/*
 * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
 * Copyright (c) 2008 Peter Ross
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVUTIL_CHANNEL_LAYOUT_H
#define AVUTIL_CHANNEL_LAYOUT_H

#include <stdint.h>
#include <stdlib.h>

#include "version.h"
#include "attributes.h"

/**
 * @file
 * @ingroup lavu_audio_channels
 * Public libavutil channel layout APIs header.
 */

/**
 * @defgroup lavu_audio_channels Audio channels
 * @ingroup lavu_audio
 *
 * Audio channel layout utility functions
 *
 * @{
 */

enum AVChannel {
  ///< Invalid channel index
  AV_CHAN_NONE = -1,
  AV_CHAN_FRONT_LEFT,
  AV_CHAN_FRONT_RIGHT,
  AV_CHAN_FRONT_CENTER,
  AV_CHAN_LOW_FREQUENCY,
  AV_CHAN_BACK_LEFT,
  AV_CHAN_BACK_RIGHT,
  AV_CHAN_FRONT_LEFT_OF_CENTER,
  AV_CHAN_FRONT_RIGHT_OF_CENTER,
  AV_CHAN_BACK_CENTER,
  AV_CHAN_SIDE_LEFT,
  AV_CHAN_SIDE_RIGHT,
  AV_CHAN_TOP_CENTER,
  AV_CHAN_TOP_FRONT_LEFT,
  AV_CHAN_TOP_FRONT_CENTER,
  AV_CHAN_TOP_FRONT_RIGHT,
  AV_CHAN_TOP_BACK_LEFT,
  AV_CHAN_TOP_BACK_CENTER,
  AV_CHAN_TOP_BACK_RIGHT,
  /** Stereo downmix. */
  AV_CHAN_STEREO_LEFT = 29,
  /** See above. */
  AV_CHAN_STEREO_RIGHT,
  AV_CHAN_WIDE_LEFT,
  AV_CHAN_WIDE_RIGHT,
  AV_CHAN_SURROUND_DIRECT_LEFT,
  AV_CHAN_SURROUND_DIRECT_RIGHT,
  AV_CHAN_LOW_FREQUENCY_2,
  AV_CHAN_TOP_SIDE_LEFT,
  AV_CHAN_TOP_SIDE_RIGHT,
  AV_CHAN_BOTTOM_FRONT_CENTER,
  AV_CHAN_BOTTOM_FRONT_LEFT,
  AV_CHAN_BOTTOM_FRONT_RIGHT,

  /** Channel is empty can be safely skipped. */
  AV_CHAN_UNUSED = 0x200,

  /** Channel contains data, but its position is unknown. */
  AV_CHAN_UNKNOWN = 0x300,

  /**
   * Range of channels between AV_CHAN_AMBISONIC_BASE and
   * AV_CHAN_AMBISONIC_END represent Ambisonic components using the ACN system.
   *
   * Given a channel id `<i>` between AV_CHAN_AMBISONIC_BASE and
   * AV_CHAN_AMBISONIC_END (inclusive), the ACN index of the channel `<n>` is
   * `<n> = <i> - AV_CHAN_AMBISONIC_BASE`.
   *
   * @note these values are only used for AV_CHANNEL_ORDER_CUSTOM channel
   * orderings, the AV_CHANNEL_ORDER_AMBISONIC ordering orders the channels
   * implicitly by their position in the stream.
   */
  AV_CHAN_AMBISONIC_BASE = 0x400,
  // leave space for 1024 ids, which correspond to maximum order-32 harmonics,
  // which should be enough for the foreseeable use cases
  AV_CHAN_AMBISONIC_END = 0x7ff,
};

enum AVChannelOrder {
  /**
   * Only the channel count is specified, without any further information
   * about the channel order.
   */
  AV_CHANNEL_ORDER_UNSPEC,
  /**
   * The native channel order, i.e. the channels are in the same order in
   * which they are defined in the AVChannel enum. This supports up to 63
   * different channels.
   */
  AV_CHANNEL_ORDER_NATIVE,
  /**
   * The channel order does not correspond to any other predefined order and
   * is stored as an explicit map. For example, this could be used to support
   * layouts with 64 or more channels, or with empty/skipped (AV_CHAN_SILENCE)
   * channels at arbitrary positions.
   */
  AV_CHANNEL_ORDER_CUSTOM,
  /**
   * The audio is represented as the decomposition of the sound field into
   * spherical harmonics. Each channel corresponds to a single expansion
   * component. Channels are ordered according to ACN (Ambisonic Channel
   * Number).
   *
   * The channel with the index n in the stream contains the spherical
   * harmonic of degree l and order m given by
   * @code{.unparsed}
   *   l   = floor(sqrt(n)),
   *   m   = n - l * (l + 1).
   * @endcode
   *
   * Conversely given a spherical harmonic of degree l and order m, the
   * corresponding channel index n is given by
   * @code{.unparsed}
   *   n = l * (l + 1) + m.
   * @endcode
   *
   * Normalization is assumed to be SN3D (Schmidt Semi-Normalization)
   * as defined in AmbiX format $ 2.1.
   */
  AV_CHANNEL_ORDER_AMBISONIC,
};

