Upload folder using huggingface_hub
Browse files- .gitignore +35 -0
- README.md +15 -1
- bun.lock +29 -0
- index.html +787 -0
- package.json +12 -0
- tsconfig.json +27 -0
.gitignore
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@@ -0,0 +1,35 @@
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| 1 |
+
# dependencies (bun install)
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| 2 |
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node_modules
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| 3 |
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| 4 |
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# output
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| 5 |
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out
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| 6 |
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dist
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| 7 |
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*.tgz
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| 8 |
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| 9 |
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# code coverage
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| 10 |
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coverage
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| 11 |
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*.lcov
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| 12 |
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| 13 |
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# logs
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| 14 |
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logs
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| 15 |
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_.log
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| 16 |
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report.[0-9]_.[0-9]_.[0-9]_.[0-9]_.json
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| 17 |
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| 18 |
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# dotenv environment variable files
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| 19 |
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.env
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| 20 |
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.env.development.local
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| 21 |
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.env.test.local
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| 22 |
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.env.production.local
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| 23 |
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.env.local
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| 24 |
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| 25 |
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# caches
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| 26 |
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.eslintcache
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| 27 |
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.cache
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| 28 |
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*.tsbuildinfo
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| 29 |
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| 30 |
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# IntelliJ based IDEs
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| 31 |
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.idea
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| 32 |
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| 33 |
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# Finder (MacOS) folder config
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| 34 |
+
.DS_Store
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| 35 |
+
.aider*
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README.md
CHANGED
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@@ -1 +1,15 @@
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| 1 |
-
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| 1 |
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# forest
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| 2 |
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| 3 |
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To install dependencies:
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| 4 |
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| 5 |
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```bash
|
| 6 |
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bun install
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| 7 |
+
```
|
| 8 |
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| 9 |
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To run:
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| 10 |
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| 11 |
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```bash
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| 12 |
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bun run index.ts
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| 13 |
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```
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| 14 |
+
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| 15 |
+
This project was created using `bun init` in bun v1.2.4. [Bun](https://bun.sh) is a fast all-in-one JavaScript runtime.
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bun.lock
ADDED
|
