public static Quaternionf fromAngleRadAxis(double angle, double x, double y, double z) {
    """
	Creates a new quaternion from the rotation double angle in radians around the axis vector double components.
	
	@param angle The rotation angle in radians
	@param x The x component of the axis vector
	@param y The y component of the axis vector
	@param z The z component of the axis vector
	@return The quaternion defined by the rotation around the axis
    """
        return fromAngleRadAxis((float) angle, (float) x, (float) y, (float) z);
    }
public static Quaternionf fromAngleRadAxis(double angle, double x, double y, double z) {
        return fromAngleRadAxis((float) angle, (float) x, (float) y, (float) z);
    }
public static Quaternionf fromAngleRadAxis ( double angle , double x , double y , double z ) { return fromAngleRadAxis ( ( float ) angle , ( float ) x , ( float ) y , ( float ) z ) ; }
Creates a new quaternion from the rotation double angle in radians around the axis vector double components.

@param angle The rotation angle in radians
@param x The x component of the axis vector
@param y The y component of the axis vector
@param z The z component of the axis vector
@return The quaternion defined by the rotation around the axis
Creates a new quaternion from the rotation double angle in radians around the axis vector double components .