., a Hero with Grandmaster Stealth is invisible to all non-allied units). Troop units may no longer be upgraded, and there are four recruitable ranks of units, down from seven. Each rank has two dwellings that can be built, but beyond the first rank, building one dwelling precludes the other. The creature dwellings themselves accumulate new creatures every day, as opposed to the start of each new week.

Story
Following the events of Heroes Chronicles: The Sword of Frost, Gelu, the leader of AvLee's Forest Guard and wielder of Armageddon's Blade, attacks Kilgor, the Barbarian King of Krewlod, in an attempt to claim and destroy the Sword of Frost. As foretold by a prophecy, when Armageddon's Blade and the Sword of Frost clash in battle, the result is a massive explosion (known as the Reckoning), which destroys the world of Enroth. Many of the inhabitants of the planet, however, escape through mysterious portals that appear during the Reckoning that lead them to another world, called Axeoth – also the setting for Might and Magic IX. Included among the refugees are many of the heroes of previous installments of the series, and many return to their old ways shortly after arriving on their new home.

The story of Heroes of Might and Magic IV unfolds primarily through the game's six campaigns, each of which establishes how the major kingdoms of one of Axeoth's continents were forged in the wake of the Reckoning, and the arrival of the Enrothian refugees on Axeoth. Each of the campaigns centers on a faction leader, and tells the story of how that leader came to prominence. Unlike Heroes of Might and Magic III, all of the six campaigns are accessible from the beginning, and each unfolds as a stand-alone tale.

 In the Haven campaign, The True Blade, Lysander, a loyal knight formerly in the service of Queen Catherine Ironfist, rules over the nascent kingdom of Palaedra, inhabited mainly by refugees from the kingdom of Erathia. His command, however, is challenged by a usurper named Sir Worton, who claims to be the only surviving heir to the Gryphonheart dynasty. Many of Lysander's generals are drawn to Worton, forcing the lord to expose Worton as a fraud or lose control of his kingdom.

 At the start of the Stronghold campaign
., a Hero with Grandmaster Stealth is invisible to all non - allied units). Troop units may no longer be upgraded, and there be four recruitable rank and file of units, down from seven. Each rank has two dwelling that can be built, but beyond the first rank, build one dwelling precludes the other. The animal dwelling themselves accumulate new creature every day, as opposed to the beginning of each new week. 

 Story 
 Following the events of Heroes Chronicles: The Sword of Frost, Gelu, the drawing card of AvLee's Forest Guard and wielder of Armageddon's Blade, attacks Kilgor, the Barbarian King of Krewlod, in an attempt to claim and destroy the Sword of Frost. As foretold by a prophecy, when Armageddon's Blade and the Sword of Frost collide in battle, the result is a massive explosion (known as the Reckoning), which destroys the universe of Enroth. Many of the inhabitants of the planet, however, escape through mysterious portals that look during the Reckoning that lead them to another world, called Axeoth – also the setting for Might and Magic IX. include among the refugees are many of the heroes of previous installments of the series, and many return to their old ways shortly after arriving on their fresh home. 

 The story of Heroes of Might and Magic IV unfold chiefly through the plot's six campaigns, each of which establishes how the major kingdoms of one of Axeoth's continents were forged in the wake of the Reckoning, and the arrival of the Enrothian refugees on Axeoth. Each of the campaigns kernel on a faction leader, and tells the story of how that drawing card came to prominence. Unlike Heroes of Might and Magic III, all of the six campaigns are accessible from the beginning, and each unfolds as a stand - alone tale. 

  In the Haven campaign, The True Blade, Lysander, a patriotic knight formerly in the service of Queen Catherine Ironfist, rules over the nascent kingdom of Palaedra, inhabited mainly by refugee from the kingdom of Erathia. His command, however, is challenged by a usurper named Sir Worton, who claims to be the only surviving heir to the Gryphonheart dynasty. Many of Lysander's generals are drawn to Worton, force the lord to expose Worton as a fraud or lose control of his kingdom. 