/**
 * @defgroup channel_masks Audio channel masks
 *
 * A channel layout is a 64-bits integer with a bit set for every channel.
 * The number of bits set must be equal to the number of channels.
 * The value 0 means that the channel layout is not known.
 * @note this data structure is not powerful enough to handle channels
 * combinations that have the same channel multiple times, such as
 * dual-mono.
 *
 * @{
 */
#define AV_CH_FRONT_LEFT (1ULL << AV_CHAN_FRONT_LEFT)
#define AV_CH_FRONT_RIGHT (1ULL << AV_CHAN_FRONT_RIGHT)
#define AV_CH_FRONT_CENTER (1ULL << AV_CHAN_FRONT_CENTER)
#define AV_CH_LOW_FREQUENCY (1ULL << AV_CHAN_LOW_FREQUENCY)
#define AV_CH_BACK_LEFT (1ULL << AV_CHAN_BACK_LEFT)
#define AV_CH_BACK_RIGHT (1ULL << AV_CHAN_BACK_RIGHT)
#define AV_CH_FRONT_LEFT_OF_CENTER (1ULL << AV_CHAN_FRONT_LEFT_OF_CENTER)
#define AV_CH_FRONT_RIGHT_OF_CENTER (1ULL << AV_CHAN_FRONT_RIGHT_OF_CENTER)
#define AV_CH_BACK_CENTER (1ULL << AV_CHAN_BACK_CENTER)
#define AV_CH_SIDE_LEFT (1ULL << AV_CHAN_SIDE_LEFT)
#define AV_CH_SIDE_RIGHT (1ULL << AV_CHAN_SIDE_RIGHT)
#define AV_CH_TOP_CENTER (1ULL << AV_CHAN_TOP_CENTER)
#define AV_CH_TOP_FRONT_LEFT (1ULL << AV_CHAN_TOP_FRONT_LEFT)
#define AV_CH_TOP_FRONT_CENTER (1ULL << AV_CHAN_TOP_FRONT_CENTER)
#define AV_CH_TOP_FRONT_RIGHT (1ULL << AV_CHAN_TOP_FRONT_RIGHT)
#define AV_CH_TOP_BACK_LEFT (1ULL << AV_CHAN_TOP_BACK_LEFT)
#define AV_CH_TOP_BACK_CENTER (1ULL << AV_CHAN_TOP_BACK_CENTER)
#define AV_CH_TOP_BACK_RIGHT (1ULL << AV_CHAN_TOP_BACK_RIGHT)
#define AV_CH_STEREO_LEFT (1ULL << AV_CHAN_STEREO_LEFT)
#define AV_CH_STEREO_RIGHT (1ULL << AV_CHAN_STEREO_RIGHT)
#define AV_CH_WIDE_LEFT (1ULL << AV_CHAN_WIDE_LEFT)
#define AV_CH_WIDE_RIGHT (1ULL << AV_CHAN_WIDE_RIGHT)
#define AV_CH_SURROUND_DIRECT_LEFT (1ULL << AV_CHAN_SURROUND_DIRECT_LEFT)
#define AV_CH_SURROUND_DIRECT_RIGHT (1ULL << AV_CHAN_SURROUND_DIRECT_RIGHT)
#define AV_CH_LOW_FREQUENCY_2 (1ULL << AV_CHAN_LOW_FREQUENCY_2)
#define AV_CH_TOP_SIDE_LEFT (1ULL << AV_CHAN_TOP_SIDE_LEFT)
#define AV_CH_TOP_SIDE_RIGHT (1ULL << AV_CHAN_TOP_SIDE_RIGHT)
#define AV_CH_BOTTOM_FRONT_CENTER (1ULL << AV_CHAN_BOTTOM_FRONT_CENTER)
#define AV_CH_BOTTOM_FRONT_LEFT (1ULL << AV_CHAN_BOTTOM_FRONT_LEFT)
#define AV_CH_BOTTOM_FRONT_RIGHT (1ULL << AV_CHAN_BOTTOM_FRONT_RIGHT)

