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Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>GLSL array initializer that references an array with the same name</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshaderInitArray" type="x-shader/x-fragment">#version 300 es
precision highp float;
out vec4 my_FragColor;

void main()
{
    float foo[2] = float[2](1.0, 1.0);
    {
        float foo[2] = foo;
        my_FragColor = vec4(0.0, foo[0], 0.0, foo[1]);
    }
}
</script>
<script type="application/javascript">
"use strict";
description("Initializing an array with another array with the same name should work. See GLSL ES 3.00.6 section 4.2.2.");

GLSLConformanceTester.runRenderTests([
{
  fShaderId: 'fshaderInitArray',
  fShaderSuccess: true,
  linkSuccess: true,
  passMsg: 'Array that is initialized with an array of the same name from an outer scope'
},
], 2);
</script>
</body>
</html>

