package io.github.bobdesaunois.amazighvillagegame;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;

public class Render
{

    public Render ()
    {

        // Insert initialization code

    }

    public void render () {

        // Clear the screen
        Gdx.gl.glClearColor(0, 0, 0, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        // Insert render code

    }

}

@@ -112,16 +112,108 @@
 cs.GL20;
+%0Aimport com.badlogic.gdx.graphics.Texture;%0Aimport com.badlogic.gdx.graphics.g2d.SpriteBatch;
 %0A%0Apublic
@@ -452,16 +452,380 @@
 _BIT);%0A%0A
+        ///////////////////////////// TESTING CODE /////////////////////////////%0A%0A        SpriteBatch testBatch = new SpriteBatch();%0A        Texture texture = new Texture (%22badlogic.jpg%22);%0A        testBatch.begin();%0A        testBatch.draw (texture, 0, 0);%0A        testBatch.end();%0A%0A        ///////////////////////////// TESTING CODE /////////////////////////////%0A%0A
         

Test rendering for camera translation