package org.avslor.JourneyThroughAvslor.Engine.Shared;

/*   Copyright 2013 James Loyd , Joshua Theze
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIYES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */
public class GameEngine implements iGameState
{
	private boolean isRunning = false;
        private String mapName;
	private String charachterName;
	private String sectionName;
	public GameEngine(String mapName, String charachterName , String sectionName)
    	{
        	this.mapName = mapName;
		this.charachterName = charachterName;
		this.sectionName = sectionName;
    	}

   	public void Start()
   	{
       		isRunning = true;
	   	while(isRunning)
	   	{
			int i = 3;
			Storyreader storyreader = Storyreader.createStoryReader();
			System.out.println(storyreader.ReadStory());
			System.out.println(storyreader.ReadStoryAtLine(sectionName,i));
			isRunning = false;
	    	}
    	}

}

@@ -728,48 +728,8 @@
 e%0A%7B%0A
-%09private boolean isRunning = false;%0A    
     
@@ -748,24 +748,24 @@
 ng mapName;%0A
+
 %09private Str
@@ -896,17 +896,16 @@
 me)%0A    
-%09
 %7B%0A      
@@ -906,17 +906,16 @@
         
-%09
 this.map
@@ -1008,17 +1008,16 @@
 me;%0A    
-%09
 %7D%0A%0A   %09p
@@ -1049,17 +1049,24 @@
        %09
-%09
+boolean 
 isRunnin

update to gamengine