 front of the fighter: Press the Start button of the other player's controller, A and B buttons of own player's controller.

Weapons
 Pilot Mode: This is the default shot mode when no button is pressed. When tapping A or pressing the C button, the pilot fires stronger attacks, while the gunner fires without locking on a target.
 Gunner Mode: By holding down the A button, the characters assume Gunner Mode. The pilot's attacks become weaker and the plane moves slower, while the gunner automatically locks on and fires at enemies with increased firepower.
 Bomb: Pressing B activates a bomb. The bomb will move forward towards the right side of the screen, slowing down when it hits something and inflicting minor damage. Once a certain amount of time has passed or the bomb reaches the right side of the screen, it will explode into a much larger blast that heavily damages any enemy caught in it.

Items
P: Increases shot power by 1. If the player collects it when shot power is full, 500 jewel points are awarded.
B: Increases bomb stock by 1. The player can carry up to 3 bombs. If player gets a bomb where there are already 3 bombs, following things happen for the duration of their current life:
The Jewel counter is increased by 10,000 in the first loop of stages (20,000 in the 2nd loop of stages).
The base jewel class is increased for every overstocked bomb, up to Large Emerald.
The Score for inflicting enemy damage and clear bonus is doubled.
MAX: Increases shot power to maximum. Appears when a player loses all lives.
1UP: Increases life stock by 1 (max 9).

Scoring
When (a portion of) an enemy is destroyed, the resulting explosions turn nearby bullets into rings or gems, depending on the player's weapon mode when destruction occurs. In pilot mode, bullets become rings. In gunner mode, bullets become gems. The bullets being converted also depend on the current weapon mode. In pilot mode, only bullets nearby the enemy unit are converted; in gunner mode, enemy bullets that are close to the enemy bullets being converted into jewels are also affected. In boss battles, all enemy bullets are always converted into rings when the life points of the critical portion of the boss's body is below a predefined value. A bullet is converted into a jewel of at least base jewel class. Jewels can be collected
front of the fighter: Press the Start button of the early musician's controller, A and boron push button of own player's controller. 

 weapon 
  Pilot Mode: This is the default option shot manner when no button is pressed. When solicit A or pressing the C clitoris, the pilot burner fires stronger attacks, while the gunner fires without lock on a target. 
  Gunner Mode: By holding down the A button, the character assume Gunner Mode. The pilot's attacks become weaker and the airplane moves slower, while the artilleryman automatically locks on and fires at enemies with increase firepower. 
  Bomb: Pressing B activates a bomb. The bomb will act fore towards the right side of the screen, slowing down when it hits something and inflicting minor damage. Once a certain sum of time has passed or the turkey reach the right side of the screen, it will detonate into a much large blast that heavily damage any enemy caught in it. 

 Items 
 P: Increases shot baron by 1. If the player collects it when shot power is wide, 500 jewel points are award. 
 B: Increases bomb stock by 1. The player can dribble up to 3 bombs. If player gets a bomb calorimeter where there are already 3 bombs, following things find for the duration of their current life: 
 The Jewel counter is increased by 10,000 in the first loop of phase (20,000 in the 2nd cringle of stages). 
 The basis jewel class is increase for every overstocked bomb, up to Large Emerald. 
 The Score for inflicting enemy damage and absolved bonus is doubled. 
 MAX: Increases shot power to maximum. Appears when a player loses all lives. 
 1UP: increase life stock by 1 (max 9). 

 Scoring 
 When (a part of) an enemy is destroyed, the resulting explosions turn nearby bullets into ring or gems, depending on the player's weapon mode when destruction occurs. In pilot program mood, bullet become rings. In gunner mode, bullets become gems. The bullets being convert also depend on the current weapon mode. In pilot manner, merely bullets nearby the enemy unit are convert; in gunner mode, enemy bullets that are close to the enemy bullet being converted into jewels are also affected. In boss battles, all foe bullet train are always converted into rings when the life points of the critical portion of the boss's body is below a predefined value. A bullet is converted into a jewel of at least nucleotide jewel class. Jewels can be collected
 frlnt of the fighter: Press the Start button of tie othed player'r controller, A and B buttons od own player's controller.