@@ -0,0 +1,29 @@
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{
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| 2 |
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"lockfileVersion": 1,
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| 3 |
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"workspaces": {
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| 4 |
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"": {
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| 5 |
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"name": "forest",
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| 6 |
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"devDependencies": {
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| 7 |
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"@types/bun": "latest",
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| 8 |
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},
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| 9 |
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"peerDependencies": {
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"typescript": "^5",
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| 11 |
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},
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| 12 |
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},
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| 13 |
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},
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| 14 |
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"packages": {
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| 15 |
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"@types/bun": ["@types/[email protected]", "", { "dependencies": { "bun-types": "1.2.19" } }, "sha512-d9ZCmrH3CJ2uYKXQIUuZ/pUnTqIvLDS0SK7pFmbx8ma+ziH/FRMoAq5bYpRG7y+w1gl+HgyNZbtqgMq4W4e2Lg=="],
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| 16 |
+
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| 17 |
+
"@types/node": ["@types/[email protected]", "", { "dependencies": { "undici-types": "~7.8.0" } }, "sha512-ut5FthK5moxFKH2T1CUOC6ctR67rQRvvHdFLCD2Ql6KXmMuCrjsSsRI9UsLCm9M18BMwClv4pn327UvB7eeO1w=="],
|
| 18 |
+
|
| 19 |
+
"@types/react": ["@types/[email protected]", "", { "dependencies": { "csstype": "^3.0.2" } }, "sha512-AwAfQ2Wa5bCx9WP8nZL2uMZWod7J7/JSplxbTmBQ5ms6QpqNYm672H0Vu9ZVKVngQ+ii4R/byguVEUZQyeg44g=="],
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| 20 |
+
|
| 21 |
+
"bun-types": ["[email protected]", "", { "dependencies": { "@types/node": "*" }, "peerDependencies": { "@types/react": "^19" } }, "sha512-uAOTaZSPuYsWIXRpj7o56Let0g/wjihKCkeRqUBhlLVM/Bt+Fj9xTo+LhC1OV1XDaGkz4hNC80et5xgy+9KTHQ=="],
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| 22 |
+
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| 23 |
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"csstype": ["[email protected]", "", {}, "sha512-M1uQkMl8rQK/szD0LNhtqxIPLpimGm8sOBwU7lLnCpSbTyY3yeU1Vc7l4KT5zT4s/yOxHH5O7tIuuLOCnLADRw=="],
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| 24 |
+
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| 25 |
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"typescript": ["[email protected]", "", { "bin": { "tsc": "bin/tsc", "tsserver": "bin/tsserver" } }, "sha512-p1diW6TqL9L07nNxvRMM7hMMw4c5XOo/1ibL4aAIGmSAt9slTE1Xgw5KWuof2uTOvCg9BY7ZRi+GaF+7sfgPeQ=="],
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| 26 |
+
|
| 27 |
+
"undici-types": ["[email protected]", "", {}, "sha512-9UJ2xGDvQ43tYyVMpuHlsgApydB8ZKfVYTsLDhXkFL/6gfkp+U8xTGdh8pMJv1SpZna0zxG1DwsKZsreLbXBxw=="],
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}
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}
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index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8" />
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
|
| 6 |
+
<title>Three.js Forest with Orbit + Arrow Move + Lighting + Stars</title>
|
| 7 |
+
<style>
|
| 8 |
+
:root { color-scheme: dark; }
|
| 9 |
+
html, body { height: 100%; }
|
| 10 |
+
body {
|
| 11 |
+
margin: 0;
|
| 12 |
+
overflow: hidden;
|
| 13 |
+
background: #0a0f12;
|
| 14 |
+
font-family: system-ui, -apple-system, Segoe UI, Roboto, Helvetica, Arial, "Apple Color Emoji", "Segoe UI Emoji";
|
| 15 |
+
}
|
| 16 |
+
.ui {
|
| 17 |
+
position: absolute;
|
| 18 |
+
top: 12px;
|
| 19 |
+
left: 12px;
|
| 20 |
+
padding: 10px 12px;
|
| 21 |
+
background: rgba(0,0,0,0.35);
|
| 22 |
+
border: 1px solid rgba(255,255,255,0.1);
|
| 23 |
+
border-radius: 8px;
|
| 24 |
+
backdrop-filter: blur(6px);
|
| 25 |
+
-webkit-backdrop-filter: blur(6px);
|
| 26 |
+
color: #cfe3d4;
|
| 27 |
+
font-size: 12px;
|
| 28 |
+
line-height: 1.4;
|
| 29 |
+
user-select: none;
|
| 30 |
+
max-width: 360px;
|
| 31 |
+
}
|
| 32 |
+
.ui h1 {
|
| 33 |
+
margin: 0 0 6px 0;
|
| 34 |
+
font-size: 14px;
|
| 35 |
+
font-weight: 600;
|
| 36 |
+
color: #e8f5ea;
|
| 37 |
+
letter-spacing: 0.3px;
|
| 38 |
+
}
|
| 39 |
+
.ui .row {
|
| 40 |
+
display: flex;
|
| 41 |
+
align-items: center;
|
| 42 |
+
gap: 8px;
|
| 43 |
+
margin: 6px 0;
|
| 44 |
+
}
|
| 45 |
+
.ui label {
|
| 46 |
+
min-width: 90px;
|
| 47 |
+
color: #cde2cf;
|
| 48 |
+
}
|
| 49 |
+
.ui input[type=range] { width: 180px; }
|
| 50 |
+
.ui .hint { opacity: 0.85; font-size: 11px; margin-top: 6px; }
|
| 51 |
+
.kbd {
|
| 52 |
+
display: inline-block;
|
| 53 |
+
padding: 1px 6px;
|
| 54 |
+
border: 1px solid rgba(255,255,255,0.2);
|
| 55 |
+
border-radius: 4px;
|
| 56 |
+
background: rgba(255,255,255,0.06);
|
| 57 |
+
font-family: ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
|
| 58 |
+
font-size: 11px;
|
| 59 |
+
