Upload folder using huggingface_hub
Browse files- .gitignore +35 -0
- README.md +15 -1
- bun.lock +29 -0
- index.html +787 -0
- package.json +12 -0
- tsconfig.json +27 -0
.gitignore
ADDED
@@ -0,0 +1,35 @@
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# dependencies (bun install)
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node_modules
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# output
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out
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dist
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*.tgz
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# code coverage
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coverage
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*.lcov
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# logs
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logs
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_.log
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report.[0-9]_.[0-9]_.[0-9]_.[0-9]_.json
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# dotenv environment variable files
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.env
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.env.development.local
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.env.test.local
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.env.production.local
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.env.local
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# caches
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.eslintcache
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.cache
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*.tsbuildinfo
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# IntelliJ based IDEs
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.idea
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33 |
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# Finder (MacOS) folder config
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34 |
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.DS_Store
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+
.aider*
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README.md
CHANGED
@@ -1 +1,15 @@
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-
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# forest
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To install dependencies:
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```bash
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bun install
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```
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To run:
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```bash
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bun run index.ts
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```
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|
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+
This project was created using `bun init` in bun v1.2.4. [Bun](https://bun.sh) is a fast all-in-one JavaScript runtime.
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bun.lock
ADDED
@@ -0,0 +1,29 @@
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{
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"lockfileVersion": 1,
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"workspaces": {
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"": {
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"name": "forest",
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"devDependencies": {
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"@types/bun": "latest",
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},
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"peerDependencies": {
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"typescript": "^5",
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},
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},
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},
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"packages": {
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"@types/bun": ["@types/[email protected]", "", { "dependencies": { "bun-types": "1.2.19" } }, "sha512-d9ZCmrH3CJ2uYKXQIUuZ/pUnTqIvLDS0SK7pFmbx8ma+ziH/FRMoAq5bYpRG7y+w1gl+HgyNZbtqgMq4W4e2Lg=="],
|
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+
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+
"@types/node": ["@types/[email protected]", "", { "dependencies": { "undici-types": "~7.8.0" } }, "sha512-ut5FthK5moxFKH2T1CUOC6ctR67rQRvvHdFLCD2Ql6KXmMuCrjsSsRI9UsLCm9M18BMwClv4pn327UvB7eeO1w=="],
|
18 |
+
|
19 |
+
"@types/react": ["@types/[email protected]", "", { "dependencies": { "csstype": "^3.0.2" } }, "sha512-AwAfQ2Wa5bCx9WP8nZL2uMZWod7J7/JSplxbTmBQ5ms6QpqNYm672H0Vu9ZVKVngQ+ii4R/byguVEUZQyeg44g=="],
|
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+
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"bun-types": ["[email protected]", "", { "dependencies": { "@types/node": "*" }, "peerDependencies": { "@types/react": "^19" } }, "sha512-uAOTaZSPuYsWIXRpj7o56Let0g/wjihKCkeRqUBhlLVM/Bt+Fj9xTo+LhC1OV1XDaGkz4hNC80et5xgy+9KTHQ=="],
