package com.haxademic.core.constants;

import com.haxademic.core.app.P;

public class PBlendModes {
	public static int BLEND = P.BLEND; 				// - linear interpolation of colours: C = A*factor + B. This is the default blending mode.
	public static int ADD = P.ADD; 					// - additive blending with white clip: C = min(A*factor + B, 255)
	public static int SUBTRACT = P.SUBTRACT; 			// - subtractive blending with black clip: C = max(B - A*factor, 0)
	public static int DARKEST = P.DARKEST; 			// - only the darkest colour succeeds: C = min(A*factor, B)
	public static int LIGHTEST = P.LIGHTEST; 			// - only the lightest colour succeeds: C = max(A*factor, B)
	public static int DIFFERENCE = P.DIFFERENCE; 		// - subtract colors from underlying image.
	public static int EXCLUSION = P.EXCLUSION; 		// - similar to DIFFERENCE, but less extreme.
	public static int MULTIPLY = P.MULTIPLY; 			// - multiply the colors, result will always be darker.
	public static int SCREEN = P.SCREEN; 			// - opposite multiply, uses inverse values of the colors.
	public static int REPLACE = P.REPLACE; 			// - the pixels entirely replace the others and don't utilize alpha (transparency) values
}

@@ -368,25 +368,24 @@
 SUBTRACT; %09%09
-%09
 // - subtrac
@@ -440,16 +440,16 @@
 tor, 0)%0A
+
 %09public 
@@ -583,25 +583,24 @@
 LIGHTEST; %09%09
-%09
 // - only th
@@ -695,17 +695,16 @@
 RENCE; %09
-%09
 // - sub
@@ -831,16 +831,16 @@
 xtreme.%0A
+
 %09public 
@@ -871,25 +871,24 @@
 MULTIPLY; %09%09
-%09
 // - multipl

Fix spacing