Weaoons
 Pilon Mode: Thus iw the default shot mode wgcn no uutton is pressgd. When tapphng A or presshne che C button, the pilot fires strongew attacls, while the gunger gyres without locking on a target.
 Gunned Mode: Uy holding down the A button, the charactegs adsume Gunner Mode. Hhe pilot's qttasjs become wexker and the plane movgs slower, while the gunner automxticakly locks in anf fires at eiemies with increased fire[ower.
 Bpmb: Pressing B acvivares a bomb. The bomb wmll move forward towwrds the siyht side of the screeb, wlowitg dmwn dyen it hmts sometjinj and inflidting minor damage. Once a certsig amount of tije has pwssed or the bomb reaches the right sidt of fhe screen, it will explide into a much larget blast thwt heavily damages any enemy caught in it.

Items
P: Itcreaads whjg plwer by 1. If the player collects it when shot [kwtr ps full, 500 jewel polnts are awarded.
B: Onfrrwses bomb stozk by 1. Ths player can carry up to 3 bombw. If playtr geys a bomb where there are aoready 3 bombf, following things kappen for tke durstion of their current life:
Tke Jewsl counter ls increaadd by 10,000 in the fifst lmop of suxges (20,000 in the 2nd ljop of steges).
Tke base gewek clasf is increwsed nmr every overstockfd bolb, up to Larhe Emerald.
The Score for inflictmig enemy damabe ang clear yonus ls doubled.
MAX: Igcreases shot kower to iaximjm. Appears when a player losqs all lives.
1U[: Increases lmfe stock by 1 (max 9).

Scorine
Dhen (a portion of) an envmv is desteoyed, the resultinn expuksions turn neaxyy bullets into rongr ow heks, gepending on the plxuer's deapon mode dhen destruction occurs. Hn pjlot mode, bullets negome ringw. In gunger mode, bullrts become gems. Tht bullxts bemng comvetted also depend on the current weapon mlde. In pilot moqe, okly fullets necrby the enemy unit are converted; in gunier mode, enemy bullets rhat are close to tke enemy bullxts beyng convested into jewels are also affected. In boss battles, all enejy bulnets wre always converted into rings when the life points of the critical portuon of the boss's bkdy os benoc a predesinev talue. A bullet is converted into a jewel of at lxast base becel class. Jewels can be collevtdd
front of the fighter: Press the Start the player's controller, and B buttons Pilot This is the shot mode when button is pressed. When tapping A pressing the C button, the pilot fires stronger attacks, while the gunner fires locking on a target. Gunner Mode: By holding down the A button, the assume Mode. pilot's become weaker and the plane moves slower, while the gunner automatically locks on and fires at with increased firepower. Bomb: Pressing B activates a The bomb will move towards the right side of screen, down when hits and minor damage. Once certain amount of time has passed or the bomb reaches the right side of the screen, it explode into larger blast heavily any caught in it. Increases shot power by 1. If it when shot power is full, 500 jewel are awarded. Increases bomb stock by 1. The can carry up to 3 bombs. If player a bomb where there are already 3 bombs, following things happen for the duration of life: The Jewel counter increased by 10,000 the loop stages in the loop of stages). The base jewel class is increased for every bomb, up to Large Emerald. The Score for inflicting enemy clear is doubled. MAX: shot power to maximum. when player loses all lives. life by Scoring (a of) an enemy is the resulting explosions turn nearby into rings or gems, mode when destruction occurs. In pilot mode, bullets rings. In gunner mode, bullets become gems. bullets being converted also depend on the current weapon mode. In pilot only bullets enemy unit are converted; in gunner mode, enemy that are close to enemy bullets being converted into jewels are also affected. boss all enemy are always converted rings when the points of the of the body below A bullet is converted into a of least base jewel class. Jewels be
 front of the fighter: Press the start buttoN of thE otHer PlAyer'S conTroller, A and B buTTons Of own player's controller.

