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package jsettlers.ai.highlevel;

import jsettlers.ai.army.ArmyGeneral;
import jsettlers.ai.army.ConfigurableGeneral;
import jsettlers.ai.economy.BuildingListEconomyMinister;
import jsettlers.ai.economy.EconomyMinister;
import jsettlers.common.ai.EPlayerType;
import jsettlers.common.player.ECivilisation;
import jsettlers.logic.buildings.IBuildingsGrid;
import jsettlers.logic.map.grid.MainGrid;
import jsettlers.logic.map.grid.movable.MovableGrid;
import jsettlers.logic.player.Player;
import jsettlers.network.client.interfaces.ITaskScheduler;

/**
 * @author codingberlin
 */
class WhatToDoAiFactory {

	IWhatToDoAi buildWhatToDoAi(EPlayerType type, ECivilisation civilisation, AiStatistics aiStatistics, Player player, MainGrid mainGrid, MovableGrid movableGrid, ITaskScheduler taskScheduler) {
		ArmyGeneral general = determineArmyGeneral(type, civilisation, aiStatistics, player, movableGrid, taskScheduler);
		EconomyMinister minister = determineMinister(type, civilisation, aiStatistics, player);
		return new WhatToDoAi(player.playerId, aiStatistics, minister, general, mainGrid, taskScheduler);
	}

	private EconomyMinister determineMinister(EPlayerType type, ECivilisation civilisation, AiStatistics aiStatistics, Player player) {
		switch (type) {
		case AI_VERY_EASY:
			return new BuildingListEconomyMinister(aiStatistics, player, 1F / 8F, 1F / 4F, true);
		case AI_EASY:
			return new BuildingListEconomyMinister(aiStatistics, player, 1F / 4F, 1F / 2F, false);
		case AI_HARD:
			return new BuildingListEconomyMinister(aiStatistics, player, 1F / 2F, 3F / 4F, false);
		default:
			return new BuildingListEconomyMinister(aiStatistics, player, 1F, 1F, false);
		}
	}

	private ArmyGeneral determineArmyGeneral(EPlayerType playerType, ECivilisation civilisation, AiStatistics aiStatistics, Player player, MovableGrid movableGrid, ITaskScheduler taskScheduler) {
		// TODO: use civilisation to determine different general when there is more than ROMAN
		return new ConfigurableGeneral(aiStatistics, player, movableGrid, taskScheduler, playerType);
	}
}

@@ -2593,17 +2593,18 @@
 F / 
-8
+10
 F, 1F / 
 4F, 
@@ -2599,17 +2599,17 @@
 F, 1F / 
-4
+5
 F, true)

Make very easy AI a bit weaker