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<!DOCTYPE html>
<html>
<head>
<title>Verify copyTexImage2D follows format restictions</title>
<meta charset="utf-8">
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<canvas id="canvas" width="2" height="2"></canvas>
<canvas id="canvasNoAlpha" width="2" height="2"></canvas>
<div id="console"></div>
<script>
"use strict";

function getChannelsFromFormat(format) {
  switch (gl[format]) {
  case gl.ALPHA:
    return 0x0001;
  case gl.LUMINANCE:
  case gl.RGB:
    return 0x1110;
  case gl.LUMINANCE_ALPHA:
  case gl.RGBA:
    return 0x1111;
  default:
    return 0;
  }
}

var formats = [
  'ALPHA',
  'LUMINANCE',
  'LUMINANCE_ALPHA',
  'RGB',
  'RGBA'
];

var isRenderable = {
  'ALPHA': false,
  'LUMINANCE': false,
  'LUMINANCE_ALPHA': false,
  'RGB': true,
  'RGBA': true
};

var gl = null;
var wtu = WebGLTestUtils;

description();

var canvas = document.getElementById("canvas");
var canvasNoAlpha = document.getElementById("canvasNoAlpha");
var gl = wtu.create3DContext(canvas, {alpha:true});
var glNoAlpha = wtu.create3DContext(canvasNoAlpha, {alpha:false});

debug("test with an RGBA backbuffer");
var program = wtu.setupTexturedQuad(gl);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "During Initialization");
testFormats('RGBA');

testBackbufferFormats();

debug("test with an RGB backbuffer");
var gl = glNoAlpha;
var program = wtu.setupTexturedQuad(gl);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "During Initialization");
testFormats('RGB');

function testBackbufferFormats() {
  var fbo = gl.createFramebuffer();
  gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);

  for (var ii = 0; ii < formats.length; ++ii) {
    var backFormat = formats[ii];

    var tex = gl.createTexture();
    gl.bindTexture(gl.TEXTURE_2D, tex);
    gl.texImage2D(gl.TEXTURE_2D, 0, gl[backFormat], 2, 2, 0, gl[backFormat], gl.UNSIGNED_BYTE, null);
    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);

    gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
    var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);

    debug('');
    if (status == gl.FRAMEBUFFER_COMPLETE) {
      if (!isRenderable[backFormat]) {
        testFailed('Creating framebuffer from ' + backFormat + ' texture succeeded even though it is not a renderable format');
      } else {
        debug('test with ' + backFormat + ' fbo');
        testFormats(backFormat);
      }
    } else {
      debug(backFormat + ' not supported as a renderbuffer attachment');
    }
  }
}

function testFormats(backFormat) {
  for (var ii = 0; ii < formats.length; ++ii) {
    testCopyTexImage2D(backFormat, formats[ii]);
  }
}

function toChannels(value) {
  return ((value & 0x1000) ? 'R' : '_') +
         ((value & 0x0100) ? 'G' : '_') +
         ((value & 0x0010) ? 'B' : '_') +
         ((value & 0x0001) ? 'A' : '_');
}

function testCopyTexImage2D(backFormat, texFormat) {
  var need = getChannelsFromFormat(texFormat);
  var have = getChannelsFromFormat(backFormat);
  var shouldPass = (need & have) == need;

  //debug("need: " + toChannels(need));
  //debug("have: " + toChannels(have));
  //debug("both: " + toChannels(have & need));

  // clear backbuffer
  gl.clearColor(0.25, 1, 0.75, 0.5);
  gl.clear(gl.COLOR_BUFFER_BIT);

  var texture = gl.createTexture();
  // Bind the texture to texture unit 0
  gl.bindTexture(gl.TEXTURE_2D, texture);
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);

  gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl[texFormat], 0, 0, 2, 2, 0);
  if (!shouldPass) {
    wtu.glErrorShouldBe(
        gl, gl.INVALID_OPERATION,
        "should not be able to copyTexImage2D " + texFormat + " from " + backFormat);
    return;
  }

  wtu.glErrorShouldBe(
      gl, gl.NO_ERROR,
      "should be able to copyTexImage2D " + texFormat + " from " + backFormat);

  // Draw
  wtu.clearAndDrawUnitQuad(gl);

  var expectedColors = {
    'ALPHA': [0, 0, 0, 127],
    'LUMINANCE': [64, 64, 64, 255],
    'LUMINANCE_ALPHA': [64, 64, 64, 127],
    'RGB': [64, 255, 191, 255],
    'RGBA': [64, 255, 191, 127]
  };

  var color = expectedColors[texFormat];

  wtu.checkCanvas(gl, color, "should be " + color, 16);

  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
}
var successfullyParsed = true;
</script>
<script src="../../resources/js-test-post.js"></script>
</body>
</html>
