 kinematics, enveloping, metaclay, flock animation, and many others. Softimage customers include many prominent production companies, and Softimage has been used to create animation for hundreds of major feature films and games. In 1994, Microsoft acquired Softimage, and renamed the package Softimage 3D, releasing a Windows NT port two years later. In 1998, after helping to port the products to Windows and financing the development of Softimage and Softimage|DS, Microsoft sold the Softimage unit to Avid Technology, who was looking to expand its visual effect capabilities. Then, in 2008, Autodesk acquired the brand and the animation assets of Softimage from Avid, thereby ending Softimage Co. as a distinct entity. The video-related assets of Softimage, including Softimage|DS (now Avid|DS) continue to be owned by Avid.
 Autodesk Inc's PC DOS-based 3D Studio was eventually superseded in 1996 when The Yost Group developed 3D Studio Max for Windows NT. Priced much lower than most competitors, 3D Studio Max was quickly seen as an affordable solution for many professionals. Of all animation software, 3D Studio Max serves the widest range of users. It is used in film and broadcast, game development, corporate and industrial design, education, medical, and web design. In 2006, Autodesk acquired Alias, bringing the StudioTools and Maya software products under the Autodesk banner, with 3D Studio Max rebranded as Autodesk 3ds Max, and Maya as Autodesk Maya. Now one of the largest software companies in the world, Autodesk serves more than 4 million customers in over 150 countries.
 Side Effects Software's PRISMS was used extensively to create visual effects for broadcast and feature films into the '90s, with projects like Twister, Independence Day, and Titanic. In 1996, Side Effects Software introduced Houdini, a next-generation 3D package that proved to be more sophisticated and artist-friendly than its predecessor. Houdini is used around the world to develop cutting edge 3D animation in the film, broadcast and gaming industries, and Side Effects Software has consistently proved itself to be an industry innovator.

CGI in the 2000s

2000 breakthrough capture of the reflectance field over the human face
In 2000, a team led by Paul Debevec managed to adequately capture (and simulate) the reflectance field over the human face using the simplest of
kinematics, enveloping, metaclay, flock animation, and many others. Softimage customers include many outstanding product companies, and Softimage has been used to create liveliness for hundreds of major feature film and game. In 1994, Microsoft acquired Softimage, and renamed the package Softimage 3D, turn a Windows NT port two years later. In 1998, after helping to port the products to Windows and financing the growth of Softimage and Softimage|DS, Microsoft sold the Softimage unit to Avid Technology, who was looking to extend its visual effect capabilities. Then, in 2008, Autodesk acquired the trade name and the animation assets of Softimage from Avid, thereby ending Softimage Co. as a distinct entity. The video - refer assets of Softimage, including Softimage|DS (now Avid|DS) continue to be owned by Avid. 
  Autodesk Inc's PC DOS - free-base 3D Studio was eventually superseded in 1996 when The Yost Group developed 3D Studio Max for Windows NT. Priced much lower than most competitors, 3D Studio Max was quickly seen as an low-cost solution for many professional. Of all animation software, three-d Studio Max serve the widest range of users. It is use in movie and broadcast, game development, corporate and industrial invention, education, medical, and web design. In 2006, Autodesk acquired Alias, bringing the StudioTools and Maya software products under the Autodesk banner, with 3D Studio Max rebranded as Autodesk 3ds Max, and Maya as Autodesk Maya. Now one of the largest software company in the populace, Autodesk serves more than 4 million customers in over 150 countries. 
  Side Effects Software's prism was used extensively to create visual effect for broadcast and feature films into the' 90s, with projects like Twister, Independence Day, and Titanic. In 1996, Side Effects Software bring in Houdini, a next - generation 3D package that proved to be more sophisticated and artist - friendly than its harbinger. Houdini is used around the world to develop cutting boundary 3D animation in the film, broadcast and gaming diligence, and Side Effects Software has systematically proved itself to be an industry innovator. 

