/*
 * The MIT License
 *
 * Copyright 2017 Zyun.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package MonsterQuest.game.maps;

import java.awt.Dimension;
import java.awt.image.BufferedImage;

/**
 *
 * @author Zyun
 */
public class TileMapReader {
    BufferedImage tileImage;
    BufferedImage[] tiles;
    Dimension sizeOfEachElement;
    int NumberOfRecurrenceX;
    int NumberOfRecurrenceY;
    int posX;
    int posY;
    public TileMapReader(BufferedImage tileImage, Dimension sizeOfEachElement) {
        this.tileImage = tileImage;
        this.sizeOfEachElement = sizeOfEachElement;
        
        NumberOfRecurrenceX = this.tileImage.getWidth() / this.sizeOfEachElement.width;
        NumberOfRecurrenceY = this.tileImage.getHeight() / this.sizeOfEachElement.height;
        
        for (int i = 0; i < NumberOfRecurrenceY; i++) {
            posY += sizeOfEachElement.height;
            for (int n = 0; n < NumberOfRecurrenceX; n++) {
                posX += this.sizeOfEachElement.width;
                tiles[i*n] = this.tileImage.getSubimage(posX, posY, this.sizeOfEachElement.width, this.sizeOfEachElement.height);
            }
        }
        
    }
    
    
}

@@ -1460,24 +1460,32 @@
 enceY;%0D%0A    
+private 
 int posX;%0D%0A 
@@ -1483,24 +1483,32 @@
  posX;%0D%0A    
+private 
 int posY;%0D%0A 
@@ -1502,24 +1502,30 @@
  int posY;%0D%0A
+    %0D%0A
     public T
@@ -1686,32 +1686,100 @@
 ent;%0D%0A        %0D%0A
+        //Find the amount of occurences of the tiles on each axes.%0D%0A
         NumberOf
@@ -1942,32 +1942,113 @@
 eight;%0D%0A        
+//Loop to get all the tiles. Some might be empty, though.%0D%0A        int index = 0;
 %0D%0A        for (i
@@ -2280,10 +2280,12 @@
 es%5Bi
-*
 n
+dex
 %5D = 
@@ -2386,16 +2386,43 @@
 ight);%0D%0A
+                index ++;%0D%0A
         
@@ -2443,24 +2443,31 @@
  %7D%0D%0A        
+//Done.
 %0D%0A    %7D%0D%0A   
@@ -2473,13 +2473,211 @@
   %0D%0A    
+/**%0D%0A     * @param index the index of the tile%0D%0A     * @return the image of the tile specified in the index.%0D%0A     */%0D%0A    BufferedImage getImage (int index) %7B%0D%0A        return (tiles%5Bindex%5D);%0D%0A    %7D
 %0D%0A%7D%0D%0A

Update TileMapReader.java