line-height: 16px;
|
| 60 |
+
}
|
| 61 |
+
</style>
|
| 62 |
+
</head>
|
| 63 |
+
<body>
|
| 64 |
+
<div class="ui">
|
| 65 |
+
<h1>Procedural Forest</h1>
|
| 66 |
+
<div class="row">
|
| 67 |
+
<label for="density">Density</label>
|
| 68 |
+
<input id="density" type="range" min="50" max="1200" value="550" />
|
| 69 |
+
<span id="densityVal">550</span>
|
| 70 |
+
</div>
|
| 71 |
+
<div class="row">
|
| 72 |
+
<label for="wind">Wind</label>
|
| 73 |
+
<input id="wind" type="range" min="0" max="100" value="35" />
|
| 74 |
+
<span id="windVal">0.35</span>
|
| 75 |
+
</div>
|
| 76 |
+
<div class="row">
|
| 77 |
+
<label for="size">Area</label>
|
| 78 |
+
<input id="size" type="range" min="150" max="600" value="350" />
|
| 79 |
+
<span id="sizeVal">350</span>
|
| 80 |
+
</div>
|
| 81 |
+
|
| 82 |
+
<h1 style="margin-top:10px;">Lighting</h1>
|
| 83 |
+
<div class="row">
|
| 84 |
+
<label for="sunInt">Sun Intensity</label>
|
| 85 |
+
<input id="sunInt" type="range" min="0" max="2000" value="1000" />
|
| 86 |
+
<span id="sunIntVal">10.00</span>
|
| 87 |
+
</div>
|
| 88 |
+
<div class="row">
|
| 89 |
+
<label for="sunElev">Sun Elev</label>
|
| 90 |
+
<input id="sunElev" type="range" min="5" max="85" value="60" />
|
| 91 |
+
<span id="sunElevVal">60°</span>
|
| 92 |
+
</div>
|
| 93 |
+
<div class="row">
|
| 94 |
+
<label for="sunAzim">Sun Azim</label>
|
| 95 |
+
<input id="sunAzim" type="range" min="0" max="360" value="145" />
|
| 96 |
+
<span id="sunAzimVal">145°</span>
|
| 97 |
+
</div>
|
| 98 |
+
<div class="row">
|
| 99 |
+
<label for="hemi">Sky/Amb</label>
|
| 100 |
+
<input id="hemi" type="range" min="0" max="150" value="60" />
|
| 101 |
+
<span id="hemiVal">0.60</span>
|
| 102 |
+
</div>
|
| 103 |
+
|
| 104 |
+
<div class="hint">
|
| 105 |
+
Orbit: Left drag • Pan: Right drag • Zoom: Wheel<br/>
|
| 106 |
+
Move camera with <span class="kbd">↑</span><span class="kbd">↓</span><span class="kbd">←</span><span class="kbd">→</span> • Boost: <span class="kbd">Shift</span><br/>
|
| 107 |
+
Tip: Click the canvas once to ensure it has focus for arrow keys.
|
| 108 |
+
</div>
|
| 109 |
+
</div>
|
| 110 |
+
|
| 111 |
+
<script type="importmap">
|
| 112 |
+
{
|
| 113 |
+
"imports": {
|
| 114 |
+
"three": "https://unpkg.com/[email protected]/build/three.module.js",
|
| 115 |
+
"three/addons/": "https://unpkg.com/[email protected]/examples/jsm/"
|
| 116 |
+
}
|
| 117 |
+
}
|
| 118 |
+
</script>
|
| 119 |
+
<script type="module">
|
| 120 |
+
import * as THREE from 'three';
|
| 121 |
+
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
| 122 |
+
|
| 123 |
+
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 124 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 125 |
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
|
| 126 |
+
renderer.shadowMap.enabled = true;
|
| 127 |
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
| 128 |
+
renderer.domElement.tabIndex = 0; // make focusable for key events
|
| 129 |
+
document.body.appendChild(renderer.domElement);
|
| 130 |
+
|
| 131 |
+
const scene = new THREE.Scene();
|
| 132 |
+
scene.fog = new THREE.FogExp2(0x0d1713, 0.0022);
|
| 133 |
+
|
| 134 |
+
// Lights
|
| 135 |
+
const hemiLight = new THREE.HemisphereLight(0xbfdde3, 0x1e3222, 0.6);
|
| 136 |
+
scene.add(hemiLight);
|
| 137 |
+
|
| 138 |
+
const dirLight = new THREE.DirectionalLight(0xfff4d6, 3.0); // default x3 intensity
|
| 139 |
+
dirLight.position.set(-60, 120, 40);
|
| 140 |
+
dirLight.castShadow = true;
|
| 141 |
+
dirLight.shadow.mapSize.set(2048, 2048);
|
| 142 |
+
const cam = dirLight.shadow.camera;
|
| 143 |
+
const shadowExtent = 300;
|
| 144 |
+
cam.left = -shadowExtent;
|
| 145 |
+
cam.right = shadowExtent;
|
| 146 |
+
cam.top = shadowExtent;
|
| 147 |
+
cam.bottom = -shadowExtent;
|
| 148 |
+
cam.near = 10;
|
| 149 |
+
cam.far = 400;
|
| 150 |
+
scene.add(dirLight);
|
| 151 |
+
|
| 152 |
+
// Hook up UI controls
|
| 153 |
+
const densityEl = document.getElementById('density');
|
| 154 |
+
const densityValEl = document.getElementById('densityVal');
|
| 155 |
+
const windEl = document.getElementById('wind');
|
| 156 |
+
const windValEl = document.getElementById('windVal');
|
| 157 |
+
const sizeEl = document.getElementById('size');
|
| 158 |
+
const sizeValEl = document.getElementById('sizeVal');
|
| 159 |
+
|
| 160 |
+
const sunIntEl = document.getElementById('sunInt');
|
| 161 |
+
const sunIntValEl = document.getElementById('sunIntVal');
|
| 162 |
+
const sunElevEl = document.getElementById('sunElev');
|
| 163 |
+
const sunElevValEl = document.getElementById('sunElevVal');
|
| 164 |
+
const sunAzimEl = document.getElementById('sunAzim');
|
| 165 |
+
const sunAzimValEl = document.getElementById('sunAzimVal');
|
| 166 |
+
const hemiEl = document.getElementById('hemi');
|
| 167 |
+
const hemiValEl = document.getElementById('hemiVal');
|
| 168 |
+
|
| 169 |
+
// Initial UI state sync
|
| 170 |
+
function setSunFromUI() {
|
| 171 |
+
const intensity = Number(sunIntEl.value) / 100; // 0..20
|
| 172 |
+
dirLight.intensity = intensity;
|
| 173 |
+
sunIntValEl.textContent = intensity.toFixed(2);
|
| 174 |
+
|
| 175 |
+
const elevDeg = Number(sunElevEl.value);
|
| 176 |
+
const azimDeg = Number(sunAzimEl.value);
|
| 177 |
+
sunElevValEl.textContent = elevDeg + '°';
|
| 178 |
+
sunAzimValEl.textContent = azimDeg + '°';
|
| 179 |
+
|
| 180 |
+
// Position the directional light based on elevation/azimuth around origin
|
| 181 |
+
const elev = THREE.MathUtils.degToRad(elevDeg);
|
| 182 |
+
const azim = THREE.MathUtils.degToRad(azimDeg);
|
| 183 |
+
const r = 200;
|
| 184 |
+
const y = Math.sin(elev) * r;
|
| 185 |
+
const x = Math.cos(elev) * Math.cos(azim) * r;
|
| 186 |
+
const z = Math.cos(elev) * Math.sin(azim) * r;
|
| 187 |
+
dirLight.position.set(x, y, z);
|
