package com.smeanox.games.ld34;

import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.Color;

public class Font {
	private static final String order = "abcdefghijklmnopqrstuvwxyz.,!?\" 01234567890";
	private Texture fontTexture;
	private TextureRegion[] regions;

	public Font(Texture fontTexture) {
		this.fontTexture = fontTexture;
		regions = new TextureRegion[order.length()];
		for (int i=0; i<order.length(); i++) {
			int x = i % 8;
			int y = i / 8;
			regions[i] = new TextureRegion(fontTexture, 8*x, 8*y, 8,8);
		}
	}

	public void draw(SpriteBatch batch, String string, int x, int y, int scale) {
		for (int i=0; i<string.length(); i++) {
			char c = string.charAt(i);
			int ix = order.indexOf(c);
			if(ix != -1) {
				batch.draw(regions[i], x + 8 * i * scale, y, 8*scale, 8*scale);
			}
		}
	}

	public void draw(SpriteBatch batch, String string, int x, int y, int scale, Color col) {
		batch.setColor(col);
		for (int i=0; i<string.length(); i++) {
			char c = string.charAt(i);
			int ix = order.indexOf(c);
			if(ix != -1) {
				batch.draw(regions[i], x + 8 * i * scale, y, 8*scale, 8*scale);
			}
		}
		batch.setColor(Color.WHITE);
	}
}

@@ -861,32 +861,33 @@
 h.draw(regions%5Bi
+x
 %5D, x + 8 * i * s
@@ -1184,16 +1184,17 @@
 egions%5Bi
+x
 %5D, x + 8

fix da font