package se.jereq.testmod.init;

import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class ModRecipes {
	public static void addRecipes() {

		GameRegistry.addRecipe(new ItemStack(ModBlocks.testBlock),
				"AAA",
				"AAA",
				"AAA",
				'A', ModItems.testItem);

		GameRegistry.addSmelting(ModBlocks.testBlock, new ItemStack(ModItems.testItem, 9), 1000.f);
	}
}

@@ -25,16 +25,49 @@
 .init;%0A%0A
+import net.minecraft.init.Items;%0A
 import n
@@ -435,14 +435,339 @@
 1000.f);
+%0A%0A%09%09GameRegistry.addRecipe(new ItemStack(ModItems.blasterAmmo, 12),%0A%09%09%09%09%22 I %22,%0A%09%09%09%09%22IRI%22,%0A%09%09%09%09%22IGI%22,%0A%09%09%09%09'I', Items.iron_ingot,%0A%09%09%09%09'R', Items.redstone,%0A%09%09%09%09'G', Items.gunpowder);%0A%0A%09%09GameRegistry.addRecipe(new ItemStack(ModItems.blasterRifle),%0A%09%09%09%09%22IIF%22,%0A%09%09%09%09%22  I%22,%0A%09%09%09%09'I', Items.iron_ingot,%0A%09%09%09%09'F', Items.flint_and_steel);
 %0A%09%7D%0A%7D%0A

Add recipes for rifle and ammo