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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../../resources/js-test-style.css" />
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css" />
<script src="../../../resources/js-test-pre.js"></script>
<script src="../../resources/webgl-test-utils.js"></script>
<script src="../../resources/glsl-conformance-test.js"></script>
<title>Ternary Operators in Global Initializers</title>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fragmentShader" type="text/something-not-javascript">
precision mediump float;
const $(type) green = $(green);
const $(type) black = $(black);
$(type) var = (true) ? green : black;
void main() {
    gl_FragColor = $(asVec4);
}
</script>
<script>
"use strict";
description("This test verifies that ternary operators can be used in global initializers.");
var tests = [];
var wtu = WebGLTestUtils;
var typeInfos = [
    { type: 'float', green: '1.0',                         black: '0.0',                            asVec4: 'vec4(0.0,var,0.0,1.0)' },
    { type: 'vec2',  green: 'vec2(0.0,1.0)',               black: 'vec2(0.0,0.0)',                  asVec4: 'vec4(var,0.0,1.0)' },
    { type: 'vec3',  green: 'vec3(0.0,1.0,0.0)',           black: 'vec3(0.0,0.0,0.0)',              asVec4: 'vec4(var,1.0)' },
    { type: 'vec4',  green: 'vec4(0.0,1.0,0.0,1.0)',       black: 'vec4(0.0,0.0,0.0,0.0)',          asVec4: 'var' },
    { type: 'int',   green: '1',                           black: '0',                              asVec4: 'vec4(0.0,var,0.0,1.0)' },
    { type: 'ivec2', green: 'ivec2(0,1)',                  black: 'ivec2(0,0)',                     asVec4: 'vec4(var,0.0,1.0)' },
    { type: 'ivec3', green: 'ivec3(0,1,0)',                black: 'ivec3(0,0,0)',                   asVec4: 'vec4(var,1.0)' },
    { type: 'ivec4', green: 'ivec4(0,1,0,1)',              black: 'ivec4(0,0,0,0)',                 asVec4: 'vec4(var)' },
    { type: 'bool',  green: 'true',                        black: 'false',                          asVec4: 'vec4(0.0,var,0.0,1.0)' },
    { type: 'bvec2', green: 'bvec2(false,true)',           black: 'bvec2(false,false)',             asVec4: 'vec4(var,0.0,1.0)' },
    { type: 'bvec3', green: 'bvec3(false,true,false)',     black: 'bvec3(false,false,false)',       asVec4: 'vec4(var,1.0)' },
    { type: 'bvec4', green: 'bvec4(false,true,false,true)',black: 'bvec4(false,false,false,false)', asVec4: 'vec4(var)' },
];
typeInfos.forEach(function (typeInfo) {
    var replaceParams = {
        type: typeInfo.type,
        green: typeInfo.green,
        black: typeInfo.black,
        asVec4: typeInfo.asVec4,
    };
    tests.push({
        fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams),
        passMsg: typeInfo.type,
        fShaderSuccess: true,
        linkSuccess: true,
        render: true
    });
});
GLSLConformanceTester.runTests(tests);
var successfullyParsed = true;
</script>
</body>
</html>
