package com.sorbor.grit.entitys;

import com.badlogic.gdx.math.Vector2;

public interface Entity {
	public void render();

	public void update();

	public void setPosition(Vector2 pos);

	public void setDirection(float angleDegrees);
	
	public Vector2 getPosition();
	
	public float getDirection();
}

@@ -25,17 +25,19 @@
 entitys;
-%0A
+%0D%0A%0D
 %0Aimport 
@@ -66,17 +66,19 @@
 Vector2;
-%0A
+%0D%0A%0D
 %0Apublic 
@@ -95,16 +95,17 @@
 Entity %7B
+%0D
 %0A%09public
@@ -119,17 +119,19 @@
 ender();
-%0A
+%0D%0A%0D
 %0A%09public
@@ -145,17 +145,19 @@
 pdate();
-%0A
+%0D%0A%0D
 %0A%09public
@@ -187,17 +187,19 @@
 r2 pos);
-%0A
+%0D%0A%0D
 %0A%09public
@@ -237,18 +237,20 @@
 egrees);
+%0D
 %0A%09
+%0D
 %0A%09public
@@ -272,18 +272,20 @@
 ition();
+%0D
 %0A%09
+%0D
 %0A%09public
@@ -310,7 +310,9 @@
 n();
+%0D
 %0A%7D
+%0D
 %0A

Revert "Forced bugged commit"