/**
 * Player Class.
 * This class is in charge of the Player.
 * This class has a reference to the current room that the player is in.
 * As well, there is a playerHistory variable, in order to undo and redo certain moves.
 * This class implements a doCommand method which will take the input command words and correlate them to actual actions.
 *
 */


public class Player extends Humanoid {

	private PlayerHistory playerHistory;
	private Room currentRoom;
	
	public Player(int health, Room r, String name){
		super(health, name);
		currentRoom = r;
		playerHistory = new PlayerHistory();
	}
	
	public Player(Room r){
		super();
		currentRoom = r;
		playerHistory = new PlayerHistory();
	}


	public void doCommand(Command c){
		boolean b = false;
		
		if (c.getCommandWord().equals(CommandWords.UNDO)){
			c = playerHistory.undo();
			b = true;
		} else if (c.getCommandWord().equals(CommandWords.REDO)){
			c = playerHistory.redo();
			b = true;
		}
		if(c==null){
			return; //TODO tell view about it
		}
		
		
		if (c.getCommandWord().equals(CommandWords.GO)){
			Direction d = (Direction) c.getSecondWord();
			Room r = currentRoom.getExit(d);
			if(r!=null){
				currentRoom = r;
			} // else error TODO
			if(b == false){
				playerHistory.addStep(c);
			}

		} else if (c.getCommandWord().equals(CommandWords.FIGHT)){
			Monster m = currentRoom.getMonster();
			if(m==null){
				System.out.println("Nothing to Fight!");
				//should probably call the view here..shouldn't be a system.out in this class
			} else {
			//if(this.getBestItem().compareTo(m.getBestItem()) == 1){
				m.updateHealth(this.getBestItem().getValue());
				this.updateHealth(m.getBestItem().getValue());
				if(m.getHealth()<=0){
					currentRoom.removeMonster(m);
				}
			}
			
		} else if (c.getCommandWord().equals(CommandWords.HELP)){
	        System.out.println("You are lost. You are alone. You wander around in a cave.\n");
	        System.out.println("Your command words are:");
	        System.out.println("GO, PICKUP, DROP, UNDO, REDO, FIGHT, HELP, QUIT");
	        //HELP may be implemented in another class.
	        
		} else if (c.getCommandWord().equals(CommandWords.PICKUP)){
			Item i = (Item) c.getSecondWord();
			addItem(i);
			if(b == false){
				playerHistory.addStep(c);
			}
		} else if (c.getCommandWord().equals(CommandWords.DROP)){
			Item i = (Item) c.getSecondWord();
			removeItem(i);
			if(b == false){
				playerHistory.addStep(c);
			}
		} else {
			//TODO some sort of extraneous error checking
		}//QUIT command does not get passed to the player
		
		
	}
	
	public Room getCurrentRoom(){
		return currentRoom;
	}
	
}

@@ -2208,16 +2208,48 @@
 Word();%0A
+%09%09%09if(currentRoom.hasItem(i))%7B%0A%09
 %09%09%09addIt
@@ -2247,32 +2247,37 @@
 %09%09%09%09addItem(i);%0A
+%09%09%09%7D%0A
 %09%09%09if(b == false
@@ -2412,16 +2412,48 @@
 Word();%0A
+%09%09%09if(currentRoom.hasItem(i))%7B%0A%09
 %09%09%09remov
@@ -2462,16 +2462,21 @@
 tem(i);%0A
+%09%09%09%7D%0A
 %09%09%09if(b 

Fix pickup and drop methods to only add or remove items that actually exist.