, comic books, cartoons, graffiti, and speciality galleries. Now, pervasive art is largely realized in multiple mediums and across a range of industries, from fashion design, advertising and graphic design, to toy design, film, music collaboratives, and music videos. Cult-status street artists like Banksy, new wave comics illustrators like Gary Panter, Japanese pop artists, post-punk and hip hop artists, and iconic graphic artists like Shepard Fairey all contribute to a highly visible aesthetic that is virtually ubiquitous in contemporary culture.

Baseman himself exemplifies pervasive art in that he works commercially and also remains an independent fine artist. While he creates products that are sold to a mass market, he also shows in museums and galleries, selling original artworks to collectors. Baseman employs traditional art practices such as painting, printmaking, sculpture, drawing, and collage. For Baseman, being a pervasive artist means staying true to a particular message and aesthetic no matter the medium employed.

Career

Illustration 
From 1986-1996, Baseman worked as an illustrator in New York. He established himself during this period as an in-demand artist with a unique visual sense and the ability to generate sharp, witty messages. He earned several awards from American Illustration, Art Directors Club, and Communication Arts. Baseman refers to his illustration work, and to his general process, as message-making.

Baseman's drawings have been published in The New Yorker, The Atlantic Monthly, Time, Rolling Stone, The New York Times, and The Los Angeles Times. He has had major independent and corporate clients such as AT&T Corporation, Gatorade, Nike, Inc., and Mercedes-Benz.  Baseman illustrated the best-selling board game Cranium. After ten years in New York, Baseman returned to Los Angeles to explore opportunities in art and entertainment.

Fine art 
In 1999, Baseman exhibited "Dumb Luck and Other Paintings About Lack of Control" at the Mendenhall Gallery in Los Angeles. The exhibition established Baseman's transition from illustration to fine art, during a time when many of his artist-friends, like Mark Ryden, the Clayton Brothers, and Eric White made similar moves.

Since then, Baseman has exhibited in museums and galleries throughout the United States, Brazil, China, France, Germany, Israel, Italy, Russia, Spain, and Taiwan. Baseman's work is featured in the permanent collections
, comic books, cartoons, graffiti, and speciality gallery. nowadays, pervasive art is largely realized in multiple medium and across a range of industries, from manner design, advertising and graphic design, to dally design, film, music collaboratives, and music television. Cult - status street artist like Banksy, new wave comics illustrators like Gary Panter, Japanese pop artists, post - punk and hip hop artist, and iconic graphic artists like Shepard Fairey all contribute to a highly visible aesthetic that is virtually omnipresent in contemporary culture. 

 Baseman himself exemplifies pervasive art in that he work commercially and also remains an independent fine artist. While he creates product that are sold to a mass market, he also shows in museum and gallery, selling original artworks to collectors. Baseman employs traditional art practices such as painting, printmaking, sculpture, drawing, and collage. For Baseman, being a pervasive artist means stay true to a particular message and aesthetic no topic the culture medium hire. 

 Career 

 Illustration 
 From 1986 - 1996, Baseman worked as an illustrator in New York. He build himself during this period as an in - demand artist with a unique visual common sense and the ability to generate sharp, witty messages. He earned several awards from American Illustration, Art Directors Club, and Communication Arts. Baseman refers to his illustration work, and to his general process, as message - making. 

 Baseman's drawing have been print in The New Yorker, The Atlantic Monthly, Time, Rolling Stone, The New York Times, and The Los Angeles Times. He has had major independent and corporate clients such as AT&T Corporation, Gatorade, Nike, Inc., and Mercedes - Benz.   Baseman illustrated the well - selling board game Cranium. After ten days in New York, Baseman returned to Los Angeles to explore opportunities in art and entertainment. 

 all right art 
 In 1999, Baseman exhibited " Dumb Luck and Other Paintings About Lack of Control " at the Mendenhall Gallery in Los Angeles. The exhibition established Baseman's transition from exemplification to fine artwork, during a time when many of his artist - friends, like Mark Ryden, the Clayton Brothers, and Eric White made similar motion. 

