<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Qualcomm loop with continue crash test</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script id='vshader1' type='x-shader/x-vertex'>
void main ()
{
}
</script>
<script id='fshader1' type='x-shader/x-fragment'>
void main ()
{
    int count1 = 0, count2 = 0;
    for(int i=0;i<4;i++)
    {
        if(count1 == 2)
            continue;
    }
}
</script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("This test exercises a crash on Adreno 300 series GPUs when compiling certain loop constructs. <a href='https://code.google.com/p/chromium/issues/detail?id=527761'>crbug.com/527761</a>");

debug("");

var wtu = WebGLTestUtils;
var gl = wtu.create3DContext();

gl.canvas.addEventListener("webglcontextlost", function(e) {
   testFailed("WebGL context lost");
});

if (!gl) {
    testFailed("WebGL context does not exist");
} else {
    testPassed("WebGL context exists");
    debug("");

    var program1 = wtu.setupProgram(gl, ['vshader1', 'fshader1']);
    if (!gl.getProgramParameter(program1, gl.LINK_STATUS)) {
        testFailed("Program failed to link");
    }
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");

    debug("");
}

// Cycle through a rAF once to give any webglcontextlost events a chance to propagate
window.requestAnimationFrame(function() { finishTest(); });

debug("");
var successfullyParsed = true;
</script>

</body>
</html>
