/*
 * Copyright (c) 2015, Peter 'Kevin' MacWhinnie
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions may not be sold, nor may they be used in a commercial
 *    product or activity.
 * 2. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 3. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.kevinmacwhinnie.fonz.game;

import android.content.Context;
import android.os.Vibrator;
import android.support.annotation.NonNull;

public class Sounds {
    private final Vibrator vibrator;

    public Sounds(@NonNull Context context) {
        this.vibrator = (Vibrator) context.getSystemService(Context.VIBRATOR_SERVICE);
    }

    public void playForbiddenPlacement() {
        vibrator.vibrate(50L);
    }

    public void playGameOver() {
        vibrator.vibrate(new long[] {100L, 100L, 200L, 100L, 300L, 100L}, -1);
    }
}

@@ -1888,17 +1888,18 @@
 vibrate(
-5
+10
 0L);%0A   
@@ -1939,87 +1939,8 @@
 ) %7B%0A
-        vibrator.vibrate(new long%5B%5D %7B100L, 100L, 200L, 100L, 300L, 100L%7D, -1);%0A
     

remove game over vibration