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The Adventurer Boots are a pair of footwear that serve as armor, suitable for all character classes in the game. These boots come with six distinct rarity levels. An additional effect of these boots is an increase in walk speed by +5 points.
Armor Type: Boots
Additional Effect: Walk speed increased by +5
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The Armet is a piece of head armor that reduces headshot damage when worn by a Fighter. It is available in six rarities and features an additional effect, which decreases the wearer's walk speed by -12 units.
**Armor Details:**
- Type: Head
- Additional Effect: Decreases walk speed by -12
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The Arming Sword is a one-handed weapon, classified as a primary sword. It inflicts 21 points of damage and reduces the user's movement speed by 20. This weapon is suitable for both the Fighter and Ranger classes.
Category: Weapons
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In the game Dark and Darker, various armor pieces are available for players to equip. These include:
**Headgear:**
- Helmets reduce headshot damage. The helmet options are:
- Armet
- Chaperon
- Gjermundbu
- Kettle Hat
- Leather Cap
- Rouge Cowl
- Ranger Hood
- Visored Barbuta Helm
- Wizard Hat
- Ragged Cowl
- Ragged Hood
- Ragged Wizard Hat
- Rusted Gjermundbu
**Hands:**
- Gauntlet options:
- Heavy Gauntlet
- Leather Gloves
- Rawhide Gloves
- Reinforced Gloves
- Riveted Gloves
**Torso Armor:**
- Plate armor reduces projectile damage taken. The torso armor choices are:
- Dark Plate Armour
- Doublet
- Fine Cuirass
- Frock
- Marauder Outfit
- Mystic Vestments
- Northern Full Tunic
- Oracle Robe
- Padded Tunic
- Regal Gambeson
- Templar Armour
- Warden Outfit
- Ragged Doublet
- Ragged Frock
- Ragged Tunic
**Legs:**
- Leggings options:
- Cloth Pants
- Heavy Leather Leggings
- Leather Leggings
- Loose Trousers
- Padded Leggings
- Plate Pants
- Ragged Pants
**Boots:**
- Boot choices include:
- Adventurer Boots
- Heavy Boots
- Laced Turn Shoe
- Lightfoot Boots
- Old Shoes
- Plate Boots
- Rugged Boots
- Wizard Shoes
- Ragged Boots
- Ragged Wizard Shots
Note: Plate armor decreases projectile damage taken, and helmets reduce headshot damage.
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**Barbarian** is one of the six classes in "Dark and Darker".
**Attributes:**
- Strength: 30
- Agility: 11
- Will: 18
- Knowledge: 6
- Resourcefulness: 10
- Health: 130/130
- Weight Limit: 0/0
- Spell Memory: 0/0
- Utility Effectiveness: 0
**Perks:**
1. **Axe Specialization**: While wielding axes, gain +5 Weapon Damage. This affects both throwing and one-handed or two-handed axes, providing a static boost to damage, which is beneficial for dual-wielding builds.
2. **Berserker**: Gain 3% Physical Damage Bonus for every 10% of maximum health missing, up to a maximum of 30%. This percentage-based bonus makes the character stronger as gear improves. However, a 30% Physical Damage Bonus cannot be achieved without dying.
3. **Carnage**: When a target is killed, gain 75 Armor Rating for 7 seconds. This equates to a 15% Physical Damage Reduction.
4. **Crush**: Gain the ability to destroy unreinforced doors and containers. Also gain 1 Impact Power on attacks, making it easier to break crates and barrels. Note that Crush only works with two-handed weapons.
5. **Executioner**: While using axes, gain 10% Headshot Power. This does not increase damage against enemies without heads (e.g., Mimics).
6. **Iron Will**: Gain 60 Magic Resistance and ignore knockdown effects. This provides resistance to most PVP-oriented builds, including some non-magical ones due to the knockdown immunity.
7. **Morale Boost**: Recover 12% Maximum Health after killing a player. Killing a player includes friendly players.
8. **Potion Chugger**: Gain 20% increased potency towards all drinks, while reducing duration by 50%. This affects not only potions but also alcohol.
9. **Robust**: Gain 15% Max Health Bonus, providing the highest possible starting health in "Dark and Darker".
10. **Savage**: Not wearing chest armor grants a 10% Physical Damage Bonus. This high bonus is given in exchange for a lack of any chest armor and can be combined with Berserker for exceptional damage increases.
11. **Treacherous Lungs**: Increases the duration of all shouting abilities by 30%. This affects Savage Roar and War Cry, but does not count as an increase in Buff Duration, allowing it to be used with a Buff Duration build for extremely long-lasting buffs.
12. **Two Hander**: When attacking with a two-handed weapon, gain 5% Physical Damage Bonus. This bonus stacks with all other Physical Damage Bonuses.
**Skills:**
1. **Achilles Strike**: Strikes a target, reducing their Move Speed Bonus by 30% for 2.5 seconds. While debuffed, each time the target moves they receive 1 (0.5) Physical Damage.
2. **Blood Exchange**: Gain 10% of your Maximum Health with each successful attack while active, but lose 20% Max Health Bonus for 8 seconds.
3. **Rage**: Gain 10 Strength, 10 Vigor, and 9% Move Speed Bonus while active, losing 10% Physical Damage Reduction for 6 seconds.
4. **Reckless Attack**: Gain 85% Armor Penetration on your next melee attack, but lose 85 Armor Rating while active. The buff is consumed when a melee attack hits an object or target.
5. **Savage Roar**: Frightens enemies within a 7.5m range radius for 6 seconds, reducing their Physical Damage Bonus by 30%.
6. **War Cry**: Gain 25% Max Health Bonus for 7 seconds that applies to yourself and all allies within a 7.5m Radius.
7. **War Sacrifice**: While active, gain +5 All Attributes in exchange for losing 10 (1.0)% of Your Maximum Health over 8 seconds.
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The Bardiche is a two-handed primary Polearm in Dark and Darker. It is equippable by Barbarians, dealing 42 points of damage and reducing the wielder's movement speed by 50%. This weapon falls under the weapon category in the game.
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The Battle Axe is a two-handed primary weapon, categorized as an axe. This tool inflicts 43 units of damage in combat. It can be wielded by characters who have chosen the Fighter or Barbarian class. However, its use is accompanied by a reduction in movement speed of -45 points.
Categorization: Weapons
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The Castillon Dagger is a one-handed, secondary weapon classified as a dagger. This item can be utilized by both Rogues and Fighters. It inflicts 17 points of damage and has the effect of decreasing movement speed by -10. The weapon's imagery is represented by 'castillondagger.PNG'.
