package starpunk;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL10;

public class GameScreen
  implements Screen
{
  @Override
  public void render( final float delta )
  {
    Gdx.gl10.glClear( GL10.GL_COLOR_BUFFER_BIT );
  }

  @Override
  public void resize( int width, int height )
  {
  }

  @Override
  public void show()
  {
  }

  @Override
  public void hide()
  {
  }

  @Override
  public void pause()
  {
  }

  @Override
  public void resume()
  {
  }

  @Override
  public void dispose()
  {
  }
}

@@ -116,54 +116,257 @@
 10;%0A
-%0Apublic class GameScreen%0A  implements Screen%0A%7B
+import com.badlogic.gdx.graphics.OrthographicCamera;%0A%0Apublic class GameScreen%0A  implements Screen%0A%7B%0A  private OrthographicCamera _camera;%0A  public GameScreen()%0A  %7B%0A    _camera = new OrthographicCamera( StarPunkGame.WIDTH, StarPunkGame.HEIGHT );%0A  %7D%0A
 %0A  @
@@ -465,24 +465,47 @@
 UFFER_BIT );
+%0A%0A    _camera.update();
 %0A  %7D%0A%0A  @Ove

Add a basic camera