| 188 |
+
dirLight.target.position.set(0, 0, 0);
|
| 189 |
+
dirLight.target.updateMatrixWorld();
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
function setHemiFromUI() {
|
| 193 |
+
const hemiIntensity = Number(hemiEl.value) / 100; // 0..1.5
|
| 194 |
+
hemiLight.intensity = hemiIntensity;
|
| 195 |
+
hemiValEl.textContent = hemiIntensity.toFixed(2);
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
function setWindFromUI() {
|
| 199 |
+
const w = Number(windEl.value) / 100;
|
| 200 |
+
wind.strength = w;
|
| 201 |
+
windValEl.textContent = w.toFixed(2);
|
| 202 |
+
windUniforms.uStrength.value = w;
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
function setDensityFromUI() {
|
| 206 |
+
const d = Number(densityEl.value);
|
| 207 |
+
densityValEl.textContent = String(d);
|
| 208 |
+
regenerateForest(d, areaSize.value);
|
| 209 |
+
regenerateDecor(areaSize.value);
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
function setAreaFromUI() {
|
| 213 |
+
const s = Number(sizeEl.value);
|
| 214 |
+
areaSize.value = s;
|
| 215 |
+
sizeValEl.textContent = String(s);
|
| 216 |
+
regenerateForest(Number(densityEl.value), s);
|
| 217 |
+
regenerateDecor(s);
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
sunIntEl.addEventListener('input', setSunFromUI);
|
| 221 |
+
sunElevEl.addEventListener('input', setSunFromUI);
|
| 222 |
+
sunAzimEl.addEventListener('input', setSunFromUI);
|
| 223 |
+
hemiEl.addEventListener('input', setHemiFromUI);
|
| 224 |
+
windEl.addEventListener('input', setWindFromUI);
|
| 225 |
+
densityEl.addEventListener('change', setDensityFromUI);
|
| 226 |
+
sizeEl.addEventListener('change', setAreaFromUI);
|
| 227 |
+
|
| 228 |
+
// Ground
|
| 229 |
+
const areaSize = { value: 350 };
|
| 230 |
+
const groundSegments = 256;
|
| 231 |
+
const groundGeo = new THREE.PlaneGeometry(1000, 1000, groundSegments, groundSegments);
|
| 232 |
+
groundGeo.rotateX(-Math.PI / 2);
|
| 233 |
+
const pos = groundGeo.attributes.position;
|
| 234 |
+
const tmp = new THREE.Vector3();
|
| 235 |
+
for (let i = 0; i < pos.count; i++) {
|
| 236 |
+
tmp.fromBufferAttribute(pos, i);
|
| 237 |
+
const nx = tmp.x * 0.01;
|
| 238 |
+
const nz = tmp.z * 0.01;
|
| 239 |
+
const h =
|
| 240 |
+
Math.sin(nx) * Math.cos(nz) * 1.2 +
|
| 241 |
+
Math.sin(nx * 0.21 + 2.7) * Math.sin(nz * 0.19 + 1.5) * 0.7 +
|
| 242 |
+
Math.cos(nx * 0.07 - 1.1) * Math.sin(nz * 0.09 + 0.4) * 2.0;
|
| 243 |
+
pos.setY(i, h);
|
| 244 |
+
}
|
| 245 |
+
groundGeo.computeVertexNormals();
|
| 246 |
+
|
| 247 |
+
function makeGrassTexture(w = 256, h = 256) {
|
| 248 |
+
const size = w * h * 3;
|
| 249 |
+
const data = new Uint8Array(size);
|
| 250 |
+
for (let y = 0; y < h; y++) {
|
| 251 |
+
for (let x = 0; x < w; x++) {
|
| 252 |
+
const i = (y * w + x) * 3;
|
| 253 |
+
const u = x / w, v = y / h;
|
| 254 |
+
const noise =
|
| 255 |
+
Math.sin(u * 20.0) * 0.5 + Math.cos(v * 18.0) * 0.5 +
|
| 256 |
+
Math.sin((u + v) * 8.0) * 0.4;
|
| 257 |
+
const base = 80 + noise * 40;
|
| 258 |
+
const g = THREE.MathUtils.clamp(base + (v - 0.5) * 30, 50, 190);
|
| 259 |
+
const r = g * 0.6;
|
| 260 |
+
const b = g * 0.5;
|
| 261 |
+
data[i] = r; data[i + 1] = g; data[i + 2] = b;
|
| 262 |
+
}
|
| 263 |
+
}
|
| 264 |
+
const tex = new THREE.DataTexture(data, w, h, THREE.RGBFormat);
|
| 265 |
+
tex.wrapS = tex.wrapT = THREE.RepeatWrapping;
|
| 266 |
+
tex.needsUpdate = true;
|
| 267 |
+
return tex;
|
| 268 |
+
}
|
| 269 |
+
const grassTex = makeGrassTexture(256, 256);
|
| 270 |
+
grassTex.repeat.set(20, 20);
|
| 271 |
+
const groundMat = new THREE.MeshStandardMaterial({
|
| 272 |
+
map: grassTex,
|
| 273 |
+
roughness: 1.0,
|
| 274 |
+
metalness: 0.0,
|
| 275 |
+
color: new THREE.Color(0x5c8b63).multiplyScalar(0.9)
|
| 276 |
+
});
|
| 277 |
+
const ground = new THREE.Mesh(groundGeo, groundMat);
|
| 278 |
+
ground.receiveShadow = true;
|
| 279 |
+
scene.add(ground);
|
| 280 |
+
|
| 281 |
+
// Trees
|
| 282 |
+
const treeGroup = new THREE.Group();
|
| 283 |
+
scene.add(treeGroup);
|
| 284 |
+
|
| 285 |
+
const trunkGeo = new THREE.CylinderGeometry(1, 1.8, 10, 8, 1, false);
|
| 286 |
+
trunkGeo.translate(0, 5, 0);
|
| 287 |
+
|
| 288 |
+
function makeFoliageGeometry() {
|
| 289 |
+
const g = new THREE.BufferGeometry();
|
| 290 |
+
const geometries = [];
|
| 291 |
+
|
| 292 |
+
const cone1 = new THREE.ConeGeometry(6, 10, 8);
|
| 293 |
+
cone1.translate(0, 14, 0); geometries.push(cone1);
|
| 294 |
+
const cone2 = new THREE.ConeGeometry(5, 9, 8);
|
| 295 |
+
cone2.translate(0, 20, 0); geometries.push(cone2);
|
| 296 |
+
const cone3 = new THREE.ConeGeometry(4, 8, 8);
|
| 297 |
+
cone3.translate(0, 25, 0); geometries.push(cone3);
|
| 298 |
+
const sph = new THREE.SphereGeometry(3.5, 8, 6);
|
| 299 |
+
sph.translate(0, 28.5, 0); geometries.push(sph);
|
| 300 |
+
|
| 301 |
+
let totalVertices = 0, totalIndices = 0;
|
| 302 |
+
for (const geo of geometries) {
|
| 303 |
+
geo.computeVertexNormals();
|
| 304 |
+
totalVertices += geo.attributes.position.count;
|
| 305 |
+
totalIndices += geo.index ? geo.index.count : geo.attributes.position.count;
|
| 306 |
+
}
|
| 307 |
+
const posArr = new Float32Array(totalVertices * 3);
|
| 308 |
+
const normArr = new Float32Array(totalVertices * 3);
|
| 309 |
+
const uvArr = new Float32Array(totalVertices * 2);
|
| 310 |
+
const indexArr = new Uint32Array(totalIndices);
|
| 311 |
+
|
| 312 |
+
let vOffset = 0, iOffset = 0, baseVertex = 0;
|
| 313 |
+
for (const geo of geometries) {
|
| 314 |
+
const p = geo.attributes.position.array;
|
| 315 |
+
const n = geo.attributes.normal.array;
|
| 316 |
+
const u = geo.attributes.uv ? geo.attributes.uv.array : new Float32Array(geo.attributes.position.count * 2);
|
| 317 |
+
posArr.set(p, vOffset * 3);
|
| 318 |
+
normArr.set(n, vOffset * 3);
