package com.provinggrounds.match3things.game;


/*
 * Represents a game grid. Contains a rectangular grid of numbers.
 */
public class Grid {
    int width;
    int height;
    int[][] gameGrid;

    /*
     * Width and height must always be provided to Grid - should not be constructed without initializing/passing in those values
     */
    @SuppressWarnings("unused")
    private Grid() {

    }

    Grid(int width, int height) {
	this.width = width;
	this.height = height;

	initGameGridArray();
    }

    /*
     * Creates grid, allocates storage
     */
    private void initGameGridArray() {
	gameGrid = new int[width][height];
    }

    /*
     * Initialize/fill game grid with random objects
     */
    private void fillGameGrid() {

    }
}

@@ -117,59 +117,248 @@
 .%0A *
-/%0Apublic class Grid %7B%0A    int width;%0A    int height
+ All numbers must be positive integers greater than 0, between 1 and numObjectTypes(both inclusive)%0A */%0Apublic class Grid %7B%0A    int width;%0A    int height;%0A    /*%0A     * Represents number of unique object types%0A     */%0A    int numObjectTypes
 ;%0A  

Add new field numObjectTypes, and add class documentation