Category: Weapons
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In the game Dark and Darker, the Cave Troll is a formidable Boss enemy situated within the Goblin caves. It is a guaranteed spawn in the cave troll room. The Cave Troll boasts significantly higher health than other enemies in its environment and possesses various lethal abilities, attack patterns, and combos.
The Cave Troll's moves include:
1. Low Swing - This requires the player to jump or out-range it.
2. High Swing - The player must duck or out-range this attack.
3. Downwards Slam - Considered the most dangerous move, it can be avoided by out-ranging it and potentially strafing.
4. Tremendous Roar - This roar inflicts a slow debuff on nearby players, often followed by a swing attack.
Upon defeating the Cave Troll, players gain access to its guarded treasure room. The image "Bossmap2.jpg" provides visual guidance for locating this enemy within the Goblin caves.
Categorization: Enemies, Bosses
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The Chaperon is a piece of head armor in Dark and Darker, specifically designed for Clerics. It is available in six different rarities. This armor provides protection against headshot damage. Notably, it has an additional effect that decreases the wearer's walk speed by 5 units. The Chaperon falls under the categories of Armor and Head Armor.
Here are the details structured into sentences:
1. The Chaperon is a head armor in Dark and Darker.
2. It can only be equipped by Clerics.
3. The Chaperon is offered in six distinct rarities.
4. This armor offers protection against headshot damage.
5. An additional effect of the Chaperon is a reduction in walk speed by 5 units.
6. The categories for the Chaperon are Armor and Head Armor.
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The game Dark and Darker features seven initial classes, with a planned total of thirteen classes for the final release. The seven presently available classes are:
1. **Barbarian**: A fierce warrior known for brute strength and resilience.
2. **Cleric**: A devout follower of a deity, capable of healing allies and dealing damage to foes through divine magic.
3. **Ranger**: An agile combatant skilled in ranged attacks and survival techniques.
4. **Fighter**: A versatile melee specialist with a variety of tactics at their disposal.
5. **Rogue**: A stealthy character proficient in deception, lock-picking, and dealing sneak attacks.
6. **Wizard**: An arcane practitioner harnessing powerful spells for various effects in combat.
7. **Warlock**: A sorcerer who makes pacts with otherworldly entities to gain magical abilities.
These classes offer diverse playstyles and skills, allowing players to customize their characters according to their preferred strategies and preferences.
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The Cleric is one of the six classes in Dark and Darker. Here are its attributes:
- Strength: 13
- Agility: 11
- Will: 30
- Knowledge: 12
- Resourcefulness: 8
- Health: 96/96
- Weight Limit: 0/0
- Spell Memory: 0/0
- Utility Effectiveness: 0
**Perks:**
- Advanced Healer: Increases base heal by 5.
- Brewmaster: Does not display drunk visual effects.
- Kindness: Grants a self-heal of 15% when healing another.
- Perseverance: Reduces all types of incoming damage by 3.
- Undead Slaying: Increases damage bonus by 20% when attacking undead.
- Requiem: Revives an ally with 25% HP upon rezzing and no health loss when using an Altar to rez.
- Protection from Evil: Reduces the duration of harmful debuffs by -20%.
- Blunt Weapon Mastery: Increases attack power by 5% when wielding a blunt weapon.
**Skills:**
- Holy Purification: Inflicts 100 base damage to all undead within a radius of 7.5m.
- Judgement: Deals 30 damage to a target and reduces their movement speed by 20% for 2 seconds, after focusing for 0.5 seconds. It can only be cast on enemies within 4.5m; if the target moves out of range during casting, it fails.
- Smite: Deals additional +10 damage to all enemies hit for 7 seconds.
- Spell Memory: Allows memorization and casting of magic spells.
- Spell Memory 2: Grants the ability to memorize additional spells.
**Spells:** For a comprehensive list, refer to the 'Magic' section.
This class belongs to the category of classes in Dark and Darker.
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**Armor Description:**
- **Type:** Legs
- **Name:** Cloth Pants
- **Wearable By:** All classes
- **Rarity:** 6 (Note: The exact rarities aren't specified, but it implies there are six distinct levels)
**Additional Effect:**
The Cloth Pants reduce the wearer's walk speed by -5.
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The Cockatrice is a melee enemy in Dark and Darker, found exclusively in the Ruins map (specifically, Forgotten Crypts). It emits sleep sounds that can be heard from a moderate distance, remaining awake after being disturbed.
The Cockatrice has three attacks:
1. Paralyzing Stare: After winding up with a loud scream, the creature petrifies anyone looking directly at it for approximately 3 to 5 seconds (exact duration unspecified).
2. Peck: A short-range lunge attack causing relatively low damage, but the Cockatrice can use this move while running.
3. Lunge: The Cockatrice jumps and attempts to scratch those within its reach, dealing moderate damage.
This enemy has 1000 hit points (HP). Its image file is named "Cockatrice.jpg".
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In the game Dark and Darker, players can access the Cosmetics Shop by clicking on the "Shop" icon in the Lobby. Two distinct currencies exist within the game: Experience Points and Adventure Currency. Experience Points are gained irrespective of successful extraction from a dungeon, while Adventure Currency is earned similarly to experience points but only accumulates when a player successfully extracts resources from a dungeon. This unique characteristic differentiates Adventure Currency from regular experience points. Players can utilize their accumulated Adventure Currency to purchase various cosmetic enhancements for their characters.
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The Crystal Ball is a one-handed, secondary magic weapon in Dark and Darker. This item requires the Wizard class to use. Its usage, however, comes with a drawback; it decreases the user's movement speed by -25. It falls under the weapons category.
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The Crystal Sword is a two-handed primary magic weapon in the game Dark and Darker. This weapon can be utilized by both Wizards and Warlocks. It inflicts damage through two means: physical (with a damage value of 11) and magical (magic weapon damage). However, it comes with a movement speed penalty of -30 while equipped.
Category: Weapons
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The table below displays the raw damage of spells and starter weapons on Training Dummies, without any modifiers applied.
