<html class="reftest-wait">
<audio id="testAudio" controls></audio>
<script type="text/javascript">
navigator.mozGetUserMedia({audio: true, fake: true}, function(stream) {
    stream.getAudioTracks()[0].enabled = false;
    var testAudio = document.getElementById('testAudio');
    // Wait some time for good measure
    var eventReceived = 0;
    testAudio.addEventListener("timeupdate", function() {
      if (++eventReceived == 3) {
        document.querySelector("html").className = "";
      }
    })
    testAudio.srcObject = stream;
    testAudio.play();
    }, function(err) {
      // Don't go orange if we can't get an audio input stream,
      // as this is not what we are trying to test and can happen on Windows.
      document.querySelector("html").className = "";
    });
</script>

</html>
