/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef DOM_SVG_DOMSVGPATHSEGLIST_H_
#define DOM_SVG_DOMSVGPATHSEGLIST_H_

#include "mozAutoDocUpdate.h"
#include "nsCycleCollectionParticipant.h"
#include "nsDebug.h"
#include "nsTArray.h"
#include "SVGPathData.h"  // IWYU pragma: keep
#include "mozilla/Attributes.h"
#include "mozilla/RefPtr.h"
#include "mozilla/dom/SVGElement.h"

namespace mozilla {

class ErrorResult;
class SVGAnimatedPathSegList;

namespace dom {

class DOMSVGPathSeg;

//----------------------------------------------------------------------
// Helper class: AutoChangePathSegListNotifier
// Stack-based helper class to pair calls to WillChangePathSegList and
// DidChangePathSegList. Used by DOMSVGPathSeg and DOMSVGPathSegList.
template <class T>
class MOZ_RAII AutoChangePathSegListNotifier : public mozAutoDocUpdate {
 public:
  explicit AutoChangePathSegListNotifier(T* aValue)
      : mozAutoDocUpdate(aValue->Element()->GetComposedDoc(), true),
        mValue(aValue) {
    MOZ_ASSERT(mValue, "Expecting non-null value");
    mEmptyOrOldValue = mValue->Element()->WillChangePathSegList(*this);
  }

  ~AutoChangePathSegListNotifier() {
    mValue->Element()->DidChangePathSegList(mEmptyOrOldValue, *this);
    if (mValue->AttrIsAnimating()) {
      mValue->Element()->AnimationNeedsResample();
    }
  }

 private:
  T* const mValue;
  nsAttrValue mEmptyOrOldValue;
};

/**
 * Class DOMSVGPathSegList
 *
 * This class is used to create the DOM tearoff objects that wrap internal
 * SVGPathData objects.
 *
 * See the architecture comment in DOMSVGAnimatedLengthList.h first (that's
 * LENGTH list), then continue reading the remainder of this comment.
 *
 * The architecture of this class is very similar to that of DOMSVGLengthList
 * except that, since there is no nsIDOMSVGAnimatedPathSegList interface
 * in SVG, we have no parent DOMSVGAnimatedPathSegList (unlike DOMSVGLengthList
 * which has a parent DOMSVGAnimatedLengthList class). (There is an
 * SVGAnimatedPathData interface, but that is quite different to
 * DOMSVGAnimatedLengthList, since it is inherited by elements rather than
 * elements having members of that type.) As a consequence, much of the logic
 * that would otherwise be in DOMSVGAnimatedPathSegList (and is in
 * DOMSVGAnimatedLengthList) is contained in this class.
 *
 * This class is strongly intertwined with DOMSVGPathSeg. Our DOMSVGPathSeg
 * items are friends of us and responsible for nulling out our pointers to
 * them when they die.
 *
 * Our DOM items are created lazily on demand as and when script requests them.
 */
class DOMSVGPathSegList final : public nsISupports, public nsWrapperCache {
  template <class T>
  friend class AutoChangePathSegListNotifier;
  friend class DOMSVGPathSeg;

 public:
  NS_DECL_CYCLE_COLLECTING_ISUPPORTS
  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMSVGPathSegList)

  JSObject* WrapObject(JSContext* cx,
                       JS::Handle<JSObject*> aGivenProto) override;

  nsISupports* GetParentObject() { return static_cast<nsIContent*>(mElement); }

  /**
   * Factory method to create and return a DOMSVGPathSegList wrapper
   * for a given internal SVGPathData object. The factory takes care
   * of caching the object that it returns so that the same object can be
   * returned for the given SVGPathData each time it is requested.
   * The cached object is only removed from the cache when it is destroyed due
   * to there being no more references to it or to any of its descendant
   * objects. If that happens, any subsequent call requesting the DOM wrapper
   * for the SVGPathData will naturally result in a new
   * DOMSVGPathSegList being returned.
   *
   * It's unfortunate that aList is a void* instead of a typed argument. This
   * is because the mBaseVal and mAnimVal members of SVGAnimatedPathSegList are
   * of different types - a plain SVGPathData, and a SVGPathData*. We
   * use the addresses of these members as the key for the hash table, and
   * clearly SVGPathData* and a SVGPathData** are not the same type.
   */
  static already_AddRefed<DOMSVGPathSegList> GetDOMWrapper(
      void* aList, dom::SVGElement* aElement, bool aIsAnimValList);

  /**
   * This method returns the DOMSVGPathSegList wrapper for an internal
   * SVGPathData object if it currently has a wrapper. If it does
   * not, then nullptr is returned.
   */
  static DOMSVGPathSegList* GetDOMWrapperIfExists(void* aList);

  /**
   * This will normally be the same as InternalList().CountItems(), except if
   * we've hit OOM, in which case our length will be zero.
   */
  uint32_t LengthNoFlush() const {
    MOZ_ASSERT(
        mItems.Length() == 0 || mItems.Length() == InternalList().CountItems(),
        "DOM wrapper's list length is out of sync");
    return mItems.Length();
  }