|
| 319 |
+
uvArr.set(u, vOffset * 2);
|
| 320 |
+
|
| 321 |
+
if (geo.index) {
|
| 322 |
+
const idx = geo.index.array;
|
| 323 |
+
for (let i = 0; i < idx.length; i++) indexArr[iOffset + i] = idx[i] + baseVertex;
|
| 324 |
+
iOffset += idx.length;
|
| 325 |
+
} else {
|
| 326 |
+
for (let i = 0; i < geo.attributes.position.count; i++) indexArr[iOffset++] = baseVertex + i;
|
| 327 |
+
}
|
| 328 |
+
baseVertex += geo.attributes.position.count;
|
| 329 |
+
vOffset += geo.attributes.position.count;
|
| 330 |
+
}
|
| 331 |
+
g.setAttribute('position', new THREE.BufferAttribute(posArr, 3));
|
| 332 |
+
g.setAttribute('normal', new THREE.BufferAttribute(normArr, 3));
|
| 333 |
+
g.setAttribute('uv', new THREE.BufferAttribute(uvArr, 2));
|
| 334 |
+
g.setIndex(new THREE.BufferAttribute(indexArr, 1));
|
| 335 |
+
g.computeBoundingSphere(); g.computeBoundingBox();
|
| 336 |
+
return g;
|
| 337 |
+
}
|
| 338 |
+
|
| 339 |
+
const foliageGeo = makeFoliageGeometry();
|
| 340 |
+
|
| 341 |
+
const trunkMat = new THREE.MeshStandardMaterial({
|
| 342 |
+
color: 0x6b4f32, roughness: 0.9, metalness: 0.0
|
| 343 |
+
});
|
| 344 |
+
const foliageMat = new THREE.MeshStandardMaterial({
|
| 345 |
+
color: 0x2f6b3d, roughness: 0.8, metalness: 0.0
|
| 346 |
+
});
|
| 347 |
+
|
| 348 |
+
let trunkInstanced, foliageInstanced;
|
| 349 |
+
function makeInstancedMeshes(count) {
|
| 350 |
+
if (trunkInstanced) treeGroup.remove(trunkInstanced);
|
| 351 |
+
if (foliageInstanced) treeGroup.remove(foliageInstanced);
|
| 352 |
+
trunkInstanced = new THREE.InstancedMesh(trunkGeo, trunkMat, count);
|
| 353 |
+
trunkInstanced.castShadow = true; trunkInstanced.receiveShadow = true;
|
| 354 |
+
foliageInstanced = new THREE.InstancedMesh(foliageGeo, foliageMat, count);
|
| 355 |
+
foliageInstanced.castShadow = true; foliageInstanced.receiveShadow = true;
|
| 356 |
+
treeGroup.add(trunkInstanced, foliageInstanced);
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
const wind = { strength: 0.35 };
|
| 360 |
+
const rng = (seed => () => { seed = (seed * 1664525 + 1013904223) % 4294967296; return seed / 4294967296; })(123456789);
|
| 361 |
+
|
| 362 |
+
const groundHeightAt = (x, z) => {
|
| 363 |
+
const nx = x * 0.01, nz = z * 0.01;
|
| 364 |
+
return Math.sin(nx) * Math.cos(nz) * 1.2 +
|
| 365 |
+
Math.sin(nx * 0.21 + 2.7) * Math.sin(nz * 0.19 + 1.5) * 0.7 +
|
| 366 |
+
Math.cos(nx * 0.07 - 1.1) * Math.sin(nz * 0.09 + 0.4) * 2.0;
|
| 367 |
+
};
|
| 368 |
+
|
| 369 |
+
let treeData = [];
|
| 370 |
+
function regenerateForest(count, radius = areaSize.value) {
|
| 371 |
+
makeInstancedMeshes(count);
|
| 372 |
+
treeData.length = 0;
|
| 373 |
+
|
| 374 |
+
const minSpacing = 4.0;
|
| 375 |
+
const ext = radius;
|
| 376 |
+
const attempts = count * 8;
|
| 377 |
+
const points = [];
|
| 378 |
+
for (let i = 0; i < attempts && points.length < count; i++) {
|
| 379 |
+
const x = (rng() * 2 - 1) * ext;
|
| 380 |
+
const z = (rng() * 2 - 1) * ext;
|
| 381 |
+
const h = groundHeightAt(x, z);
|
| 382 |
+
const hx = groundHeightAt(x + 1.0, z);
|
| 383 |
+
const hz = groundHeightAt(x, z + 1.0);
|
| 384 |
+
const slope = Math.hypot(hx - h, hz - h);
|
| 385 |
+
if (slope > 1.2) continue;
|
| 386 |
+
|
| 387 |
+
let ok = true;
|
| 388 |
+
for (let p = 0; p < points.length; p++) {
|
| 389 |
+
const dx = x - points[p].x;
|
| 390 |
+
const dz = z - points[p].z;
|
| 391 |
+
if (dx * dx + dz * dz < minSpacing * minSpacing) { ok = false; break; }
|
| 392 |
+
}
|
| 393 |
+
if (!ok) continue;
|
| 394 |
+
|
| 395 |
+
const t = {
|
| 396 |
+
x, z, h,
|
| 397 |
+
scale: 0.8 + rng() * 1.6,
|
| 398 |
+
type: rng() < 0.7 ? 'pine' : 'round',
|
| 399 |
+
swayPhase: rng() * Math.PI * 2,
|
| 400 |
+
swayAmp: 0.02 + rng() * 0.04
|
| 401 |
+
};
|
| 402 |
+
points.push({ x, z });
|
| 403 |
+
treeData.push(t);
|
| 404 |
+
}
|
| 405 |
+
|
| 406 |
+
const m = new THREE.Matrix4();
|
| 407 |
+
const q = new THREE.Quaternion();
|
| 408 |
+
const up = new THREE.Vector3(0, 1, 0);
|
| 409 |
+
for (let i = 0; i < treeData.length; i++) {
|
| 410 |
+
const t = treeData[i];
|
| 411 |
+
q.setFromAxisAngle(up, rng() * Math.PI * 2);
|
| 412 |
+
m.compose(new THREE.Vector3(t.x, t.h, t.z), q, new THREE.Vector3(1, t.scale, 1));
|
| 413 |
+
trunkInstanced.setMatrixAt(i, m);
|
| 414 |
+
|
| 415 |
+
const foliageScale = 0.9 * t.scale;
|
| 416 |
+
m.compose(new THREE.Vector3(t.x, t.h, t.z), q, new THREE.Vector3(foliageScale, foliageScale, foliageScale));
|
| 417 |
+
foliageInstanced.setMatrixAt(i, m);
|
| 418 |
+
|
| 419 |
+
const baseLeaf = new THREE.Color(0x2f6b3d);
|
| 420 |
+
const shade = 0.8 + rng() * 0.4;
|
| 421 |
+
const tint = baseLeaf.clone().multiplyScalar(shade);
|
| 422 |
+
foliageInstanced.setColorAt(i, tint);
|
| 423 |
+
|
| 424 |
+
const trunkColor = new THREE.Color(0x5c3f28).offsetHSL(0, 0, (rng() - 0.5) * 0.05);
|
| 425 |
+
trunkInstanced.setColorAt(i, trunkColor);
|
| 426 |
+
}
|
| 427 |
+
trunkInstanced.instanceColor = new THREE.InstancedBufferAttribute(trunkInstanced.instanceColor.array, 3);
|
| 428 |
+
foliageInstanced.instanceColor = new THREE.InstancedBufferAttribute(foliageInstanced.instanceColor.array, 3);
|
| 429 |
+
trunkInstanced.instanceMatrix.needsUpdate = true;
|
| 430 |
+
foliageInstanced.instanceMatrix.needsUpdate = true;
|
| 431 |
+
}
|
| 432 |
+
|
| 433 |
+
const windUniforms = { uTime: { value: 0 }, uStrength: { value: wind.strength } };
|
| 434 |
+
foliageMat.onBeforeCompile = (shader) => {
|
| 435 |
+
shader.uniforms.uTime = windUniforms.uTime;
|
| 436 |
+
shader.uniforms.uStrength = windUniforms.uStrength;
|
| 437 |
+
shader.vertexShader = `
|
| 438 |
+
uniform float uTime;
|
| 439 |
+
uniform float uStrength;
|
| 440 |
+
` + shader.vertexShader.replace(
|
| 441 |
+
'#include <begin_vertex>',
|
| 442 |
+
`
|
| 443 |
