/**
 * Monster Class.
 * This class is in charge of the antagonists in Zuul.
 * The level of the monster refers to how tough the monster is.
 * This level will act as a sort of multiplier with the items that the monster has in order to calculate damage to player.
 * Everything else is handled in the super class.
 *
 */


public class Monster extends Humanoid {

	private final int level;
	
	
	public Monster(int health, int level, String name){
		super(health, name);
		this.level = level;
	}
	
	public boolean equals(Object o){
		if(o instanceof Monster){
			return (this.level == ((Monster) o).level  && super.equals(o));
		}
		return false;
	}
	
}

@@ -384,16 +384,53 @@
 level;%0A%09
+private static int DEFAULT_LEVEL = 1;
 %0A%09%0A%09publ
@@ -527,16 +527,81 @@
 l;%0A%09%7D%0A%09%0A
+%09public Monster()%7B%0A%09%09super();%0A%09%09this.level = DEFAULT_LEVEL;%0A%09%7D%0A%09%0A
 %09public 

Add default constructor to Monster class.