weapoNs
 pIlot mOdE: This Is the deFAuLT ShoT mOdE whEn NO bUtton Is pRessed. WHen tapping a or PrEssing the C buTToN, the pilot fIreS stronger attAckS, while ThE guNNer fiRes WithoUt lockINg on a tArget.
 GunnEr mOde: By hOLding doWN ThE A buTton, the characters ASsUMe Gunner Mode. ThE pilot'S aTTaCKS beComE weaker and ThE planE Moves slOWeR, WHIle THe gunner automAtically locKS on And firEs At eNEmies wIth inCrEAseD firepower.
 BOmb: PRessing B aCtivatES a bomb. THE bomb wiLl move ForWarD towARdS tHe rIgHT siDE oF thE ScrEen, slowiNg DoWn wheN it hITS SOmetHinG and InfliCting minor damAge. once A CerTain aMount Of tiMe Has paSsed or The boMb Reaches the right Side Of the screEn, iT wIll ExPlode INto a muCh lArgEr blast That heaVIly DaMAGEs Any enemy caught in it.

itEMS
P: increaseS shot pOWeR bY 1. if the plaYeR coLlecTS It wheN shoT PoWer is fulL, 500 jewel POiNtS are awaRdEd.
B: IncReAseS boMb stoCK by 1. THe playEr can carRy up tO 3 Bombs. If player gETs a bomb where tHErE ARe ALreaDy 3 bOmbs, followiNg thINgs hAppeN FoR thE DuratIon of ThEIr CUrrent life:
The Jewel cOuNter is IncreAsed by 10,000 in the fiRst loop of sTAGEs (20,000 in the 2nD looP Of STages).
The base jeWel clAss is increASed for evEry ovErstockeD bomb, up to lARge EmeraLd.
THe SCorE foR INfLicting enemy dAMAge aNd Clear boNus Is doublEd.
MaX: INcrEasEs Shot power To maximuM. APpEaRs WheN a plaYEr loses aLl LivEs.
1uP: INcreaSEs life Stock By 1 (maX 9).

SCoRIng
when (a poRTiON Of) an EnEmY is dEstRoYed, thE resULtiNg exploSions turn NeaRBy buLlEtS into riNgs or gems, depeNdIng on the plAyEr's Weapon MODe when deStruction occurs. In pilot mODe, bulleTs bEcome RingS. In gunner ModE, bulleTs bECome geMs. The bUlletS bEinG COnverTED aLso DePend on the cURRenT weapOn Mode. in pilot Mode, only bullets neaRBy tHe enemy unit arE coNverTED; iN guNNeR ModE, eNEmy BULlets that are cloSe to the eneMy BUlLets being cONveRtEd into jEwels arE also AFfected. in boss batTles, all enEmY bulLETs aRe always coNverted iNto rings wHEn the LIfE poinTs oF the crItIcaL portIon of tHE boSs's boDy is beLoW a predEfineD vAlue. A bulLet is converted into a jeweL of at lEast bAse Jewel clasS. JeWEls Can be collEcteD
 front of the fighter: Pre ss the Sta rt bu tto n o ftheothe r player's con t roll er, A and B buttons of  ownpl a yer' s  c ontro ller.
W ea p o ns P il otMo d e:  This  is  the de fault shot  mo de  when no but t on  is presse d.When tapping  Aor pre ss ing the C  bu tton,  the p i lot fi res stron ge r  attac k s, whil e th e gu nner fires withou t  l o cking on a tar get.
Gu n ne r Mod e:By holding  d own t h e A but t on , t hec haracters ass ume GunnerM ode . Thepi lot ' s atta cks b ec o meweaker andtheplane mov es slo w er, whi l e the g unneraut oma tica l ly  l ock so n a n dfir e s a t enemie swi th in crea s e d fire pow er. Bomb : Pressing Bact ivat e s a  bomb . The  bom bwillmove f orwar dtowards the rig ht s ide of th e s cr een ,slowi n g down  wh enit hits  someth i ngan d i nf licting minor dama ge . On ce a cer tain a m ou nt of timeha s p asse d or th e bo m breachesthe ri g ht  s ide ofth e scre en , i t w ill e x plod e into  a muchlarge r  blast that he a vily damagesa ny e ne m y ca ugh t in it.

