package openblocks.client.renderer.entity;

import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.util.ResourceLocation;
import openblocks.client.model.ModelMiniMe;
import openblocks.common.entity.EntityMiniMe;

public class EntityMiniMeRenderer extends RenderBiped<EntityMiniMe> {

	public EntityMiniMeRenderer(RenderManager renderManager) {
		super(renderManager, new ModelMiniMe(0.5F), 0.5F);
	}

	@Override
	protected ResourceLocation getEntityTexture(EntityMiniMe entity) {
		return entity.getSkinResourceLocation();
	}

}

@@ -37,16 +37,63 @@
 ntity;%0A%0A
+import net.minecraft.client.model.ModelPlayer;%0A
 import n
@@ -248,52 +248,8 @@
 on;%0A
-import openblocks.client.model.ModelMiniMe;%0A
 impo
@@ -458,26 +458,33 @@
 odel
-MiniMe(0.5F
+Player(0.5f, false
 ), 0.5
-F
+f
 );%0A%09

Fix mini-me rendering