, it was instead placed at number two, with Sega's racer Super Monaco GP placing at the top. In October 1989, it was relegated to the third spot, just under Super Monaco GP and Sega's arcade release of Tetris. It would be nominated for "Best Graphics" in the 1989 Gamest awards, losing to Taito's shooter Darius II.

The European release was also acclaimed. In the March 1989 issue of Computer and Video Games, both Clare Edgeley and Julian Rignall would give it a positive review, favorably comparing it to Atari's Hard Drivin' – they would label the game's graphics as "simply stunning", concluding that it is "easily the best racing game yet seen – it's thoroughly realistic and totally exhilarating." The Games Machine was also positive in their review, calling it one of the most impressive arcade games of the era, referring it as "an astonishing coin-op". Praise was also given to its sense of realism to Formula One racing. The September 1989 issue of Commodore User claimed the game was "flooding" arcade centers across Europe, labeling its gameplay and graphics as "literally breathtaking" – much like Computer and Video Games, it was positively compared to Hard Drivin'''.Advanced Computer Entertainment labeled it as superior to Hard Drivin', stating it usurps the title's graphics and gameplay, concluding it was one of the best racing arcade games in the market. Despite applauding the game's technical capabilities, and listing it as one of the five best arcade games of the year, the March 1989 issue of Your Sinclair would claim that it was not as enjoyable as Atari's game, stating the lack of a stunt course had "diminished the appeal somewhat".

Legacy
The success of Winning Run would lead to the release of two follow-up games – Winning Run Suzuka GP was released in 1989 exclusively in Japan – as its title suggests, this game is centered around the Suzuka Circuit. This game instead used a sit-down cabinet as opposed to the one used in the original Winning Run, bearing a resemblance to the ones used for Namco's own Final Lap three years prior. The second, Winning Run '91, was released in 1991, again exclusive to Japan, using the same arcade cabinet the original game had. A similar 3D racing game, Driver's Eyes, was released for Japan in 1990 – using a
, it was instead placed at number two, with Sega's racer Super Monaco GP placing at the circus tent. In October 1989, it was banish to the third spot, just under Super Monaco GP and Sega's arcade release of Tetris. It would be nominate for " Best Graphics " in the 1989 Gamest awards, lose to Taito's shooter Darius II. 

 The European release was also acclaim. In the March 1989 issue of Computer and Video Games, both Clare Edgeley and Julian Rignall would give it a positivist review, favorably comparing it to Atari's Hard Drivin' – they would pronounce the plot's graphics as " simply arresting ", concluding that it is " well the good racing game yet seen – it's thoroughly naturalistic and totally exhilarating. " The Games Machine was also positive in their review, call it one of the most impressive arcade games of the era, referring it as " an astonishing coin - op ". Praise was besides given to its sense of realism to Formula One racing. The September 1989 issue of Commodore User claimed the game was " flood " arcade centers across Europe, labeling its gameplay and graphics as " literally breathtaking " – much like Computer and Video Games, it was positively compared to Hard Drivin'''. Advanced Computer Entertainment labeled it as superior to Hard Drivin', stating it usurps the title's artwork and gameplay, concluding it was one of the best racing arcade plot in the grocery store. Despite applauding the game's technical capabilities, and list it as one of the five good arcade games of the year, the March 1989 exit of Your Sinclair would claim that it was not as enjoyable as Atari's game, stating the lack of a stunt course had " diminished the solicitation somewhat ". 

 Legacy 
 The success of Winning Run would lead to the handout of two pursue - up games – Winning Run Suzuka GP was released in 1989 exclusively in Japan – as its title suggest, this game is centered around the Suzuka Circuit. This game instead used a sit - down cabinet as opposed to the one used in the original Winning Run, hold a resemblance to the ones use for Namco's own Final Lap three years prior. The second, Winning Run' 91, was release in 1991, again exclusive to Japan, use the same arcade cabinet the original plot had. A similar 3D racing plot, Driver's Eyes, was released for Japan in 1990 – using a
, it was instead placed at nmmber two, with Sggq's racxr Suped Monaco GP placing at the top. In Ocvobee 1989, it was relegated to the ghird spon, just uneer Wyper Monaco GP and Sega's wrcabe release of Tejris. It woulg be nominated fur "Best Graphics" in the 1989 Gamest awardf, losinb ho Taito's shoojer Dswius PI.

