<head>
<script>
function print(message)
{
    var paragraph = document.createElement("li");
    paragraph.appendChild(document.createTextNode(message));
    document.getElementById("console").appendChild(paragraph);
}
function test()
{
    if (window.testRunner)
        testRunner.dumpAsText();

    if (window.internals)
        window.internals.setMaxCanvasArea(134217728);

    var canvas = document.getElementById("bigCanvas");
    var width = canvas.width;
    // We need to perform a context fetch to force allocation of
    // canvas resources.
    if (canvas.getContext) {
        var ctx = canvas.getContext("2d");
        if (ctx == null)
            print("Canvas 2d context = null!");
    }

    print("Survived canvas creation attempt. Width = " + width);

    // Resize the canvas to ensure the large canvas doesn't leak into the next test.
    canvas.width = 1;
}
</script>
</head>
<body onload="test();">
<canvas id="bigCanvas" width="134217728" height="1"></canvas>
<p>This test checks to see if the browser survives the attempted creation
of an excessively large canvas.</p>
<hr>
<p><ol id=console></ol></p>
</body>
