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+package info.tregmine.tools;%0A%0Aimport java.util.ArrayList;%0Aimport java.util.List;%0A%0Aimport org.bukkit.Material;%0Aimport org.bukkit.Server;%0Aimport org.bukkit.inventory.ItemStack;%0Aimport org.bukkit.inventory.ShapelessRecipe;%0A%0Apublic class ToolCraftRegistry%0A%7B%0A    /*%0A     * Need to register every recipe of token + tool for the ToolCraft to recognise%0A     * ItemMeta doesn't matter at this stage of the game%0A     */%0A    public static void RegisterRecipes(Server server) %7B%0A        /*%0A         * Lumberaxes: Axe's%0A         * Veinminer: Pickaxe's%0A         * Area of Effect: Shovel's and Pickaxe's%0A         */%0A        List%3CMaterial%3E items = new ArrayList%3CMaterial%3E();%0A        %0A        items.add(Material.DIAMOND_PICKAXE);%0A        items.add(Material.DIAMOND_AXE);%0A        items.add(Material.DIAMOND_SPADE);%0A        %0A        items.add(Material.GOLD_PICKAXE);%0A        items.add(Material.GOLD_AXE);%0A        items.add(Material.GOLD_SPADE);%0A        %0A        items.add(Material.IRON_PICKAXE);%0A        items.add(Material.IRON_AXE);%0A        items.add(Material.IRON_SPADE);%0A        %0A        items.add(Material.STONE_PICKAXE);%0A        items.add(Material.STONE_AXE);%0A        items.add(Material.STONE_SPADE);%0A        %0A        items.add(Material.WOOD_PICKAXE);%0A        items.add(Material.WOOD_AXE);%0A        items.add(Material.WOOD_SPADE);%0A        %0A        for (Material i : items) %7B%0A            ShapelessRecipe recipe = new ShapelessRecipe(new ItemStack(Material.PAPER));%0A            recipe.addIngredient(Material.PAPER);%0A            recipe.addIngredient(i);%0A            server.addRecipe(recipe);%0A        %7D%0A        %0A    %7D%0A%7D%0A

Create ToolCraftRegistry.java