**Spells:**
- **Zap**:
- Head: 33
- Torso: 33
- Limb: 33
- **Ice Bolt**:
- Head: 49
- Torso: 33
- Limb: 16
- **Lightning Strike**:
- Head: 58
- Torso: No damage (--)
- Limb: No damage (--)
- **Chain Lightning**:
- Head: 58
- Torso: No damage (--)
- Limb: No damage (--)
- **Fireball**:
- Head & Splash: 54 + 23
- Torso & Splash: 35 + 23
- Limb & Splash: 23 + 14
**Weapons:** The raw damage for starter weapons is not provided in the given text.
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''Dark and Darker'' is an upcoming dungeon crawler RPG, developed and published by IRONMACE. It is scheduled for release on Steam for Microsoft Windows in 2023.
The game's premise revolves around a challenging fantasy FPS dungeon PvPvE adventure. Players must band together with their friends to uncover mythical treasures, defeat monstrous creatures, and outwit other treasure hunters in an unforgiving environment.
For more information or to pre-order the game, visit [Dark and Darker on Steam](https://store.steampowered.com/app/2016590/Dark_and_Darker/).
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Dark Plate Armour is a torso-protective armor piece that can only be worn by Fighters and is available in six rarities. This armor reduces the damage taken from projectiles and also decreases walk speed by -30. It falls under the categories of 'Armor' and 'Torso Armor'.
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In the game Dark and Darker, the Death Beetle is an uncommon enemy, categorized as a Ranged/Melee flying adversary. It has a single attack called "Web Spit," which fires a short-range, highly telegraphed barb in a straight line. If successful, this attack inflicts players with a slowing debuff that can stack up to three times. Notably, each reapplication of the debuff resets its duration. The beetle's exact Health Points (HP) and granted Experience are unknown.
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In the game 'Dark and Darker', Death Skull is a flying enemy type with approximately 58 health points (HP). When players remain stationary, these enemies will perform a dash attack. They are known to scavenge necklaces and rings from bats they encounter. This enemy can be categorized under 'Enemies' in the game.
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The "Decay Volume" is an enemy within 'Dark and Darker', specifically found in Dungeon 2. This entity manifests as swampy water in certain locations, which gradually diminishes the player's health over time. It belongs to the category of hazards in the game.
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In the game 'Dark and Darker', the Demon Dog is an enemy character encountered exclusively in Dungeon 1. It has approximately 175 health points (HP). To evade its attack, players should move left as it bites to their right. This information is categorized under enemies in the game.
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The Dire Wolf is a Melee Enemy, classified as uncommon and exclusive to the Ruins map. Its health points (hp) are unknown, as indicated by "?". When encountering this enemy on normal difficulty, it utilizes an attack called Lunge: a short-ranged melee assault with minimal tracking, making it susceptible to being evaded through strafing. The exact experience granted upon defeating this enemy remains unspecified (Granted Experience: ?).
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The Doublet is a torso armor piece that offers protection against projectile damage, and it can be equipped by Fighters, Rangers, or Rogues. This armor comes in six different rarities. Notably, the Doublet reduces walk speed by -5.
Categorically, it falls under Armor and more specifically, Torso Armor.
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As part of the 2022 playtest, two dungeons have been made available in the game Dark and Darker. The first dungeon is named "Crypt," featuring two distinct areas visible in the provided images with filenames Crypt1.png and Crypt2.png.
The second dungeon, referred to as "Inferno," also consists of multiple areas, depicted in Inferno01.png and Inferno02.png. These images offer a visual representation of the game's environments within each dungeon.
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In the game Dark and Darker, Elves are one of the four distinct races available. They originate from the enigmatic and prohibited forest territories. The Elf race provides a bonus of +1 in Agility but comes with a penalty of -1 in Strength.
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Here are the enemies found in Dark and Darker, organized by their respective locations:
**Ruins:**
- Wall Spikes
- Floor Spikes
- Cockatrice
- Dire Wolf
- Death Skull
- Skeleton Footman
- Skeleton Archer
- Skeleton Crossbowman
- Skeleton Guardman
- Skeleton Spearman
- Skeleton Swordman
- Skeleton Mage
- Mimic
- Spider Jar Spawner
- Mummified Spider
- Zombie
- Mummy
- Wraith
- Wisp
- Skeleton Champion
- Giant Dragonfly
**Goblin Caves:**
- Skeleton Footman
- Skeleton Archer
- Skeleton Crossbowman
- Skeleton Guardman
- Skeleton Spearman
- Skeleton Mage
- Mimic
- Spider Jar Spawner
- Mummified Spider
- Zombie
- Mummy
- Cave Troll
- Giant Centipede
**Catacombs:**
- Death Skull
- Skeleton Footman
- Skeleton Archer
- Skeleton Crossbowman
- Skeleton Guardman
- Skeleton Spearman
- Skeleton Mage
- Wraith
- Skeleton Champion
- Giant Dragonfly
**Inferno:**
- Demon Dog
- Lich
- Gargoyles
- Ghost King
These enemies are part of the game's diverse array, presenting various challenges to players as they progress through different levels.
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The Falchion is a one-handed primary sword suitable for the Fighter class. This weapon inflicts 25 points of damage and reduces the user's movement speed by 25. It belongs to the category of weapons in the game.
Weapon Details:
- Damage: 25
- Movement Speed Reduction: -25
- Suitable Class: Fighter
- Slot Type: Primary
- Hand Type: One-Handed
- Weapon Type: Sword
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In Dark and Darker, being underwater does not inflict any damage. Headshots deal 150% damage, torso shots have a multiplier of 100%, while limbs have a 50% damage multiplier. Elite monsters, indicated by a red tint, possess more health points (HP), deal more damage, and move faster. In the final dungeon, all skeletons are elite. Normal dungeons accommodate up to 18 players, while High Roller Dungeons can host a maximum of 20 players.
Adventure Currency is earned similarly to experience points but is only banked upon successful extraction from a dungeon. Experience points, however, are gained regardless of extraction success. The developers have not yet committed to implementing solo queue, as the game was originally designed with party play in mind. They plan to conduct tests for potential solo-queue modes and will make their decision based on the collected data.
Quick moving items can be managed using keybinds: Shift + R Click allows dropping all stacked items simultaneously, Alt + R Click enables dropping items one by one, and Alt + L Drag facilitates item splitting.
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**Fighter** is one of the six classes available in "Dark and Darker."
