@@ -0,0 +1,875 @@
+package com.thebuerkle.mcclient.model;%0A%0Apublic class Player %7B%0A%0A    public static final double HEIGHT = 1.62;%0A%0A    private Vec3 _position;%0A    private Vec3 _velocity = new Vec3();%0A    private boolean _onGround;%0A    private float _stance;%0A%0A    public void setOnGround(boolean v) %7B%0A        _onGround = v;%0A    %7D%0A%0A    public boolean isOnGround() %7B%0A        return _onGround;%0A    %7D%0A%0A    public Vec3 getPosition() %7B%0A        return _position;%0A    %7D%0A%0A    public Vec3 getVelocity() %7B%0A        return _velocity;%0A    %7D%0A%0A    public double getVelocityY() %7B%0A        return _velocity.y;%0A    %7D%0A%0A    public void setVelocityY(double y) %7B%0A        _velocity.y = y;%0A    %7D%0A%0A    public void setPosition(Vec3 position) %7B%0A        _position = position;%0A    %7D%0A%0A    public void setPosition(double x, double y, double z) %7B%0A        _position.x = x;%0A        _position.y = y;%0A        _position.z = z;%0A    %7D%0A%7D%0A%0A

Add initial player model.