package net.steel3d.graphics;

import org.lwjgl.util.vector.Vector3f;

public class Face {

	public Vector3f vertex = new Vector3f();
	public Vector3f normal = new Vector3f();

	public Face(Vector3f vertex,Vector3f normal){
		this.vertex = vertex;
		this.normal = normal;
	}
}

@@ -59,18 +59,53 @@
 r.Vector
-3f
+4f;%0A%0Aimport net.steel3d.util.Material
 ;%0A%0Apubli
@@ -130,25 +130,25 @@
 ublic Vector
-3
+4
 f vertex = n
@@ -152,25 +152,25 @@
 = new Vector
-3
+4
 f();%0A%09public
@@ -172,25 +172,25 @@
 ublic Vector
-3
+4
 f normal = n
@@ -202,13 +202,35 @@
 ctor
-3
+4
 f();
+%0A%09public Material mat;
 %0A%0A%09p
@@ -246,17 +246,17 @@
 e(Vector
-3
+4
 f vertex
@@ -266,17 +266,17 @@
 ctor
-3
+4
 f normal
 )%7B%0A%09
@@ -271,16 +271,29 @@
 f normal
+,Material mat
 )%7B%0A%09%09thi
@@ -335,13 +335,31 @@
 normal;%0A
+%09%09this.mat = mat;%0A
 %09%7D%0A%7D%0A

Update Face.java