package me.shzylo.mansionazazel.level.tile;

import me.shzylo.mansionazazel.graphics.Screen;
import me.shzylo.mansionazazel.graphics.Sprite;

/**
 * Wood pegs, for when the wood tile goes over water<br><br>
 * <b>Solid Tile</b>
 */
public class WoodPegTile extends Tile {
	public WoodPegTile(Sprite sprite) {
		super(sprite);
	}

	public void render(int x, int y, Screen screen) {
		screen.renderTile(x << 4, y << 4, this);
	}
	
	public boolean isSolid() {
		return true;
	}
}

@@ -146,86 +146,43 @@
 %0A * 
-Wood pegs, for when the wood tile goes over water%3Cbr%3E%3Cbr%3E%0A * %3Cb%3ESolid Tile%3C/b%3E
+The wood tile, located on the deck.
 %0A */
@@ -195,27 +195,24 @@
 c class Wood
-Peg
 Tile extends
@@ -235,11 +235,8 @@
 Wood
-Peg
 Tile
@@ -375,54 +375,6 @@
 %0A%09%7D%0A
-%09%0A%09public boolean isSolid() %7B%0A%09%09return true;%0A%09%7D%0A
 %7D%0A

Update WoodPegTile.java