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+/*%0A * Zorbage: an algebraic data hierarchy for use in numeric processing.%0A *%0A * Copyright (C) 2016 Barry DeZonia%0A * %0A * Redistribution and use in source and binary forms, with or without%0A * modification, are permitted provided that the following conditions are met:%0A * %0A * 1. Redistributions of source code must retain the above copyright notice,%0A *    this list of conditions and the following disclaimer.%0A * 2. Redistributions in binary form must reproduce the above copyright notice,%0A *    this list of conditions and the following disclaimer in the documentation%0A *    and/or other materials provided with the distribution.%0A * %0A * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS %22AS IS%22%0A * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE%0A * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE%0A * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE%0A * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR%0A * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF%0A * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS%0A * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN%0A * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)%0A * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE%0A * POSSIBILITY OF SUCH DAMAGE.%0A */%0Apackage zorbage.type.algebra;%0A%0A/**%0A * %0A * @author Barry DeZonia%0A *%0A * @param %3CT%3E the vector space for the vectors%0A * @param %3CU%3E the vector member type for the vectors%0A * @param %3CV%3E the field for the coefficients%0A * @param %3CW%3E the scalar member type for the coefficients%0A */%0Apublic interface VectorSpace%3CT extends VectorSpace%3CT,U,V,W%3E, U, V extends Field%3CV,W%3E, W%3E%0A  extends%0A    AdditiveGroup%3CT,U%3E,%0A    Norm%3CU,W%3E%0A%7B%0A%09void scale(W scalar, U a, U b);%0A%09void crossProduct(U a, U b, U c);%0A%09void dotProduct(U a, U b, W c);%0A%09void perpDotProduct(U a, U b, W c);%0A%09//void vectorDirectProduct(U a, U b, Tensor c); // TODO%0A%09void vectorTripleProduct(U a, U b, U c, U d);%0A%09void scalarTripleProduct(U a, U b, U c, W d);%0A%7D%0A

Define VectorSpace