/*
 * Copyright (c) 2017, Devin French <https://github.com/devinfrench>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package net.runelite.client.plugins.combatlevel;

import net.runelite.api.Client;
import net.runelite.api.Experience;
import net.runelite.api.GameState;
import net.runelite.api.Skill;
import net.runelite.api.widgets.Widget;
import net.runelite.api.widgets.WidgetInfo;
import net.runelite.client.RuneLite;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.task.Schedule;

import java.time.temporal.ChronoUnit;

@PluginDescriptor(
	name = "Combat level plugin"
)
public class CombatLevel extends Plugin
{
	private final CombatLevelConfig config = RuneLite.getRunelite().getConfigManager().getConfig(CombatLevelConfig.class);
	private final Client client = RuneLite.getClient();

	@Override
	protected void startUp() throws Exception
	{

	}

	@Override
	protected void shutDown() throws Exception
	{

	}

	@Schedule(
		period = 600,
		unit = ChronoUnit.MILLIS
	)
	public void updateCombatLevel()
	{
		if (client == null || client.getGameState() != GameState.LOGGED_IN)
		{
			return;
		}

		Widget combatLevelWidget = client.getWidget(WidgetInfo.COMBAT_LEVEL);
		if (combatLevelWidget == null)
		{
			return;
		}

		if (config.enabled())
		{
			double combatLevelPrecise = Experience.getCombatLevelPrecise(
				client.getRealSkillLevel(Skill.ATTACK),
				client.getRealSkillLevel(Skill.STRENGTH),
				client.getRealSkillLevel(Skill.DEFENCE),
				client.getRealSkillLevel(Skill.HITPOINTS),
				client.getRealSkillLevel(Skill.MAGIC),
				client.getRealSkillLevel(Skill.RANGED),
				client.getRealSkillLevel(Skill.PRAYER)
			);
			combatLevelWidget.setText("Combat Lvl: " + combatLevelPrecise);
		}
		else
		{
			String widgetText = combatLevelWidget.getText();
			if (widgetText.contains("."))
			{
				combatLevelWidget.setText(widgetText.substring(0, widgetText.indexOf(".")));
			}
		}
	}
}

@@ -1838,16 +1838,48 @@
 edule;%0A%0A
+import java.text.DecimalFormat;%0A
 import j
@@ -2174,16 +2174,89 @@
 lient();
+%0A%09private final DecimalFormat decimalFormat = new DecimalFormat(%22#.###%22);
 %0A%0A%09@Over
@@ -3140,16 +3140,37 @@
 vl: %22 + 
+decimalFormat.format(
 combatLe
@@ -3180,16 +3180,17 @@
 Precise)
+)
 ;%0A%09%09%7D%0A%09%09

Add decimal formatting for precise combat level