Starting Gear:
- Arming sword (Damage: 23, Movement penalty: -20)
- Round shield (Movement penalty: -12)
- Adventurer tunic (Movement penalty: -5)
- Cloth pants (Movement penalty: -5)
- Torches (2), (Movement penalty: -10)
- Bandage, (Health Gain: -20)
Perks:
- Defense Expert: Increases Armor Rating from armor by 10%
- Swift: Reduces base movement speed penalty from equipped armor by -20%
- Weapon Mastery: Allows the use of all Primary and Secondary weapons. Applies a 10% physical damage penalty for non-native weapons
- Barricade: Increases defense rating bonus by 5% when in defensive stance
- Combo Attack: Temporarily increases physical attack power by 10% with each successful melee attack within 3 seconds
- Counterattack: Increases movement speed and attack speed by 10% for 3 seconds upon a successful defense
- Dual Wield: Increases attack speed by 7% when equipping weapons in both hands
- Projectile Resistance: Reduces damage taken from projectiles by 10%
- Shield Expert: Increases movement speed by 5% when in a defensive stance.
Skills:
- Sprint: Boosts movement speed for a short duration, now increasing it by "50"
- Second Wind: Recovers 50% of HP over 12 seconds and eliminates the side effects of Adrenaline Rush
- Adrenaline Rush: Increases attack speed by 25% for 6 seconds, followed by reduced attack and movement speed for another 6 seconds
- Taunt: Increases aggro value to all monsters within a 7.5m area by 50% and defense bonus by 10% for 7 seconds
- Victory Strike: The next attack deals additional 20% weapon damage; if it results in a kill, recovers 5% of max HP
- Breakthrough: Removes debuffs that slow all movement speeds.
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The Fine Cuirass is an armor piece designed to protect the torso, offering a reduction in projectile damage taken. It can be equipped by a Fighter and is available in six different rarities. This particular armor also has an additional effect: it decreases walk speed by 35%. The Fine Cuirass falls under the categories of Armor and Torso Armor.
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The Flanged Mace is a one-handed primary weapon, classified as a mace. This item is suitable for both Fighter and Cleric classes. It inflicts a damage value of 43 and decreases the wielder's movement speed by 25 points.
| Image | Weapon Damage | Move Speed Reduction | Required Class | Slot Type | Hand Type | Weapon Type |
|----------------------|-----------------|---------------------|----------------------|--------------|------------|--------------|
| flangedmace.PNG | 43 | -25 | Fighter, Cleric | Primary | One-Handed | Mace |
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Floor Spikes are an Immobile Hazard in Dark and Darker. They can affect both Players and Enemies. Triggers include player action with a torch or flying enemies getting too close to the ground when activated. Using a torch is an effective strategy; players can activate the trap, wait for it to reset into a down position, and then traverse across during its short cooldown period before it triggers again.
[[Category:Hazards]]
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The 'Frock' is an armor piece designed for the torso, offering protection and a reduction in projectile damage taken. It can only be worn by Clerics or Wizards and is available in six rarity levels. An additional effect of wearing the Frock is a decrease in walk speed by 5 units.
Categorically, it falls under 'Armor' and more specifically, 'Torso Armor'.
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In the game Dark and Darker, Gargoyles are enemies exclusive to Dungeon 2. They are depicted with an image file named .PNG, but specific details such as their hit points (hp) remain undisclosed in the provided information. This data is categorized under 'Enemies' in the game's system.
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The Ghost King is an enemy encountered in the game 'Dark and Darker'. This formidable adversary is exclusive to Dungeon 2 within the game's universe. The provided data indicates it has a specific image associated with it, denoted by '.PNG', but no specific health points (hp) are listed.
**Category**: Enemy
**Dungeon Location**: Exclusively found in Dungeon 2.
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The Giant Bat is an uncommon Flying Enemy in Dark and Darker. It has two attacks on Normal difficulty:
1. Screech: This move induces a temporary Drunk status on all nearby players for a short duration without causing any damage.
2. Bite: A Swooping attack with minimal tracking that deals relatively minor damage.
Experience points granted upon defeating the Giant Bat are not specified in the provided information. The enemy is categorized under Enemies in the game's wiki.
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The Giant Centipede is a melee/ranged enemy in Dark and Darker, known for its considerable hitpoint pool. It possesses three distinct attacks:
1. Poison Spit: This attack involves firing multiple projectiles with a wide spread and minimal accuracy. Each projectile has the potential to inflict poison upon impact.
2. Lunge: The Giant Centipede lunges forward, attempting a bite that deals moderate damage.
3. Poison Trail: When fleeing from the player, the Giant Centipede leaves behind a trail of poisonous liquid on the ground.
No specific values for granted experience points or hitpoints are provided in the information given. The enemy is categorized under "Enemies" in Dark and Darker Wiki.
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The Giant Dragonfly is a Flying Enemy in the game Dark and Darker. It attacks by spitting poisonous projectiles in a downwards cone, which can be jumped over if on even ground. Despite its formidable appearance, it has low hit points (hp) and inflicts a moderate stacking poison with each attack. The experience granted upon defeating this enemy is 1 point of normal experience. This creature does not appear to be exclusive to any specific area or level within the game.
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The Giant Spider, a melee enemy in Dark and Darker, grants an unknown amount of experience upon defeat. This rare foe possesses three distinct attacks. On Normal difficulty, its moves include: Spin Web - creating a small web wall that inflicts the "webbed" status, causing movement slowdown when passed through; Spit - launching a short-range poisonous projectile, incapacitating attacked players by preventing any offensive actions; and Jab - a telegraphed front leg strike with minimal range and tracking, making it simple to dodge.
(Categorized under Enemies)
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The Gjermundbu is an armor piece designed for Barbarians, providing head protection and reducing headshot damage. It is available in six rarities. This armor has an additional effect that decreases walk speed by -8. The item category includes both Armor and Head Armor.
- **Type**: Head
- **Additional Effect**: Reduces walk speed by -8
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In the game Dark and Darker, the Goblin Archer is a common ranged enemy. It utilizes a single attack pattern when set to Normal difficulty, which includes an infliction of poison upon hitting its target. The exact health points (hp) and granted experience values for defeating this enemy remain unspecified in the provided information.
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In the game Dark and Darker, the Goblin Axeman is a common melee enemy. This adversary shares similarities with its warrior counterparts but distinguishes itself by employing a two-hit combo attack. The specific granted experience points and health (hp) values for this enemy are undisclosed in the provided text.
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The Goblin Bolaslinger is an uncommon ranged enemy encountered in Dark and Darker. This foe utilizes a Bolaslinger to hurl entrapping bolas at its adversaries, resulting in significant slowing effects on successful hits, lasting approximately 2-4 seconds. The thrown bolas also inflict moderate damage upon impact.