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+
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"csstype": ["[email protected]", "", {}, "sha512-M1uQkMl8rQK/szD0LNhtqxIPLpimGm8sOBwU7lLnCpSbTyY3yeU1Vc7l4KT5zT4s/yOxHH5O7tIuuLOCnLADRw=="],
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+
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"typescript": ["[email protected]", "", { "bin": { "tsc": "bin/tsc", "tsserver": "bin/tsserver" } }, "sha512-p1diW6TqL9L07nNxvRMM7hMMw4c5XOo/1ibL4aAIGmSAt9slTE1Xgw5KWuof2uTOvCg9BY7ZRi+GaF+7sfgPeQ=="],
|
26 |
+
|
27 |
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"undici-types": ["[email protected]", "", {}, "sha512-9UJ2xGDvQ43tYyVMpuHlsgApydB8ZKfVYTsLDhXkFL/6gfkp+U8xTGdh8pMJv1SpZna0zxG1DwsKZsreLbXBxw=="],
|
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}
|
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}
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index.html
ADDED
@@ -0,0 +1,787 @@
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|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8" />
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
|
6 |
+
<title>Three.js Forest with Orbit + Arrow Move + Lighting + Stars</title>
|
7 |
+
<style>
|
8 |
+
:root { color-scheme: dark; }
|
9 |
+
html, body { height: 100%; }
|
10 |
+
body {
|
11 |
+
margin: 0;
|
12 |
+
overflow: hidden;
|
13 |
+
background: #0a0f12;
|
14 |
+
font-family: system-ui, -apple-system, Segoe UI, Roboto, Helvetica, Arial, "Apple Color Emoji", "Segoe UI Emoji";
|
15 |
+
}
|
16 |
+
.ui {
|
17 |
+
position: absolute;
|
18 |
+
top: 12px;
|
19 |
+
left: 12px;
|
20 |
+
padding: 10px 12px;
|
21 |
+
background: rgba(0,0,0,0.35);
|
22 |
+
border: 1px solid rgba(255,255,255,0.1);
|
23 |
+
border-radius: 8px;
|
24 |
+
backdrop-filter: blur(6px);
|
25 |
+
-webkit-backdrop-filter: blur(6px);
|
26 |
+
color: #cfe3d4;
|
27 |
+
font-size: 12px;
|
28 |
+
line-height: 1.4;
|
29 |
+
user-select: none;
|
30 |
+
max-width: 360px;
|
31 |
+
}
|
32 |
+
.ui h1 {
|
33 |
+
margin: 0 0 6px 0;
|
34 |
+
font-size: 14px;
|
35 |
+
font-weight: 600;
|
36 |
+
color: #e8f5ea;
|
37 |
+
letter-spacing: 0.3px;
|
38 |
+
}
|
39 |
+
.ui .row {
|
40 |
+
display: flex;
|
41 |
+
align-items: center;
|
42 |
+
gap: 8px;
|
43 |
+
margin: 6px 0;
|
44 |
+
}
|
45 |
+
.ui label {
|
46 |
+
min-width: 90px;
|
47 |
+
color: #cde2cf;
|
48 |
+
}
|
49 |
+
.ui input[type=range] { width: 180px; }
|
50 |
+
.ui .hint { opacity: 0.85; font-size: 11px; margin-top: 6px; }
|
51 |
+
.kbd {
|
52 |
+
display: inline-block;
|
53 |
+
padding: 1px 6px;
|
54 |
+
border: 1px solid rgba(255,255,255,0.2);
|
55 |
+
border-radius: 4px;
|
56 |
+
background: rgba(255,255,255,0.06);
|
57 |
+
font-family: ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
|
58 |
+
font-size: 11px;
|
59 |
+
line-height: 16px;
|
60 |
+
}
|
61 |
+
</style>
|
62 |
+
</head>
|
63 |
+
<body>
|
64 |
+
<div class="ui">
|
65 |
+
<h1>Procedural Forest</h1>
|
66 |
+
<div class="row">
|
67 |
+
<label for="density">Density</label>
|
68 |
+
<input id="density" type="range" min="50" max="1200" value="550" />
|
69 |
+
<span id="densityVal">550</span>
|
70 |
+
</div>
|
71 |
+
<div class="row">
|
72 |
+
<label for="wind">Wind</label>
|
73 |
+
<input id="wind" type="range" min="0" max="100" value="35" />
|
74 |
+
<span id="windVal">0.35</span>
|
75 |
+
</div>
|
76 |
+
<div class="row">
|
77 |
+
<label for="size">Area</label>
|
78 |
+
<input id="size" type="range" min="150" max="600" value="350" />
|
79 |
+
<span id="sizeVal">350</span>
|
80 |
+
</div>
|
81 |
+
|
82 |
+
<h1 style="margin-top:10px;">Lighting</h1>
|
83 |
+
<div class="row">
|
84 |
+
<label for="sunInt">Sun Intensity</label>
|
85 |
+
<input id="sunInt" type="range" min="0" max="2000" value="1000" />
|
86 |
+
<span id="sunIntVal">10.00</span>
|
87 |
+
</div>
|
88 |
+
<div class="row">
|
89 |
+
<label for="sunElev">Sun Elev</label>
|
90 |
+
<input id="sunElev" type="range" min="5" max="85" value="60" />
|
91 |
+
<span id="sunElevVal">60°</span>
|
92 |
+
</div>
|
93 |
+
<div class="row">
|
94 |
+
<label for="sunAzim">Sun Azim</label>
|
95 |
+
<input id="sunAzim" type="range" min="0" max="360" value="145" />
|
96 |
+
<span id="sunAzimVal">145°</span>
|
97 |
+
</div>
|
98 |
+
<div class="row">
|
99 |
+
<label for="hemi">Sky/Amb</label>
|
100 |
+
<input id="hemi" type="range" min="0" max="150" value="60" />
|
101 |
+
<span id="hemiVal">0.60</span>
|
102 |
+
</div>
|
103 |
+
|
104 |
+
<div class="hint">
|
105 |
+
Orbit: Left drag • Pan: Right drag • Zoom: Wheel<br/>
|
106 |
+
Move camera with <span class="kbd">↑</span><span class="kbd">↓</span><span class="kbd">←</span><span class="kbd">→</span> • Boost: <span class="kbd">Shift</span><br/>
|
107 |
+
Tip: Click the canvas once to ensure it has focus for arrow keys.
|
108 |
+
</div>
|
109 |
+
</div>
|
110 |
+
|
111 |
+
<script type="importmap">
|
112 |
+
{
|
113 |
+
"imports": {
|
114 |
+
"three": "https://unpkg.com/[email protected]/build/three.module.js",
|
115 |
+
