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<title>GLSL passing struct from a const array into a function parameter bug</title>
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<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
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<script id="fShaderTest" type="x-shader/x-fragment">#version 300 es

precision highp float;
struct S { float member; };

const S s[2] = S[]( S(1.), S(2.));

bool useStruct( S s) { return s.member > 0.0; }

out vec4 outColor;

void main( void )
{
    outColor = vec4(0.0, 0.0, 0.0, 1.0);
    for (int i = 0; i < 2; ++i) {
        if (useStruct(s[i])) {
            outColor.g++;
        }
    }
}
</script>
<script type="application/javascript">
"use strict";
description();

// Covers bug:
// http://crbug.com/871434

GLSLConformanceTester.runTests([
{
  fShaderId: 'fShaderTest',
  fShaderSuccess: true,
  linkSuccess: true,
  passMsg: 'Passing a struct from a dynamically indexed const array into a non-const function parameter should work.',
  render: true
}
], 2);
</script>
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