/*
 * This file is part of GenericsLib for Bukkit, licensed under the MIT License (MIT).
 *
 * Copyright (c) JCThePants (www.jcwhatever.com)
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package com.jcwhatever.bukkit.generic.regions;

import org.bukkit.entity.Player;

/*
 * 
 */
public interface RegionEventHandler {

    boolean canDoPlayerEnter(Player player);

    boolean canDoPlayerLeave(Player player);

    void onPlayerEnter(Player player);

    void onPlayerLeave(Player player);
}

@@ -1302,187 +1302,963 @@
 %0A%0A/*
+*
 %0A * 
-%0A */%0Apublic interface RegionEventHandler %7B%0A%0A    boolean canDoPlayerEnter(Player player);%0A%0A    boolean canDoPlayerLeave(Player player);%0A%0A    void onPlayerEnter(Player player);%0A
+Represents a callback that handles region events.%0A */%0Apublic interface RegionEventHandler %7B%0A%0A    /**%0A     * Determine if the handler can handle player enter%0A     * event for the specified player.%0A     *%0A     * @param player  The player who is entering the region.%0A     */%0A    boolean canDoPlayerEnter(Player player);%0A%0A    /**%0A     * Determine if the handler can handle player leave%0A     * event for the specified player.%0A     *%0A     * @param player  The player who is leaving the region.%0A     */%0A    boolean canDoPlayerLeave(Player player);%0A%0A    /**%0A     * Called when a player enters the region and%0A     * the %7B@code canDoPlayerEnter%7D method returned true.%0A     *%0A     * @param player  The player entering the region.%0A     */%0A    void onPlayerEnter(Player player);%0A%0A    /**%0A     * Called when a player leaves the region and%0A     * the %7B@code canDoPlayerLeave%7D method returned true.%0A     *%0A     * @param player  The player leaving the region.%0A     */
 %0A   

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