code:
#include "common.h"

#include "Script.h"
#include "ScriptCommands.h"

#include "AnimBlendAssociation.h"
#include "AudioManager.h"
#include "Boat.h"
#include "Camera.h"
#include "CarCtrl.h"
#include "CivilianPed.h"
#include "Clock.h"
#include "CopPed.h"
#include "Debug.h"
#include "DMAudio.h"
#include "EmergencyPed.h"
#include "FileMgr.h"
#include "Frontend.h"
#include "General.h"
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
#include "HandlingMgr.h"
#include "Heli.h"
#include "Hud.h"
#include "Lines.h"
#include "Messages.h"
#include "Pad.h"
#include "Pickups.h"
#include "Pools.h"
#include "Population.h"
#include "Remote.h"
#include "Replay.h"
#include "Stats.h"
#include "Streaming.h"
#include "User.h"
#include "Wanted.h"
#include "Weather.h"
#include "Zones.h"

uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS];
int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS];
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES];
tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS];
int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
CEntity* CTheScripts::InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS];
CStoredLine CTheScripts::aStoredLines[MAX_NUM_STORED_LINES];
bool CTheScripts::DbgFlag;
uint32 CTheScripts::OnAMissionFlag;
int32 CTheScripts::StoreVehicleIndex;
bool CTheScripts::StoreVehicleWasRandom;
CRunningScript *CTheScripts::pIdleScripts;
CRunningScript *CTheScripts::pActiveScripts;
int32 CTheScripts::NextFreeCollectiveIndex;
int32 CTheScripts::LastRandomPedId;
uint16 CTheScripts::NumberOfUsedObjects;
bool CTheScripts::bAlreadyRunningAMissionScript;
bool CTheScripts::bUsingAMultiScriptFile;
uint16 CTheScripts::NumberOfMissionScripts;
uint32 CTheScripts::LargestMissionScriptSize;
uint32 CTheScripts::MainScriptSize;
uint8 CTheScripts::FailCurrentMission;
uint8 CTheScripts::CountdownToMakePlayerUnsafe;
uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime;
uint16 CTheScripts::NumScriptDebugLines;
uint16 CTheScripts::NumberOfIntroRectanglesThisFrame;
uint16 CTheScripts::NumberOfIntroTextLinesThisFrame;
uint8 CTheScripts::UseTextCommands;
CMissionCleanup CTheScripts::MissionCleanUp;
CUpsideDownCarCheck CTheScripts::UpsideDownCars;
CStuckCarCheck CTheScripts::StuckCars;
uint16 CTheScripts::CommandsExecuted;
uint16 CTheScripts::ScriptsUpdated;
int32 ScriptParams[32];

#ifdef MISSION_REPLAY

static const char* nonMissionScripts[] = {
	"copcar",
	"ambulan",
	"taxi",
	"firetru",
	"rampage",
	"t4x4_1",
	"t4x4_2",
	"t4x4_3",
	"rc1",
	"rc2",
	"rc3",
	"rc4",
	"hj",
	"usj",
	"mayhem"
};

int AllowMissionReplay;
uint32 NextMissionDelay;
uint32 MissionStartTime;
uint32 WaitForMissionActivate;
uint32 WaitForSave;
float oldTargetX;
float oldTargetY;
int missionRetryScriptIndex;
bool doingMissionRetry;

#endif

const uint32 CRunningScript::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
	136;
#else
	sizeof(CRunningScript);
#endif

CMissionCleanup::CMissionCleanup()
{
	Init();
}

void CMissionCleanup::Init()
{
	m_nCount = 0;
	for (int i = 0; i < MAX_CLEANUP; i++){
		m_sEntities[i].type = CLEANUP_UNUSED;
		m_sEntities[i].id = 0;
	}
}

cleanup_entity_struct* CMissionCleanup::FindFree()
{
	for (int i = 0; i < MAX_CLEANUP; i++){
		if (m_sEntities[i].type == CLEANUP_UNUSED)
			return &m_sEntities[i];
	}
	script_assert(0);
	return nil;
}

void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
	cleanup_entity_struct* pNew = FindFree();
	if (!pNew)
		return;
	pNew->id = id;
	pNew->type = type;
	m_nCount++;
}

void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
	for (int i = 0; i < MAX_CLEANUP; i++){
		if (m_sEntities[i].type == type && m_sEntities[i].id == id){
			m_sEntities[i].id = 0;
			m_sEntities[i].type = CLEANUP_UNUSED;
			m_nCount--;
		}
	}
}

void CMissionCleanup::Process()
{
	CPopulation::m_AllRandomPedsThisType = -1;
	CPopulation::PedDensityMultiplier = 1.0f;
	CCarCtrl::CarDensityMultiplier = 1.0f;
	FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
	TheCamera.Restore();
	TheCamera.SetWideScreenOff();
	DMAudio.ClearMissionAudio();
	CWeather::ReleaseWeather();
	for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
		CStreaming::SetMissionDoesntRequireSpecialChar(i);
	for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
		CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
	CStreaming::ms_disableStreaming = false;
	CHud::m_ItemToFlash = -1;
	CHud::SetHelpMessage(nil, false);
	CUserDisplay::OnscnTimer.m_bDisabled = false;
	CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
	CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
	CWorld::Players[0].MakePlayerSafe(false);
	CTheScripts::StoreVehicleIndex = -1;
	CTheScripts::StoreVehicleWasRandom = true;
	CTheScripts::UpsideDownCars.Init();
	CTheScripts::StuckCars.Init();
	for (int i = 0; i < MAX_CLEANUP; i++){
		if (m_sEntities[i].type == CLEANUP_UNUSED)
			continue;
		switch (m_sEntities[i].type) {
		case CLEANUP_CAR:
		{
			CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
			if (v)
				CTheScripts::CleanUpThisVehicle(v);
			break;
		}
		case CLEANUP_CHAR:
		{
			CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
			if (p)
				CTheScripts::CleanUpThisPed(p);
			break;
		}
		case CLEANUP_OBJECT:
		{
			CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
			if (o)
				CTheScripts::CleanUpThisObject(o);
			break;
		}
		default:
			break;
		}
		m_sEntities[i].id = 0;
		m_sEntities[i].type = CLEANUP_UNUSED;
		m_nCount--;
	}
}

