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--- |
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license: mit |
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language: |
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- en |
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pipeline_tag: image-to-video |
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library_name: diffusers |
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--- |
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# Matrix-Game 2.0: An Open-Source, Real-Time, and Streaming Interactive World Model |
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<div style="display: flex; justify-content: center; gap: 10px;"> |
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<a href="xxx"> |
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<img src="https://img.shields.io/badge/GitHub-100000?style=flat&logo=github&logoColor=white" alt="GitHub"> |
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</a> |
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<a href="xxx"> |
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<img src="https://img.shields.io/badge/arXiv-Report-b31b1b?style=flat&logo=arxiv&logoColor=white" alt="arXiv"> |
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</a> |
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<a href="https://matrix-game-v2.github.io/"> |
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<img src="https://img.shields.io/badge/Project%20Page-grey?style=flat&logo=huggingface&color=FFA500" alt="Project Page"> |
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</a> |
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</div> |
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## 📝 Overview |
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**Matrix-Game-2.0(1.8B)** is an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion |
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## ✨ Key Features |
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- 🚀 **Feature 1**: **Real-Time Distillation** Efficient few-step diffusion for streaming video synthesis at 25 FPS, producing minute-level, high-fidelity videos across complex environments with ultra-fast speed. |
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- 🖱️ **Feature 2**: **Precise Action Injection** A mouse/keyboard-to-frame module that embeds user inputs as direct interactions, enabling frame-level control and dynamic response in generated videos. |
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- 🎬 **Feature 3**: **Massive Interactive Data Pipeline** A scalable production system for Unreal Engine & GTA5 that generates ~1350 hours of high-quality interactive video data, covering diverse scenes with frame-level realism. |
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## 🔥 Latest Updates |
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* [2025-08] 🎉 Initial release of Matrix-Game-2.0 Model |
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## 🚀 Performance Comparison |
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### GameWorld Score Benchmark Comparison |
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| Model | Image Quality ↑ | Aesthetic Quality ↑ | Temporal Cons. ↑ | Motion Smooth. ↑ | Keyboard Acc. ↑ | Mouse Acc. ↑ | Object Cons. | Scenario Cons.| |
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|-----------|------------------|-------------|-------------------|-------------------|------------------|---------------|-------------|-------------| |
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| Oasis | 0.27 | 0.27 | 0.82 | **0.99** | 0.73 | 0.56 | 0.18 | 0.84 | |
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| **Ours** | **0.61** | **0.50** | **0.94** | 0.98 | **0.91** | **0.95** | **0.64** | **0.80** | |
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**Metric Descriptions**: |
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- **Image Quality** / **Aesthetic**: Visual fidelity and perceptual appeal of generated frames |
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- **Temporal Consistency** / **Motion Smoothness**: Temporal coherence and smoothness between frames |
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- **Keyboard Accuracy** / **Mouse Accuracy**: Accuracy in following user control signals |
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- **Object Consistency**: Geometric stability and consistency of objects over time |
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- **Scenario Consistency**: Scenario consistency over time |
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Please check our [GameWorld](https://github.com/SkyworkAI/Matrix-Game/tree/main/GameWorldScore) benchmark for detailed implementation. |
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## 🚀 Quick Start |
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``` |
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# clone the repository: |
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git clone xxx |
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cd Matrix-Game-2.0 |
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# install dependencies: |
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pip install -r requirements.txt |
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# inference |
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bash xxx.sh |
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``` |
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## ⭐ Acknowledgements |
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We would like to express our gratitude to: |
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- [Diffusers](https://github.com/huggingface/diffusers) for their excellent diffusion model framework |
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- [SkyReels-V2](https://github.com/SkyworkAI/SkyReels-V2) for their strong base model |
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- [Self-Forcing](https://github.com/guandeh17/Self-Forcing) for their excellent work |
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- [MineRL](https://github.com/minerllabs/minerl) for their excellent gym framework |
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- [Video-Pre-Training](https://github.com/openai/Video-Pre-Training) for their accurate Inverse Dynamics Model |
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- [GameFactory](https://github.com/KwaiVGI/GameFactory) for their idea of action control module |
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We are grateful to the broader research community for their open exploration and contributions to the field of interactive world generation. |
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## 📎 Citation |
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If you find this project useful, please cite our paper: |
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```bibtex |
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xxx |
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``` |