<!DOCTYPE HTML>
<html>
<head>
  <meta http-equiv='content-type' content='text/html; charset=utf-8'/>

  <script src='/tests/SimpleTest/SimpleTest.js'></script>
  <link rel='stylesheet' href='/tests/SimpleTest/test.css'>
  <script src='webgl-util.js'></script>
</head>

<body>
<script>
'use strict';

(function() {
  var c = document.createElement('canvas');
  var gl = c.getContext('webgl');

  ok(!gl.getError(), 'No error before.');

  var tex = gl.createTexture();
  gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
  gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGBA, 4, 3, 0, gl.RGBA,
                gl.UNSIGNED_BYTE, null);

  var err = gl.getError();
  ok(err == gl.INVALID_VALUE,
     'Should be INVALID_VALUE (0x501) after, was 0x' + err.toString(16) + '.');
})();

ok(true, 'Test complete.');

</script>
</body>
</html>
