@@ -0,0 +1,241 @@
+package behaviors;%0A%0Aimport objects.GameObject;%0A%0Apublic class NonJumpable %7B%0A%09protected GameObject myObject; %0A%09%0A%09public NonJumpable(GameObject o)%7B%0A%09%09myObject = o;%0A%09%7D%0A%09%0A%09public void jump(double forceMagnitude)%7B%0A%09%09myObject.setForce(0, 0); %0A%09%7D%0A%7D%0A

add non jumpable