question: How does a force quit on an application work compared to pressing the close button normally?
comment: Basically think of it as getting a guest to leave your house. There are a few different ways to close a program. The most "polite" way would be to use the red 'x', or alternatively the file- > close button. This allows the program to save data and then close on it's own. Think of it as telling a guest "It's getting kind of late, I ought to be going to bed". The guest might respond with "Okay, I'll get going then". The guest (program) then wraps up whatever it was doing and excuses itself out. If the guest doesn't respond to this, (or the program doesn't close) you might resort to the "end task" button on task manager. This basically equates to saying "you need to leave" to your guest. It might hurt their feelings, but it allows the program to close without corrupting anything. However, if that doesn't work, you may have to resort to the extremes. If you go to the processes tab, right click on your program, and click "end process", it stops the program instantly and stops running it without question. This basically equates to throwing the guest out of your house by force. This might cause some problems, as you may have corrupted any data that the program was accessing (or your relationship with your guest). If a program stops responding, that normally means that it has crashed or it has hit a bug (or perhaps your guest has had too much liquor?) This means that the code that they wrote to gracefully close it won't work, as the program has essentially stopped running. Since the red x just asks the program to leave, it won't really respond to that. (drunk people don't have much logic). So, you must resort to yeeting your now incapacitated guest out of your place of residence. (the force close button) I hope that put it in more understandable (and memorable) terms. Edit: Ooh, my first gold! nom nom!
passages: An additional difference exists in the biofeedback created that allows the user to "feel" what is being held. Voluntary opening systems once engaged provide the holding force so that they operate like a passive vice at the end of the arm. No gripping feedback is provided once the hook has closed around the object being held. Voluntary closing systems provide directly proportional control and biofeedback so that the user can feel how much force that they are applying.
   Applied examples that many people could encounter in their day-to-day lives include elevator call buttons and crosswalk buttons. The initial activation of the button moves the system into a requesting state, until the request is satisfied. Subsequent activations of the button between the initial activation and the request being satisfied have no effect, unless the system is designed to adjust the time for satisfying the request based on the number of activations.
  
  Section::::See also.
  
  BULLET::::- Closure operator
  
  BULLET::::- Fixed point (mathematics)
  
  BULLET::::- Idempotent of a code
  
  BULLET::::- Nilpotent
  
  BULLET::::- Idempotent matrix
   Clearly the robot should not continue the next move until the gripper is completely closed. Confirmation or allowed time is implicit in the above examples of CLOSEI and GRIP whereas the On vacuum command requires a time delay to ensure satisfactory suction.
  
  Section::::Other robot programming languages.
  
  Section::::Other robot programming languages.:Visual programming language.
   The outcome of the Force-Dynamic scenario depends on both the intrinsic tendency and the balance between the forces. The result is represented by a line beneath Agonist and Antagonist. The line has an arrowhead if the outcome is action and a large dot if the outcome is rest ("d, figure 1"). In the example, the door stays closed; the Antagonist succeeds in preventing it from being opened. The sentence 'The door cannot open' can be Force-Dynamically represented by the diagram at the top of this page.
   Indeed, when agents are created, the virtual machine that is executing the emotional software program is in charge of creating the agent instances, and installing the skills associated to the built-in capacities into the agent.
  
  Then, when the agent is ready to begin its execution, it fires the Initialize event.
  
  When the agent has decided to stop its own execution, the virtual machine fires the Destroy event to enable the agent to release any resource it may still hold.
  
  Section::::Concepts.:Capacity and Skill.
  
