@@ -0,0 +1,2510 @@
+import vtk.vtkActor;%0Aimport vtk.vtkInteractorStyleTrackballCamera;%0Aimport vtk.vtkNamedColors;%0Aimport vtk.vtkNativeLibrary;%0Aimport vtk.vtkPolyDataMapper;%0Aimport vtk.vtkRenderWindow;%0Aimport vtk.vtkRenderWindowInteractor;%0Aimport vtk.vtkRenderer;%0Aimport vtk.vtkSphereSource;%0A%0Apublic class MultipleActors%0A%7B%0A  // -----------------------------------------------------------------%0A  // Load VTK library and print which library was not properly loaded%0A  static %0A  %7B%0A    if (!vtkNativeLibrary.LoadAllNativeLibraries()) %0A    %7B%0A      for (vtkNativeLibrary lib : vtkNativeLibrary.values()) %0A      %7B%0A        if (!lib.IsLoaded()) %0A        %7B%0A          System.out.println(lib.GetLibraryName() + %22 not loaded%22);%0A        %7D%0A      %7D%0A    %7D%0A    vtkNativeLibrary.DisableOutputWindow(null);%0A  %7D%0A  // -----------------------------------------------------------------%0A%0A%0A  public static void main(String args%5B%5D) %0A  %7B%0A    vtkNamedColors colors = new vtkNamedColors();%0A%0A    //Renderer Background Color%0A    double Bgcolor%5B%5D = new double%5B4%5D;%0A%0A    colors.GetColor(%22White%22, Bgcolor);%0A    %0A    //Sphere1%0A    vtkSphereSource sphereSource1 = new vtkSphereSource();%0A    sphereSource1.SetCenter(0.0, 0.0, 0.0 );%0A    sphereSource1.SetRadius(4.0);%0A    sphereSource1.Update();%0A    %0A    vtkPolyDataMapper sphereMapper1  = new vtkPolyDataMapper();%0A    sphereMapper1 .SetInputData (sphereSource1.GetOutput());%0A    %0A    vtkActor sphereActor1 = new vtkActor();%0A    sphereActor1.SetMapper(sphereMapper1);%0A    %0A    //Sphere2%0A    vtkSphereSource sphereSource2 = new vtkSphereSource();%0A    sphereSource2.SetCenter(10.0, 0.0, 0.0 );%0A    sphereSource2.SetRadius(3.0);%0A    sphereSource2.Update();%0A    %0A    vtkPolyDataMapper sphereMapper2  = new vtkPolyDataMapper();%0A    sphereMapper2 .SetInputData (sphereSource2.GetOutput());%0A    %0A    vtkActor sphereActor2 = new vtkActor();%0A    sphereActor2.SetMapper(sphereMapper2);%0A    %0A    // Create the renderer, render window and interactor.%0A    vtkRenderer ren = new vtkRenderer();%0A    vtkRenderWindow renWin = new vtkRenderWindow();%0A    renWin.AddRenderer(ren);%0A    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();%0A    iren.SetRenderWindow(renWin);%0A    %0A    // Visualise%0A    ren.AddActor(sphereActor1);%0A    ren.AddActor(sphereActor2);%0A%09%0A    ren.SetBackground(Bgcolor);%0A    %0A    renWin.SetSize(640, 480);%0A    renWin.Render();%0A    %0A    vtkInteractorStyleTrackballCamera style = new vtkInteractorStyleTrackballCamera();%0A    iren.SetInteractorStyle(style);%0A    %0A    iren.Initialize();%0A    iren.Start();%0A  %7D%0A%7D%0A

Create MultipleActors.java