/******************************************************************************
 **	Filename:    intproto.h
 **	Purpose:     Definition of data structures for integer protos.
 **	Author:      Dan Johnson
 **	History:     Thu Feb  7 12:58:45 1991, DSJ, Created.
 **
 **	(c) Copyright Hewlett-Packard Company, 1988.
 ** Licensed under the Apache License, Version 2.0 (the "License");
 ** you may not use this file except in compliance with the License.
 ** You may obtain a copy of the License at
 ** http://www.apache.org/licenses/LICENSE-2.0
 ** Unless required by applicable law or agreed to in writing, software
 ** distributed under the License is distributed on an "AS IS" BASIS,
 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 ** See the License for the specific language governing permissions and
 ** limitations under the License.
 ******************************************************************************/
#ifndef INTPROTO_H
#define INTPROTO_H

/**----------------------------------------------------------------------------
          Include Files and Type Defines
----------------------------------------------------------------------------**/
#include "genericvector.h"
#include "matchdefs.h"
#include "mfoutline.h"
#include "protos.h"
#include "scrollview.h"
#include "unicharset.h"

class FCOORD;

/* define order of params in pruners */
#define PRUNER_X      0
#define PRUNER_Y      1
#define PRUNER_ANGLE    2

/* definition of coordinate system offsets for each table parameter */
#define ANGLE_SHIFT (0.0)
#define X_SHIFT   (0.5)
#define Y_SHIFT   (0.5)

#define MAX_PROTO_INDEX   24
#define BITS_PER_WERD   static_cast<int>(8 * sizeof(uinT32))
/* Script detection: increase this number to 128 */
#define MAX_NUM_CONFIGS   64
#define MAX_NUM_PROTOS    512
#define PROTOS_PER_PROTO_SET  64
#define MAX_NUM_PROTO_SETS  (MAX_NUM_PROTOS / PROTOS_PER_PROTO_SET)
#define NUM_PP_PARAMS   3
#define NUM_PP_BUCKETS    64
#define NUM_CP_BUCKETS    24
#define CLASSES_PER_CP    32
#define NUM_BITS_PER_CLASS  2
#define CLASS_PRUNER_CLASS_MASK (~(~0u << NUM_BITS_PER_CLASS))
#define CLASSES_PER_CP_WERD (CLASSES_PER_CP / NUM_BITS_PER_CLASS)
#define PROTOS_PER_PP_WERD  BITS_PER_WERD
#define BITS_PER_CP_VECTOR  (CLASSES_PER_CP * NUM_BITS_PER_CLASS)
#define MAX_NUM_CLASS_PRUNERS	((MAX_NUM_CLASSES + CLASSES_PER_CP - 1) /   \
				CLASSES_PER_CP)
#define WERDS_PER_CP_VECTOR (BITS_PER_CP_VECTOR / BITS_PER_WERD)
#define WERDS_PER_PP_VECTOR	((PROTOS_PER_PROTO_SET+BITS_PER_WERD-1)/    \
				BITS_PER_WERD)
#define WERDS_PER_PP		(NUM_PP_PARAMS * NUM_PP_BUCKETS *		\
				WERDS_PER_PP_VECTOR)
#define WERDS_PER_CP		(NUM_CP_BUCKETS * NUM_CP_BUCKETS *		\
				NUM_CP_BUCKETS * WERDS_PER_CP_VECTOR)
#define WERDS_PER_CONFIG_VEC	((MAX_NUM_CONFIGS + BITS_PER_WERD - 1) /    \
				BITS_PER_WERD)

/* The first 3 dimensions of the CLASS_PRUNER_STRUCT are the
 * 3 axes of the quantized feature space.
 * The position of the the bits recorded for each class in the
 * 4th dimension is determined by using CPrunerWordIndexFor(c),
 * where c is the corresponding class id. */
struct CLASS_PRUNER_STRUCT {
  uinT32 p[NUM_CP_BUCKETS][NUM_CP_BUCKETS][NUM_CP_BUCKETS][WERDS_PER_CP_VECTOR];
};

typedef struct
{
  inT8 A;
  uinT8 B;
  inT8 C;
  uinT8 Angle;
  uinT32 Configs[WERDS_PER_CONFIG_VEC];
}