Here's the structured data:
- Title: Goblin Bolaslinger
- Type: Ranged Enemy
- Special Ability: Throws entrapping bolas, slowing targets for roughly 2-4 seconds on a successful hit.
- Damage Inflicted: Moderate damage upon impact with thrown bolas.
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The Goblin Shaman is a ranged enemy found in Dark and Darker, granting specific experience points upon defeat (exact value unknown). It possesses two offensive spells when on Normal difficulty:
1. Offensive Spell: This attack involves the Shaman firing a slow-moving projectile that homes in on its target. The projectile curves downwards and stops once it hits the ground. If hit, the player experiences a slow effect and receives a healing debuff lasting for an unspecified duration.
2. Support Spell: Following a brief windup, the Goblin Shaman casts a spell providing regeneration and an attack speed buff to nearby allies while active.
This enemy is categorized under Enemies in Dark and Darker Wiki.
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**Enemy Summary:**
- **Name:** Goblin Warrior
- **Type:** Melee Creature
- **Health Points (HP):** Unknown
- **Granted Experience:** Unknown
- **Attack Characteristics:** Goblin warriors have low range and must remain stationary to attack, making them relatively manageable in one-on-one combat provided there is sufficient distance. They inflict poison with their assaults.
- **Category:** Enemies
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In the game Dark and Darker, the Golden Key is an item that drops from Skeleton Champions and certain Inferno bosses. The drop rate for this key varies based on the difficulty level encountered during gameplay. Players can enhance their chances of obtaining the Golden Key by consuming a Potion of Luck.
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The 'Halberd' is a two-handed primary Polearm weapon in Dark and Darker. This weapon is suitable for the Fighter class. The Halberd inflicts a damage of 48 points and decreases movement speed by -50. It falls under the category of Weapons.
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The Hatchet is a one-handed secondary Axe. It is suitable for both Fighters and Barbarians. This weapon inflicts 23 points of damage, but it also decreases the user's movement speed by 25.
Category: Weapons
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In the game "Dark and Darker," there are several environmental hazards that players should be aware of:
1. Wall Spikes
2. Floor Spikes
3. Decay Volume
4. Swinging Axes
Each of these hazards poses unique threats to the player character, and understanding their mechanics is crucial for survival in the game's challenging environments.
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Heavy Boots are an armor piece designed to safeguard the feet, suitable for all character classes. They are available in six rarities. This particular set of boots provides an additional effect, increasing walk speed by five units.
Armory Information:
- Type: Boots
- Additional Effect: Walk speed increased by +5
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The Heavy Gauntlet is an armor piece designed for the hands, suitable for both Clerics and Fighters. It is available in six rarities. This armor has an additional effect that decreases walk speed by -2. For categorization, it belongs to the Armor and Hands Armor categories.
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The Heavy Leather Leggings is an armor piece designed for leg protection, suitable for all character classes in the game. This armor is available in six distinct rarities. The additional effect of wearing these leggings is a reduction in walk speed by -8 units.
Armor Details:
- Type: Legs
- Additional Effect: Reduces walk speed by -8
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The High Roller Dungeon is a distinct type of dungeon in the game Dark and Darker. It features unique characteristics that differentiate it from standard dungeons:
1. The starting floor has fewer escape portals and double the number of down portals compared to regular dungeons.
2. Deaths within this dungeon do not display publicly on the screen's upper right corner, unlike other dungeons.
3. There is an increased likelihood of encountering "Nightmare" level monsters during gameplay.
4. High Roller Dungeons boast higher drop rates for high-quality gear.
5. These dungeons are the exclusive source for obtaining Unique level loot, specifically from bosses.
6. The Death swarm, a game mechanic, closes at a quicker pace in High Roller Dungeons than in regular ones.
7. Lastly, High Roller Dungeons utilize a distinct map circulation pattern, which applies to both the Goblin Caves and Forgotten Crypts. This feature sets it apart from typical dungeon navigation rules.
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The Horseman's Axe is a one-handed primary weapon, designed for use as an axe. This tool is suitable for both the Fighter and Barbarian classes. It inflicts 17 points of damage but has a drawback, decreasing movement speed by -30.
Categorized under Weapons, this item is identified with the image 'horsemansaxe.PNG'.
(Note: The raw text provided includes HTML-like markup for structuring data, which I've converted into readable sentences while preserving the factual information.)
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The game "Dark and Darker" was developed and published by Ironmace.
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The Kettle Hat is an armor piece designed to protect the head, specifically reducing headshot damage. It is available in six different rarities and can be worn by both Cleric and Fighter classes. This item also has an additional effect of decreasing walk speed by -8. The Kettle Hat can be sold to merchants for 5 Gold.
**Armor Details:**
- Type: Head
- Additional Effect: Reduces walk speed by -8
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The Laced Turn Shoe is a pair of boots serving as an armor piece, designed to safeguard the feet. It is compatible with all character classes and is available in six different rarities. This footwear offers an additional effect, enhancing walk speed by +5. The item belongs to two categories: Armor and Boots.
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The Leather Cap is an armor piece designed to protect the head, effectively reducing headshot damage. It is compatible with all character classes and is available in six distinct rarities. This cap has an additional effect that decreases walk speed by five units. The Leather Cap can be sold to a merchant for 4 Gold.
Armor Type: Head
Additional Effect: Reduces walk speed by -5
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The Leather Gloves are a hand armor piece available for all character classes, offering six different rarity levels. This accessory has an additional effect of not reducing the wearer's walk speed. It is categorized under both 'Armor' and 'Hands Armor'.
**Armor Details:**
- Type: Hands
- Additional Effect: No reduction in walk speed
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**Leather Leggings** is an armor piece designed to safeguard the legs. It is suitable for all character classes and is available in six distinct rarities. This armor type features an additional effect that decreases walk speed by five units.
**Armor Type:** Legs
**Additional Effect:** Reduces walk speed by -5
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The enemy in Dark and Darker is named Lich, found exclusively on the second Inferno map, referred to as Inferno 2. This enemy is accompanied by three Skeletal Archers and three Skeletal Guardsman during combat. The Lich employs four primary methods of inflicting damage, with three being consistently used in battles. It prioritizes targeting players based on their class roles; a ranger would be the primary target over a bard if the latter is fulfilling their support role. If no significant DPS (damage per second) characters are present, the Lich will instead target support characters like clerics.
1. Auto/Default Attack: The Lich casts a small projectile spell that deals 50 true magic damage. This attack benefits from a headshot multiplier, allowing it to potentially one-shot all classes except Barbarians. It can be easily dodged by strafing in one direction.