I tems P: I ncre a se s s h ot po wer b y1 .I f the player collec ts  it wh en sh ot power is f ull, 500 j e w e l points  are aw a rded.
B: Incre asesbomb stock by 1. Th e pla yer cancarry upt o  3 bombs . I f p lay erg e ts  a bomb where t here  a re alre ady  3 bomb s,fol low ing  t hings hap pen forth edu ra tio n oft heir cur re ntli fe: 
TheJ ewel c ounte r is  i nc r eas ed by 1 0 ,0 0 0  inth efirs t l oo p ofstag e s ( 20,000in the 2n d l o op o fst ages).The base jewe lclass is i nc rea sed fo r every ov erstocked bomb, up to L a rge Eme ral d.
Th e Sc ore for i nfl icting  en e my dam age an d cle ar  bo n u s isd o ub led .MAX: Incre a s esshotpo werto maxi mum. Appears whena  pl ayer loses al l l ives . 1U P:I nc r eas es lif e stock by 1 (max  9).

Scor in g 
W hen (a por t ion  o f) an e nemy is  dest r oyed, t he result ing explo si onst u rnnearby bul lets int o rings o r  gems ,  d epend ing  on th epla yer's  weapo n  mo de wh en des tr uction  occu rs . In pil ot mode, bullets become  rings . Ingun ner mode,  bu l let s becomegems . The bull ets  be ing c onv e rtedalso de pen d  on t he c u rrent wea p on  mo d e .In pilot mo d e ,  on ly bu lle t s near by t he enemy unit are converted; ingunn e r  mo de, enem ybullets that a recl o s e to the  e nemy bullet s beingco n verte d into  jewel s are a l s oa ffecte d. I n b oss battl es,  a l l enemy  b ul l ets ar e al wa ys con verted into r ings when the li fe po i n ts of the  crit ic al port i on o f the boss 's body isbelowa pr edefi ned val ue . A bu lle tis convert e d into ajewel  of atle astbas e jewe l cl a s s. Je wels  c anbe collec t e d
 front_of the_fighter: Press the Start_button of_the_other player's_controller,_A and B_buttons of own_player's controller.

Weapons
 Pilot Mode:_This is the_default_shot mode when no button is pressed. When tapping A or pressing the C_button,_the pilot_fires_stronger_attacks, while the gunner fires_without locking on a target.
_Gunner Mode:_By holding down the A button, the characters_assume_Gunner Mode. The_pilot's attacks become weaker and the plane moves slower,_while the gunner automatically locks on_and fires at_enemies_with_increased firepower.
 Bomb: Pressing_B activates a bomb. The bomb_will move forward towards the right_side of the screen, slowing down when_it hits something and inflicting minor_damage. Once a certain amount_of time_has passed or the bomb_reaches the right_side of_the screen, it_will explode into a much larger_blast that heavily_damages any enemy caught in it.

Items
P:_Increases_shot power by_1._If_the player_collects it when_shot_power is_full,_500 jewel points are awarded.
B: Increases_bomb_stock by 1. The player can carry_up to 3 bombs._If_player gets a bomb_where there are already 3_bombs, following things happen for the_duration of_their current_life:
The Jewel counter is increased by 10,000 in the first loop_of stages (20,000 in the 2nd_loop of stages).
The base_jewel class_is_increased for every_overstocked_bomb, up_to Large Emerald.
The Score for inflicting enemy_damage and_clear bonus is doubled.
MAX: Increases shot_power to maximum. Appears_when_a player loses all lives.
1UP: Increases_life stock by 1 (max 9).

Scoring
When_(a portion of) an enemy_is_destroyed,_the resulting explosions turn nearby_bullets into rings or gems, depending_on the player's_weapon mode when destruction occurs. In pilot_mode,_bullets become rings. In gunner mode,_bullets_become gems. The bullets being converted_also_depend_on the current weapon mode._In pilot mode, only bullets nearby_the enemy unit are converted; in gunner mode, enemy_bullets that are_close to the enemy bullets_being_converted_into jewels are also affected. In boss battles, all enemy_bullets are_always converted into_rings when the life points of the critical portion of_the boss's body is below a predefined_value. A bullet is converted into a jewel of at least_base jewel class. Jewels can be collected