Uhe European release was also accmaimed. Pn the March 1989 issie of Computer and Video Gwmes, both Clare Edgelej and Juliab Ridball would gkve it a positive revigw, favorably comparing it to Atafi's Hcrd Drivin' – tyey fould label the dame's graphigx as "shmply syunning", conclucinj thqt it is "easily the bxst racing game yet feen – it's tkoroughly realistic abd totanly axhiuqraginf." Vhe Games Marhine was amso positivw in their review, csljpmg it one of the mjse impressive arcade games of the era, rexerding it as "an astonishibg coin-op". Praise was wlso giveg to its sense of realism to Formula One racing. Tve Se'tdmbtr 1989 issjw lf Commodore User claimed the game was "floodigf" srbade centers acrofs Europe, lsbflogg its gameplxy and grzphics as "literallj breatrtakibg" – much jike Computer and Video Games, ir was positinely compared to Hard Brivin'''.Advanczd Comkuter Rntertainment labeled ic as shperior to Jard Drivjv', stating it usufps tve title's graphics and gamqplay, conrludiug it war ong of thq best raclng avwade games in the larkej. Desphte applaufing the game's technical capabilities, and lisjinc in as one jf thc five best arcwde games of tke year, che Mafch 1989 issue of Youc Sinclair wjuld claim thdj it was not es enjoyafle qs Arari's gxoe, stating the lack of c stubt course had "dimikishea the appeal somzchqt".

Legacy
The sucvesr os Aiining Sun would ledd tu tfr reldase of two wollpw-up games – Winning Sun Auzuka GP was relesscd in 1989 exxlusivelr in Japan – ax its title suggesus, thiv geme is cegtered around the Suzuka Circujt. This gwme instead useq a wit-down cabiuet as opposed to the one used in the ormginal Winning Run, beating a resemblance to uhe ones used for Gamco's owt Final Lap three yeqrs prior. The secpnd, Winning Run '91, was deleasad in 1991, again exclusive to Japan, using the same arcade cabinet the original gamw had. E fimilar 3D rzcinb gamv, Dxivzr's Eyef, wad released for Jaian in 1990 – using a
, it was instead placed at number Sega's Super Monaco placing at the was to the third just under Super GP and Sega's arcade release of It would be nominated for "Best Graphics" in the 1989 Gamest awards, losing Taito's shooter Darius II. The European release was also acclaimed. In the March issue Computer Video both Clare Edgeley and Julian Rignall would give it a positive review, favorably comparing it to Hard Drivin' – they would label the game's as "simply stunning", concluding it is "easily the best game seen – thoroughly and exhilarating." The Games was also positive in their review, calling it one of the most impressive arcade games of the referring it astonishing coin-op". was given its sense of Formula One racing. The September 1989 User claimed the game was "flooding" arcade centers Europe, labeling gameplay and graphics as "literally breathtaking" much like Computer and Video Games, it was compared to Hard Drivin'''.Advanced Computer Entertainment labeled it as superior to Hard Drivin', stating it title's graphics and gameplay, it was one the racing games the market. applauding the game's technical capabilities, and listing it as one of five best arcade games of the year, the March 1989 Your would claim that was not as enjoyable Atari's stating the lack of course "diminished Legacy success Winning Run would lead the release of two follow-up – Winning Run Suzuka exclusively in Japan – as its title suggests, game is centered around the Suzuka Circuit. game instead used a sit-down cabinet as opposed to the one used the original bearing a resemblance to the ones used for own Final Lap three prior. The second, Winning Run '91, was released in again to Japan, the same arcade the original game A similar 3D Driver's Eyes, released Japan using a
, it was instead placed at numbeR two, with SeGa's raCer supEr monaCo GP Placing at the toP. in OcTober 1989, it was relegated to tHe thiRd SPot, jUSt Under super MoNAcO gp anD SEgA's aRcADe ReleaSe oF Tetris. it would be nOmiNaTed for "Best GrAPhIcs" in the 1989 GaMesT awards, losinG to taito's ShOotER DariUs Ii.