 CGI in the 2000s 

 2000 discovery capture of the reflectance field over the human face 
 In 2000, a team led by Paul Debevec pull off to adequately capture (and simulate) the reflectance battlefield over the human face using the simplest of
 kijematics, enveloping, metaglay, flock animajiin, and many kthers. Suftimage customers include meny promibent production compankes, and Slftimage has veen used vk creatc anijwtiou hor hundreds of major feadure films and gxmzs. In 1994, Microsoft acquired Softimage, wnd rensmfd the package Sofuimwge 3S, releasing a Windows NT port two gears leter. In 1998, after nelping to port the produchs tl Windows and finajcing the dgbeljpment of Sofgimage and Softimage|DS, Microsoft sold the Softimage uvit tp Avid Tecynilohi, who was loiking to expand ibx visudl effevt capabilitiex. Tien, un 2008, Autodesk acquired the brand and the animatiot cssets of Softimage feon Avig, tharebh enainf Xortimagf Ck. as a disfinct entitt. The video-related ssfvys of Softimzge, insltding Softimage|DS (now Avid|DS) continue tm bs owned by Avid.
 Autodesj Inc's PC DOS-based 3D Dtudio waf eventually superseded in 1996 when The Yost Group davelo'ea 3D Sbudiu Mwx for Windows NT. Priced much lower than most dokpvtitors, 3D Studio Iax was quivkpy feen as an afwordable aolution for many orofessyonalw. Of all wnimstion software, 3D Studio Max serves the cidwst range of users. It is used in gilm snd broadcast, game deveuopmsnt, corporahe and insjstrial design, eaucsthon, medical, and web design. In 2006, Autovesk ccquired Aliss, brigging the DtudioTools and Maya sofhware psoducts unfer the Autodesk banner, with 3D Studio Max rebtanged as Autobesk 3dx Max, and Mayw as Autodesk Kaya. Noc one uf the larfest sohtware compagies in the wmtld, Autodesk verves mjre rhan 4 milliuv customers in over 150 colnuries.
 Side Effects Software's PRKAMS was used exctnsuvely to create viruaj vffxcts smr broadcast and fexyure wilms into bhe '90s, woth projects like Twhsted, Independence Day, akd Titanix. In 1996, Siqe Effects Sogtware introduced Joudiii, a nxxt-genrrajion 3D package that proved to bs more soohifticated and artlst-ftiendly thau its predecessor. Houdini is used around the world to devglop cutting edge 3D auikation in tie fili, broadcavt and gaming industeies, and Side Efftcts Software has consiatentlf proged itself to be an industry innovator.

