/*
 * Copyright (c) 2017, Adam <Adam@sigterm.info>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package net.runelite.api;

/**
 * Utility class used for mapping projectile IDs.
 * <p>
 * Note: This class is not complete and may be missing mapped IDs.
 */
public class ProjectileID
{
	public static final int CANNONBALL = 53;
	public static final int GRANITE_CANNONBALL = 1443;

	public static final int TELEKINETIC_SPELL = 143;

	public static final int LIZARDMAN_SHAMAN_AOE = 1293;
	public static final int CRAZY_ARCHAEOLOGIST_AOE = 1260;
	public static final int ICE_DEMON_RANGED_AOE = 1324;
	public static final int ICE_DEMON_ICE_BARRAGE_AOE = 366;
	public static final int VASA_AWAKEN_AOE = 1327;
	public static final int VASA_RANGED_AOE = 1329;
	public static final int TEKTON_METEOR_AOE = 660;

	public static final int OLM_FALLING_CRYSTAL_AOE = -1; //please help
	public static final int OLM_BURNING_AOE = -1;

	public static final int VORKATH_BOMB_AOE = 1481;
	public static final int VORKATH_POISON_POOL_AOE = 1483;
	public static final int VORKATH_TICK_FIRE_AOE = 1482;
	public static final int VORKATH_SPAWN_AOE = 1484;

	public static final int GALVEK_MINE = 1495;
	public static final int GALVEK_BOMB = 1491;

	public static final int DAWN_FREEZE = 1445;
	public static final int DUSK_CEILING = 1435;

	public static final int VETION_LIGHTNING = 280;

	public static final int CHAOS_FANATIC_AOE = 551; //for lack of a better word

	public static final int CORPOREAL_BEAST_AOE = 315;
	public static final int CORPOREAL_BEAST_DARK_CORE_AOE = 319;

	public static final int WINTERTODT_SNOW_FALL_AOE = 501;

	public static final int DEMONIC_GORILLA_RANGED = 1302;
	public static final int DEMONIC_GORILLA_MAGIC = 1304;
	public static final int DEMONIC_GORILLA_BOULDER = 856;

	/**
	 * missing: marble gargoyle, superior dark beast
	 */

	/**
	 * non AOE, regular projectiles
	 */
	public static final int VORKATH_DRAGONBREATH = 393;
	public static final int VORKATH_RANGED = 1477;
	public static final int VORKATH_MAGIC = 1479;
	public static final int VORKATH_PRAYER_DISABLE = 1471;
	public static final int VORKATH_VENOM = 1470;
	public static final int VORKATH_ICE = 350;

	public static final int ZALCANO_PROJECTILE_FIREBALL = 1728;
}

@@ -1650,25 +1650,24 @@
 ALL = 1443;%0A
-%0A
 %09public stat
@@ -1708,1765 +1708,8 @@
 43;%0A
-%0A%09public static final int LIZARDMAN_SHAMAN_AOE = 1293;%0A%09public static final int CRAZY_ARCHAEOLOGIST_AOE = 1260;%0A%09public static final int ICE_DEMON_RANGED_AOE = 1324;%0A%09public static final int ICE_DEMON_ICE_BARRAGE_AOE = 366;%0A%09public static final int VASA_AWAKEN_AOE = 1327;%0A%09public static final int VASA_RANGED_AOE = 1329;%0A%09public static final int TEKTON_METEOR_AOE = 660;%0A%0A%09public static final int OLM_FALLING_CRYSTAL_AOE = -1; //please help%0A%09public static final int OLM_BURNING_AOE = -1;%0A%0A%09public static final int VORKATH_BOMB_AOE = 1481;%0A%09public static final int VORKATH_POISON_POOL_AOE = 1483;%0A%09public static final int VORKATH_TICK_FIRE_AOE = 1482;%0A%09public static final int VORKATH_SPAWN_AOE = 1484;%0A%0A%09public static final int GALVEK_MINE = 1495;%0A%09public static final int GALVEK_BOMB = 1491;%0A%0A%09public static final int DAWN_FREEZE = 1445;%0A%09public static final int DUSK_CEILING = 1435;%0A%0A%09public static final int VETION_LIGHTNING = 280;%0A%0A%09public static final int CHAOS_FANATIC_AOE = 551; //for lack of a better word%0A%0A%09public static final int CORPOREAL_BEAST_AOE = 315;%0A%09public static final int CORPOREAL_BEAST_DARK_CORE_AOE = 319;%0A%0A%09public static final int WINTERTODT_SNOW_FALL_AOE = 501;%0A%0A%09public static final int DEMONIC_GORILLA_RANGED = 1302;%0A%09public static final int DEMONIC_GORILLA_MAGIC = 1304;%0A%09public static final int DEMONIC_GORILLA_BOULDER = 856;%0A%0A%09/**%0A%09 * missing: marble gargoyle, superior dark beast%0A%09 */%0A%0A%09/**%0A%09 * non AOE, regular projectiles%0A%09 */%0A%09public static final int VORKATH_DRAGONBREATH = 393;%0A%09public static final int VORKATH_RANGED = 1477;%0A%09public static final int VORKATH_MAGIC = 1479;%0A%09public static final int VORKATH_PRAYER_DISABLE = 1471;%0A%09public static final int VORKATH_VENOM = 1470;%0A%09public static final int VORKATH_ICE = 350;%0A%0A
 %09pub

remove many unused projectile ids