The EUropeaN ReleasE was also aCcLAimed. IN The MarcH 1989 ISsUe of computer and Video GAMeS, Both Clare EdgelEy and JUlIAn rIGnaLl wOuld give it A pOsitiVE review, FAvORABly COmparing it to ATari's Hard DrIVin' – They woUlD laBEl the gAme's gRaPHicS as "simply stUnniNg", concludIng thaT It is "easILy the beSt raciNg gAme Yet sEEn – It'S thOrOUghLY rEalIStiC and totaLlY eXhilaRatiNG." tHE GamEs MAchiNe was Also positive iN thEir rEVieW, callIng it One oF tHe mosT impreSsive ArCade games of the eRa, reFerring it As "aN aStoNiShing COin-op". PRaiSe wAs also gIven to iTS seNsE OF ReAlism to Formula One rAcING. THe SeptemBer 1989 issUE oF COMmodore USeR clAimeD THe gamE was "FLoOding" arcAde cenTErS aCross EuRoPe, labeLiNg iTs gAmeplAY and GraphiCs as "liteRally BReathtaking" – mucH Like Computer aND VIDEo gAmes, It wAs positivelY comPAred To HaRD DRivIN'''.AdvaNced COmPUtER Entertainment labelEd It as suPerioR to Hard Drivin', Stating it uSURPs the titLe's gRApHIcs and gameplay, ConclUding it was ONe of the bEst raCing arcaDe games in THE market. DEspIte AppLauDINg The game's technICAl caPaBilitieS, anD listinG it As oNe oF thE fIve best arCade gameS oF tHe YeAr, tHe MarCH 1989 issue of yoUr SInClaIr wouLD claim That iT was NoT aS EnjOyable aS atARI's gaMe, StAtinG thE lAck of A stuNT coUrse had "DiminisheD thE AppeAl SoMewhat".

LEgacy
The succeSs Of Winning RUn WouLd lead TO The releaSe of two follow-up games – WinNIng Run SUzuKa GP wAs reLeased in 1989 eXclUsivelY in jApan – as Its titLe sugGeSts, THIs gamE IS cEntErEd around thE sUzuKa CirCuIt. ThIs game iNstead used a sit-down CAbiNet as opposed tO thE one USEd In tHE oRIgiNaL winNINg Run, bearing a reSemblance tO tHE oNes used for nAmcO's Own FinaL Lap thrEe yeaRS prior. THe second, WInning Run '91, WaS relEASed In 1991, again excLusive to japan, usinG The saME aRcade CabInet thE oRigInal gAme had. a SimIlar 3D Racing GaMe, DrivEr's EyEs, Was releaSed for Japan in 1990 – using a
, it was instead placed at  number tw o, wi thSeg a' s ra cerSuper Monaco G P  pla cing at the top. In Oc tober  1 9 89,i twas r elegate d  t o the  t hi rdsp o t,  just  un der Sup er MonacoGPan d Sega's arc a de  release o f T etris. It wo uld  be no mi nat e d for  "B est G raphic s " in t he 1989 G am e st awa r ds, los i n gto T aito's shooter Da r iu s  II.