"three/addons/": "https://unpkg.com/[email protected]/examples/jsm/"
|
116 |
+
}
|
117 |
+
}
|
118 |
+
</script>
|
119 |
+
<script type="module">
|
120 |
+
import * as THREE from 'three';
|
121 |
+
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
122 |
+
|
123 |
+
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
124 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
125 |
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
|
126 |
+
renderer.shadowMap.enabled = true;
|
127 |
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
128 |
+
renderer.domElement.tabIndex = 0; // make focusable for key events
|
129 |
+
document.body.appendChild(renderer.domElement);
|
130 |
+
|
131 |
+
const scene = new THREE.Scene();
|
132 |
+
scene.fog = new THREE.FogExp2(0x0d1713, 0.0022);
|
133 |
+
|
134 |
+
// Lights
|
135 |
+
const hemiLight = new THREE.HemisphereLight(0xbfdde3, 0x1e3222, 0.6);
|
136 |
+
scene.add(hemiLight);
|
137 |
+
|
138 |
+
const dirLight = new THREE.DirectionalLight(0xfff4d6, 3.0); // default x3 intensity
|
139 |
+
dirLight.position.set(-60, 120, 40);
|
140 |
+
dirLight.castShadow = true;
|
141 |
+
dirLight.shadow.mapSize.set(2048, 2048);
|
142 |
+
const cam = dirLight.shadow.camera;
|
143 |
+
const shadowExtent = 300;
|
144 |
+
cam.left = -shadowExtent;
|
145 |
+
cam.right = shadowExtent;
|
146 |
+
cam.top = shadowExtent;
|
147 |
+
cam.bottom = -shadowExtent;
|
148 |
+
cam.near = 10;
|
149 |
+
cam.far = 400;
|
150 |
+
scene.add(dirLight);
|
151 |
+
|
152 |
+
// Hook up UI controls
|
153 |
+
const densityEl = document.getElementById('density');
|
154 |
+
const densityValEl = document.getElementById('densityVal');
|
155 |
+
const windEl = document.getElementById('wind');
|
156 |
+
const windValEl = document.getElementById('windVal');
|
157 |
+
const sizeEl = document.getElementById('size');
|
158 |
+
const sizeValEl = document.getElementById('sizeVal');
|
159 |
+
|
160 |
+
const sunIntEl = document.getElementById('sunInt');
|
161 |
+
const sunIntValEl = document.getElementById('sunIntVal');
|
162 |
+
const sunElevEl = document.getElementById('sunElev');
|
163 |
+
const sunElevValEl = document.getElementById('sunElevVal');
|
164 |
+
const sunAzimEl = document.getElementById('sunAzim');
|
165 |
+
const sunAzimValEl = document.getElementById('sunAzimVal');
|
166 |
+
const hemiEl = document.getElementById('hemi');
|
167 |
+
const hemiValEl = document.getElementById('hemiVal');
|
168 |
+
|
169 |
+
// Initial UI state sync
|
170 |
+
function setSunFromUI() {
|
171 |
+
const intensity = Number(sunIntEl.value) / 100; // 0..20
|
172 |
+
dirLight.intensity = intensity;
|
173 |
+
sunIntValEl.textContent = intensity.toFixed(2);
|
174 |
+
|
175 |
+
const elevDeg = Number(sunElevEl.value);
|
176 |
+
const azimDeg = Number(sunAzimEl.value);
|
177 |
+
sunElevValEl.textContent = elevDeg + '°';
|
178 |
+
sunAzimValEl.textContent = azimDeg + '°';
|
179 |
+
|
180 |
+
// Position the directional light based on elevation/azimuth around origin
|
181 |
+
const elev = THREE.MathUtils.degToRad(elevDeg);
|
182 |
+
const azim = THREE.MathUtils.degToRad(azimDeg);
|
183 |
+
const r = 200;
|
184 |
+
const y = Math.sin(elev) * r;
|
185 |
+
const x = Math.cos(elev) * Math.cos(azim) * r;
|
186 |
+
const z = Math.cos(elev) * Math.sin(azim) * r;
|
187 |
+
dirLight.position.set(x, y, z);
|
188 |
+
dirLight.target.position.set(0, 0, 0);
|
189 |
+
dirLight.target.updateMatrixWorld();
|
190 |
+
}
|
191 |
+
|
192 |
+
function setHemiFromUI() {
|
193 |
+
const hemiIntensity = Number(hemiEl.value) / 100; // 0..1.5
|
194 |
+
hemiLight.intensity = hemiIntensity;
|
195 |
+
hemiValEl.textContent = hemiIntensity.toFixed(2);
|
196 |
+
}
|
197 |
+
|
198 |
+
function setWindFromUI() {
|
199 |
+
const w = Number(windEl.value) / 100;
|
200 |
+
wind.strength = w;
|
201 |
+
windValEl.textContent = w.toFixed(2);
|
202 |
+
windUniforms.uStrength.value = w;
|
203 |
+
}
|
204 |
+
|
205 |
+
function setDensityFromUI() {
|
206 |
+
const d = Number(densityEl.value);
|
207 |
+
densityValEl.textContent = String(d);
|
208 |
+
regenerateForest(d, areaSize.value);
|
209 |
+
regenerateDecor(areaSize.value);
|
210 |
+
}
|
211 |
+
|
212 |
+
function setAreaFromUI() {
|
213 |
+
const s = Number(sizeEl.value);
|
214 |
+
areaSize.value = s;
|
215 |
+
sizeValEl.textContent = String(s);
|
216 |
+
regenerateForest(Number(densityEl.value), s);
|
217 |
+
regenerateDecor(s);
|
218 |
+
}
|
219 |
+
|
220 |
+
sunIntEl.addEventListener('input', setSunFromUI);
|
221 |
+
sunElevEl.addEventListener('input', setSunFromUI);
|
222 |
+
sunAzimEl.addEventListener('input', setSunFromUI);
|
223 |
+
hemiEl.addEventListener('input', setHemiFromUI);
|
224 |
+
windEl.addEventListener('input', setWindFromUI);
|
225 |
+
densityEl.addEventListener('change', setDensityFromUI);
|
226 |
+
sizeEl.addEventListener('change', setAreaFromUI);
|
227 |
+
|
228 |
+
// Ground
|
229 |
+
const areaSize = { value: 350 };
|
230 |
+
const groundSegments = 256;
|
231 |
+
const groundGeo = new THREE.PlaneGeometry(1000, 1000, groundSegments, groundSegments);
|
232 |
+
groundGeo.rotateX(-Math.PI / 2);
|
233 |
+
const pos = groundGeo.attributes.position;
|
234 |
+
