package starpunk;

import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.tools.imagepacker.TexturePacker2;

public class Main
{
  public static void main( final String[] args )
  {
    final TexturePacker2.Settings settings = new TexturePacker2.Settings();
    settings.maxWidth = 1024;
    settings.maxHeight = 1024;
    TexturePacker2.process( settings, "src/main/resources", "target/assets", "game.atlas" );

    final LwjglApplicationConfiguration configuration = new LwjglApplicationConfiguration();
    configuration.fullscreen = false;
    configuration.width = StarPunkGame.WIDTH;
    configuration.height = StarPunkGame.HEIGHT;
		configuration.useGL20 = true;
		configuration.vSyncEnabled = true;
    configuration.title = "Star Punk";
    new LwjglApplication( new StarPunkGame(), configuration );
  }
}
@@ -142,66 +142,8 @@
 ion;
-%0Aimport com.badlogic.gdx.tools.imagepacker.TexturePacker2;
 %0A%0Apu
@@ -217,239 +217,8 @@
   %7B%0A
-    final TexturePacker2.Settings settings = new TexturePacker2.Settings();%0A    settings.maxWidth = 1024;%0A    settings.maxHeight = 1024;%0A    TexturePacker2.process( settings, %22src/main/resources%22, %22target/assets%22, %22game.atlas%22 );%0A%0A
     

Remove texture packing as that is now done as part of the texture pipeline