<!DOCTYPE html>
<head>
<style>
@font-face {
  font-family: Ahem;
  src: url('../../resources/Ahem.ttf');
}
</style>
</head>
<body>
<p>On success, there should only be a green rectangle.</p>
<canvas id="c" class="output" width="100" height="100"><p class="fallback">FAIL (fallback content)</p></canvas>
<div id="console"></div>

<script>
function drawCanvas(ctx) {
  ctx.fillStyle = '#f00';
  ctx.fillRect(0,0,100,100);
  var gradient = ctx.createLinearGradient(0, 0, 100, 100);
  gradient.addColorStop(0, '#0f0');
  gradient.addColorStop(1, '#0f0');
  ctx.fillStyle = gradient;
  ctx.fillText("X", 0, 80, 200);
  ctx.fillStyle = '#f00';
  ctx.fillText("X", 0, 80, -10);
}

function doDeferredTest() {
  drawCanvas(ctx);

  // Check that the letter rendered appropriately
  var renderedCorrectly = true;

  // Check that there is only a green rectangle
  var imageData = ctx.getImageData(50,50,1,1);
  if (imageData.data[0] != 0) renderedCorrectly = false;
  if (imageData.data[1] != 255) renderedCorrectly = false;
  if (imageData.data[2] != 0) renderedCorrectly = false;
  if (imageData.data[3] != 255) renderedCorrectly = false;

  if (renderedCorrectly)
    document.getElementById("console").innerHTML = "TEST PASSED";
  else
    document.getElementById("console").innerHTML = "TEST FAILED";

  if (window.testRunner)
    testRunner.notifyDone();
}

if (window.testRunner) {
  testRunner.dumpAsText();
  testRunner.waitUntilDone();
}

var canvas = document.getElementById('c');
var ctx = canvas.getContext("2d");
ctx.font = "100px Ahem";

// Kick off loading of the font
ctx.fillText(" ", 0, 0);

// Wait for the font to load, then run
setTimeout(function() {
  doDeferredTest();
}, 50);
</script>
</body>
</html>