  An Action is a specification of a transformation of a part of the designed system or its environment.
   The U.S. Navy teaches a six-step model: Officer presence, Verbal commands, Soft controls, Hard controls, Intermediate Weapons, and Lethal force. Hard controls includes the use of tools such as hand-cuffs, while soft controls equates to empty hand above, describing techniques where the officer may engage a resisting detainee. When escalating, voluntary submission to cuffs is a viable way to prevent the need for empty hand submission techniques which place the officer and the detainee at physical risk. When de-escalating, hard controls (i.e.: cuffs and isolation in the rear seat of a cruiser) gives officers a reasonable and achievable goal after altercation with a detainee during which higher levels of force may have been required.
   Each developer works on their own task. As they make changes, continuous integration is done against that team's branch. If it does not succeed, then that developer (possibly with help from her teammates) fixes the branch. When there is a problem, only that team is affected, not the whole development effort. This is similar to how stopping the line works in a modern lean manufacturing facility. If someone on the line pulls the "stop the line" cord, it only affects a segment of the line, not the whole line.
   The player's mech has up to eight points of health that, when completely depleted, forces the player's mech operator to eject safely. While the operator is still armed with the weapon pick-ups the player received, they are reduced to a one-hit kill state.
  
  Section::::Release.
   Generally, the passive subjects and active resistors fall under levels 1–3 of the use of force continuum, while active aggressors fall under levels 4–6. The officers are trained to apply the proper measure of force within the continuum based on the actions and classification of the subject.
  
  Section::::Reasonableness standard.
   Later versions of System 7 included the Extensions Manager, which allowed users to turn off specific extensions or groups of extensions at startup when troubleshooting the conflict by pressing the Spacebar while the computer boots. This tool was also accessible by heading to the Extensions panel in the Control Panels found in the Apple menu. Conflict Catcher, a third party utility, automatically detected conflicts and problematic extensions, otherwise a time-consuming task that required users to turn off extensions in sets until they found the conflict. Extensions were only loaded at startup time, meaning that any attempted change required a reboot.
   For example, imagine a computer sending data to a slow printer. Since the computer is faster at sending data than the printer can print it, the printer falls behind and approaches a situation where it would be overwhelmed by the data. The printer reacts to this situation by sending XOFF to the computer, which temporarily stops sending data. When the printer is again ready to receive more data, it sends XON to the computer, which starts sending data again.
  
  XOFF/XON can be employed in both directions, for example, two teleprinters connected to each other.
  
  Section::::Comparison with hardware flow control.
   BULLET::::- it can ignore the condition and perform nothing (such as in the button example above – if the target of a button doesn't respond to its action message, pushing the button simply does nothing)
  
  BULLET::::- it can consider such a state to be a bug, in which case it will most likely cause the program to crash or invoke a run-time exception
  
  Section::::See also.
  
  BULLET::::- The OpenStep API
  
  BULLET::::- NeXTSTEP – an operating system by NeXT Software Inc. (now Apple Inc.) largely based on the OpenStep API
  
  BULLET::::- GNUstep – a free implementation of the OpenStep API
   BULLET::::2. Verbal commands/cooperative controls – clear and understandable verbal direction by an officer aimed at the subject. In some cases, it is necessary for the officer to include a consequence to the verbal direction so that the subject understands what will happen if the subject refuses to comply with the officer’s direction. The verbal command and the consequence must be legal and not considered excessive according to the continuum. For example, an officer could not order a disabled person in a wheel chair to stand up or be sprayed by Oleoresin Capsicum (OC) Pepper Spray.
   Expressions can exhibit a force dynamic pattern or can be force-dynamically neutral. A sentence like "The door is closed" is force-dynamically neutral, because there are no forces opposing each other. The sentence "The door cannot open", on the other hand, exhibits a force dynamic pattern: apparently the door has some tendency toward opening, but there is some other force preventing it from being opened (e.g., it may be jammed).
   Starfighters are equipped with different weaponry which can be highly effective in certain missions. The use of the force weapons in the Jedi Starfighter present a unique aspect to the genre. Force weapons are activated by holding a button which begins to turn the screen purple, and releasing it before the screen becomes white. Holding the button for just the right amount of time will cause the force weapon to last longer or destroy more targets. Holding it too long or too short will reduce its effectiveness. Although unlimited in number, force weapons take several seconds to "recharge" while Adi is regaining her mental strength.
   BULLET::::1. Change the state of a modifier, making it active, inactive, latched or locked
  
  BULLET::::2. Change the state of the group selectors (same as modifiers)
  
  BULLET::::3. Simulate a mouse event (movement or button activity)
  
  BULLET::::4. Change the active screen (this kind of action is optional, that is, not necessarily supported by the server)
  