#if FF_API_OLD_CHANNEL_LAYOUT
/** Channel mask value used for AVCodecContext.request_channel_layout
    to indicate that the user requests the channel order of the decoder output
    to be the native codec channel order.
    @deprecated channel order is now indicated in a special field in
                AVChannelLayout
    */
#  define AV_CH_LAYOUT_NATIVE 0x8000000000000000ULL
#endif

/**
 * @}
 * @defgroup channel_mask_c Audio channel layouts
 * @{
 * */
#define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER)
#define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT | AV_CH_FRONT_RIGHT)
#define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO | AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO | AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO | AV_CH_FRONT_CENTER)
#define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND | AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND | AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0 | AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_2_2 \
  (AV_CH_LAYOUT_STEREO | AV_CH_SIDE_LEFT | AV_CH_SIDE_RIGHT)
#define AV_CH_LAYOUT_QUAD \
  (AV_CH_LAYOUT_STEREO | AV_CH_BACK_LEFT | AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_5POINT0 \
  (AV_CH_LAYOUT_SURROUND | AV_CH_SIDE_LEFT | AV_CH_SIDE_RIGHT)
#define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0 | AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_5POINT0_BACK \
  (AV_CH_LAYOUT_SURROUND | AV_CH_BACK_LEFT | AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_5POINT1_BACK \
  (AV_CH_LAYOUT_5POINT0_BACK | AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0 | AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_6POINT0_FRONT \
  (AV_CH_LAYOUT_2_2 | AV_CH_FRONT_LEFT_OF_CENTER | AV_CH_FRONT_RIGHT_OF_CENTER)
#define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK | AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1 | AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_6POINT1_BACK \
  (AV_CH_LAYOUT_5POINT1_BACK | AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_6POINT1_FRONT \
  (AV_CH_LAYOUT_6POINT0_FRONT | AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_7POINT0 \
  (AV_CH_LAYOUT_5POINT0 | AV_CH_BACK_LEFT | AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_7POINT0_FRONT                     \
  (AV_CH_LAYOUT_5POINT0 | AV_CH_FRONT_LEFT_OF_CENTER | \
   AV_CH_FRONT_RIGHT_OF_CENTER)
#define AV_CH_LAYOUT_7POINT1 \
  (AV_CH_LAYOUT_5POINT1 | AV_CH_BACK_LEFT | AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_7POINT1_WIDE                      \
  (AV_CH_LAYOUT_5POINT1 | AV_CH_FRONT_LEFT_OF_CENTER | \
   AV_CH_FRONT_RIGHT_OF_CENTER)
#define AV_CH_LAYOUT_7POINT1_WIDE_BACK                      \
  (AV_CH_LAYOUT_5POINT1_BACK | AV_CH_FRONT_LEFT_OF_CENTER | \
   AV_CH_FRONT_RIGHT_OF_CENTER)
#define AV_CH_LAYOUT_7POINT1_TOP_BACK \
  (AV_CH_LAYOUT_5POINT1_BACK | AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT)
#define AV_CH_LAYOUT_OCTAGONAL                                  \
  (AV_CH_LAYOUT_5POINT0 | AV_CH_BACK_LEFT | AV_CH_BACK_CENTER | \
   AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_CUBE                                             \
  (AV_CH_LAYOUT_QUAD | AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT | \
   AV_CH_TOP_BACK_LEFT | AV_CH_TOP_BACK_RIGHT)
#define AV_CH_LAYOUT_HEXADECAGONAL                                      \
  (AV_CH_LAYOUT_OCTAGONAL | AV_CH_WIDE_LEFT | AV_CH_WIDE_RIGHT |        \
   AV_CH_TOP_BACK_LEFT | AV_CH_TOP_BACK_RIGHT | AV_CH_TOP_BACK_CENTER | \
   AV_CH_TOP_FRONT_CENTER | AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT)
#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT | AV_CH_STEREO_RIGHT)
#define AV_CH_LAYOUT_22POINT2                                                 \
  (AV_CH_LAYOUT_5POINT1_BACK | AV_CH_FRONT_LEFT_OF_CENTER |                   \
   AV_CH_FRONT_RIGHT_OF_CENTER | AV_CH_BACK_CENTER | AV_CH_LOW_FREQUENCY_2 |  \
   AV_CH_SIDE_LEFT | AV_CH_SIDE_RIGHT | AV_CH_TOP_FRONT_LEFT |                \
   AV_CH_TOP_FRONT_RIGHT | AV_CH_TOP_FRONT_CENTER | AV_CH_TOP_CENTER |        \
   AV_CH_TOP_BACK_LEFT | AV_CH_TOP_BACK_RIGHT | AV_CH_TOP_SIDE_LEFT |         \
   AV_CH_TOP_SIDE_RIGHT | AV_CH_TOP_BACK_CENTER | AV_CH_BOTTOM_FRONT_CENTER | \
   AV_CH_BOTTOM_FRONT_LEFT | AV_CH_BOTTOM_FRONT_RIGHT)

