/*
 * Copyright (c) 2009-2012 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.bullet.control;

import com.jme3.bullet.PhysicsSpace;
import com.jme3.scene.control.Control;

/**
 *
 * @author normenhansen
 */
public interface PhysicsControl extends Control {

    /**
     * Only used internally, do not call.
     * @param space 
     */
    public void setPhysicsSpace(PhysicsSpace space);

    public PhysicsSpace getPhysicsSpace();

    /**
     * The physics object is removed from the physics space when the control
     * is disabled. When the control is enabled  again the physics object is
     * moved to the current location of the spatial and then added to the physics
     * space. This allows disabling/enabling physics to move the spatial freely.
     * @param state
     */
    public void setEnabled(boolean state);
}

@@ -1837,17 +1837,16 @@
 am space
- 
 %0A     */
@@ -2339,11 +2339,161 @@
  state);
+%0A%0A    /**%0A     * Returns the current enabled state of the physics control%0A     * @return current enabled state%0A     */%0A    public boolean isEnabled();
 %0A%7D%0A

Add isEnabled to PhysicsControl interface