package com.ready.rain.level.tile;

import com.ready.rain.graphics.Screen;
import com.ready.rain.graphics.Sprite;

public class VoidTile extends Tile {

	public VoidTile(Sprite sprite) {
		super(sprite);
	}
	public void render(int x, int y, Screen screen) {
		screen.renderTile(x << 4, y << 4, this);
	}
	

}

@@ -302,8 +302,9 @@
 %09%7D%0A%09%0A%0A%7D%0A
+%0A

Update VoidTile.java