/*-
 * #%L
 * Scenery-backed 3D visualization package for ImageJ.
 * %%
 * Copyright (C) 2016 - 2020 SciView developers.
 * %%
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * #L%
 */
package sc.iview;

import com.formdev.flatlaf.FlatLightLaf;

import javax.swing.*;

/**
 * Entry point for testing SciView functionality.
 * 
 * @author Kyle Harrington
 */
public class Main {
    public static void main( String... args ) throws Exception {
        FlatLightLaf.install();

        try {
            UIManager.setLookAndFeel( new FlatLightLaf() );
        } catch( Exception ex ) {
            System.err.println( "Failed to initialize Flat Light LaF, falling back to Swing default." );
        }

        SciView.create();
    }
}

@@ -1495,16 +1495,53 @@
 ightLaf;
+%0Aimport graphics.scenery.SceneryBase;
 %0A%0Aimport
@@ -1727,24 +1727,60 @@
 Exception %7B%0A
+        SceneryBase.xinitThreads();%0A
         Flat

Add missing xinitThreads before FlatLightlaf