/*
 * Copyright (c) 2017, Adam <Adam@sigterm.info>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package net.runelite.api.kit;

import net.runelite.api.PlayerComposition;

/**
 * Represents an equipment slot in a players composition.
 * <p>
 * These values are intended for use with {@link PlayerComposition} equipment
 * slots. For obtaining information about equipment in the local players
 * equipment {@link net.runelite.api.ItemContainer}, use
 * {@link net.runelite.api.EquipmentInventorySlot}.
 */
public enum KitType
{
	HEAD(0),
	CAPE(1),
	AMULET(2),
	WEAPON(3),
	TORSO(4),
	SHIELD(5),
	ARMS(6),
	LEGS(7),
	HAIR(8),
	HANDS(9),
	BOOTS(10),
	JAW(11);

	/**
	 * Raw equipment index.
	 */
	private final int index;

	KitType(int index)
	{
		this.index = index;
	}

	/**
	 * Gets the raw equipment index for use in {@link PlayerComposition#getEquipmentIds()}.
	 *
	 * @return raw equipment index
	 */
	public int getIndex()
	{
		return index;
	}
}

@@ -1812,21 +1812,15 @@
 HEAD
-(0)
 ,%0A%09CAPE
-(1)
 ,%0A%09A
@@ -1828,11 +1828,8 @@
 ULET
-(2)
 ,%0A%09W
@@ -1837,19 +1837,16 @@
 APON
-(3)
 ,%0A%09TORSO
 (4),
@@ -1845,11 +1845,8 @@
 ORSO
-(4)
 ,%0A%09S
@@ -1854,49 +1854,37 @@
 IELD
-(5)
 ,%0A%09ARMS
-(6)
 ,%0A%09LEGS
-(7)
 ,%0A%09HAIR
-(8)
 ,%0A%09HANDS
 (9),
@@ -1883,19 +1883,16 @@
 ANDS
-(9)
 ,%0A%09BOOTS
 (10)
@@ -1891,134 +1891,15 @@
 OOTS
-(10)
 ,%0A%09JAW
-(11);%0A%0A%09/**%0A%09 * Raw equipment index.%0A%09 */%0A%09private final int index;%0A%0A%09KitType(int index)%0A%09%7B%0A%09%09this.index = index;%0A%09%7D
+;
 %0A%0A%09/
@@ -2066,20 +2066,24 @@
 %09return 
-index
+ordinal()
 ;%0A%09%7D%0A%7D%0A

use ordinal for index