/* NB: CUpsideDownCarCheck is not used by actual script at all
 * It has a weird usage: AreAnyCarsUpsideDown would fail any mission
 * just like death or arrest. */

void CUpsideDownCarCheck::Init()
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		m_sCars[i].m_nVehicleIndex = -1;
		m_sCars[i].m_nUpsideDownTimer = 0;
	}
}

bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
	CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id);
	return IsCarUpsideDown(pVehicle);
}

bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle)
{
	assert(pVehicle);
	return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD &&
		pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD &&
		pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD;
}

void CUpsideDownCarCheck::UpdateTimers()
{
	uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
		if (v){
			if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
				m_sCars[i].m_nUpsideDownTimer += timeStep;
			else
				m_sCars[i].m_nUpsideDownTimer = 0;
		}else{
			m_sCars[i].m_nVehicleIndex = -1;
			m_sCars[i].m_nUpsideDownTimer = 0;
		}
	}
}

bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD)
			return true;
	}
	return false;
}

void CUpsideDownCarCheck::AddCarToCheck(int32 id)
{
	uint16 index = 0;
	while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
		index++;
#ifdef FIX_BUGS
	if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
		return;
#endif
	m_sCars[index].m_nVehicleIndex = id;
	m_sCars[index].m_nUpsideDownTimer = 0;
}

void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id){
			m_sCars[i].m_nVehicleIndex = -1;
			m_sCars[i].m_nUpsideDownTimer = 0;
		}
	}
}

bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id)
			return m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD;
	}
	return false;
}

void stuck_car_data::Reset()
{
	m_nVehicleIndex = -1;
	m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
	m_nLastCheck = -1;
	m_fRadius = 0.0f;
	m_nStuckTime = 0;
	m_bStuck = false;
}

void CStuckCarCheck::Init()
{
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
		m_sCars[i].Reset();
	}
}

void CStuckCarCheck::Process()
{
	uint32 timer = CTimer::GetTimeInMilliseconds();
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex < 0)
			continue;
		if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck)
			continue;
		CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
		if (!pv){
			m_sCars[i].Reset();
			continue;
		}
		float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude();
		m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius;
		m_sCars[i].m_vecPos = pv->GetPosition();
		m_sCars[i].m_nLastCheck = timer;
	}
}

void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
{
	CVehicle* pv = CPools::GetVehiclePool()->GetAt(id);
	if (!pv)
		return;
	int index = 0;
	while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
		index++;
#ifdef FIX_BUGS
	if (index >= MAX_STUCK_CAR_CHECKS)
		return;
#endif
	m_sCars[index].m_nVehicleIndex = id;
	m_sCars[index].m_vecPos = pv->GetPosition();
	m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
	m_sCars[index].m_fRadius = radius;
	m_sCars[index].m_nStuckTime = time;
	m_sCars[index].m_bStuck = false;
}

void CStuckCarCheck::RemoveCarFromCheck(int32 id)
{
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id){
			m_sCars[i].Reset();
		}
	}
}

bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
{
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id)
			return m_sCars[i].m_bStuck;
	}
	return false;
}

void CRunningScript::CollectParameters(uint32* pIp, int16 total)
{
	for (int16 i = 0; i < total; i++){
		float tmp;
		uint16 varIndex;
		switch (CTheScripts::Read1ByteFromScript(pIp))
		{
		case ARGUMENT_INT32:
			ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp);
			break;
		case ARGUMENT_GLOBALVAR:
			varIndex = CTheScripts::Read2BytesFromScript(pIp);
			script_assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace());
			ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[varIndex]);
			break;
		case ARGUMENT_LOCALVAR:
			varIndex = CTheScripts::Read2BytesFromScript(pIp);
			script_assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables));
			ScriptParams[i] = m_anLocalVariables[varIndex];
			break;
		case ARGUMENT_INT8:
			ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp);
			break;
		case ARGUMENT_INT16:
			ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp);
			break;
		case ARGUMENT_FLOAT:
			tmp = CTheScripts::ReadFloatFromScript(pIp);
			ScriptParams[i] = *(int32*)&tmp;
			break;
		default:
			script_assert(0);
			break;
		}
	}
}

int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
{
	uint32* pIp = &ip;
	float tmp;
	switch (CTheScripts::Read1ByteFromScript(pIp))
	{
	case ARGUMENT_INT32:
		return CTheScripts::Read4BytesFromScript(pIp);
	case ARGUMENT_GLOBALVAR:
		return *((int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]);
	case ARGUMENT_LOCALVAR:
		return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
	case ARGUMENT_INT8:
		return CTheScripts::Read1ByteFromScript(pIp);
	case ARGUMENT_INT16:
		return CTheScripts::Read2BytesFromScript(pIp);
	case ARGUMENT_FLOAT:
		tmp = CTheScripts::ReadFloatFromScript(pIp);
		return *(int32*)&tmp;
	default:
		script_assert(0);
	}
	return -1;
}

void CRunningScript::StoreParameters(uint32* pIp, int16 number)
{
	for (int16 i = 0; i < number; i++){
		switch (CTheScripts::Read1ByteFromScript(pIp)) {
		case ARGUMENT_GLOBALVAR:
			*(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
			break;
		case ARGUMENT_LOCALVAR:
			m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
			break;
		default:
			script_assert(0);
		}
	}
}

int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
{
	switch (CTheScripts::Read1ByteFromScript(pIp))
	{
	case ARGUMENT_GLOBALVAR:
		script_assert(type == VAR_GLOBAL);
		return (int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)];
	case ARGUMENT_LOCALVAR:
		script_assert(type == VAR_LOCAL);
		return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
	default:
		script_assert(0);
	}
	return nil;
}

void CRunningScript::Init()
{
	strcpy(m_abScriptName, "noname");
	next = prev = nil;
	SetIP(0);
	for (int i = 0; i < MAX_STACK_DEPTH; i++)
		m_anStack[i] = 0;
	m_nStackPointer = 0;
	m_nWakeTime = 0;
	m_bCondResult = false;
	m_bIsMissionScript = false;
	m_bSkipWakeTime = false;
	for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
		m_anLocalVariables[i] = 0;
	m_nAndOrState = 0;
	m_bNotFlag = false;
	m_bDeatharrestEnabled = true;
	m_bDeatharrestExecuted = false;
	m_bMissionFlag = false;
}

#ifdef USE_DEBUG_SCRIPT_LOADER
int CTheScripts::ScriptToLoad = 0;

int CTheScripts::OpenScript()
{
	CFileMgr::ChangeDir("\\");
	switch (ScriptToLoad) {
	case 0: return CFileMgr::OpenFile("data\\main.scm", "rb");
	case 1: return CFileMgr::OpenFile("data\\main_freeroam.scm", "rb");
	case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb");
	}
	return CFileMgr::OpenFile("data\\main.scm", "rb");
}
#endif

void CTheScripts::Init()
{
	for (int i = 0; i < SIZE_SCRIPT_SPACE; i++)
		ScriptSpace[i] = 0;
	pActiveScripts = pIdleScripts = nil;
	for (int i = 0; i < MAX_NUM_SCRIPTS; i++){
		ScriptsArray[i].Init();
		ScriptsArray[i].AddScriptToList(&pIdleScripts);
	}
	MissionCleanUp.Init();
	UpsideDownCars.Init();
	StuckCars.Init();
#ifdef USE_DEBUG_SCRIPT_LOADER
	// glfwGetKey doesn't work because of CGame::Initialise is blocking
	CPad::UpdatePads();
	if(CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0;
	if(CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1;
	if(CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2;

