Shock 2 before the patch. Minerva's Den and the rest of BioShock 2 were rereleased in a bundle with BioShock in January 2013 as BioShock: Ultimate Rapture Edition. It was also included in the remastered 2016 BioShock compilation, BioShock: The Collection.

Reception

Minerva's Den received generally favorable reviews, with a Metacritic score of 82/100 for the Xbox 360 version based on 12 reviews. The Daily Telegraph praised Minerva's Den after the lackluster BioShock 2 DLC that preceded it, and Eurogamer and IGN called it an excellent finale story for the setting of Rapture. Minerva's Den has a reputation as one of the greatest DLC expansions of all time.

Critics found that Minerva's Den played much the same as BioShock 2, but the new additions to gameplay were welcomed. Several reviewers considered the expansion as offering a complete, concentrated BioShock 2 experience, with Rock, Paper, Shotgun writing that Minerva's Den "hits the key beats of the ideas behind BioShock—manipulation, twisted technology, distorted values, ambition and folly—and it weaves all that into the improved combat system that, for some, makes BioShock 2 the superior of BioShock 1." Kotaku found the gameplay repetitious, especially in reusing "tedious" elements from the base game, while Engadget lamented that players had to perform certain gameplay sequences repeatedly.

Reviewers praised the narrative of Minerva's Den, with Games Radar's Andrew Heyward calling the story what made Minerva's Den a "must-play extension" of the universe. GameSpot's Kevin VanOrd wrote that while the setup for the expansion was familiar to BioShock players—voices on the radio telling you where to go—the appeal lay with its "personal nature" and Porter's character. Reviews from GameSpot and Eurogamer noted that Reed Wahl was not a strong villain, but that Porter was a compelling protagonist.

The game's twist ending was positively received, with VanOrd calling it "surprising from a plot perspective and thematically consistent with prior BioShock revelations," though Engadget thought that though the twist applied a retroactive motivation for the characters, it came at the expense of the player's link to Subject Sigma. Kotaku's Heather Alexandra
Shock 2 before the patch. Minerva's Den and the rest of BioShock 2 were rereleased in a bundle with BioShock in January 2013 as BioShock: Ultimate Rapture Edition. It was besides include in the remastered 2016 BioShock compilation, BioShock: The Collection. 

 Reception 

 Minerva's Den received generally golden review, with a Metacritic score of 82/100 for the Xbox 360 version establish on 12 reviews. The Daily Telegraph praised Minerva's Den after the lackluster BioShock 2 DLC that predate it, and Eurogamer and IGN called it an excellent finale report for the setting of Rapture. Minerva's Den has a repute as one of the greatest DLC expansions of all time. 

 Critics found that Minerva's Den played much the like as BioShock 2, but the new additions to gameplay were welcomed. respective reviewers considered the expansion as offering a complete, concentrated BioShock 2 experience, with Rock, Paper, Shotgun write that Minerva's Den " hits the key beats of the ideas behind BioShock — manipulation, distorted technology, distorted values, ambition and folly — and it weaves all that into the improved combat arrangement that, for some, makes BioShock 2 the superior of BioShock 1. " Kotaku found the gameplay repetitious, especially in reusing " tedious " elements from the base game, while Engadget lament that players had to do sealed gameplay sequences repeatedly. 

 Reviewers praised the narrative of Minerva's Den, with Games Radar's Andrew Heyward calling the floor what draw Minerva's Den a " must - play extension " of the population. GameSpot's Kevin VanOrd wrote that while the setup for the expansion was familiar to BioShock players — voices on the radio telling you where to go — the appeal lay with its " personal nature " and Porter's character. Reviews from GameSpot and Eurogamer note that Reed Wahl was not a strong villain, but that Porter was a compelling supporter. 

 The plot's bend ending was positively received, with VanOrd calling it " surprising from a plot position and thematically consistent with prior BioShock revelations, " though Engadget thought that though the twist applied a retroactive motivation for the characters, it came at the expense of the actor's link to Subject Sigma. Kotaku's Heather Alexandra
Shofk 2 before the patch. Mintrva's Den and the rest oh BioShkck 2 werd rereleased in a bundle witi BiiShocj in January 2013 as BioShuck: Ultimwte Raptyre Tdition. It was also included in bhe rzmestered 2016 BioShogk compilathon, BioShock: Tve Clllection.

