@@ -0,0 +1,910 @@
+package nst.example.gltestapp;%0A%0Aimport android.app.Activity;%0A%0A/**%0A * Created by mnistor on 2016-05-06.%0A */%0Apublic class GLTestUtils %7B%0A%0A    private static GLTestUtils mInstance;%0A%0A    /**%0A     * You gotta start somewhere.%0A     * This method is best called in your test setup%0A     * It's gonna be heavy so don't forget to %7B@link #release()%7D!%0A     */%0A    public static synchronized void initialize(Activity activity) %7B%0A        mInstance = new GLTestUtils();%0A    %7D%0A%0A    /**%0A     * Tell android that you're not into GLThreading any more so allow this to be cleaned up.%0A     */%0A    public static synchronized void release() %7B%0A        mInstance = null;%0A    %7D%0A%0A    public static void runOnGLThreadAndWait() %7B%0A%0A        if (mInstance == null) %7B%0A            throw new RuntimeException(%22have you called initialize() in your test setup() method?%22);%0A        %7D%0A%0A        //TODO: do the actual running on GLThread stuff%0A    %7D%0A%0A%7D

add test util skeleton class