const tmp = new THREE.Vector3();
|
235 |
+
for (let i = 0; i < pos.count; i++) {
|
236 |
+
tmp.fromBufferAttribute(pos, i);
|
237 |
+
const nx = tmp.x * 0.01;
|
238 |
+
const nz = tmp.z * 0.01;
|
239 |
+
const h =
|
240 |
+
Math.sin(nx) * Math.cos(nz) * 1.2 +
|
241 |
+
Math.sin(nx * 0.21 + 2.7) * Math.sin(nz * 0.19 + 1.5) * 0.7 +
|
242 |
+
Math.cos(nx * 0.07 - 1.1) * Math.sin(nz * 0.09 + 0.4) * 2.0;
|
243 |
+
pos.setY(i, h);
|
244 |
+
}
|
245 |
+
groundGeo.computeVertexNormals();
|
246 |
+
|
247 |
+
function makeGrassTexture(w = 256, h = 256) {
|
248 |
+
const size = w * h * 3;
|
249 |
+
const data = new Uint8Array(size);
|
250 |
+
for (let y = 0; y < h; y++) {
|
251 |
+
for (let x = 0; x < w; x++) {
|
252 |
+
const i = (y * w + x) * 3;
|
253 |
+
const u = x / w, v = y / h;
|
254 |
+
const noise =
|
255 |
+
Math.sin(u * 20.0) * 0.5 + Math.cos(v * 18.0) * 0.5 +
|
256 |
+
Math.sin((u + v) * 8.0) * 0.4;
|
257 |
+
const base = 80 + noise * 40;
|
258 |
+
const g = THREE.MathUtils.clamp(base + (v - 0.5) * 30, 50, 190);
|
259 |
+
const r = g * 0.6;
|
260 |
+
const b = g * 0.5;
|
261 |
+
data[i] = r; data[i + 1] = g; data[i + 2] = b;
|
262 |
+
}
|
263 |
+
}
|
264 |
+
const tex = new THREE.DataTexture(data, w, h, THREE.RGBFormat);
|
265 |
+
tex.wrapS = tex.wrapT = THREE.RepeatWrapping;
|
266 |
+
tex.needsUpdate = true;
|
267 |
+
return tex;
|
268 |
+
}
|
269 |
+
const grassTex = makeGrassTexture(256, 256);
|
270 |
+
grassTex.repeat.set(20, 20);
|
271 |
+
const groundMat = new THREE.MeshStandardMaterial({
|
272 |
+
map: grassTex,
|
273 |
+
roughness: 1.0,
|
274 |
+
metalness: 0.0,
|
275 |
+
color: new THREE.Color(0x5c8b63).multiplyScalar(0.9)
|
276 |
+
});
|
277 |
+
const ground = new THREE.Mesh(groundGeo, groundMat);
|
278 |
+
ground.receiveShadow = true;
|
279 |
+
scene.add(ground);
|
280 |
+
|
281 |
+
// Trees
|
282 |
+
const treeGroup = new THREE.Group();
|
283 |
+
scene.add(treeGroup);
|
284 |
+
|
285 |
+
const trunkGeo = new THREE.CylinderGeometry(1, 1.8, 10, 8, 1, false);
|
286 |
+
trunkGeo.translate(0, 5, 0);
|
287 |
+
|
288 |
+
function makeFoliageGeometry() {
|
289 |
+
const g = new THREE.BufferGeometry();
|
290 |
+
const geometries = [];
|
291 |
+
|
292 |
+
const cone1 = new THREE.ConeGeometry(6, 10, 8);
|
293 |
+
cone1.translate(0, 14, 0); geometries.push(cone1);
|
294 |
+
const cone2 = new THREE.ConeGeometry(5, 9, 8);
|
295 |
+
cone2.translate(0, 20, 0); geometries.push(cone2);
|
296 |
+
const cone3 = new THREE.ConeGeometry(4, 8, 8);
|
297 |
+
cone3.translate(0, 25, 0); geometries.push(cone3);
|
298 |
+
const sph = new THREE.SphereGeometry(3.5, 8, 6);
|
299 |
+
sph.translate(0, 28.5, 0); geometries.push(sph);
|
300 |
+
|
301 |
+
let totalVertices = 0, totalIndices = 0;
|
302 |
+
for (const geo of geometries) {
|
303 |
+
geo.computeVertexNormals();
|
304 |
+
totalVertices += geo.attributes.position.count;
|
305 |
+
totalIndices += geo.index ? geo.index.count : geo.attributes.position.count;
|
306 |
+
}
|
307 |
+
const posArr = new Float32Array(totalVertices * 3);
|
308 |
+
const normArr = new Float32Array(totalVertices * 3);
|
309 |
+
const uvArr = new Float32Array(totalVertices * 2);
|
310 |
+
const indexArr = new Uint32Array(totalIndices);
|
311 |
+
|
312 |
+
let vOffset = 0, iOffset = 0, baseVertex = 0;
|
313 |
+
for (const geo of geometries) {
|
314 |
+
const p = geo.attributes.position.array;
|
315 |
+
const n = geo.attributes.normal.array;
|
316 |
+
const u = geo.attributes.uv ? geo.attributes.uv.array : new Float32Array(geo.attributes.position.count * 2);
|
317 |
+
posArr.set(p, vOffset * 3);
|
318 |
+
normArr.set(n, vOffset * 3);
|
319 |
+
uvArr.set(u, vOffset * 2);
|
320 |
+
|
321 |
+
if (geo.index) {
|
322 |
+
const idx = geo.index.array;
|
323 |
+
for (let i = 0; i < idx.length; i++) indexArr[iOffset + i] = idx[i] + baseVertex;
|
324 |
+
iOffset += idx.length;
|
325 |
+
} else {
|
326 |
+
for (let i = 0; i < geo.attributes.position.count; i++) indexArr[iOffset++] = baseVertex + i;
|
327 |
+
}
|
328 |
+
baseVertex += geo.attributes.position.count;
|
329 |
+
vOffset += geo.attributes.position.count;
|
330 |
+
}
|
331 |
+
g.setAttribute('position', new THREE.BufferAttribute(posArr, 3));
|
332 |
+
g.setAttribute('normal', new THREE.BufferAttribute(normArr, 3));
|
333 |
+
g.setAttribute('uv', new THREE.BufferAttribute(uvArr, 2));
|
334 |
+
g.setIndex(new THREE.BufferAttribute(indexArr, 1));
|
335 |
+
g.computeBoundingSphere(); g.computeBoundingBox();
|
336 |
+
return g;
|
337 |
+
}
|
338 |
+
|
339 |
+
const foliageGeo = makeFoliageGeometry();
|
340 |
+
|
341 |
+
const trunkMat = new THREE.MeshStandardMaterial({
|
342 |
+
color: 0x6b4f32, roughness: 0.9, metalness: 0.0
|
343 |
+
});
|
344 |
+
const foliageMat = new THREE.MeshStandardMaterial({
|
345 |
+
color: 0x2f6b3d, roughness: 0.8, metalness: 0.0
|
346 |
+
});
|
347 |
+
|
348 |
+
let trunkInstanced, foliageInstanced;
|
349 |
+
function makeInstancedMeshes(count) {
|
350 |
+
if (trunkInstanced) treeGroup.remove(trunkInstanced);
|
351 |
+
if (foliageInstanced) treeGroup.remove(foliageInstanced);
|
352 |
+
trunkInstanced = new THREE.InstancedMesh(trunkGeo, trunkMat, count);
|
353 |
+