2. Orb Attack: After channeling for three seconds, the Lich launches a purple orb at a targeted player, which follows them until impact. This attack deals 100 true magic damage and can only be avoided by directing it towards nearby mobs like the AI accompanying the Lich or forcing it to collide with a wall.
3. Curse of Isolation: The Lich summons a blue circle around the player, causing an increase in true magic damage when there are more entities within the circle.
4. Curse of Gathering: The Lich creates a purple circle around the player, leading to an increase in true magic damage when fewer entities are inside the circle.
The Lich's diverse range of abilities necessitates careful strategic planning and team coordination during combat encounters.
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The Lightfoot Boots are an armor piece designed to protect the feet. They can be equipped by all classes and are available in six different rarities. This footwear comes with an additional effect that increases walk speed, offering increments of +6, +8, +10, +12, +14, and +16 respectively.
Armor Category: Boots
Additional Effect: Walk Speed Increase
- Rarity 1: +6 increase
- Rarity 2: +8 increase
- Rarity 3: +10 increase
- Rarity 4: +12 increase
- Rarity 5: +14 increase
- Rarity 6: +16 increase
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The game "Dark and Darker" supports English and Korean languages. For the English language, the interface is available while full audio and subtitles are not supported. In the case of Korean, only the interface is accessible; neither full audio nor subtitles are provided.
Here's the structured data:
- Language: English
- Interface: Supported
- Full Audio: Not Supported
- Subtitles: Not Supported
- Language: Korean
- Interface: Supported
- Full Audio: Not Supported
- Subtitles: Not Supported
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The Longbow is a two-handed primary weapon, designed for the Ranger class. This bow delivers a damage output of 41 points and slows down the user's movement speed by 50 units. It falls under the category of weapons in the game Dark and Darker.
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The Longsword is a two-handed, primary weapon classified as a Sword. It inflicts 38 points of damage and decreases the user's movement speed by 40%. This weapon is suitable for Fighters. Its categorization can be found under 'Weapons'.
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**Loose Trousers** is a leg armor piece available for all character classes, offering protection in six distinct rarity levels. This item features an additional effect that diminishes the wearer's walk speed by three units. The armor type and its specific impact on movement speed are as follows:
- **Type:** Legs
- **Additional Effect:** Walk speed reduced by -3
The Loose Trousers can be categorized under both 'Armor' and 'Legs Armor'.
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In the game Dark and Darker, all chests, irrespective of their type, now have a minor probability of yielding "Epic" grade items, even in regular dungeons. The image gallery showcases various types of chests: Large Oak Chest, Oak Chest, Small Oak Chest, Small Reinforced Chest, Flat Chest, Bronze Ornate Chest, and Lions Head Chest.
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In the game Dark and Darker, magic is accessible to Wizard, Warlock, Cleric, Bard, and Rogue through a perk that infuses dagger strikes with magical damage. While the Bard's casting is referred to as music, their songs function similarly to spells.
Spell power is determined by willpower, and casting speed by knowledge. The spellcasting classes Wizard, Warlock, and Cleric possess a pool of spell memory points that can be utilized to equip spells based on their cost. Conversely, the Bard does not have a spell memory pool but must play songs on designated instruments.
All spellcasting classes necessitate a magical weapon for casting:
- Wizard: staff, crystal ball, spellbook, or crystal sword
- Warlock: staff, spellbook, or crystal ball
- Cleric: staff or spellbook
=== Wizard Spells ===
|Spell |Uses |Spell cost |Description |
|---|---|---|---|
|Bind |4 |3 | |
|Bless |5 |1 | |
|Cleanse |5 |2 | |
|Divine Strike |4 |3 | |
|Earthquake |2 |7 | |
|Holy Light |4 |5 | |
|Holy Strike |4 |4 | |
|Lesser Heal |4 |3 | |
|Locusts Swarm |2 |7 | |
|Protection |5 |1 | |
|Resurrection |1 |8 | |
|Sanctuary |2 |6 | |
=== Cleric Spells ===
|Spell |Uses |Spell cost |Description |
|---|---|---|---|
|Bind |4 |3 | |
|Bless |5 |1 | |
|Cleanse |5 |2 | |
|Divine Strike |4 |3 | |
|Earthquake |2 |7 | |
|Holy Light |4 |5 | |
|Holy Strike |4 |4 | |
|Lesser Heal |4 |3 | |
|Locusts Swarm |2 |7 | |
|Protection |5 |1 | |
|Resurrection |1 |8 | |
|Sanctuary |2 |6 | |
=== Bard Songs ===
|Song |Instrument type |Description |
|---|---|---|
|Accelerando |Drum |Gradually increases the flat Move Speed of yourself and nearby allies for 8 seconds. The amount of boost (Poor - 3 per second, Good - 5 per second, Perfect - 7 per second) stacks up to 3 times over the duration of one song|
|Allegro |Drum |Gradually increases Action Speed and Spell Casting Speed of you and nearby allies by result of the play for 8 seconds. Bad - 3 per second. Good - 4.5 per second, Perfect - 6 per second. Up to 3 stack|
|Din of Darkness |Drum |Does Dark Magical Damage to all enemies in an area around the performer. The amount of damage per beat is based on the quality of the played music. (1/3/5)|
|Rousing Rhythms |Drum |Increases all stats of nearby allies by 1/2/3 for 30 seconds|
|Banshees Howl |Flute |Reduces all stats of nearby enemies by 1/2/3 for 20 seconds. Does not work on Boss or Subboss monsters.|
|Piercing Shrill |Flute |Does 15/20/25 physical damage to a target and causes the echo sound effect on the affected target for 3 seconds if the target is a player|
|Shriek of Weakness |Flute |Lowers physical power bonus by 3/4/5 and armor rating by 10/20/30 for 18 seconds|
|Unchained Harmony |Flute |Opens all nearby doors/containers, including unlock (lock or unlock). It does not work for doors that require a special key.|
|Aria of Alacrity |Lute |Grants 4/6/8% action speed for 30/60/120 seconds. Song does not stack on itself.|
|Chaotic Discord |Lute |Excites nearby monsters to attack the nearest target except the performer.|
|Lament of Languor |Lute |Reduces the movement speed of all enemy targets by 20 in an AOE for 6/12/18 seconds.|
|Peacemaking |Lute |All nearby players and monsters temporarily lose the will to fight when enchanted by the channeling section of the song.|
|Song of Silence |Lute |Interrupts all nearby skills, spells, and songs and prevents all nearby casters including oneself from casting spells for 2/4/6 seconds. Does not work on Boss or Subboss monsters.|
|Ballad of Courage |Lyre | |
|Chorale of Clarity |Lyre | |
|Harmonic Shield |Lyre |Grants a shield that lasts 60/90/120 seconds that gives 40 armor rating and 40 magic resist to self and all nearby allies|
|Song of Shadow |Lyre |Turns self and all nearby allies invisible for 15/25/35 seconds. Invisibility breaks upon movement.|
|Tranquility |Lyre |Gradually restores recoverable health of yourself and nearby allies when resting, based on your performance. Poor - 1 HP for 10 seconds. Good - 1 HP for 20 seconds. Perfect - 1 HP for 30 seconds.|
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The Marauder Outfit is an armor piece designed for torso protection, with the added feature of decreasing projectile damage taken. This outfit has a unique additional effect that lowers walk speed by -10. It can only be equipped by a Rogue and is available in six distinct rarities.
