package com.infinityraider.infinitylib.reference;

public class Constants {
    /**
     * The number of units in a block.
     */
    public static final int WHOLE = 16;

    /**
     * The value of 1/16 as represented in float form. Pre-calculated as to cut
     * back on calculations.
     */
    public static final float UNIT = 1.0f / WHOLE;
}

@@ -340,11 +340,864 @@
 / WHOLE;
+%0A%0A    /**%0A     * The value of half a block. Pre-calculated as to cut%0A     * back on calculations.%0A     */%0A    public static final float HALF = UNIT * WHOLE / 2;%0A%0A    /**%0A     * The value of quarter a block. Pre-calculated as to cut%0A     * back on calculations.%0A     */%0A    public static final float QUARTER = UNIT * WHOLE / 4;%0A%0A    /**%0A     * The value of three quarter a block. Pre-calculated as to cut%0A     * back on calculations.%0A     */%0A    public static final float THREE_QUARTER = 3 * QUARTER;%0A%0A    /**%0A     * The representation of 1 bucket(b) in millibuckets(mB).%0A     */%0A    int BUCKET_mB = 1000;%0A%0A    /**%0A     * The representation of 1/2 a bucket(b) in millibuckets(mB).%0A     */%0A    int HALF_BUCKET_mB = BUCKET_mB / 2;%0A%0A    /**%0A     * The representation of 1/4 a bucket(b) in millibuckets(mB).%0A     */%0A    int QUARTER_BUCKET_mB = BUCKET_mB / 4;
 %0A%7D%0A

Add some more useful constants