package com.ezardlabs.lostsector.missions;

import com.ezardlabs.dethsquare.GameObject;
import com.ezardlabs.dethsquare.Level;
import com.ezardlabs.dethsquare.LevelManager;
import com.ezardlabs.dethsquare.Script;
import com.ezardlabs.dethsquare.prefabs.PrefabManager;
import com.ezardlabs.lostsector.levels.MissionLevel;

import java.util.LinkedHashMap;
import java.util.Map.Entry;
import java.util.concurrent.ThreadLocalRandom;

public class SpawnPoint extends Script {
	private static final LinkedHashMap<String, Float> enemyChances = new LinkedHashMap<>();
	private static final long minInterval = 2000;
	private static final long maxInterval = 20000;
	private static final int maxEnemies = 20;

	private long nextSpawn = 0;
	private Mission currentMission;

	static {
		enemyChances.put("dera_crewman", 0.3f);
		enemyChances.put("prova_crewman", 0.5f);
		enemyChances.put("supra_crewman", 0.2f);
	}

	@Override
	public void start() {
		Level level = LevelManager.getCurrentLevel();
		if (level instanceof MissionLevel) {
			currentMission = ((MissionLevel) level).getMission();
		}
	}

	@Override
	public void update() {
		if (System.currentTimeMillis() > nextSpawn) {
			if (currentMission == null || currentMission.numEnemies < maxEnemies) {
				String enemyPrefab = getSpawn();
				if (enemyPrefab != null) {
					GameObject.instantiate(PrefabManager.loadPrefab(getSpawn()), transform.position);
				}
			}
			nextSpawn = System.currentTimeMillis() + ThreadLocalRandom.current().nextLong(minInterval, maxInterval + 1);
		}
	}

	private static String getSpawn() {
		double rand = Math.random();
		float total = 0;

		for (Entry<String, Float> entry : enemyChances.entrySet()) {
			if (rand < entry.getValue() + total) {
				return entry.getKey();
			} else {
				total += entry.getValue();
			}
		}
		return null;
	}
}

@@ -515,28 +515,29 @@
  Float%3E 
-enemyChances
+ENEMY_CHANCES
  = new L
@@ -581,27 +581,28 @@
 al long 
-minInterval
+MIN_INTERVAL
  = 2000;
@@ -629,27 +629,28 @@
 al long 
-maxInterval
+MAX_INTERVAL
  = 20000
@@ -677,26 +677,27 @@
 nal int 
-maxEnemies
+MAX_ENEMIES
  = 20;%0A%0A
@@ -771,28 +771,29 @@
 tic %7B%0A%09%09
-enemyChances
+ENEMY_CHANCES
 .put(%22de
@@ -810,36 +810,37 @@
 %22, 0.3f);%0A%09%09
-enemyChances
+ENEMY_CHANCES
 .put(%22prova_
@@ -858,28 +858,29 @@
 .5f);%0A%09%09
-enemyChances
+ENEMY_CHANCES
 .put(%22su
@@ -1238,18 +1238,19 @@
 s %3C 
-maxEnemies
+MAX_ENEMIES
 ) %7B%0A
@@ -1500,32 +1500,34 @@
 ong(
-minInterval, maxInterval
+MIN_INTERVAL, MAX_INTERVAL
  + 1
@@ -1664,20 +1664,21 @@
 y : 
-enemyChances
+ENEMY_CHANCES
 .ent

Update constant variable names to comply with naming conventions