package com.terld.benfields.android.shaker; // change to this your package name!!!

import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;

public class ShakeDetector implements SensorEventListener {

  // Minimum acceleration needed to count as a shake movement
    private static final int MIN_SHAKE_ACCELERATION = 5;
    
    // Minimum number of movements to register a shake
    private static final int MIN_MOVEMENTS = 2;
    
    // Maximum time (in milliseconds) for the whole shake to occur
    private static final int MAX_SHAKE_DURATION = 500;
	
    // Arrays to store gravity and linear acceleration values
	private float[] mGravity = { 0.0f, 0.0f, 0.0f };
	private float[] mLinearAcceleration = { 0.0f, 0.0f, 0.0f };
	
	// Indexes for x, y, and z values
	private static final int X = 0;
	private static final int Y = 1;
	private static final int Z = 2;

	// OnShakeListener that will be notified when the shake is detected
	private OnShakeListener mShakeListener;
	
	// Start time for the shake detection
	long startTime = 0;
	
	// Counter for shake movements
	int moveCount = 0;
    
	// Constructor that sets the shake listener
    public ShakeDetector(OnShakeListener shakeListener) {
    	mShakeListener = shakeListener;
    }

    @Override
    public void onSensorChanged(SensorEvent event) {
    	// This method will be called when the accelerometer detects a change.
    	
    	// Call a helper method that wraps code from the Android developer site
    	setCurrentAcceleration(event);
         
        // Get the max linear acceleration in any direction
        float maxLinearAcceleration = getMaxCurrentLinearAcceleration();
        
        // Check if the acceleration is greater than our minimum threshold
        if (maxLinearAcceleration > MIN_SHAKE_ACCELERATION) {
        	long now = System.currentTimeMillis();
        	
        	// Set the startTime if it was reset to zero
        	if (startTime == 0) {
        		startTime = now;
        	}
        	
        	long elapsedTime = now - startTime;
        	
        	// Check if we're still in the shake window we defined
        	if (elapsedTime > MAX_SHAKE_DURATION) {
        		// Too much time has passed. Start over!
        		resetShakeDetection();
        	}
        	else {
        		// Keep track of all the movements
        		moveCount++;
        		
        		// Check if enough movements have been made to qualify as a shake
        		if (moveCount > MIN_MOVEMENTS) {
        			// It's a shake! Notify the listener.
        			mShakeListener.onShake();
        			
        			// Reset for the next one!
        			resetShakeDetection();
        		}
        	}
        }
    }

    @Override
    public void onAccuracyChanged(Sensor sensor, int accuracy) {
  	    // Intentionally blank
    }
    
    private void setCurrentAcceleration(SensorEvent event) {
       	/*
    	 *  BEGIN SECTION from Android developer site. This code accounts for 
    	 *  gravity using a high-pass filter
    	 */
    	
    	// alpha is calculated as t / (t + dT)
        // with t, the low-pass filter's time-constant
        // and dT, the event delivery rate

        final float alpha = 0.8f;

        // Gravity components of x, y, and z acceleration
        mGravity[X] = alpha * mGravity[X] + (1 - alpha) * event.values[X];
        mGravity[Y] = alpha * mGravity[Y] + (1 - alpha) * event.values[Y];
        mGravity[Z] = alpha * mGravity[Z] + (1 - alpha) * event.values[Z];

        // Linear acceleration along the x, y, and z axes (gravity effects removed)
        mLinearAcceleration[X] = event.values[X] - mGravity[X];
        mLinearAcceleration[Y] = event.values[Y] - mGravity[Y];
        mLinearAcceleration[Z] = event.values[Z] - mGravity[Z];
        
        /*
         *  END SECTION from Android developer site
         */
    }
    
    private float getMaxCurrentLinearAcceleration() {
    	// Start by setting the value to the x value
    	float maxLinearAcceleration = mLinearAcceleration[X];
    	
    	// Check if the y value is greater
        if (mLinearAcceleration[Y] > maxLinearAcceleration) {
        	maxLinearAcceleration = mLinearAcceleration[Y];
        }
        
        // Check if the z value is greater
        if (mLinearAcceleration[Z] > maxLinearAcceleration) {
        	maxLinearAcceleration = mLinearAcceleration[Z];
        }
        
        // Return the greatest value
        return maxLinearAcceleration;
    }
    
    private void resetShakeDetection() {
    	startTime = 0;
    	moveCount = 0;
    }
    
    /*
     * Definition for OnShakeListener definition. I would normally put this
     * into it's own .java file, but I included it here for quick reference
     * and to make it easier to include this file in your project.
     */
    public interface OnShakeListener {
    	public void onShake();
    }
}

@@ -9,14 +9,8 @@
 com.
-terld.
 benf
@@ -4593,16 +4593,9 @@
    /
-*%0A     *
+/
  Def
@@ -4625,197 +4625,13 @@
 ener
- definition. I would normally put this%0A     * into it's own .java file, but I included it here for quick reference%0A     * and to make it easier to include this file in your project.%0A     */
+%0A    
 %0A   

clean up