 Soviet forces in Europe, Russia and the US state of Washington.

The game offers multiplayer functionality, supporting up to 16 players online or over LAN. In December 2015, Ubisoft shut down the official Massgate servers that supported multiplayer functions, though the player community restored these functions in 2017, through an unaffiliated version of Massgate.

Gameplay
World in Conflict focuses on real-time tactics (RTT) gameplay, in a similar manner to Ground Control, a game also developed by Massive Entertainment, in which players deploy units onto a battlefield and must carefully make use of them to achieve victory, making use of support assets to further assist them. World in Conflict contains three factions: the United States, Soviet Union, and NATO. While players may only play as US and NATO forces during the single-player campaign, all three factions can be used in multiplayer games.

During a game, players are given a pre-determined amount of reinforcement points, with which to purchase units with varying costs. Once the player deploys the units they purchase, they must wait 20 seconds for them to be airdropped to the field. If a unit is destroyed, the points are refunded to the player in order to allow them to bring in more units. During the single-player campaign, most missions vary what units the player can recruit, while some missions will offer the opportunity to recruit free units, though these cannot be replaced if destroyed. Each unit has strengths and weaknesses, such as mobile anti-air guns being most effective against enemy helicopters, and repair tanks being most effective at keeping vehicles and armor repaired. Each unit possesses a defensive ability, such as deploying smokescreens, while some units possess an offensive ability, such as marking targets for bombardment or using grenade launchers on enemy infantry. Once a unit's special ability(ies) has been spent, players must wait for them to recharge before they can be used again.

In addition to controlling units, players may also call in tactical aid by spending tactical aid points. Points are primarily earned from destroying enemy units in battle. Tactical Aids allow the player to call in anything, from airstrikes on enemy positions, the deployment of paratroopers, to launching carpet bombing raids and tactical nuclear strikes. Tactical aids can allow up to three deployments, after which the player must wait until the support has recharged. In the single-player campaign, players are restricted by what tactical aid they can use,
Soviet forces in Europe, Russia and the US state of Washington. 

 The game offers multiplayer functionality, back up to 16 actor online or over LAN. In December 2015, Ubisoft shut down the official Massgate servers that supported multiplayer function, though the player community repair these function in 2017, through an unaffiliated version of Massgate. 

 Gameplay 
 World in Conflict concentrate on real - time tactic (RTT) gameplay, in a similar manner to Ground Control, a game besides developed by Massive Entertainment, in which players deploy units onto a battlefield and must carefully make use of them to achieve victory, making function of support assets to further serve them. World in Conflict contains three factions: the United States, Soviet Union, and NATO. While players may merely play as US and NATO forces during the single - player campaign, all three cabal can be used in multiplayer games. 

 During a game, players are given a pre - determined amount of reinforcement points, with which to purchase units with varying costs. Once the player deploys the units they purchase, they must expect 20 second gear for them to be airdropped to the field. If a whole is demolish, the points are refunded to the player in orderliness to let them to bring in more units. During the individual - player campaign, most missions vary what units the player can recruit, while some missions will offer the opportunity to recruit free unit, though these cannot be replace if destroyed. Each unit has strengths and weaknesses, such as fluid anti - air guns being most effective against enemy helicopters, and repair tanks being most effective at keeping vehicles and armor rectify. Each unit own a defensive ability, such as deploying smokescreens, while some unit of measurement possess an unsavory ability, such as marking aim for bombardment or use grenade launchers on enemy infantry. Once a whole's special ability(ies) has been spend, players must expect for them to recharge before they can be used again. 

 In addition to controlling units, player may also call in tactical aid by spend tactical aid points. Points are primarily earned from destroying foe units in battle. Tactical Aids allow the player to call in anything, from airstrikes on enemy positions, the deployment of paratroopers, to launch rug bombing raid and tactical nuclear strikes. Tactical aids can allow up to three deployments, after which the player must expect until the support has recharged. In the single - player campaign, players are restricted by what tactical aid they can use,
 Sogiet forces in Europe, Rursia and the US state mf Wasgington.

Tfe game offers multiplayer fnnctuonaluty, supporting up to 16 olayers ojline or ovec LAN. In Decembec 2015, Ubisonc shuf dowu vhe official Maxsgate sereers that suppmrgeb multiplayer functions, though the pjayer cpmlunity restoreq thtse fundniins in 2017, through an unaffiliatsd verspon of Massgate.

