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\lstset{%
  basicstyle=\ttfamily,
  language=[LaTeX]{TeX},
}

% Start document
\begin{document}

% Your content goes here

% Comment this out if you're using the article class.
%\chapter{Chapter 1: The Dark \LaTeX}

\section{Stelmaria's Friends}

What follows are stat blocks for Stelmaria's pacted allies. 
Each such ally is an independent fey spirit with their own values and objectives.
So long as Stelmaria adheres to the terms of their pact, the ally will heed Stelmaria's call.

\begin{quotebox}
	Beware angering your allies! Most consider themselves your equal or even your better. 
\end{quotebox}


%-------------------------------------------------------------------------
% AVARR
%-------------------------------------------------------------------------



\subsection{Avarr}

% You can optionally not include the background by saying
% begin{monsterboxnobg}
\begin{monsterbox}{Avarr}
	\textit{Large fey tiger, lawful neutral}\\
	\hline%
	\basics[%
	armorclass = 13,
	hitpoints  = \dice{7d12 + 18},
	speed      = {50 ft, climb 40 ft, swim 30 ft}
	]
	\hline%
	\stats[
    STR = \stat{20}, % This stat command will autocomplete the modifier for you
    DEX = \stat{15},
    CON = \stat{17},
    WIS = \stat{14},
    CHA = \stat{9}
	]
	\hline%
	\details[%
	% If you want to use commas in these sections, enclose the
	% description in braces.
	% I'm so sorry.
	skills = {Perception +5, Stealth +8},
	senses = {darkvision 60 ft, pp 15},
	languages = {Giant Tiger, understands Common and Sylvan but cannot speak},
	challenge = 2
	]
	\hline \\[1mm]
	\begin{monsteraction}[Keen Smell]
		Avarr has advantage on Wisdom (Perception) checks that rely on smell.
	\end{monsteraction}
	
	\begin{monsteraction}[Pounce]
		If Avarr moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, 
		that target must succeed on a DC 15 Strength saving throw or be knocked prone. 
		If the target is prone, Avarr can make one bite attack against it as a bonus action.	
	\end{monsteraction}

	\monstersection{Actions}
	\begin{monsteraction}[Bite]
		\emph{Melee Weapon Attack}: +8 to hit, reach 5 ft., one target. \emph{Hit}: \dice{2d6 + 5} piercing damage.
	\end{monsteraction}

	\begin{monsteraction}[Claw]
		\emph{Melee Weapon Attack}: +8 to hit, reach 5 ft., one target. \emph{Hit}: \dice{1d10 + 5} slashing damage.
	\end{monsteraction}

	\begin{monsteraction}[Mighty Leap]
		(1 / summoning) Avarr leaps 150 ft. If Avarr lands adjacent to a creature, he can make a claw attack as a part of this action.
	\end{monsteraction}
\end{monsterbox}

\subsubsection{Pact}
You freed Avarr from Shymstani bondage.
He came to respect you following your daring rescue of Bellevoja. 
Avarr has agreed to help you, so long as his homeland (the interior of Kharazan) remains wild and free.

\subsubsection{Personality}
Avarr is proud, and considers himself the apex of being. 

\subsubsection{Opinion of You}
Avarr is intrigued by your inversion of roles - he clearly considers you a prey animal.
You seem to have his respect for now.



%-------------------------------------------------------------------------
% SNAAK
%-------------------------------------------------------------------------



\subsection{Snaak}

% You can optionally not include the background by saying
% begin{monsterboxnobg}
\begin{monsterbox}{Snaak}
	\textit{Large fey saltwater crocodile, true neutral}\\
	\hline%
	\basics[%
	armorclass = 14 (natural armor),
	hitpoints  = \dice{6d12 + 15},
	speed      = {25 ft, swim 40 ft}
	]
	\hline%
	\stats[
    STR = \stat{21}, % This stat command will autocomplete the modifier for you
    DEX = \stat{9},
    CON = \stat{17},
    INT = \stat{7},
    WIS = \stat{10},
    CHA = \stat{5}
	]
	\hline%
	\details[%
	% If you want to use commas in these sections, enclose the
	% description in braces.
	% I'm so sorry.
	skills = {Stealth +9 (when underwater)},
	senses = {pp 10},
	languages = {Crocodile, understands Common and Sylvan but cannot speak},
	challenge = 2
	]
	\hline \\[1mm]
	\begin{monsteraction}[Hold Breath]
		Snaak can hold his breath for 30 minutes.
	\end{monsteraction}
	
