@@ -0,0 +1,982 @@
+/*%0D%0A * To change this license header, choose License Headers in Project Properties.%0D%0A * To change this template file, choose Tools %7C Templates%0D%0A * and open the template in the editor.%0D%0A */%0D%0Apackage de.LinusBrown.Stormfall;%0D%0A%0D%0Aimport de.LinusBrown.Stormfall.Client.Views.BattlegroudCalculationView;%0D%0Aimport javafx.scene.Scene;%0D%0Aimport javafx.scene.control.Button;%0D%0Aimport javafx.scene.layout.Pane;%0D%0Aimport javafx.stage.Stage;%0D%0A%0D%0A/**%0D%0A *%0D%0A * @author Maik%0D%0A */%0D%0Apublic class GuiObject %7B%0D%0A    private Scene scene;%0D%0A    private Pane pane;%0D%0A    %0D%0A    private Button btnSelectDefensive;%0D%0A    private Button btnSelectOffensive;%0D%0A    private Button btnSelectHelp;%0D%0A    %0D%0A    %0D%0A    public GuiObject()%7B%0D%0A        initPane();%0D%0A        initScene();%0D%0A    %7D%0D%0A%0D%0A    private void initScene()%7B%0D%0A        scene = new Scene(pane);%0D%0A    %7D%0D%0A    %0D%0A    private void initPane()%7B%0D%0A        pane = new BattlegroudCalculationView();%0D%0A    %7D%0D%0A%0D%0A    public Scene getScene() %7B%0D%0A        return scene;%0D%0A    %7D%0D%0A    %0D%0A%7D%0D%0A

load battleground editor as start pane for creating start pane