<script>
Logger={}; Logger.JSError=function(e){};
try { o0 = document.createElement('canvas'); } catch(e) { Logger.JSError(e); }
try { (document.body || document.documentElement).appendChild(o0) } catch(e) { Logger.JSError(e); }
try { o1 = o0.getContext('2d'); } catch(e) { Logger.JSError(e); }
try { o0.width = 311853383.455201; } catch(e) { Logger.JSError(e); }
try { o1.drawImage(o0, -0.906275445340731, 0.3679144809413502, 2, 32) } catch(e) { Logger.JSError(e); }
</script>
