package frc.team4215.stronghold;

/**
 * <pre>
 * <strong>Structure of this class:</strong>
 * <b>class</b> <spam style="color:#f00">Const</spam>
 *   <b>class</b> <spam style="color:#f0f">Motor</spam>
 *     <b>class</b> <spam style="color:#00f">Num</spam>
 *       <spam style="color:#3d8">FrontLeft</spam> = 0
 *       <spam style="color:#3d8">BackLeft</spam> = 1
 *       <spam style="color:#3d8">BackRight</spam> = 2
 *       <spam style="color:#3d8">FrontRight</spam> = 3
 *       <spam style="color:#3d8">Arm</spam> = 4
 *       <spam style="color:#3d8">Intake</spam> = 5
 *     <b>class</b> <spam style="color:#00f">Run</spam>
 *       <spam style="color:#3d8">Forward</spam> = 1
 *       <spam style="color:#3d8">Backward</spam> = -1
 *       <spam style="color:#3d8">Stop</spam> = 0
 *   <b>class</b> <spam style="color:#f0f">JoyStick</spam>
 *     <b>class</b> <spam style="color:#00f">Num</spam>
 *       <spam style="color:#3d8">PlayStation</spam> = 1
 *       <spam style="color:#3d8">GameCube</spam> = 2
 *     <b>class</b> <spam style="color:#00f">Axis</spam>
 *       <spam style="color:#3d8">PlayStationCtrlLeft_UD</spam> = 1
 *       <spam style="color:#3d8">PlayStationCtrlRight_UD</spam> = 5
 *       <spam style="color:#3d8">GameCubeCtrl_UD</spam> = 1
 *     <b>class</b> <spam style="color:#00f">Button</spam>
 *       <spam style="color:#3d8">GameCube_Y</spam> = 1
 *       <spam style="color:#3d8">GameCube_X</spam> = 2
 *       <spam style="color:#3d8">GameCube_A</spam> = 3
 *       <spam style="color:#3d8">GameCube_B</spam> = 4
 * </pre>
 *
 * @author James Yu
 */
public final class Const {
    public final class Motor {
        public final class Num {
            public final static int FrontLeft = 0, BackLeft = 1, BackRight = 2, FrontRight = 3, Arm = 4, Intake = 5;
        }

        public final class Run {
            public final static int Forward = 1, Backward = -1, Stop = 0;
        }
    }

    public final class JoyStick {
        public final class Num {
            public final static int PlayStation = 1, GameCube = 2;
        }

        public final class Axis {
            public final static int PlayStationCtrlLeft_UD = 1, PlayStationCtrlRight_UD = 5, GameCubeCtrl_UD = 1;
        }

        public final class Button {
            public final static int GameCube_Y = 1, GameCube_X = 2, GameCube_A = 3, GameCube_B = 4;
        }
    }
}
@@ -2221,16 +2221,57 @@
 l_UD = 1
+,%0A                    GameCubeCtrl_LR = 0
 ;%0A      

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