text: include ramen/ramen.f           \ goes first
  empty                           \ closes and frees any previous project
  project: sample/platformer      \ sets the project's root folder so that LD knows where to look
  depend ramen/basic.f
  ld lib/tilemap2
  depend afkit/ans/param-enclosures.f
  ld tools
  320 240 resolution
  
  create startxy 0 , 0 ,
  stage actor: cam
  
  ld map                          \ loads the map data
  ld helpers                      \ physics and tile stuff
  ld particles                    \ simple particle system
  ld break                        \ effect to turn tiles into particles
  
  ( ---=== set up playfield ===--- )
  stage actor: blackness  ld blackness
  stage actor: bg0  ld bg
  particles stage push
  stage actor: guy  ld player
  ld camera
  
  ( define initialization code for exported game )
  :make cold
      reload                   \ reload the tilemap data
  ;
  
  ( test stuff )
  : test  guy 0 0 from stage *actor as blue /b6ox ;
  :now stage *actor as act> <t> pressed if test then ;
  