enum AVMatrixEncoding {
  AV_MATRIX_ENCODING_NONE,
  AV_MATRIX_ENCODING_DOLBY,
  AV_MATRIX_ENCODING_DPLII,
  AV_MATRIX_ENCODING_DPLIIX,
  AV_MATRIX_ENCODING_DPLIIZ,
  AV_MATRIX_ENCODING_DOLBYEX,
  AV_MATRIX_ENCODING_DOLBYHEADPHONE,
  AV_MATRIX_ENCODING_NB
};

/**
 * @}
 */

/**
 * An AVChannelCustom defines a single channel within a custom order layout
 *
 * Unlike most structures in FFmpeg, sizeof(AVChannelCustom) is a part of the
 * public ABI.
 *
 * No new fields may be added to it without a major version bump.
 */
typedef struct AVChannelCustom {
  enum AVChannel id;
  char name[16];
  void* opaque;
} AVChannelCustom;

/**
 * An AVChannelLayout holds information about the channel layout of audio data.
 *
 * A channel layout here is defined as a set of channels ordered in a specific
 * way (unless the channel order is AV_CHANNEL_ORDER_UNSPEC, in which case an
 * AVChannelLayout carries only the channel count).
 * All orders may be treated as if they were AV_CHANNEL_ORDER_UNSPEC by
 * ignoring everything but the channel count, as long as
 * av_channel_layout_check() considers they are valid.
 *
 * Unlike most structures in FFmpeg, sizeof(AVChannelLayout) is a part of the
 * public ABI and may be used by the caller. E.g. it may be allocated on stack
 * or embedded in caller-defined structs.
 *
 * AVChannelLayout can be initialized as follows:
 * - default initialization with {0}, followed by setting all used fields
 *   correctly;
 * - by assigning one of the predefined AV_CHANNEL_LAYOUT_* initializers;
 * - with a constructor function, such as av_channel_layout_default(),
 *   av_channel_layout_from_mask() or av_channel_layout_from_string().
 *
 * The channel layout must be unitialized with av_channel_layout_uninit()
 *
 * Copying an AVChannelLayout via assigning is forbidden,
 * av_channel_layout_copy() must be used instead (and its return value should
 * be checked)
 *
 * No new fields may be added to it without a major version bump, except for
 * new elements of the union fitting in sizeof(uint64_t).
 */
typedef struct AVChannelLayout {
  /**
   * Channel order used in this layout.
   * This is a mandatory field.
   */
  enum AVChannelOrder order;

  /**
   * Number of channels in this layout. Mandatory field.
   */
  int nb_channels;

  /**
   * Details about which channels are present in this layout.
   * For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not be
   * used.
   */
  union {
    /**
     * This member must be used for AV_CHANNEL_ORDER_NATIVE, and may be used
     * for AV_CHANNEL_ORDER_AMBISONIC to signal non-diegetic channels.
     * It is a bitmask, where the position of each set bit means that the
     * AVChannel with the corresponding value is present.
     *
     * I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then AV_CHAN_FOO
     * is present in the layout. Otherwise it is not present.
     *
     * @note when a channel layout using a bitmask is constructed or
     * modified manually (i.e.  not using any of the av_channel_layout_*
     * functions), the code doing it must ensure that the number of set bits
     * is equal to nb_channels.
     */
    uint64_t mask;
    /**
     * This member must be used when the channel order is
     * AV_CHANNEL_ORDER_CUSTOM. It is a nb_channels-sized array, with each
     * element signalling the presence of the AVChannel with the
     * corresponding value in map[i].id.
     *
     * I.e. when map[i].id is equal to AV_CHAN_FOO, then AV_CH_FOO is the
     * i-th channel in the audio data.
     *
     * When map[i].id is in the range between AV_CHAN_AMBISONIC_BASE and
     * AV_CHAN_AMBISONIC_END (inclusive), the channel contains an ambisonic
     * component with ACN index (as defined above)
     * n = map[i].id - AV_CHAN_AMBISONIC_BASE.
     *
     * map[i].name may be filled with a 0-terminated string, in which case
     * it will be used for the purpose of identifying the channel with the
     * convenience functions below. Otherise it must be zeroed.
     */
    AVChannelCustom* map;
  } u;

