@@ -0,0 +1,1123 @@
+package ca.blarg.gdx.tilemap3d.assets;%0A%0Aimport ca.blarg.gdx.tilemap3d.TileMap;%0Aimport ca.blarg.gdx.tilemap3d.assets.prefabs.TilePrefabLoader;%0Aimport ca.blarg.gdx.tilemap3d.assets.tilemap.TileMapLoader;%0Aimport ca.blarg.gdx.tilemap3d.assets.tilemesh.TileMeshCollectionLoader;%0Aimport ca.blarg.gdx.tilemap3d.assets.tilemesh.TileMeshLoader;%0Aimport ca.blarg.gdx.tilemap3d.prefabs.TilePrefab;%0Aimport ca.blarg.gdx.tilemap3d.tilemesh.TileMesh;%0Aimport ca.blarg.gdx.tilemap3d.tilemesh.TileMeshCollection;%0Aimport com.badlogic.gdx.assets.AssetManager;%0Aimport com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver;%0A%0Apublic class TileAssetUtils %7B%0A%09public static void registerLoaders(AssetManager assetManager) %7B%0A%09%09assetManager.setLoader(TileMesh.class, new TileMeshLoader(new InternalFileHandleResolver()));%0A%09%09assetManager.setLoader(TileMeshCollection.class, new TileMeshCollectionLoader(new InternalFileHandleResolver()));%0A%09%09assetManager.setLoader(TilePrefab.class, new TilePrefabLoader(new InternalFileHandleResolver()));%0A%09%09assetManager.setLoader(TileMap.class, new TileMapLoader(new InternalFileHandleResolver()));%0A%09%7D%0A%7D%0A

add helper to quickly register all tilemap-related asset loaders