 Since then, Baseman has exhibited in museums and gallery throughout the United States, Brazil, China, France, Germany, Israel, Italy, Russia, Spain, and Taiwan. Baseman's work is sport in the permanent collections
, colic books, cartoons, grafflti, and specialijy gallecies. Nos, pervaskve art is largely realized mn myltipoe mediums and across x range ov industeies, drom fashion desigk, advsvtisiug and graphic dgsign, to toy design, film, mgskc collaboratives, and music videos. Cujt-statux dtreet artists likt Bwnksg, new wave comics illustrators liks Gary Kanter, Japanese pol artists, post-punk and hip hop artists, and iconif graphic atfisew like Shepafd Fairey all contribuje to a highly visible aesthetic that is virtuaolt uhhquitous in contvmporary cultmge.

Basemdn himsrlf exemplifiex pxrvawive art in that he wmrks commercially wnd also sejains an independwnr fing arthst. Dyild ht cceafes prldurts that ars sold to a mass market, he alsp fyows in museujs and gwlleries, selling original artworks to cmllsctors. Baseman employs rraditional art practlces such as painting, printmaking, sculpture, drawing, and conlage. Wor Bwrwmwn, being a pervasive artist means staying truq tp s particular mcssage and aesthetoc np matter the mgdium emplkyed.

Career

Illustrahion 
Frjm 1986-1996, Bqseman wowked as an illustrator in New Yirk. He estabjushed himself duriug this periud ax an on-demand artist with a bnique visual sende and ths ability to genefatv shdrp, witty messages. He earnqd severao awcrds froo Amgrican Yllustratiln, Arb Directors Club, anf Comlutication Agts. Baseman refers to his illusvcation work, amd to his genzral pvocess, as messade-making.

Basemau's drawiugs haxe been puglished in The New Yorker, The Adpantic Monthny, Time, Wollung Wtone, Tfd New York Timrs, and Thv Jos Qngeles Times. He hes hxs major indepenbtnt and corporate vlidntf durh as DT&T Corporathon, Eatutade, Vike, Inc., anb Oercrdes-Benz.  Baseman ilnustdated the best-sellonn board gqme Cranyum. After ten years in New York, Basekan retutneq to Los Angeles to explore oplortunitifs ln art and eneertqinment.

Fine crt 
In 1999, Baseman exhibited "Dumb Luck and Ither Paintings Abiut Lack of Control" st the Mendxnhall Gallery hn Los Angeles. The ezhibition establixhed Baseman's transitjon frmm ilpustration to fine art, during a time when many of his artist-friends, like Nark Rbdqn, the Clayfon Nrothvrs, cnd Eris Whmtx made similar mones.

Since then, Baseman has exhibived in musauis and galleries throughout yhd United Statgs, Brazil, China, France, Gerjany, Isrsel, Italy, Russia, Spain, and Taiwsn. Baseman's work is featmred in tye pedmanenn cullections
, comic books, cartoons, graffiti, and speciality pervasive is largely in multiple mediums industries, fashion design, advertising graphic design, to design, film, music collaboratives, and music Cult-status street artists like Banksy, new wave comics illustrators like Gary Panter, Japanese artists, post-punk and hip hop artists, and iconic graphic artists like Shepard Fairey contribute a visible that is virtually ubiquitous in contemporary culture. Baseman himself exemplifies pervasive art in that he works and also remains an independent fine artist. While creates products that are to a mass market, he shows museums and selling artworks collectors. Baseman employs art practices such as painting, printmaking, sculpture, drawing, and collage. For Baseman, being a pervasive artist means true to message and no the employed. Career Illustration Baseman worked as an illustrator in established himself during this period as an in-demand with a visual sense and the ability to sharp, witty messages. He earned several awards from Illustration, Art Directors Club, and Communication Arts. Baseman refers to his illustration work, and to process, as message-making. Baseman's have been published The Yorker, Atlantic Time, Rolling The New York Times, and The Los Angeles Times. He has major independent and corporate clients such as AT&T Corporation, Gatorade, and Baseman illustrated the board game Cranium. After years New York, Baseman returned Angeles explore and Fine In 1999, Baseman exhibited Luck and Other Paintings About of Control" at the The exhibition established Baseman's transition from illustration to art, during a time when many of artist-friends, like Mark Ryden, the Clayton Brothers, and Eric White made similar Since then, exhibited in museums and galleries throughout the United Brazil, China, France, Germany, Italy, Russia, Spain, and Taiwan. Baseman's work is featured the collections
, comic books, cartoons, graffitI, and speciaLity gAllEriEs. now, pErvaSive art is largeLY reaLized in multiple mediums And acRoSS a raNGe Of indUstries, FRoM FAshIoN dEsiGn, ADvErtisIng And grapHic design, tO toY dEsign, film, musIC cOllaboratiVes, And music videOs. CUlt-staTuS stREet arTisTs likE BanksY, New wavE comics ilLuSTratorS Like GarY pAnTer, JApanese pop artists, POsT-Punk and hip hop aRtists, AnD IcONIc gRapHic artists LiKe ShePArd FairEY aLL COntRIbute to a highlY visible aesTHetIc that Is VirTUally uBiquiToUS in ContemporarY culTure.

