Update README.md
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README.md
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@@ -15,5 +15,6 @@ Within each '[classID]/[objectID]/models' subfolder, models are stored as triang
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- The waterproofed version of the original model is provided in the file 'model_c.ply', where 'c' stands for complete.
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- The fractured (i.e. 'broken') models generated by the primitive subtraction are stored in files with the nomenclature 'model_b_[N].ply'. Here, 'b' stands for `broken', and N E {0,1,...,N_max-1} represents the index for the N+1th fractured mesh. N_max is 3 for jars and bottles, 10 for mugs, and 1 for the rest of the classes.
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- The repair mesh for the N+1th fractured mesh is stored in a file with nomenclature 'model_r_[N].ply', where, 'r' stands for `repair'.
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- Fragments generated from the broken mesh are stored as '
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- Fragments generated from the broken mesh are stored as 'model_r_[N]_fragment[M].ply', where M E {0,1,...} represents the index for the M+1th repair mesh fragment. It should be noted that the number of repair mesh fragments typically differs from the number of broken mesh fragments.
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- The waterproofed version of the original model is provided in the file 'model_c.ply', where 'c' stands for complete.
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- The fractured (i.e. 'broken') models generated by the primitive subtraction are stored in files with the nomenclature 'model_b_[N].ply'. Here, 'b' stands for `broken', and N E {0,1,...,N_max-1} represents the index for the N+1th fractured mesh. N_max is 3 for jars and bottles, 10 for mugs, and 1 for the rest of the classes.
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- The repair mesh for the N+1th fractured mesh is stored in a file with nomenclature 'model_r_[N].ply', where, 'r' stands for `repair'.
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- Fragments generated from the broken mesh are stored as 'model_r_[N]_fragment[M].ply', where M E {0,1,...} represents the index for the M+1th fragment.
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- The fragment 'model_b_[N]_fragment0.ply' represents the broken mesh fragment with the largest volume.
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- Fragments generated from the broken mesh are stored as 'model_r_[N]_fragment[M].ply', where M E {0,1,...} represents the index for the M+1th repair mesh fragment. It should be noted that the number of repair mesh fragments typically differs from the number of broken mesh fragments.
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