package com.smeanox.games.ld35.world;

import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.smeanox.games.ld35.screens.Renderable;

public class Deco implements Renderable{

	public Deco(float x, float y, float scale, int index) {

	}

	@Override
	public void render(SpriteBatch spriteBatch, float delta) {

	}
}

@@ -47,45 +47,38 @@
 com.
-badlogic.gdx.graphics.g2d.SpriteBatch
+smeanox.games.ld35.io.Textures
 ;%0Aim
@@ -124,16 +124,118 @@
 derable;
+%0Aimport com.badlogic.gdx.graphics.g2d.SpriteBatch;%0Aimport com.badlogic.gdx.graphics.g2d.TextureRegion;
 %0A%0Apublic
@@ -267,19 +267,112 @@
 nderable
+ 
 %7B%0A%0A
+%09private float x;%0A%09private float y;%0A%09private float scale;%0A%0A%09private TextureRegion texture;%0A%0A
 %09public 
@@ -375,16 +375,17 @@
 lic Deco
+ 
 (float x
@@ -417,24 +417,163 @@
 nt index) %7B%0A
+%09%09this.x = x;%0A%09%09this.y = y;%0A%0A%09%09this.scale = scale;%0A%09%09this.texture = new TextureRegion(Textures.spritesheet.get(), index*32, 12*32, 32, 32);
 %0A%09%7D%0A%0A%09@Overr
@@ -612,15 +612,9 @@
 tch 
-spriteB
+b
 atch
@@ -634,10 +634,67 @@
 ) %7B%0A
+%09%09batch.draw(texture, x-scale/2, y-scale/2, scale, scale);
 %0A%09%7D%0A%7D
-%0A

Fix Deco.