package me.shzylo.mansionazazelvisual.level.tile;

import me.shzylo.mansionazazelvisual.gfx.Screen;
import me.shzylo.mansionazazelvisual.gfx.Sprite;

public class WoodLeftTile extends Tile {

  public WoodLeftTile(Sprite sprite) {
		super(sprite);
	}

	public void render(int x, int y, Screen screen) {
		screen.renderTile(x << 4, y << 4, this);
	}
}

@@ -24,22 +24,16 @@
 onazazel
-visual
 .level.t
@@ -68,26 +68,25 @@
 onazazel
-visual.gfx
+.graphics
 .Screen;
@@ -120,27 +120,89 @@
 azel
-visual.gfx.Sprite;%0A
+.graphics.Sprite;%0A%0A/**%0A * Wood that ends on the left-side, doesn't look tacky%0A */
 %0Apub
@@ -243,11 +243,9 @@
 e %7B%0A
-%0A  
+%09
 publ

Update WoodLeftTile.java