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+package mainpackage.Screens;%0A%0Aimport com.badlogic.gdx.Gdx;%0Aimport com.badlogic.gdx.files.FileHandle;%0Aimport com.badlogic.gdx.graphics.Texture;%0Aimport com.badlogic.gdx.graphics.g2d.TextureRegion;%0A%0Apublic class Art %7B%0A%09public static TextureRegion texture_bya;%0A%09public static TextureRegion texture_ich;%0A%09public static TextureRegion texture_bya_game;%0A%09public static TextureRegion texture_ich_game;%0A%0A%09public static void load() %7B%0A%0A%09%09// System.out.println(Gdx.files.internal(%22assets/spritesheets/ichigo_main.png%22).readString());%0A%0A%09%09Texture texture = new Texture(%0A%09%09%09%09Gdx.files.internal(%22assets/spritesheets/byakuya_main.png%22));%0A%09%09texture_bya = new TextureRegion(texture, 5, 40, 224, 180);%0A%09%09texture_bya_game = new TextureRegion(texture, 0, 620, 70, 100);%0A%09%09System.out.println(%22texture 1 loaded%22);%0A%0A%09%09texture = new Texture(%0A%09%09%09%09Gdx.files.internal(%22assets/spritesheets/Ichigo2_main.png%22));%0A%09%09texture_ich = new TextureRegion(texture, 10, 35, 190, 150);%0A%09%09texture_ich_game = new TextureRegion(texture, 10, 880, 90, 120);%0A%09%09%0A%09%09System.out.println(%22texture 2 loaded%22);%0A%0A%09%7D%0A%7D%0A

Create Art.java