/*
 * RVO.h
 * RVO2-3D Library
 *
 * Copyright 2008 University of North Carolina at Chapel Hill
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Please send all bug reports to <geom@cs.unc.edu>.
 *
 * The authors may be contacted via:
 *
 * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
 * Dept. of Computer Science
 * 201 S. Columbia St.
 * Frederick P. Brooks, Jr. Computer Science Bldg.
 * Chapel Hill, N.C. 27599-3175
 * United States of America
 *
 * <http://gamma.cs.unc.edu/RVO2/>
 */

#ifndef RVO3_RVO_H_
#define RVO3_RVO_H_

#include "API.h"
#include "RVOSimulator.h"
#include "Vector3.h"

/**

 \file       RVO.h
 \brief      Includes all public headers in the library.

 \namespace	 RVO
 \brief      Contains all classes, functions, and constants used in the library.

 \mainpage   RVO2-3D Library

 \author     Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, and Dinesh Manocha

 <b>RVO2-3D Library</b> is an easy-to-use C++ implementation of the
 <a href="http://gamma.cs.unc.edu/CA/">Optimal Reciprocal Collision Avoidance</a>
 (ORCA) formulation for multi-agent simulation in three dimensions. <b>RVO2-3D Library</b>
 automatically uses parallelism for computing the motion of the agents if your machine
 has multiple processors and your compiler supports <a href="http://www.openmp.org/">
 OpenMP</a>.

 Please follow the following steps to install and use <b>RVO2-3D Library</b>.

 - \subpage  whatsnew
 - \subpage  building
 - \subpage  using
 - \subpage  params

 See the documentation of the RVO::RVOSimulator class for an exhaustive list of
 public functions of <b>RVO2-3D Library</b>.

 <b>RVO2-3D Library</b>, accompanying example code, and this documentation is
 released for educational, research, and non-profit purposes under the following
 \subpage terms "terms and conditions".


 \page       whatsnew    What Is New in RVO2-3D Library

 \section    localca     Three Dimensions

 In contrast to RVO2 Library, <b>RVO2-3D Library</b> operates in 3D workspaces. It uses
 a three dimensional implementation of <a href="http://gamma.cs.unc.edu/CA/">Optimal
 Reciprocal Collision Avoidance</a> (ORCA) for local collision avoidance. <b>RVO2-3D
 Library</b> does not replace RVO2 Library; for 2D applications, RVO2 Library should
 be used.

 \section    structure   Structure of RVO2-3D Library

 The structure of <b>RVO2-3D Library</b> is similar to that of RVO2 Library.
 Users familiar with RVO2 Library should find little trouble in using <b>RVO2-3D
 Library</b>. <b>RVO2-3D Library</b> currently does not support static obstacles.

 \page       building    Building RVO2-3D Library

 We assume that you have downloaded <b>RVO2-3D Library</b> and unpacked the ZIP
 archive to a path <tt>$RVO_ROOT</tt>.

 \section    xcode       Apple Xcode 4.x

 Open <tt>$RVO_ROOT/RVO.xcodeproj</tt> and select the <tt>Static Library</tt> scheme. A static library <tt>libRVO.a</tt> will be built in the default build directory.

 \section    cmake       CMake

 Create and switch to your chosen build directory, e.g. <tt>$RVO_ROOT/build</tt>.
 Run <tt>cmake</tt> inside the build directory on the source directory, e.g.
 <tt>cmake $RVO_ROOT/src</tt>. Build files for the default generator for your
 platform will be generated in the build directory.

 \section    make        GNU Make

 Switch to the source directory <tt>$RVO_ROOT/src</tt> and run <tt>make</tt>.
 Public header files (<tt>API.h</tt>, <tt>RVO.h</tt>, <tt>RVOSimulator.h</tt>, and <tt>Vector3.h</tt>) will be copied to the <tt>$RVO_ROOT/include</tt> directory and a static library <tt>libRVO.a</tt> will be compiled into the
 <tt>$RVO_ROOT/lib</tt> directory.

