<!DOCTYPE HTML>
<html>
<head>
  <title>Test whether we can create an AudioContext interface</title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script src="webaudio.js" type="text/javascript"></script>
<script class="testbody" type="text/javascript">

SimpleTest.waitForExplicitFinish();
addLoadEvent(function() {
  var context1 = new OfflineAudioContext(1, 128, 44100);
  var context2 = new OfflineAudioContext(1, 128, 44100);

  var destination1 = context1.destination;
  var destination2 = context2.destination;
  var gain1 = new GainNode(context2);

  isnot(destination1, destination2, "Destination nodes should not be the same");
  isnot(destination1.context, destination2.context, "Destination nodes should not have the same context");

  var source1 = context1.createBufferSource();

  expectException(function() {
    source1.connect(destination1, 1);
  }, DOMException.INDEX_SIZE_ERR);
  expectException(function() {
    source1.connect(destination1, 0, 1);
  }, DOMException.INDEX_SIZE_ERR);
  expectException(function() {
    source1.connect(destination2);
  }, DOMException.INVALID_ACCESS_ERR);
  expectException(function() {
    source1.connect(gain1.gain);
  }, DOMException.INVALID_ACCESS_ERR);

  source1.connect(destination1);

  expectException(function() {
    source1.disconnect(1);
  }, DOMException.INDEX_SIZE_ERR);

  SimpleTest.finish();
});

</script>
</pre>
</body>
</html>
