 Sidney B. Fay inter alia, and from his study of political geography. The rough form of Diplomacy was created in 1954, and its details were developed through playtesting until the 1958 map and rules revisions. Calhamer paid for a 500-game print run of that version in 1959 after rejection by major companies. It has been published since then by Games Research (in 1961, then a 1971 edition with a revised rulebook), Avalon Hill (in 1976), by Hasbro's Avalon Hill division (in 1999), and now by Wizards of the Coast (in 2008) in the US, and licensed to other boardgame publishers for versions sold in other countries. Among these are Parker Brothers, Waddingtons Games, Gibsons Games, Asmodée Editions.

Basic setting and overview
The board is a map of 1914 Europe plus portions of Western Asia and North Africa. It is divided into fifty-six land regions and nineteen sea regions. Forty-two of the land regions are divided among the seven Great Powers of the game: Austria-Hungary, England, France, Germany, Italy, Russia, and Turkey.  The remaining fourteen land regions are neutral at the start of the game.

Thirty-four of the land regions contain "supply centers", corresponding to major centers of government, industry or commerce (e.g., Vienna and Rome); twenty-two of these are located within the Great Powers and are referred to as "home" supply centers. The remaining twelve are located in provinces which are neutral at the start of the game. The number of supply centers a player controls determines the total number of armies and fleets a player may have on the board, and as players gain and lose control of different centers, they may build (raise) or must remove (disband) units accordingly.

The land provinces within the Great Powers which contain supply centers are generally named after a major city in the province (e.g. London, Moscow) while the other land provinces within the Great Powers are generally named after a region (e.g. Bohemia, Apulia). Neutral land provinces are generally named after countries (e.g. Serbia, Belgium). Finland and Syria are both parts of Great Powers as Finland was part of the Russian Empire and Syria was part of the Ottoman Empire in 1914. Tunis is used rather than Tunisia on most boards and North Africa is a single province covering parts of Algeria and Morocco. Although for game
Sidney B. Fay inter alia, and from his study of political geography. The rough form of Diplomacy was created in 1954, and its detail were modernize through playtesting until the 1958 map and rules revisions. Calhamer give for a 500 - game print rivulet of that translation in 1959 after rejection by major companies. It has been published since then by Games Research (in 1961, then a 1971 edition with a revised rulebook), Avalon Hill (in 1976), by Hasbro's Avalon Hill class (in 1999), and now by Wizards of the Coast (in 2008) in the US, and licensed to early boardgame publishers for versions sold in other countries. Among these are Parker Brothers, Waddingtons Games, Gibsons Games, Asmodée Editions. 

 Basic setting and overview 
 The board is a function of 1914 Europe plus portions of Western Asia and North Africa. It is divided into fifty - six land area and nineteen sea regions. Forty - two of the nation regions are divide among the seven Great Powers of the game: Austria - Hungary, England, France, Germany, Italy, Russia, and Turkey.   The remaining fourteen land regions are neutral at the beginning of the game. 

 Thirty - four of the land regions contain " supply centers ", corresponding to major centers of government, industry or commerce (e.g., Vienna and Rome); twenty - two of these are located within the Great Powers and are referred to as " home " supply centers. The stay twelve are located in provinces which are achromatic at the start of the game. The number of supply center a player controls determines the total numeral of armies and fleets a player may have on the board, and as players profit and lose control of different centers, they may build (raise) or must get rid of (disband) units accordingly. 

 The land provinces within the Great Powers which contain provision centers are generally named after a major city in the province (e.g. London, Moscow) while the other land provinces within the Great Powers are generally appoint after a region (e.g. Bohemia, Apulia). Neutral land provinces are by and large named after area (e.g. Serbia, Belgium). Finland and Syria are both share of Great Powers as Finland was part of the Russian Empire and Syria was part of the Ottoman Empire in 1914. Tunis is used rather than Tunisia on most boards and North Africa is a individual province cover parts of Algeria and Morocco. Although for game
 Sifney B. Fay inter alia, ana from his studi if polmtical feographh. The rough form of Diplomacb waw creqted in 1954, and its detaius were dvveloped rhrongh playtesting nhtil thc 1958 mal and cules revisions. Calhamer [aid for a 500-gama ornnt run of that version in 1959 after retection bj major companyes. Pt has been published since then by Gamea Reseagch (in 1961, then a 1971 ecition with a revised rulehook), Avalon Hill (in 1976), bj Hasbro's Acalog Hill divisiun (in 1999), and now by Wizatds of the Coast (in 2008) in the US, avd lieensed to ojkwr hmardgame puulishegs for versiokx sold in othrr countries. Akonj thwse are Parker Brothecs, Waddingtons Games, Gibsons Cajes, Asmodée Editiobs.

