/**
 * 
 */
package net.machinemuse.powersuits.client.render;

import net.machinemuse.powersuits.common.Config;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.ForgeHooksClient;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;

/**
 * Rendering handler for the tinkertable
 * 
 * @author MachineMuse
 */
public class TinkerTableRenderer extends TileEntitySpecialRenderer implements
		ISimpleBlockRenderingHandler {
	protected TinkerTableModel model;
	protected int renderId;

	public TinkerTableRenderer(int renderId) {
		model = new TinkerTableModel();
		this.renderId = renderId;
	}

	@Override
	public void renderTileEntityAt(TileEntity tileEntity, double x, double y,
			double z, float partialTickTime) {
		ForgeHooksClient.bindTexture(Config.TINKERTABLE_TEXTURE_PATH, 0);
		GL11.glPushMatrix();
		GL11.glTranslated(x, y, z);
		model.doRender(null, x, y, z, partialTickTime, partialTickTime);
		// float texturex = 80 / 256.0f;
		// float texturey = 32 / 256.0f;
		// float texturex2 = 96 / 256.0f;
		// float texturey2 = 48 / 256.0f;
		// MuseRenderer.drawRectPrism(
		// x, x + 1,
		// y + 0.5f, y + 1,
		// z, z + 1,
		// texturex, texturey, texturex2, texturey2);

		GL11.glPopMatrix();

	}

	@Override
	public void renderInventoryBlock(Block block, int metadata, int modelID,
			RenderBlocks renderer) {
		ForgeHooksClient.bindTexture(Config.TINKERTABLE_TEXTURE_PATH, 0);
		GL11.glPushMatrix();
		GL11.glTranslated(0, -1.0 / 16.0, 0);
		model.doRender(null, 0, 0, 0, 0, 0);
		GL11.glPopMatrix();

	}

	// Should do nothing since the tile entity handles all the rendering of the
	// world block
	@Override
	public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,
			Block block, int modelId, RenderBlocks renderer) {
		return true;
	}

	@Override
	public boolean shouldRender3DInInventory() {
		return true;
	}

	@Override
	public int getRenderId() {
		return renderId;
	}
}

@@ -1697,18 +1697,28 @@
 nslated(
-0,
+-0.5, -0.5 +
  -1.0 / 
@@ -1723,17 +1723,20 @@
 / 16.0, 
-0
+-0.5
 );%0A%09%09mod

Reposition model when calling renderInventoryBlock (fixes Tinker Table rendering in Item Frames)