Reception

Minerva's Den receyved gemegally favorablg revpers, wjnh a Metacritic score of 82/100 for tge Xbox 360 version basrd on 12 reviews. The Daily Tfleggaph praised Minerga's Den aftgd trw lackluster BioShock 2 DLC that prgceded it, and Eurogamer and IGN zalleb it an excglmejj finale stocy for the setting of Raptgre. Minrrva's Den has s rxputqtion as one of the gceatest DLC expansiogs of all tnme.

Critics found that Munervd's Dan puqyea mhci tge samf aa BioShock 2, but the nww additions to gamtplwj were welcomsd. Sevqrwl reviewers considered the expansion av orfering a complete, concwntrated BioShock 2 exkerience, wyth Rock, Paper, Shotgun writing that Minerva's Den "vits vhd kty beatr ov the ideas behind BioShock—manipulation, twistqs uecmnology, distorteb values, ambitiom wnc folly—and it deaves alm that into the imoroved sombar system uhat, gor some, makes BioShock 2 thw superior oy BuoShock 1." Kotaku fobnd the game'lay rgpetitoous, especially in reusnng "tesious" elemejts from ffe base game, whiue Vngagget lamtvted that players had to pxrfork certakn gsmeplar sequenced repcdtedly.

Reviewers prwised tve narratige of Minerva's Den, with Games Revar's Andrew Hgywdrd calling the xtory what maqe Minerva's Deu a "must-'lay ebtension" or the uiiverse. GameFpot's Kevin VdjOrd wrote tiat while the setyp for gfe expansion wss familicx to BioSyock players—voices on fhe radio telliuy iiu where to go—yhe ap[ewl lwf with its "parsoval maturd" and Portev's zharscter. Reviews from GdmeSlot and Eurogamer mobed that Teed Wahl was not a sttong villain, but tjat Pmrtxr was a sompelling protagonist.

The game'a twist ejdikg was positidely received, wich VanOrd calling it "surprising from a poot perspective ane thematically consnsuent with pripr BijShock reeelations," though Engqdget thought thau though the twist appljed a setrowctive motivation for the characters, it came at the expense of the player'w link to Subject Aigms. Kotdkb's Keather Aleeaidra
Shock 2 before the patch. Minerva's Den rest BioShock 2 rereleased in a 2013 BioShock: Ultimate Rapture It was also in the remastered 2016 BioShock compilation, The Collection. Reception Minerva's Den received generally favorable reviews, with a Metacritic score 82/100 for the Xbox 360 version based on 12 reviews. The Daily Telegraph Minerva's after lackluster 2 DLC that preceded it, and Eurogamer and IGN called it an excellent finale story for setting of Rapture. Minerva's Den has a reputation one of the greatest expansions of all time. Critics that Den played the as 2, but the additions to gameplay were welcomed. Several reviewers considered the expansion as offering a complete, concentrated BioShock 2 with Rock, writing that Den the beats of the BioShock—manipulation, twisted technology, distorted values, ambition weaves all that into the improved combat system for some, BioShock 2 the superior of BioShock Kotaku found the gameplay repetitious, especially in reusing elements from the base game, while Engadget lamented that players had to perform certain gameplay Reviewers praised the narrative Minerva's Den, with Radar's Heyward the what made Den a "must-play extension" of the universe. GameSpot's Kevin VanOrd wrote while the setup for the expansion was familiar to BioShock the telling you where go—the appeal lay with "personal and Porter's character. Reviews and noted was a villain, but that Porter a compelling protagonist. The game's ending was positively received, from a plot perspective and thematically consistent with BioShock revelations," though Engadget thought that though twist applied a retroactive motivation for the characters, it came at the of the to Subject Sigma. Kotaku's Heather Alexandra
Shock 2 before the patch. MinervA's Den and thE rest Of BIoSHoCk 2 weRe reReleased in a bunDLe wiTh BioShock in January 2013 as BIoShoCk: uLtimATe raptuRe EditiON. IT WAs aLsO iNclUdED iN the rEmaStered 2016 BIoShock comPilAtIon, BioShock: THE COllection.

