Text Generation
PEFT
Safetensors
game-theory
grpo
reinforcement-learning
reasoning
qwen2.5
lora
conversational
Eval Results (legacy)
Instructions to use Alogotron/GameTheory-Reasoner with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- PEFT
How to use Alogotron/GameTheory-Reasoner with PEFT:
from peft import PeftModel from transformers import AutoModelForCausalLM base_model = AutoModelForCausalLM.from_pretrained("/home/beta1/gt-training/phase1_merged") model = PeftModel.from_pretrained(base_model, "Alogotron/GameTheory-Reasoner") - Notebooks
- Google Colab
- Kaggle
metadata
library_name: peft
base_model: Qwen/Qwen2.5-7B-Instruct
tags:
- game-theory
- grpo
- reinforcement-learning
- reasoning
- qwen2.5
- lora
- peft
license: apache-2.0
datasets:
- Alogotron/GameTheory-Bench
metrics:
- accuracy
pipeline_tag: text-generation
model-index:
- name: GameTheory-Reasoner
results:
- task:
type: text-generation
name: Game Theory Problem Solving
dataset:
name: GameTheory-Bench
type: Alogotron/GameTheory-Bench
metrics:
- name: Exact Accuracy
type: accuracy
value: 94
verified: true
GameTheory-Reasoner (GRPO Phase 2)
A game theory reasoning model trained with Group Relative Policy Optimization (GRPO) and verifiable reward functions.
This is a LoRA adapter trained on top of the Phase 1 Solver (which itself is fine-tuned from Qwen/Qwen2.5-7B-Instruct). It represents Phase 2 of a two-phase training pipeline designed to build a strong game theory problem solver with enhanced reasoning capabilities.
Training Pipeline
Qwen2.5-7B-Instruct (base)
|
+-- Phase 1: Supervised Fine-Tuning (QLoRA)
| +-- GameTheory-Solver adapter
| +-- Merged into: phase1_merged/
|
+-- Phase 2: GRPO Reinforcement Learning
+-- GameTheory-Reasoner adapter (this model)
Trained on top of phase1_merged
Benchmark Results (GameTheory-Bench, n=50)
Overall Performance
| Metric | Base (Qwen2.5-7B) | Solver (Phase 1) | Reasoner (Phase 2) |
|---|---|---|---|
| Exact Accuracy | 82.0% | 94.0% | 94.0% |
| Partial Accuracy | 82.0% | 94.0% | 94.0% |
| Format Quality | 0.92 | 0.70 | 0.70 |
| Reasoning Quality | 0.53 | 0.51 | 0.54 |
| Avg Response Length | 523 words | 169 words | 181 words |
Performance by Difficulty
| Difficulty | Base | Solver | Reasoner |
|---|---|---|---|
| Easy (n=9) | 100.0% | 88.9% | 88.9% |
| Medium (n=23) | 87.0% | 95.7% | 95.7% |
| Hard (n=18) | 66.7% | 94.4% | 94.4% |
Performance by Category
| Category | Base | Solver | Reasoner |
|---|---|---|---|
| normal_form_2x2 | 100.0% | 80.0% | 80.0% |
| normal_form_3x3 | 80.0% | 60.0% | 60.0% |
| normal_form_3x4 | 100.0% | 100.0% | 100.0% |
| normal_form_4x4 | 100.0% | 100.0% | 100.0% |
| zero_sum | 100.0% | 100.0% | 100.0% |
| sequential_game | 100.0% | 100.0% | 100.0% |
| auction_theory | 80.0% | 100.0% | 100.0% |
| bayesian_game | 0.0% | 100.0% | 100.0% |
| cooperative_game | 100.0% | 100.0% | 100.0% |
| mechanism_design | 60.0% | 100.0% | 100.0% |
Key Findings
- +12% accuracy over base Qwen2.5-7B-Instruct (82% to 94%)
- Massive gains on hard problems: 66.7% to 94.4% (+27.7%)
- Bayesian games: 0% to 100% (the most dramatic improvement)
- Mechanism design: 60% to 100%
- Reasoning quality improved by GRPO: 0.51 (Solver) to 0.54 (Reasoner)
- Concise outputs: ~65% shorter than base model while being more accurate
