package protocolsupport.protocol.packet.middleimpl.serverbound.play.v_4_5_6;

import io.netty.buffer.ByteBuf;
import protocolsupport.protocol.packet.middle.serverbound.play.MiddleClientCommand;

public class ClientCommand extends MiddleClientCommand {

	@Override
	public void readFromClientData(ByteBuf clientdata) {
		clientdata.readByte();
	}

}

@@ -336,14 +336,51 @@
 Byte();%0A
+%09%09command = Command.REQUEST_RESPAWN;%0A
 %09%7D%0A%0A%7D%0A

Fix <= 1.6 clients not being able to respawn