/*
 * Copyright 2019 MovingBlocks
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.destinationsol.game.console.commands;

import org.destinationsol.game.Console;
import org.destinationsol.game.Hero;
import org.destinationsol.game.SolGame;
import org.junit.Before;
import org.junit.Test;
import org.mockito.Mock;
import org.mockito.Mockito;

import static org.junit.Assert.*;

public class RespawnCommandHandlerTest {

    private RespawnCommandHandler commandHandler;
    private SolGame game;
    private Hero hero;
    private Console console;

    @Before
    public void init() {
        game = Mockito.mock(SolGame.class);
        hero = Mockito.mock(Hero.class);
        commandHandler = new RespawnCommandHandler(hero, game);
        console = Mockito.mock(Console.class);
    }

    @Test
    public void shouldRespawnWhenDead() {
        Mockito.when(hero.isAlive()).thenReturn(false);
        commandHandler.handle("respawn", console);
        Mockito.verify(game, Mockito.times(1)).respawn();
    }

    @Test
    public void shouldNotRespawnWhenAlive() {
        Mockito.when(hero.isAlive()).thenReturn(true);
        commandHandler.handle("respawn", console);
        Mockito.verify(game, Mockito.never()).respawn();
    }
}

@@ -806,16 +806,49 @@
 t.Test;%0A
+import org.junit.runner.RunWith;%0A
 import o
@@ -883,23 +883,40 @@
 mockito.
+junit.
 Mockito
+JUnitRunner
 ;%0A%0Aimpor
@@ -932,24 +932,62 @@
 org.
-junit.Assert.*;%0A
+mockito.Mockito.*;%0A%0A@RunWith(MockitoJUnitRunner.class)
 %0Apub
@@ -1074,16 +1074,27 @@
 Handler;
+%0A%0A    @Mock
 %0A    pri
@@ -1111,16 +1111,27 @@
 me game;
+%0A%0A    @Mock
 %0A    pri
@@ -1145,16 +1145,27 @@
 ro hero;
+%0A%0A    @Mock
 %0A    pri
@@ -1228,93 +1228,8 @@
 ) %7B%0A
-        game = Mockito.mock(SolGame.class);%0A        hero = Mockito.mock(Hero.class);%0A
     
@@ -1292,55 +1292,8 @@
 e);%0A
-        console = Mockito.mock(Console.class);%0A
     
@@ -1351,32 +1351,24 @@
 ) %7B%0A        
-Mockito.
 when(hero.is
@@ -1450,32 +1450,24 @@
 e);%0A        
-Mockito.
 verify(game,
@@ -1467,24 +1467,16 @@
 y(game, 
-Mockito.
 times(1)
@@ -1559,24 +1559,16 @@
         
-Mockito.
 when(her
@@ -1657,24 +1657,69 @@
         
-Mockito.
+verify(console, times(1)).warn(anyString());%0A        
 verify(g
@@ -1723,24 +1723,16 @@
 y(game, 
-Mockito.
 never())

Use annotated mocks in 'respawn' command test