@@ -0,0 +1,1255 @@
+package game.menu;%0A%0Apublic class StatusMenu %7B%0A    private static final int HEALTH_DEFAULT = 100;%0A    private static final int EXPERIENCE_DEFAULT = 0;%0A    private static final int ATTACK_DEFAULT = 0;%0A    private static final int DEFENCE_DEFAULT = 0;%0A%0A    private int Health;%0A    private int Experience;%0A    private int Attack;%0A    private int Defence;%0A%0A    public StatusMenu() %7B%0A        this.setAttack(ATTACK_DEFAULT);%0A        this.setDefence(DEFENCE_DEFAULT);%0A        this.setExperience(EXPERIENCE_DEFAULT);%0A        this.setHealth(HEALTH_DEFAULT);%0A    %7D%0A%0A    public void setHealth(int health) %7B%0A        this.Health = health;%0A        //TODO Validation%0A    %7D%0A%0A    public void setExperience(int experience) %7B%0A        this.Experience = experience;%0A        //TODO Validation%0A    %7D%0A%0A    public void setAttack(int attack) %7B%0A        this.Attack = attack;%0A        //TODO Validation%0A    %7D%0A%0A    public void setDefence(int defence) %7B%0A        this.Defence = defence;%0A        //TODO Validation%0A    %7D%0A%0A    public int getDefence() %7B%0A        return this.Defence;%0A    %7D%0A%0A    public int getAttack() %7B%0A        return this.Attack;%0A    %7D%0A%0A    public int getExperience() %7B%0A        return this.Experience;%0A    %7D%0A%0A    public int getHealth() %7B%0A        return this.Health;%0A    %7D%0A%0A%7D%0A

add status menu