package arekkuusu.solar.common.block;

import arekkuusu.solar.api.helper.RandomCollection;
import arekkuusu.solar.api.state.State;
import arekkuusu.solar.common.lib.LibNames;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

import java.util.Random;

@SuppressWarnings("deprecation")
public class BlockLargePot extends BlockBase {

	public static final AxisAlignedBB BB = new AxisAlignedBB(0.125,0,0.125,0.875,0.9375,0.875);
	public static final RandomCollection<Item> DROPS = new RandomCollection<Item>()
			.add(10, Items.BONE)
			.add(8, Items.BOWL)
			.add(5, Items.GOLD_NUGGET)
			.add(1, Items.GOLD_INGOT)
			.add(0.1, Items.EMERALD)
			.add(0.01, Items.DIAMOND);

	public BlockLargePot() {
		super(LibNames.LARGE_POT, Material.CLAY);
		setDefaultState(getDefaultState().withProperty(State.POT_VARIANT, 0));
		setHarvestLevel(Tool.PICK, ToolLevel.STONE);
		setSound(SoundType.GLASS);
		setHardness(1F);
	}

	@Override
	public int quantityDroppedWithBonus(int fortune, Random random) {
		return random.nextInt(fortune * 2 + 4);
	}

	@Override
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		return DROPS.next();
	}

	@Override
	public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand) {
		return getDefaultState().withProperty(State.POT_VARIANT, world.rand.nextInt(3));
	}

	@Override
	public IBlockState getStateFromMeta(int meta) {
		return getDefaultState().withProperty(State.POT_VARIANT, meta);
	}

	@Override
	public int getMetaFromState(IBlockState state) {
		return state.getValue(State.POT_VARIANT);
	}

	@Override
	protected BlockStateContainer createBlockState() {
		return new BlockStateContainer(this, State.POT_VARIANT);
	}

	@Override
	public boolean isFullCube(IBlockState state) {
		return false;
	}

	@Override
	public boolean isOpaqueCube(IBlockState state) {
		return false;
	}

	@Override
	public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
		return BB;
	}
}

@@ -1028,16 +1028,40 @@
 s.BOWL)%0A
+%09%09%09.add(6, Items.BREAD)%0A
 %09%09%09.add(
@@ -1090,17 +1090,17 @@
 %09%09%09.add(
-1
+2
 , Items.

Modify large pot loot table