package org.spacehq.mc.protocol.data.game.values.world.effect;

public enum SoundEffect implements WorldEffect {

	CLICK,
	EMPTY_DISPENSER_CLICK,
	FIRE_PROJECTILE,
	DOOR,
	FIZZLE,
	PLAY_RECORD,
	GHAST_CHARGE,
	GHAST_FIRE,
	BLAZE_FIRE,
	POUND_WOODEN_DOOR,
	POUND_METAL_DOOR,
	BREAK_WOODEN_DOOR,
	WITHER_SHOOT,
	BAT_TAKE_OFF,
	INFECT_VILLAGER,
	DISINFECT_VILLAGER,
	ENDER_DRAGON_DEATH,
	ANVIL_BREAK,
	ANVIL_USE,
	ANVIL_LAND;

}

@@ -287,16 +287,31 @@
 N_DOOR,%0A
+%09WITHER_SPAWN,%0A
 %09WITHER_

Add WITHER_SPAWN to SoundEffect enum.