package com.voxelmodpack.hdskins.gui;

import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBiped.ArmPose;
import net.minecraft.client.model.ModelElytra;
import net.minecraft.client.model.ModelPlayer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.layers.LayerRenderer;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EnumPlayerModelParts;
import net.minecraft.init.Items;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import com.mojang.authlib.minecraft.MinecraftProfileTexture.Type;

import java.util.Set;

import static net.minecraft.client.renderer.GlStateManager.*;

public class RenderPlayerModel<M extends EntityPlayerModel> extends RenderLivingBase<M> {

    /**
     * The basic Elytra texture.
     */
    protected final ResourceLocation TEXTURE_ELYTRA = new ResourceLocation("textures/entity/elytra.png");

    private static final ModelPlayer FAT = new ModelPlayer(0, false);
    private static final ModelPlayer THIN = new ModelPlayer(0, true);

    public RenderPlayerModel(RenderManager renderer) {
        super(renderer, FAT, 0);
        this.addLayer(this.getElytraLayer());
    }

    protected LayerRenderer<EntityLivingBase> getElytraLayer() {
        final ModelElytra modelElytra = new ModelElytra();
        return new LayerRenderer<EntityLivingBase>() {
            @Override
            public void doRenderLayer(EntityLivingBase entityBase, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
                EntityPlayerModel entity = (EntityPlayerModel) entityBase;
                ItemStack itemstack = entity.getItemStackFromSlot(EntityEquipmentSlot.CHEST);

                if (itemstack.getItem() == Items.ELYTRA) {
                    GlStateManager.color(1, 1, 1, 1);
                    GlStateManager.enableBlend();
                    GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);

                    bindTexture(entity.getLocal(Type.ELYTRA).getTexture());

                    GlStateManager.pushMatrix();
                    GlStateManager.translate(0, 0, 0.125F);

                    modelElytra.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale, entity);
                    modelElytra.render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);

                    GlStateManager.disableBlend();
                    GlStateManager.popMatrix();
                }
            }

            @Override
            public boolean shouldCombineTextures() {
                return false;
            }
        };
    }

    @Override
    protected ResourceLocation getEntityTexture(M entity) {
        return entity.getLocal(Type.SKIN).getTexture();
    }

    @Override
    protected boolean canRenderName(M entity) {
        return Minecraft.getMinecraft().player != null && super.canRenderName(entity);
    }

    @Override
    protected boolean setBrightness(M entity, float partialTicks, boolean combineTextures) {
        return Minecraft.getMinecraft().world != null && super.setBrightness(entity, partialTicks, combineTextures);
    }

    public ModelPlayer getEntityModel(M entity) {
        return entity.usesThinSkin() ? THIN : FAT;
    }

    @Override
    public void doRender(M entity, double x, double y, double z, float entityYaw, float partialTicks) {
        ModelPlayer player = getEntityModel(entity);
        mainModel = player;

        Set<EnumPlayerModelParts> parts = Minecraft.getMinecraft().gameSettings.getModelParts();
        player.bipedHeadwear.isHidden = !parts.contains(EnumPlayerModelParts.HAT);
        player.bipedBodyWear.isHidden = !parts.contains(EnumPlayerModelParts.JACKET);
        player.bipedLeftLegwear.isHidden = !parts.contains(EnumPlayerModelParts.LEFT_PANTS_LEG);
        player.bipedRightLegwear.isHidden = !parts.contains(EnumPlayerModelParts.RIGHT_PANTS_LEG);
        player.bipedLeftArmwear.isHidden = !parts.contains(EnumPlayerModelParts.LEFT_SLEEVE);
        player.bipedRightArmwear.isHidden = !parts.contains(EnumPlayerModelParts.RIGHT_SLEEVE);

        player.leftArmPose = ArmPose.EMPTY;
        player.rightArmPose = ArmPose.EMPTY;

        GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);

        double offset = entity.getYOffset() + entity.posY + 0.01;

        if (entity.isSneaking()) {
            y -= 0.125D;
        }

        pushMatrix();
        enableBlend();
        color(1, 1, 1, 0.3F);
        translate(0, offset, 0);

        super.doRender(entity, x, y, z, entityYaw, partialTicks);

        color(1, 1, 1, 1);
        disableBlend();
        popMatrix();

        pushMatrix();
        scale(1, -1, 1);
        translate(0, offset, 0);

        super.doRender(entity, x, y, z, entityYaw, partialTicks);
        popMatrix();

        popAttrib();
    }
}

@@ -4993,32 +4993,105 @@
    popMatrix();%0A
+        popAttrib();%0A%0A        GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
 %0A        pushMat

Fix lighting errors on the skins gui