package model;

import controller.PlayerVariationCtrl;

/**
 * Top-level player container.
 */
public class PlayerModel {
  public Level level = null;
  public Move move = null;

  public PlayerVariationCtrl variation = null;
  public PlayerState playerState = PlayerState.NONE;

  /**
   * Create a new player model.
   *
   * @constructor
   */
  public PlayerModel() {}
}

@@ -366,10 +366,92 @@
 el() %7B%7D%0A
+  %0A  public void reset() %7B%0A%09  playerState = PlayerState.NONE;%0A%09  move = null;%0A  %7D%0A
 %7D%0A

Add to RestartLevel functionality