Training Details
GRPO Configuration
| Parameter | Value |
|---|---|
| Method | Group Relative Policy Optimization (GRPO) |
| Steps | 750 |
| Training Time | ~8 hours on RTX 3090 |
| LoRA Rank (r) | 32 |
| LoRA Alpha | 64 |
| Learning Rate | 5e-6 |
| KL Beta | 0.04 |
| Num Generations | 4 |
| Max Completion Length | 1024 |
Reward Functions (3 verifiable rewards)
| Reward | Range | Description |
|---|---|---|
| Accuracy | 0.85 to 1.0 | Verifies correctness against gold answers using domain-specific comparators |
| Format | 0.64 to 0.82 | Checks structured output format (think/answer tags) |
| Reasoning | 0.55 to 0.79 | Evaluates reasoning chain quality and mathematical notation |
| Total | 2.36 to 2.55 | Combined reward signal |
Training Dynamics
| Metric | Value |
|---|---|
| Final Loss | ~0.0002 |
| KL Divergence | 0.004 to 0.015 |
Usage
Loading the Model
This adapter requires a two-step loading process since it was trained on top of the Phase 1 merged model:
from transformers import AutoModelForCausalLM, AutoTokenizer
from peft import PeftModel
import torch
# Step 1: Load the Phase 1 merged model as base
base_model = AutoModelForCausalLM.from_pretrained(
"Alogotron/GameTheory-Solver", # or your local phase1_merged path
torch_dtype=torch.bfloat16,
device_map="auto",
)
# Step 2: Apply the GRPO Reasoner adapter
model = PeftModel.from_pretrained(base_model, "Alogotron/GameTheory-Reasoner")
model.eval()
# Load tokenizer
tokenizer = AutoTokenizer.from_pretrained("Qwen/Qwen2.5-7B-Instruct")
Inference
system_prompt = (
"You are a game theory expert. Solve the following problem step by step. "
"Show your reasoning clearly, then provide your final answer."
)
problem = "Consider a 2-player game with the following payoff matrix: " "L: (3,2) (1,4), R: (2,3) (4,1). Find all Nash Equilibria."
messages = [
{"role": "system", "content": system_prompt},
{"role": "user", "content": problem},
]
prompt = tokenizer.apply_chat_template(messages, tokenize=False, add_generation_prompt=True)
inputs = tokenizer(prompt, return_tensors="pt").to(model.device)
with torch.no_grad():
output = model.generate(**inputs, max_new_tokens=1024, do_sample=False)
response = tokenizer.decode(output[0][inputs["input_ids"].shape[1]:], skip_special_tokens=True)
print(response)
Related Resources
- Dataset: Alogotron/GameTheory-Bench - 2,913 game theory problems
- Phase 1 Model: Alogotron/GameTheory-Solver - SFT fine-tuned solver
- Demo: Game Theory Solver Space
📚 Related Work
- "Game Theory Meets Large Language Models: A Systematic Survey" — IJCAI 2025 (arxiv:2502.09053) — The definitive survey on game theory × LLMs, covering RLHF alignment, multi-agent interactions, and strategic reasoning.
- DeepMind SHOR-PSRO (April 2026) — LLM-driven rewriting of game theory algorithms that outperformed hand-designed baselines (MarkTechPost).
- GT-HarmBench — Game-theoretic framing for AI safety benchmarking (arxiv:2602.12316).
📄 Citation
@model{alogotron_gametheory_reasoner_2026,
author = {Alogotron},
title = {GameTheory-Reasoner: GRPO-Trained Game Theory Reasoning Model},
year = {2026},
publisher = {Hugging Face},
url = {https://huggingface.co/Alogotron/GameTheory-Reasoner},
note = {Phase 2 GRPO adapter with +6\% reasoning quality improvement}
}
License
Apache-2.0