public static Vector3f createDirectionDeg(float theta, float phi) {
    """
	Gets the direction vector of a certain theta and phi in degrees. This uses the standard math spherical coordinate system.
	
	@param theta in degrees
	@param phi in degrees
	@return the direction vector
    """
        return createDirectionRad((float) Math.toRadians(theta), (float) Math.toRadians(phi));
    }
public static Vector3f createDirectionDeg(float theta, float phi) {
        return createDirectionRad((float) Math.toRadians(theta), (float) Math.toRadians(phi));
    }
public static Vector3f createDirectionDeg ( float theta , float phi ) { return createDirectionRad ( ( float ) Math . toRadians ( theta ) , ( float ) Math . toRadians ( phi ) ) ; }
Gets the direction vector of a certain theta and phi in degrees. This uses the standard math spherical coordinate system.

@param theta in degrees
@param phi in degrees
@return the direction vector
Gets the direction vector of a certain theta and phi in degrees . This uses the standard math spherical coordinate system .