package com.github.donkirkby.vograbulary;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;

public class VograbularyGame implements ApplicationListener {
	private Stage stage;
	private TextButton button;
	
	@Override
	public void create() {		
        Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
        
        stage = new Stage();
        button = new TextButton("Click Me!", skin);
        stage.addActor(button);
        button.addListener(new ClickListener() {
            @Override
            public void clicked(InputEvent event, float x, float y) {
                button.setText("Clicked!");
            }
        });
        Gdx.input.setInputProcessor(stage);
	}

	@Override
	public void dispose() {
	    stage.dispose();
	}

	@Override
	public void render() {		
		Gdx.gl.glClearColor(1, 1, 1, 1);
		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
		
        stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
        stage.draw();
	}

	@Override
	public void resize(int width, int height) {
        button.setPosition(
                (width-button.getWidth())/2, 
                (height-button.getHeight())/2);
	}

	@Override
	public void pause() {
	}

	@Override
	public void resume() {
	}
}

@@ -631,16 +631,19 @@
 l(%22data/
+ui/
 uiskin.j

Move skin files into a subdirectory of assets to avoid a bug in the HTML version.