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Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Test - Local Variable Shadowing Outer Function</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vertexShader" type="text/something-not-javascript">
// vertex shader must succeed
attribute vec3 vertex;
varying float interp;
void main() {
  interp = vertex.x;
  gl_Position = vec4(vertex, 1.0);
}
</script>
<script id="fragmentShader" type="text/something-not-javascript">
// local variable shadowing outer function definition must succeed
precision mediump float;

varying float interp;

float rsquared(float radius)
{
  return radius * radius;
}

void some_computation(float radius, out float bsdf) {
  bsdf = 0.0;
  float rsquared = rsquared(radius);
  bsdf += rsquared;
}

void main() {
  float comp;
  some_computation(interp, comp);
  gl_FragColor = vec4(comp, 0.0, 0.0, 1.0);
}
</script>
<script>
"use strict";
GLSLConformanceTester.runTest();
var successfullyParsed = true;
</script>
</body>
</html>
