package com.madgear.ninjatrials;

import org.andengine.entity.scene.IOnSceneTouchListener;
import org.andengine.entity.scene.Scene;
import org.andengine.input.touch.TouchEvent;

public abstract class GameScene extends ManagedScene implements IUserInput, IOnSceneTouchListener {
	
	public GameScene(){
		super(1f);
		setOnSceneTouchListener(this);
	}

	@Override
	public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) {
		onPressButtonO();
		return true;
	}
	
	// Métodos que pueden ser sobreescritos por las subclases:
	public void onPressButtonO() {}
	public void onPressButtonU() {}
	public void onPressButtonY() {}
	public void onPressButtonA() {}
	public void onPressButtonMenu() {}
	public void onPressDpadUp() {}
	public void onPressDpadDown() {}
	public void onPressDpadLeft() {}
	public void onPressDpadRight() {}
}

@@ -171,16 +171,44 @@
 Event;%0A%0A
+/*%0A * Clased GameScene.%0A */%0A
 public a
@@ -301,16 +301,81 @@
 ner %7B%0A%09%0A
+%09/**%0A%09 * Prueba de documentaci%C3%B3n.%0A%09 * @author MadGear Games%0A%09 */%0A
 %09public 

Prueba de documentacion de Javadoc.