@@ -0,0 +1,905 @@
+package info.u_team.u_team_test.container;%0A%0Aimport info.u_team.u_team_core.container.UTileEntityContainer;%0Aimport info.u_team.u_team_test.init.TestContainers;%0Aimport info.u_team.u_team_test.tileentity.BasicFluidInventoryTileEntity;%0Aimport net.minecraft.entity.player.PlayerInventory;%0Aimport net.minecraft.network.PacketBuffer;%0A%0Apublic class BasicFluidInventoryContainer extends UTileEntityContainer%3CBasicFluidInventoryTileEntity%3E %7B%0A%09%0A%09// Client%0A%09public BasicFluidInventoryContainer(int id, PlayerInventory playerInventory, PacketBuffer buffer) %7B%0A%09%09super(TestContainers.BASIC_FLUID_INVENTORY, id, playerInventory, buffer);%0A%09%7D%0A%09%0A%09// Server%0A%09public BasicFluidInventoryContainer(int id, PlayerInventory playerInventory, BasicFluidInventoryTileEntity tileEntity) %7B%0A%09%09super(TestContainers.BASIC_FLUID_INVENTORY, id, playerInventory, tileEntity);%0A%09%7D%0A%09%0A%09@Override%0A%09protected void init(boolean server) %7B%0A%09%09%0A%09%7D%0A%09%0A%7D%0A

Add basic fluid inventory container