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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL BlitFramebuffer Tests</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<canvas id="example" width="8" height="8"></canvas>
<div id="description"></div>
<div id="console"></div>

<script>
"use strict";

var wtu = WebGLTestUtils;
description("This test verifies the functionality of blitFramebuffer when scissor test is enabled.");

var gl = wtu.create3DContext("example", undefined, 2);

// Define the src region and dst region for blitFramebuffer
var blit_src = [0, 0, 4, 4];
var blit_dst = [2, 2, 6, 6];

if (!gl) {
    testFailed("WebGL context does not exist");
} else {
    testPassed("WebGL context exists");

    var bounds = [
        [0, 0, 4, 4], // Partially intersects with blitFramebuffer's dst region
        [0, 0, 2, 2], // No intersection with blitFramebuffer's dst region
    ];

    // We can compute the real drawing area by intersecting the scissor bound with dst region of blitting.
    var intersections = [
        [2, 2, 4, 4],
        [0, 0, 0, 0],
    ];

    for (var ii = 0; ii < bounds.length; ++ii) {
        blitframebuffer_scissor(gl.RGBA8, gl.RGBA8, bounds[ii], intersections[ii]);
        blitframebuffer_scissor(gl.RGBA8, gl.SRGB8_ALPHA8, bounds[ii], intersections[ii]);
        blitframebuffer_scissor(gl.SRGB8_ALPHA8, gl.RGBA8, bounds[ii], intersections[ii]);
        blitframebuffer_scissor(gl.SRGB8_ALPHA8, gl.SRGB8_ALPHA8, bounds[ii], intersections[ii]);
    }
}

function checkPixel(color, expectedColor) {
  var tolerance = 3;
  return (Math.abs(color[0] - expectedColor[0]) <= tolerance &&
          Math.abs(color[1] - expectedColor[1]) <= tolerance &&
          Math.abs(color[2] - expectedColor[2]) <= tolerance &&
          Math.abs(color[3] - expectedColor[3]) <= tolerance);
}

function blitframebuffer_scissor(readbufferFormat, drawbufferFormat, bound, intersection) {
    debug("");
    debug("read buffer format is: " + wtu.glEnumToString(gl, readbufferFormat) + ", draw buffer format is: " + wtu.glEnumToString(gl, drawbufferFormat));


    // Initiate data to read framebuffer
    var size = 8;
    var data = new Uint8Array(size * size * 4);
    var color = [250, 100, 15, 255];
    for (var ii = 0; ii < size * size * 4; ii += 4) {
        for (var jj = 0; jj < 4; ++jj) {
          data[ii + jj] = color[jj];
        }
    }

    // Feed data to read buffer. Feed 0 to draw buffer.
    var tex_read = gl.createTexture();
    gl.bindTexture(gl.TEXTURE_2D, tex_read);
    gl.texImage2D(gl.TEXTURE_2D, 0, readbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);

    var fbo_read = gl.createFramebuffer();
    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read);
    gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_read, 0);

    var tex_draw = gl.createTexture();
    gl.bindTexture(gl.TEXTURE_2D, tex_draw);
    gl.texImage2D(gl.TEXTURE_2D, 0, drawbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);

    var fbo_draw = gl.createFramebuffer();
    gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw);
    gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_draw, 0);
    if (gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE || gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
        testFailed("Framebuffer incomplete.");
        return;
    }

    // Enable scissor test. Then blit framebuffer.
    gl.enable(gl.SCISSOR_TEST);
    gl.scissor(bound[0], bound[1], bound[2], bound[3]);
    gl.blitFramebuffer(blit_src[0], blit_src[1], blit_src[2], blit_src[3], blit_dst[0], blit_dst[1], blit_dst[2], blit_dst[3], gl.COLOR_BUFFER_BIT, gl.LINEAR);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "blitframebuffer should succeed");

    // Read pixels and Comparison
    var pixels = new Uint8Array(size * size * 4);
    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_draw);
    gl.readPixels(0, 0, size, size, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "readPixels should succeed");

    var blitColor;
    var expectedColor;
    var clearColor = [0, 0, 0, 0];

    if (readbufferFormat == drawbufferFormat) {
        blitColor = color;
    } else if (readbufferFormat == gl.SRGB8_ALPHA8) {
        blitColor = wtu.sRGBToLinear(color);
    } else {
        blitColor = wtu.linearToSRGB(color);
    }

    var failed = false;
    for (var ii = 0; ii < size; ++ii) {
        for (var jj = 0; jj < size; ++jj) {
            if (ii >= intersection[0] && jj >= intersection[1] && ii < intersection[2] && jj < intersection[3]) {
                expectedColor = blitColor;
            } else {
                expectedColor = clearColor;
            }
            var index = (ii * size + jj) * 4;
            var pixelColor = [pixels[index], pixels[index + 1], pixels[index + 2], pixels[index + 3]];
            if (checkPixel(pixelColor, expectedColor) == false) {
                failed = true;
                debug("Pixels comparison failed. Pixel at [" + jj + ", " + ii + "] should be (" + expectedColor + "), but the actual color is (" + pixelColor + ")");
            }
        }
    }
    if (failed == false) {
        testPassed("All pixels comparision passed!");
    }

    // Deinit
    gl.bindTexture(gl.TEXTURE_2D, null);
    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
    gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
    gl.deleteFramebuffer(fbo_read);
    gl.deleteFramebuffer(fbo_draw);
    gl.deleteTexture(tex_read);
    gl.deleteTexture(tex_draw);
};

var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>

</body>
</html>