+
#include <begin_vertex>
|
| 444 |
+
float sway = sin(uTime * 1.7 + position.y * 0.35) * 0.5 + sin(uTime * 0.9 + position.y * 0.7) * 0.5;
|
| 445 |
+
transformed.x += sway * uStrength * (0.4 + position.y * 0.06);
|
| 446 |
+
transformed.z += cos(uTime * 1.1 + position.y * 0.42) * uStrength * (0.3 + position.y * 0.05);
|
| 447 |
+
`
|
| 448 |
+
);
|
| 449 |
+
};
|
| 450 |
+
foliageMat.needsUpdate = true;
|
| 451 |
+
|
| 452 |
+
// Decorations
|
| 453 |
+
const decoGroup = new THREE.Group(); scene.add(decoGroup);
|
| 454 |
+
function makeRockGeometry() {
|
| 455 |
+
const geo = new THREE.IcosahedronGeometry(1.0, 1);
|
| 456 |
+
const arr = geo.attributes.position.array;
|
| 457 |
+
for (let i = 0; i < arr.length; i += 3) {
|
| 458 |
+
const r = 0.7 + rng() * 0.6;
|
| 459 |
+
arr[i] *= r; arr[i + 1] *= (0.6 + rng() * 0.4 + 0.2); arr[i + 2] *= r;
|
| 460 |
+
}
|
| 461 |
+
geo.computeVertexNormals();
|
| 462 |
+
return geo;
|
| 463 |
+
}
|
| 464 |
+
const rockGeo = makeRockGeometry();
|
| 465 |
+
const rockMat = new THREE.MeshStandardMaterial({ color: 0x808a8f, roughness: 0.95, metalness: 0.0 });
|
| 466 |
+
const rocksInst = new THREE.InstancedMesh(rockGeo, rockMat, 400);
|
| 467 |
+
rocksInst.castShadow = true; rocksInst.receiveShadow = true; decoGroup.add(rocksInst);
|
| 468 |
+
|
| 469 |
+
const grassBladeGeo = new THREE.PlaneGeometry(0.08, 1.2, 1, 3);
|
| 470 |
+
grassBladeGeo.translate(0, 0.6, 0);
|
| 471 |
+
const grassMat = new THREE.MeshStandardMaterial({ color: 0x5aa35f, side: THREE.DoubleSide, roughness: 1.0, metalness: 0.0 });
|
| 472 |
+
const grassInst = new THREE.InstancedMesh(grassBladeGeo, grassMat, 2000);
|
| 473 |
+
grassInst.castShadow = false; grassInst.receiveShadow = true; decoGroup.add(grassInst);
|
| 474 |
+
|
| 475 |
+
function regenerateDecor(radius = areaSize.value) {
|
| 476 |
+
const m = new THREE.Matrix4();
|
| 477 |
+
const q = new THREE.Quaternion();
|
| 478 |
+
|
| 479 |
+
const rockCount = rocksInst.count;
|
| 480 |
+
const rockExt = radius * 0.95;
|
| 481 |
+
for (let i = 0; i < rockCount; i++) {
|
| 482 |
+
const x = (rng() * 2 - 1) * rockExt;
|
| 483 |
+
const z = (rng() * 2 - 1) * rockExt;
|
| 484 |
+
const h = groundHeightAt(x, z);
|
| 485 |
+
q.setFromAxisAngle(new THREE.Vector3(0,1,0), rng() * Math.PI * 2);
|
| 486 |
+
const s = 0.6 + rng() * 2.0;
|
| 487 |
+
m.compose(new THREE.Vector3(x, h, z), q, new THREE.Vector3(s, s * (0.6 + rng() * 0.4), s));
|
| 488 |
+
rocksInst.setMatrixAt(i, m);
|
| 489 |
+
const shade = 0.8 + rng() * 0.3;
|
| 490 |
+
const c = new THREE.Color().setRGB(0.6 * shade, 0.66 * shade, 0.72 * shade);
|
| 491 |
+
rocksInst.setColorAt(i, c);
|
| 492 |
+
}
|
| 493 |
+
rocksInst.instanceMatrix.needsUpdate = true;
|
| 494 |
+
if (!rocksInst.instanceColor) rocksInst.instanceColor = new THREE.InstancedBufferAttribute(new Float32Array(rockCount * 3), 3);
|
| 495 |
+
rocksInst.instanceColor.needsUpdate = true;
|
| 496 |
+
|
| 497 |
+
const grassCount = grassInst.count;
|
| 498 |
+
const grassExt = radius;
|
| 499 |
+
for (let i = 0; i < grassCount; i++) {
|
| 500 |
+
const x = (rng() * 2 - 1) * grassExt;
|
| 501 |
+
const z = (rng() * 2 - 1) * grassExt;
|
| 502 |
+
const h = groundHeightAt(x, z);
|
| 503 |
+
q.setFromAxisAngle(new THREE.Vector3(0,1,0), rng() * Math.PI * 2);
|
| 504 |
+
const s = 0.7 + rng() * 0.6;
|
| 505 |
+
m.compose(new THREE.Vector3(x, h, z), q, new THREE.Vector3(s, s, s));
|
| 506 |
+
grassInst.setMatrixAt(i, m);
|
| 507 |
+
const g = 0.7 + rng() * 0.3;
|
| 508 |
+
const col = new THREE.Color(0x5aa35f).multiplyScalar(g);
|
| 509 |
+
grassInst.setColorAt(i, col);
|
| 510 |
+
}
|
| 511 |
+
grassInst.instanceMatrix.needsUpdate = true;
|
| 512 |
+
if (!grassInst.instanceColor) grassInst.instanceColor = new THREE.InstancedBufferAttribute(new Float32Array(grassCount * 3), 3);
|
| 513 |
+
grassInst.instanceColor.needsUpdate = true;
|
| 514 |
+
}
|
| 515 |
+
|
| 516 |
+
// Atmosphere particles
|
| 517 |
+
const particleGeo = new THREE.BufferGeometry();
|
| 518 |
+
const PCOUNT = 800;
|
| 519 |
+
const positions = new Float32Array(PCOUNT * 3);
|
| 520 |
+
const speeds = new Float32Array(PCOUNT);
|
| 521 |
+
const pColors = new Float32Array(PCOUNT * 3);
|
| 522 |
+
for (let i = 0; i < PCOUNT; i++) {
|
| 523 |
+
positions[i * 3] = (rng() * 2 - 1) * 250;
|
| 524 |
+
positions[i * 3 + 1] = 1 + rng() * 12;
|
| 525 |
+
positions[i * 3 + 2] = (rng() * 2 - 1) * 250;
|
| 526 |
+
speeds[i] = 0.2 + rng() * 0.6;
|
| 527 |
+
const c = new THREE.Color().setHSL(0.14 + rng() * 0.05, 0.4, 0.6 + rng() * 0.2);
|
| 528 |
+
pColors[i * 3] = c.r; pColors[i * 3 + 1] = c.g; pColors[i * 3 + 2] = c.b;
|
| 529 |
+
}
|
| 530 |
+
particleGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
| 531 |
+
particleGeo.setAttribute('aSpeed', new THREE.BufferAttribute(speeds, 1));
|
| 532 |
+
particleGeo.setAttribute('color', new THREE.BufferAttribute(pColors, 3));
|
| 533 |
+
const particleMat = new THREE.PointsMaterial({ size: 0.6, sizeAttenuation: true, transparent: true, opacity: 0.7, depthWrite: false, vertexColors: true });
|
| 534 |
+
const particles = new THREE.Points(particleGeo, particleMat);
|
| 535 |
+
scene.add(particles);
|
| 536 |
+
|
| 537 |
+
// Water
|
| 538 |
+
const waterGeo = new THREE.PlaneGeometry(200, 8, 1, 1);
|
| 539 |
+
waterGeo.rotateX(-Math.PI / 2);
|
| 540 |
+
const waterMat = new THREE.MeshPhysicalMaterial({
|
| 541 |
+
color: 0x2a5b6b, roughness: 0.25, metalness: 0.0,
|
| 542 |
+
transmission: 0.2, thickness: 0.2, transparent: true, opacity: 0.85,
|
| 543 |
+
clearcoat: 0.4, clearcoatRoughness: 0.3
|
| 544 |
+
});
|
| 545 |
+
const water = new THREE.Mesh(waterGeo, waterMat);
|
| 546 |
+
water.position.set(0, groundHeightAt(0, 0) - 0.2, 0);
|
| 547 |
+
water.receiveShadow = true;
|
| 548 |
+
scene.add(water);
