package li.cil.oc.example.architecture;

import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;

/**
 * This mod demonstrates how to create tile entities that are treated as
 * components by OpenComputers, i.e. tile entities that provide methods which
 * can be called from a program running on a computer.
 * <p/>
 * The mod tries to keep everything else to a minimum, to focus on the mod-
 * specific parts. It is not intended for use or distribution, but you're free
 * to base a proper addon on this code.
 */
@Mod(modid = "OpenComputers|ExampleTileEntity",
        name = "OpenComputers Addon Example - TileEntity",
        version = "1.0.0",
        dependencies = "required-after:OpenComputers@[1.2.0,)")
public class ModExampleTileEntity {
    @Mod.Instance
    public static ModExampleTileEntity instance;

    @Mod.EventHandler
    public void preInit(FMLPreInitializationEvent e) {
    	li.cil.oc.api.Machine.add(PseudoArchitecture.class);
    }
}

@@ -629,26 +629,28 @@
 %7CExample
-TileEntity
+Architecture
 %22,%0A     
@@ -690,26 +690,28 @@
 ample - 
-TileEntity
+Architecture
 %22,%0A     
@@ -792,9 +792,9 @@
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@@ -819,26 +819,28 @@
 dExample
-TileEntity
+Architecture
  %7B%0A    @
@@ -884,18 +884,20 @@
 mple
-TileEntity
+Architecture
  ins

Change Mod Class and name