package stray.augment;


public abstract class Augment {
	
	
	/**
	 * called when the player presses the activate button (key just pressed)
	 */
	public abstract void onJustActivate();
	
	/**
	 * called every frame when the activate button is DOWN
	 */
	public abstract void onHoldActivate();
	
}

@@ -86,16 +86,21 @@
  player 
+just 
 presses 
@@ -171,20 +171,16 @@
 d on
-Just
 Activate
 ();%0A
@@ -171,24 +171,29 @@
 d onActivate
+Start
 ();%0A%09%0A%09/**%0A%09
@@ -280,20 +280,120 @@
 d on
-Hold
+Activate();%0A%09%0A%09/**%0A%09 * called when the player releases the activate button%0A%09 */%0A%09public abstract void on
 Activate
 ();%0A
@@ -384,20 +384,23 @@
 d onActivate
+End
 ();%0A%09%0A%7D%0A

Fix augment thing