/*
 * Copyright (C) 2008 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.google.android.opengles.triangle;

import android.app.Activity;
import android.os.Bundle;

public class TriangleActivity extends Activity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        mGLView = (GLView) findViewById(R.id.glview);
        mGLView.setRenderer(new TriangleRenderer(this));
        mGLView.requestFocus();
    }

    @Override
    protected void onPause() {
        super.onPause();
        mGLView.onPause();
    }

    @Override
    protected void onResume() {
        super.onResume();
        mGLView.onResume();
    }

    private GLView mGLView;
}

@@ -641,16 +641,64 @@
 angle;%0A%0A
+import javax.microedition.khronos.opengles.GL;%0A%0A
 import a
@@ -718,16 +718,53 @@
 tivity;%0A
+import android.opengl.GLDebugHelper;%0A
 import a
@@ -840,211 +840,675 @@
     
-@Override%0A    protected void onCreate(Bundle savedInstanceState) %7B%0A        super.onCreate(savedInstanceState);%0A        setContentView(R.layout.main);%0A        mGLView = (GLView) findViewById(R.id.glview);
+/** Set to true to enable checking of the OpenGL error code after every OpenGL call. Set to%0A     * false for faster code.%0A     *%0A     */%0A    private final static boolean DEBUG_CHECK_GL_ERROR = true;%0A%0A    @Override%0A    protected void onCreate(Bundle savedInstanceState) %7B%0A        super.onCreate(savedInstanceState);%0A        setContentView(R.layout.main);%0A        mGLView = (GLView) findViewById(R.id.glview);%0A%0A        if (DEBUG_CHECK_GL_ERROR) %7B%0A            mGLView.setGLWrapper(new GLView.GLWrapper() %7B%0A                public GL wrap(GL gl) %7B%0A                    return GLDebugHelper.wrap(gl, GLDebugHelper.CONFIG_CHECK_GL_ERROR, null);%0A                %7D%7D);%0A        %7D
 %0A   

Add code to show how to enable checking for errors after each OpenGL call.