package de.dbaelz.secludedness.level;

public class Player {
	private int mPositionX;
	private int mPositionY;
	
	public Player(int positionX, int positionY) {		
		mPositionX = positionX;
		mPositionY = positionY;
	}
	
	public int getPositionX() {
		return mPositionX;
	}

	public void setPositionX(int positionX) {
		this.mPositionX = positionX;
	}

	public int getPositionY() {
		return mPositionY;
	}

	public void setPositionY(int positionY) {
		this.mPositionY = positionY;
	}
	
}

@@ -54,16 +54,88 @@
 layer %7B%0A
+%09private final int mStartPositionX;%0A%09private final int mStartPositionY;%0A
 %09private
@@ -224,16 +224,79 @@
 tionY) %7B
+%0A%09%09mStartPositionX = positionX;%0A%09%09mStartPositionY = positionY;%0A
 %09%09%0A%09%09mPo
@@ -469,32 +469,109 @@
  = positionX;%0A%09%7D
+%0A%09%0A%09public void changeXPositionBy(int value) %7B%0A%09%09this.mPositionX += value;%0A%09%7D
 %0A%0A%09public int ge
@@ -689,10 +689,184 @@
 Y;%0A%09%7D%0A%09%0A
+%09public void changeYPositionBy(int value) %7B%0A%09%09this.mPositionY += value;%0A%09%7D%0A%09%0A%09public void resetToStart() %7B%0A%09%09mPositionX = mStartPositionX;%0A%09%09mPositionY = mStartPositionY;%0A%09%7D%0A
 %7D%0A

Save fix start position and add method to reset player on this position