public class Image
{
    public Image ()
    {
        
    }
}
@@ -22,42 +22,470 @@
     
-public Image ()%0A    %7B%0A        %0A    %7D
+/*%0A     * 144 tiles in the example. Hard wire%0A     * this for now but could make it dynamic.%0A     */%0A%0A    public static final int MAX_X = 12;%0A    public static final int MAX_Y = 12;%0A%0A    public Image ()%0A    %7B%0A        _theWorld = new Tile%5BMAX_Y%5D%5BMAX_X%5D;%0A%0A        for (int i = 0; i %3C MAX_Y; i++)%0A        %7B%0A            for (int j = 0; j %3C MAX_X; j++)%0A            %7B%0A                _theWorld%5Bi%5D%5Bj%5D = null;%0A            %7D%0A        %7D%0A    %7D%0A%0A    private Tile%5B%5D%5B%5D _theWorld;
 %0A%7D

Update Image.java