/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_DOM_DOMMATRIX_H_
#define MOZILLA_DOM_DOMMATRIX_H_

#include <cstring>
#include <utility>
#include "js/RootingAPI.h"
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/Assertions.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/dom/TypedArray.h"
#include "mozilla/gfx/Matrix.h"
#include "nsCOMPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsISupports.h"
#include "nsStringFwd.h"
#include "nsWrapperCache.h"

class JSObject;
class nsIGlobalObject;
struct JSContext;
struct JSStructuredCloneReader;
struct JSStructuredCloneWriter;

namespace mozilla {
class ErrorResult;

namespace dom {

class GlobalObject;
class DOMMatrix;
class DOMPoint;
template <typename T>
class Optional;
class UTF8StringOrUnrestrictedDoubleSequenceOrDOMMatrixReadOnly;
struct DOMPointInit;
struct DOMMatrixInit;
struct DOMMatrix2DInit;

class DOMMatrixReadOnly : public nsWrapperCache {
 public:
  explicit DOMMatrixReadOnly(nsISupports* aParent)
      : mParent(aParent), mMatrix2D(new gfx::MatrixDouble()) {}

  DOMMatrixReadOnly(nsISupports* aParent, const DOMMatrixReadOnly& other)
      : mParent(aParent) {
    if (other.mMatrix2D) {
      mMatrix2D = MakeUnique<gfx::MatrixDouble>(*other.mMatrix2D);
    } else {
      mMatrix3D = MakeUnique<gfx::Matrix4x4Double>(*other.mMatrix3D);
    }
  }

  DOMMatrixReadOnly(nsISupports* aParent, const gfx::Matrix4x4& aMatrix)
      : mParent(aParent) {
    mMatrix3D = MakeUnique<gfx::Matrix4x4Double>(aMatrix);
  }

  DOMMatrixReadOnly(nsISupports* aParent, const gfx::Matrix& aMatrix)
      : mParent(aParent) {
    mMatrix2D = MakeUnique<gfx::MatrixDouble>(aMatrix);
  }

  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMMatrixReadOnly)
  NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(DOMMatrixReadOnly)

  nsISupports* GetParentObject() const { return mParent; }
  virtual JSObject* WrapObject(JSContext* cx,
                               JS::Handle<JSObject*> aGivenProto) override;

  static already_AddRefed<DOMMatrixReadOnly> FromMatrix(
      nsISupports* aParent, const DOMMatrix2DInit& aMatrixInit,
      ErrorResult& aRv);

  static already_AddRefed<DOMMatrixReadOnly> FromMatrix(
      nsISupports* aParent, const DOMMatrixInit& aMatrixInit, ErrorResult& aRv);

  static already_AddRefed<DOMMatrixReadOnly> FromMatrix(
      const GlobalObject& aGlobal, const DOMMatrixInit& aMatrixInit,
      ErrorResult& aRv);

  static already_AddRefed<DOMMatrixReadOnly> FromFloat32Array(
      const GlobalObject& aGlobal, const Float32Array& aArray32,
      ErrorResult& aRv);

  static already_AddRefed<DOMMatrixReadOnly> FromFloat64Array(
      const GlobalObject& aGlobal, const Float64Array& aArray64,
      ErrorResult& aRv);

  static already_AddRefed<DOMMatrixReadOnly> Constructor(
      const GlobalObject& aGlobal,
      const Optional<UTF8StringOrUnrestrictedDoubleSequenceOrDOMMatrixReadOnly>&
          aArg,
      ErrorResult& aRv);

  static already_AddRefed<DOMMatrixReadOnly> ReadStructuredClone(
      JSContext* aCx, nsIGlobalObject* aGlobal,
      JSStructuredCloneReader* aReader);

  // clang-format off
#define GetMatrixMember(entry2D, entry3D, default) \
  {                                                \
    if (mMatrix3D) {                               \
      return mMatrix3D->entry3D;                   \
    }                                              \
    return mMatrix2D->entry2D;                     \
  }

#define Get3DMatrixMember(entry3D, default) \
  {                                         \
    if (mMatrix3D) {                        \
      return mMatrix3D->entry3D;            \
    }                                       \
    return default;                         \
  }

  double A() const GetMatrixMember(_11, _11, 1.0)
  double B() const GetMatrixMember(_12, _12, 0)
  double C() const GetMatrixMember(_21, _21, 0)
  double D() const GetMatrixMember(_22, _22, 1.0)
  double E() const GetMatrixMember(_31, _41, 0)
  double F() const GetMatrixMember(_32, _42, 0)

  double M11() const GetMatrixMember(_11, _11, 1.0)
  double M12() const GetMatrixMember(_12, _12, 0)
  double M13() const Get3DMatrixMember(_13, 0)
  double M14() const Get3DMatrixMember(_14, 0)
  double M21() const GetMatrixMember(_21, _21, 0)
  double M22() const GetMatrixMember(_22, _22, 1.0)
  double M23() const Get3DMatrixMember(_23, 0)
  double M24() const Get3DMatrixMember(_24, 0)
  double M31() const Get3DMatrixMember(_31, 0)
  double M32() const Get3DMatrixMember(_32, 0)
  double M33() const Get3DMatrixMember(_33, 1.0)
  double M34() const Get3DMatrixMember(_34, 0)
  double M41() const GetMatrixMember(_31, _41, 0)
  double M42() const GetMatrixMember(_32, _42, 0)
  double M43() const Get3DMatrixMember(_43, 0)
  double M44() const Get3DMatrixMember(_44, 1.0)

