<html class="reftest-wait">
<head>
  <title>Image reftest wrapper</title>
  <link rel="stylesheet" href="ImageDocument.css">
  <style type="text/css">
    #image_from_encoder { background-color: rgb(10, 100, 250); }
  </style>

  <script>
  // Parse out the URL command line params
  // Valid options are:
  // - img=<reference image to use>
  // - mime=<mime type>
  // - options=<canvas toDataURL encoder options>
  // Example: 
  // encoder.html?img=escape(reference_image.png)
  //             &mime=escape(image/ico)
  //             &options=escape(-moz-parse-options:bpp=24;format=png)
  var getVars = {};
  function buildValue(sValue) 
  {
    if (/^\s*$/.test(sValue)) { 
      return null; 
    }
    if (/^(true|false)$/i.test(sValue)) {
      return sValue.toLowerCase() === "true"; 
    }
    if (isFinite(sValue)) { 
      return parseFloat(sValue); 
    }
    if (isFinite(Date.parse(sValue))) { 
      return new Date(sValue); 
    }
    return sValue;
  }
  if (window.location.search.length > 1) {
    var couple, couples = window.location.search.substr(1).split("&");
    for (var couplId = 0; couplId < couples.length; couplId++) {
      couple = couples[couplId].split("=");
      getVars[unescape(couple[0])] = couple.length > 1 ? 
                                       buildValue(unescape(couple[1])) : null;
    }
  }

  // Create the image that we will load the reference image to 
  var img = new Image();

  // Create the canvas that we will draw the image img onto and
  // eventually call toDataURL to invoke the encoder on
  var canvas = document.createElement("canvas");

  // Starts the test by loading the reference image
  function runTest() 
  {
    // Load the reference image to start the test
    img.onload = onReferenceImageLoad;
    img.onerror = onReferenceImageLoad;
    img.src = getVars.img;
  }

  // Once the encoded image from the canvas is loaded we can
  // let the reftest compare
  function onEncodedImageLoad() 
  {
    document.documentElement.removeAttribute("class");
  }

  // Once the image loads async, we then draw the image onto the canvas,
  // and call canvas.toDataURL to invoke the encoder, and then set a new
  // image to the encoded data URL
  function onReferenceImageLoad() 
  {
    // mimeType will hold the mime type of which encoder to invoke
    var mimeType = getVars.mime;
    // parseOptions will hold the encoder options to use 
    var parseOptions = getVars.options;

    // Obtain the canvas and draw the reference image
    canvas.width = img.width;
    canvas.height = img.height;
    var ctx = canvas.getContext('2d')
    ctx.drawImage(img, 0, 0);

    // Obtain the data URL with parsing options if specified
    var dataURL;
    if (parseOptions) 
      dataURL = canvas.toDataURL(mimeType, parseOptions);
    else
      dataURL = canvas.toDataURL(mimeType);

    // Setup async image loaded events
    var image_from_encoder = document.getElementById('image_from_encoder');
    image_from_encoder.onload = onEncodedImageLoad;
    image_from_encoder.onerror = onEncodedImageLoad;

    // Only set the image if we have the correct mime type
    // because we want to fail the ref test if toDataURL fell
    // back to image/png
    if (dataURL.substring(0, mimeType.length+5) == "data:" + mimeType) {
      // Set the image to the BMP data URL
      image_from_encoder.src = dataURL; 
    } else {
      // Blank image so that we won't have to timeout the reftest
      image_from_encoder.src = "data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw%3D%3D";
    }
  };
  </script>
</head>

<body onload="runTest()">
<img id="image_from_encoder">
</body>
</html>