	int mainf = OpenScript();
#else
	CFileMgr::SetDir("data");
	int mainf = CFileMgr::OpenFile("main.scm", "rb");
#endif
	CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT);
	CFileMgr::CloseFile(mainf);
	CFileMgr::SetDir("");
	StoreVehicleIndex = -1;
	StoreVehicleWasRandom = true;
	OnAMissionFlag = 0;
	for (int i = 0; i < MAX_NUM_CONTACTS; i++){
		BaseBriefIdForContact[i] = 0;
		OnAMissionForContactFlag[i] = 0;
	}
	for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){
		CollectiveArray[i].colIndex = -1;
		CollectiveArray[i].pedIndex = 0;
	}
	NextFreeCollectiveIndex = 0;
	LastRandomPedId = -1;
	for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
		memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name));
		UsedObjectArray[i].index = 0;
	}
	NumberOfUsedObjects = 0;
	ReadObjectNamesFromScript();
	UpdateObjectIndices();
	bAlreadyRunningAMissionScript = false;
	bUsingAMultiScriptFile = true;
	for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++)
		MultiScriptArray[i] = 0;
	NumberOfMissionScripts = 0;
	LargestMissionScriptSize = 0;
	MainScriptSize = 0;
	ReadMultiScriptFileOffsetsFromScript();
	FailCurrentMission = 0;
	CountdownToMakePlayerUnsafe = 0;
	DbgFlag = false;
	DelayMakingPlayerUnsafeThisTime = 1;
	NumScriptDebugLines = 0;
	for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
		ScriptSphereArray[i].m_bInUse = false;
		ScriptSphereArray[i].m_Index = 1;
		ScriptSphereArray[i].m_Id = 0;
		ScriptSphereArray[i].m_vecCenter = CVector(0.0f, 0.0f, 0.0f);
		ScriptSphereArray[i].m_fRadius = 0.0f;
	}
	for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){
		IntroTextLines[i].Reset();
	}
	NumberOfIntroTextLinesThisFrame = 0;
	UseTextCommands = 0;
	for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
		IntroRectangles[i].m_bIsUsed = false;
		IntroRectangles[i].m_bBeforeFade = false;
		IntroRectangles[i].m_nTextureId = -1;
		IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f);
		IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
	}
	NumberOfIntroRectanglesThisFrame = 0;
	for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
		BuildingSwapArray[i].m_pBuilding = nil;
		BuildingSwapArray[i].m_nNewModel = -1;
		BuildingSwapArray[i].m_nOldModel = -1;
	}
	for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++)
		InvisibilitySettingArray[i] = nil;

#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
	LogAfterScriptInitializing();
#endif
}

void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
{
	if (prev)
		prev->next = next;
	else
		*ppScript = next;
	if (next)
		next->prev = prev;
}

void CRunningScript::AddScriptToList(CRunningScript** ppScript)
{
	next = *ppScript;
	prev = nil;
	if (*ppScript)
		(*ppScript)->prev = this;
	*ppScript = this;
}

CRunningScript* CTheScripts::StartNewScript(uint32 ip)
{
	CRunningScript* pNew = pIdleScripts;
	script_assert(pNew);
	pNew->RemoveScriptFromList(&pIdleScripts);
	pNew->Init();
	pNew->SetIP(ip);
	pNew->AddScriptToList(&pActiveScripts);
	return pNew;
}

void CTheScripts::Process()
{
	if (CReplay::IsPlayingBack())
		return;
	CommandsExecuted = 0;
	ScriptsUpdated = 0;
	float timeStep = CTimer::GetTimeStepInMilliseconds();
	UpsideDownCars.UpdateTimers();
	StuckCars.Process();
	DrawScriptSpheres();
	if (FailCurrentMission)
		--FailCurrentMission;
	if (CountdownToMakePlayerUnsafe){
		if (--CountdownToMakePlayerUnsafe == 0)
			CWorld::Players[0].MakePlayerSafe(false);
	}
	if (UseTextCommands){
		for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
			IntroTextLines[i].Reset();
		NumberOfIntroTextLinesThisFrame = 0;
		for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
			IntroRectangles[i].m_bIsUsed = false;
			IntroRectangles[i].m_bBeforeFade = false;
		}
		NumberOfIntroRectanglesThisFrame = 0;
		if (UseTextCommands == 1)
			UseTextCommands = 0;
	}

#ifdef MISSION_REPLAY
	static uint32 TimeToWaitTill;
	switch (AllowMissionReplay) {
	case MISSION_RETRY_STAGE_START_PROCESSING:
		AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY;
		TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
		break;
	case MISSION_RETRY_STAGE_WAIT_FOR_DELAY:
		if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
			AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_MENU;
		break;
	case MISSION_RETRY_STAGE_WAIT_FOR_MENU:
		AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_USER;
		RetryMission(MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER);
		break;
	case MISSION_RETRY_STAGE_START_RESTARTING:
		AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART;
		TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
		break;
	case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART:
		if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
			AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
			return;
		}
		break;
	}
	if (WaitForMissionActivate) {
		if (WaitForMissionActivate > CTimer::GetTimeInMilliseconds())
			return;
		WaitForMissionActivate = 0;
		WaitForSave = CTimer::GetTimeInMilliseconds() + 3000;
	}
	if (WaitForSave && WaitForSave > CTimer::GetTimeInMilliseconds())
		WaitForSave = 0;
#endif

#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
	LogBeforeScriptProcessing();
#endif

	CRunningScript* script = pActiveScripts;
	while (script != nil){
		CRunningScript* next = script->GetNext();
		++ScriptsUpdated;
		script->UpdateTimers(timeStep);
		script->Process();
		script = next;
	}
	DbgFlag = false;

#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
	LogAfterScriptProcessing();
#endif
}