 \section    visual      Microsoft Visual Studio 2010

 Open <tt>$RVO_ROOT/RVO.sln</tt> and select the <tt>RVOStatic</tt> project and a
 configuration (<tt>Debug</tt>  or <tt>Release</tt>). Public header files (<tt>API.h</tt>, <tt>RVO.h</tt>, <tt>RVOSimulator.h</tt>, and <tt>Vector3.h</tt>) will be copied to the <tt>$RVO_ROOT/include</tt> directory and a static library, e.g. <tt>RVO.lib</tt>, will be compiled into the
 <tt>$RVO_ROOT/lib</tt> directory.


 \page       using       Using RVO2-3D Library

 \section    structure   Structure

 A program performing an <b>RVO2-3D Library</b> simulation has the following global
 structure.

 \code
 #include <RVO.h>

 std::vector<RVO::Vector3> goals;

 int main()
 {
 // Create a new simulator instance.
 RVO::RVOSimulator* sim = new RVO::RVOSimulator();

 // Set up the scenario.
 setupScenario(sim);

 // Perform (and manipulate) the simulation.
 do {
 updateVisualization(sim);
 setPreferredVelocities(sim);
 sim->doStep();
 } while (!reachedGoal(sim));

 delete sim;
 }
 \endcode

 In order to use <b>RVO2-3D Library</b>, the user needs to include RVO.h. The first
 step is then to create an instance of RVO::RVOSimulator. Then, the process
 consists of two stages. The first stage is specifying the simulation scenario
 and its parameters. In the above example program, this is done in the method
 setupScenario(...), which we will discuss below. The second stage is the actual
 performing of the simulation.

 In the above example program, simulation steps are taken until all
 the agents have reached some predefined goals. Prior to each simulation step,
 we set the preferred velocity for each agent, i.e. the
 velocity the agent would have taken if there were no other agents around, in the
 method setPreferredVelocities(...). The simulator computes the actual velocities
 of the agents and attempts to follow the preferred velocities as closely as
 possible while guaranteeing collision avoidance at the same time. During the
 simulation, the user may want to retrieve information from the simulation for
 instance to visualize the simulation. In the above example program, this is done
 in the method updateVisualization(...), which we will discuss below. It is also
 possible to manipulate the simulation during the simulation, for instance by
 changing positions, radii, velocities, etc. of the agents.

 \section    spec        Setting up the Simulation Scenario

 A scenario that is to be simulated can be set up as follows. A scenario consists
 of a set of agents that can be manually specified. Agents may be added anytime
 before or during the simulation. The user may also want to define goal positions
 of the agents, or a roadmap to guide the agents around obstacles. This is not done
 in <b>RVO2-3D Library</b>, but needs to be taken care of in the user's external
 application.

 The following example creates a scenario with eight agents exchanging positions.

 \code
 void setupScenario(RVO::RVOSimulator* sim) {
 // Specify global time step of the simulation.
 sim->setTimeStep(0.25f);

 // Specify default parameters for agents that are subsequently added.
 sim->setAgentDefaults(15.0f, 10, 10.0f, 2.0f, 2.0f);

 // Add agents, specifying their start position.
 sim->addAgent(RVO::Vector3(-50.0f, -50.0f, -50.0f));
 sim->addAgent(RVO::Vector3(50.0f, -50.0f, -50.0f));
 sim->addAgent(RVO::Vector3(50.0f, 50.0f, -50.0f));
 sim->addAgent(RVO::Vector3(-50.0f, 50.0f, -50.0f));
 sim->addAgent(RVO::Vector3(-50.0f, -50.0f, 50.0f));
 sim->addAgent(RVO::Vector3(50.0f, -50.0f, 50.0f));
 sim->addAgent(RVO::Vector3(50.0f, 50.0f, 50.0f));
 sim->addAgent(RVO::Vector3(-50.0f, 50.0f, 50.0f));

 // Create goals (simulator is unaware of these).
 for (size_t i = 0; i < sim->getNumAgents(); ++i) {
 goals.push_back(-sim->getAgentPosition(i));
 }
 }
 \endcode

 See the documentation on RVO::RVOSimulator for a full overview of the
 functionality to specify scenarios.

