package starpunk;

import com.badlogic.gdx.Screen;

public class GameScreen
  implements Screen
{
  @Override
  public void render( final float delta )
  {
  }

  @Override
  public void resize( int width, int height )
  {
  }

  @Override
  public void show()
  {
  }

  @Override
  public void hide()
  {
  }

  @Override
  public void pause()
  {
  }

  @Override
  public void resume()
  {
  }

  @Override
  public void dispose()
  {
  }
}

@@ -36,22 +36,90 @@
 gic.gdx.
-Screen
+Gdx;%0Aimport com.badlogic.gdx.Screen;%0Aimport com.badlogic.gdx.graphics.GL10
 ;%0A%0Apubli
@@ -213,20 +213,70 @@
 delta )%0A
-
   %7B%0A
+    Gdx.gl10.glClear( GL10.GL_COLOR_BUFFER_BIT );%0A
   %7D%0A%0A  @

Clear the screen on render