package com.pqbyte.coherence;

public final class Constants {
  private static final boolean DEBUG = true;

  public static boolean isDebug() {
    return DEBUG;
  }

  public static final int WORLD_WIDTH = 100;
  public static final int WORLD_HEIGHT = 100;

  /* Mask flags for Box2D filters. */
  public static final short PHYSICS_ENTITY = 0x1;
  public static final short WORLD_ENTITY = 0x2;
}

@@ -323,14 +323,13 @@
 rt P
-HYSICS
+LAYER
 _ENT
@@ -339,16 +339,65 @@
  = 0x1;%0A
+  public static final short BULLET_ENTITY = 0x2;%0A
   public
@@ -433,13 +433,13 @@
 ITY = 0x
-2
+3
 ;%0A%7D%0A

Split bullet and player enitity flags