CRunningScript* CTheScripts::StartTestScript()
{
	return StartNewScript(0);
}

bool CTheScripts::IsPlayerOnAMission()
{
	return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1;
}

void CRunningScript::Process()
{
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
	LogOnStartProcessing();
#endif
	if (m_bIsMissionScript)
		DoDeatharrestCheck();
	if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1)
		SetIP(m_anStack[--m_nStackPointer]);
	if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){
		while (!ProcessOneCommand())
			;
		return;
	}
	if (!m_bSkipWakeTime)
		return;
	if (!CPad::GetPad(0)->GetCrossJustDown())
		return;
	m_nWakeTime = 0;
	for (int i = 0; i < NUMBIGMESSAGES; i++){
		if (CMessages::BIGMessages[i].m_Stack[0].m_pText != nil)
			CMessages::BIGMessages[i].m_Stack[0].m_nStartTime = 0;
	}
	if (CMessages::BriefMessages[0].m_pText != nil)
		CMessages::BriefMessages[0].m_nStartTime = 0;
}

int8 CRunningScript::ProcessOneCommand()
{
	int8 retval = -1;
	++CTheScripts::CommandsExecuted;
	int32 command = (uint16)CTheScripts::Read2BytesFromScript(&m_nIp);
	m_bNotFlag = (command & 0x8000);
	command &= 0x7FFF;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
	LogBeforeProcessingCommand(command);
#endif
	if (command < 100)
		retval = ProcessCommands0To99(command);
	else if (command < 200)
		retval = ProcessCommands100To199(command);
	else if (command < 300)
		retval = ProcessCommands200To299(command);
	else if (command < 400)
		retval = ProcessCommands300To399(command);
	else if (command < 500)
		retval = ProcessCommands400To499(command);
	else if (command < 600)
		retval = ProcessCommands500To599(command);
	else if (command < 700)
		retval = ProcessCommands600To699(command);
	else if (command < 800)
		retval = ProcessCommands700To799(command);
	else if (command < 900)
		retval = ProcessCommands800To899(command);
	else if (command < 1000)
		retval = ProcessCommands900To999(command);
#if GTA_VERSION <= GTA3_PS2_160
	else if (command < 1200)
		retval = ProcessCommands1000To1099(command);
#else
	else if (command < 1100)
		retval = ProcessCommands1000To1099(command);
	else if (command < 1200)
		retval = ProcessCommands1100To1199(command);
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
	LogAfterProcessingCommand(command);
#elif defined USE_BASIC_SCRIPT_DEBUG_OUTPUT
	if (m_bMissionFlag) {
		char tmp[128];
		sprintf(tmp, "Comm %d Cmp %d", command, m_bCondResult);
		CDebug::DebugAddText(tmp);
	}
#endif
	return retval;
}

int8 CRunningScript::ProcessCommands0To99(int32 command)
{
	float *fScriptVar1;
	int *nScriptVar1;
	switch (command) {
	case COMMAND_NOP:
		return 0;
	case COMMAND_WAIT:
		CollectParameters(&m_nIp, 1);
		m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
		m_bSkipWakeTime = false;
		return 1;
	case COMMAND_GOTO:
		CollectParameters(&m_nIp, 1);
		SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		/* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */
		/* simply because it never makes sense to jump to start of the script */
		/* but jumping to start of a custom mission is an issue for simple mission-like scripts */
		/* However, it's not an issue for actual mission scripts, because they follow a structure */
		/* and never start with a loop. */
		return 0;
	case COMMAND_SHAKE_CAM:
		CollectParameters(&m_nIp, 1);
		CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f);
		return 0;
	case COMMAND_SET_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr = ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_VAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr = *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr = ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_LVAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr = *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_INT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr += ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_INT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr += ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_INT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr -= ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_INT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr -= ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_INT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr *= ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_FLOAT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr *= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_INT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr *= ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_FLOAT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr *= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_INT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr /= ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_FLOAT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr /= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_INT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr /= ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_FLOAT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr /= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr > ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr > ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(ScriptParams[0] > *ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(ScriptParams[0] > *ptr);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr >= ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr >= ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(ScriptParams[0] >= *ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(ScriptParams[0] >= *ptr);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr == ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr == ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 == *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 == *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 == *ptr2);
		return 0;
	}
	/* Following commands are not implemented, and go to default case
	case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
	case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
	case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
	case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
	case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
	*/
	case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
		return 0;
	}
	/* Following commands are not implemented, and go to default case
	case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
	case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
	case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
	case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
	case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
	*/
	case COMMAND_GOTO_IF_TRUE:
		CollectParameters(&m_nIp, 1);
		if (m_bCondResult)
			SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		/* Check COMMAND_GOTO note. */
		return 0;
	case COMMAND_GOTO_IF_FALSE:
		CollectParameters(&m_nIp, 1);
		if (!m_bCondResult)
			SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		/* Check COMMAND_GOTO note. */
		return 0;
	case COMMAND_TERMINATE_THIS_SCRIPT:
		if (m_bMissionFlag)
			CTheScripts::bAlreadyRunningAMissionScript = false;
		RemoveScriptFromList(&CTheScripts::pActiveScripts);
		AddScriptToList(&CTheScripts::pIdleScripts);
#ifdef MISSION_REPLAY
		if (m_bMissionFlag) {
			CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
#if 0 // makeing autosave is pointless and is a bit buggy
			if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
				SaveGameForPause(SAVE_TYPE_QUICKSAVE);
#endif
			oldTargetX = oldTargetY = 0.0f;
			if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE)
				AllowMissionReplay = MISSION_RETRY_STAGE_START_PROCESSING;
			// I am fairly sure they forgot to set return value here
		}
#endif
		return 1;
	case COMMAND_START_NEW_SCRIPT:
	{
		CollectParameters(&m_nIp, 1);
		script_assert(ScriptParams[0] >= 0);
		CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
		int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
		float tmp;
		for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
			switch (type) {
			case ARGUMENT_INT32:
				pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp);
				break;
			case ARGUMENT_GLOBALVAR:
				pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(&m_nIp)];
				break;
			case ARGUMENT_LOCALVAR:
				pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
				break;
			case ARGUMENT_INT8:
				pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp);
				break;
			case ARGUMENT_INT16:
				pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp);
				break;
			case ARGUMENT_FLOAT:
				tmp = CTheScripts::ReadFloatFromScript(&m_nIp);
				pNew->m_anLocalVariables[i] = *(int32*)&tmp;
				break;
			default:
				break;
			}
		}
		return 0;
	}
	case COMMAND_GOSUB:
		CollectParameters(&m_nIp, 1);
		script_assert(m_nStackPointer < MAX_STACK_DEPTH);
		m_anStack[m_nStackPointer++] = m_nIp;
		SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		return 0;
	case COMMAND_RETURN:
		script_assert(m_nStackPointer > 0); /* No more SSU */
		SetIP(m_anStack[--m_nStackPointer]);
		return 0;
	case COMMAND_LINE:
		CollectParameters(&m_nIp, 6);
		/* Something must have been here */
		return 0;
	case COMMAND_CREATE_PLAYER:
	{
		CollectParameters(&m_nIp, 4);
		int32 index = ScriptParams[0];
		script_assert(index < 1); /* Constant? Also no more double player glitch */
		printf("&&&&&&&&&&&&&Creating player: %d\n", index);
		if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
			CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
			CStreaming::LoadAllRequestedModels(false);
		}
		CPlayerPed::SetupPlayerPed(index);
		CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR;
		CPlayerPed::DeactivatePlayerPed(index);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
		CWorld::Players[index].m_pPed->SetPosition(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed);
		CPlayerPed::ReactivatePlayerPed(index);
		ScriptParams[0] = index;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_PLAYER_COORDINATES:
	{
		CVector pos;
		CollectParameters(&m_nIp, 1);
		if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle)
			pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition();
		else
			pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition();
		*(CVector*)&ScriptParams[0] = pos;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_PLAYER_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[1];
		int index = ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CPlayerPed* ped = CWorld::Players[index].m_pPed;
		if (!ped->bInVehicle) {
			pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
			ped->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, ped);
			return 0;
		}
		pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
		if (ped->m_pMyVehicle->IsBoat())
			ped->m_pMyVehicle->Teleport(pos);
		else
			ped->m_pMyVehicle->Teleport(pos);
		/* I'll keep this condition here but obviously it is absolutely pointless */
		/* It's clearly present in disassembly so it had to be in original code */
		CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		if (!ped->bInVehicle)
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
		else
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
		if (ScriptParams[5])
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		if (ped->bInVehicle)
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		else
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (ScriptParams[7])
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	case COMMAND_ADD_INT_VAR_TO_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_INT_LVAR_TO_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_INT_VAR_TO_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_INT_LVAR_TO_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_INT_VAR_FROM_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	default:
		script_assert(0);
		break;
	}
	return -1;
}