- Armor Type: Torso
- Additional Effect: Reduces walk speed by -10
Categories: Armor, Torso Armor
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In the game Dark and Darker, there is an enemy known as Mimic, which assumes the form of a chest. This melee surprise enemy hops forward to attack and then remains stationary for a few seconds. Their attack is a short-range jump, easily avoidable if there's enough space.
The health points (hp) of mimics are unknown. The drop rate of these enemies may or may not be influenced by the type of chest they imitate. It's important to note that the only way to identify a mimic before opening is by using the Shriek of Weakness spell, which will reveal its presence with a purple effect around it. Attacking a suspected mimic without verification results in attacks bouncing off, dealing no damage.
This enemy belongs to the category of enemies in Dark and Darker.
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In Dark and Darker, mining is a process that requires a pickaxe, which can be purchased from either the weapon smith or woodsman. The pickaxe occupies a 2x3 space in the utility slot. When used to mine ores found within various dungeons, it results in ore profiles measuring 2x2, allowing for up to 5 stacks in the inventory. As of early access, two types of ores are available: Cobalt and Rubysilver.
Cobalt is a commonly encountered ore, while Rubysilver is rarer, spawning approximately once every four Cobalt ores. Both ores can be extracted from the dungeons and utilized for crafting gear through the traders. The gear crafted ranges from blue tier rolls to legendary tier rolls, with a notable example being the Rubysilver cuirass.
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The Morning Star is a one-handed primary weapon, specifically classified as a mace. This weapon is suitable for both the Fighter and Cleric classes. It inflicts a damage value of 30 points. However, it also has a drawback: it decreases movement speed by -25. The visual representation of this weapon on the game interface is denoted as 'morningstar.PNG'. This item falls under the category of weapons in the game Dark and Darker.
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The Mummified Spider is a melee enemy in Dark and Darker. It typically appears when spawned by a Spider Jar Spawner, although it can occasionally be found as an individual spawn. These enemies have a brief range attack that inflicts minimal damage. Notably, they do not carry any inventory, meaning any projectiles lodged in them cannot be recovered.
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Mummy is a melee enemy in Dark and Darker. It grants 2 normal experience points upon defeat. The mummy employs two attacks: Swipe and Lunge. The Swipe attack is a short-range, slow one-handed swing that can be easily avoided by moving backward. In contrast, the Lunge attack involves the mummy lurching forward for a two-handed downward swing. This attack lacks tracking, allowing players to safely strafe around it. No specific hit points (hp) or exclusive location for this enemy are provided in the data.
Category: Enemies
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**Mystic Vestments** is an armor designed for the torso, offering protection while reducing projectile damage taken. This piece of attire can be equipped by Clerics or Wizards and is available in six distinct rarities.
An additional attribute of Mystic Vestments is a decrease in walk speed, specifically by -5 units. It falls under the categories of Armor and Torso Armor.
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The "Northern Full Tunic" is an armor piece designed for the torso. It offers protection and reduces projectile damage taken. This specific armor can only be worn by Barbarians, available in six different rarities.
An additional effect of this tunic is that it decreases the wearer's walk speed by 15 points.
Categories: Armor, Torso Armor
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The Oil Lantern is a utility light source available to all character classes in the game. Its usage decreases movement speed by -10. This weapon does not have specified damage values, hand type, or slot type beyond being a light source. It falls under the category of weapons in the game's inventory system.
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Old Shoes, a footwear item, is an armor piece available in the game Dark and Darker. It can be equipped by all character classes and is offered in six different rarity levels. This pair of boots provides an additional effect, increasing the wearer's walk speed by two points. They are categorized under Armor and Boots.
Armor Details:
- Type: Boots
- Additional Effect: Walk Speed Increase (+2)
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The Oracle Robe is a torso armor piece that can be equipped by Clerics or Wizards. It reduces the damage taken from projectiles and also decreases walk speed by -5. The Oracle Robe is available in six rarities.
Categories: Armor, Torso Armor
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Padded Leggings are an armor piece designed for leg protection, compatible with all classes and available in six different rarities. This armor has a unique additional effect that decreases the walk speed by -5.
Armory Information:
- Type: Legs
- Additional Effect: Walk Speed Reduction of 5 units
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The Padded Tunic is a versatile armor piece, suitable for all character classes, and is available in six rarities. This torso armor reduces projectile damage taken while also decreasing walk speed by -5. It falls under the categories of Armor and Torso Armor.
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Plate Boots are a type of footwear and armor suitable for both the Cleric and Fighter classes. They are available in six different rarities. This piece of equipment offers an additional effect, increasing walk speed by +2. Plate Boots can be categorized under Armor and specifically, Boots.
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**Plate Pants** is a leg armor piece available to all character classes, with six different rarity levels. This armor includes an additional effect that decreases the wearer's walk speed by five points. It belongs to the categories of 'Armor' and 'Legs Armor'.
**Armor Details:**
- Type: Legs
- Additional Effect: Reduces walk speed by -5
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As the dungeon's time progresses, portals will appear within the "white circle" on the map. Here is a table outlining the types and quantities of portals that spawn at specific intervals:
| Time Left in Dungeon | Portal Types |
|---|---|
| 7 minutes and 19 seconds left | 1 Escape Portal |
| 5 minutes and 20 seconds left | 1 Escape Portal |
| 4 minutes and 20 seconds left | 3 Down Portals |
| (Maze Only) 3 minutes and 20 seconds left | 1 Escape Portal, 3 Down Portals |
| 2 minutes and 35 seconds left | 2 Escape Portals (Maze Only - Additional 2 Down Portals) |
The Escape Portal allows players to exit the dungeon, while the Down Portal is a hazardous portal that decreases the player's health. The last row applies specifically to the Maze area and includes an additional two Down Portals in addition to one Escape and three Down Portals.
