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Copyright (c) 2019 The Khronos Group Inc.
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<head>
<meta charset="utf-8">
<title>GLSL varying struct with inline definition test</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
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<div id="description"></div>
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<script id="vshader" type="x-shader/x-vertex">#version 300 es

in vec4 vPosition;

flat out struct S {
    int field;
} v_s;

void main() {
    v_s.field = 1;
    gl_Position = vPosition;
}
</script>
<script id="fshader" type="x-shader/x-fragment">#version 300 es
precision highp float;

flat in struct S {
    int field;
} v_s;

out vec4 my_FragColor;

void main() {
    my_FragColor = vec4(1 - v_s.field, v_s.field, 0, 1);
}
</script>
<script type="application/javascript">
"use strict";
description();

GLSLConformanceTester.runRenderTests([
{
  vShaderId: 'vshader',
  vShaderSuccess: true,
  fShaderId: 'fshader',
  fShaderSuccess: true,
  linkSuccess: true,
  passMsg: 'Vertex output struct / fragment input struct with an inline definition should compile and link'
}
], 2);
</script>
</body>
</html>
