package com.gmail.nossr50.util;

import org.bukkit.ChatColor;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.metadata.FixedMetadataValue;

import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.MobHealthbarType;
import com.gmail.nossr50.datatypes.player.PlayerProfile;
import com.gmail.nossr50.runnables.MobHealthDisplayUpdaterTask;
import com.gmail.nossr50.util.player.UserManager;

public final class MobHealthbarUtils {
    private MobHealthbarUtils() {};

    /**
     * Fix issues with death messages caused by the mob healthbars.
     *
     * @param deathMessage The original death message
     * @param player The player who died
     * @return the fixed death message
     */
    public static String fixDeathMessage(String deathMessage, Player player) {
        EntityDamageEvent lastDamageCause = player.getLastDamageCause();
        String replaceString = lastDamageCause instanceof EntityDamageByEntityEvent ? StringUtils.getPrettyEntityTypeString(((EntityDamageByEntityEvent) lastDamageCause).getDamager().getType()) : "a mob";

        return deathMessage.replaceAll("(?:\u00A7(?:[0-9A-FK-ORa-fk-or]){1}(?:[\u2764\u25A0]{1,10})){1,2}", replaceString);
    }

    /**
     * Handle the creation of mob healthbars.
     *
     * @param profile The 
     * @param target
     * @param damage
     */
    public static void handleMobHealthbars(Player player, LivingEntity target, int damage) {
        if (!Permissions.mobHealthDisplay(player)) {
            return;
        }

        PlayerProfile profile = UserManager.getPlayer(player).getProfile();

        if (profile.getMobHealthbarType() == null) {
            profile.setMobHealthbarType(Config.getInstance().getMobHealthbarDefault());
        }

        if (profile.getMobHealthbarType() == MobHealthbarType.DISABLED) {
            return;
        }

        String oldName = target.getCustomName();

        if (oldName == null) {
            oldName = "";
        }
        else if (oldName.equalsIgnoreCase(AdvancedConfig.getInstance().getKrakenName())) {
            return;
        }

        boolean oldNameVisible = target.isCustomNameVisible();
        String newName = createHealthDisplay(profile, target, damage);

        target.setCustomName(newName);
        target.setCustomNameVisible(true);

        int displayTime = Config.getInstance().getMobHealthbarTime();

        if (displayTime != -1) {
            boolean updateName = !ChatColor.stripColor(oldName).equalsIgnoreCase(ChatColor.stripColor(newName));

            if (updateName) {
                target.setMetadata(mcMMO.customNameKey, new FixedMetadataValue(mcMMO.p, oldName));
                target.setMetadata(mcMMO.customVisibleKey, new FixedMetadataValue(mcMMO.p, oldNameVisible));
            }
            else if (!target.hasMetadata(mcMMO.customNameKey)) {
                target.setMetadata(mcMMO.customNameKey, new FixedMetadataValue(mcMMO.p, ""));
                target.setMetadata(mcMMO.customVisibleKey, new FixedMetadataValue(mcMMO.p, false));
            }

            new MobHealthDisplayUpdaterTask(target).runTaskLater(mcMMO.p, displayTime * 20); // Clear health display after 3 seconds
        }
    }

    private static String createHealthDisplay(PlayerProfile profile, LivingEntity entity, int damage) {
        int maxHealth = entity.getMaxHealth();
        int currentHealth = Math.max(entity.getHealth() - damage, 0);
        double healthPercentage = (currentHealth / (double) maxHealth) * 100.0D;

        int fullDisplay = 0;
        ChatColor color = ChatColor.BLACK;
        String symbol = "";

        switch (profile.getMobHealthbarType()) {
            case HEARTS:
                fullDisplay = Math.min(maxHealth / 2, 10);
                color = ChatColor.DARK_RED;
                symbol = "❤";
                break;

            case BAR:
                fullDisplay = 10;

                if (healthPercentage >= 85) {
                    color = ChatColor.DARK_GREEN;
                }
                else if (healthPercentage >= 70) {
                    color = ChatColor.GREEN;
                }
                else if (healthPercentage >= 55) {
                    color = ChatColor.GOLD;
                }
                else if (healthPercentage >= 40) {
                    color = ChatColor.YELLOW;
                }
                else if (healthPercentage >= 25) {
                    color = ChatColor.RED;
                }
                else if (healthPercentage >= 0) {
                    color = ChatColor.DARK_RED;
                }

                symbol = "■";
                break;

            default:
                return null;
        }

        int coloredDisplay = (int) (fullDisplay * (healthPercentage / 100.0D));
        int grayDisplay = fullDisplay - coloredDisplay;

        String healthbar = color + "";

        for (int i = 0; i < coloredDisplay; i++) {
            healthbar += symbol;
        }

        healthbar += ChatColor.GRAY;

        for (int i = 0; i < grayDisplay; i++) {
            healthbar += symbol;
        }

        return healthbar;
    }
}

@@ -1498,61 +1498,139 @@
 am p
-rofile The %0A     * @param target%0A     * @param damage
+layer the attacking player%0A     * @param target the targetted entity%0A     * @param damage damage done by the attack triggering this
 %0A   
@@ -5023,16 +5023,25 @@
 = (int) 
+Math.ceil
 (fullDis

Change rounding strategy to ceiling for mob healthbars