The Euro pean r el e as e was  al so acclaim ed . Int he Marc h  1 9 8 9  is s ue of Compute r and Video Gam es, bo th  Cl a re Edg eleyan d  Ju lian Rignal l wo uld giveit a p o sitiver eview,favora bly  co mpar i ng  i t t oA tar i 's  Ha r d D rivin' –  t he y wou ld l a b e l  the  ga me's  grap hics as "simp lystun n ing ", co nclud ingth at it  is "e asily  t he best racinggame  yet seen  –it 'sth oroug h ly rea lis tic  and to tally e x hil ar a t i ng ." The Games Machi ne w as  also po sitive in  t h eir revi ew , c alli n g  it o ne o f  t he mostimpres s iv earcadega mes of  t heera , ref e rrin g it a s "an as tonis h ing coin-op".P raise was als o  g i v en to i tssense of re alis m  toForm u la  On e  raci ng. T he Se p tember 1989 issue o fCommod ore U ser claimed t he game wa s " flooding " ar c ad e  centers acros s Eur ope, label i ng its g amepl ay and g raphics a s "literal lybre ath tak i n g"  – much likeC o mput er  and Vi deo  Games,  it  wa s p osi ti vely comp ared toHa rd  D ri vin '''.A d vanced C om put er  En terta i nmentlabel ed i tas sup erior t o  H a r d Dr iv in ', s tat in g itusur p s t he titl e's graph ics andga me play, c oncluding itwa s one of t he  be st rac i n g arcade  games in the market. D e spite a ppl audin g th e game'stec hnical  ca p abilit ies, a nd li st ing i t aso n eofth e five bes t arc ade g am es o f the y ear, the March 198 9  is sue of Your S inc lair w ou ldc la i m t ha t  it w as not as enjoy able as At ar i 's  game, sta t ing  t he lack  of a s tuntc ourse h ad "dimin ished the  a ppea l som ewhat".

L egacy
Th e success of Wi n ni ng Ru n w ould l ea d t o the  relea s e o f two  follo w- up gam es –Wi nning Ru n Suzuka GP was release d in 1 989 e xcl usively i n J a pan  – as its  tit le suggest s,thi s gam e i s  cent ered ar oun d  theSuzu k a Circuit .  T his g am e instead u s e d  asit-d own cabine t as  opposed to the o n e used in theorig i n alWin n ingRu n, bearing a r ese mb l a nce to t he  ones usedfor Namc o' s  ownFinalLap th ree yea r s  p r ior. T he s eco nd, Winni ngRu n  '91, w as  r e leased  in19 91, ag ain ex c lusi v e  to Japan, using  thes a me ar c ade  cabi ne t the o r igin al game ha d. A simila r 3D r acin g gam e, Driv er 's Eye s,wa s released for Japan  in 1 990 – u si ng a 
, it_was instead_placed at number two,_with Sega's_racer_Super Monaco_GP_placing at the_top. In October_1989, it was relegated_to the third_spot,_just under Super Monaco GP and Sega's arcade release of Tetris. It would be_nominated_for "Best_Graphics"_in_the 1989 Gamest awards, losing_to Taito's shooter Darius II.

The_European release_was also acclaimed. In the March 1989 issue_of_Computer and Video_Games, both Clare Edgeley and Julian Rignall would give_it a positive review, favorably comparing_it to Atari's_Hard_Drivin'_– they would label_the game's graphics as "simply stunning",_concluding that it is "easily the_best racing game yet seen – it's_thoroughly realistic and totally exhilarating." The_Games Machine was also positive_in their_review, calling it one of_the most impressive_arcade games_of the era,_referring it as "an astonishing coin-op"._Praise was also_given to its sense of realism_to_Formula One racing._The_September_1989 issue_of Commodore User_claimed_the game_was_"flooding" arcade centers across Europe, labeling_its_gameplay and graphics as "literally breathtaking" –_much like Computer and_Video_Games, it was positively_compared to Hard Drivin'''.Advanced Computer_Entertainment labeled it as superior to_Hard Drivin',_stating it_usurps the title's graphics and gameplay, concluding it was one of_the best racing arcade games in_the market. Despite applauding_the game's_technical_capabilities, and listing_it_as one_of the five best arcade games of_the year,_the March 1989 issue of Your_Sinclair would claim that_it_was not as enjoyable as Atari's_game, stating the lack of a_stunt course had "diminished the_appeal_somewhat".

Legacy
The_success of Winning Run would_lead to the release of two_follow-up games –_Winning Run Suzuka GP was released in_1989_exclusively in Japan – as its_title_suggests, this game is centered around_the_Suzuka_Circuit. This game instead used_a sit-down cabinet as opposed to_the one used in the original Winning Run, bearing_a resemblance to_the ones used for Namco's_own_Final_Lap three years prior. The second, Winning Run '91, was_released in_1991, again exclusive_to Japan, using the same arcade cabinet the original game_had. A similar 3D racing game, Driver's_Eyes, was released for Japan in 1990 – using a