Visual representations of these portals are provided below:
- Image:3personescape.PNG represents an Escape Portal.
- Image:Down.PNG represents a Down Portal.
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In the game Dark and Darker, six races are currently featured, with a total of thirteen planned for the final release. These races include Humans, Skeletons, Elite Skeletons (also known as Rangers), Elves, and Orcs. Each race comes with specific buffs and debuffs that can influence gameplay. For instance, the Elite Skeleton race offers a +10 bonus to magic resistance but imposes a -10 penalty on armor rating.
- **Human**
- No additional information provided about buffs or debuffs.
- **Skeleton**
- No additional information provided about buffs or debuffs.
- **Elite Skeleton (Ranger)**
- Buff: +10 magic resistance
- Debuff: -10 armor rating
- **Elf**
- No additional information provided about buffs or debuffs.
- **Orc**
- No additional information provided about buffs or debuffs.
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**Ragged Boots** is a pair of boots, functioning as an armor piece that safeguards the feet. This item caters to all classes and is available in six distinct rarities. An additional feature of these boots is a boost in walk speed by five points.
* Type: Boots
* Additional Effect: Walk speed increased by +5
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The Ragged Cowl is an armor piece designed for the head, providing protection against headshot damage. It can only be equipped by a Rogue character and is available in six different rarities. Additionally, it imposes a reduction of -5 on walk speed. This item falls under the categories of Armor and Head Armor.
**Armor Details:**
- Type: Head
- Additional Effect: Reduces walk speed by -5
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The Ragged Doublet is an armor piece designed to protect the torso. It has a unique property of decreasing projectile damage taken. This item can be equipped by Fighters, Rangers, or Rogues and is available in six different rarities.
Additionally, wearing the Ragged Doublet results in a reduction of -5 in walk speed.
This armor falls under the categories of Armor and Torso Armor.
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**Ragged Frock** is a torso armor piece that offers protection while reducing the damage taken from projectiles. It also has an additional effect, which decreases the wearer's walk speed by 5 units. This armor can be equipped by Clerics or Wizards and is available in six different rarities.
**Armor Details:**
- Type: Torso
- Additional Effect: Reduces walk speed by -5
It should be noted that Ragged Frock is a starting item in the game, Dark and Darker.
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The Ragged Hood is an armor piece designed for the Ranger class, providing protection to the head and reducing headshot damage. It is available in six different rarities. Additionally, wearing this hood results in a decrease in walk speed by -5. The armor category includes 'Armor' and 'Head Armor'.
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The 'Ragged Pants' is a versatile armor piece designed to protect the legs, suitable for all character classes in Dark and Darker. It is available in six distinct rarities and can also function as a starting item. This armor comes with an additional effect that decreases the walk speed of the player by -5.
The game's categorization system places it under 'Armor' and 'Legs Armor'.
**Ragged Pants Details:**
- Type: Legs
- Additional Effect: Reduces walk speed by -5
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The Ragged Tunic is a torso armor piece available for all character classes, with six different rarities. It provides protection and decreases the damage taken from projectiles. Additionally, it reduces walk speed by -5. This item is also a starting piece in the game.
Categories: Armor, Torso Armor
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The Ragged Wizard Hat is an armor piece designed for the head, primarily serving to reduce headshot damage. It is accessible from the beginning of the game and can be worn exclusively by Wizards. This headgear is available in six distinct rarities.
One notable feature of the Ragged Wizard Hat is its additional effect: it reduces the wearer's walk speed by -5. Despite this disadvantage, the hat provides crucial protection for the head area.
Categorization:
- Type: Armor
- Sub-type: Head Armor
- Associated Categories: Armor, Head Armor
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The Ragged Wizard Shots are a pair of boots designed for use by the Wizard character. They are available in six different rarities, serving both as an armor piece and a starting item. The categories associated with these boots include Armor and Boots.
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**Ranger:**
* **Class Details**
- Strength: 10
- Agility: 20
- Willpower: 10
- Knowledge: 10
- Resourcefulness: 25
- Health: 90/90
- Weight Limit: 0/0
- Spell Memory: 0/0
- Utility Effectiveness: 0
* **Starting Gear**
- Recurve Bow (Damage: 27, Movement Penalty: -40)
- Short Sword (Damage: 17, Movement Penalty: -10)
- Ranger Hood (Movement Penalty: -5)
- Doublet (Movement Penalty: -8)
- Cloth Pants (Movement Penalty: -5)
- Torch (2) (Movement Penalty: -10)
- Hunting Trap (2) (Movement Penalty: -20)
* **Perks**
- Tracking: Enemies' footprints appear red, countering the Rogue's Smokebomb.
- Enhanced Hearing: Can hear enemy footsteps from a greater distance.
- Nimble Hands: Bow shooting animation is 15% faster.
- Ranged Weapons Expert: Increases physical attack power by 5% with ranged weapons.
- Sharpshooter: Headshots deal 15% more damage with ranged weapons.
- Trap Expert: Sets traps quicker than other classes.
- Spear Proficiency: Allows the Ranger to equip a spear and gain 10 physical strength when attacking with it.
- Crossbow Mastery: Increases crossbow reload speed by 50% and movement speed by 50% while reloading.
- Kinesthesia: Movement speed increases by 10% when moving with the bowstring drawn.
* **Skills**
- True Shot: Increases projectile flight speed.
- Field Ration - 3 Casts: Instantly recovers 25 HP (30s cooldown).
- Quick Fire: Increases action speed by 50% for 5 seconds (bows only).
- Quickshot: Fires three arrows in rapid succession.
- Multishot: Fires five arrows simultaneously when attacking with a bow-type weapon, spread.
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The 'Ranger Hood' is an armor piece designed to safeguard the head, effectively diminishing headshot damage. This item is exclusive for Rangers and is available in six different rarities. An additional effect of wearing this hood is a reduction in walk speed by 5 units. It falls under the categories Armor and Head Armor.
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The Rapier is a one-handed primary sword in the game Dark and Darker. It requires the Fighter or Barbarian class to wield. The weapon inflicts 22 damage points, but it also reduces the user's movement speed by 17. This sword falls under the category of Weapons in the game.
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