/*
 * This file is part of GenericsLib for Bukkit, licensed under the MIT License (MIT).
 *
 * Copyright (c) JCThePants (www.jcwhatever.com)
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package com.jcwhatever.bukkit.generic.regions;

import com.jcwhatever.bukkit.generic.regions.Region.PriorityType;
import com.jcwhatever.bukkit.generic.regions.Region.RegionPriority;

/**
 * Represents an object that has region handling priorities.
 */
public interface IRegionComparable {

    /**
     * Get the regions priority when handling player
     * entering region.
     */
    RegionPriority getPriority(PriorityType priorityType);
}

@@ -1581,22 +1581,87 @@
 ntering 
-region
+or leaving region.%0A     *%0A     * @param priorityType  The priority type
 .%0A     *

fix comment