<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL2 Uniform Block Layout Behavior Testing</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="ES3VertexShader" type="x-shader/x-vertex">#version 300 es
layout(std140) uniform Block
{
  highp vec4 val;
};

void main() {
    gl_Position = vec4(val);
}
</script>
<script id="ES3FragmentShader" type="x-shader/x-fragment">#version 300 es
uniform Block
{
  highp vec4 val;
};
out highp vec4 my_FragColor;
void main() {
    my_FragColor = vec4(val);
}
</script>
<script type="application/javascript">
"use strict";
description();
GLSLConformanceTester.runTests([
  {
    vShaderId: "ES3VertexShader",
    vShaderSuccess: true,
    fShaderId: "ES3FragmentShader",
    fShaderSuccess: true,
    linkSuccess: true,
    passMsg: "A uniform block's layout defaults to std140 if not specified."
  },
], 2);
var successfullyParsed = true;
</script>
</body>
</html>
