package starpunk;

import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.tools.imagepacker.TexturePacker;

public class Main
{
  public static void main( final String[] args )
  {
    final TexturePacker.Settings settings = new TexturePacker.Settings();
    settings.maxWidth = 512;
    settings.maxHeight = 512;
    TexturePacker.process( settings, "src/main/resources", "target/assets", "game" );

    final LwjglApplicationConfiguration configuration = new LwjglApplicationConfiguration();
    configuration.fullscreen = false;
    configuration.width = StarPunkGame.WIDTH;
    configuration.height = StarPunkGame.HEIGHT;
    configuration.useCPUSynch = false;
    configuration.vSyncEnabled = false;
    configuration.title = "Star Punk";
    new LwjglApplication( new StarPunkGame(), configuration );
  }
}
@@ -135,24 +135,73 @@
 figuration;%0A
+import com.badlogic.gdx.graphics.g2d.BitmapFont;%0A
 import com.b
@@ -417,19 +417,20 @@
 Width = 
-512
+1024
 ;%0A    se
@@ -452,11 +452,12 @@
 t = 
-512
+1024
 ;%0A  

Bump the size of the texture packers max images