package net.geforcemods.securitycraft.screen.components;

import java.util.function.Consumer;
import java.util.function.IntFunction;

import net.minecraft.client.gui.screens.Screen;
import net.minecraft.network.chat.Component;

public class ToggleComponentButton extends IdButton {
	private final IntFunction<Component> onValueChange;
	private int currentIndex = 0;
	private final int toggleCount;

	public ToggleComponentButton(int id, int xPos, int yPos, int width, int height, IntFunction<Component> onValueChange, int initialValue, int toggleCount, Consumer<IdButton> onClick) {
		super(id, xPos, yPos, width, height, "", onClick);

		this.onValueChange = onValueChange;
		this.currentIndex = initialValue;
		this.toggleCount = toggleCount;

		onValueChange();
	}

	@Override
	public void onClick(double mouseX, double mouseY) {
		if (Screen.hasShiftDown())
			cycleIndex(-1);
		else
			cycleIndex(1);

		super.onClick(mouseX, mouseY);
	}

	@Override
	public boolean mouseScrolled(double mouseX, double mouseY, double delta) {
		if (clicked(mouseX, mouseY)) {
			cycleIndex(-(int) Math.signum(delta));
			onPress.onPress(this);
			return true;
		}

		return false;
	}

	public void cycleIndex(int value) {
		currentIndex = Math.floorMod(currentIndex + value, toggleCount);
		onValueChange();
	}

	public int getCurrentIndex() {
		return currentIndex;
	}

	public void onValueChange() {
		setMessage(onValueChange.apply(currentIndex));
	}
}

@@ -1150,21 +1150,9 @@
 ress
-.onPress(this
+(
 );%0D%0A

fix scrolling buttons not saving new state