public static Quaterniond fromAngleRadAxis(float angle, float x, float y, float z) {
    """
	Creates a new quaternion from the rotation float angle in radians around the axis vector float components.
	
	@param angle The rotation angle in radians
	@param x The x component of the axis vector
	@param y The y component of the axis vector
	@param z The z component of the axis vector
	@return The quaternion defined by the rotation around the axis
    """
        return fromAngleRadAxis((double) angle, (double) x, (double) y, (double) z);
    }
public static Quaterniond fromAngleRadAxis(float angle, float x, float y, float z) {
        return fromAngleRadAxis((double) angle, (double) x, (double) y, (double) z);
    }
public static Quaterniond fromAngleRadAxis ( float angle , float x , float y , float z ) { return fromAngleRadAxis ( ( double ) angle , ( double ) x , ( double ) y , ( double ) z ) ; }
Creates a new quaternion from the rotation float angle in radians around the axis vector float components.

@param angle The rotation angle in radians
@param x The x component of the axis vector
@param y The y component of the axis vector
@param z The z component of the axis vector
@return The quaternion defined by the rotation around the axis
Creates a new quaternion from the rotation float angle in radians around the axis vector float components .