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<!-- Mirrored from godot.eska.me/pub/wasm-benchmark/ by HTTrack Website Copier/3.x [XR&CO'2014], Tue, 16 Oct 2018 12:26:59 GMT -->
<head>
	<meta charset="utf-8" />
	<title></title>
	<style type="text/css">

		body {
			margin: 0;
			border: 0 none;
			padding: 0;
			text-align: center;
			background-color: #222226;
			font-family: 'Noto Sans', Arial, sans-serif;
		}


		/* Godot Engine default theme style
		 * ================================ */

		.godot {
			color: #e0e0e0;
			background-color: #3b3943;
			background-image: linear-gradient(to bottom, #403e48, #35333c);
			border: 1px solid #45434e;
			box-shadow: 0 0 1px 1px #2f2d35;
		}

		button.godot {
			font-family: 'Droid Sans', Arial, sans-serif; /* override user agent style */
			padding: 1px 5px;
			background-color: #37353f;
			background-image: linear-gradient(to bottom, #413e49, #3a3842);
			border: 1px solid #514f5d;
			border-radius: 1px;
			box-shadow: 0 0 1px 1px #2a2930;
		}

		button.godot:hover {
			color: #f0f0f0;
			background-color: #44414e;
			background-image: linear-gradient(to bottom, #494652, #423f4c);
			border: 1px solid #5a5667;
			box-shadow: 0 0 1px 1px #26252b;
		}

		button.godot:active {
			color: #fff;
			background-color: #3e3b46;
			background-image: linear-gradient(to bottom, #36343d, #413e49);
			border: 1px solid #4f4c59;
			box-shadow: 0 0 1px 1px #26252b;
		}

		button.godot:disabled {
			color: rgba(230, 230, 230, 0.2);
			background-color: #3d3d3d;
			background-image: linear-gradient(to bottom, #434343, #393939);
			border: 1px solid #474747;
			box-shadow: 0 0 1px 1px #2d2b33;
		}


		/* Canvas / wrapper
		 * ================ */

		#container {
			display: inline-block; /* scale with canvas */
			vertical-align: top; /* prevent extra height */
			position: relative; /* root for absolutely positioned overlay */
			margin: 0;
			border: 0 none;
			padding: 0;
			background-color: #0c0c0c;
		}

		#canvas {
			display: block;
			margin: 0 auto;
			color: white;
		}

		#canvas:focus {
			outline: none;
		}


		/* Status display
		 * ============== */

		#status {
			position: absolute;
			left: 0;
			top: 0;
			right: 0;
			bottom: 0;
			display: flex;
			justify-content: center;
			align-items: center;
			/* don't consume click events - make children visible explicitly */
			visibility: hidden;
		}

		#status-progress {
			width: 244px;
			height: 7px;
			background-color: #38363A;
			border: 1px solid #444246;
			padding: 1px;
			box-shadow: 0 0 2px 1px #1B1C22;
			border-radius: 2px;
			visibility: visible;
		}

		#status-progress-inner {
			height: 100%;
			width: 0;
			box-sizing: border-box;
			transition: width 0.5s linear;
			background-color: #202020;
			border: 1px solid #222223;
			box-shadow: 0 0 1px 1px #27282E;
			border-radius: 3px;
		}

		#status-indeterminate {
			visibility: visible;
			position: relative;
		}

		#status-indeterminate > div {
			width: 3px;
			height: 0;
			border-style: solid;
			border-width: 6px 2px 0 2px;
			border-color: #2b2b2b transparent transparent transparent;
			transform-origin: center 14px;
			position: absolute;
		}

		#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
		#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
		#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
		#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
		#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
		#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
		#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
		#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }

		#status-notice {
			margin: 0 100px;
			line-height: 1.3;
			visibility: visible;
			padding: 4px 6px;
			visibility: visible;
		}


		/* Debug output
		 * ============ */

		#output-panel {
			max-width: 600px;
			font-size: small;
			margin: 6px auto 0;
			padding: 0 4px 4px;
			text-align: left;
			line-height: 2.2;
		}

		#output-header {
			display: flex;
			justify-content: space-between;
			align-items: center;
		}

		#output-container {
			padding: 6px;
			background-color: #2c2a32;
			box-shadow: inset 0 0 1px 1px #232127;
			color: #bbb;
		}

		#output-scroll {
			line-height: 1;
			height: 8em;
			overflow-y: scroll;
			white-space: pre-wrap;
			font-size: small;
			font-family: "Lucida Console", Monaco, monospace;
		}
	</style>

</head>
<body>
	<div id="container">
		<canvas id="canvas" oncontextmenu="event.preventDefault();" width="800" height="480">
			HTML5 canvas appears to be unsupported in the current browser.<br />
			Please try updating or use a different browser.
		</canvas>
		<div id="status">
			<div id='status-progress' style='display: none;' oncontextmenu="event.preventDefault();"><div id ='status-progress-inner'></div></div>
			<div id='status-indeterminate' style='display: none;' oncontextmenu="event.preventDefault();">
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
			</div>
			<div id="status-notice" class="godot" style='display: none;'></div>
		</div>
	</div>
	<div id="output-panel" class="godot">
		<div id="output-header">
			Benchmark (all times in msec):
		</div>
		<div id="output-container"><div id="output-scroll"></div></div>
	</div>
	<div style='margin: 0 auto; max-width: 700px; text-align: left; color:#ddd;'>
		<p><em>Interactive</em> is defined as the end of the first frame faster than 55 frames per second.</p>
		<p><em>CPU time</em> excludes dead time caused by <code>requestAnimationFrame</code>.</p>
	</div>

