<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Driver bug - Comparing loop index against uniform in a fragment shader should work</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshader" type="x-shader/x-fragment">
precision mediump float;
uniform int uCount;

void main() {
    float a = 0.0;
    for (int i = 0; i < 5; ++i) {
        if (i < uCount) {
            a += 0.2;
        }
    }
    gl_FragColor = vec4(1.0 - a, a, 0.0, 1.0);
}
</script>
<script type="application/javascript">
"use strict";
description("Comparing loop index to an uniform in a fragment shader should work.");

GLSLConformanceTester.runRenderTests([
{
  fShaderId: 'fshader',
  fShaderSuccess: true,
  linkSuccess: true,
  passMsg: 'Compare a loop index to an uniform',
  uniforms: [{name: "uCount", functionName: "uniform1i", value: 5}]
}
]);
</script>
</body>
</html>

