<!--

/*
** Copyright (c) 2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>GLSL tricky loop conditions and loop expressions</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<!--
Some tricky shader expressions might be subject to syntax tree transformations that need to create
new statements. Ensure that these expressions also work inside loop conditions and loop expressions.
-->
<script type="application/javascript">
"use strict";
description("Indexing complex array expressions");
debug("");

// All the templates run the given sequence:
// 1. loopExpression or loopCondition
// 2. loopContents
// 3. Break loop if it's done loopIterations iterations, else go back to 1.

var forLoopExpressionTemplate = [
    '#version 300 es',
    'precision mediump float;',
    'out vec4 color;',
    '$(globalScopePrefix)',
    'void main() {',
    '$(mainPrefix)',
    '  for (int i = 0; true; $(loopExpression))',
    '  {',
    '    ++i;',
    '    if (i > 1) {',
    '      $(loopContents)',
    '      if (i > $(loopIterations)) { break; }',
    '    }',
    '  }',
    '  color = ($(passCondition)) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);',
    '}'
].join('\n');

var forLoopConditionTemplate = [
    '#version 300 es',
    'precision mediump float;',
    'out vec4 color;',
    '$(globalScopePrefix)',
    'void main() {',
    '$(mainPrefix)',
    '  for (int i = 1; $(loopCondition); ++i)',
    '  {',
    '    $(loopContents)',
    '    if (i >= $(loopIterations)) { break; }',
    '  }',
    '  color = ($(passCondition)) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);',
    '}'
].join('\n');

var whileLoopConditionTemplate = [
    '#version 300 es',
    'precision mediump float;',
    'out vec4 color;',
    '$(globalScopePrefix)',
    'void main() {',
    '$(mainPrefix)',
    '  int i = 0;',
    '  while ($(loopCondition))',
    '  {',
    '    $(loopContents)',
    '    ++i;',
    '    if (i >= $(loopIterations)) { break; }',
    '  }',
    '  color = ($(passCondition)) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);',
    '}'
].join('\n');

var doWhileLoopConditionTemplate = [
    '#version 300 es',
    'precision mediump float;',
    'out vec4 color;',
    '$(globalScopePrefix)',
    'void main() {',
    '$(mainPrefix)',
    '  int i = 0;',
    // Run the loop condition one extra time to make the different test types behave the same
    '  $(loopCondition);',
    '  do {',
    '    $(loopContents)',
    '    ++i;',
    '    if (i >= $(loopIterations)) { break; }',
    '  }',
    '  while ($(loopCondition));',
    '  color = ($(passCondition)) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);',
    '}'
].join('\n');