  /**
   * For some private data of the user.
   */
  void* opaque;
} AVChannelLayout;

#define AV_CHANNEL_LAYOUT_MASK(nb, m)                                          \
  {                                                                            \
    .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = (nb), .u = {.mask = (m) } \
  }

/**
 * @name Common pre-defined channel layouts
 * @{
 */
#define AV_CHANNEL_LAYOUT_MONO AV_CHANNEL_LAYOUT_MASK(1, AV_CH_LAYOUT_MONO)
#define AV_CHANNEL_LAYOUT_STEREO AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO)
#define AV_CHANNEL_LAYOUT_2POINT1 \
  AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2POINT1)
#define AV_CHANNEL_LAYOUT_2_1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2_1)
#define AV_CHANNEL_LAYOUT_SURROUND \
  AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_SURROUND)
#define AV_CHANNEL_LAYOUT_3POINT1 \
  AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_3POINT1)
#define AV_CHANNEL_LAYOUT_4POINT0 \
  AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_4POINT0)
#define AV_CHANNEL_LAYOUT_4POINT1 \
  AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_4POINT1)
#define AV_CHANNEL_LAYOUT_2_2 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_2_2)
#define AV_CHANNEL_LAYOUT_QUAD AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_QUAD)
#define AV_CHANNEL_LAYOUT_5POINT0 \
  AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0)
#define AV_CHANNEL_LAYOUT_5POINT1 \
  AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1)
#define AV_CHANNEL_LAYOUT_5POINT0_BACK \
  AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0_BACK)
#define AV_CHANNEL_LAYOUT_5POINT1_BACK \
  AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1_BACK)
#define AV_CHANNEL_LAYOUT_6POINT0 \
  AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0)
#define AV_CHANNEL_LAYOUT_6POINT0_FRONT \
  AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0_FRONT)
#define AV_CHANNEL_LAYOUT_HEXAGONAL \
  AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_HEXAGONAL)
#define AV_CHANNEL_LAYOUT_6POINT1 \
  AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1)
#define AV_CHANNEL_LAYOUT_6POINT1_BACK \
  AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_BACK)
#define AV_CHANNEL_LAYOUT_6POINT1_FRONT \
  AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_FRONT)
#define AV_CHANNEL_LAYOUT_7POINT0 \
  AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0)
#define AV_CHANNEL_LAYOUT_7POINT0_FRONT \
  AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0_FRONT)
#define AV_CHANNEL_LAYOUT_7POINT1 \
  AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1)
#define AV_CHANNEL_LAYOUT_7POINT1_WIDE \
  AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE)
#define AV_CHANNEL_LAYOUT_7POINT1_WIDE_BACK \
  AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE_BACK)
#define AV_CHANNEL_LAYOUT_7POINT1_TOP_BACK \
  AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_TOP_BACK)
#define AV_CHANNEL_LAYOUT_OCTAGONAL \
  AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_OCTAGONAL)
#define AV_CHANNEL_LAYOUT_CUBE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_CUBE)
#define AV_CHANNEL_LAYOUT_HEXADECAGONAL \
  AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_HEXADECAGONAL)
#define AV_CHANNEL_LAYOUT_STEREO_DOWNMIX \
  AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO_DOWNMIX)
#define AV_CHANNEL_LAYOUT_22POINT2 \
  AV_CHANNEL_LAYOUT_MASK(24, AV_CH_LAYOUT_22POINT2)
#define AV_CHANNEL_LAYOUT_AMBISONIC_FIRST_ORDER                              \
  {                                                                          \
    .order = AV_CHANNEL_ORDER_AMBISONIC, .nb_channels = 4, .u = {.mask = 0 } \
  }
/** @} */

struct AVBPrint;