	<script type="text/javascript" src="godot.js"></script>
	<script type="text/javascript">//<![CDATA[

		var game = new Engine;


		(function() {

			const BASENAME = 'godot';
			const INDETERMINATE_STATUS_STEP_MS = 100;

			var container = document.getElementById('container');
			var canvas = document.getElementById('canvas');
			var statusProgress = document.getElementById('status-progress');
			var statusProgressInner = document.getElementById('status-progress-inner');
			var statusIndeterminate = document.getElementById('status-indeterminate');
			var statusNotice = document.getElementById('status-notice');

			var initializing = true;
			var statusMode = 'hidden';
			var indeterminiateStatusAnimationId = 0;

			var results = [];

			setStatusMode('indeterminate');
			game.setCanvas(canvas);

			function addResult(name, value) {
				results.push({
					name: name,
					time: value
				});
			}


			function setStatusMode(mode) {

				if (statusMode === mode || !initializing)
					return;
				[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
					elem.style.display = 'none';
				});
				if (indeterminiateStatusAnimationId !== 0) {
					cancelAnimationFrame(indeterminiateStatusAnimationId);
					indeterminiateStatusAnimationId = 0;
				}
				switch (mode) {
					case 'progress':
						statusProgress.style.display = 'block';
						break;
					case 'indeterminate':
						statusIndeterminate.style.display = 'block';
						indeterminiateStatusAnimationId = requestAnimationFrame(animateStatusIndeterminate);
						break;
					case 'notice':
						statusNotice.style.display = 'block';
						break;
					case 'hidden':
						break;
					default:
						throw new Error("Invalid status mode");
				}
				statusMode = mode;
			}

			function animateStatusIndeterminate(ms) {
				var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
				if (statusIndeterminate.children[i].style.borderTopColor == '') {
					Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
						child.style.borderTopColor = '';
					});
					statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
				}
				requestAnimationFrame(animateStatusIndeterminate);
			}

			function setStatusNotice(text) {

				while (statusNotice.lastChild) {
					statusNotice.removeChild(statusNotice.lastChild);
				}
				var lines = text.split('\n');
				lines.forEach((line, index) => {
					statusNotice.appendChild(document.createTextNode(line));
					statusNotice.appendChild(document.createElement('br'));
				});
			};

			game.setProgressFunc((current, total) => {

				if (total > 0) {
					statusProgressInner.style.width = current/total * 100 + '%';
					setStatusMode('progress');
					if (current === total) {
						// wait for progress bar animation
						setTimeout(() => {
							setStatusMode('indeterminate');
						}, 500);
					}
				} else {
					setStatusMode('indeterminate');
				}
			});

			Benchmark.print = function() {

				var result = idPrefix => this[idPrefix + '-Finish'] - this[idPrefix + '-Start'];
				this.timeWaitingForAssets = Math.max(0, this['[godot.pck]-load-Finish'] - this['game-instantiated']);
				this.emscriptenRuntimeInstantiation = Benchmark['game-instantiated'] - Benchmark['engine-loaded'] - result('wasm-instantiate');
				var cpuTime = this['game-instantiated'] - this['engine-loaded'];
				cpuTime += this['main-loop-ready'] - this['game-loaded'];
				this.loops.forEach(duration => {
					cpuTime += duration.cpuTime;
				});


				addResult('wasm-instantiate', result('wasm-instantiate'));
				addResult('engine-instantiate', ((this['main-loop-ready'] - this['game-loaded']) + this.loops[0].cpuTime));
				addResult('first-frame', (this['first-frame'] - this['engine-loaded'] - this.timeWaitingForAssets));
				addResult('first-interactive', (this['game-interactive'] - this['engine-loaded'] - this.timeWaitingForAssets));
				addResult('cpuTime', cpuTime);

				text =  "WebAssembly download:      " + result('[godot.wasm]-load')
					+ "\nWebAssembly instantiation: " + result('wasm-instantiate')
					+ "\nEngine initialization:     " + ((this['main-loop-ready'] - this['game-loaded']) + this.loops[0].cpuTime)
					+ "\n"
					+ "\nFrom download finish to first frame: " + (this['first-frame'] - this['engine-loaded'] - this.timeWaitingForAssets)
					+ "\nFrom download finish to interactive: " + (this['game-interactive'] - this['engine-loaded'] - this.timeWaitingForAssets)
					+ "\nCPU time to interactive:             " + cpuTime
				;

				var outputScroll = document.getElementById("output-scroll");

				var msg = document.createElement("div");
				msg.textContent = text;
				var scrollToBottom = outputScroll.scrollHeight - (outputScroll.clientHeight + outputScroll.scrollTop) < 10;
				outputScroll.appendChild(msg);
				if (scrollToBottom) {
					outputScroll.scrollTop = outputScroll.scrollHeight;
				}
				
				for (let r of results) {
					console.log(r.name, ':', r.time);
				}

				console.log('Done!');
				
				console.log(results);

				_data = ['raptor-benchmark', 'wasm-godot', results];
				window.postMessage(_data, '*');
				window.sessionStorage.setItem('benchmark_results',  JSON.stringify(_data));
			};

			game.start(BASENAME + '.pck').then(() => {
				setStatusMode('hidden');
				initializing = false;
			}, err => {
				setStatusNotice(err.message || "Error during start-up");
				setStatusMode('notice');
				initializing = false;
			});
		})();
	//]]></script>
</body>

<!-- Mirrored from godot.eska.me/pub/wasm-benchmark/ by HTTrack Website Copier/3.x [XR&CO'2014], Tue, 16 Oct 2018 12:26:59 GMT -->
</html>

