package main.java.author.model;

import main.java.schema.GameBlueprint;
import main.java.schema.GameMap;
import main.java.schema.GameSchema;
import main.java.schema.SimpleMonsterSchema;
import main.java.schema.SimpleTowerSchema;
import main.java.schema.WaveSpawnSchema;

public class AuthorModel {

	private GameBlueprint myGameBlueprint;

	public AuthorModel() {
		myGameBlueprint = new GameBlueprint();
	}

	public void addTower(SimpleTowerSchema towerSchema) {
		// TODO Auto-generated method stub

	}

	public void addEnemy(SimpleMonsterSchema enemySchema) {
		// TODO Auto-generated method stub

	}

	public void addGameSettings(GameSchema gameSchema) {
		// TODO Auto-generated method stub

	}

	public void addGameMap(GameMap gameMap) {
		// TODO Auto-generated method stub

	}

	public void addWave(WaveSpawnSchema wave) {
		// TODO Auto-generated method stub

	}

	/**
	 * @return true if the bluePrint has everything it needs and is validated
	 */
	public boolean isBlueprintReady() {
		// TODO Cody think about what kind of validation you would need to run
		// to make sure it's ready to be passed into the data team.
		return false;
	}

}

@@ -26,16 +26,68 @@
 model;%0A%0A
+import java.util.ArrayList;%0Aimport java.util.List;%0A%0A
 import m
@@ -795,43 +795,126 @@
 %7B%0A%09%09
-// TODO Auto-generated method stub%0A
+List%3CGameMap%3E gameMaps = new ArrayList%3CGameMap%3E();%0A%09%09gameMaps.add(gameMap);%0A%09%09myGameBlueprint.setMyGameMaps(gameMaps);
 %0A%09%7D%0A

save to blueprint