#if FF_API_OLD_CHANNEL_LAYOUT
/**
 * @name Deprecated Functions
 * @{
 */

/**
 * Return a channel layout id that matches name, or 0 if no match is found.
 *
 * name can be one or several of the following notations,
 * separated by '+' or '|':
 * - the name of an usual channel layout (mono, stereo, 4.0, quad, 5.0,
 *   5.0(side), 5.1, 5.1(side), 7.1, 7.1(wide), downmix);
 * - the name of a single channel (FL, FR, FC, LFE, BL, BR, FLC, FRC, BC,
 *   SL, SR, TC, TFL, TFC, TFR, TBL, TBC, TBR, DL, DR);
 * - a number of channels, in decimal, followed by 'c', yielding
 *   the default channel layout for that number of channels (@see
 *   av_get_default_channel_layout);
 * - a channel layout mask, in hexadecimal starting with "0x" (see the
 *   AV_CH_* macros).
 *
 * Example: "stereo+FC" = "2c+FC" = "2c+1c" = "0x7"
 *
 * @deprecated use av_channel_layout_from_string()
 */
attribute_deprecated uint64_t av_get_channel_layout(const char* name);

/**
 * Return a channel layout and the number of channels based on the specified
 * name.
 *
 * This function is similar to (@see av_get_channel_layout), but can also parse
 * unknown channel layout specifications.
 *
 * @param[in]  name             channel layout specification string
 * @param[out] channel_layout   parsed channel layout (0 if unknown)
 * @param[out] nb_channels      number of channels
 *
 * @return 0 on success, AVERROR(EINVAL) if the parsing fails.
 * @deprecated use av_channel_layout_from_string()
 */
attribute_deprecated int av_get_extended_channel_layout(
    const char* name, uint64_t* channel_layout, int* nb_channels);

/**
 * Return a description of a channel layout.
 * If nb_channels is <= 0, it is guessed from the channel_layout.
 *
 * @param buf put here the string containing the channel layout
 * @param buf_size size in bytes of the buffer
 * @param nb_channels number of channels
 * @param channel_layout channel layout bitset
 * @deprecated use av_channel_layout_describe()
 */
attribute_deprecated void av_get_channel_layout_string(char* buf, int buf_size,
                                                       int nb_channels,
                                                       uint64_t channel_layout);

/**
 * Append a description of a channel layout to a bprint buffer.
 * @deprecated use av_channel_layout_describe()
 */
attribute_deprecated void av_bprint_channel_layout(struct AVBPrint* bp,
                                                   int nb_channels,
                                                   uint64_t channel_layout);

/**
 * Return the number of channels in the channel layout.
 * @deprecated use AVChannelLayout.nb_channels
 */
attribute_deprecated int av_get_channel_layout_nb_channels(
    uint64_t channel_layout);

/**
 * Return default channel layout for a given number of channels.
 *
 * @deprecated use av_channel_layout_default()
 */
attribute_deprecated int64_t av_get_default_channel_layout(int nb_channels);

/**
 * Get the index of a channel in channel_layout.
 *
 * @param channel_layout channel layout bitset
 * @param channel a channel layout describing exactly one channel which must be
 *                present in channel_layout.
 *
 * @return index of channel in channel_layout on success, a negative AVERROR
 *         on error.
 *
 * @deprecated use av_channel_layout_index_from_channel()
 */
attribute_deprecated int av_get_channel_layout_channel_index(
    uint64_t channel_layout, uint64_t channel);

/**
 * Get the channel with the given index in channel_layout.
 * @deprecated use av_channel_layout_channel_from_index()
 */
attribute_deprecated uint64_t
av_channel_layout_extract_channel(uint64_t channel_layout, int index);

/**
 * Get the name of a given channel.
 *
 * @return channel name on success, NULL on error.
 *
 * @deprecated use av_channel_name()
 */
attribute_deprecated const char* av_get_channel_name(uint64_t channel);

/**
 * Get the description of a given channel.
 *
 * @param channel  a channel layout with a single channel
 * @return  channel description on success, NULL on error
 * @deprecated use av_channel_description()
 */
attribute_deprecated const char* av_get_channel_description(uint64_t channel);

