question: Why do Wii games have such a larger hacker base than the Gamecube? And why are there so many GBA Pokémon rom hacks compared to the DS lineup?
comment: Ease of access in all cases. The wii has internal memory, and easily accessed (on a pc) external memory as well as exploits. The GameCube has only has memory cards you can’t plug into a pc, there are ways around it but you have to spend money. So wii just needs an sd card and specific game. GBA game’s at this point have better tools, no one ever made great tools for ds modding, so less user friendly tools, less mods.
passages: Since the release of the Nintendo DS, a great deal of hacking has occurred involving the DS's fully rewritable firmware, Wi-Fi connection, game cards that allow SD storage, and software use. There are now many emulators for the DS, as well as the NES, SNES, Sega Master System, Sega Mega Drive, Neo-Geo Pocket, Neo-Geo MVS (arcade), and older handheld consoles like the Game Boy Color.
   The diversity of hardware modchips operate on and varying methods they use mean that while modchips are often used for the same goal, they may work in vastly different ways, even if they are intended for use on the same console. Some of the first modchips for the Nintendo Wii known as drive chips, modify the behaviour and communication of the optical drive to bypass security. While on the Xbox 360, a common modchip took advantage of the fact short periods of instability in the CPU could be used to fairly reliably lead it to incorrectly compare security signatures. The precision required in this attack meant the modchip made use of a CPLD. Other modchips, such as the XenoGC and clones for the Nintendo GameCube, invoke a debug mode where security measures are reduced or absent, in this case a stock Atmel AVR microcontroller was used. A more recent innovation are optical disk drive emulators or ODDE, these replace the optical disk drive and allow data to come from another source bypassing the need to circumvent any security. These often make use of FPGAs to enable them to accurately emulate timing and performance characteristics of the optical drives.
   The firmware also features a clock, several options for customization (such as boot priority for when games are inserted and GBA screen preferences), and the ability to input user information and preferences (such as name, birthday, favorite color, etc.) that can be used in games.
  
  Section::::Hacking and homebrew.
   Only DS-to-DS calls were possible, and now support for SIP has been implemented in the form of SvSIP. In conjunction with a SIP provider, it allows you to make phone calls to anyone using the DS whenever there is Wi-FI available.
  
  Section::::Hacking.:Cyber Famulator Lite.
  
  Cyber Famulator Lite is an addon for the Nintendo DS Lite which allows users to play Famicom games, and NES games with a converter.
  
  Section::::Hacking.:NDS Adaptor Plus.
   Section::::Hacking.:FlashMe.
  
  One of the most prevalent booting tools is the program FlashMe. This is a modified firmware for the DS. It is used in many DS devices including the R4, M3, and DSTT card.
  
  Section::::Hacking.:GBA Movie Player.
  
  Plays films and music from flash memory cards. Comes in SD and CF versions.
  
  Section::::Hacking.:PassMe.
   Prior to the release of the Nintendo DSi, neither consoles nor games could support security protocols more advanced than WEP. Even after the Nintendo DSi's release, only online-enabled games made exclusively or enhanced for usage on this console iteration were able to support the Nintendo DSi's native online connection. This extended to the Nintendo 3DS as well, conditional the console's native online connection setting is the same as the Nintendo DSi, as other advanced settings were also unsupported.
  
  Section::::Connection options.:Wii.
   "Project Hacker: Kakusei" was developed by Red Entertainment with involvement by publisher Nintendo. The game was initially announced under the title "Detect Hacker" at the 2005 DS Conference in Japan. The name was changed to "Project Hacker" in early 2006. In July 2006, one year after the game's Japanese launch, Nintendo of America filed copyrights for North American packaging and an instruction booklet for "Project Hacker: Awakening", the English-translated title of the game. However, this localization never made it to release.
  
  Section::::Reception.
  
  On release, Weekly Famitsu scored the game a 27 out of 40. 
  
  Section::::Sales.
   European units primarily use the PEGI rating system, while North American units use the ESRB rating system. The Wii supports the rating systems of many countries, including CERO in Japan, the USK in Germany, the PEGI and BBFC in the United Kingdom, the ACB in Australia and the OFLC in New Zealand. Homebrew developers have reverse-engineered the function which Nintendo uses to recover lost parental-control passwords, creating a simple script to obtain parental-control reset codes.
  
  Section::::Reception.
   On Wii, players use the analog stick on the Wii Remote's Nunchuck accessory to move, A button for actions, holding B button while moving forward to run or while moving sideways to strafe, and the C button for jumping (a long jump can be performed while running). The Wii Remote is also used for first-person perspective sword fighting.
   Recently a new project entitled DSTunnel has come into being. It is a culmination of a hacker's work in reverse engineering the DS's Wi-Fi hardware. While it has shown promise, and a beta version has shown some success, it still has the requirement of the user having a RAlink RT2500 based Wi-Fi card for it to work.
   Max Media Dock is compatible with both the original Nintendo DS and the Nintendo DS Lite.
  
  Section::::Hacking.:Flash Cartridges.
   For each level, players can choose two out of the three Spyborgs, which include:
  
  BULLET::::- Clandestine, a quick and nimble female ninja
  
  BULLET::::- Bouncer, a lumbering but powerful robot
  
  BULLET::::- Stinger, a soldier with a cybernetic gun arm.
  
  Played using the Wii Remote, motion controls initiate special attacks while the two characters can team up their attacks for additional damage. Alternatively, players can also choose to play with the buttons on the Wii Remote instead.
  
