package me.shzylo.mansionazazelvisual.level;

import java.util.Random;

public class RandomLevel extends Level {

  private static final Random random = new Random();
	
	public RandomLevel(int width, int height) {
		super(width, height);
	}

	protected void generateLevel() {
		for(int y = 0; y < height; y++) {
			for(int x = 0; x < width; x++) {
				tiles[x + y * width] = random.nextInt(4);
			}
		}
	}
}

@@ -28,14 +28,8 @@
 azel
-visual
 .lev
@@ -59,16 +59,54 @@
 andom;%0A%0A
+/**%0A * A randomly generated level%0A */%0A
 public c
@@ -142,18 +142,15 @@
 l %7B%0A
-%0A  private
+%09public
  sta
@@ -189,17 +189,16 @@
 ndom();%0A
-%09
 %0A%09public
@@ -262,16 +262,28 @@
 ht);%0A%09%7D%0A
+%09%0A%09@Override
 %0A%09protec

Update RandomLevel.java