package de.fe1k.game9.events;

import de.nerogar.noise.render.GLWindow;

public class EventAfterRender extends EventBeforeRender {
	public EventAfterRender(GLWindow window, float deltaTime, double runTime) {
		super(window, deltaTime, runTime);
	}
}

@@ -100,35 +100,100 @@
 der 
-extend
+implement
 s Event
-BeforeRender %7B
+ %7B%0A%09public GLWindow window;%0A%09public float deltaTime;%0A%09public double runTime;
 %0A%09pu
@@ -272,41 +272,84 @@
 %7B%0A%09%09
-super(window, deltaTime, runTime)
+this.window = window;%0A%09%09this.deltaTime = deltaTime;%0A%09%09this.runTime = runTime
 ;%0A%09%7D

fix EventAfterRender inheriting from EventBeforeRender when it shouldn't