  BULLET::::5. Change the state of boolean controls
  
  BULLET::::6. Generate a message event (that is, a packet that is sent to the client)
  
  BULLET::::7. Generate a different keycode
  
  Moreover, there are some actions related to devices that are available if the server supports the X Input extension.
   The first examples of use of force continuum were developed in the 1980s and early 1990s. Early models were depicted in various formats, including graphs, semicircular "gauges", and linear progressions. Most often the models are presented in "stair step" fashion, with each level of force matched by a corresponding level of subject resistance, although it is generally noted that an officer need not progress through each level before reaching the final level of force. These progressions rest on the premise that officers should escalate and de-escalate their level of force in response to the subject's actions.
   When using Forcepoint's products, employees' Internet browsers are usually modified to direct all traffic through a proxy server. That server hosts local copies of frequently-visited websites, in order to improve download speed. The software also checks every URL the employee visits against databases of websites that are identified as malware or a prohibited subject-matter. Employee URL history can be analyzed to identify risky behaviors.
  
  Section::::Products.:Version history.
   The effectiveness of a control is measured by its ability to reduce the likelihood of a hazard causing injury or damage. A control is either effective or not.
  
  To gauge this effectiveness several control criteria are used, which:
  
  BULLET::::- Address the relevant aspects of PEPE,
  
  BULLET::::- Reduce likelihood to ALARP,
  
  BULLET::::- Selected hard controls in preference to soft controls, and
  
  BULLET::::- Contain a ‘doing word’.
   Most law enforcement agencies establish a use of force continuum starting with simple presence through deadly force. With this model, officers attempt to control subjects and situations with the minimum force necessary. Agencies often have policies limiting the force used to be equal or one step higher on the continuum to the force they are opposing.
   BULLET::::- Task ports can now be declared "ref". A reference gives the task body direct access to the source arguments in the caller's scope, known as "pass by reference" in computer programming. Since it is operating on the original variable itself, rather than a copy of the argument's value, the task/function can modify variables (but not nets) in the caller's scope in real time. The inout/output port declarations pass variables by value, and defer updating the caller-scope variable until the moment the task exits.
  
  BULLET::::- Functions can now be declared "void", which means it returns no value.
   Central to a functionally accurate understanding of the paragraph above is a working knowledge of the Environment definitions, provided below for clarity:
  
  BULLET::::- Live Environment (L)*: Warfighters operating their respective disciplines’ operational system in a real-world application
  
  BULLET::::- Virtual Environment (V)*: Warfighters operating fielded simulators or trainers
  
  BULLET::::- Constructive Environment (C)*: Computer Generated Forces (CGFs) used to augment and force multiply Live and/or Virtual scenario development
   The stopping power of firearms when used against humans is a more complex subject, in part because many persons voluntarily cease hostile actions when shot; they either flee, surrender, or fall immediately. This is sometimes referred to as "psychological incapacitation".
   Less preferred, but also effective techniques are joint locks. Joint locks are not the preferred method for attacking an enemy, because they do not completely disable the enemy. Joints locks do inflict large amounts of pain and can secure compliance from the enemy. This makes them especially useful in controlling opponents during crowd control operations or when someone is being clearly threatening, but the rules of engagement prohibit killing them (if the opponent is easily given to surrender under pain). If compliance cannot be secured or is not desired, the joint lock can be extended fully, breaking the applicable joint. Students are taught the difference between pain that signals a joint lock is in progress and simple discomfort.
   One partial solution to the kill-switch problem involves "utility balancing": Some utility-based agents can, with some important caveats, be programmed to "compensate" themselves exactly for any lost utility caused by an interruption or shutdown, in such a way that they end up being indifferent to whether they are interrupted or not. The caveats include a severe unsolved problem that, as with evidential decision theory, the agent might follow a catastrophic policy of "managing the news". Alternatively, in 2016, scientists Laurent Orseau and Stuart Armstrong proved that a broad class of agents, called "safely interruptible agents" (SIA), can eventually "learn" to become indifferent to whether their "kill switch" (or other "interruption switch") gets pressed.
  