<!DOCTYPE html>
<html>
<head>
<script src="../../resources/js-test-pre.js"></script>
<style type="text/css">
</style>
</head>
<body>
<p id="description"></p>
<div id="target" style="position: absolute; top: 0; left: 0; width: 100px; height: 100px;"></div>
<br/>
<div id="console"></div>
<script>

description("Test that changing the 'cursor' property during a requestAnimationFrame callback is applied by the next run loop.");

if (!window.eventSender) {
    testFailed('This test requires DumpRenderTree');
}

if (window.testRunner) {
    testRunner.dumpAsText();
    testRunner.waitUntilDone();
    window.jsTestIsAsync = true;
}

(async function()
{
    // Can't do anything useful here without eventSender
    if (!window.eventSender)
        return;

    const target = document.getElementById("target");
    eventSender.mouseMoveTo(target.offsetLeft + 3, target.offsetTop + 3);
    debug("Moved pointer over the target, cursor should be Pointer.");
    debug(`Cursor info: ${window.internals.getCurrentCursorInfo()}`);

    await new Promise(requestAnimationFrame);
    debug("");
    debug("Setting cursor via CSS during next animation frame, cursor should be Pointer still.");
    debug(`Cursor info: ${window.internals.getCurrentCursorInfo()}`);
    target.style.cursor = 'help';

    await new Promise(setTimeout);
    debug("");
    debug("Waited until next run loop, cursor should be Help.");
    debug(`Cursor info: ${window.internals.getCurrentCursorInfo()}`);

    debug("");
    target.remove();
    finishJSTest();
})();

</script>
<script src="../../resources/js-test-post.js"></script>
</body>
</html>