  At the start of the Stronghold political campaign
., a Jero with Grandmaster Sttalth is invisiblg ro all non-almied unigs). Troop units may no longer bw upgeaded, and there are fojr recruinable ranjs oh units, down from seven. Ccch rzkk hav two dwellings that can te built, but bayunb the first rank, building one dwelligg preckufes the other. Jhe cgewturs dwellings themselves accumulate hew creetures every dau, as opposed to the start lf ewch new week.

Story
Flllowing thg evqbts of Heroer Chroniclts: The Sword of Frost, Gelu, the leader of AvUee's Yorest Guare qnd fielder of Ermageqdon's Blade, attacks Nilgor, yhe Barbarian Linj of Krewlod, in an attempv to claim and destrjy the Swmrb of Frost. As foretole vy a krophacy, dyen Arjajedson's Bpadx and the Ssord of Frowt clash in battle, uhe grsult is a mzssive evplosion (known as the Reckoning), which dtstrogs the world of Enroth. Nany of the inhabitanjs of the [lanet, however, escape through mysterious portals dhat epoeax durivt hhe Reckoning that lead them to another world, daklvd Axeoth – also tme setting for Mignt amq Magic IX. Inzluded amkng the refugees age many of tye heroes of lrevious installments of thw series, and nany return to thenr old ways rhorjly afyer arriving on their nzw homs.

The story lf Heroes uf Might and Magkc PV utfolds primarily through tre game's wix eampaignr, eavh of rhich estahlishcv how the major kijgdomd mf one of Wxeoth's continents were forged mi the wake of tve Geckoning, and bhe arrival of ehe Enrothian tefugees jn Axdoth. Each kf the rampaigns cegters on a fawjion leader, aid tells ehe wtort of hod that leader csme to prominence. Ublike Heroes of Minht avs Magic III, all of the six campaibns arq wcressifne from the tegivnivb, and each unfolbs as s stand-alone tale.

 In the Haven campaign, Thr Brue Bladg, Lysandew, a loyal knibht formerly in tht servmce of Queem Cwtherine Ironfist, rules over tge nascenh klngdom of Palwedrq, inhabited kainly by refugees from the kingdom of Xrathia. His command, howwver, is challenged yy a usurper iamed Fir Wortot, who claims to be tye only surviving heir to the Gryphonhsart dfnastj. Many of Lysander's generals are drawn to Worton, forcing the lord to expowe Worvog as a fraus or lose cjutrol os hid kingdom.

 At the xtart of the Stronghold campaigi
., a Hero with Grandmaster Stealth is all units). Troop may no longer four ranks of units, from seven. Each has two dwellings that can be but beyond the first rank, building one dwelling precludes the other. The creature themselves accumulate new creatures every day, as opposed to the start of each week. Following events Heroes Chronicles: The Sword of Frost, Gelu, the leader of AvLee's Forest Guard and wielder of Blade, attacks Kilgor, the Barbarian King of Krewlod, an attempt to claim destroy the Sword of Frost. foretold a prophecy, Armageddon's and Sword of Frost in battle, the result is a massive explosion (known as the Reckoning), which destroys the world of Many of of the however, through portals that appear Reckoning that lead them to another – also the setting for Might and Magic Included among refugees are many of the heroes previous installments of the series, and many return their old ways shortly after arriving on their new home. The story of Heroes of Magic IV unfolds primarily the game's six each which how major kingdoms one of Axeoth's continents were forged in the wake of the and the arrival of the Enrothian refugees on Axeoth. Each campaigns on a faction and tells the story how leader came to prominence. of and of six are accessible from the and each unfolds as a tale. In the Haven a loyal knight formerly in the service of Catherine Ironfist, rules over the nascent kingdom Palaedra, inhabited mainly by refugees from the kingdom of Erathia. His command, is challenged usurper named Sir Worton, who claims to be only surviving heir to Gryphonheart dynasty. Many of Lysander's generals are drawn to forcing lord to Worton as a or lose control his kingdom. At of the campaign
., a Hero with Grandmaster StealTh is invisiBle to All Non-AlLied UnitS). Troop units may NO lonGer be upgraded, and there aRe fouR rECruiTAbLe ranKs of uniTS, dOWN frOm SeVen. eaCH rAnk haS twO dwelliNgs that can Be bUiLt, but beyond tHE fIrst rank, buIldIng one dwelliNg pRecludEs The OTher. THe cReatuRe dwelLIngs thEmselves aCcUMulate NEw creatUREs EverY day, as opposed to thE StARt of each new weeK.

