@@ -0,0 +1,1241 @@
+package com.norwand.game.management.gamedata.environement.tileentities.allies;%0A%0Aimport com.badlogic.gdx.graphics.Pixmap;%0Aimport com.norwand.game.management.gamedata.environement.Floor;%0Aimport com.norwand.game.management.gamedata.environement.tileentities.TileEntity;%0Aimport com.norwand.game.management.gamedata.environement.tiles.Tile;%0Aimport com.norwand.game.resources.ImagesHolder;%0Aimport com.norwand.game.utility.objects.DoubleRectangle;%0A%0A/**%0A * Created by V-SSK on 19/05/2016.%0A */%0Apublic class RandomCharacter extends TileEntity %7B%0A    public RandomCharacter(Floor roompointer, double x, double y) %7B%0A        super(Tile.TYPE_SOLID, roompointer, x, y);%0A    %7D%0A%0A    private int sprite%5B%5D = %7B976, 977, 978, 979, 1024, 1025, 1026, 1027, 1072, 1073%7D;%0A    private int randomChar = (int)(Math.random()*(sprite.length));%0A%0A    @Override%0A    public void update() %7B%0A%0A    %7D%0A%0A    public Pixmap getCurrentSprite() %7B%0A        return ImagesHolder.entityset.getTile(sprite%5BrandomChar%5D);%0A    %7D%0A%0A    @Override%0A    public void onAct() %7B%0A%0A    %7D%0A%0A    @Override%0A    public DoubleRectangle getHitbox(double posX, double posY) %7B%0A        return new DoubleRectangle(posX - 0.5, posY - 0.5, 1, 1);%0A    %7D%0A%0A    @Override%0A    public void onhit(double damage) %7B%0A%0A    %7D%0A%7D%0A%0A%0A%0A

Ajoute un sprite avec une apparence aleatoire pour le coloseum