package com.badlogic.gdx.graphics.g3d.particles.values;

import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
import com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.GdxRuntimeException;

/** The base class of all the {@link ParticleValue} values which spawn a particle on a mesh shape.
* @author Inferno */
public abstract class MeshSpawnShapeValue extends SpawnShapeValue {
	protected static class Triangle{
		float x1, y1, z1,
				x2, y2, z2,
				x3, y3, z3;
		public Triangle(	float x1, float y1, float z1, 
								float x2, float y2, float z2, 
								float x3, float y3, float z3){
			this.x1 = x1; this.y1 = y1; this.z1 = z1;
			this.x2 = x2; this.y2 = y2; this.z2 = z2;
			this.x3 = x3; this.y3 = y3; this.z3 = z3;
		}
		
		public static Vector3 pick(float x1, float y1, float z1, 
			float x2, float y2, float z2, 
			float x3, float y3, float z3, Vector3 vector){
			float a = MathUtils.random(), b = MathUtils.random();
			return vector.set( 	x1 + a*(x2 - x1) + b*(x3 - x1),
										y1 + a*(y2 - y1) + b*(y3 - y1),
										z1 + a*(z2 - z1) + b*(z3 - z1));
		}
		
		public Vector3 pick(Vector3 vector){
			float a = MathUtils.random(), b = MathUtils.random();
			return vector.set( 	x1 + a*(x2 - x1) + b*(x3 - x1),
										y1 + a*(y2 - y1) + b*(y3 - y1),
										z1 + a*(z2 - z1) + b*(z3 - z1));
		}
	}
	
	protected Mesh mesh;
	/** the model this mesh belongs to.
	 * It can be null, but this means the mesh 
	 * will not be able to be serialized correctly.*/
	protected Model model;
	
	public MeshSpawnShapeValue (MeshSpawnShapeValue value) {
		super(value);
	}

	public MeshSpawnShapeValue () {}

	@Override
	public void load (ParticleValue value) {
		super.load(value);
		MeshSpawnShapeValue spawnShapeValue = (MeshSpawnShapeValue) value;
		setMesh(spawnShapeValue.mesh, spawnShapeValue.model);
	}
	
	public void setMesh(Mesh mesh, Model model){
		if(mesh.getVertexAttribute(Usage.Position) == null) 
			throw new GdxRuntimeException("Mesh vertices must have Usage.Position");
		this.model =  model;
		this.mesh = mesh;
	}
	
	public void setMesh(Mesh mesh){
		this.setMesh(mesh, null);
	}

	@Override
	public void save (AssetManager manager, ResourceData data) {
		if(model != null){
			SaveData saveData = data.createSaveData();
			saveData.saveAsset(manager.getAssetFileName(model), Model.class);
			saveData.save("index", model.meshes.indexOf(mesh, true));
		}
	}
	
	@Override
	public void load (AssetManager manager, ResourceData data) {
		SaveData saveData = data.getSaveData();
		AssetDescriptor descriptor = saveData.loadAsset();
		if(descriptor!=null){
			Model model = (Model) manager.get(descriptor);
			setMesh(model.meshes.get((Integer)saveData.load("index")), model);
		}
	}

}

@@ -734,24 +734,21 @@
 lue %7B%0A%09p
-rotected
+ublic
  static 

Fix GWT build - public all the things.