package tropicalescape.enemies;
import org.newdawn.slick.Graphics;

import tropicalescape.HitboxAnimation;
import tropicalescape.Ship;


public abstract class Island extends Enemy {

	public Island() {
		super(makeHitboxAnimation());
	}

	private static HitboxAnimation makeHitboxAnimation() {
		// TODO Auto-generated method stub
		return null;
	}

	@Override
	public void onHitShip(Ship ship) {
		ship.kill();
	}

	@Override
	public void render(Graphics g) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void update(int delta) {
		// TODO Auto-generated method stub
		
	}
	
	
}

@@ -229,16 +229,70 @@
 n());%0A%09%7D
+%0A%09%0A%09public Island(HitboxAnimation hb)%7B%0A%09%09super(hb);%0A%09%7D
 %0A%0A%09priva

add function for create custom hitbox on Sleeping Island