
#include <vector>
#include "DataFormats/Scalers/interface/L1AcceptBunchCrossing.h"
#include "DataFormats/Scalers/interface/L1TriggerScalers.h"
#include "DataFormats/Scalers/interface/L1TriggerRates.h"
#include "DataFormats/Scalers/interface/Level1TriggerScalers.h"
#include "DataFormats/Scalers/interface/Level1TriggerRates.h"
#include "DataFormats/Scalers/interface/LumiScalers.h"
#include "DataFormats/Scalers/interface/DcsStatus.h"
#include "DataFormats/Scalers/interface/BeamSpotOnline.h"
#include "DataFormats/Scalers/interface/TimeSpec.h"
#include "DataFormats/Common/interface/Wrapper.h"
#include "DataFormats/Common/interface/Ref.h"
#include "DataFormats/Common/interface/RefProd.h"
