/**
 * The MIT License
 * Copyright (c) 2014-2016 Ilkka Seppälä
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package com.iluwatar.abstractfactory;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import com.iluwatar.abstractfactory.App.FactoryMaker.KingdomType;

/**
 * 
 * The Abstract Factory pattern provides a way to encapsulate a group of individual factories that have a common theme
 * without specifying their concrete classes. In normal usage, the client software creates a concrete implementation of
 * the abstract factory and then uses the generic interface of the factory to create the concrete objects that are part
 * of the theme. The client does not know (or care) which concrete objects it gets from each of these internal
 * factories, since it uses only the generic interfaces of their products. This pattern separates the details of
 * implementation of a set of objects from their general usage and relies on object composition, as object creation is
 * implemented in methods exposed in the factory interface.
 * <p>
 * The essence of the Abstract Factory pattern is a factory interface ({@link KingdomFactory}) and its implementations (
 * {@link ElfKingdomFactory}, {@link OrcKingdomFactory}). The example uses both concrete implementations to create a
 * king, a castle and an army.
 * 
 */
public class App {

  private static final Logger LOGGER = LoggerFactory.getLogger(App.class);

  private King king;
  private Castle castle;
  private Army army;

  /**
   * Creates kingdom
   */
  public void createKingdom(final KingdomFactory factory) {
    setKing(factory.createKing());
    setCastle(factory.createCastle());
    setArmy(factory.createArmy());
  }
  
  King getKing(final KingdomFactory factory) {
    return factory.createKing();
  }

  public King getKing() {
    return king;
  }

  private void setKing(final King king) {
    this.king = king;
  }
  
  Castle getCastle(final KingdomFactory factory) {
    return factory.createCastle();
  }

  public Castle getCastle() {
    return castle;
  }

  private void setCastle(final Castle castle) {
    this.castle = castle;
  }
  
  Army getArmy(final KingdomFactory factory) {
    return factory.createArmy();
  }

  public Army getArmy() {
    return army;
  }

  private void setArmy(final Army army) {
    this.army = army;
  }

  public static class FactoryMaker {

    private FactoryMaker() {
    }

    public enum KingdomType {
      ELF, ORC
    }

    /**
     * The factory of kingdom factories.
     */
    public static KingdomFactory makeFactory(KingdomType type) {
      switch (type) {
        case ELF:
          return new ElfKingdomFactory();
        case ORC:
          return new OrcKingdomFactory();
        default:
          throw new IllegalArgumentException("KingdomType not supported.");
      }
    }
  }

  /**
   * Program entry point.
   * 
   * @param args
   *          command line args
   */
  public static void main(String[] args) {

    App app = new App();

    LOGGER.info("Elf Kingdom");
    app.createKingdom(FactoryMaker.makeFactory(KingdomType.ELF));
    LOGGER.info(app.getArmy().getDescription());
    LOGGER.info(app.getCastle().getDescription());
    LOGGER.info(app.getKing().getDescription());

    LOGGER.info("Orc Kingdom");
    app.createKingdom(FactoryMaker.makeFactory(KingdomType.ORC));
    LOGGER.info(app.getArmy().getDescription());
    LOGGER.info(app.getCastle().getDescription());
    LOGGER.info(app.getKing().getDescription());
  }
}
@@ -3365,79 +3365,166 @@
 %0A%0A  
-public static class FactoryMaker %7B%0A%0A    private FactoryMaker() %7B
+/**%0A   * The factory of kingdom factories.%0A   */%0A  public static class FactoryMaker %7B%0A%0A    /**%0A     * Enumeration for the different types of Kingdoms.
 %0A    
-%7D%0A
+ */
 %0A   
@@ -3599,35 +3599,63 @@
 factory 
-of k
+method to create K
 ingdom
- f
+F
 actor
-ie
+y concrete object
 s.%0A     

Fix checkstyle validations