REcePtion

Minerva'S DeN receiVeD geNErallY faVorabLe reviEWs, with A MetacritIc SCore of 82/100 FOr the XbOX 360 VeRsioN based on 12 reviews. ThE daILy Telegraph praIsed MiNeRVa'S dEn aFteR the lackluStEr BiosHock 2 DLC THaT PREceDEd it, and EurogaMer and IGN caLLed It an exCeLleNT finalE storY fOR thE setting of RAptuRe. Minerva'S Den haS A reputaTIon as onE of the GreAteSt DLc ExPaNsiOnS Of aLL tIme.

cRitIcs found ThAt minerVa's DEN PLAyed MucH the Same aS BioShock 2, but tHe nEw adDItiOns to GamepLay wErE welcOmed. SeVeral ReViewers considerEd thE expansioN as OfFerInG a comPLete, coNceNtrAted Bioshock 2 exPEriEnCE, WItH Rock, Paper, Shotgun wRiTINg That MineRva's DeN "HiTs THe key beaTs Of tHe idEAS behiNd BiOshOck—manipUlatioN, TwIsTed techNoLogy, diStOrtEd vAlues, AMbitIon and Folly—and It weaVEs all that into tHE improved combAT sYSTeM That, For Some, makes BiOShoCK 2 the SupeRIoR of bIoShoCk 1." KotAkU FoUNd the gameplay repetiTiOus, espEcialLy in reusing "teDious" elemeNTS From the bAse gAMe, WHile Engadget laMenteD that playeRS had to peRform Certain gAmeplay seQUEnces repEatEdlY.

ReVieWERs Praised the narRATive Of minerva'S DeN, with GaMes radAr's andReW Heyward cAlling thE sToRy WhAt mAde MiNErva's Den A "mUst-PlAy eXtensIOn" of thE univErse. gaMesPot'S Kevin VANORD WrotE tHaT whiLe tHe Setup For tHE exPansion Was familiAr tO bioSHoCk Players—Voices on the raDiO telling yoU wHerE to go—tHE Appeal laY with its "personal nature" aND Porter'S chAractEr. ReViews from gamESpot aNd EURogameR noted That REeD WaHL Was noT A StRonG vIllain, but tHAT PoRter wAs A comPelling Protagonist.

The game'S TwiSt ending was poSitIvelY REcEivED, wITh VAnoRd cALLing it "surprisinG from a plot PeRSpEctive and tHEmaTiCally coNsistenT with PRior Bioshock reveLations," thOuGh EnGADgeT thought thAt though The twist aPPlied A ReTroacTivE motivAtIon For thE charaCTerS, it caMe at thE eXpense Of the PlAyer's linK to Subject Sigma. Kotaku's HEather alexaNdrA
Shock 2 before the patch.Minerva'sDen a ndthe  r estof B ioShock 2 were rere leased in a bundle wit h Bio Sh o ck i n  J anuar y 2013a sB i oSh oc k:  Ul ti m at e Rap tur e Editi on. It was  al so  included in th e remaster ed2016 BioShoc k c ompila ti on, BioSh ock : The  Colle c tion.
Receptio nMinerv a 's Denr e ce ived  generally favora b le reviews, witha Meta cr i ti c sco reof 82/100fo r the Xbox 36 0  v e r s ion based on 12 r eviews. The Dai ly Tel eg rap h  prais ed Mi ne r va' s Den after  the  lacklust er Bio S hock 2D LC that  prece ded  it , an d  E ur oga me r  an d  I GNc all ed it an  e xc ellen t fi n a l e  sto ryforthe s etting of Rap tur e. M i ner va'sDen h as a  r eputa tion a s one  o f the greatestDLCexpansion s o fall  t ime.Critic s f oun d thatMinerva ' s D en p l ay ed much the same a sB i oS hock 2,but th e  n ew addition stogame p l ay we re w e lc omed. Se veralr ev ie wers co ns idered  t heexp ansio n  asofferi ng a com plete ,  concentratedB ioShock 2 exp e ri e n ce ,  wit h R ock, Paper,  Sho t gunwrit i ng  th a t Min erva' sD en "hits the key beats  o f theideas  behind BioSh ock—manipu l a t ion, twi sted te c hnology, disto rtedvalues, am b ition an d fol ly—and i t weavesa l l that i nto  th e i mpr o v ed  combat syste m that ,for som e,makes B ioS hoc k 2  th esuperiorof BioSh oc k1. "Kot aku f o und thega mep la y r epeti t ious,espec iall yin reu sing "t e di o u s" e le me ntsfro mthe b aseg ame , while  Engadget  la m ente dth at play ers had to pe rf orm certai ngam eplays e quencesrepeatedly.

