/*
 * Copyright (c) 2003-2004, jMonkeyEngine - Mojo Monkey Coding
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * Redistributions of source code must retain the above copyright notice, this
 * list of conditions and the following disclaimer.
 *
 * Redistributions in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 *
 * Neither the name of the Mojo Monkey Coding, jME, jMonkey Engine, nor the
 * names of its contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 */

package com.jme.app;

import java.util.logging.Level;
import com.jme.util.LoggingSystem;

/**
 * <code>SimpleGame</code> provides the simplest possible implementation
 * of a main game loop. Both logic and graphics are updated as quickly as
 * possible, with no interpolation to account for shifting frame rates.
 * It is suggested that a more complex variant of AbstractGame be used
 * in almost all cases.
 *
 * @author Mark Powell, Eric Woroshow
 * @version $Id: BaseGame.java,v 1.4 2004-10-02 20:40:46 renanse Exp $
 */
public abstract class BaseGame extends AbstractGame {

  /**
   * The simplest main game loop possible: render and update as fast as
   * possible.
   */
  public final void start() {
    LoggingSystem.getLogger().log(Level.INFO, "Application started.");
    try {
      getAttributes();

      initSystem();

      assertDisplayCreated();

      initGame();

      //main loop
      while (!finished && !display.isClosing()) {
        //update game state, do not use interpolation parameter
        update( -1.0f);

        //render, do not use interpolation parameter
        render( -1.0f);

        //swap buffers
        display.getRenderer().displayBackBuffer();
      }
    }
    catch (Throwable t) {
      t.printStackTrace();
    }
    
    cleanup();
    LoggingSystem.getLogger().log(Level.INFO, "Application ending.");

    if (display != null)
    		display.reset();
    quit();
  }

  /**
   * Quits the program abruptly using <code>System.exit</code>.
   * @see AbstractGame#quit()
   */
  protected void quit() {
  	if (display != null)
  		display.close();
    System.exit(0);
  }

  /**
   * @param interpolation unused in this implementation
   * @see AbstractGame#update(float interpolation)
   */
  protected abstract void update(float interpolation);

  /**
   * @param interpolation unused in this implementation
   * @see AbstractGame#render(float interpolation)
   */
  protected abstract void render(float interpolation);

  /**
   * @see AbstractGame#initSystem()
   */
  protected abstract void initSystem();

  /**
   * @see AbstractGame#initGame()
   */
  protected abstract void initGame();

  /**
   * @see AbstractGame#reinit()
   */
  protected abstract void reinit();

  /**
   * @see AbstractGame#cleanup()
   */
  protected abstract void cleanup();
}

@@ -1714,13 +1714,11 @@
 ode%3E
-Simpl
+Bas
 eGam
@@ -2093,29 +2093,29 @@
 v 1.
-4
+5
  2004-1
-0-02 20:40:46
+1-09 03:11:22
  ren
@@ -2871,20 +2871,16 @@
 ;%0A    %7D%0A
-    
 %0A    cle

fix to a javadoc comment