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<title>GLSL uniform struct with a non-square matrix test</title>
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<script id="fshaderUniformStructWithNonSquareMatrixAndBoolean" type="x-shader/x-fragment">#version 300 es
precision highp float;
out highp vec4 my_color;
struct S
{
    mat2x4 m;
    bool b;
};
uniform S uni;
void main()
{
    my_color = vec4(0, 1, 0, 1);
    if (!uni.b) { my_color.g = 0.0; }
}
</script>
<script type="application/javascript">
"use strict";
description();

GLSLConformanceTester.runRenderTests([
{
  fShaderId: 'fshaderUniformStructWithNonSquareMatrixAndBoolean',
  fShaderSuccess: true,
  linkSuccess: true,
  passMsg: 'Set a boolean member in a uniform struct that also contains a non-square-matrix',
  uniforms: [{name: "uni.b", functionName: "uniform1i", value: 1}]
},
], 2);
</script>
</body>
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