|
| 549 |
+
|
| 550 |
+
// Camera and controls
|
| 551 |
+
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1200);
|
| 552 |
+
camera.position.set(60, 40, 80);
|
| 553 |
+
const controls = new OrbitControls(camera, renderer.domElement);
|
| 554 |
+
controls.enableDamping = true; controls.dampingFactor = 0.05;
|
| 555 |
+
controls.maxPolarAngle = Math.PI * 0.495;
|
| 556 |
+
controls.target.set(0, 8, 0); controls.update();
|
| 557 |
+
|
| 558 |
+
// Initial generation
|
| 559 |
+
regenerateForest(550, areaSize.value);
|
| 560 |
+
regenerateDecor(areaSize.value);
|
| 561 |
+
|
| 562 |
+
// Sync UI to scene after initial generation
|
| 563 |
+
setSunFromUI();
|
| 564 |
+
setHemiFromUI();
|
| 565 |
+
setWindFromUI();
|
| 566 |
+
setAreaFromUI();
|
| 567 |
+
|
| 568 |
+
// STARFIELD
|
| 569 |
+
function addStars() {
|
| 570 |
+
const starGeo = new THREE.BufferGeometry();
|
| 571 |
+
const STAR_COUNT = 4000;
|
| 572 |
+
const starPos = new Float32Array(STAR_COUNT * 3);
|
| 573 |
+
const starCol = new Float32Array(STAR_COUNT * 3);
|
| 574 |
+
|
| 575 |
+
// Distribute stars on a sphere shell to avoid fog-thick inner region
|
| 576 |
+
const radiusMin = 500;
|
| 577 |
+
const radiusMax = 900;
|
| 578 |
+
for (let i = 0; i < STAR_COUNT; i++) {
|
| 579 |
+
const u = rng();
|
| 580 |
+
const v = rng();
|
| 581 |
+
const theta = 2 * Math.PI * u;
|
| 582 |
+
const phi = Math.acos(2 * v - 1);
|
| 583 |
+
const r = radiusMin + rng() * (radiusMax - radiusMin);
|
| 584 |
+
const x = r * Math.sin(phi) * Math.cos(theta);
|
| 585 |
+
const y = r * Math.cos(phi);
|
| 586 |
+
const z = r * Math.sin(phi) * Math.sin(theta);
|
| 587 |
+
starPos[i * 3] = x;
|
| 588 |
+
starPos[i * 3 + 1] = y;
|
| 589 |
+
starPos[i * 3 + 2] = z;
|
| 590 |
+
|
| 591 |
+
const twinkle = 0.85 + rng() * 0.3;
|
| 592 |
+
const c = new THREE.Color().setHSL(0.57 + rng() * 0.1, 0.1 + rng() * 0.2, 0.9 * twinkle);
|
| 593 |
+
starCol[i * 3] = c.r; starCol[i * 3 + 1] = c.g; starCol[i * 3 + 2] = c.b;
|
| 594 |
+
}
|
| 595 |
+
starGeo.setAttribute('position', new THREE.BufferAttribute(starPos, 3));
|
| 596 |
+
starGeo.setAttribute('color', new THREE.BufferAttribute(starCol, 3));
|
| 597 |
+
|
| 598 |
+
const starMat = new THREE.PointsMaterial({
|
| 599 |
+
size: 1.4,
|
| 600 |
+
sizeAttenuation: true,
|
| 601 |
+
depthWrite: false,
|
| 602 |
+
transparent: true,
|
| 603 |
+
opacity: 0.95,
|
| 604 |
+
vertexColors: true
|
| 605 |
+
});
|
| 606 |
+
|
| 607 |
+
const stars = new THREE.Points(starGeo, starMat);
|
| 608 |
+
stars.renderOrder = -1;
|
| 609 |
+
scene.add(stars);
|
| 610 |
+
|
| 611 |
+
// Soft nebula background using a big inverted sphere with emissive color
|
| 612 |
+
const skyGeo = new THREE.SphereGeometry(1200, 32, 16);
|
| 613 |
+
skyGeo.scale(-1, 1, 1); // inward facing
|
| 614 |
+
const skyMat = new THREE.MeshBasicMaterial({
|
| 615 |
+
color: 0x0b1216
|
| 616 |
+
});
|
| 617 |
+
const sky = new THREE.Mesh(skyGeo, skyMat);
|
| 618 |
+
scene.add(sky);
|
| 619 |
+
|
| 620 |
+
// Subtle rotation for parallax feel
|
| 621 |
+
return { stars, sky };
|
| 622 |
+
}
|
| 623 |
+
const starfield = addStars();
|
| 624 |
+
|
| 625 |
+
|
| 626 |
+
|
| 627 |
+
densityEl.addEventListener('input', () => {
|
| 628 |
+
const count = parseInt(densityEl.value, 10);
|
| 629 |
+
densityVal.textContent = count;
|
| 630 |
+
regenerateForest(count, areaSize.value);
|
| 631 |
+
});
|
| 632 |
+
windEl.addEventListener('input', () => {
|
| 633 |
+
const v = parseInt(windEl.value, 10) / 100;
|
| 634 |
+
wind.strength = v;
|
| 635 |
+
windUniforms.uStrength.value = v;
|
| 636 |
+
windVal.textContent = v.toFixed(2);
|
| 637 |
+
});
|
| 638 |
+
sizeEl.addEventListener('input', () => {
|
| 639 |
+
const v = parseInt(sizeEl.value, 10);
|
| 640 |
+
areaSize.value = v;
|
| 641 |
+
sizeVal.textContent = v;
|
| 642 |
+
regenerateForest(parseInt(densityEl.value, 10), v);
|
| 643 |
+
regenerateDecor(v);
|
| 644 |
+
});
|
| 645 |
+
|
| 646 |
+
function updateSunFromUI() {
|
| 647 |
+
const intensity = parseInt(sunIntEl.value, 10) / 100;
|
| 648 |
+
const elevDeg = parseInt(sunElevEl.value, 10);
|
| 649 |
+
const azimDeg = parseInt(sunAzimEl.value, 10);
|
| 650 |
+
const elev = THREE.MathUtils.degToRad(elevDeg);
|
| 651 |
+
const azim = THREE.MathUtils.degToRad(azimDeg);
|
| 652 |
+
|
| 653 |
+
dirLight.intensity = intensity;
|
| 654 |
+
const r = 180;
|
| 655 |
+
const y = Math.sin(elev) * r;
|
| 656 |
+
const horiz = Math.cos(elev) * r;
|
| 657 |
+
const x = Math.cos(azim) * horiz;
|
| 658 |
+
const z = Math.sin(azim) * horiz;
|
| 659 |
+
dirLight.position.set(x, y, z);
|
| 660 |
+
|
| 661 |
+
sunIntVal.textContent = intensity.toFixed(2);
|
| 662 |
+
sunElevVal.textContent = elevDeg + '°';
|
| 663 |
+
sunAzimVal.textContent = azimDeg + '°';
|
| 664 |
+
}
|
| 665 |
+
function updateHemiFromUI() {
|
| 666 |
+
const v = parseInt(hemiEl.value, 10) / 100;
|
| 667 |
+
hemiLight.intensity = v;
|
| 668 |
+
hemiVal.textContent = v.toFixed(2);
|
| 669 |
+
}
|
| 670 |
+
sunIntEl.addEventListener('input', updateSunFromUI);
|
| 671 |
+
sunElevEl.addEventListener('input', updateSunFromUI);
|
| 672 |
+
sunAzimEl.addEventListener('input', updateSunFromUI);
|
| 673 |
+
hemiEl.addEventListener('input', updateHemiFromUI);
|
| 674 |
+
updateSunFromUI();
|
| 675 |
+
updateHemiFromUI();
|
| 676 |
+
|
| 677 |
+
// Keyboard movement (arrow keys) - moves camera in view plane
|
| 678 |
+
const keys = { ArrowUp: false, ArrowDown: false, ArrowLeft: false, ArrowRight: false, ShiftLeft: false, ShiftRight: false };
|
| 679 |
+
function setKey(code, down) {
|
| 680 |
+
if (code in keys) {
|
| 681 |
+
keys[code] = down;
|
| 682 |
+
return true;
|
| 683 |
+
}
|
| 684 |
+
return false;
|
| 685 |
+
}
|
| 686 |
+
// Use key property for better cross-browser Arrow naming, fallback to code
