public Complexf toComplex() {
    """
	Converts this quaternion to a complex by extracting the rotation around
	the axis and returning it as a rotation in the plane perpendicular to the
	rotation axis.
	
	@return The rotation without the axis as a complex
    """
        final float w2 = w * w;
        return new Complexf(2 * w2 - 1, 2 * w * (float) Math.sqrt(1 - w2));
    }
public Complexf toComplex() {
        final float w2 = w * w;
        return new Complexf(2 * w2 - 1, 2 * w * (float) Math.sqrt(1 - w2));
    }
public Complexf toComplex ( ) { final float w2 = w * w ; return new Complexf ( 2 * w2 - 1 , 2 * w * ( float ) Math . sqrt ( 1 - w2 ) ) ; }
Converts this quaternion to a complex by extracting the rotation around
the axis and returning it as a rotation in the plane perpendicular to the
rotation axis.

@return The rotation without the axis as a complex
Converts this quaternion to a complex by extracting the rotation around the axis and returning it as a rotation in the plane perpendicular to the rotation axis .