/**
 * Player Class.
 * This class is in charge of the Player.
 * This class has a reference to the current room that the player is in.
 * As well, there is a playerHistory variable, in order to undo and redo certain moves.
 * This class implements a doCommand method which will take the input command words and correlate them to actual actions.
 *
 */



public class Player extends Humanoid  {

	private PlayerHistory playerHistory;
	private Room currentRoom;
	
	public Player(int health, Room r, String name){
		super(health, name);
		currentRoom = r;
		playerHistory = new PlayerHistory();
	}
	
	public Player(Room r){
		super();
		currentRoom = r;
		playerHistory = new PlayerHistory();
	}


	public void doCommand(Command c){
		boolean b = false;
		
		if (c.getCommandWord().equals(CommandWords.UNDO)){
			c = playerHistory.undo();
			b = true;
		} else if (c.getCommandWord().equals(CommandWords.REDO)){
			c = playerHistory.redo();
			b = true;
		}
		if(c==null){
			return; //TODO tell view about it
		}
		
		
		if (c.getCommandWord().equals(CommandWords.GO)){
			Direction d = (Direction) c.getSecondWord();
			Room r = currentRoom.getExit(d);
			if(r!=null){
				currentRoom = r;
			} // else error TODO tell view "NO EXIT THERE"
			if(b == false){
				playerHistory.addStep(c);
			}

		} else if (c.getCommandWord().equals(CommandWords.FIGHT)){
			Monster m = currentRoom.getMonster();
			if(m==null){
				System.out.println("Nothing to Fight!");
				//TODO should probably call the view here..shouldn't be a system.out in this class
			} else {
				m.updateHealth(this.getBestItem().getValue());
				this.updateHealth(m.getBestItem().getValue());
				if(m.getHealth()<=0){
					currentRoom.removeMonster(m);
				}
			}
			
		} else if (c.getCommandWord().equals(CommandWords.HELP)){
	        System.out.println("You are lost. You are alone. You wander around in a cave.\n");
	        System.out.println("Your command words are:");
	        System.out.println("GO, PICKUP, DROP, UNDO, REDO, FIGHT, HELP, QUIT\n");
	        //TODO HELP should be implemented in view class.

		} else if (c.getCommandWord().equals(CommandWords.PICKUP)){
			Item i = (Item) c.getSecondWord();
			i = currentRoom.getRealItem(i);
			if(currentRoom.hasItem(i)){
				addItem(i);
				currentRoom.removeItem(i);
			}
			if(b == false){
				playerHistory.addStep(c);
			}
		} else if (c.getCommandWord().equals(CommandWords.DROP)){
			Item i = (Item) c.getSecondWord();
			
			if(getInventory().contains(i)){
				
				currentRoom.addItem(i);
				removeItem(i);
			}
			if(b == false){
				playerHistory.addStep(c);
			}
		} else {
			//TODO some sort of extraneous error checking, WORD DOESN'T EXIST
		}//QUIT command does not get passed to the player
		
		
	}
	
	public Room getCurrentRoom(){
		return currentRoom;
	}
	
}

@@ -455,18 +455,35 @@
 ntRoom;%0A
+%09private View v;%0A
 %09%0A
-
 %09public 
@@ -1420,24 +1420,26 @@
 f(m==null)%7B%0A
+//
 %09%09%09%09System.o
@@ -1471,16 +1471,16 @@
 ght!%22);%0A
-
 %09%09%09%09//TO
@@ -1558,16 +1558,40 @@
 s class%0A
+%09%09%09%09v.monsterMissing();%0A
 %09%09%09%7D els
@@ -1832,16 +1832,18 @@
 HELP))%7B%0A
+//
 %09       
@@ -1922,24 +1922,26 @@
  cave.%5Cn%22);%0A
+//
 %09        Sys
@@ -1980,24 +1980,26 @@
 rds are:%22);%0A
+//
 %09        Sys
@@ -2068,16 +2068,18 @@
 IT%5Cn%22);%0A
+//
 %09       
@@ -2128,16 +2128,35 @@
  class.%0A
+%09%09%09v.displayHelp();
 %0A%09%09%7D els
@@ -2867,12 +2867,59 @@
 oom;%0A%09%7D%0A
-
 %09%0A
+%09public void setView(View v)%7B%0A%09%09this.v = v;%0A%09%7D%0A
 %7D%0A

Add methods to attempt to use view better.