<!DOCTYPE html>
<head>
<meta charset="UTF-8">
<script src="../../../resources/js-test.js"></script>
<script src="resources/webgl-test-utils.js"></script>
<script>
function runTest() {
    var canvas = document.createElement("canvas");
    var webgl_ctx = canvas.getContext("webgl2");

    webgl_ctx.getIndexedParameter(webgl_ctx.TRANSFORM_FEEDBACK_BUFFER_BINDING, 4);

    testPassed("WebGL call did not crash.");
}
</script>
</head>
<body onload="runTest()">
</body>
</html>
