@@ -0,0 +1,1330 @@
+/*%0A * Copyright (c) 2017-present, Facebook, Inc.%0A * All rights reserved.%0A *%0A * This source code is licensed under the BSD-style license found in the%0A * LICENSE file in the root directory of this source tree. An additional grant%0A * of patent rights can be found in the PATENTS file in the same directory.%0A */%0Apackage com.facebook.litho.animation;%0A%0A/**%0A * A pair of transition key and %7B@link AnimatedProperty%7D which can be used to identify a single%0A * animating component property at runtime.%0A */%0Afinal public class PropertyHandle %7B%0A%0A  private final String mTransitionKey;%0A  private final AnimatedProperty mProperty;%0A%0A  public PropertyHandle(String transitionKey, AnimatedProperty property) %7B%0A    mTransitionKey = transitionKey;%0A    mProperty = property;%0A  %7D%0A%0A  public String getTransitionKey() %7B%0A    return mTransitionKey;%0A  %7D%0A%0A  public AnimatedProperty getProperty() %7B%0A    return mProperty;%0A  %7D%0A%0A  @Override%0A  public boolean equals(Object o) %7B%0A    if (this == o) %7B%0A      return true;%0A    %7D%0A%0A    if (o == null %7C%7C getClass() != o.getClass()) %7B%0A      return false;%0A    %7D%0A%0A    final PropertyHandle other = (PropertyHandle) o;%0A    return mTransitionKey.equals(other.mTransitionKey) && mProperty.equals(other.mProperty);%0A  %7D%0A%0A  @Override%0A  public int hashCode() %7B%0A    return 31 * mTransitionKey.hashCode() + mProperty.hashCode();%0A  %7D%0A%7D%0A

Add PropertyHandle for animations