@@ -0,0 +1,510 @@
+package com.pqbyte.coherence;%0A%0Aimport com.badlogic.gdx.graphics.Texture;%0Aimport com.badlogic.gdx.physics.box2d.World;%0A%0Apublic class Enemy extends Person %7B%0A%0A  /**%0A   * The evil enemy that must be destroyed.%0A   *%0A   * @param texture The player's texture.%0A   * @param startX  The starting x-position.%0A   * @param startY  The starting y-position.%0A   * @param world   The Box2D world.%0A   */%0A  public Enemy(Texture texture, float startX, float startY, World world) %7B%0A    super(texture, startX, startY, world);%0A  %7D%0A%7D%0A

Add Enemy class