package com.graphicsengine.scene;

import com.nucleus.common.Key;

/**
 * The different type of nodes that are defined and handled by the Graphics Engine
 * 
 * @author Richard Sahlin
 *
 */
public enum GraphicsEngineNodeType implements Key {

    playfieldNode(),
    spriteMeshNode(),
    sharedMeshNode(),
    quadNode();

    @Override
    public String getKey() {
        return name();
    }

}

@@ -316,16 +316,67 @@
 adNode()
+,%0A    /**%0A     * UI base node%0A     */%0A    element()
 ;%0A%0A    @

Add ui Element