*/
 %0A//J
@@ -69,37 +69,8 @@
 n %7B 
-//extends SimpleApplication %7B
 %0A%0A  
@@ -151,550 +151,9 @@
     
-    app.start();%0A    %7D%0A%0A    public void simpleInitApp() %7B%0A     // Box b = new Box(Vector3f.ZERO, 1, 1, 1);%0A     //   Geometry geom = new Geometry(%22Box%22, b);%0A%0A     //   Material mat = new Material(assetManager, %22Common/MatDefs/Misc/Unshaded.j3md%22);%0A     //   mat.setColor(%22Color%22, ColorRGBA.Blue);%0A     //   geom.setMaterial(mat);%0A%0A      //  rootNode.attachChild(geom);%0A    %7D%0A%0A    public void simpleUpdate(float tpf) %7B%0A        //TODO: add update code%0A    %7D%0A%0A    public void simpleRender(RenderManager rm) %7B%0A        //TODO: add render code%0A    
 %7D
+%0A
 %0A%7D%0A

remove all