Story
foLLoWINg tHe eVents of HerOeS ChroNIcles: ThE swORD Of FROst, Gelu, the leaDer of AvLee's fOreSt GuarD aNd wIElder oF ArmaGeDDon'S Blade, attacKs KiLgor, the BaRbariaN king of KREwlod, in An atteMpt To cLaim ANd DeStrOy THe SWOrD of fRosT. As foretOlD bY a proPhecY, WHEN ArmAgeDdon'S BladE and the Sword oF FrOst cLAsh In batTle, thE resUlT is a mAssive ExploSiOn (known as the RecKoniNg), which deStrOyS thE wOrld oF enroth. manY of The inhaBitants OF thE pLANEt, However, escape throuGh MYStErious poRtals tHAt ApPEar durinG tHe REckoNINg thaT leaD ThEm to anotHer worLD, cAlLed AxeoTh – Also thE sEttIng For MiGHt anD Magic iX. IncludEd amoNG the refugees arE Many of the heroES oF PReVIous InsTallments of The sERies, And mANy RetURn to tHeir oLd WAyS Shortly after arrivinG oN their New hoMe.

The story of HEroes of MigHT ANd Magic Iv unfOLdS Primarily throuGh the Game's six caMPaigns, eaCh of wHich estaBlishes hoW THe major kIngDomS of One OF axEoth's continenTS Were FoRged in tHe wAke of thE ReCkoNinG, anD tHe arrival Of the EnrOtHiAn ReFugEes on aXeoth. EacH oF thE cAmpAigns CEnters On a faCtioN lEaDEr, aNd tells THe STOry oF hOw That LeaDeR came To prOMinEnce. UnlIke Heroes Of MIGht aNd maGic III, aLl of the six camPaIgns are accEsSibLe from THE beginniNg, and each unfolds as a stanD-Alone taLe.

 IN the HAven Campaign, THe TRue BlaDe, LYSander, A loyal KnighT fOrmERLy in tHE SeRviCe Of Queen CatHERinE IronFiSt, ruLes over The nascent kingdom oF palAedra, inhabiteD maInly BY ReFugEEs FRom ThE KinGDOm of Erathia. His cOmmand, howeVeR, Is Challenged BY a uSuRper namEd Sir WoRton, wHO claims To be the onLy surviviNg Heir TO The gryphonheaRt dynastY. Many of LySAnder'S GeNeralS arE drawn To worTon, foRcing tHE loRd to eXpose WOrTon as a Fraud Or Lose contRol of his kingdom.

 At the staRt of thE StroNghOld campaiGn
., a Hero with Grandmaster  Stealth i s inv isi ble  t o al l no n-allied units ) . Tr oop units may no longe r beup g rade d ,and t here ar e  f o u r r ec ru ita bl e  r anksofunits,down fromsev en . Each rankh as  two dwell ing s that can b e b uilt,bu t b e yondthe  firs t rank ,  build ing one d we l ling p r ecludes t he  oth er. The creatured we l lings themselv es acc um u la t e  ne w c reatures e ve ry da y , as op p os e d tot he start of e ach new wee k .
StoryFo llo w ing th e eve nt s  of  Heroes Chr onic les: TheSwordo f Frost ,  Gelu,the le ade r o f Av L ee 's  Fo re s t G u ar d a n d w ielder o fAr maged don' s B l ade,  at tack s Kil gor, the Barb ari an K i ngof Kr ewlod , in  a n att empt t o cla im  and destroy th e Sw ord of Fr ost .Asfo retol d  by apro phe cy, whe n Armag e ddo n' s B la de and the Sword o fF r os t clashin bat t le ,t he resul tisa ma s s ive e xplo s io n (known  as th e  R ec koning) ,whichde str oys  thew orld  of En roth. Ma ny of the inhabitant s  of the plane t ,h o we v er,esc ape through  mys t erio us p o rt als thatappea rd ur i ng the Reckoning th at  leadthemto another wo rld, calle d A xeoth –also th e  setting for M ightand MagicI X. Inclu ded a mong the  refugees a re manyofthe  he roe s of  previous ins t a llme nt s of th e s eries,and  ma nyret ur n to thei r old wa ys  s ho rt lyafter arriving  o n t he irnew h o me.