trunkInstanced.castShadow = true; trunkInstanced.receiveShadow = true;
|
354 |
+
foliageInstanced = new THREE.InstancedMesh(foliageGeo, foliageMat, count);
|
355 |
+
foliageInstanced.castShadow = true; foliageInstanced.receiveShadow = true;
|
356 |
+
treeGroup.add(trunkInstanced, foliageInstanced);
|
357 |
+
}
|
358 |
+
|
359 |
+
const wind = { strength: 0.35 };
|
360 |
+
const rng = (seed => () => { seed = (seed * 1664525 + 1013904223) % 4294967296; return seed / 4294967296; })(123456789);
|
361 |
+
|
362 |
+
const groundHeightAt = (x, z) => {
|
363 |
+
const nx = x * 0.01, nz = z * 0.01;
|
364 |
+
return Math.sin(nx) * Math.cos(nz) * 1.2 +
|
365 |
+
Math.sin(nx * 0.21 + 2.7) * Math.sin(nz * 0.19 + 1.5) * 0.7 +
|
366 |
+
Math.cos(nx * 0.07 - 1.1) * Math.sin(nz * 0.09 + 0.4) * 2.0;
|
367 |
+
};
|
368 |
+
|
369 |
+
let treeData = [];
|
370 |
+
function regenerateForest(count, radius = areaSize.value) {
|
371 |
+
makeInstancedMeshes(count);
|
372 |
+
treeData.length = 0;
|
373 |
+
|
374 |
+
const minSpacing = 4.0;
|
375 |
+
const ext = radius;
|
376 |
+
const attempts = count * 8;
|
377 |
+
const points = [];
|
378 |
+
for (let i = 0; i < attempts && points.length < count; i++) {
|
379 |
+
const x = (rng() * 2 - 1) * ext;
|
380 |
+
const z = (rng() * 2 - 1) * ext;
|
381 |
+
const h = groundHeightAt(x, z);
|
382 |
+
const hx = groundHeightAt(x + 1.0, z);
|
383 |
+
const hz = groundHeightAt(x, z + 1.0);
|
384 |
+
const slope = Math.hypot(hx - h, hz - h);
|
385 |
+
if (slope > 1.2) continue;
|
386 |
+
|
387 |
+
let ok = true;
|
388 |
+
for (let p = 0; p < points.length; p++) {
|
389 |
+
const dx = x - points[p].x;
|
390 |
+
const dz = z - points[p].z;
|
391 |
+
if (dx * dx + dz * dz < minSpacing * minSpacing) { ok = false; break; }
|
392 |
+
}
|
393 |
+
if (!ok) continue;
|
394 |
+
|
395 |
+
const t = {
|
396 |
+
x, z, h,
|
397 |
+
scale: 0.8 + rng() * 1.6,
|
398 |
+
type: rng() < 0.7 ? 'pine' : 'round',
|
399 |
+
swayPhase: rng() * Math.PI * 2,
|
400 |
+
swayAmp: 0.02 + rng() * 0.04
|
401 |
+
};
|
402 |
+
points.push({ x, z });
|
403 |
+
treeData.push(t);
|
404 |
+
}
|
405 |
+
|
406 |
+
const m = new THREE.Matrix4();
|
407 |
+
const q = new THREE.Quaternion();
|
408 |
+
const up = new THREE.Vector3(0, 1, 0);
|
409 |
+
for (let i = 0; i < treeData.length; i++) {
|
410 |
+
const t = treeData[i];
|
411 |
+
q.setFromAxisAngle(up, rng() * Math.PI * 2);
|
412 |
+
m.compose(new THREE.Vector3(t.x, t.h, t.z), q, new THREE.Vector3(1, t.scale, 1));
|
413 |
+
trunkInstanced.setMatrixAt(i, m);
|
414 |
+
|
415 |
+
const foliageScale = 0.9 * t.scale;
|
416 |
+
m.compose(new THREE.Vector3(t.x, t.h, t.z), q, new THREE.Vector3(foliageScale, foliageScale, foliageScale));
|
417 |
+
foliageInstanced.setMatrixAt(i, m);
|
418 |
+
|
419 |
+
const baseLeaf = new THREE.Color(0x2f6b3d);
|
420 |
+
const shade = 0.8 + rng() * 0.4;
|
421 |
+
const tint = baseLeaf.clone().multiplyScalar(shade);
|
422 |
+
foliageInstanced.setColorAt(i, tint);
|
423 |
+
|
424 |
+
const trunkColor = new THREE.Color(0x5c3f28).offsetHSL(0, 0, (rng() - 0.5) * 0.05);
|
425 |
+
trunkInstanced.setColorAt(i, trunkColor);
|
426 |
+
}
|
427 |
+
trunkInstanced.instanceColor = new THREE.InstancedBufferAttribute(trunkInstanced.instanceColor.array, 3);
|
428 |
+
foliageInstanced.instanceColor = new THREE.InstancedBufferAttribute(foliageInstanced.instanceColor.array, 3);
|
429 |
+
trunkInstanced.instanceMatrix.needsUpdate = true;
|
430 |
+
foliageInstanced.instanceMatrix.needsUpdate = true;
|
431 |
+
}
|
432 |
+
|
433 |
+
const windUniforms = { uTime: { value: 0 }, uStrength: { value: wind.strength } };
|
434 |
+
foliageMat.onBeforeCompile = (shader) => {
|
435 |
+
shader.uniforms.uTime = windUniforms.uTime;
|
436 |
+
shader.uniforms.uStrength = windUniforms.uStrength;
|
437 |
+
shader.vertexShader = `
|
438 |
+
uniform float uTime;
|
439 |
+
uniform float uStrength;
|
440 |
+
` + shader.vertexShader.replace(
|
441 |
+
'#include <begin_vertex>',
|
442 |
+
`
|
443 |
+
#include <begin_vertex>
|
444 |
+
float sway = sin(uTime * 1.7 + position.y * 0.35) * 0.5 + sin(uTime * 0.9 + position.y * 0.7) * 0.5;
|
445 |
+
transformed.x += sway * uStrength * (0.4 + position.y * 0.06);
|
446 |
+
transformed.z += cos(uTime * 1.1 + position.y * 0.42) * uStrength * (0.3 + position.y * 0.05);
|
447 |
+
`
|
448 |
+
);
|
449 |
+
};
|
450 |
+
foliageMat.needsUpdate = true;
|
451 |
+
|
452 |
+
// Decorations
|
453 |
+
const decoGroup = new THREE.Group(); scene.add(decoGroup);
|
454 |
+
function makeRockGeometry() {
|
455 |
+
const geo = new THREE.IcosahedronGeometry(1.0, 1);
|
456 |
+
const arr = geo.attributes.position.array;
|
457 |
+
for (let i = 0; i < arr.length; i += 3) {
|
458 |
+
const r = 0.7 + rng() * 0.6;
|
459 |
+
arr[i] *= r; arr[i + 1] *= (0.6 + rng() * 0.4 + 0.2); arr[i + 2] *= r;
|
460 |
+
}
|
461 |
+
geo.computeVertexNormals();
|
462 |
+
return geo;
|
463 |
+
}
|
464 |
+
const rockGeo = makeRockGeometry();
|
465 |
+
const rockMat = new THREE.MeshStandardMaterial({ color: 0x808a8f, roughness: 0.95, metalness: 0.0 });
|
466 |
+
const rocksInst = new THREE.InstancedMesh(rockGeo, rockMat, 400);
|
467 |
+
