package me.shzylo.mansionazazel.level.tile;

import me.shzylo.mansionazazel.graphics.Screen;
import me.shzylo.mansionazazel.graphics.Sprite;

/**
 * Wood pegs, for when the wood tile goes over water
 */
public class WoodPegTile extends Tile {
	public WoodPegTile(Sprite sprite) {
		super(sprite);
	}

	public void render(int x, int y, Screen screen) {
		screen.renderTile(x << 4, y << 4, this);
	}
	
	public boolean isSolid() {
		return true;
	}
}

@@ -191,16 +191,45 @@
 er water
+%3Cbr%3E%3Cbr%3E%0A * %3Cb%3ESolid Tile%3C/b%3E
 %0A */%0Apub

Update WoodPegTile.java