package game;

import javax.swing.JPanel;

public class Screen extends JPanel {
  public Screen() {

  }
}

@@ -8,16 +8,67 @@
  game;%0A%0A
+import java.awt.Color;%0Aimport java.awt.Dimension;%0A%0A
 import j
@@ -131,25 +131,189 @@
 %0A  p
-ublic Screen() %7B%0A
+rivate static final int WIDTH = 800;%0A  private static final int HEIGHT = 600;%0A%0A  public Screen() %7B%0A    setPreferredSize(new Dimension(WIDTH, HEIGHT));%0A    setBackground(Color.GRAY);
 %0A  %7D

Initialise screen