rocksInst.castShadow = true; rocksInst.receiveShadow = true; decoGroup.add(rocksInst);
|
468 |
+
|
469 |
+
const grassBladeGeo = new THREE.PlaneGeometry(0.08, 1.2, 1, 3);
|
470 |
+
grassBladeGeo.translate(0, 0.6, 0);
|
471 |
+
const grassMat = new THREE.MeshStandardMaterial({ color: 0x5aa35f, side: THREE.DoubleSide, roughness: 1.0, metalness: 0.0 });
|
472 |
+
const grassInst = new THREE.InstancedMesh(grassBladeGeo, grassMat, 2000);
|
473 |
+
grassInst.castShadow = false; grassInst.receiveShadow = true; decoGroup.add(grassInst);
|
474 |
+
|
475 |
+
function regenerateDecor(radius = areaSize.value) {
|
476 |
+
const m = new THREE.Matrix4();
|
477 |
+
const q = new THREE.Quaternion();
|
478 |
+
|
479 |
+
const rockCount = rocksInst.count;
|
480 |
+
const rockExt = radius * 0.95;
|
481 |
+
for (let i = 0; i < rockCount; i++) {
|
482 |
+
const x = (rng() * 2 - 1) * rockExt;
|
483 |
+
const z = (rng() * 2 - 1) * rockExt;
|
484 |
+
const h = groundHeightAt(x, z);
|
485 |
+
q.setFromAxisAngle(new THREE.Vector3(0,1,0), rng() * Math.PI * 2);
|
486 |
+
const s = 0.6 + rng() * 2.0;
|
487 |
+
m.compose(new THREE.Vector3(x, h, z), q, new THREE.Vector3(s, s * (0.6 + rng() * 0.4), s));
|
488 |
+
rocksInst.setMatrixAt(i, m);
|
489 |
+
const shade = 0.8 + rng() * 0.3;
|
490 |
+
const c = new THREE.Color().setRGB(0.6 * shade, 0.66 * shade, 0.72 * shade);
|
491 |
+
rocksInst.setColorAt(i, c);
|
492 |
+
}
|
493 |
+
rocksInst.instanceMatrix.needsUpdate = true;
|
494 |
+
if (!rocksInst.instanceColor) rocksInst.instanceColor = new THREE.InstancedBufferAttribute(new Float32Array(rockCount * 3), 3);
|
495 |
+
rocksInst.instanceColor.needsUpdate = true;
|
496 |
+
|
497 |
+
const grassCount = grassInst.count;
|
498 |
+
const grassExt = radius;
|
499 |
+
for (let i = 0; i < grassCount; i++) {
|
500 |
+
const x = (rng() * 2 - 1) * grassExt;
|
501 |
+
const z = (rng() * 2 - 1) * grassExt;
|
502 |
+
const h = groundHeightAt(x, z);
|
503 |
+
q.setFromAxisAngle(new THREE.Vector3(0,1,0), rng() * Math.PI * 2);
|
504 |
+
const s = 0.7 + rng() * 0.6;
|
505 |
+
m.compose(new THREE.Vector3(x, h, z), q, new THREE.Vector3(s, s, s));
|
506 |
+
grassInst.setMatrixAt(i, m);
|
507 |
+
const g = 0.7 + rng() * 0.3;
|
508 |
+
const col = new THREE.Color(0x5aa35f).multiplyScalar(g);
|
509 |
+
grassInst.setColorAt(i, col);
|
510 |
+
}
|
511 |
+
grassInst.instanceMatrix.needsUpdate = true;
|
512 |
+
if (!grassInst.instanceColor) grassInst.instanceColor = new THREE.InstancedBufferAttribute(new Float32Array(grassCount * 3), 3);
|
513 |
+
grassInst.instanceColor.needsUpdate = true;
|
514 |
+
}
|
515 |
+
|
516 |
+
// Atmosphere particles
|
517 |
+
const particleGeo = new THREE.BufferGeometry();
|
518 |
+
const PCOUNT = 800;
|
519 |
+
const positions = new Float32Array(PCOUNT * 3);
|
520 |
+
const speeds = new Float32Array(PCOUNT);
|
521 |
+
const pColors = new Float32Array(PCOUNT * 3);
|
522 |
+
for (let i = 0; i < PCOUNT; i++) {
|
523 |
+
positions[i * 3] = (rng() * 2 - 1) * 250;
|
524 |
+
positions[i * 3 + 1] = 1 + rng() * 12;
|
525 |
+
positions[i * 3 + 2] = (rng() * 2 - 1) * 250;
|
526 |
+
speeds[i] = 0.2 + rng() * 0.6;
|
527 |
+
const c = new THREE.Color().setHSL(0.14 + rng() * 0.05, 0.4, 0.6 + rng() * 0.2);
|
528 |
+
pColors[i * 3] = c.r; pColors[i * 3 + 1] = c.g; pColors[i * 3 + 2] = c.b;
|
529 |
+
}
|
530 |
+
particleGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
531 |
+
particleGeo.setAttribute('aSpeed', new THREE.BufferAttribute(speeds, 1));
|
532 |
+
particleGeo.setAttribute('color', new THREE.BufferAttribute(pColors, 3));
|
533 |
+
const particleMat = new THREE.PointsMaterial({ size: 0.6, sizeAttenuation: true, transparent: true, opacity: 0.7, depthWrite: false, vertexColors: true });
|
534 |
+
const particles = new THREE.Points(particleGeo, particleMat);
|
535 |
+
scene.add(particles);
|
536 |
+
|
537 |
+
// Water
|
538 |
+
const waterGeo = new THREE.PlaneGeometry(200, 8, 1, 1);
|
539 |
+
waterGeo.rotateX(-Math.PI / 2);
|
540 |
+
const waterMat = new THREE.MeshPhysicalMaterial({
|
541 |
+
color: 0x2a5b6b, roughness: 0.25, metalness: 0.0,
|
542 |
+
transmission: 0.2, thickness: 0.2, transparent: true, opacity: 0.85,
|
543 |
+
clearcoat: 0.4, clearcoatRoughness: 0.3
|
544 |
+
});
|
545 |
+
const water = new THREE.Mesh(waterGeo, waterMat);
|
546 |
+
water.position.set(0, groundHeightAt(0, 0) - 0.2, 0);
|
547 |
+
water.receiveShadow = true;
|
548 |
+
scene.add(water);
|
549 |
+
|
550 |
+
// Camera and controls
|
551 |
+
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1200);
|
552 |
+
camera.position.set(60, 40, 80);
|
553 |
+
const controls = new OrbitControls(camera, renderer.domElement);
|
554 |
+
controls.enableDamping = true; controls.dampingFactor = 0.05;
|
555 |
+
controls.maxPolarAngle = Math.PI * 0.495;
|
556 |
+
controls.target.set(0, 8, 0); controls.update();
|
557 |
+
|
558 |
+
// Initial generation
|
559 |
+
regenerateForest(550, areaSize.value);
|
560 |
+
regenerateDecor(areaSize.value);
|
561 |
+
|
562 |
+
// Sync UI to scene after initial generation
|
563 |
+
setSunFromUI();
|
564 |
+
setHemiFromUI();
|
565 |
+
setWindFromUI();
|
566 |
+
setAreaFromUI();
|
567 |
+
|
568 |
+
