<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests - Ternary operator on arrays</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshader-array-ternary-operator" type="x-shader/x-fragment">
precision mediump float;
void main()
{
  float a[3];
  float b[3];
  float c[3] = true ? a : b;
}
</script>
<script id="fshader-struct-array-ternary-operator" type="x-shader/x-fragment">
precision mediump float;
struct MyStruct {
    bool a[3];
};

void main()
{
  MyStruct b;
  MyStruct c;
  MyStruct d = true ? b : c;
}
</script>
<script>
"use strict";
description("Checks ternary operators for structs and arrays.");

GLSLConformanceTester.runTests([
{ fShaderId: 'fshader-array-ternary-operator',
  fShaderSuccess: false,
  linkSuccess: false,
  passMsg: "Using ternary operators with arrays is not allowed",
},
{ fShaderId: 'fshader-struct-array-ternary-operator',
  fShaderSuccess: false,
  linkSuccess: false,
  passMsg: "By implication, using ternary operators with structs containing arrays is not allowed",
},
]);

debug("");
var successfullyParsed = true;
</script>
</body>
</html>
