package net.mgsx.rainstick.components;

import com.badlogic.ashley.core.Component;
import com.badlogic.ashley.core.ComponentMapper;

import net.mgsx.game.core.annotations.Storable;

@Storable("rainstick.ball")
public class Ball implements Component
{
	public final static ComponentMapper<Ball> components = ComponentMapper.getFor(Ball.class);
	public float radius = 1;
	
}

@@ -126,16 +126,73 @@
 apper;%0A%0A
+import net.mgsx.game.core.annotations.EditableComponent;%0A
 import n
@@ -260,16 +260,51 @@
 .ball%22)%0A
+@EditableComponent(autoClone=true)%0A
 public c

fix ball radius persistence