package game.player;

public abstract class Personality {
    protected static final int HEALTH_DEFAULT = 20;
    protected static final int EXPERIENCE_DEFAULT = 5;
    protected static final int ATTACK_DEFAULT = 5;
    protected static final int DEFENCE_DEFAULT = 5;
}

@@ -52,32 +52,29 @@
 lity %7B%0A    p
-rotected
+ublic
  static fina
@@ -100,17 +100,16 @@
 T = 
-2
 0;%0A    p
 rote
@@ -100,32 +100,29 @@
 T = 0;%0A    p
-rotected
+ublic
  static fina
@@ -148,32 +148,29 @@
 FAULT = 
-5
+0
 ;%0A    p
-rotected
+ublic
  static 
@@ -200,24 +200,21 @@
 T = 
-5
+0
 ;%0A    p
-rotected
+ublic
  sta
@@ -249,9 +249,366 @@
 T = 
-5
+0;%0A%0A    public abstract void setHealth(int health);%0A    public abstract void setExperience(int experience);%0A    public abstract void setAttack(int attack);%0A    public abstract void setDefence(int defence);%0A%0A    public abstract int getDefence();%0A    public abstract int getAttack();%0A    public abstract int getExperience();%0A    public abstract int getHealth()
 ;%0A%7D%0A

update Personality with abstract methods