/*
Copyright 2011 Frederic Langlet
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
you may obtain a copy of the License at

                http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/

package kanzi.filter;

import kanzi.VideoEffectWithOffset;


public class ContrastFilter implements VideoEffectWithOffset
{
    private final int width;
    private final int height;
    private final int stride;
    private final int[] intensities;
    private int offset;
    private int contrast256;

    
    // contrast in percent
    public ContrastFilter(int width, int height, int contrast)
    {
       this(width, height, 0, width, contrast);
    }

    
    // contrast in percent
    public ContrastFilter(int width, int height, int offset, int stride, int contrast)
    {
        if (height < 8)
            throw new IllegalArgumentException("The height must be at least 8");

        if (width < 8)
            throw new IllegalArgumentException("The width must be at least 8");

        if (offset < 0)
            throw new IllegalArgumentException("The offset must be at least 0");

        if (stride < 8)
            throw new IllegalArgumentException("The stride must be at least 8");
        
        if ((contrast < 0) || (contrast > 1000))
            throw new IllegalArgumentException("The contrast parameter (in %) must be in the range [0..1000]");
        
        this.height = height;
        this.width = width;
        this.offset = offset;
        this.stride = stride;
        this.intensities = new int[256];
        this.contrast256 = contrast << 8;
        this.initBuffer(contrast);
    }
    
    
    @Override
    public int[] apply(int[] src, int[] dst)
    {
        // Aliasing
        final int w = this.width;
        final int h = this.height;
        final int[] buffer = this.intensities;
        int offs = this.offset;
        
        for (int y=0; y<h; y++)
        {
           final int endX = offs + w;
           
           for (int x=offs; x<endX; x++)
           {
              final int pixel = src[x];
              final int r = buffer[(pixel >> 16) & 0xFF];
              final int g = buffer[(pixel >>  8) & 0xFF];
              final int b = buffer[pixel & 0xFF];
              dst[x] = (r << 16) | (g << 8) | b;
           }
           
           offs += this.stride;
        }
        
        return dst;
    }
    
    
    // in percent
    public int getContrast()
    {
       return this.contrast256 >> 8;
    }
    
    
    public boolean setContrast(int contrast)
    {
       if ((contrast < 0) || (contrast > 1000))
          return false;
        
       this.contrast256 = contrast << 8;
       this.initBuffer(contrast);
       return true;
    }
    
    
    private void initBuffer(int contrast)
    {
       int ratio = (contrast << 8) / 100;
       ratio *= ratio;

       for (int i=0; i<256; i++)
       {
          int val = (ratio * i) >> 16;
           
          if (val > 255)
             val = 255;
          else if (val < 0)
             val = 0;
           
          this.intensities[i] = val;
       }
   }    
   
    
    @Override
    public int getOffset()
    {
       return this.offset;
    }
    
    
    // Not thread safe
    @Override
    public boolean setOffset(int offset)
    {
       if (offset < 0)
          return false;
        
       this.offset = offset;
       return true;
    }    
   
}

@@ -2151,32 +2151,68 @@
  = this.height;%0A
+        final int len = src.length;%0A
         final in
@@ -2357,16 +2357,17 @@
 X = 
+(
 offs + w
 ;%0A  
@@ -2362,16 +2362,40 @@
 offs + w
+ %3C len) ? offs + w : len
 ;%0A      
@@ -2761,24 +2761,74 @@
 this.stride;
+%0A%0A           if (offs %3E= len)%0A              break;
 %0A        %7D%0A 

Add bound checks