package com.example.diceroller;

import org.junit.Test;

import static org.junit.Assert.*;

/**
 * Example local unit test, which will execute on the development machine (host).
 *
 * @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
 */
public class ExampleUnitTest {
    @Test
    public void addition_isCorrect() {
        assertEquals(4, 2 + 2);
    }
}
@@ -37,341 +37,311 @@
 ort 
-org.junit.Test;%0A%0Aimport static org.junit.Assert.*;%0A%0A/**%0A * Example local unit test, which will execute on the development machine (host).%0A *%0A * @see %3Ca href=%22http://d.android.com/tools/testing%22%3ETesting documentation%3C/a%3E%0A */%0Apublic class ExampleUnitTest %7B%0A    @Test%0A    public void addition_isCorrect() %7B%0A        assertEquals(4, 2 + 2
+static org.junit.Assert.assertTrue;%0Aimport org.junit.Test;%0A%0Apublic class ExampleUnitTest %7B%0A    @Test%0A    public void generates_number() %7B%0A        Dice dice = new Dice(6);%0A        int diceRoll = dice.roll();%0A        assertTrue(%22The value of diceRoll was not between 1 and 6%22, diceRoll %3E 0 && diceRoll %3C 7
 );%0A 

Add a unit test for the dice roll logic