@@ -0,0 +1,2820 @@
+/*%0A * Copyright (c) 2018, Lotto %3Chttps://github.com/devLotto%3E%0A * All rights reserved.%0A *%0A * Redistribution and use in source and binary forms, with or without%0A * modification, are permitted provided that the following conditions are met:%0A *%0A * 1. Redistributions of source code must retain the above copyright notice, this%0A *    list of conditions and the following disclaimer.%0A * 2. Redistributions in binary form must reproduce the above copyright notice,%0A *    this list of conditions and the following disclaimer in the documentation%0A *    and/or other materials provided with the distribution.%0A *%0A * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS %22AS IS%22 AND%0A * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED%0A * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE%0A * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR%0A * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES%0A * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;%0A * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND%0A * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT%0A * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS%0A * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.%0A */%0Apackage net.runelite.api;%0A%0A// Note: This class is not complete: these sprites were manually gathered%0A// through the cache and widget inspector. Please add sprites as you happen to use them.%0Apublic final class SpriteID%0A%7B%0A%09public static final int EMOTE_YES = 700;%0A%09public static final int EMOTE_NO = 701;%0A%09public static final int EMOTE_THINK = 702;%0A%09public static final int EMOTE_BOW = 703;%0A%09public static final int EMOTE_ANGRY = 704;%0A%09public static final int EMOTE_CRY = 705;%0A%09public static final int EMOTE_LAUGH = 706;%0A%09public static final int EMOTE_CHEER = 707;%0A%09public static final int EMOTE_WAVE = 708;%0A%09public static final int EMOTE_BECKON = 709;%0A%09public static final int EMOTE_DANCE = 710;%0A%09public static final int EMOTE_CLAP = 711;%0A%09public static final int EMOTE_PANIC = 712;%0A%09public static final int EMOTE_JIG = 713;%0A%09public static final int EMOTE_SPIN = 714;%0A%09public static final int EMOTE_HEADBANG = 715;%0A%09public static final int EMOTE_JUMP_FOR_JOY = 716;%0A%09public static final int EMOTE_RASPBERRY = 717;%0A%09public static final int EMOTE_YAWN = 718;%0A%09public static final int EMOTE_SALUTE = 719;%0A%09public static final int EMOTE_SHRUG = 720;%0A%09public static final int EMOTE_BLOW_KISS = 721;%0A%09public static final int EMOTE_GOBLIN_SALUTE = 727;%0A%09public static final int EMOTE_SLAP_HEAD = 729;%0A%09public static final int EMOTE_STOMP = 730;%0A%09public static final int EMOTE_FLAP = 731;%0A%09public static final int EMOTE_PUSH_UP = 1204;%0A%7D%0A

add sprite ids class