public static Quaterniond fromAngleDegAxis(float angle, float x, float y, float z) {
    """
	Creates a new quaternion from the rotation float angle in degrees around the axis vector float components.
	
	@param angle The rotation angle in degrees
	@param x The x component of the axis vector
	@param y The y component of the axis vector
	@param z The z component of the axis vector
	@return The quaternion defined by the rotation around the axis
    """
        return fromAngleRadAxis(Math.toRadians(angle), x, y, z);
    }
public static Quaterniond fromAngleDegAxis(float angle, float x, float y, float z) {
        return fromAngleRadAxis(Math.toRadians(angle), x, y, z);
    }
public static Quaterniond fromAngleDegAxis ( float angle , float x , float y , float z ) { return fromAngleRadAxis ( Math . toRadians ( angle ) , x , y , z ) ; }
Creates a new quaternion from the rotation float angle in degrees around the axis vector float components.

@param angle The rotation angle in degrees
@param x The x component of the axis vector
@param y The y component of the axis vector
@param z The z component of the axis vector
@return The quaternion defined by the rotation around the axis
Creates a new quaternion from the rotation float angle in degrees around the axis vector float components .