<!DOCTYPE html>
<meta charset='UTF-8'>
<!--
Clear the canvas to green to test that we get pixels to the screen.

If this fails, something is seriously wrong.
-->
<html>

<head>
  <script type='text/javascript' src='webgl-utils.js'></script>
  <script type='text/javascript'>
'use strict';

function setStatus(text) {
  var elem = document.getElementById('status');
  elem.innerHTML = text;
}

function runTest() {
  var canvas = document.getElementById('canvas');

  var gl = initGL(canvas);
  if (!gl) {
    setStatus('WebGL context creation failed.');
    return;
  }

  gl.clearColor(0.0, 1.0, 0.0, 1.0);
  gl.clear(gl.COLOR_BUFFER_BIT);
}
  </script>
</head>

<body onload='runTest();'>
  <canvas id='canvas' width='256' height='256'></canvas>
  <div id='status'></div>
</body>

</html>