/**
 * Get the value and name of a standard channel layout.
 *
 * @param[in]  index   index in an internal list, starting at 0
 * @param[out] layout  channel layout mask
 * @param[out] name    name of the layout
 * @return  0  if the layout exists,
 *          <0 if index is beyond the limits
 * @deprecated use av_channel_layout_standard()
 */
attribute_deprecated int av_get_standard_channel_layout(unsigned index,
                                                        uint64_t* layout,
                                                        const char** name);
/**
 * @}
 */
#endif

/**
 * Get a human readable string in an abbreviated form describing a given
 * channel. This is the inverse function of @ref av_channel_from_string().
 *
 * @param buf pre-allocated buffer where to put the generated string
 * @param buf_size size in bytes of the buffer.
 * @param channel the AVChannel whose name to get
 * @return amount of bytes needed to hold the output string, or a negative
 * AVERROR on failure. If the returned value is bigger than buf_size, then the
 *         string was truncated.
 */
int av_channel_name(char* buf, size_t buf_size, enum AVChannel channel);

/**
 * bprint variant of av_channel_name().
 *
 * @note the string will be appended to the bprint buffer.
 */
void av_channel_name_bprint(struct AVBPrint* bp, enum AVChannel channel_id);

/**
 * Get a human readable string describing a given channel.
 *
 * @param buf pre-allocated buffer where to put the generated string
 * @param buf_size size in bytes of the buffer.
 * @param channel the AVChannel whose description to get
 * @return amount of bytes needed to hold the output string, or a negative
 * AVERROR on failure. If the returned value is bigger than buf_size, then the
 *         string was truncated.
 */
int av_channel_description(char* buf, size_t buf_size, enum AVChannel channel);

/**
 * bprint variant of av_channel_description().
 *
 * @note the string will be appended to the bprint buffer.
 */
void av_channel_description_bprint(struct AVBPrint* bp,
                                   enum AVChannel channel_id);

/**
 * This is the inverse function of @ref av_channel_name().
 *
 * @return the channel with the given name
 *         AV_CHAN_NONE when name does not identify a known channel
 */
enum AVChannel av_channel_from_string(const char* name);

/**
 * Initialize a native channel layout from a bitmask indicating which channels
 * are present.
 *
 * @param channel_layout the layout structure to be initialized
 * @param mask bitmask describing the channel layout
 *
 * @return 0 on success
 *         AVERROR(EINVAL) for invalid mask values
 */
int av_channel_layout_from_mask(AVChannelLayout* channel_layout, uint64_t mask);

/**
 * Initialize a channel layout from a given string description.
 * The input string can be represented by:
 *  - the formal channel layout name (returned by av_channel_layout_describe())
 *  - single or multiple channel names (returned by av_channel_name(), eg. "FL",
 *    or concatenated with "+", each optionally containing a custom name after
 *    a "@", eg. "FL@Left+FR@Right+LFE")
 *  - a decimal or hexadecimal value of a native channel layout (eg. "4" or
 * "0x4")
 *  - the number of channels with default layout (eg. "4c")
 *  - the number of unordered channels (eg. "4C" or "4 channels")
 *  - the ambisonic order followed by optional non-diegetic channels (eg.
 *    "ambisonic 2+stereo")
 *
 * @param channel_layout input channel layout
 * @param str string describing the channel layout
 * @return 0 channel layout was detected, AVERROR_INVALIDATATA otherwise
 */
int av_channel_layout_from_string(AVChannelLayout* channel_layout,
                                  const char* str);

/**
 * Get the default channel layout for a given number of channels.
 *
 * @param ch_layout the layout structure to be initialized
 * @param nb_channels number of channels
 */
void av_channel_layout_default(AVChannelLayout* ch_layout, int nb_channels);

/**
 * Iterate over all standard channel layouts.
 *
 * @param opaque a pointer where libavutil will store the iteration state. Must
 *               point to NULL to start the iteration.
 *
 * @return the standard channel layout or NULL when the iteration is
 *         finished
 */
const AVChannelLayout* av_channel_layout_standard(void** opaque);

/**
 * Free any allocated data in the channel layout and reset the channel
 * count to 0.
 *
 * @param channel_layout the layout structure to be uninitialized
 */
void av_channel_layout_uninit(AVChannelLayout* channel_layout);

/**
 * Make a copy of a channel layout. This differs from just assigning src to dst
 * in that it allocates and copies the map for AV_CHANNEL_ORDER_CUSTOM.
 *
 * @note the destination channel_layout will be always uninitialized before
 * copy.
 *
 * @param dst destination channel layout
 * @param src source channel layout
 * @return 0 on success, a negative AVERROR on error.
 */
int av_channel_layout_copy(AVChannelLayout* dst, const AVChannelLayout* src);

