package com.floatlearning.fl3dtest;

import android.app.Activity;

public class MainActivity extends Activity {
    @Override
    protected void onResume() {
        super.onResume();

        // create a simple FL3D scene
    }

    @Override
    protected void onPause() {
        super.onPause();

        // tear down our scene
    }
}

@@ -60,16 +60,69 @@
 ivity;%0A%0A
+import com.floatlearning.glcameraview.GLCameraView;%0A%0A
 public c
@@ -158,16 +158,54 @@
 ivity %7B%0A
+    private GLCameraView cameraView;%0A%0A
     @Ove
@@ -303,24 +303,105 @@
  FL3D scene%0A
+        cameraView = new GLCameraView(this);%0A        setContentView(cameraView);%0A
     %7D%0A%0A    @
@@ -462,24 +462,24 @@
 onPause();%0A%0A
-
         // t
@@ -493,20 +493,50 @@
 n our scene%0A
+        cameraView.dispose();%0A
     %7D%0A%7D%0A

add GLCameraView to activity