 \section    ret         Retrieving Information from the Simulation

 During the simulation, the user can extract information from the simulation for
 instance for visualization purposes, or to determine termination conditions of
 the simulation. In the example program above, visualization is done in the
 updateVisualization(...) method. Below we give an example that simply writes
 the positions of each agent in each time step to the standard output. The
 termination condition is checked in the reachedGoal(...) method. Here we give an
 example that returns true if all agents are within one radius of their goals.

 \code
 void updateVisualization(RVO::RVOSimulator* sim) {
 // Output the current global time.
 std::cout << sim->getGlobalTime() << " ";

 // Output the position for all the agents.
 for (size_t i = 0; i < sim->getNumAgents(); ++i) {
 std::cout << sim->getAgentPosition(i) << " ";
 }

 std::cout << std::endl;
 }
 \endcode

 \code
 bool reachedGoal(RVO::RVOSimulator* sim) {
 // Check whether all agents have arrived at their goals.
 for (size_t i = 0; i < sim->getNumAgents(); ++i) {
 if (absSq(goals[i] - sim->getAgentPosition(i)) > sim->getAgentRadius(i) * sim->getAgentRadius(i)) {
 // Agent is further away from its goal than one radius.
 return false;
 }
 }
 return true;
 }
 \endcode

 Using similar functions as the ones used in this example, the user can access
 information about other parameters of the agents, as well as the global
 parameters, and the obstacles. See the documentation of the class
 RVO::RVOSimulator for an exhaustive list of public functions for retrieving
 simulation information.

 \section    manip       Manipulating the Simulation

 During the simulation, the user can manipulate the simulation, for instance by
 changing the global parameters, or changing the parameters of the agents
 (potentially causing abrupt different behavior). It is also possible to give the
 agents a new position, which make them jump through the scene.
 New agents can be added to the simulation at any time.

 See the documentation of the class RVO::RVOSimulator for an exhaustive list of
 public functions for manipulating the simulation.

 To provide global guidance to the agents, the preferred velocities of the agents
 can be changed ahead of each simulation step. In the above example program, this
 happens in the method setPreferredVelocities(...). Here we give an example that
 simply sets the preferred velocity to the unit vector towards the agent's goal
 for each agent (i.e., the preferred speed is 1.0).

 \code
 void setPreferredVelocities(RVO::RVOSimulator* sim) {
 // Set the preferred velocity for each agent.
 for (size_t i = 0; i < sim->getNumAgents(); ++i) {
 if (absSq(goals[i] - sim->getAgentPosition(i)) < sim->getAgentRadius(i) * sim->getAgentRadius(i) ) {
 // Agent is within one radius of its goal, set preferred velocity to zero
 sim->setAgentPrefVelocity(i, RVO::Vector3());
 } else {
 // Agent is far away from its goal, set preferred velocity as unit vector towards agent's goal.
 sim->setAgentPrefVelocity(i, normalize(goals[i] - sim->getAgentPosition(i)));
 }
 }
 }
 \endcode

 \section    example     Example Programs

 <b>RVO2-3D Library</b> is accompanied by one example program, which can be found in the
 <tt>$RVO_ROOT/examples</tt> directory. The example is named Sphere, and
 contains the following demonstration scenario:
 <table border="0" cellpadding="3" width="100%">
 <tr>
 <td valign="top" width="100"><b>Sphere</b></td>
 <td valign="top">A scenario in which 812 agents, initially positioned evenly
 distributed on a sphere, move to the antipodal position on the
 sphere. </td>
 </tr>
 </table>