Vasic setding qnd ovtrvmew
Fhe bowrd is a map kf 1914 Europe plus portions of Wextqgm Asia and Nkrth Asryca. It is divided into fifty-six land reciohs and nineteen sea reguons. Forty-two of the pand regijns are divided among the seven Great Powers of tve gajd: Abwtria-Fynhary, England, France, Germany, Italy, Russia, and Ehrlej.  The remaining nourteen land regipnd ste neutral at jhe staxf kf the game.

Thirty-flur of jhe labd regionf comtain "supply centers", corresponding to mcjoe centers of goverument, industxy or vommetce (e.g., Vienna and Rome); cwenty-fwo of thesf are loczged within the Gfean Pofers and are referred to af "home" su'ply eenters. Ghe temainigg twelve wre located in provinces whick are neutral ah the start of the game. The numuxr of supply vettegs a playzr conbrols determinef the total nukber of armids and flevts a plaber may have on the board, wnd as playecs gain agd lise xontrol uf different crnters, thvy may build (raise) or muxt tejove (disband) unnus qccordingly.

The kana pwoninres wydhin the Gredt Puwefx whizh contain wjpplu centers are generanly hamed after a majot gity in tye provigce (e.g. London, Moscow) while the lther laid profinses within the Great Powers ars generalpy kamed after a reglon (g.g. Bohemia, Cpulia). Neutral land provinces are generaoly named after coyntries (e.g. Serbia, Bglglum). Finland end Sywia are bmth parts of Great Piwers as Finland eas part of the Russizn Emphre ajd Syria was part of the Ottoman Empire in 1914. Tunis is used rather than Tunusia oi iost boards and Nortv Cfrnca is w siigue province coveging parts of Algeria and Moroccu. Althouch for game
Sidney B. Fay inter alia, and from of geography. The form of Diplomacy its were developed through until the 1958 and rules revisions. Calhamer paid for 500-game print run of that version in 1959 after rejection by major companies. has been published since then by Games Research (in 1961, then a 1971 with revised Avalon (in 1976), by Hasbro's Avalon Hill division (in 1999), and now by Wizards of the Coast 2008) in the US, and licensed to other publishers for versions sold other countries. Among these are Brothers, Games, Gibsons Asmodée Basic and overview The is a map of 1914 Europe plus portions of Western Asia and North Africa. It is divided fifty-six land nineteen sea Forty-two the regions are divided seven Great Powers of the game: Germany, Italy, Russia, and Turkey. The remaining fourteen regions are at the start of the game. of the land regions contain "supply centers", corresponding major centers of government, industry or commerce (e.g., Vienna and Rome); twenty-two of these are the Great Powers and referred to as supply The twelve located in which are neutral at the start of the game. The number supply centers a player controls determines the total number of fleets player may have the board, and as gain lose control of different may (raise) (disband) accordingly. land provinces within the Powers which contain supply centers generally named after a (e.g. London, Moscow) while the other land provinces the Great Powers are generally named after region (e.g. Bohemia, Apulia). Neutral land provinces are generally named after countries Serbia, Belgium). Syria are both parts of Great Powers as was part of the Empire and Syria was part of the Ottoman Empire 1914. is used than Tunisia on boards and North is a single parts of and Although
 Sidney B. Fay inter alia, and froM his study oF poliTicAl gEoGrapHy. ThE rough form of DiPLomaCy was created in 1954, and its deTails WeRE devELoPed thRough plAYtESTinG uNtIl tHe 1958 MAp And ruLes RevisioNs. Calhamer PaiD fOr a 500-game print RUn Of that versIon In 1959 after rejecTioN by majOr ComPAnies. it hAs beeN publiSHed sinCe then by GAmES ReseaRCh (in 1961, theN A 1971 EdItioN with a revised ruleBOoK), avalon Hill (in 1976), by hasbro'S AVAlON hilL diVision (in 1999), anD nOw by WIZards of THe cOASt (iN 2008) In the US, and licEnsed to otheR BoaRdgame PuBliSHers foR versIoNS soLd in other coUntrIes. Among tHese arE parker BROthers, WAddingTonS GaMes, GIBsOnS GaMeS, asmODéE EdITioNs.

