package org.stuygfx;

import org.stuygfx.math.Matrix;

public class CONSTANTS {

    public static String PPM_HEADER = "P3";
    public static int MAX_COLOR_VALUE = 255;
    public static String TMP_FILE_NAME = ".tmp.ppm";
    public static Object[] NO_ARGS = new Object[] {};
    public static double CEILING = 1.0001;
    public static double STEP = 0.0025;
    public static Matrix DEFAULT_VIEW_VEC = new Matrix(new double[][] {
        {
            0, 0, -1
        }
    });

}

@@ -475,10 +475,582 @@
    %7D);%0A%0A
+    /*%0A     * Terminal ANSI Color Constants%0A     */%0A%0A    public static final String ANSI_RESET = %22%5Cu001B%5B0m%22;%0A    public static final String ANSI_BLACK = %22%5Cu001B%5B30m%22;%0A    public static final String ANSI_RED = %22%5Cu001B%5B31m%22;%0A    public static final String ANSI_GREEN = %22%5Cu001B%5B32m%22;%0A    public static final String ANSI_YELLOW = %22%5Cu001B%5B33m%22;%0A    public static final String ANSI_BLUE = %22%5Cu001B%5B34m%22;%0A    public static final String ANSI_PURPLE = %22%5Cu001B%5B35m%22;%0A    public static final String ANSI_CYAN = %22%5Cu001B%5B36m%22;%0A    public static final String ANSI_WHITE = %22%5Cu001B%5B37m%22;%0A
 %7D%0A

Add ANSI color constants to CONSTANTS