package com.lothrazar.cyclicmagic.block;
import java.util.Random;
import com.lothrazar.cyclicmagic.IHasRecipe;
import com.lothrazar.cyclicmagic.registry.SoundRegistry;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.GameRegistry;

/**
 * imported from https://github.com/PrinceOfAmber/SamsPowerups/blob/
 * 5083ec601e34bbe045d9a3d0ca091e3d44af562f/src/main/java/com/lothrazar/
 * samscontent/BlockRegistry.j a v a
 * 
 * @author Lothrazar
 *
 */
public class BlockScaffolding extends BlockBase implements IHasRecipe {
  public static final String name = "block_fragile";
  public BlockScaffolding() {
    super(Material.WOOD);
    this.setTickRandomly(true);
    this.setHardness(0F);
    this.setResistance(0F);
    this.setTranslucent();
    this.setTooltip("tile.block_fragile.tooltip");
    SoundEvent crackle = SoundRegistry.crackle;
    this.setSoundType(new SoundType(1.0F, 1.0F, crackle, crackle, crackle, crackle, crackle));
  }
  @Override
  public void updateTick(World worldObj, BlockPos pos, IBlockState state, Random rand) {
    worldObj.destroyBlock(pos, true);
  }
  public int tickRate(World worldIn) {
    return 200;
  }
  @Override
  public void addRecipe() {
    GameRegistry.addRecipe(new ItemStack(this, 12), "s s", " s ", "s s", 's', new ItemStack(Items.STICK));
  }
}
@@ -928,12 +928,13 @@
 ial.
-WOOD
+GLASS
 );%0A 
@@ -1180,19 +1180,19 @@
 undType(
-1.0
+0.4
 F, 1.0F,

fully transparent as glass. reduced sound output