INT_PROTO_STRUCT, *INT_PROTO;

typedef uinT32 PROTO_PRUNER[NUM_PP_PARAMS][NUM_PP_BUCKETS][WERDS_PER_PP_VECTOR];

typedef struct
{
  PROTO_PRUNER ProtoPruner;
  INT_PROTO_STRUCT Protos[PROTOS_PER_PROTO_SET];
}


PROTO_SET_STRUCT, *PROTO_SET;

typedef uinT32 CONFIG_PRUNER[NUM_PP_PARAMS][NUM_PP_BUCKETS][4];


typedef struct
{
  uinT16 NumProtos;
  uinT8 NumProtoSets;
  uinT8 NumConfigs;
  PROTO_SET ProtoSets[MAX_NUM_PROTO_SETS];
  uinT8 *ProtoLengths;
  uinT16 ConfigLengths[MAX_NUM_CONFIGS];
  int font_set_id;  // FontSet id, see above
}


INT_CLASS_STRUCT, *INT_CLASS;

typedef struct
{
  int NumClasses;
  int NumClassPruners;
  INT_CLASS Class[MAX_NUM_CLASSES];
  CLASS_PRUNER_STRUCT* ClassPruners[MAX_NUM_CLASS_PRUNERS];
}


INT_TEMPLATES_STRUCT, *INT_TEMPLATES;

/* definitions of integer features*/
#define MAX_NUM_INT_FEATURES 512
#define INT_CHAR_NORM_RANGE  256

struct INT_FEATURE_STRUCT {
  INT_FEATURE_STRUCT() : X(0), Y(0), Theta(0), CP_misses(0) { }
  // Builds a feature from an FCOORD for position with all the necessary
  // clipping and rounding.
  INT_FEATURE_STRUCT(const FCOORD& pos, uinT8 theta);
  // Builds a feature from ints with all the necessary clipping and casting.
  INT_FEATURE_STRUCT(int x, int y, int theta);

  uinT8 X;
  uinT8 Y;
  uinT8 Theta;
  inT8 CP_misses;

  void print() const {
    tprintf("(%d,%d):%d\n", X, Y, Theta);
  }
};

typedef INT_FEATURE_STRUCT *INT_FEATURE;

typedef INT_FEATURE_STRUCT INT_FEATURE_ARRAY[MAX_NUM_INT_FEATURES];

enum IntmatcherDebugAction {
  IDA_ADAPTIVE,
  IDA_STATIC,
  IDA_SHAPE_INDEX,
  IDA_BOTH
};

/**----------------------------------------------------------------------------
            Macros
----------------------------------------------------------------------------**/

#define MaxNumIntProtosIn(C)  (C->NumProtoSets * PROTOS_PER_PROTO_SET)
#define SetForProto(P)    (P / PROTOS_PER_PROTO_SET)
#define IndexForProto(P)  (P % PROTOS_PER_PROTO_SET)
#define ProtoForProtoId(C,P)	(&((C->ProtoSets[SetForProto (P)])->	\
					Protos [IndexForProto (P)]))
#define PPrunerWordIndexFor(I)	(((I) % PROTOS_PER_PROTO_SET) /		\
				PROTOS_PER_PP_WERD)
#define PPrunerBitIndexFor(I) ((I) % PROTOS_PER_PP_WERD)
#define PPrunerMaskFor(I) (1 << PPrunerBitIndexFor (I))