int8 CRunningScript::ProcessCommands100To199(int32 command)
{
	float *fScriptVar1;
	int *nScriptVar1;
	switch (command) {
	case COMMAND_SUB_INT_LVAR_FROM_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_INT_VAR_FROM_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_INT_VAR_BY_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_INT_VAR_BY_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_MULT_INT_LVAR_BY_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_INT_LVAR_BY_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_INT_VAR_BY_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_INT_VAR_BY_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_INT_LVAR_BY_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_INT_LVAR_BY_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
#ifdef FIX_BUGS
	case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
#else
	case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
#endif
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
#ifdef FIX_BUGS
	case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
#else
	case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
#endif
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
#ifdef FIX_BUGS // in SA it was fixed by reversing their order in enum
	case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
#else
	case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
#endif
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
#ifdef FIX_BUGS
	case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
#else
	case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
#endif
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SET_VAR_INT_TO_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_VAR_INT_TO_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_SET_LVAR_INT_TO_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_LVAR_INT_TO_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_ABS_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_ABS_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_ABS_VAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_ABS_LVAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_GENERATE_RANDOM_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CGeneral::GetRandomNumber();
		CGeneral::GetRandomNumber();
		CGeneral::GetRandomNumber(); /* To make it EXTRA random! */
#ifdef FIX_BUGS
		*ptr = CGeneral::GetRandomNumberInRange(0.0f, 1.0f);
#else
		*ptr = CGeneral::GetRandomNumber() / 65536.0f;
		/* Between 0 and 0.5 on PC (oh well...), never used in original script. */
#endif

