@@ -0,0 +1,441 @@
+package com.pqbyte.coherence;%0A%0Aimport com.badlogic.gdx.scenes.scene2d.InputEvent;%0Aimport com.badlogic.gdx.scenes.scene2d.InputListener;%0A%0Apublic class ShootingListener extends InputListener %7B%0A%0A  private Player player;%0A%0A  public ShootingListener(Player player) %7B%0A    this.player = player;%0A  %7D%0A%0A  @Override%0A  public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) %7B%0A    player.shoot(x, y);%0A    return true;%0A  %7D%0A%7D%0A

Add ShootingListener