package com.ready.rain.level.tile;

import com.ready.rain.graphics.Screen;
import com.ready.rain.graphics.Sprite;

public class Tile {

	public int x, y;
	public Sprite sprite;
	
	public static Tile grass = new GrassTile(Sprite.grass);
	public static Tile voidTile = new VoidTile(Sprite.voidSprite);
	public Tile(Sprite sprite) {
		this.sprite = sprite;
	}
	
	public void render(int x, int y, Screen screen) {
		
	}
	public boolean solid(){
	return false;	
	}
	}


@@ -229,16 +229,290 @@
 grass);%0A
+%09public static Tile grass2 = new Grass2(Sprite.grass2);%0A%09public static Tile grass3 = new Grass3(Sprite.grass3);%0A%09public static Tile grass4 = new Grass4(Sprite.grass4);%0A%09public static Tile grass5 = new Grass5(Sprite.grass5);%0A%09public static Tile tree = new Tree(Sprite.tree);%0A
 %09public 
@@ -626,16 +626,18 @@
 e;%0A%09%7D%0A%09%0A
+%09%0A
 %09public 

Update Tile.java