#undef GetMatrixMember
#undef Get3DMatrixMember

  // Defined here so we can construct DOMMatrixReadOnly objects.
#define Set2DMatrixMember(entry2D, entry3D) \
  {                                         \
    if (mMatrix3D) {                        \
      mMatrix3D->entry3D = v;               \
    } else {                                \
      mMatrix2D->entry2D = v;               \
    }                                       \
  }

#define Set3DMatrixMember(entry3D, default) \
  {                                         \
    if (mMatrix3D || (v != default)) {      \
      Ensure3DMatrix();                     \
      mMatrix3D->entry3D = v;               \
    }                                       \
  }

  void SetA(double v) Set2DMatrixMember(_11, _11)
  void SetB(double v) Set2DMatrixMember(_12, _12)
  void SetC(double v) Set2DMatrixMember(_21, _21)
  void SetD(double v) Set2DMatrixMember(_22, _22)
  void SetE(double v) Set2DMatrixMember(_31, _41)
  void SetF(double v) Set2DMatrixMember(_32, _42)

  void SetM11(double v) Set2DMatrixMember(_11, _11)
  void SetM12(double v) Set2DMatrixMember(_12, _12)
  void SetM13(double v) Set3DMatrixMember(_13, 0)
  void SetM14(double v) Set3DMatrixMember(_14, 0)
  void SetM21(double v) Set2DMatrixMember(_21, _21)
  void SetM22(double v) Set2DMatrixMember(_22, _22)
  void SetM23(double v) Set3DMatrixMember(_23, 0)
  void SetM24(double v) Set3DMatrixMember(_24, 0)
  void SetM31(double v) Set3DMatrixMember(_31, 0)
  void SetM32(double v) Set3DMatrixMember(_32, 0)
  void SetM33(double v) Set3DMatrixMember(_33, 1.0)
  void SetM34(double v) Set3DMatrixMember(_34, 0)
  void SetM41(double v) Set2DMatrixMember(_31, _41)
  void SetM42(double v) Set2DMatrixMember(_32, _42)
  void SetM43(double v) Set3DMatrixMember(_43, 0)
  void SetM44(double v) Set3DMatrixMember(_44, 1.0)
  ; // semi-colon here to get clang-format to align properly from here on

#undef Set2DMatrixMember
#undef Set3DMatrixMember
  // clang-format on

  already_AddRefed<DOMMatrix> Translate(double aTx, double aTy,
                                        double aTz = 0) const;
  already_AddRefed<DOMMatrix> Scale(double aScaleX,
                                    const Optional<double>& aScaleY,
                                    double aScaleZ, double aOriginX,
                                    double aOriginY, double aOriginZ) const;
  already_AddRefed<DOMMatrix> Scale3d(double aScale, double aOriginX = 0,
                                      double aOriginY = 0,
                                      double aOriginZ = 0) const;
  already_AddRefed<DOMMatrix> ScaleNonUniform(double aScaleX,
                                              double aScaleY) const;
  already_AddRefed<DOMMatrix> Rotate(double aRotX,
                                     const Optional<double>& aRotY,
                                     const Optional<double>& aRotZ) const;
  already_AddRefed<DOMMatrix> RotateFromVector(double aX, double aY) const;
  already_AddRefed<DOMMatrix> RotateAxisAngle(double aX, double aY, double aZ,
                                              double aAngle) const;
  already_AddRefed<DOMMatrix> SkewX(double aSx) const;
  already_AddRefed<DOMMatrix> SkewY(double aSy) const;
  already_AddRefed<DOMMatrix> Multiply(const DOMMatrixInit& aOther,
                                       ErrorResult& aRv) const;
  already_AddRefed<DOMMatrix> FlipX() const;
  already_AddRefed<DOMMatrix> FlipY() const;
  already_AddRefed<DOMMatrix> Inverse() const;

  bool Is2D() const;
  bool IsIdentity() const;
  already_AddRefed<DOMPoint> TransformPoint(const DOMPointInit& aPoint) const;
  void ToFloat32Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult,
                      ErrorResult& aRv) const;
  void ToFloat64Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult,
                      ErrorResult& aRv) const;
  void Stringify(nsAString& aResult, ErrorResult& aRv);

  bool WriteStructuredClone(JSContext* aCx,
                            JSStructuredCloneWriter* aWriter) const;
  const gfx::MatrixDouble* GetInternal2D() const {
    if (Is2D()) {
      return mMatrix2D.get();
    }
    return nullptr;
  }

 protected:
  nsCOMPtr<nsISupports> mParent;
  UniquePtr<gfx::MatrixDouble> mMatrix2D;
  UniquePtr<gfx::Matrix4x4Double> mMatrix3D;

  virtual ~DOMMatrixReadOnly() = default;