 \page       params      Parameter Overview

 \section    globalp     Global Parameters

 <table border="0" cellpadding="3" width="100%">
 <tr>
 <td valign="top" width="150"><strong>Parameter</strong></td>
 <td valign="top" width="150"><strong>Type (unit)</strong></td>
 <td valign="top"><strong>Meaning</strong></td>
 </tr>
 <tr>
 <td valign="top">timeStep</td>
 <td valign="top">float (time)</td>
 <td valign="top">The time step of the simulation. Must be positive.</td>
 </tr>
 </table>

 \section    agent       Agent Parameters

 <table border="0" cellpadding="3" width="100%">
 <tr>
 <td valign="top" width="150"><strong>Parameter</strong></td>
 <td valign="top" width="150"><strong>Type (unit)</strong></td>
 <td valign="top"><strong>Meaning</strong></td>
 </tr>
 <tr>
 <td valign="top">maxNeighbors</td>
 <td valign="top">size_t</td>
 <td valign="top">The maximum number of other agents the agent takes into
 account in the navigation. The larger this number, the
 longer the running time of the simulation. If the number is
 too low, the simulation will not be safe.</td>
 </tr>
 <tr>
 <td valign="top">maxSpeed</td>
 <td valign="top">float (distance/time)</td>
 <td valign="top">The maximum speed of the agent. Must be non-negative.</td>
 </tr>
 <tr>
 <td valign="top">neighborDist</td>
 <td valign="top">float (distance)</td>
 <td valign="top">The maximum distance (center point to center point) to
 other agents the agent takes into account in the
 navigation. The larger this number, the longer the running
 time of the simulation. If the number is too low, the
 simulation will not be safe. Must be non-negative.</td>
 </tr>
 <tr>
 <td valign="top" width="150">position</td>
 <td valign="top" width="150">RVO::Vector3 (distance, distance)</td>
 <td valign="top">The current position of the agent.</td>
 </tr>
 <tr>
 <td valign="top" width="150">prefVelocity</td>
 <td valign="top" width="150">RVO::Vector3 (distance/time, distance/time)
 </td>
 <td valign="top">The current preferred velocity of the agent. This is the
 velocity the agent would take if no other agents or
 obstacles were around. The simulator computes an actual
 velocity for the agent that follows the preferred velocity
 as closely as possible, but at the same time guarantees
 collision avoidance.</td>
 </tr>
 <tr>
 <td valign="top">radius</td>
 <td valign="top">float (distance)</td>
 <td valign="top">The radius of the agent. Must be non-negative.</td>
 </tr>
 <tr>
 <td valign="top" width="150">timeHorizon</td>
 <td valign="top" width="150">float (time)</td>
 <td valign="top">The minimum amount of time for which the agent's velocities
 that are computed by the simulation are safe with respect
 to other agents. The larger this number, the sooner this
 agent will respond to the presence of other agents, but the
 less freedom the agent has in choosing its velocities.
 Must be positive. </td>
 </tr>
 <tr>
 <td valign="top" width="150">velocity</td>
 <td valign="top" width="150">RVO::Vector3 (distance/time, distance/time)
 </td>
 <td valign="top">The (current) velocity of the agent.</td>
 </tr>
 </table>


 \page       terms       Terms and Conditions

 <b>RVO2-3D Library</b>

 Copyright 2008 University of North Carolina at Chapel Hill

 Licensed under the Apache License, Version 2.0 (the "License");
 you may not use this file except in compliance with the License.
 You may obtain a copy of the License at

     http://www.apache.org/licenses/LICENSE-2.0

 Unless required by applicable law or agreed to in writing, software
 distributed under the License is distributed on an "AS IS" BASIS,
 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 See the License for the specific language governing permissions and
 limitations under the License.

 */

#endif /* RVO_RVO_H_ */