		return 0;
	}
	case COMMAND_GENERATE_RANDOM_INT:
		*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
		return 0;
	case COMMAND_CREATE_CHAR:
	{
		CollectParameters(&m_nIp, 5);
		switch (ScriptParams[1]) {
		case MI_COP:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_STREET;
			break;
		case MI_SWAT:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_SWAT;
			break;
		case MI_FBI:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_FBI;
			break;
		case MI_ARMY:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_ARMY;
			break;
		case MI_MEDIC:
			if (ScriptParams[0] == PEDTYPE_EMERGENCY)
				ScriptParams[1] = PEDTYPE_EMERGENCY;
			break;
		case MI_FIREMAN:
			if (ScriptParams[0] == PEDTYPE_FIREMAN)
				ScriptParams[1] = PEDTYPE_FIREMAN;
			break;
		default:
			break;
		}
		CPed* ped;
		if (ScriptParams[0] == PEDTYPE_COP)
			ped = new CCopPed((eCopType)ScriptParams[1]);
		else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN)
			ped = new CEmergencyPed(ScriptParams[1]);
		else
			ped = new CCivilianPed((ePedType)ScriptParams[0], ScriptParams[1]);
		ped->CharCreatedBy = MISSION_CHAR;
		ped->bRespondsToThreats = false;
		ped->bAllowMedicsToReviveMe = false;
		CVector pos = *(CVector*)&ScriptParams[2];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += 1.0f;
		ped->SetPosition(pos);
		ped->SetOrientation(0.0f, 0.0f, 0.0f);
		CTheScripts::ClearSpaceForMissionEntity(pos, ped);
		CWorld::Add(ped);
		ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
		CPopulation::ms_nTotalMissionPeds++;
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_DELETE_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		if (ped) {
			if (ped->InVehicle()) {
				if (ped->m_pMyVehicle->pDriver == ped) {
					ped->m_pMyVehicle->RemoveDriver();
					ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
					if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
						ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
					if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
						ped->m_pMyVehicle->ChangeLawEnforcerState(0);
				}
				else {
					ped->m_pMyVehicle->RemovePassenger(ped);
				}
			}
			CWorld::RemoveReferencesToDeletedObject(ped);
			delete ped;
			--CPopulation::ms_nTotalMissionPeds;
		}
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_CHAR_WANDER_DIR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		ped->ClearAll();
		int8 path = ScriptParams[1];
		if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
			// Max number GetRandomNumberInRange returns is max-1
#ifdef FIX_BUGS
			path = CGeneral::GetRandomNumberInRange(0, 8);
#else
			path = CGeneral::GetRandomNumberInRange(0, 7);
#endif
		ped->SetWanderPath(path);
		return 0;
	}
	/* Not implemented.
	case COMMAND_CHAR_WANDER_RANGE:
	*/
	case COMMAND_CHAR_FOLLOW_PATH:
	{
		CollectParameters(&m_nIp, 4);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		ped->ClearAll();
		ped->SetFollowPath(pos);
		return 0;
	}
	case COMMAND_CHAR_SET_IDLE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		ped->bScriptObjectiveCompleted = false;
		ped->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
		return 0;
	}
	case COMMAND_GET_CHAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		CVehicle* vehicle;
		CVector pos;
		/* Seems a bit clumsy but I'll leave original flow */
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		if (vehicle)
			pos = vehicle->GetPosition();
		else
			pos = ped->GetPosition();
		*(CVector*)&ScriptParams[0] = pos;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_CHAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		CVehicle* vehicle;
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		/* The following block was once again written
		 * by someone not familiar with virtual functions.
		 * It doesn't require any ifs at all.
		 * To keep as close to original as possible, I'll keep it.
		 * Maybe there was more commented out/debug
		 * stuff, but I doubt it.
		 */
		if (!vehicle) {
			pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
			ped->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, ped);
		}
		else if (vehicle->IsBoat()) {
			pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
			vehicle->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
		}
		else {
			pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
			vehicle->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
		}
		/* Short version of this command.
		 *
		 * CollectParameters(&m_nIp, 4);
		 * CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		 * script_assert(ped);
		 * CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped;
		 * CVector pos = *(CVector*)&ScriptParams[1];
		 * if (pos.z <= MAP_Z_LOW_LIMIT)
		 *	pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		 * pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel();
		 * entityToMove->Teleport(pos);
		 * CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove);
		 *
		 */
		return 0;
	}
	case COMMAND_IS_CHAR_STILL_ALIVE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		CVehicle* vehicle;
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		if (vehicle)
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
		else
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
		if (ScriptParams[5])
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		CVehicle* vehicle;
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		if (vehicle)
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		else
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (ScriptParams[7])
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	case COMMAND_CREATE_CAR:
	{
		CollectParameters(&m_nIp, 4);
		int32 handle;
		if (CModelInfo::IsBoatModel(ScriptParams[0])) {
			CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE);
			CVector pos = *(CVector*)&ScriptParams[1];
			if (pos.z <= MAP_Z_LOW_LIMIT)
				pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
			pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
			boat->SetPosition(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, boat);
			boat->SetStatus(STATUS_ABANDONED);
			boat->bIsLocked = true;
			boat->AutoPilot.m_nCarMission = MISSION_NONE;
			boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
			boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
			CWorld::Add(boat);
			handle = CPools::GetVehiclePool()->GetIndex(boat);
		}
		else {
			CVehicle* car;
			if (!CModelInfo::IsBikeModel(ScriptParams[0]))
				car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
			CVector pos = *(CVector*)&ScriptParams[1];
			if (pos.z <= MAP_Z_LOW_LIMIT)
				pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
			pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
			car->SetPosition(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, car);
			car->SetStatus(STATUS_ABANDONED);
			car->bIsLocked = true;
			CCarCtrl::JoinCarWithRoadSystem(car);
			car->AutoPilot.m_nCarMission = MISSION_NONE;
			car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
			car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
			car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
			car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
			car->bEngineOn = false;
			car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
			car->bHasBeenOwnedByPlayer = true;
			CWorld::Add(car);
			handle = CPools::GetVehiclePool()->GetIndex(car);
		}
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
		return 0;
	}
	case COMMAND_DELETE_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		if (car) {
			CWorld::Remove(car);
			CWorld::RemoveReferencesToDeletedObject(car);
			delete car;
		}
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
		return 0;
	}
	case COMMAND_CAR_GOTO_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
		if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false))
			car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
		else
			car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
		car->SetStatus(STATUS_PHYSICS);
		car->bEngineOn = true;
		car->AutoPilot.m_nCruiseSpeed = Max(6, car->AutoPilot.m_nCruiseSpeed);
		car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		return 0;
	}
	case COMMAND_CAR_WANDER_RANDOMLY:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		CCarCtrl::JoinCarWithRoadSystem(car);
		car->AutoPilot.m_nCarMission = MISSION_CRUISE;
		car->bEngineOn = true;
		car->AutoPilot.m_nCruiseSpeed = Max(6, car->AutoPilot.m_nCruiseSpeed);
		car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		return 0;
	}
	case COMMAND_CAR_SET_IDLE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		car->AutoPilot.m_nCarMission = MISSION_NONE;
		return 0;
	}
	case COMMAND_GET_CAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		*(CVector*)&ScriptParams[0] = car->GetPosition();
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_CAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
		car->SetIsStatic(false);
		/* Again weird usage of virtual functions. */
		if (car->IsBoat()) {
			car->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, car);
		}
		else {
			car->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, car);
			/* May the following be inlined CCarCtrl function? */
			switch (car->AutoPilot.m_nCarMission) {
			case MISSION_CRUISE:
				CCarCtrl::JoinCarWithRoadSystem(car);
				break;
			case MISSION_RAMPLAYER_FARAWAY:
			case MISSION_RAMPLAYER_CLOSE:
			case MISSION_BLOCKPLAYER_FARAWAY:
			case MISSION_BLOCKPLAYER_CLOSE:
			case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false);
				break;
			case MISSION_GOTOCOORDS:
			case MISSION_GOTOCOORDS_STRAIGHT:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
				break;
			case MISSION_GOTOCOORDS_ACCURATE:
			case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
				break;
			case MISSION_RAMCAR_FARAWAY:
			case MISSION_RAMCAR_CLOSE:
			case MISSION_BLOCKCAR_FARAWAY:
			case MISSION_BLOCKCAR_CLOSE:
			case MISSION_BLOCKCAR_HANDBRAKESTOP:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_pTargetCar->GetPosition(), false);
				break;
			default:
				break;
			}
		}
		return 0;
	}
	case COMMAND_IS_CAR_STILL_ALIVE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
		return 0;
	}
	case COMMAND_SET_CAR_CRUISE_SPEED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
#if defined MISSION_REPLAY && defined SIMPLIER_MISSIONS
		car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
		if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo
			car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10;
		car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
#else
		car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
#endif
		return 0;
	}
	case COMMAND_SET_CAR_DRIVING_STYLE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_CAR_MISSION:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
		car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		car->bEngineOn = true;
		return 0;
	}
	case COMMAND_IS_CAR_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(vehicle);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
		if (ScriptParams[5])
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CAR_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(vehicle);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (ScriptParams[7])
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	case COMMAND_SPECIAL_0:
	case COMMAND_SPECIAL_1:
	case COMMAND_SPECIAL_2:
	case COMMAND_SPECIAL_3:
	case COMMAND_SPECIAL_4:
	case COMMAND_SPECIAL_5:
	case COMMAND_SPECIAL_6:
	case COMMAND_SPECIAL_7:
		script_assert(0);
		return 0;
	case COMMAND_PRINT_BIG:
	{
		wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
#ifdef MISSION_REPLAY
		if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay())
			AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE;
#endif
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 2);
		CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
		return 0;
	}
	case COMMAND_PRINT:
	{
		wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_PRINT_NOW:
	{
		wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_PRINT_SOON:
	{
		wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_CLEAR_PRINTS:
		CMessages::ClearMessages();
		return 0;
	case COMMAND_GET_TIME_OF_DAY:
		ScriptParams[0] = CClock::GetHours();
		ScriptParams[1] = CClock::GetMinutes();
		StoreParameters(&m_nIp, 2);
		return 0;
	case COMMAND_SET_TIME_OF_DAY:
		CollectParameters(&m_nIp, 2);
		CClock::SetGameClock(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_GET_MINUTES_TO_TIME_OF_DAY:
		CollectParameters(&m_nIp, 2);
		ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_IS_POINT_ON_SCREEN:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= -100)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3]));
		return 0;
	}
	case COMMAND_DEBUG_ON:
		CTheScripts::DbgFlag = true;
		return 0;
	case COMMAND_DEBUG_OFF:
		CTheScripts::DbgFlag = false;
		return 0;
	case COMMAND_RETURN_TRUE:
		UpdateCompareFlag(true);
		return 0;
	case COMMAND_RETURN_FALSE:
		UpdateCompareFlag(false);
		return 0;
	/* Special command only used by compiler.
	case COMMAND_VAR_INT:
	*/
	default:
		script_assert(0);
		break;
	}
	return -1;
}