|
| 687 |
+
window.addEventListener('keydown', (e) => {
|
| 688 |
+
const hit = setKey(e.key || e.code, true) || setKey(e.code, true);
|
| 689 |
+
if (hit) { e.preventDefault(); }
|
| 690 |
+
}, { passive: false });
|
| 691 |
+
window.addEventListener('keyup', (e) => {
|
| 692 |
+
const hit = setKey(e.key || e.code, false) || setKey(e.code, false);
|
| 693 |
+
if (hit) { e.preventDefault(); }
|
| 694 |
+
}, { passive: false });
|
| 695 |
+
// Also allow WASD
|
| 696 |
+
window.addEventListener('keydown', (e) => {
|
| 697 |
+
if (e.key === 'w' || e.key === 'W') { keys.ArrowUp = true; e.preventDefault(); }
|
| 698 |
+
if (e.key === 's' || e.key === 'S') { keys.ArrowDown = true; e.preventDefault(); }
|
| 699 |
+
if (e.key === 'a' || e.key === 'A') { keys.ArrowLeft = true; e.preventDefault(); }
|
| 700 |
+
if (e.key === 'd' || e.key === 'D') { keys.ArrowRight = true; e.preventDefault(); }
|
| 701 |
+
}, { passive: false });
|
| 702 |
+
window.addEventListener('keyup', (e) => {
|
| 703 |
+
if (e.key === 'w' || e.key === 'W') { keys.ArrowUp = false; e.preventDefault(); }
|
| 704 |
+
if (e.key === 's' || e.key === 'S') { keys.ArrowDown = false; e.preventDefault(); }
|
| 705 |
+
if (e.key === 'a' || e.key === 'A') { keys.ArrowLeft = false; e.preventDefault(); }
|
| 706 |
+
if (e.key === 'd' || e.key === 'D') { keys.ArrowRight = false; e.preventDefault(); }
|
| 707 |
+
}, { passive: false });
|
| 708 |
+
|
| 709 |
+
function updateKeyboardMovement(dt) {
|
| 710 |
+
const speedBase = 25; // units per second
|
| 711 |
+
const boost = (keys.ShiftLeft || keys.ShiftRight) ? 3.0 : 1.0;
|
| 712 |
+
const speed = speedBase * boost;
|
| 713 |
+
|
| 714 |
+
let inputX = 0, inputZ = 0;
|
| 715 |
+
if (keys.ArrowUp) inputZ -= 1;
|
| 716 |
+
if (keys.ArrowDown) inputZ += 1;
|
| 717 |
+
if (keys.ArrowLeft) inputX -= 1;
|
| 718 |
+
if (keys.ArrowRight) inputX += 1;
|
| 719 |
+
|
| 720 |
+
if (inputX !== 0 || inputZ !== 0) {
|
| 721 |
+
const forward = new THREE.Vector3();
|
| 722 |
+
camera.getWorldDirection(forward);
|
| 723 |
+
forward.y = 0; forward.normalize();
|
| 724 |
+
// Right vector should be forward cross up
|
| 725 |
+
const right = new THREE.Vector3().crossVectors(forward, new THREE.Vector3(0,1,0)).normalize();
|
| 726 |
+
|
| 727 |
+
const move = new THREE.Vector3()
|
| 728 |
+
.addScaledVector(forward, inputZ)
|
| 729 |
+
.addScaledVector(right, inputX)
|
| 730 |
+
.normalize()
|
| 731 |
+
.multiplyScalar(speed * dt);
|
| 732 |
+
|
| 733 |
+
camera.position.add(move);
|
| 734 |
+
controls.target.add(move);
|
| 735 |
+
}
|
| 736 |
+
}
|
| 737 |
+
|
| 738 |
+
// Animation loop
|
| 739 |
+
const clock = new THREE.Clock();
|
| 740 |
+
function animate() {
|
| 741 |
+
requestAnimationFrame(animate);
|
| 742 |
+
const t = clock.getElapsedTime();
|
| 743 |
+
const dt = clock.getDelta();
|
| 744 |
+
|
| 745 |
+
windUniforms.uTime.value = t;
|
| 746 |
+
|
| 747 |
+
// Particle drift
|
| 748 |
+
const posAttr = particles.geometry.getAttribute('position');
|
| 749 |
+
const spdAttr = particles.geometry.getAttribute('aSpeed');
|
| 750 |
+
for (let i = 0; i < PCOUNT; i++) {
|
| 751 |
+
const y = posAttr.getY(i);
|
| 752 |
+
const x = posAttr.getX(i);
|
| 753 |
+
const z = posAttr.getZ(i);
|
| 754 |
+
const s = spdAttr.getX(i);
|
| 755 |
+
const nx = x + Math.sin(t * 0.6 + i) * 0.02;
|
| 756 |
+
const nz = z + Math.cos(t * 0.5 + i * 1.3) * 0.02;
|
| 757 |
+
let ny = y + (Math.sin(t * s + i) * 0.003 + 0.002);
|
| 758 |
+
if (ny > 14) ny = 1 + rng() * 2;
|
| 759 |
+
posAttr.setXYZ(i, nx, ny, nz);
|
| 760 |
+
}
|
| 761 |
+
posAttr.needsUpdate = true;
|
| 762 |
+
|
| 763 |
+
// Subtle star rotation for life
|
| 764 |
+
if (starfield && starfield.stars) {
|
| 765 |
+
starfield.stars.rotation.y = t * 0.002;
|
| 766 |
+
starfield.stars.rotation.x = Math.sin(t * 0.05) * 0.02;
|
| 767 |
+
}
|
| 768 |
+
|
| 769 |
+
// Keyboard move
|
| 770 |
+
updateKeyboardMovement(dt);
|
| 771 |
+
|
| 772 |
+
controls.update();
|
| 773 |
+
renderer.render(scene, camera);
|
| 774 |
+
}
|
| 775 |
+
animate();
|
| 776 |
+
|
| 777 |
+
window.addEventListener('resize', () => {
|
| 778 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 779 |
+
camera.updateProjectionMatrix();
|
| 780 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 781 |
+
});
|
| 782 |
+
|
| 783 |
+
// Ensure canvas focus on click so arrow keys work immediately
|
| 784 |
+
renderer.domElement.addEventListener('pointerdown', () => renderer.domElement.focus());
|
| 785 |
+
</script>
|
| 786 |
+
</body>
|
| 787 |
+
</html>
|
package.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"name": "forest",
|
| 3 |
+
"module": "index.ts",
|
| 4 |
+
"type": "module",
|
| 5 |
+
"private": true,
|
| 6 |
+
"devDependencies": {
|
| 7 |
+
"@types/bun": "latest"
|
| 8 |
+
},
|
| 9 |
+
"peerDependencies": {
|
| 10 |
+
"typescript": "^5"
|
| 11 |
+
}
|
| 12 |
+
}
|
tsconfig.json
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"compilerOptions": {
|
| 3 |
+
// Enable latest features
|
| 4 |
+
"lib": ["ESNext", "DOM"],
|
| 5 |
+
"target": "ESNext",
|
| 6 |
+
"module": "ESNext",
|
| 7 |
+
"moduleDetection": "force",
|
| 8 |
+
"jsx": "react-jsx",
|
| 9 |
+
"allowJs": true,
|
| 10 |
+
|
| 11 |
+
// Bundler mode
|
| 12 |
+
"moduleResolution": "bundler",
|
| 13 |
+
"allowImportingTsExtensions": true,
|
| 14 |
+
"verbatimModuleSyntax": true,
|
| 15 |
+
"noEmit": true,
|
| 16 |
+
|
| 17 |
+
// Best practices
|
| 18 |
+
"strict": true,
|
| 19 |
+
"skipLibCheck": true,
|
| 20 |
+
"noFallthroughCasesInSwitch": true,
|
| 21 |
+
|
| 22 |
+
// Some stricter flags (disabled by default)
|
| 23 |
+
"noUnusedLocals": false,
|
| 24 |
+
"noUnusedParameters": false,
|
| 25 |
+
"noPropertyAccessFromIndexSignature": false
|
| 26 |
+
}
|
| 27 |
+
}
|