// STARFIELD
|
569 |
+
function addStars() {
|
570 |
+
const starGeo = new THREE.BufferGeometry();
|
571 |
+
const STAR_COUNT = 4000;
|
572 |
+
const starPos = new Float32Array(STAR_COUNT * 3);
|
573 |
+
const starCol = new Float32Array(STAR_COUNT * 3);
|
574 |
+
|
575 |
+
// Distribute stars on a sphere shell to avoid fog-thick inner region
|
576 |
+
const radiusMin = 500;
|
577 |
+
const radiusMax = 900;
|
578 |
+
for (let i = 0; i < STAR_COUNT; i++) {
|
579 |
+
const u = rng();
|
580 |
+
const v = rng();
|
581 |
+
const theta = 2 * Math.PI * u;
|
582 |
+
const phi = Math.acos(2 * v - 1);
|
583 |
+
const r = radiusMin + rng() * (radiusMax - radiusMin);
|
584 |
+
const x = r * Math.sin(phi) * Math.cos(theta);
|
585 |
+
const y = r * Math.cos(phi);
|
586 |
+
const z = r * Math.sin(phi) * Math.sin(theta);
|
587 |
+
starPos[i * 3] = x;
|
588 |
+
starPos[i * 3 + 1] = y;
|
589 |
+
starPos[i * 3 + 2] = z;
|
590 |
+
|
591 |
+
const twinkle = 0.85 + rng() * 0.3;
|
592 |
+
const c = new THREE.Color().setHSL(0.57 + rng() * 0.1, 0.1 + rng() * 0.2, 0.9 * twinkle);
|
593 |
+
starCol[i * 3] = c.r; starCol[i * 3 + 1] = c.g; starCol[i * 3 + 2] = c.b;
|
594 |
+
}
|
595 |
+
starGeo.setAttribute('position', new THREE.BufferAttribute(starPos, 3));
|
596 |
+
starGeo.setAttribute('color', new THREE.BufferAttribute(starCol, 3));
|
597 |
+
|
598 |
+
const starMat = new THREE.PointsMaterial({
|
599 |
+
size: 1.4,
|
600 |
+
sizeAttenuation: true,
|
601 |
+
depthWrite: false,
|
602 |
+
transparent: true,
|
603 |
+
opacity: 0.95,
|
604 |
+
vertexColors: true
|
605 |
+
});
|
606 |
+
|
607 |
+
const stars = new THREE.Points(starGeo, starMat);
|
608 |
+
stars.renderOrder = -1;
|
609 |
+
scene.add(stars);
|
610 |
+
|
611 |
+
// Soft nebula background using a big inverted sphere with emissive color
|
612 |
+
const skyGeo = new THREE.SphereGeometry(1200, 32, 16);
|
613 |
+
skyGeo.scale(-1, 1, 1); // inward facing
|
614 |
+
const skyMat = new THREE.MeshBasicMaterial({
|
615 |
+
color: 0x0b1216
|
616 |
+
});
|
617 |
+
const sky = new THREE.Mesh(skyGeo, skyMat);
|
618 |
+
scene.add(sky);
|
619 |
+
|
620 |
+
// Subtle rotation for parallax feel
|
621 |
+
return { stars, sky };
|
622 |
+
}
|
623 |
+
const starfield = addStars();
|
624 |
+
|
625 |
+
|
626 |
+
|
627 |
+
densityEl.addEventListener('input', () => {
|
628 |
+
const count = parseInt(densityEl.value, 10);
|
629 |
+
densityVal.textContent = count;
|
630 |
+
regenerateForest(count, areaSize.value);
|
631 |
+
});
|
632 |
+
windEl.addEventListener('input', () => {
|
633 |
+
const v = parseInt(windEl.value, 10) / 100;
|
634 |
+
wind.strength = v;
|
635 |
+
windUniforms.uStrength.value = v;
|
636 |
+
windVal.textContent = v.toFixed(2);
|
637 |
+
});
|
638 |
+
sizeEl.addEventListener('input', () => {
|
639 |
+
const v = parseInt(sizeEl.value, 10);
|
640 |
+
areaSize.value = v;
|
641 |
+
sizeVal.textContent = v;
|
642 |
+
regenerateForest(parseInt(densityEl.value, 10), v);
|
643 |
+
regenerateDecor(v);
|
644 |
+
});
|
645 |
+
|
646 |
+
function updateSunFromUI() {
|
647 |
+
const intensity = parseInt(sunIntEl.value, 10) / 100;
|
648 |
+
const elevDeg = parseInt(sunElevEl.value, 10);
|
649 |
+
const azimDeg = parseInt(sunAzimEl.value, 10);
|
650 |
+
const elev = THREE.MathUtils.degToRad(elevDeg);
|
651 |
+
const azim = THREE.MathUtils.degToRad(azimDeg);
|
652 |
+
|
653 |
+
dirLight.intensity = intensity;
|
654 |
+
const r = 180;
|
655 |
+
const y = Math.sin(elev) * r;
|
656 |
+
const horiz = Math.cos(elev) * r;
|
657 |
+
const x = Math.cos(azim) * horiz;
|
658 |
+
const z = Math.sin(azim) * horiz;
|
659 |
+
dirLight.position.set(x, y, z);
|
660 |
+
|
661 |
+
sunIntVal.textContent = intensity.toFixed(2);
|
662 |
+
sunElevVal.textContent = elevDeg + '°';
|
663 |
+
sunAzimVal.textContent = azimDeg + '°';
|
664 |
+
}
|
665 |
+
function updateHemiFromUI() {
|
666 |
+
const v = parseInt(hemiEl.value, 10) / 100;
|
667 |
+
hemiLight.intensity = v;
|
668 |
+
hemiVal.textContent = v.toFixed(2);
|
669 |
+
}
|
670 |
+
sunIntEl.addEventListener('input', updateSunFromUI);
|
671 |
+
sunElevEl.addEventListener('input', updateSunFromUI);
|
672 |
+
sunAzimEl.addEventListener('input', updateSunFromUI);
|
673 |
+
hemiEl.addEventListener('input', updateHemiFromUI);
|
674 |
+
updateSunFromUI();
|
675 |
+
updateHemiFromUI();
|
676 |
+
|
677 |
+
// Keyboard movement (arrow keys) - moves camera in view plane
|
678 |
+
const keys = { ArrowUp: false, ArrowDown: false, ArrowLeft: false, ArrowRight: false, ShiftLeft: false, ShiftRight: false };
|
679 |
+
function setKey(code, down) {
|
680 |
+
if (code in keys) {
|
681 |
+
keys[code] = down;
|
682 |
+
return true;
|
683 |
+
}
|
684 |
+
return false;
|
685 |
+
}
|
686 |
+
// Use key property for better cross-browser Arrow naming, fallback to code
|
687 |
+
window.addEventListener('keydown', (e) => {
|
688 |
+
const hit = setKey(e.key || e.code, true) || setKey(e.code, true);
|
689 |
+
if (hit) { e.preventDefault(); }
|
690 |
+
}, { passive: false });
|
691 |
+
window.addEventListener('keyup', (e) => {
|
692 |
+
const hit = setKey(e.key || e.code, false) || setKey(e.code, false);
|
693 |
+
if (hit) { e.preventDefault(); }