/**
 * Get a human-readable string describing the channel layout properties.
 * The string will be in the same format that is accepted by
 * @ref av_channel_layout_from_string(), allowing to rebuild the same
 * channel layout, except for opaque pointers.
 *
 * @param channel_layout channel layout to be described
 * @param buf pre-allocated buffer where to put the generated string
 * @param buf_size size in bytes of the buffer.
 * @return amount of bytes needed to hold the output string, or a negative
 * AVERROR on failure. If the returned value is bigger than buf_size, then the
 *         string was truncated.
 */
int av_channel_layout_describe(const AVChannelLayout* channel_layout, char* buf,
                               size_t buf_size);

/**
 * bprint variant of av_channel_layout_describe().
 *
 * @note the string will be appended to the bprint buffer.
 * @return 0 on success, or a negative AVERROR value on failure.
 */
int av_channel_layout_describe_bprint(const AVChannelLayout* channel_layout,
                                      struct AVBPrint* bp);

/**
 * Get the channel with the given index in a channel layout.
 *
 * @param channel_layout input channel layout
 * @param idx index of the channel
 * @return channel with the index idx in channel_layout on success or
 *         AV_CHAN_NONE on failure (if idx is not valid or the channel order is
 *         unspecified)
 */
enum AVChannel av_channel_layout_channel_from_index(
    const AVChannelLayout* channel_layout, unsigned int idx);

/**
 * Get the index of a given channel in a channel layout. In case multiple
 * channels are found, only the first match will be returned.
 *
 * @param channel_layout input channel layout
 * @param channel the channel whose index to obtain
 * @return index of channel in channel_layout on success or a negative number if
 *         channel is not present in channel_layout.
 */
int av_channel_layout_index_from_channel(const AVChannelLayout* channel_layout,
                                         enum AVChannel channel);

/**
 * Get the index in a channel layout of a channel described by the given string.
 * In case multiple channels are found, only the first match will be returned.
 *
 * This function accepts channel names in the same format as
 * @ref av_channel_from_string().
 *
 * @param channel_layout input channel layout
 * @param name string describing the channel whose index to obtain
 * @return a channel index described by the given string, or a negative AVERROR
 *         value.
 */
int av_channel_layout_index_from_string(const AVChannelLayout* channel_layout,
                                        const char* name);

/**
 * Get a channel described by the given string.
 *
 * This function accepts channel names in the same format as
 * @ref av_channel_from_string().
 *
 * @param channel_layout input channel layout
 * @param name string describing the channel to obtain
 * @return a channel described by the given string in channel_layout on success
 *         or AV_CHAN_NONE on failure (if the string is not valid or the channel
 *         order is unspecified)
 */
enum AVChannel av_channel_layout_channel_from_string(
    const AVChannelLayout* channel_layout, const char* name);

/**
 * Find out what channels from a given set are present in a channel layout,
 * without regard for their positions.
 *
 * @param channel_layout input channel layout
 * @param mask a combination of AV_CH_* representing a set of channels
 * @return a bitfield representing all the channels from mask that are present
 *         in channel_layout
 */
uint64_t av_channel_layout_subset(const AVChannelLayout* channel_layout,
                                  uint64_t mask);

/**
 * Check whether a channel layout is valid, i.e. can possibly describe audio
 * data.
 *
 * @param channel_layout input channel layout
 * @return 1 if channel_layout is valid, 0 otherwise.
 */
int av_channel_layout_check(const AVChannelLayout* channel_layout);

/**
 * Check whether two channel layouts are semantically the same, i.e. the same
 * channels are present on the same positions in both.
 *
 * If one of the channel layouts is AV_CHANNEL_ORDER_UNSPEC, while the other is
 * not, they are considered to be unequal. If both are AV_CHANNEL_ORDER_UNSPEC,
 * they are considered equal iff the channel counts are the same in both.
 *
 * @param chl input channel layout
 * @param chl1 input channel layout
 * @return 0 if chl and chl1 are equal, 1 if they are not equal. A negative
 *         AVERROR code if one or both are invalid.
 */
int av_channel_layout_compare(const AVChannelLayout* chl,
                              const AVChannelLayout* chl1);

/**
 * @}
 */

#endif /* AVUTIL_CHANNEL_LAYOUT_H */