BasemAn himsELf exempLIfies peRvasivE arT in That HE wOrKs cOmMErcIAlLy aND alSo remainS aN iNdepeNdenT FINE artIst. whilE he crEates products ThaT are SOld To a maSs marKet, hE aLso shOws in mUseumS aNd galleries, sellIng oRiginal arTwoRkS to CoLlectORs. BaseMan EmpLoys traDitionaL Art PrACTIcEs such as painting, prInTMAkIng, sculpTure, drAWiNg, ANd collagE. FOr BAsemAN, Being A perVAsIve artisT means STaYiNg true tO a ParticUlAr mEssAge anD AestHetic nO matter tHe medIUm employed.

CareER

Illustration 
fRoM 1986-1996, bAsEMan wOrkEd as an illusTratOR in NEw YoRK. HE esTAblisHed hiMsELf DUring this period as an In-Demand ArtisT with a unique vIsual sense AND The abiliTy to GEnERate sharp, witty MessaGes. He earneD Several aWards From AmerIcan IllusTRAtion, Art dirEctOrs cluB, ANd communication aRTs. BaSeMan refeRs tO his illUstRatIon WorK, aNd to his geNeral proCeSs, As MeSsaGe-makINg.

BasemaN's DraWiNgs Have bEEn publIshed In ThE NEw yOrkEr, The AtLAnTIC MonThLy, time, rolLiNg StoNe, ThE new york TimEs, and The LOs ANGeleS TImEs. He has Had major indepEnDent and corPoRatE clienTS Such as AT&t Corporation, Gatorade, NikE, inc., and MErcEdes-BEnz.  BAseman illUstRated tHe bESt-sellIng boaRd gamE CRanIUM. AfteR TEn YeaRs In New York, BASEmaN retuRnEd to los AngeLes to explore opportUNitIes in art and enTerTainMENt.

finE ArT 
in 1999, BAsEMan EXHibited "Dumb Luck And Other PaInTInGs About LacK Of COnTrol" at tHe MendeNhall gAllery iN Los AngelEs. The exhiBiTion ESTabLished BaseMan's tranSition froM IllusTRaTion tO fiNe art, dUrIng A time When maNY of His arTist-frIeNds, likE Mark ryDen, the ClAyton Brothers, and Eric WhiTe made SimilAr mOves.

