﻿<!DOCTYPE HTML>
<html>
<head>
  <script type="application/javascript" src="pc.js"></script>
  <script type="application/javascript" src="sdpUtils.js"></script>
</head>
<body>
<pre id="test">
<script type="application/javascript">
  createHTML({
    bug: "1213773",
    title: "Renegotiation: answerer uses a=inactive for audio"
  });

  runNetworkTest(function (options) {
    const helper = new AudioStreamHelper();

    const test = new PeerConnectionTest(options);
    test.setMediaConstraints([{audio: true}], []);
    let haveFirstUnmuteEvent;

    test.chain.insertBefore("PC_REMOTE_SET_LOCAL_DESCRIPTION", [
      function PC_REMOTE_SETUP_ONUNMUTE_1() {
        haveFirstUnmuteEvent = haveEvent(test.pcRemote._pc.getReceivers()[0].track, "unmute");
      }
    ]);

    test.chain.append([
      function PC_REMOTE_CHECK_AUDIO_UNMUTED() {
        return haveFirstUnmuteEvent;
      },
      function PC_REMOTE_CHECK_AUDIO_FLOWING() {
        return helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[0]);
      }
    ]);

    addRenegotiation(test.chain, []);

    test.chain.insertAfter("PC_LOCAL_GET_ANSWER", [
        function PC_LOCAL_REWRITE_REMOTE_SDP_INACTIVE(test) {
          test._remote_answer.sdp =
            sdputils.setAllMsectionsInactive(test._remote_answer.sdp);
        }
    ], false, 1);

    test.chain.append([
      function PC_REMOTE_CHECK_AUDIO_NOT_FLOWING() {
        return helper.checkAudioNotFlowing(test.pcRemote._pc.getRemoteStreams()[0]);
      }
    ]);

    test.chain.remove("PC_REMOTE_CHECK_STATS", 1);
    test.chain.remove("PC_LOCAL_CHECK_STATS", 1);
    test.chain.remove("PC_REMOTE_WAIT_FOR_MEDIA_FLOW", 1);

    addRenegotiation(test.chain, []);

    test.chain.append([
      function PC_REMOTE_CHECK_AUDIO_FLOWING_2() {
        return helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[0]);
      }
    ]);

    return test.run();
  });
</script>
</pre>
</body>
</html>
