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  <title>MSE: |waiting| event when source data is missing</title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
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<pre id="test"><script class="testbody" type="text/javascript">

SimpleTest.waitForExplicitFinish();

runWithMSE(async (ms, el) => {
  el.controls = true;
  await once(ms, "sourceopen");
  ok(true, "Receive a sourceopen event");
  const videosb = ms.addSourceBuffer("video/mp4");
  await fetchAndLoad(videosb, "bipbop/bipbop_video", ["init"], ".mp4");
  // Set appendWindowEnd to ensure we only have about 6 frames worth.
  // We must feed at least 6 frames to pass the MDSM pre-roll.
  videosb.appendWindowEnd = .4;
  await fetchAndLoad(videosb, "bipbop/bipbop_video", ["1"], ".m4s");
  info("Invoking play()");
  const p = once(el, "playing");
  await el.play();
  await p;
  info("got playing");
  await once(el, "waiting");
  info("got waiting");
  info("Loading more data");
  // Waiting will be fired on the last frame +- 40ms.
  isfuzzy(el.currentTime, videosb.buffered.end(0) - 1 / 30,
          0.04, `Got a waiting event at ${el.currentTime}`);
  videosb.appendWindowEnd = 1;
  await fetchAndLoad(videosb, "bipbop/bipbop_video", [1], ".m4s");
  ms.endOfStream();
  await once(el, "ended");
  // These fuzz factors are bigger than they should be. We should investigate
  // and fix them in bug 1137574.
  is(el.duration, 0.801666, "Video has correct duration: " + el.duration);
  is(el.currentTime, el.duration, "Video has correct currentTime.");
  SimpleTest.finish();
});

</script>
</pre>
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