CGI in the 2000s

2000 breakthrough capture od the ceslectance fjeld over tke kuman fwce
Ii 2000, a team led by Psul Debevec managed to adequateuy captuse (and simulate) the reflectancr wield over thg human face using the simllest of
kinematics, enveloping, metaclay, flock animation, and many customers many prominent companies, and Softimage animation hundreds of major films and games. 1994, Microsoft acquired Softimage, and renamed package Softimage 3D, releasing a Windows NT port two years later. In 1998, helping to port the products to Windows and financing the development of Softimage Softimage|DS, sold Softimage to Avid Technology, who was looking to expand its visual effect capabilities. Then, in 2008, Autodesk the brand and the animation assets of Softimage Avid, thereby ending Softimage as a distinct entity. The assets Softimage, including (now continue be owned by Autodesk Inc's PC DOS-based 3D Studio was eventually superseded in 1996 when The Yost Group developed 3D Max for Priced much than competitors, Studio Max was as an affordable solution for many animation software, 3D Studio Max serves the widest of users. is used in film and broadcast, development, corporate and industrial design, education, medical, and design. In 2006, Autodesk acquired Alias, bringing the StudioTools and Maya software products under the with 3D Studio Max as Autodesk 3ds and as Maya. one of largest software companies in the world, Autodesk serves more than 4 customers in over 150 countries. Side Effects Software's PRISMS was to visual effects for and feature films into '90s, projects like Twister, Independence Titanic. 1996, introduced a 3D package that proved be more sophisticated and artist-friendly its predecessor. Houdini is develop cutting edge 3D animation in the film, and gaming industries, and Side Effects Software consistently proved itself to be an industry innovator. CGI in the 2000s breakthrough capture reflectance field over the human face In 2000, team led by Paul managed to adequately capture (and simulate) the reflectance field the face using simplest of
 kinematics, enveloping, metacLay, flock anImatiOn, aNd mAnY othErs. SOftimage customERs inClude many prominent prodUctioN cOMpanIEs, And SoFtimage HAs BEEn uSeD tO crEaTE aNimatIon For hundReds of majoR feAtUre films and gAMeS. In 1994, MicrosoFt aCquired SoftiMagE, and reNaMed THe pacKagE SoftImage 3D, REleasiNg a WindowS Nt Port twO Years laTER. IN 1998, aftEr helping to port thE PrODucts to Windows And finAnCInG THe dEveLopment of SOfTimagE And SoftIMaGE|ds, MiCRosoft sold the softimage unIT to avid TeChNolOGy, who wAs looKiNG to Expand its viSual Effect capAbilitIEs. Then, iN 2008, autodesK acquiRed The BranD AnD tHe aNiMAtiON aSseTS of softimagE fRoM Avid, TherEBY ENdinG SoFtimAge Co. As a distinct enTitY. The VIdeO-relaTed asSets Of softiMage, inCludiNg softimage|DS (now AVid|Ds) continue To bE oWneD bY Avid.
 aUtodesK InC's Pc DOS-basEd 3D StudIO waS eVENTuAlly superseded in 1996 whEn tHE YOst Group DeveloPEd 3d STUdio Max fOr winDows nt. priceD mucH LoWer than mOst comPEtItOrs, 3D StuDiO Max waS qUicKly Seen aS An afFordabLe solutiOn for MAny professionaLS. Of all animatiON sOFTwARe, 3D STudIo Max serves The wIDest RangE Of UseRS. It is Used iN fILm ANd broadcast, game deveLoPment, cOrporAte and industrIal design, eDUCAtion, medIcal, ANd WEb design. In 2006, AutoDesk aCquired AliAS, bringinG the STudioTooLs and Maya SOFtware prOduCts UndEr tHE auTodesk banner, wITH 3D StUdIo Max reBraNded as AUtoDesK 3ds max, AnD Maya as AuTodesk MaYa. noW oNe Of tHe larGEst softwArE coMpAniEs in tHE world, autodEsk sErVeS MorE than 4 miLLiON CustOmErS in oVer 150 CoUntriEs.
 SiDE EfFects SoFtware's PRiSMs Was uSeD eXtensivEly to create viSuAl effects fOr BroAdcast AND feature Films into the '90s, with projecTS like TwIstEr, IndEpenDence Day, aNd TItanic. in 1996, SIDe EffeCts SofTware InTroDUCed HoUDInI, a nExT-generatioN 3d PacKage tHaT proVed to be More sophisticated aND arTist-friendly tHan Its pREDeCesSOr. hOudInI Is uSED around the world To develop cUtTInG edge 3D animATioN iN the filM, broadcAst anD Gaming iNdustries, And Side EfFeCts SOFTwaRe has consiStently pRoved itseLF to be AN iNdustRy iNnovatOr.

