package {{package}};

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Graphics;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Label;

public class {{screen-class-name}} implements Screen {
	private Stage stage;
	
	public void show() {
		stage = new Stage();
		Color color = new Color(1, 1, 1, 1);
		Label.LabelStyle style = new Label.LabelStyle(new BitmapFont(), color);
		stage.addActor(new Label("Hello world!", style));
	}
	
	public void render(float delta) {
		Gdx.gl.glClearColor(0, 0, 0, 0);
		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
		stage.act(delta);
		stage.draw();
	}
	
	public void dispose() {
	}
	
	public void hide() {
	}
	
	public void pause() {
	}

	public void resize(int width, int height) {
	}

	public void resume() {
	}
}

@@ -43,156 +43,45 @@
 gdx.
-Gdx;%0Aimport com.badlogic.gdx.Graphics;%0Aimport com.badlogic.gdx.Screen;%0Aimport com.badlogic.gdx.graphics.Color;%0Aimport com.badlogic.gdx.graphics.GL20
+*;%0Aimport com.badlogic.gdx.graphics.*
 ;%0Aim
@@ -115,26 +115,17 @@
 ics.g2d.
-BitmapFont
+*
 ;%0Aimport
@@ -157,21 +157,17 @@
 scene2d.
-Stage
+*
 ;%0Aimport
@@ -202,21 +202,17 @@
 ne2d.ui.
-Label
+*
 ;%0A%0Apubli
@@ -266,16 +266,8 @@
  %7B%0A%09
-private 
 Stag
@@ -562,16 +562,16 @@
  0, 0);%0A
-
 %09%09Gdx.gl
@@ -606,16 +606,19 @@
 R_BIT);%0A
+%09%09%0A
 %09%09stage.

Simplify java game template