Basic sEtTiNg and OverVIEW
the bOarD is a Map of 1914 europe plus porTioNs of wEstErn AsIa and nortH AFrica. it is diVided InTo fifty-six land rEgioNs and nineTeeN sEa rEgIons. FORty-two Of tHe lAnd regiOns are dIVidEd AMONg The seven Great PowerS oF THe Game: AustRia-HunGArY, ENGland, FraNcE, GeRmanY, iTaly, RUssiA, AnD Turkey.  THe remaINiNg FourteeN lAnd regIoNs aRe nEutraL At thE start Of the gamE.

ThirTY-four of the land REgions contain "SUpPLY cENterS", coRresponding To maJOr ceNterS Of GovERnmenT, induStRY oR Commerce (e.g., Vienna and roMe); twenTy-two Of these are locAted within THE great PowErs aND aRE referred to as "hOme" suPply centerS. the remaiNing tWelve are Located in PROvinces wHicH arE neUtrAL At The start of the GAMe. ThE nUmber of SupPly centErs A plAyeR coNtRols deterMines the ToTaL nUmBer Of armIEs and fleEtS a pLaYer May haVE on the Board, And aS pLaYErs Gain and LOsE COntrOl Of DiffEreNt CenteRs, thEY maY build (rAise) or musT reMOve (dIsBaNd) units Accordingly.

ThE lAnd provincEs WitHin the gREat PowerS which contain supply centERs are geNerAlly nAmed After a majOr cIty in tHe pROvince (E.g. LondOn, MosCoW) whILE the oTHEr LanD pRovinces wiTHIn tHe GreAt poweRs are geNerally named after a REgiOn (e.g. Bohemia, ApUliA). NeuTRAl LanD PrOVinCeS Are GENerally named aftEr countrieS (e.G. seRbia, BelgiuM). finLaNd and SyRia are bOth paRTs of GreAt Powers aS Finland wAs Part OF The russian EmpIre and SyRia was parT Of the oTtOman EMpiRe in 1914. TuNiS is Used rAther tHAn TUnisiA on mosT bOards aNd NorTh africa is A single province covering Parts oF AlgeRia And MoroccO. AlTHouGh for game
 Sidney B. Fay inter alia,  and fromhis s tud y o fpoli tica l geography. T h e ro ugh form of Diplomacywas c re a tedi n1954,  and it s  d e t ail swe rede v el opedthr ough pl aytestingunt il  the 1958 ma p  a nd rules r evi sions. Calha mer  paidfo r a 500-g ame  prin t runo f that  versionin 1959 a f ter rej e c ti on b y major companies .  I t  has been publ ishedsi n ce t hen  by  Games Res ea rch ( i n 1961, th e n a 1 9 71 edition wi th a revise d  ru lebook ),  Av a lon Hi ll (i n1 976 ), by Hasbr o'sAvalon Hi ll div i sion (i n  1999),  and n owbyWiza r ds  o f t he Coa s t(in 200 8) in th eUS , and  lic e n s e d to  ot herboard game publishe rsforv ers ionssoldin o th er co untrie s. Am on g these are Par kerBrothers,  Wa dd ing to ns Ga m es, Gi bso nsGames,Asmodée Edi ti o n s .
Basic setting and  o v e rv iew
Theboardi sam ap of 19 14  Eu rope p lus p orti o ns  of West ern As i aan d North  A frica.  I t i s d ivide d  int o fift y-six la nd re g ions and ninet e en sea region s .F o rt y -two  of  the land r egio n s ar e di v id eda mongthe s ev e nG reat Powers of thega me: Au stria -Hungary, Eng land, Fran c e ,  Germany , It a ly ,  Russia, and T urkey .  The rem a ining fo urtee n land r egions ar e neutralatthe  st art o fthe game.

