/*
 * Copyright (c) 2015 Justin White <jw@justinwhite.net>
 *  All rights reserved.
 *
 *  Redistribution and use in source and binary forms, with or without
 *  modification, are permitted provided that the following conditions are met:
 *
 *  1. Redistributions of source code must retain the above copyright notice,
 *  this list of conditions and the following disclaimer.
 *
 *  2. Redistributions in binary form must reproduce the above copyright notice,
 *   this list of conditions and the following disclaimer in the documentation
 *   and/or other materials provided with the distribution.
 *
 *  3. Neither the name of the copyright holder nor the names of its
 *  contributors may be used to endorse or promote products derived from this
 *  software without specific prior written permission.
 *
 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 *  AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 *  IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 *  ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 *  LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 *  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 *  SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 *  INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 *  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 *  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 *  POSSIBILITY OF SUCH DAMAGE.
 */

package net.justinwhite.score_model.phase_10;

import net.justinwhite.score_model.Player;

import static net.justinwhite.score_model.phase_10.Phase10Game.MAX_PHASE;

public class Phase10Player extends Player {
    private int phase;

    public Phase10Player() {
        this(null, "Player X");
    }

    public Phase10Player(Phase10Game _game, String _name) {
        super(_game, _name);
        phase = 0;
    }

    public Phase10Player(Phase10Game _game) {
        this(_game, "Player X");
    }

    @Override
    public String toString() {
        return String.format(
                "Name '%s'; Score %s; Phase %d",
                getName(),
                getScore(),
                getPhase()
        );
    }

    public void completePhase() {
        phase++;
        while (!((Phase10Game) getGame()).getActivePhases()[phase]) {
            phase++;
        }
        if (phase > MAX_PHASE) {
            phase = MAX_PHASE;
        }
    }

    public int getPhase() {
        return phase;
    }

    public void addScore(int _score) {
        setScore(getScore() + _score);
    }

}

@@ -2206,25 +2206,8 @@
    %22
-Name '%25s'; Score 
 %25s; 
@@ -2237,43 +2237,22 @@
     
-getName(),%0A                getScore
+super.toString
 (),%0A

Use Player's toString to build upon in Phase10Player