  /**
   * WATCH OUT! If you add code to call this on a baseVal wrapper, then you
   * must also call it on the animVal wrapper too if necessary!! See other
   * callers!
   *
   * Called by internal code to notify us when we need to sync the length of
   * this DOM list with its internal list. This is called immediately prior to
   * the length of the internal list being changed so that any DOM list items
   * that need to be removed from the DOM list can first copy their values from
   * their internal counterpart.
   *
   * The only time this method could fail is on OOM when trying to increase the
   * length of the DOM list. If that happens then this method simply clears the
   * list and returns. Callers just proceed as normal, and we simply accept
   * that the DOM list will be empty (until successfully set to a new value).
   */
  void InternalListWillChangeTo(const SVGPathData& aNewValue);

  /**
   * Returns true if our attribute is animating (in which case our animVal is
   * not simply a mirror of our baseVal).
   */
  bool AttrIsAnimating() const;
  /**
   * Returns true if there is an animated list mirroring the base list.
   */
  bool AnimListMirrorsBaseList() const;

  uint32_t NumberOfItems() const {
    if (IsAnimValList()) {
      Element()->FlushAnimations();
    }
    return LengthNoFlush();
  }
  void Clear(ErrorResult& aError);
  already_AddRefed<DOMSVGPathSeg> Initialize(DOMSVGPathSeg& aNewItem,
                                             ErrorResult& aError);
  already_AddRefed<DOMSVGPathSeg> GetItem(uint32_t index, ErrorResult& error);
  already_AddRefed<DOMSVGPathSeg> IndexedGetter(uint32_t index, bool& found,
                                                ErrorResult& error);
  already_AddRefed<DOMSVGPathSeg> InsertItemBefore(DOMSVGPathSeg& aNewItem,
                                                   uint32_t aIndex,
                                                   ErrorResult& aError);
  already_AddRefed<DOMSVGPathSeg> ReplaceItem(DOMSVGPathSeg& aNewItem,
                                              uint32_t aIndex,
                                              ErrorResult& aError);
  already_AddRefed<DOMSVGPathSeg> RemoveItem(uint32_t aIndex,
                                             ErrorResult& aError);
  already_AddRefed<DOMSVGPathSeg> AppendItem(DOMSVGPathSeg& aNewItem,
                                             ErrorResult& aError) {
    return InsertItemBefore(aNewItem, LengthNoFlush(), aError);
  }
  uint32_t Length() const { return NumberOfItems(); }

 private:
  /**
   * Only our static GetDOMWrapper() factory method may create objects of our
   * type.
   */
  DOMSVGPathSegList(dom::SVGElement* aElement, bool aIsAnimValList)
      : mElement(aElement), mIsAnimValList(aIsAnimValList) {
    InternalListWillChangeTo(InternalList());  // Sync mItems
  }

  ~DOMSVGPathSegList();

  dom::SVGElement* Element() const { return mElement.get(); }

  /// Used to determine if this list is the baseVal or animVal list.
  bool IsAnimValList() const { return mIsAnimValList; }

  /**
   * Get a reference to this object's corresponding internal SVGPathData.
   *
   * To simplify the code we just have this one method for obtaining both
   * base val and anim val internal lists. This means that anim val lists don't
   * get const protection, but our setter methods guard against changing
   * anim val lists.
   */
  SVGPathData& InternalList() const;

  SVGAnimatedPathSegList& InternalAList() const;

  /// Creates an instance of the appropriate DOMSVGPathSeg sub-class for
  // aIndex, if it doesn't already exist, and then returns it.
  already_AddRefed<DOMSVGPathSeg> GetItemAt(uint32_t aIndex);

  void MaybeInsertNullInAnimValListAt(uint32_t aIndex, uint32_t aInternalIndex,
                                      uint32_t aArgCountForItem);
  void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex,
                                        int32_t aArgCountForItem);

  // Calls UpdateListIndex on all elements in |mItems| that satisfy ItemAt(),
  // from |aStartingIndex| to the end of |mItems|.  Also adjusts
  // |mItems.mInternalDataIndex| by the requested amount.
  void UpdateListIndicesFromIndex(uint32_t aStartingIndex,
                                  int32_t aInternalDataIndexDelta);

  DOMSVGPathSeg*& ItemAt(uint32_t aIndex) { return mItems[aIndex].mItem; }

  void RemoveFromTearoffTable();

  /**
   * This struct is used in our array of mItems to provide us with somewhere to
   * store the indexes into the internal SVGPathData of the internal seg data
   * that our DOMSVGPathSeg items wrap (the internal segment data is or varying
   * length, so we can't just use the index of our DOMSVGPathSeg items
   * themselves). The reason that we have this separate struct rather than
   * just storing the internal indexes in the DOMSVGPathSeg items is because we
   * want to create the DOMSVGPathSeg items lazily on demand.
   */
  struct ItemProxy {
    ItemProxy() : mItem(nullptr), mInternalDataIndex(0) {}
    ItemProxy(DOMSVGPathSeg* aItem, uint32_t aInternalDataIndex)
        : mItem(aItem), mInternalDataIndex(aInternalDataIndex) {}

    DOMSVGPathSeg* mItem;
    uint32_t mInternalDataIndex;
  };

  // Weak refs to our DOMSVGPathSeg items. The items are friends and take care
  // of clearing our pointer to them when they die.
  FallibleTArray<ItemProxy> mItems;

  // Strong ref to our element to keep it alive. We hold this not only for
  // ourself, but also for our DOMSVGPathSeg items too.
  RefPtr<dom::SVGElement> mElement;

  bool mIsAnimValList;
};

}  // namespace dom
}  // namespace mozilla

#endif  // DOM_SVG_DOMSVGPATHSEGLIST_H_