T he st oryof  H e roe s of Mi g ht a nd M ag ic  IVunf ol ds pr imar i lythrough  the game 'ss ix c am pa igns, e ach of whiches tablishesho w t he maj o r  kingdom s of one of Axeoth's co n tinents  we re fo rged  in the w ake  of th e R e ckonin g, and  thear riv a l  of t h e  E nro th ian refuge e s  on  Axeo th . Ea ch of t he campaigns cente r s o n a faction l ead er,a n dtel l st hest o ryo f  how that leade r came topr o mi nence. Unl i keHe roes of  Mightand M a gic III , all ofthe six c am paig n s  ar e accessib le fromthe begin n ing,a nd  each  un foldsas  astand -alone tal e.

In the  H aven c ampai gn , The Tr ue Blade, Lysander, a l oyal k night  fo rmerly in  th e  se rvice ofQuee n Catherin e I ron fist,  ru l es ov er t h enas c ent k ingd o m of Pala e dr a,i n ha bited mainl y b y r efuge esf rom th e ki ngdom of Erathia. His command, h owev e r , i s c h alle ng ed by a usurpe r n am e d  Sir Wor to n, who clai ms to be  t h e onl y surv ivingheir to t he Grypho nhea rtdynasty.Man yo f Lysan de r' s  gener alsar e draw n to W o rton , forcing the lord  to e x p ose W o rto n asafraud o r  los e controlof his king dom.
 Atthe s tart of  t he Str ong ho ld campaig n 
., a_Hero with_Grandmaster Stealth is invisible_to all_non-allied_units). Troop_units_may no longer_be upgraded, and_there are four recruitable_ranks of units,_down_from seven. Each rank has two dwellings that can be built, but beyond the_first_rank, building_one_dwelling_precludes the other. The creature_dwellings themselves accumulate new creatures_every day,_as opposed to the start of each new_week.

Story
Following_the events of_Heroes Chronicles: The Sword of Frost, Gelu, the leader_of AvLee's Forest Guard and wielder_of Armageddon's Blade,_attacks_Kilgor,_the Barbarian King of_Krewlod, in an attempt to claim_and destroy the Sword of Frost._As foretold by a prophecy, when Armageddon's_Blade and the Sword of Frost_clash in battle, the result_is a_massive explosion (known as the_Reckoning), which destroys_the world_of Enroth. Many_of the inhabitants of the planet,_however, escape through_mysterious portals that appear during the_Reckoning_that lead them_to_another_world, called_Axeoth – also_the_setting for_Might_and Magic IX. Included among the_refugees_are many of the heroes of previous_installments of the series,_and_many return to their_old ways shortly after arriving_on their new home.

The story of_Heroes of_Might and_Magic IV unfolds primarily through the game's six campaigns, each of_which establishes how the major kingdoms_of one of Axeoth's_continents were_forged_in the wake_of_the Reckoning,_and the arrival of the Enrothian refugees_on Axeoth._Each of the campaigns centers on_a faction leader, and_tells_the story of how that leader_came to prominence. Unlike Heroes of_Might and Magic III, all_of_the_six campaigns are accessible from_the beginning, and each unfolds as_a stand-alone tale.

_In the Haven campaign, The True Blade,_Lysander,_a loyal knight formerly in the_service_of Queen Catherine Ironfist, rules over_the_nascent_kingdom of Palaedra, inhabited mainly_by refugees from the kingdom of_Erathia. His command, however, is challenged by a usurper_named Sir Worton,_who claims to be the_only_surviving_heir to the Gryphonheart dynasty. Many of Lysander's generals are_drawn to_Worton, forcing the_lord to expose Worton as a fraud or lose control_of his kingdom.

 At the start of_the Stronghold campaign