int8 CRunningScript::ProcessCommands200To299(int32 command)
{
	switch (command) {
	/* Special commands.
	case COMMAND_VAR_FLOAT:
	case COMMAND_LVAR_INT:
	case COMMAND_LVAR_FLOAT:
	case COMMAND_LBRACKET:
	case COMMAND_RBRACKET:
	case COMMAND_REPEAT:
	case COMMAND_ENDREPEAT:
	case COMMAND_IF:
	case COMMAND_IFNOT:
	case COMMAND_ELSE:
	case COMMAND_ENDIF:
	case COMMAND_WHILE:
	case COMMAND_WHILENOT:
	case COMMAND_ENDWHILE:
	*/
	case COMMAND_ANDOR:
		CollectParameters(&m_nIp, 1);
		m_nAndOrState = ScriptParams[0];
		if (m_nAndOrState == ANDOR_NONE){
			m_bCondResult = false; // pointless
		}else if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){
			m_bCondResult = true;
			m_nAndOrState++;
		}else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){
			m_bCondResult = false;
			m_nAndOrState++;
		}else{
			script_assert(0 && "COMMAND_ANDOR: invalid ANDOR state");
		}
		return 0;
	case COMMAND_LAUNCH_MISSION:
	{
		CollectParameters(&m_nIp, 1);
		CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
		pNew->m_bIsMissionScript = true;
		return 0;
	}
	case COMMAND_MISSION_HAS_FINISHED:
	{
		if (!m_bIsMissionScript)
			return 0;
		if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */
			CPickups::RemoveAllFloatingPickups();
		CTheScripts::MissionCleanUp.Process();
		return 0;
	}
	case COMMAND_STORE_CAR_CHAR_IS_IN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		CVehicle* pCurrent = nil;
		if (ped->bInVehicle) {
			pCurrent = ped->m_pMyVehicle;
		}
		script_assert(pCurrent); // GetIndex(0) doesn't look good
		int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
		if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){
			CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
			if (pOld){
				CCarCtrl::RemoveFromInterestingVehicleList(pOld);
				if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
					pOld->VehicleCreatedBy = RANDOM_VEHICLE;
					pOld->bIsLocked = false;
					CCarCtrl::NumRandomCars++;
					CCarCtrl::NumMissionCars--;
					CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				}
			}

			CTheScripts::StoreVehicleIndex = handle;
			switch (pCurrent->VehicleCreatedBy){
			case RANDOM_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumRandomCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case PARKED_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumParkedCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case MISSION_VEHICLE:
			case PERMANENT_VEHICLE:
				CTheScripts::StoreVehicleWasRandom = false;
				break;
			default:
				break;
			}
		}
		ScriptParams[0] = CTheScripts::StoreVehicleIndex;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_STORE_CAR_PLAYER_IS_IN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
		script_assert(ped);
		if (!ped->bInVehicle)
			return 0; // No value written to output variable
		CVehicle* pCurrent = ped->m_pMyVehicle;
		script_assert(pCurrent); // Here pCurrent shouldn't be NULL anyway
		int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
		if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) {
			CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
			if (pOld){
				CCarCtrl::RemoveFromInterestingVehicleList(pOld);
				if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
					pOld->VehicleCreatedBy = RANDOM_VEHICLE;
					pOld->bIsLocked = false;
					CCarCtrl::NumRandomCars++;
					CCarCtrl::NumMissionCars--;
					CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				}
			}