Gakeplay
World in Conflict fofused on real-time tactlcs (RTT) gamgllar, in a similaf manner to Ground Conjrol, a game also developed by Marsive Entertainnebt, lt which plabers dvploy units okno a badtlefiekd and must cavefulny nake use of them to arhieve victory, makind use of vu'port assets to furthwr assivt tvem. Dirla ih Ronrlict fonvains three factions: tye United States, Sofiqn Union, and NZTO. Whylq players may only play as US and NATO xordes during the single-plqyer campaign, all thrge factionf can be used in multiplayer games.

During a game, pnayera art nlven q ore-determined amount of reinforcement points, rjtn ehich to purchcse units with vsrjimd costs. Once jhe plavsr deploys the units they porchasw, they muft wsit 20 seconds for them to be airdropped no tye field. If a unit is destroyzd, the poinys are refunded to the 'layer in order tl allow tgdm to bring in mure utits. During the single-playqr campaijn, moxt misskons vary rhat units the inayer can recruit, ahile smme missiojs will offer the opportunity to recruit free utitv, though thesc cannot be repjaced if destrpyed. Eaeh unig has strehgths aid weaknessef, such as mobhpe anti-air gnns being mosr efdective xgainst enemy nelicoptegs, and repair tanks beinn mosj sffective at kezkint vehicles and srmur weiaiced. Ewwh unit possasser a cefenrive abilitn, sjch ss deploying smokescseena, while some units pjssess ab offensyve ability, sich as marking tarhets hor boobardkenj or using grenade launchers on enemy invanbry. Once a unyt's wpecial abilnty(ies) has been spent, players must wait hor them to recharge bgfore they can be useb sgain.

In addmtion eo contronling units, players nay also call in uactical aid by spendinf tacthcal wid points. Points are primarily earned from destroying enemy units in batrle. Tartycal Aids amlow the ilaver to cajl ii enything, from airxtrikes on enemy positions, the veployment oy paratroopers, to launching csroet bombing rxids and tactical nuclead strikex. Tactical aids can allow up to three deployments, after which tye plzyer mlat wait until the sulport kas rexharged. In bhe single-playdr valpaign, plwyerx cre restricted by what tactical aud thet fan use,
Soviet forces in Europe, Russia and the of The game multiplayer functionality, supporting or LAN. In December Ubisoft shut down official Massgate servers that supported multiplayer though the player community restored these functions in 2017, through an unaffiliated version Massgate. Gameplay World in Conflict focuses on real-time tactics (RTT) gameplay, in a manner Ground a also developed by Massive Entertainment, in which players deploy units onto a battlefield and must carefully use of them to achieve victory, making use support assets to further them. World in Conflict contains factions: United States, Union, NATO. players may only as US and NATO forces during the single-player campaign, all three factions can be used in multiplayer During a are given pre-determined of points, with which units with varying costs. Once the units they purchase, they must wait 20 seconds them to airdropped to the field. If a is destroyed, the points are refunded to the in order to allow them to bring in more units. During the single-player campaign, most what units the player recruit, while some will the to free units, these cannot be replaced if destroyed. Each unit has strengths and such as mobile anti-air guns being most effective against enemy repair being most effective keeping vehicles and armor Each possesses a defensive ability, deploying while an ability, as marking targets for or using grenade launchers on infantry. Once a unit's players must wait for them to recharge before can be used again. In addition to units, players may also call in tactical aid by spending tactical aid Points are from destroying enemy units in battle. Tactical Aids the player to call anything, from airstrikes on enemy positions, the deployment of to carpet bombing and tactical nuclear Tactical aids can up to three which the must until recharged. In the single-player campaign, players restricted what tactical aid they can
 Soviet forces in Europe, RussiA and the US sTate oF WaShiNgTon.

THe gaMe offers multipLAyer Functionality, supportinG up to 16 PlAYers ONlIne or Over LAN. iN DECEmbEr 2015, ubIsoFt SHuT down The OfficiaL Massgate sErvErS that supportED mUltiplayer FunCtions, though The Player CoMmuNIty reStoRed thEse funCTions iN 2017, through aN uNAffiliATed versION oF MasSgate.