  /**
   * Sets data from a fully validated and fixed-up matrix init,
   * where all of its members are properly defined.
   * The init dictionary's dimension must match the matrix one.
   */
  void SetDataFromMatrix2DInit(const DOMMatrix2DInit& aMatrixInit);
  void SetDataFromMatrixInit(const DOMMatrixInit& aMatrixInit);

  DOMMatrixReadOnly* SetMatrixValue(const nsACString&, ErrorResult&);
  void Ensure3DMatrix();

  DOMMatrixReadOnly(nsISupports* aParent, bool is2D) : mParent(aParent) {
    if (is2D) {
      mMatrix2D = MakeUnique<gfx::MatrixDouble>();
    } else {
      mMatrix3D = MakeUnique<gfx::Matrix4x4Double>();
    }
  }

  static bool ReadStructuredCloneElements(JSStructuredCloneReader* aReader,
                                          DOMMatrixReadOnly* matrix);

 private:
  DOMMatrixReadOnly() = delete;
  DOMMatrixReadOnly(const DOMMatrixReadOnly&) = delete;
  DOMMatrixReadOnly& operator=(const DOMMatrixReadOnly&) = delete;
};

class DOMMatrix : public DOMMatrixReadOnly {
 public:
  explicit DOMMatrix(nsISupports* aParent) : DOMMatrixReadOnly(aParent) {}

  DOMMatrix(nsISupports* aParent, const DOMMatrixReadOnly& other)
      : DOMMatrixReadOnly(aParent, other) {}

  DOMMatrix(nsISupports* aParent, const gfx::Matrix4x4& aMatrix)
      : DOMMatrixReadOnly(aParent, aMatrix) {}

  DOMMatrix(nsISupports* aParent, const gfx::Matrix& aMatrix)
      : DOMMatrixReadOnly(aParent, aMatrix) {}

  static already_AddRefed<DOMMatrix> FromMatrix(
      nsISupports* aParent, const DOMMatrixInit& aMatrixInit, ErrorResult& aRv);

  static already_AddRefed<DOMMatrix> FromMatrix(
      const GlobalObject& aGlobal, const DOMMatrixInit& aMatrixInit,
      ErrorResult& aRv);

  static already_AddRefed<DOMMatrix> FromFloat32Array(
      const GlobalObject& aGlobal, const Float32Array& aArray32,
      ErrorResult& aRv);

  static already_AddRefed<DOMMatrix> FromFloat64Array(
      const GlobalObject& aGlobal, const Float64Array& aArray64,
      ErrorResult& aRv);

  static already_AddRefed<DOMMatrix> Constructor(
      const GlobalObject& aGlobal,
      const Optional<UTF8StringOrUnrestrictedDoubleSequenceOrDOMMatrixReadOnly>&
          aArg,
      ErrorResult& aRv);

  static already_AddRefed<DOMMatrix> ReadStructuredClone(
      JSContext* aCx, nsIGlobalObject* aGlobal,
      JSStructuredCloneReader* aReader);

  virtual JSObject* WrapObject(JSContext* aCx,
                               JS::Handle<JSObject*> aGivenProto) override;

  DOMMatrix* MultiplySelf(const DOMMatrixInit& aOther, ErrorResult& aRv);
  DOMMatrix* PreMultiplySelf(const DOMMatrixInit& aOther, ErrorResult& aRv);
  DOMMatrix* TranslateSelf(double aTx, double aTy, double aTz = 0);
  DOMMatrix* ScaleSelf(double aScaleX, const Optional<double>& aScaleY,
                       double aScaleZ, double aOriginX, double aOriginY,
                       double aOriginZ);
  DOMMatrix* Scale3dSelf(double aScale, double aOriginX = 0,
                         double aOriginY = 0, double aOriginZ = 0);
  DOMMatrix* RotateSelf(double aRotX, const Optional<double>& aRotY,
                        const Optional<double>& aRotZ);
  DOMMatrix* RotateFromVectorSelf(double aX, double aY);
  DOMMatrix* RotateAxisAngleSelf(double aX, double aY, double aZ,
                                 double aAngle);
  DOMMatrix* SkewXSelf(double aSx);
  DOMMatrix* SkewYSelf(double aSy);
  DOMMatrix* InvertSelf();
  DOMMatrix* SetMatrixValue(const nsACString&, ErrorResult&);

  virtual ~DOMMatrix() = default;

 private:
  DOMMatrix(nsISupports* aParent, bool is2D)
      : DOMMatrixReadOnly(aParent, is2D) {}
};

}  // namespace dom
}  // namespace mozilla

#endif /*MOZILLA_DOM_DOMMATRIX_H_*/
