package com.fishercoder.solutions;

/**
 * 376. Wiggle Subsequence
 *
 * A sequence of numbers is called a wiggle sequence if the differences between successive numbers strictly
 * alternate between positive and negative.
 * The first difference (if one exists) may be either positive or negative.
 * A sequence with fewer than two elements is trivially a wiggle sequence.

 For example, [1,7,4,9,2,5] is a wiggle sequence because the differences
 (6,-3,5,-7,3) are alternately positive and negative.
 In contrast, [1,4,7,2,5] and [1,7,4,5,5] are not wiggle sequences,
 the first because its first two differences are positive and the second because its last difference is zero.

 Given a sequence of integers, return the length of the longest subsequence that is a wiggle sequence.
 A subsequence is obtained by deleting some number of elements (eventually, also zero)
 from the original sequence, leaving the remaining elements in their original order.

 Examples:
 Input: [1,7,4,9,2,5]
 Output: 6
 The entire sequence is a wiggle sequence.

 Input: [1,17,5,10,13,15,10,5,16,8]
 Output: 7
 There are several subsequences that achieve this length. One is [1,17,10,13,10,16,8].

 Input: [1,2,3,4,5,6,7,8,9]
 Output: 2

 Follow up:
 Can you do it in O(n) time?
 */
public class _376 {

    public static class Solution1 {
        public int wiggleMaxLength(int[] nums) {
            if (nums.length < 2) {
                return nums.length;
            }
            int prevDiff = nums[1] - nums[0];
            int count = (prevDiff != 0) ? 2 : 1;
            for (int i = 2; i < nums.length; i++) {
                int diff = nums[i] - nums[i - 1];
                /**ATTN: prevDiff could be zero. e.g. [3,3,3,2,5]
                 * but diff needs to exactly greater than zero*/
                if ((prevDiff <= 0 && diff > 0) || (prevDiff >= 0) && diff < 0) {
                    count++;
                    prevDiff = diff;
                }
            }
            return count;
        }
    }
}

@@ -33,1236 +33,8 @@
 s;%0A%0A
-/**%0A * 376. Wiggle Subsequence%0A *%0A * A sequence of numbers is called a wiggle sequence if the differences between successive numbers strictly%0A * alternate between positive and negative.%0A * The first difference (if one exists) may be either positive or negative.%0A * A sequence with fewer than two elements is trivially a wiggle sequence.%0A%0A For example, %5B1,7,4,9,2,5%5D is a wiggle sequence because the differences%0A (6,-3,5,-7,3) are alternately positive and negative.%0A In contrast, %5B1,4,7,2,5%5D and %5B1,7,4,5,5%5D are not wiggle sequences,%0A the first because its first two differences are positive and the second because its last difference is zero.%0A%0A Given a sequence of integers, return the length of the longest subsequence that is a wiggle sequence.%0A A subsequence is obtained by deleting some number of elements (eventually, also zero)%0A from the original sequence, leaving the remaining elements in their original order.%0A%0A Examples:%0A Input: %5B1,7,4,9,2,5%5D%0A Output: 6%0A The entire sequence is a wiggle sequence.%0A%0A Input: %5B1,17,5,10,13,15,10,5,16,8%5D%0A Output: 7%0A There are several subsequences that achieve this length. One is %5B1,17,10,13,10,16,8%5D.%0A%0A Input: %5B1,2,3,4,5,6,7,8,9%5D%0A Output: 2%0A%0A Follow up:%0A Can you do it in O(n) time?%0A */%0A
 publ

refactor 376