@@ -0,0 +1,607 @@
+package de.slikey.effectlib.effect;%0A%0Aimport org.bukkit.Particle;%0A%0Aimport de.slikey.effectlib.Effect;%0Aimport de.slikey.effectlib.EffectManager;%0Aimport de.slikey.effectlib.EffectType;%0A%0Apublic class ParticleEffect extends Effect %7B%0A%0A    /**%0A     * ParticleType of spawned particle%0A     */%0A    public Particle particle = Particle.VILLAGER_ANGRY;%0A%0A    public ParticleEffect(EffectManager effectManager) %7B%0A        super(effectManager);%0A        type = EffectType.REPEATING;%0A        period = 1;%0A        iterations = 1;%0A    %7D%0A%0A    @Override%0A    public void onRun() %7B%0A        display(particle, getLocation());%0A    %7D%0A%7D%0A

Add simple Particle effect, for repeating particle spawns