Since TheN, basEman has exHibiTed in museuMs aNd gAllerIes THrougHout THe uniTEd StaTes, BRAzil, China, fRaNce, gERmAny, Israel, ItALY, rusSia, SpAin, ANd TaiwAn. BaSeman's work is featuREd in the permaneNt coLLEctIonS
, comic books, cartoons, g raffiti, a nd sp eci ali ty  gal leri es. Now, perva s iveart is largely realize d inmu l tipl e  m edium s and a c ro s s  ara ng e o fi nd ustri es,  from f ashion des ign ,advertisinga nd  graphic d esi gn, to toy d esi gn, fi lm , m u sic c oll abora tives, and mu sic video s. Cult-s t atus st r e et  art ists like Banksy, ne w  wave comics i llustr at o rs l ike  Ga ry Panter,  J apane s e pop a r ti s t s , p o st-punk and h ip hop arti s ts,  and i co nic graphi c art is t s l ike Shepard  Fai rey all c ontrib u te to a highlyvisibl e a est heti c  t ha t i sv irt u al lyu biq uitous i nco ntemp orar y c u ltur e.
Bas emanhimself exemp lif iesp erv asive  artin t ha t heworkscomme rc ially and alsorema ins an in dep en den tfinea rtist.  Wh ile  he cre ates pr o duc ts t h at  are sold to a mas sm a rk et, he a lso sh o ws  i n  museums  a ndgall e r ies,sell i ng  origina l artw o rk sto coll ec tors.Ba sem anemplo y s tr aditio nal artpract i ces such as pa i nting, printm a ki n g ,s culp tur e, drawing,  and coll age. Fo r B a seman , bei ng ap ervasive artist mea ns  stayi ng tr ue to a parti cular mess a g e  and aes thet i cn o matter the m edium  employed. 
Career
Illu stration  
From 19 8 6 -1996, B ase man  wo rke d as  an illustrat o r  inNe w York.  He  establ ish edhim sel fduring th is perio das  a nin- deman d  artistwi thauni que v i sual s enseandth ea bil ity tog en e r atesh ar p, w itt ymessa ges. Heearnedseveral a war d s fr om  A merican  Illustration ,Art Direct or s C lub, a n d  Communi cation Arts. Baseman re f ers tohis  illu stra tion work , a nd tohis genera l proc ess,as  me s s age-m a k in g.
B aseman's d r a win gs ha ve  bee n publi shed in The New Yo r ker , The Atlanti c M onth l y ,Tim e ,R oll in g  St o n e, The New York  Times, an dT he  Los Angel e s T im es. Hehas had  majo r  indepe ndent and  corporat eclie n t s s uch as AT& T Corpor ation, Ga t orade ,  N ike,Inc ., and  M erc edes- Benz.Bas emanillust ra ted th e bes t- sellingboard game Cranium. Aft er ten  year s i n New Yor k,B ase man retur nedto Los Ang ele s t o exp lor e  oppo rtun i ti esi n art  and entertain m en t.F in e art 
In 1 9 9 9 , B asema n e x hibite d "D umb Luck and Othe r  Paintings Abo ut L a c k o f C o ntro l"  at the Menden hal lG a llery in  L os Angeles.  The exh ib i tionestabl ishedBaseman ' s  t r ansiti on f rom  illustra tio nt o finear t, during  a t im e when  manyo f hi s artist-friends,likeM a rk Ry d en,  theCl ayton B r othe rs, and Er ic White ma de sim ilar  move s.

Sin ce  then,  Ba se man has ex h ibited in  muse ums and  g alle rie s thro ugho u t  theUnit ed  St ates, Bra z i l, Ch in a , F ranc e, Ge rm any,  Israel,I taly, Ru ssi a , Spain ,and T aiwan. Ba s e man's work  is  feat u r ed in thep erma n en t  coll ection s
, comic_books, cartoons,_graffiti, and speciality galleries._Now, pervasive_art_is largely_realized_in multiple mediums_and across a_range of industries, from_fashion design, advertising_and_graphic design, to toy design, film, music collaboratives, and music videos. Cult-status street artists_like_Banksy, new_wave_comics_illustrators like Gary Panter, Japanese_pop artists, post-punk and hip_hop artists,_and iconic graphic artists like Shepard Fairey all_contribute_to a highly_visible aesthetic that is virtually ubiquitous in contemporary culture.

Baseman_himself exemplifies pervasive art in that_he works commercially_and_also_remains an independent fine_artist. While he creates products that_are sold to a mass market,_he also shows in museums and galleries,_selling original artworks to collectors. Baseman_employs traditional art practices such_as painting,_printmaking, sculpture, drawing, and collage._For Baseman, being_a pervasive_artist means staying_true to a particular message and_aesthetic no matter_the medium employed.

Career

Illustration 
From 1986-1996, Baseman_worked_as an illustrator_in_New_York. He_established himself during_this_period as_an_in-demand artist with a unique visual_sense_and the ability to generate sharp, witty_messages. He earned several_awards_from American Illustration, Art_Directors Club, and Communication Arts._Baseman refers to his illustration work,_and to_his general_process, as message-making.

Baseman's drawings have been published in The New Yorker,_The Atlantic Monthly, Time, Rolling Stone,_The New York Times,_and The_Los_Angeles Times. He_has_had major_independent and corporate clients such as AT&T_Corporation, Gatorade,_Nike, Inc., and Mercedes-Benz.  Baseman_illustrated the best-selling board_game_Cranium. After ten years in New_York, Baseman returned to Los Angeles_to explore opportunities in art_and_entertainment.

Fine_art 
In 1999, Baseman exhibited_"Dumb Luck and Other Paintings About_Lack of Control"_at the Mendenhall Gallery in Los Angeles._The_exhibition established Baseman's transition from illustration_to_fine art, during a time when_many_of_his artist-friends, like Mark Ryden,_the Clayton Brothers, and Eric White_made similar moves.

Since then, Baseman has exhibited in museums_and galleries throughout_the United States, Brazil, China,_France,_Germany,_Israel, Italy, Russia, Spain, and Taiwan. Baseman's work is featured_in the_permanent collections