var testDataList = [
{
    description: 'indexing an array assignment',
    globalScopePrefix: '',
    mainPrefix: [
            'float a[2] = float[2](0.0, 0.0);',
            'float b[2] = float[2](2.0, 1.0);',
            'float c = 0.0;'
        ].join('\n'),
    loopExpression: 'c = (a = b)[0]',
    loopCondition: 'bool((c = (a = b)[0]) + 1.0)',
    loopContents: 'b[0] += 1.0;',
    loopIterations: 3,
    passCondition: 'abs(c - 4.0) < 0.01'
},
{
    description: 'indexing a function returning an array',
    globalScopePrefix: [
            'int sideEffectCounter = 0;',
            'float[2] functionReturnArray() {',
            '  ++sideEffectCounter;',
            '  return float[2](float(sideEffectCounter), 1.0);',
            '}'
        ].join('\n'),
    mainPrefix: 'float c = 0.0;',
    loopExpression: 'c = functionReturnArray()[0]',
    loopCondition: 'bool(c = functionReturnArray()[0])',
    loopContents: '',
    loopIterations: 3,
    passCondition: 'abs(c - 3.0) < 0.01 && sideEffectCounter == 3'
},
{
    description: 'indexing an array constructor',
    globalScopePrefix: '',
    mainPrefix: 'int c = 0;',
    loopExpression: 'c = (int[2](c + 1, c + 2))[1]',
    loopCondition: 'bool(c = (int[2](c + 1, c + 2))[1])',
    loopContents: '',
    loopIterations: 3,
    passCondition: 'c == 6'
},
{
    description: 'indexing an array constructor inside a sequence operator',
    globalScopePrefix: [
            'int sideEffectCounter = 0;',
            'int func() {',
            '  sideEffectCounter++;',
            '  return sideEffectCounter;',
            '}'
        ].join('\n'),
    mainPrefix: 'int c = 0;',
    loopExpression: 'c = (func(), (int[2](c + 1, c + 2))[1])',
    loopCondition: 'bool(c = (func(), (int[2](c + 1, c + 2))[1]))',
    loopContents: '',
    loopIterations: 3,
    passCondition: 'c == 6 && sideEffectCounter = 3'
},
{
    description: 'dynamic indexing of a vector',
    globalScopePrefix: '',
    mainPrefix: [
            'vec4 v = vec4(1.0, 2.0, 3.0, 4.0);',
            'float c = 0.0;',
            'int j = 0;'
        ].join('\n'),
    loopExpression: 'c = v[j]',
    loopCondition: 'bool(c = v[j])',
    loopContents: '++j;',
    loopIterations: 3,
    passCondition: 'abs(c - 3.0) < 0.01'
},
{
    description: 'short-circuiting operator',
    globalScopePrefix: [
            'int sideEffectCounter = 0;',
            'bool func() {',
            '  sideEffectCounter++;',
            '  return sideEffectCounter > 0;',
            '}'
        ].join('\n'),
    mainPrefix: '',
    loopExpression: 'func() && func()',
    loopCondition: 'func() && func()',
    loopContents: '',
    loopIterations: 3,
    passCondition: 'sideEffectCounter == 6'
},
{
    description: 'short-circuiting operator',
    globalScopePrefix: [
            'int sideEffectCounter = 0;',
            'bool func() {',
            '  sideEffectCounter++;',
            '  return sideEffectCounter > 0;',
            '}'
        ].join('\n'),
    mainPrefix: '',
    loopExpression: 'func() || func()',
    loopCondition: 'func() || func()',
    loopContents: '',
    loopIterations: 3,
    passCondition: 'sideEffectCounter == 3'
},
{
    description: 'short-circuiting operator',
    globalScopePrefix: [
            'int sideEffectCounterA = 0;',
            'bool funcA() {',
            '  sideEffectCounterA++;',
            '  return sideEffectCounterA > 1;',
            '}',
            'int sideEffectCounterB = 0;',
            'bool funcB() {',
            '  sideEffectCounterB++;',
            '  return sideEffectCounterB > 0;',
            '}'
        ].join('\n'),
    mainPrefix: '',
    loopExpression: 'funcA() ? true : funcB()',
    loopCondition: 'funcA() ? true : funcB()',
    loopContents: '',
    loopIterations: 3,
    passCondition: 'sideEffectCounterA == 3 && sideEffectCounterB == 1'
},
{
    description: 'high-precision constant',
    globalScopePrefix: [
            'const highp float f = 2048.5;',
            'uniform mediump float u_zero;'
        ].join('\n'),
    mainPrefix: 'float c = 0.0;',
    loopExpression: 'c = fract(u_zero + f)',
    loopCondition: 'bool(c = fract(u_zero + f))',
    loopContents: '',
    loopIterations: 3,
    passCondition: 'abs(c - 0.5) < 0.01'
},
{
    description: 'l-value indexing side effects combined with static indexing of a vector',
    globalScopePrefix: [
            'int sideEffectCounter = 0;',
            'int func() {',
            '  sideEffectCounter++;',
            '  return sideEffectCounter > 1 ? 1 : 0;',
            '}'
        ].join('\n'),
    mainPrefix: [
            'vec4[2] V;',
            'V[0] = vec4(1.0);',
            'V[1] = vec4(3.0);'
        ].join('\n'),
    loopExpression: 'V[func()][0]++',
    loopCondition: 'bool(V[func()][0]++)',
    loopContents: '',
    loopIterations: 3,
    passCondition: 'abs(V[0][0] - 2.0) < 0.01 && abs(V[1][0] - 5.0) < 0.01 && sideEffectCounter == 3'
},
{
    description: 'l-value indexing side effects combined with dynamically indexing a vector',
    globalScopePrefix: [
            'int sideEffectCounter = 0;',
            'uniform int u_zero;',
            'int func() {',
            '  sideEffectCounter++;',
            '  return sideEffectCounter > 1 ? 1 : 0;',
            '}'
        ].join('\n'),
    mainPrefix: [
            'vec4[2] V;',
            'V[0] = vec4(1.0);',
            'V[1] = vec4(3.0);'
        ].join('\n'),
    loopExpression: 'V[func()][u_zero + 1]++',
    loopCondition: 'bool(V[func()][u_zero + 1]++)',
    loopContents: '',
    loopIterations: 3,
    passCondition: 'abs(V[0][1] - 2.0) < 0.01 && abs(V[1][1] - 5.0) < 0.01 && sideEffectCounter == 3'
}
];

var tests = [];

var wtu = WebGLTestUtils;

for (var i = 0; i < testDataList.length; ++i) {
    var testData = testDataList[i];
    if ('loopCondition' in testData) {
        tests.push({
            fShaderSource: wtu.replaceParams(forLoopConditionTemplate, testData),
            fShaderSuccess: true,
            linkSuccess: true,
            passMsg: 'Test ' + testData.description + ': ' + testData.loopCondition + ' inside a for loop condition'
        });
        tests.push({
            fShaderSource: wtu.replaceParams(whileLoopConditionTemplate, testData),
            fShaderSuccess: true,
            linkSuccess: true,
            passMsg: 'Test ' + testData.description + ': ' + testData.loopCondition + ' inside a while loop condition'
        });
        tests.push({
            fShaderSource: wtu.replaceParams(doWhileLoopConditionTemplate, testData),
            fShaderSuccess: true,
            linkSuccess: true,
            passMsg: 'Test ' + testData.description + ': ' + testData.loopCondition + ' inside a do-while loop condition'
        });
    }
    if ('loopExpression' in testData) {
        tests.push({
            fShaderSource: wtu.replaceParams(forLoopExpressionTemplate, testData),
            fShaderSuccess: true,
            linkSuccess: true,
            passMsg: 'Test ' + testData.description + ': ' + testData.loopExpression + ' inside a for loop expression'
        });
    }
}

GLSLConformanceTester.runRenderTests(tests, 2);

</script>
</body>
</html>