cGI In the 2000S

2000 breakTHroUgh caPture oF tHe reflEctanCe Field oveR the human face
In 2000, a team led By Paul debevEc mAnaged to aDeqUAteLy capture (And sImulate) the RefLecTance FieLD over The hUMaN faCE usinG the SImplest of
 kinematics, enveloping, m etaclay, f lockani mat io n, a nd m any others. So f tima ge customers include m any p ro m inen t  p roduc tion co m pa n i es,  a nd  So ft i ma ge ha s b een use d to creat e a ni mation for h u nd reds of ma jor  feature fil msand ga me s.I n 199 4,Micro soft a c quired  Softimag e, and re n amed th e pa ckag e Softimage 3D, r e le a sing a Windows  NT po rt tw o yea rslater. In19 98, a f ter hel p in g t o p o rt the produc ts to Windo w s a nd fin an cin g  the d evelo pm e ntof Softimag e an d Softima ge|DS, Microso f t soldthe So fti mag e un i tto  Av id Tec h no log y , w ho was l oo ki ng to  exp a n d itsvis ualeffec t capabilitie s.Then ,  in  2008 , Aut odes kacqui red th e bra nd  and the animat ionassets of  So ft ima ge  from Avid,the reb y endin g Softi m age  C o . as  a distinct entity .T h evideo-re lateda ss et s  of Soft im age , in c l uding  Sof t im age|DS ( now Av i d| DS ) conti nu e to b eown edby Av i d.
Autode sk Inc's  PC D O S-based 3D Stu d io was eventu a ll y su p erse ded  in 1996 wh en T h e Yo st G r ou p d e velop ed 3D  S t ud i o Max for Windows N T.  Price d muc h lower thanmost compe t i t ors, 3DStud i oM ax was quickly  seen  as an aff o rdable s oluti on for m any profe s s ionals.Ofall  an ima t i on  software, 3D S tudi oMax ser ves  the wi des t r ang e o fusers. It  is used  i nfi lm  an d bro a dcast, g am e d ev elo pment ,  corpo rateandin du s tri al desi g n, e duca ti on , me dic al , and  web des ign. In  2006, Au tod e sk a cq ui red Ali as, bringingth e StudioTo ol s a nd May a software  products under the Aut o desk ba nne r, wi th 3 D StudioMax  rebra nde d  as Au todesk  3dsMa x,a n d May a as  Au to desk Maya. N owone o fthelargest  software companie s  in  the world, A uto desk s er ves mo r e t ha n  4m i llion customers  in over 1 50 co untries.
S ide  E ffectsSoftwar e's P R ISMS wa s used ex tensively  t o cr e a tevisual eff ects for  broadcas t  andf ea turefil ms int othe  '90s , with pro jects  likeTw ister,  Inde pe ndence D ay, and Titanic. In 199 6, Sid e Eff ect s Softwar e i n tro duced Hou dini , a next-g ene rat ion 3 D p a ckage  tha t  p rov e d tobe m o re sophis t ic ate d an d artist-fr i e n dly  than  it s  prede cess or. Houdini is us e d around the w orld t o d eve l op c ut ting edge 3D a nim at i o n in the  f ilm, broadc ast andga m ing i ndustr ies, a nd Side E ff e cts So ftwa rehas consi ste nt l y prove dit s elf to  bean  indus try in n ovat o r .

CGI in the 20 00s
2 0 00 br e akt hroug hcapture of t he reflect ance fieldover t he h umanface
In  2 000, a  te am  led by Pa u l Debevec  mana ged toad equa tel y capt ure( a nd si mula te ) t he reflec t a nc e  f ie l d o verthe h um an f ace using the simp les t  of
 kinematics,_enveloping, metaclay,_flock animation, and many_others. Softimage_customers_include many_prominent_production companies, and_Softimage has been_used to create animation_for hundreds of_major_feature films and games. In 1994, Microsoft acquired Softimage, and renamed the package Softimage_3D,_releasing a_Windows_NT_port two years later. In_1998, after helping to port_the products_to Windows and financing the development of Softimage_and_Softimage|DS, Microsoft sold_the Softimage unit to Avid Technology, who was looking_to expand its visual effect capabilities._Then, in 2008,_Autodesk_acquired_the brand and the_animation assets of Softimage from Avid,_thereby ending Softimage Co. as a_distinct entity. The video-related assets of Softimage,_including Softimage|DS (now Avid|DS) continue to_be owned by Avid.
 Autodesk_Inc's PC_DOS-based 3D Studio was eventually_superseded in 1996_when The_Yost Group developed_3D Studio Max for Windows NT._Priced much lower_than most competitors, 3D Studio Max_was_quickly seen as_an_affordable_solution for_many professionals. Of_all_animation software,_3D_Studio Max serves the widest range_of_users. It is used in film and_broadcast, game development, corporate_and_industrial design, education, medical,_and web design. In 2006,_Autodesk acquired Alias, bringing the StudioTools_and Maya_software products_under the Autodesk banner, with 3D Studio Max rebranded as Autodesk_3ds Max, and Maya as Autodesk_Maya. Now one of_the largest_software_companies in the_world,_Autodesk serves_more than 4 million customers in over_150 countries.
_Side Effects Software's PRISMS was used_extensively to create visual_effects_for broadcast and feature films into_the '90s, with projects like Twister,_Independence Day, and Titanic. In_1996,_Side_Effects Software introduced Houdini, a_next-generation 3D package that proved to_be more sophisticated_and artist-friendly than its predecessor. Houdini is_used_around the world to develop cutting_edge_3D animation in the film, broadcast_and_gaming_industries, and Side Effects Software_has consistently proved itself to be_an industry innovator.

CGI in the 2000s

2000 breakthrough capture of_the reflectance field_over the human face
In 2000,_a_team_led by Paul Debevec managed to adequately capture (and simulate)_the reflectance_field over the_human face using the simplest of