@@ -0,0 +1,718 @@
+package mainpackage;%0A%0Aimport mainpackage.Screens.Art;%0A%0Aimport com.badlogic.gdx.graphics.g2d.Batch;%0Aimport com.badlogic.gdx.graphics.g2d.Sprite;%0Aimport com.badlogic.gdx.graphics.g2d.TextureRegion;%0A%0Apublic class Player %7B%0A%09Sprite sprite;%0A%09%0A%09%0A%09public Player(String select) %7B%0A%09%09int width, height;%0A%09%09%0A%09%09%0A%09%09sprite = new Sprite();%0A%09%09TextureRegion tex;%0A%09%09if(select==%22bya%22)%7B%0A%09%09%09tex = Art.texture_bya_game;%0A%09%09%09width = 70;%0A%09%09%09height = 100;%0A%09%09%7D else %7B%0A%09%09%09tex = Art.texture_ich_game;%0A%09%09%09width = 90;%0A%09%09%09height = 120;%0A%09%09%7D%0A%09%09sprite = new Sprite(tex);%0A%09%09sprite.setSize(width, height);%0A%09%09sprite.setPosition(300, 100);%0A%09%7D%0A%09%0A%09public void render(Batch batch) %7B%0A%09%09// must be enclosed by batch.begin and batch.end%0A%09%09sprite.draw(batch);%0A%09%7D%0A%0A%7D%0A

Create Player.java