<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL uniformMatrix Conformance Tests</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="example" width="2" height="2"> </canvas>
    <script id="vshader" type="x-shader/x-vertex">
        attribute vec4 vPosition;
        void main()
        {
            gl_Position = vPosition;
        }
    </script>

    <script id="fshader" type="x-shader/x-fragment">
        uniform bool color;
        void main()
        {
            gl_FragColor = vec4(float(color),0.0,0.0,1.0);
        }
    </script>
<script>
"use strict";
description("This test ensures WebGL implementations handle bool uniforms in a OpenGL ES 2.0 spec compliant way");

debug("");
debug("NOTE: Some OpenGL drivers do not handle this correctly");
debug("");
debug("Checking gl.uniform1f with bool.");

var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("example");
var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
var loc = gl.getUniformLocation(program, "color");
gl.uniform1f(loc, 1);
wtu.glErrorShouldBe(gl, gl.NO_ERROR,
                "should be able to set bool with gl.uniform1f");

debug("");
var successfullyParsed = true;

</script>
<script src="../../js/js-test-post.js"></script>

</body>
</html>
