@@ -0,0 +1,2296 @@
+import vtk.vtkActor;%0Aimport vtk.vtkSphereSource;%0Aimport vtk.vtkNativeLibrary;%0Aimport vtk.vtkPolyData;%0Aimport vtk.vtkPolyDataMapper;%0Aimport vtk.vtkArrowSource;%0Aimport vtk.vtkGlyph3D;%0Aimport vtk.vtkRenderWindow;%0Aimport vtk.vtkRenderWindowInteractor;%0Aimport vtk.vtkRenderer;%0Aimport vtk.vtkNamedColors;%0A%0Apublic class OrientedGlyphs%0A%7B%0A  // -----------------------------------------------------------------%0A  // Load VTK library and print which library was not properly loaded%0A  static %0A  %7B%0A    if (!vtkNativeLibrary.LoadAllNativeLibraries()) %0A    %7B%0A      for (vtkNativeLibrary lib : vtkNativeLibrary.values()) %0A      %7B%0A        if (!lib.IsLoaded()) %0A        %7B%0A          System.out.println(lib.GetLibraryName() + %22 not loaded%22);%0A        %7D%0A      %7D%0A    %7D%0A    vtkNativeLibrary.DisableOutputWindow(null);%0A  %7D%0A  // -----------------------------------------------------------------%0A%09%0A  public static void main(String s%5B%5D) %0A  %7B%09%09%09%09%09%0A    %0A    vtkNamedColors colors = new vtkNamedColors();%0A%0A    //For Actor Color%0A    double actorColor%5B%5D = new double%5B4%5D;%0A    %0A    //Renderer Background Color%0A    double Bgcolor%5B%5D = new double%5B4%5D;%0A%0A    colors.GetColor(%22Teal%22, actorColor);%0A    colors.GetColor(%22Khaki%22, Bgcolor);%0A%0A    //Create a Sphere%0A    vtkSphereSource Sphere = new vtkSphereSource();%0A    Sphere.Update();%0A%0A    //Create a Mapper and Actor%0A    vtkPolyData Input = new vtkPolyData();%0A    Input.ShallowCopy(Sphere.GetOutput());%0A%0A    vtkArrowSource ArrowSource = new vtkArrowSource();%0A%0A    vtkGlyph3D Glyph3D = new vtkGlyph3D();%0A    Glyph3D.SetSourceConnection(ArrowSource.GetOutputPort());%0A    Glyph3D.SetInputData(Input);%0A    Glyph3D.SetScaleFactor(0.2);%0A    Glyph3D.Update();%0A%0A    // Visualize%0A    vtkPolyDataMapper Mapper = new vtkPolyDataMapper();%0A    Mapper.SetInputConnection(Glyph3D.GetOutputPort());%0A%0A    vtkActor Actor = new vtkActor();%0A    Actor.SetMapper(Mapper);%0A    Actor.GetProperty().SetColor(actorColor);%0A%0A    // Create the renderer, render window and interactor.%0A    vtkRenderer ren = new vtkRenderer();%0A    vtkRenderWindow renWin = new vtkRenderWindow();%0A    renWin.AddRenderer(ren);%0A    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();%0A    iren.SetRenderWindow(renWin);%0A%0A    ren.AddActor(Actor);%0A    ren.SetBackground(Bgcolor);%0A%0A    renWin.Render();%0A    iren.Start();%0A%0A  %7D%09%09  %0A%7D%0A

Create OrientedGlyphs.java