<!--

/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL Texture Attachment Format Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="2" height="2" style="width: 100px; height:100px; border: 1px solid black;"> </canvas>
<script>
"use strict";
description();

var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("canvas");
if (!gl) {
  testFailed("context does not exist");
} else {
  testPassed("context exists");

  debug("");
  debug("Checking texture formats.");

  var numValidFormats = 0;
  var clearColor = [0.25, 0.5, 0.75, 0.25];

  var floatToBits = function(value, bits) {
    var range = (1 << bits) - 1;
    var result = 0;
    if (range > 0) {
      result = Math.floor(Math.floor(value * range) * 255 / range);
    }

    //debug("v = " + value + ", bits = " + bits + ", range = " + range  + ", result = " + result);
    return result;
  }

  var testFormat = function(info) {
    debug("");
    debug("testing: " + info.format + ", " + info.type);

    var format = gl[info.format];
    var type = gl[info.type];

    gl.texImage2D(gl.TEXTURE_2D,
                  0,                 // level
                  format,            // internalFormat
                  16,                // width
                  16,                // height
                  0,                 // border
                  format,            // format
                  type,              // type
                  null);             // data
    var fbStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
    debug(wtu.glEnumToString(gl, fbStatus));
    if (fbStatus != gl.FRAMEBUFFER_COMPLETE) {
      debug("format unsupported");
      if (info.mustBeFramebufferComplete) {
        testFailed(info.format + " must be FRAMEBUFFER_COMPLETE");
      }
      return;
    }

    ++numValidFormats;

    var startExpected = [0, 0, 0, info.channels[3] < 0 ? 255 : 0];

    var expected = [];
    var tolerance = [];
    for (var ii = 0; ii < 4; ++ii) {
      var color = 0;
      var channel = info.channels[ii];
      if (channel < 0) {
        color = ii < 3 ? 0 : 255
      } else {
        color = floatToBits(clearColor[channel], info.bits[ii]);
      }
      expected.push(color);
      tolerance.push(channel < 0 ? 0 : (1 + (1 << (8 - info.bits[ii]))));
    }

    wtu.checkCanvas(gl, startExpected, "should be " + startExpected);
    gl.clear(gl.COLOR_BUFFER_BIT);
    wtu.checkCanvas(gl, expected, "should be " + expected + " with tolerance " + tolerance, tolerance);
  }

  var validFormats = [
    { format: 'RGBA',
      type:  'UNSIGNED_BYTE',
      channels: [0, 1, 2, 3],
      bits: [8, 8, 8, 8],
      mustBeFramebufferComplete: true
    },
    { format: 'ALPHA',
      type:  'UNSIGNED_BYTE',
      channels: [-1, -1, -1, 3],
      bits: [0, 0, 0, 8],
      mustBeFramebufferComplete: false
    },
    { format: 'RGB',
      type:  'UNSIGNED_BYTE',
      channels: [0, 1, 2, -1],
      bits: [8, 8, 8, 0],
      mustBeFramebufferComplete: false
    },
    { format: 'RGB',
      type:  'UNSIGNED_SHORT_5_6_5',
      channels: [0, 1, 2, -1],
      bits: [5, 6, 5, 0],
      mustBeFramebufferComplete: false
    },
    { format: 'RGBA',
      type:  'UNSIGNED_SHORT_5_5_5_1',
      channels: [0, 1, 2, 3],
      bits: [5, 5, 5, 1],
      mustBeFramebufferComplete: false
    },
    { format: 'RGBA',
      type:  'UNSIGNED_SHORT_4_4_4_4',
      channels: [0, 1, 2, 3],
      bits: [4, 4, 4, 4],
      mustBeFramebufferComplete: false
    },
    { format: 'LUMINANCE',
      type:  'UNSIGNED_BYTE',
      channels: [0, 0, 0, -1],
      bits: [8, 8, 8, -1],
      mustBeFramebufferComplete: false
    },
    { format: 'LUMINANCE_ALPHA',
      type:  'UNSIGNED_BYTE',
      channels: [0, 0, 0, 3],
      bits: [8, 8, 8, 8],
      mustBeFramebufferComplete: false
    }
  ];

  gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
  var fbo = gl.createFramebuffer();
  gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
  var tex = gl.createTexture();
  gl.bindTexture(gl.TEXTURE_2D, tex);
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  gl.framebufferTexture2D(
      gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);

  for (var ii = 0; ii < validFormats.length; ++ii) {
    var info = validFormats[ii];
    testFormat(info);
  }

  debug("");
  shouldBeTrue("numValidFormats > 0");
  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
}

debug("");
var successfullyParsed = true;
</script>
<script src="../../../js/js-test-post.js"></script>

</body>
</html>