|
694 |
+
}, { passive: false });
|
695 |
+
// Also allow WASD
|
696 |
+
window.addEventListener('keydown', (e) => {
|
697 |
+
if (e.key === 'w' || e.key === 'W') { keys.ArrowUp = true; e.preventDefault(); }
|
698 |
+
if (e.key === 's' || e.key === 'S') { keys.ArrowDown = true; e.preventDefault(); }
|
699 |
+
if (e.key === 'a' || e.key === 'A') { keys.ArrowLeft = true; e.preventDefault(); }
|
700 |
+
if (e.key === 'd' || e.key === 'D') { keys.ArrowRight = true; e.preventDefault(); }
|
701 |
+
}, { passive: false });
|
702 |
+
window.addEventListener('keyup', (e) => {
|
703 |
+
if (e.key === 'w' || e.key === 'W') { keys.ArrowUp = false; e.preventDefault(); }
|
704 |
+
if (e.key === 's' || e.key === 'S') { keys.ArrowDown = false; e.preventDefault(); }
|
705 |
+
if (e.key === 'a' || e.key === 'A') { keys.ArrowLeft = false; e.preventDefault(); }
|
706 |
+
if (e.key === 'd' || e.key === 'D') { keys.ArrowRight = false; e.preventDefault(); }
|
707 |
+
}, { passive: false });
|
708 |
+
|
709 |
+
function updateKeyboardMovement(dt) {
|
710 |
+
const speedBase = 25; // units per second
|
711 |
+
const boost = (keys.ShiftLeft || keys.ShiftRight) ? 3.0 : 1.0;
|
712 |
+
const speed = speedBase * boost;
|
713 |
+
|
714 |
+
let inputX = 0, inputZ = 0;
|
715 |
+
if (keys.ArrowUp) inputZ -= 1;
|
716 |
+
if (keys.ArrowDown) inputZ += 1;
|
717 |
+
if (keys.ArrowLeft) inputX -= 1;
|
718 |
+
if (keys.ArrowRight) inputX += 1;
|
719 |
+
|
720 |
+
if (inputX !== 0 || inputZ !== 0) {
|
721 |
+
const forward = new THREE.Vector3();
|
722 |
+
camera.getWorldDirection(forward);
|
723 |
+
forward.y = 0; forward.normalize();
|
724 |
+
// Right vector should be forward cross up
|
725 |
+
const right = new THREE.Vector3().crossVectors(forward, new THREE.Vector3(0,1,0)).normalize();
|
726 |
+
|
727 |
+
const move = new THREE.Vector3()
|
728 |
+
.addScaledVector(forward, inputZ)
|
729 |
+
.addScaledVector(right, inputX)
|
730 |
+
.normalize()
|
731 |
+
.multiplyScalar(speed * dt);
|
732 |
+
|
733 |
+
camera.position.add(move);
|
734 |
+
controls.target.add(move);
|
735 |
+
}
|
736 |
+
}
|
737 |
+
|
738 |
+
// Animation loop
|
739 |
+
const clock = new THREE.Clock();
|
740 |
+
function animate() {
|
741 |
+
requestAnimationFrame(animate);
|
742 |
+
const t = clock.getElapsedTime();
|
743 |
+
const dt = clock.getDelta();
|
744 |
+
|
745 |
+
windUniforms.uTime.value = t;
|
746 |
+
|
747 |
+
// Particle drift
|
748 |
+
const posAttr = particles.geometry.getAttribute('position');
|
749 |
+
const spdAttr = particles.geometry.getAttribute('aSpeed');
|
750 |
+
for (let i = 0; i < PCOUNT; i++) {
|
751 |
+
const y = posAttr.getY(i);
|
752 |
+
const x = posAttr.getX(i);
|
753 |
+
const z = posAttr.getZ(i);
|
754 |
+
const s = spdAttr.getX(i);
|
755 |
+
const nx = x + Math.sin(t * 0.6 + i) * 0.02;
|
756 |
+
const nz = z + Math.cos(t * 0.5 + i * 1.3) * 0.02;
|
757 |
+
let ny = y + (Math.sin(t * s + i) * 0.003 + 0.002);
|
758 |
+
if (ny > 14) ny = 1 + rng() * 2;
|
759 |
+
posAttr.setXYZ(i, nx, ny, nz);
|
760 |
+
}
|
761 |
+
posAttr.needsUpdate = true;
|
762 |
+
|
763 |
+
// Subtle star rotation for life
|
764 |
+
if (starfield && starfield.stars) {
|
765 |
+
starfield.stars.rotation.y = t * 0.002;
|
766 |
+
starfield.stars.rotation.x = Math.sin(t * 0.05) * 0.02;
|
767 |
+
}
|
768 |
+
|
769 |
+
// Keyboard move
|
770 |
+
updateKeyboardMovement(dt);
|
771 |
+
|
772 |
+
controls.update();
|
773 |
+
renderer.render(scene, camera);
|
774 |
+
}
|
775 |
+
animate();
|
776 |
+
|
777 |
+
window.addEventListener('resize', () => {
|
778 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
779 |
+
camera.updateProjectionMatrix();
|
780 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
781 |
+
});
|
782 |
+
|
783 |
+
// Ensure canvas focus on click so arrow keys work immediately
|
784 |
+
renderer.domElement.addEventListener('pointerdown', () => renderer.domElement.focus());
|
785 |
+
</script>
|
786 |
+
</body>
|
787 |
+
</html>
|
package.json
ADDED
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"name": "forest",
|
3 |
+
"module": "index.ts",
|
4 |
+
"type": "module",
|
5 |
+
"private": true,
|
6 |
+
"devDependencies": {
|
7 |
+
"@types/bun": "latest"
|
8 |
+
},
|
9 |
+
"peerDependencies": {
|
10 |
+
"typescript": "^5"
|
11 |
+
}
|
12 |
+
}
|
tsconfig.json
ADDED
@@ -0,0 +1,27 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"compilerOptions": {
|
3 |
+
// Enable latest features
|
4 |
+
"lib": ["ESNext", "DOM"],
|
5 |
+
"target": "ESNext",
|
6 |
+
"module": "ESNext",
|
7 |
+
"moduleDetection": "force",
|
8 |
+
"jsx": "react-jsx",
|
9 |
+
"allowJs": true,
|
10 |
+
|
11 |
+
// Bundler mode
|
12 |
+
"moduleResolution": "bundler",
|
13 |
+
"allowImportingTsExtensions": true,
|
14 |
+
"verbatimModuleSyntax": true,
|
15 |
+
"noEmit": true,
|
16 |
+
|
17 |
+
// Best practices
|
18 |
+
"strict": true,
|
19 |
+
"skipLibCheck": true,
|
20 |
+
"noFallthroughCasesInSwitch": true,
|
21 |
+
|
22 |
+
// Some stricter flags (disabled by default)
|
23 |
+
"noUnusedLocals": false,
|
24 |
+
"noUnusedParameters": false,
|
25 |
+
"noPropertyAccessFromIndexSignature": false
|
26 |
+
}
|
27 |
+
}
|