Th i r ty-f ou r of th e l and reg ion s c ont ain  " supply ce nters",co rr es po ndi ng to major ce nt ers  o f g overn m ent, i ndust ry o rco m mer ce (e.g . ,V i enna  a nd  Rom e);  t wenty -two ofthese a re locate d w i thin  t he  GreatPowers and ar ereferred t oas"home" s upply ce nters. The remaining tw e lve are  lo cated  inprovinces  wh ich ar e n e utralat the  star toft h e gam e .  T henu mber of su p p lycente rs  a p layer c ontrols determines the  total number  of  arm i e sand fl e ets  a pla y e r may have on t he board,an d  a s playersg ain  a nd lose  contro l ofd ifferen t centers , they ma ybuil d (ra ise) or mu st remov e (disban d ) uni t saccor din gly.
Th e l and p rovinc e s w ithin  the G re at Pow ers w hi ch conta in supply centers are g eneral ly na med  after amaj o r c ity in th e pr ovince (e. g.Lon don,Mos c ow) w hile th e o t her l andp rovincesw it hin t he  Great Powe r s are  gene ral l y name d af ter a region (e.g .  Bohemia, Apul ia). N eut ral land  p rovinces are g ene ra l l y namedaf ter countri es (e.g.  S e rbia,  Belgi um). F inlanda n dS yria a re b oth  parts of  Gr ea t  Powers  a sF inland  was  p art of  the R u ssia n Empire and Syria  wasp a rt of the  Otto ma n Empir e  in1914. Tuni s is used r atherthan  Tuni sia onmo st boa rds  a nd North A f rica is a  sing le prov in ce c ove ring p arts o f Alg eria  a ndMorocco.A l th o ug hf orgame 
 Sidney_B. Fay_inter alia, and from_his study_of_political geography._The_rough form of_Diplomacy was created_in 1954, and its_details were developed_through_playtesting until the 1958 map and rules revisions. Calhamer paid for a 500-game print_run_of that_version_in_1959 after rejection by major_companies. It has been published_since then_by Games Research (in 1961, then a 1971_edition_with a revised_rulebook), Avalon Hill (in 1976), by Hasbro's Avalon Hill_division (in 1999), and now by_Wizards of the_Coast_(in_2008) in the US,_and licensed to other boardgame publishers_for versions sold in other countries._Among these are Parker Brothers, Waddingtons Games,_Gibsons Games, Asmodée Editions.

Basic setting and_overview
The board is a map_of 1914_Europe plus portions of Western_Asia and North_Africa. It_is divided into_fifty-six land regions and nineteen sea_regions. Forty-two of_the land regions are divided among_the_seven Great Powers_of_the_game: Austria-Hungary,_England, France, Germany,_Italy,_Russia, and_Turkey._ The remaining fourteen land regions_are_neutral at the start of the game.

Thirty-four_of the land regions_contain_"supply centers", corresponding to_major centers of government, industry_or commerce (e.g., Vienna and Rome);_twenty-two of_these are_located within the Great Powers and are referred to as "home"_supply centers. The remaining twelve are_located in provinces which_are neutral_at_the start of_the_game. The_number of supply centers a player controls_determines the_total number of armies and fleets_a player may have_on_the board, and as players gain_and lose control of different centers,_they may build (raise) or_must_remove_(disband) units accordingly.

The land provinces_within the Great Powers which contain_supply centers are_generally named after a major city in_the_province (e.g. London, Moscow) while the_other_land provinces within the Great Powers_are_generally_named after a region (e.g._Bohemia, Apulia). Neutral land provinces are_generally named after countries (e.g. Serbia, Belgium). Finland and_Syria are both_parts of Great Powers as_Finland_was_part of the Russian Empire and Syria was part of_the Ottoman_Empire in 1914._Tunis is used rather than Tunisia on most boards and_North Africa is a single province covering_parts of Algeria and Morocco. Although for game