	\begin{monsteraction}[Ambush]
		Once per turn, Snaak deals an extra 5d6 damage against the target if he is submerged in water and hidden.
	\end{monsteraction}
	\monstersection{Actions}
	\begin{monsteraction}[Multiattack]
		Snaak makes two attacks: one with its bite and one with its tail.
	\end{monsteraction}
	
	\begin{monsteraction}[Bite]
		\emph{Melee Weapon Attack}: +8 to hit, reach 5 ft., one target. \emph{Hit}: \dice{2d10 + 5} piercing damage, and the target is Grappled (escape DC 16). Until this grapple ends, the target is Restrained, and the Crocodile can't bite another target.
	\end{monsteraction}

	\begin{monsteraction}[Tail]
		\emph{Melee Weapon Attack}: +8 to hit, reach 5 ft., one target not grappled by Snaak. \emph{Hit}: \dice{2d8 + 5} bludgeoning damage. The target must succeed on a DC 16 Strength saving throw or be knocked prone.
	\end{monsteraction}

	\begin{monsteraction}[Drown]
		When Snaak is grappling an enemy in water, he can drag them to a watery grave. 
		The target must succeed a DC 16 Strength save or take \dice{4d10+5} bludgeoning damage. 
		A target that succeeds the save takes half damage.
	\end{monsteraction}
\end{monsterbox}

\subsubsection{Pact}
Snaak agreed to aid you so long as you assist him in reclaiming his home (presumably a saltwater rivermouth) from the invaders that drove him off.

\subsubsection{Personality}
Snaak is a creature of simple pleasures.
Kill and eat. 
Bask in the sun.
Repeat.

\subsubsection{Opinion of You}
Snaak doesn't seem like he has much going on upstairs. 


%-------------------------------------------------------------------------
% SNAAK
%-------------------------------------------------------------------------



\subsection{ Pleath}

% You can optionally not include the background by saying
% begin{monsterboxnobg}
\begin{monsterbox}{ Pleath}
	\textit{Giant fey longneck, lawful neutral}\\
	\hline%
	\basics[%
	armorclass = 13 (natural armor),
	hitpoints  = \dice{8d10 + 24},
	speed      = {10 ft., swim 40 ft.}
	]
	\hline%
	\stats[
    STR = \stat{18}, % This stat command will autocomplete the modifier for you
    DEX = \stat{15},
    CON = \stat{16},
    INT = \stat{9},
    WIS = \stat{12},
    CHA = \stat{5}
	]
	\hline%
	\details[%
	% If you want to use commas in these sections, enclose the
	% description in braces.
	% I'm so sorry.
	skills = {Perception + 3, Stealth +5 (when underwater)},
	senses = {pp 13},
	languages = {Longneck, understands Common and Sylvan but cannot speak},
	challenge = 2
	]
	\hline \\[1mm]
	\begin{monsteraction}[Hold Breath]
		Pleath can hold her breath for 2 hours.
	\end{monsteraction}
	
	\monstersection{Actions}
	\begin{monsteraction}[Bite]
		\emph{Melee Weapon Attack}: +7 to hit, reach 10 ft., one target. \emph{Hit}: \dice{3d6 + 4} piercing damage.
	\end{monsteraction}
	
	\begin{monsteraction}[Release the Storm]
		\emph{Concentration (1 min)}: While submerged in water, Pleath whips up a local storm and gains control over the wind and water in a 60 ft diameter cylinder centered on her. The cylinder counts as difficult terrain, and creatures (other than Pleath and Stelmaria) that begin their turn in the cylinder must make a DC 14 strength save or be slid 10 ft and knocked prone.
	\end{monsteraction}

\end{monsterbox}

\subsubsection{Pact}
You destroyed Lobi Thic, releasing the storm trapped within her and fulfilling your pact with Pleath.

\subsubsection{Personality}
She seems single-minded in her mission to release the storm, and apparently turned on Thic without provocation. 

\subsubsection{Opinion of You}
Pleath holds you in high regard since you fulfilled your bargain.