Gameplay
WorlD In cOnflict focuses On real-TiME tACTicS (RTt) gameplay, iN a SimilAR manner TO GROUNd CONtrol, a game alsO developed bY masSive EnTeRtaINment, iN whicH pLAyeRs deploy uniTs onTo a battleField aND must caREfully mAke use Of tHem To acHIeVe VicToRY, maKInG usE Of sUpport asSeTs To furTher ASSISt thEm. WOrld In ConFlict contains ThrEe faCTioNs: the uniteD StaTeS, SoviEt UnioN, and NaTo. While players maY onlY play as US And nAtO fOrCes duRIng the SinGle-Player cAmpaign, ALl tHrEE FAcTions can be used in muLtIPLaYer games.

during A GaMe, PLayers arE gIveN a prE-DEtermIned AMoUnt of reiNforceMEnT pOints, wiTh Which tO pUrcHasE unitS With VaryinG costs. OnCe the PLayer deploys thE Units they purcHAsE, THeY Must WaiT 20 seconds for Them TO be aIrdrOPpEd tO The fiEld. If A uNIt IS destroyed, the points ArE refunDed to The player in orDer to allow THEM to bring In moRE uNIts. During the siNgle-pLayer campaIGn, most miSsionS vary whaT units the PLAyer can rEcrUit, WhiLe sOME mIssions will ofFER the OpPortuniTy tO recruiT frEe uNitS, thOuGh these caNnot be rePlAcEd If DesTroyeD. each unit HaS stReNgtHs and WEaknesSes, suCh as MoBiLE anTi-air guNS bEINg moSt EfFectIve AgAinst EnemY HelIcopterS, and repaiR taNKs beInG mOst effeCtive at keepinG vEhicles and ArMor RepairED. each unit Possesses a defensive abilITy, such aS dePloyiNg smOkescreenS, whIle somE unITs possEss an oFfensIvE abILIty, suCH As MarKiNg targets fOR BomBardmEnT or uSing greNade launchers on eneMY inFantry. Once a unIt's SpecIAL aBilITy(IEs) hAs BEen SPEnt, players must wAit for them To REcHarge beforE TheY cAn be useD again.

IN addiTIon to coNtrolling Units, playErS may ALSo cAll in tactiCal aid by Spending tACticaL AiD poinTs. POints aRe PriMarilY earneD FroM destRoying EnEmy uniTs in bAtTle. TactiCal Aids allow the player to Call in AnythIng, From airstRikES on Enemy posiTionS, the deployMenT of ParatRooPErs, to LaunCHiNg cARpet bOmbiNG raids and TAcTicAL NuClear strikeS. tACtiCal aiDs cAN allow Up to Three deployments, aFTer which the plaYer mUST waIt uNTil tHe Support has rechArgEd. iN The singlE-pLayer campaiGn, playerS aRE restRicted By what TacticaL AId THey can Use,
 Soviet forces in Europe,Russia and  theUSsta te  ofWash ington.

The g a me o ffers multiplayer func tiona li t y, s u pp ortin g up to 16 p lay er sonl in e  o r ove r L AN. InDecember 2 015 ,Ubisoft shut do wn the off ici al Massgateser vers t ha t s u pport edmulti player functi ons, thou gh the pl a yer com m u ni ty r estored these fun c ti o ns in 2017, th roughan un a f fil iat ed version  o f Mas s gate.
G am e p l ayW orld in Confl ict focuses onreal-t im e t a ctics(RTT)  g a mep lay, in a s imil ar manner  to Gr o und Con t rol, agame a lso  de velo p ed  b y M as s ive En ter t ain ment, in  w hi ch pl ayer s d e ploy  un itsontoa battlefield  an d mu s t c arefu lly m akeus e ofthem t o ach ie ve victory, mak inguse of su ppo rt  as se ts to furthe r a ssi st them . World inCo n f l ic t contains three f ac t i on s: the U nitedS ta te s , Soviet  U nio n, a n d  NATO . Wh i le  players  may o n ly  p lay asUS  and N AT O f orc es du r ingthe si ngle-pla yer c a mpaign, all th r ee factions c a nb e  u s ed i n m ultiplayergame s .

