@@ -0,0 +1,1970 @@
+/*%0A * Java Genetic Algorithm Library (@__identifier__@).%0A * Copyright (c) @__year__@ Franz Wilhelmst%C3%83%C2%B6tter%0A *%0A * Licensed under the Apache License, Version 2.0 (the %22License%22);%0A * you may not use this file except in compliance with the License.%0A * You may obtain a copy of the License at%0A *%0A *      http://www.apache.org/licenses/LICENSE-2.0%0A *%0A * Unless required by applicable law or agreed to in writing, software%0A * distributed under the License is distributed on an %22AS IS%22 BASIS,%0A * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.%0A * See the License for the specific language governing permissions and%0A * limitations under the License.%0A *%0A * Author:%0A *    Franz Wilhelmst%C3%83%C2%B6tter (franz.wilhelmstoetter@gmx.at)%0A */%0Apackage org.jenetics.util;%0A%0Aimport java.util.Random;%0A%0Aimport org.jenetics.internal.math.random;%0A%0A/**%0A * Base class for random generators which create 32 bit random values natively.%0A *%0A * @author %3Ca href=%22mailto:franz.wilhelmstoetter@gmx.at%22%3EFranz Wilhelmst%C3%83%C2%B6tter%3C/a%3E%0A * @since @__version__@%0A * @version @__version__@ &mdash; %3Cem%3E$Date: 2013-12-19 $%3C/em%3E%0A */%0Apublic abstract class Random32 extends PRNG %7B%0A%0A%09private static final long serialVersionUID = 1L;%0A%0A%09protected Random32(final long seed) %7B%0A%09%09super(seed);%0A%09%7D%0A%0A%09protected Random32() %7B%0A%09%09this(math.random.seed());%0A%09%7D%0A%0A%09/**%0A%09 * Force to explicitly override the Random.nexInt() method. All other%0A%09 * methods of this class are implemented by calling this method.%0A%09 */%0A%09@Override%0A%09public abstract int nextInt();%0A%0A%0A%09@Override%0A%09public long nextLong() %7B%0A%09%09return ((long)(nextInt()) %3C%3C 32) + nextInt();%0A%09%7D%0A%0A%09@Override%0A%09protected int next(final int bits) %7B%0A%09%09return nextInt() %3E%3E%3E (32 - bits);%0A%09%7D%0A%0A%09@Override%0A%09public float nextFloat() %7B%0A%09%09return random.toFloat2(nextInt());%0A%09%7D%0A%0A%09/**%0A%09 * Optimized version of the %7B@link Random#nextDouble()%7D method for 32-bit%0A%09 * random engines.%0A%09 */%0A%09@Override%0A%09public double nextDouble() %7B%0A%09%09return random.toDouble2(nextInt(), nextInt());%0A%09%7D%0A%0A%7D%0A%0A%0A%0A%0A%0A%0A

Add 'Random32' class. This is the base class for all 32-bit PRNGs.