#define MaxNumClassesIn(T)    (T->NumClassPruners * CLASSES_PER_CP)
#define LegalClassId(c)   ((c) >= 0 && (c) <= MAX_CLASS_ID)
#define UnusedClassIdIn(T,c)  ((T)->Class[c] == NULL)
#define ClassForClassId(T,c) ((T)->Class[c])
#define ClassPrunersFor(T)  ((T)->ClassPruner)
#define CPrunerIdFor(c)   ((c) / CLASSES_PER_CP)
#define CPrunerFor(T,c)   ((T)->ClassPruners[CPrunerIdFor(c)])
#define CPrunerWordIndexFor(c)  (((c) % CLASSES_PER_CP) / CLASSES_PER_CP_WERD)
#define CPrunerBitIndexFor(c) (((c) % CLASSES_PER_CP) % CLASSES_PER_CP_WERD)
#define CPrunerMaskFor(L,c) (((L)+1) << CPrunerBitIndexFor (c) * NUM_BITS_PER_CLASS)

/* DEBUG macros*/
#define PRINT_MATCH_SUMMARY 0x001
#define DISPLAY_FEATURE_MATCHES 0x002
#define DISPLAY_PROTO_MATCHES 0x004
#define PRINT_FEATURE_MATCHES 0x008
#define PRINT_PROTO_MATCHES 0x010
#define CLIP_MATCH_EVIDENCE 0x020

#define MatchDebuggingOn(D)   (D)
#define PrintMatchSummaryOn(D)    ((D) & PRINT_MATCH_SUMMARY)
#define DisplayFeatureMatchesOn(D)  ((D) & DISPLAY_FEATURE_MATCHES)
#define DisplayProtoMatchesOn(D)  ((D) & DISPLAY_PROTO_MATCHES)
#define PrintFeatureMatchesOn(D)  ((D) & PRINT_FEATURE_MATCHES)
#define PrintProtoMatchesOn(D)    ((D) & PRINT_PROTO_MATCHES)
#define ClipMatchEvidenceOn(D)    ((D) & CLIP_MATCH_EVIDENCE)

/**----------------------------------------------------------------------------
          Public Function Prototypes
----------------------------------------------------------------------------**/
void AddIntClass(INT_TEMPLATES Templates, CLASS_ID ClassId, INT_CLASS Class);

int AddIntConfig(INT_CLASS Class);

int AddIntProto(INT_CLASS Class);

void AddProtoToClassPruner(PROTO Proto,
                           CLASS_ID ClassId,
                           INT_TEMPLATES Templates);

void AddProtoToProtoPruner(PROTO Proto, int ProtoId,
                           INT_CLASS Class, bool debug);

uinT8 Bucket8For(FLOAT32 param, FLOAT32 offset, int num_buckets);
uinT16 Bucket16For(FLOAT32 param, FLOAT32 offset, int num_buckets);

uinT8 CircBucketFor(FLOAT32 param, FLOAT32 offset, int num_buckets);

void UpdateMatchDisplay();

void ConvertConfig(BIT_VECTOR Config, int ConfigId, INT_CLASS Class);

void DisplayIntFeature(const INT_FEATURE_STRUCT* Feature, FLOAT32 Evidence);

void DisplayIntProto(INT_CLASS Class, PROTO_ID ProtoId, FLOAT32 Evidence);

INT_CLASS NewIntClass(int MaxNumProtos, int MaxNumConfigs);

INT_TEMPLATES NewIntTemplates();

void free_int_templates(INT_TEMPLATES templates);

void ShowMatchDisplay();

namespace tesseract {

// Clears the given window and draws the featurespace guides for the
// appropriate normalization method.
void ClearFeatureSpaceWindow(NORM_METHOD norm_method, ScrollView* window);

}  // namespace tesseract.

/*----------------------------------------------------------------------------*/
#ifndef GRAPHICS_DISABLED
void RenderIntFeature(ScrollView *window, const INT_FEATURE_STRUCT* Feature,
                      ScrollView::Color color);

void InitIntMatchWindowIfReqd();

void InitProtoDisplayWindowIfReqd();

void InitFeatureDisplayWindowIfReqd();

// Creates a window of the appropriate size for displaying elements
// in feature space.
ScrollView* CreateFeatureSpaceWindow(const char* name, int xpos, int ypos);
#endif  // GRAPHICS_DISABLED

#endif