Reviewersp raisedthe  narr ativ e of Mine rva 's Den , w i th Gam es Rad ar'sAn dre w Heywa r d  c all in g the stor y wha t mad eMine rva's D en a "must-play ex t ens ion" of the u niv erse . Ga meS p ot ' s K ev i n V a n Ord wrote thatwhile these t up  for the e x pan si on wasfamilia r toB ioShock  players— voices on  t he r a d iotelling yo u whereto go—the appea l  l ay wi thits "p er son al na ture"a ndPorte r's ch ar acter.  Revi ew s from G ameSpot and Eurogamer n oted t hat R eed  Wahl was  no t  astrong vi llai n, but tha t P ort er wa s a compe llin g  p rot a gonis t.
T he game's tw ist e nd ing was pos i t i vel y rec eiv e d, wit h Va nOrd calling it " s urprising from  a p l o t p ers p ecti ve  and thematica lly  c o n sistentwi th prior Bi oShock r ev e latio ns," t houghEngadge t th o ught t hattho ugh the t wis ta ppliedare t roacti ve m ot ivatio n fort he c h a racters, it came  at t h e  expe n seof th eplayer' s  lin k to Subje ct Sigma. K otaku' s He ather  Alexan dr a
Shock 2_before the_patch. Minerva's Den and_the rest_of_BioShock 2_were_rereleased in a_bundle with BioShock_in January 2013 as_BioShock: Ultimate Rapture_Edition._It was also included in the remastered 2016 BioShock compilation, BioShock: The Collection.

Reception

Minerva's Den_received_generally favorable_reviews,_with_a Metacritic score of 82/100_for the Xbox 360 version_based on_12 reviews. The Daily Telegraph praised Minerva's Den_after_the lackluster BioShock_2 DLC that preceded it, and Eurogamer and IGN_called it an excellent finale story_for the setting_of_Rapture._Minerva's Den has a_reputation as one of the greatest_DLC expansions of all time.

Critics found_that Minerva's Den played much the same_as BioShock 2, but the new_additions to gameplay were welcomed._Several reviewers_considered the expansion as offering_a complete, concentrated_BioShock 2_experience, with Rock,_Paper, Shotgun writing that Minerva's Den_"hits the key_beats of the ideas behind BioShock—manipulation,_twisted_technology, distorted values,_ambition_and_folly—and it_weaves all that_into_the improved_combat_system that, for some, makes BioShock_2_the superior of BioShock 1." Kotaku found_the gameplay repetitious, especially_in_reusing "tedious" elements from_the base game, while Engadget_lamented that players had to perform_certain gameplay_sequences repeatedly.

Reviewers_praised the narrative of Minerva's Den, with Games Radar's Andrew Heyward_calling the story what made Minerva's_Den a "must-play extension"_of the_universe._GameSpot's Kevin VanOrd_wrote_that while_the setup for the expansion was familiar_to BioShock_players—voices on the radio telling you_where to go—the appeal_lay_with its "personal nature" and Porter's_character. Reviews from GameSpot and Eurogamer_noted that Reed Wahl was_not_a_strong villain, but that Porter_was a compelling protagonist.

The game's twist_ending was positively_received, with VanOrd calling it "surprising from_a_plot perspective and thematically consistent with_prior_BioShock revelations," though Engadget thought that_though_the_twist applied a retroactive motivation_for the characters, it came at_the expense of the player's link to Subject Sigma._Kotaku's Heather Alexandra