			CTheScripts::StoreVehicleIndex = handle;
			switch (pCurrent->VehicleCreatedBy) {
			case RANDOM_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumRandomCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case PARKED_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumParkedCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case MISSION_VEHICLE:
			case PERMANENT_VEHICLE:
				CTheScripts::StoreVehicleWasRandom = false;
				break;
			default:
				break;
			}
		}
		ScriptParams[0] = CTheScripts::StoreVehicleIndex;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		UpdateCompareFlag(pActualVehicle && pActualVehicle == pCheckedVehicle);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle == pCheckedVehicle);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_MODEL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_MODEL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(pPed->bInVehicle);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->bInVehicle);
		return 0;
	}
	case COMMAND_IS_BUTTON_PRESSED:
	{
		CollectParameters(&m_nIp, 2);
		bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0;
		if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) {
			if (CPad::GetPad(0)->GetLeftMouseJustDown() ||
				CPad::GetPad(0)->GetEnterJustDown() ||
				CPad::GetPad(0)->GetCharJustDown(' '))
				value = true;
		}
		UpdateCompareFlag(value);
		return 0;
	}
	case COMMAND_GET_PAD_STATE:
	{
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = GetPadState(ScriptParams[0], ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
		LocatePlayerCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
		LocatePlayerCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
	case COMMAND_LOCATE_CHAR_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
		LocateCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
		LocateCharCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
		LocatePlayerCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
		LocatePlayerCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
		LocateCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
		LocateCharCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_CREATE_OBJECT:
	{
		CollectParameters(&m_nIp, 4);
		int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
		CObject* pObj = new CObject(mi, false);
		pObj->ObjectCreatedBy = MISSION_OBJECT;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel();
		pObj->SetPosition(pos);
		pObj->SetOrientation(0.0f, 0.0f, 0.0f);
		pObj->GetMatrix().UpdateRW();
		pObj->UpdateRwFrame();
		CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
		CWorld::Add(pObj);
		ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_DELETE_OBJECT:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		if (pObj){
			CWorld::Remove(pObj);
			CWorld::RemoveReferencesToDeletedObject(pObj);
			delete pObj;
		}
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_ADD_SCORE:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
		return 0;
	case COMMAND_IS_SCORE_GREATER:
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_nMoney > ScriptParams[1]);
		return 0;
	case COMMAND_STORE_SCORE:
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nMoney;
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), MI_RCBANDIT);
		return 0;
	}
	case COMMAND_ALTER_WANTED_LEVEL:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(ScriptParams[1]);
		return 0;
	case COMMAND_ALTER_WANTED_LEVEL_NO_DROP:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevelNoDrop(ScriptParams[1]);
		return 0;
	case COMMAND_IS_WANTED_LEVEL_GREATER:
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->GetWantedLevel() > ScriptParams[1]);
		return 0;
	case COMMAND_CLEAR_WANTED_LEVEL:
		CollectParameters(&m_nIp, 1);
		CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(0);
		return 0;
	case COMMAND_SET_DEATHARREST_STATE:
		CollectParameters(&m_nIp, 1);
		m_bDeatharrestEnabled = (ScriptParams[0] == 1);
		return 0;
	case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
		UpdateCompareFlag(m_bDeatharrestExecuted);
		return 0;
	case COMMAND_ADD_AMMO_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 3);
		CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	case COMMAND_ADD_AMMO_TO_CHAR:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(pPed);
		pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	/* Not implemented
	case COMMAND_ADD_AMMO_TO_CAR:
	case COMMAND_IS_PLAYER_STILL_ALIVE:
	*/
	case COMMAND_IS_PLAYER_DEAD:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
		return 0;
	case COMMAND_IS_CHAR_DEAD:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD);
		return 0;
	}
	case COMMAND_IS_CAR_DEAD:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
		return 0;
	}
	case COMMAND_SET_CHAR_THREAT_SEARCH:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(pPed);
		pPed->m_fearFlags |= ScriptParams[1];
		return 0;
	}
	/* Not implemented.
	case COMMAND_SET_CHAR_THREAT_REACTION:
	*/
	case COMMAND_SET_CHAR_OBJ_NO_OBJ:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->ClearObjective();
		return 0;
	}
	/* Not implemented.
	case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
	case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
	case COMMAND_ADD_PATROL_POINT:
	case COMMAND_IS_PLAYER_IN_GANGZONE:
	*/
	case COMMAND_IS_PLAYER_IN_ZONE:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label);
		if (zoneToCheck != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != -1? */
		CVector pos = pPlayer->GetPos();
		CZone* pZone = CTheZones::GetZone(zoneToCheck);
		UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
		return 0;
	}
	case COMMAND_IS_PLAYER_PRESSING_HORN:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
			CPad::GetPad(ScriptParams[0])->GetHorn());
		/* Is it correct that same parameter is used both as index of Players */
		/* and as ID of pad? Pratically this parameter is always 0 anyway of course. */
		return 0;
	case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(pPed);
		UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
		return 0;
	}
	/* Not implemented.
	case COMMAND_ORDER_CHAR_TO_BACKDOOR:
	case COMMAND_ADD_CHAR_TO_GANG:
	*/
	case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(pPed);
		UpdateCompareFlag(pPed->bScriptObjectiveCompleted);
		return 0;
	}
	/* Not implemented.
	case COMMAND_SET_CHAR_DRIVE_AGGRESSION:
	case COMMAND_SET_CHAR_MAX_DRIVESPEED:
	*/
	case COMMAND_CREATE_CHAR_INSIDE_CAR:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(pVehicle);
		switch (ScriptParams[2]) {
		case MI_COP:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_STREET;
			break;
		case MI_SWAT:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_SWAT;
			break;
		case MI_FBI:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_FBI;
			break;
		case MI_ARMY:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_ARMY;
			break;
		case MI_MEDIC:
			if (ScriptParams[1] == PEDTYPE_EMERGENCY)
				ScriptParams[2] = PEDTYPE_EMERGENCY;
			break;
		case MI_FIREMAN:
			if (ScriptParams[1] == PEDTYPE_FIREMAN)
				ScriptParams[2] = PEDTYPE_FIREMAN;
			break;
		default:
			break;
		}
		CPed* pPed;
		if (ScriptParams[1] == PEDTYPE_COP)
			pPed = new CCopPed((eCopType)ScriptParams[2]);
		else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
			pPed = new CEmergencyPed(ScriptParams[2]);
		else
			pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
		pPed->CharCreatedBy = MISSION_CHAR;
		pPed->bRespondsToThreats = false;
		pPed->bAllowMedicsToReviveMe = false;
		pPed->SetPosition(pVehicle->GetPosition());
		pPed->SetOrientation(0.0f, 0.0f, 0.0f);
		pPed->SetPedState(PED_DRIVING);
		CPopulation::ms_nTotalMissionPeds++;
		script_assert(!pVehicle->pDriver);
		pVehicle->pDriver = pPed;
		pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
		pPed->m_pMyVehicle = pVehicle;
		pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
		pPed->bInVehicle = true;
		pVehicle->SetStatus(STATUS_PHYSICS);
		if (!pVehicle->IsBoat())
			pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
		pVehicle->bEngineOn = true;
		pPed->bUsesCollision = false;
#ifdef FIX_BUGS
		AnimationId anim = pVehicle->GetDriverAnim();
#else
		AnimationId anim = pVehicle->bLowVehicle ? ANIM_STD_CAR_SIT_LO : ANIM_STD_CAR_SIT;
#endif
		pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
		pPed->StopNonPartialAnims();
		pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
		CWorld::Add(pPed);
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[1];
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		if (pPlayer->m_pPed->bInVehicle){
			script_assert(pPlayer->m_pPed->m_pMyVehicle);
			if (pPlayer->m_pPed->m_pMyVehicle->bIsBus)
				pPlayer->m_pPed->bRenderPedInCar = true;
			if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){
				pPlayer->m_pPed->m_pMyVehicle->RemoveDriver();
				pPlayer->m_pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
				pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false;
				pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
			}else{
				pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed);
			}
		}
		pPlayer->m_pPed->bInVehicle = false;
		pPlayer->m_pPed->m_pMyVehicle = nil;
		pPlayer->m_pPed->SetPedState(PED_IDLE);
		pPlayer->m_pPed->bUsesCollision = true;
		pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
		pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId);
		pPlayer->m_pPed->RemoveInCarAnims();
		if (pPlayer->m_pPed->m_pVehicleAnim)
			pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
		pPlayer->m_pPed->m_pVehicleAnim = nil;
		pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
		CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f);
		pPlayer->m_pPed->RestartNonPartialAnims();
		AudioManager.PlayerJustLeftCar();
		pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
		pPlayer->m_pPed->Teleport(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
		return 0;
	}
	/* Not implemented.
	case COMMAND_MAKE_CHAR_DO_NOTHING:
	*/
	default:
		script_assert(0);
		break;
	}
	return -1;
}

#ifdef MISSION_REPLAY

bool CRunningScript::CanAllowMissionReplay()
{
	if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
		return false;
	if (CStats::LastMissionPassedName[0] == '\0')
		return false;
	for (int i = 0; i < ARRAY_SIZE(nonMissionScripts); i++) {
		if (strcmp(m_abScriptName, nonMissionScripts[i]) == 0)
			return false;
	}
	return true;
}

uint32 AddExtraDeathDelay()
{
	if (missionRetryScriptIndex == 63)
		return 7000;
	if (missionRetryScriptIndex == 64)
		return 4000;
	return 1000;
}

void RetryMission(int type, int unk)
{
	if (type == MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER) {
		doingMissionRetry = true;
		FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
		FrontEndMenuManager.RequestFrontEndStartUp();
	}
	else if (type == MISSION_RETRY_TYPE_BEGIN_RESTARTING) {
		doingMissionRetry = false;
		AllowMissionReplay = MISSION_RETRY_STAGE_START_RESTARTING;
		CTheScripts::MissionCleanUp.Process();
	}
}

#endif