  Section::::Development.
   List of Wii games using WiiConnect24
  
  This is a list of games on the Wii video game console that use WiiConnect24. WiiConnect24 games are distinguished from Wii Wi-Fi Connection games in that WiiConnect24 support only allows for passive connection between players, such as the sharing of credits in "" or "Metroid Prime Trilogy". Some games support both active connectivity with the Nintendo Wi-Fi Connection (requiring an independent 12-digit Friend Code), as well as passive connectivity with WiiConnect24 (only needing the Wii's own 16-digit Friend Code), such as "Mario Kart Wii".
   Section::::Hacking.:NoPass devices.
  
  Datel has introduced to the market the first of the aforesaide passthrules cards, dubbed "NoPass" by the homebrewing community.
  
  It functions similarly to a PassMe, and unlike previous generations, does not need an official game card or an SRAM-enabled storage device. This opens up the option of using the Game Boy Advance Movie Player with newer-firmware Nintendo DSs.
  
  Section::::Hacking.:Wi-Fi.
   Section::::Modern networks.:Nintendo Network.:Wii (Online).
  
  The Wii console is able to connect to the Internet through its built-in 802.11b/g Wi-Fi or through a USB-to-Ethernet adapter, with both methods allowing players to access the established Nintendo Wi-Fi Connection service. Wireless encryption by WEP, WPA (TKIP/RC4) and WPA2 (CCMP/AES) are supported. AOSS support was discreetly added in System Menu version 3.0.
   Nintendo Network compatible games launched alongside the Wii U in 2012. Ubisoft has confirmed that "Assassin's Creed III" and "" would launch with Nintendo Network support.
  
  Section::::Games.:Online multiplayer.
   Ever since the Nintendo DS's release on November 21, 2004, several groups have been attempting to extend and build upon the Nintendo DS Wi-Fi protocol. Darkain was leading the reverse-engineering of the Nintendo DS Wi-Fi and Ni-Fi protocols at the time the Nintendo DS came out, which has influenced many of the available Nintendo DS Wi-Fi hacks and applications today.
  
  Two groups (Project Nitro and Team Xlink) had claimed to be successful in tunneling the Nintendo DS WiFi protocol over the internet creating online multiplayer possibilities around the world using the handheld and multiplayer-enabled Nintendo DS games.
   IGN rated the game a 7.0 and felt it wasn't as strong as the original release on the DS. However, they still felt that fans of tower defense games would enjoy it. Wiiloveit.com gave it a 22/30, and thought it was an "adequate tower defense game" sold for a "great bargain".
   The Xbox 360 version requires Kinect. The Wii version has the uDraw GameTablet.
  
  Section::::Gameplay.
   On 24 May 2011, Ubisoft announced that its Singapore studio would develop "Ghost Recon Online" for the latter half of 2011, following an initial closed beta. This game is supported by micro transactions. On 7 June 2011, Nintendo announced at the Electronic Entertainment Expo that Ubisoft would release the game for the Wii U. Also, Ubisoft presented trailers and demos for the Wii U version of the game. The Windows version is confirmed to be a free-to-play game, and requires a Uplay account. Whilst not officially confirmed to be a free-to-play model as well for the Wii U , Nintendo's then president and CEO Satoru Iwata commented in an interview that he has no opposition against this model and is willing to work with it.
   "Stealth Inc 2" is a puzzle platform game. The game revolves around goggles-wearing clones, in which the player takes control of multiple clones. Players explore a cloning facility in which they were born, obtaining equipment to unlock new areas as they go. The game makes use of the Wii U GamePad in multiple ways, including managing the skill and tools to keep the main player hidden.
  
  The game revolves around working with different equipment for solving puzzles, unlike in the first game which only had goggles.
   Section::::Media.:Video games.
  
  The series was also slated to be adapted into a series of video games, developed for the Nintendo DS, PlayStation Portable and PlayStation 2 platforms, which was published by Namco Bandai Games. All three games have been available in only Japanese, although an incomplete unofficial patch for the Nintendo DS game exists on the internet that partially translates the game into English. A release on the Wii platform was cancelled for unknown reasons.
   The game also features co-op multiplayer for up to 4 people on one screen for the Wii version. On the PSP version, the game features co-op multiplayer via a WiFi connection.
  
  On the PSP, player movement and aiming are handled with the analog stick; while a player is firing a ranged weapon, her facing is locked. On the Wii, movement is handled by the analog stick on the Nunchuk, while aiming is controlled by pointing with the Wii Remote.
  
  Section::::Reception.
   List of Nintendo DS games
  
  This is a sortable list of video games on the Nintendo DS, DS Lite, and DSi handheld game consoles. This list does not include games released on DSiWare. The last game released for the Nintendo DS was "Big Hero 6 Battle in the Bay" in October 2014. However, a "Disney 2 Pack" with two existing Disney games in one container was released for the DS in 2015.
  
  Section::::Games list.
  
  There are games included in the list.
  
  Section::::See also.
  
  BULLET::::- List of DSiWare games and applications
  
  BULLET::::- List of Game Boy games
   DSi launch events were held on the western and eastern coasts of the United States. Nintendo sponsored an official launch event at the Universal CityWalk in Los Angeles and the Nintendo World Store in New York City. The LA midnight launch party featured several events, including merchandise handouts, signings and art galleries from iam8bit, parkour demonstrations, and performances by Gym Class Heroes. Hundreds attended and over 150 stayed until midnight to purchase a unit at GameStop. A human-sized Lego DSi by artist Sean Kenney was on display at the Nintendo World Store.
  