\subsection{ Nakal}

% You can optionally not include the background by saying
% begin{monsterboxnobg}
\begin{monsterbox}{ Nakal}
	\textit{Large fey monitor lizard, true neutral}\\
	\hline%
	\basics[%
	armorclass = 12 (natural armor),
	hitpoints  = \dice{6d8 + 12},
	speed      = {35 ft.}
	]
	\hline%
	\stats[
    STR = \stat{17}, % This stat command will autocomplete the modifier for you
    DEX = \stat{11},
    CON = \stat{16},
    INT = \stat{5},
    WIS = \stat{13},
    CHA = \stat{5}
	]
	\hline%
	\details[%
	% If you want to use commas in these sections, enclose the
	% description in braces.
	% I'm so sorry.
	skills = {Athletics + 3},
	senses = {pp 11},
	languages = {Monitor Lizard, understands Common and Sylvan but cannot speak},
	challenge = 1
	]
	\hline \\[1mm]
	\begin{monsteraction}[Charge]
		If Nakal moves at least 20 ft. in a straight line towards a target and then hits it with a bite attack on the same turn, the target takes an extra \dice{3d6} piercing damage.
		If the target is a creature, it must succeed a DC 13 Strength saving throw or be knocked prone.
	\end{monsteraction}
	
	\monstersection{Actions}
	\begin{monsteraction}[Bite]
		\emph{Melee Weapon Attack}: +6 to hit, reach 5 ft., one target. \emph{Hit}: 14 (1d8 + 3) piercing damage.
		If the target is a crature, it must succeed a DC 13 Constitution saving throw against diseased or become poisoned until the disease is cured.  
		Every hour that elapsed, the creature must repeat the saving throw, reducing its hit point maximum by \dice{1d10} on a failure. 
		This reduction lasts until the disease is cured. 
		The creature dies if the disease reduces its hit point maximum to 0.
	\end{monsteraction}
	
\end{monsterbox}

\subsubsection{Pact}
Nakal agreed to aid you on the condition that she is allowed to participate in a hunt.

\subsubsection{Personality}
Nakal is a creature of simple pleasures, although she seems unfulfilled by her life of manual labor and easy food.

\subsubsection{Opinion of You}
Nakal seems excited by the prospect of adventuring with you.

\subsection{ Chippah}

\textbf{Special}: must be summoned with a 5th level spell slot

% You can optionally not include the background by saying
% begin{monsterboxnobg}
\begin{monsterbox}{ Chippah}
	\textit{Gargantuan fey dragon turtle, true neutral}\\
	\hline%
	\basics[%
	armorclass = 17 (natural armor),
	hitpoints  = \dice{8d20 + 35},
	speed      = {20 ft., swim 40 ft.}
	]
	\hline%
	\stats[
    STR = \stat{20}, % This stat command will autocomplete the modifier for you
    DEX = \stat{8},
    CON = \stat{20},
    INT = \stat{7},
    WIS = \stat{12},
    CHA = \stat{8}
	]
	\hline%
	\details[%
	% If you want to use commas in these sections, enclose the
	% description in braces.
	% I'm so sorry.
	skills = {Athletics + 10},
	senses = {darkvision 120 ft., pp 11},
	languages = {Dragon Turtle, understands Common, Draconic, and Sylvan but cannot speak},
	challenge = 4
	]
	\hline \\[1mm]
	\begin{monsteraction}[Amphibious]
		Chippah can breath both air and water.
	\end{monsteraction}
	
	\monstersection{Actions}
	\begin{monsteraction}[Multiattack]
		Chippah makes two attacks: one with its bite and one with its claws.
	\end{monsteraction}
	
	\begin{monsteraction}[Bite]
		\emph{Melee Weapon Attack}: +9 to hit, reach 10 ft., one target. \emph{Hit}: \dice{2d10 + 6} piercing damage
	\end{monsteraction}

	\begin{monsteraction}[Claw]
		\emph{Melee Weapon Attack}: +9 to hit, reach 10 ft., one target. \emph{Hit}: \dice{2d6 + 6} slashing damage
	\end{monsteraction}

	\begin{monsteraction}[Tail]
		\emph{Melee Weapon Attack}: +9 to hit, reach 15 ft., one target. \emph{Hit}: \dice{3d8 + 6} bludgeoning damage.
		If the target is a creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 10 ft. away and knocked prone.
	\end{monsteraction}
	
	\begin{monsteraction}[Steam Breath]
		(1 / summoning): Chippah exhales scalding steam in a 60 foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking \dice{8d6} fire damage on a failed save or half as much damage on a successful one. 
		Being underwater does not grant resistance against this damage.
	\end{monsteraction}
	
\end{monsterbox}

\subsubsection{Pact}
You have fulfilled your promise to take Chippah to the sea.

\subsubsection{Personality}
Chippah is old, sheltered, and tired, but not ready die yet.

\subsubsection{Opinion of You}
Chippah seems grateful for your help.




% End document
\end{document}