D urin g  a  ga m e, pl ayers  a r eg iven a pre-determin ed  amoun t ofreinforcement  points, w i t h  which t o pu r ch a se units withvaryi ng costs.O nce theplaye r deploy s the uni t s  they pu rch ase , t hey m us t wait 20 sec o n ds f or  them t o b e airdr opp edtothe  f ield. Ifa unit i sde st ro yed , the points a re  re fu nde d tot he pla yer i n or de rt o a llow th e mt o  bri ng  i n mo reun its.Duri n g t he sing le-player  ca m paig n,  m ost mis sions vary wh at  units the  p lay er can r ecruit,while some missions wil l  offerthe  oppo rtun ity to re cru it fre e u n its, t houghthese  c ann o t  be r e p la ced  i f destroye d .  Ea ch un it  has  streng ths and weaknesses ,  su ch as mobileant i-ai r gu nsb ei n g m os t  ef f e ctive against e nemy helic op t er s, and rep a irta nks bei ng most  effe c tive at  keepingvehiclesan d ar m o r r epaired. E ach unit  possesse s  a de f en siveabi lity,su chas de ployin g  sm okesc reens,  w hile s ome u ni ts posse ss an offensive ability , such  as m ark ing targe tsf orbombardme nt o r using gr ena delaunc her s  on e nemy in fan t ry. O ncea  unit's s p ec ial a bi lity(ies) h a s bee n spe nt, player s mu st wait for themt o recharge bef oret h eycan be u se d again.

In a ddi ti o n  to cont ro lling units , player sm ay al so cal l in t actical a id by spe ndin g t actical a idpo i nts. Po in ts are pr imar il y earn ed fro m  des t r oying enemy unit s inb a ttle. Tac tical  A ids all o w th e player t o call in a nythin g, f rom a irstrik es  on en emy  p ositions,t he deploy mentof para tr oope rs,  to la unch i n g car petbo mbi ng raidsa n dt ac ti c alnucl ear s tr ikes . Tactica l  aids ca n a l low upto  th r e e depl o ym e n ts, afterwhi ch th e player mus t  wai t  u n til t he sup port h as rech a rge d.  In the  si n g le-player  campaign ,  pl ay ersare rest ri cted  b y w ha t tactical aidthey can  use,
 Soviet_forces in_Europe, Russia and the_US state_of_Washington.

The game_offers_multiplayer functionality, supporting_up to 16_players online or over_LAN. In December_2015,_Ubisoft shut down the official Massgate servers that supported multiplayer functions, though the player_community_restored these_functions_in_2017, through an unaffiliated version_of Massgate.

Gameplay
World in Conflict focuses_on real-time_tactics (RTT) gameplay, in a similar manner to_Ground_Control, a game_also developed by Massive Entertainment, in which players deploy_units onto a battlefield and must_carefully make use_of_them_to achieve victory, making_use of support assets to further_assist them. World in Conflict contains_three factions: the United States, Soviet Union,_and NATO. While players may only_play as US and NATO_forces during_the single-player campaign, all three_factions can be_used in_multiplayer games.

During a_game, players are given a pre-determined_amount of reinforcement_points, with which to purchase units_with_varying costs. Once_the_player_deploys the_units they purchase,_they_must wait_20_seconds for them to be airdropped_to_the field. If a unit is destroyed,_the points are refunded_to_the player in order_to allow them to bring_in more units. During the single-player_campaign, most_missions vary_what units the player can recruit, while some missions will offer_the opportunity to recruit free units,_though these cannot be_replaced if_destroyed._Each unit has_strengths_and weaknesses,_such as mobile anti-air guns being most_effective against_enemy helicopters, and repair tanks being_most effective at keeping_vehicles_and armor repaired. Each unit possesses_a defensive ability, such as deploying_smokescreens, while some units possess_an_offensive_ability, such as marking targets_for bombardment or using grenade launchers_on enemy infantry._Once a unit's special ability(ies) has been_spent,_players must wait for them to_recharge_before they can be used again.

In_addition_to_controlling units, players may also_call in tactical aid by spending_tactical aid points. Points are primarily earned from destroying_enemy units in_battle. Tactical Aids allow the_player_to_call in anything, from airstrikes on enemy positions, the deployment_of paratroopers,_to launching carpet_bombing raids and tactical nuclear strikes. Tactical aids can allow_up to three deployments, after which the_player must wait until the support has recharged. In the single-player_campaign, players are restricted by what tactical aid_they can use,