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** Copyright (c) 2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
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** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>

<script>
"use strict";
var wtu = WebGLTestUtils;
var gl;

function checkExtensionNotAvailable(extension, extensions) {
    if (extensions.indexOf(extension) >= 0) {
        testFailed(extension + " was exposed in the WebGL 2.0 context but should not have been");
    } else {
        testPassed(extension + " was not exposed in the WebGL 2.0 context");
    }
}

description("Promoted extensions from WebGL 1.0 should not be exposed in WebGL 2.0");

shouldBeNonNull("gl = wtu.create3DContext(undefined, undefined, 2)");

var exts = gl.getSupportedExtensions();

var promotedExtensions = [
    "ANGLE_instanced_arrays",
    "EXT_blend_minmax",
    "EXT_frag_depth",
    "EXT_shader_texture_lod",
    "EXT_sRGB",
    "OES_element_index_uint",
    "OES_standard_derivatives",
    "OES_texture_float",
    "OES_texture_half_float",
    "OES_texture_half_float_linear",
    "OES_vertex_array_object",
    "WEBGL_depth_texture",
    "WEBGL_draw_buffers",
]

for (var i = 0; i < promotedExtensions.length; ++i) {
    checkExtensionNotAvailable(promotedExtensions[i], exts);
}

debug("")
var successfullyParsed = true;
</script>

<script src="../../js/js-test-post.js"></script>
</body>
</html>
