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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Bug - indexing with 'int()' should not crash</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<canvas id="example" width="40" height="40"> </canvas>
<div id="description"></div>
<div id="console"></div>
<script id="vshader" type="x-shader/x-vertex">
void main(){
  gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
</script>
<script id="fshaderTest" type="x-shader/x-fragment">
precision mediump float;
uniform vec4 uniformVec;
uniform mat4 uniformMat;
uniform float uniformArray[4];
void main()
{
  vec4 tempVec = vec4(0.0);
  mat4 tempMat = mat4(0.0);
  float tempArray[4];
  gl_FragColor = vec4($(indexed)[int()]);
}
</script>
<script>
"use strict";
var wtu = WebGLTestUtils;

var fTestSource = wtu.getScript("fshaderTest");

var tests = [];

var indexedValues = ['tempVec', 'tempMat[0]', 'tempArray', 'uniformVec', 'uniformMat[0]', 'uniformArray'];

for (var i = 0; i < indexedValues.length; ++i) {
  var subs = {indexed: indexedValues[i]};
  tests.push({
    vShaderId: "vshader",
    vShaderSuccess: true,
    fShaderSource: wtu.replaceParams(fTestSource, subs),
    fShaderSuccess: false,
    linkSuccess: false,
    passMsg: "shader with invalid index expression int() should not compile",
  });
}
GLSLConformanceTester.runTests(tests);
</script>
</body>
</html>

