@@ -0,0 +1,1112 @@
+package com.pqbyte.coherence;%0A%0Aimport com.badlogic.gdx.scenes.scene2d.InputEvent;%0Aimport com.badlogic.gdx.scenes.scene2d.InputListener;%0A%0Aimport static com.badlogic.gdx.Input.Keys.*;%0A%0Apublic class MoveListener extends InputListener %7B%0A  private Player player;%0A%0A  public MoveListener(Player player) %7B%0A    this.player = player;%0A  %7D%0A%0A  @Override%0A  public boolean keyDown(InputEvent event, int keycode) %7B%0A%0A    switch (keycode) %7B%0A      case LEFT:%0A        player.setGoingLeft(true);%0A        break;%0A      case RIGHT:%0A        player.setGoingRight(true);%0A        break;%0A      case UP:%0A        player.setGoingUp(true);%0A        break;%0A      case DOWN:%0A        player.setGoingDown(true);%0A        break;%0A    %7D%0A%0A    return false;%0A  %7D%0A%0A  @Override%0A  public boolean keyUp(InputEvent event, int keycode) %7B%0A%0A    switch (keycode) %7B%0A      case LEFT:%0A        player.setGoingLeft(false);%0A        break;%0A      case RIGHT:%0A        player.setGoingRight(false);%0A        break;%0A      case UP:%0A        player.setGoingUp(false);%0A        break;%0A      case DOWN:%0A        player.setGoingDown(false);%0A        break;%0A    %7D%0A%0A    return false;%0A  %7D%0A%7D%0A

Add MoveListener class