code:
//
// Prefix header for all source files of the 'HelloWorld' target in the 'HelloWorld' project
//

#ifdef __OBJC__
    #import <Foundation/Foundation.h>
    #import <UIKit/UIKit.h>
#endif

license: mit


code:
/****************************************************************************
 Copyright (c) 2010-2011 cocos2d-x.org
 Copyright (c) 2010      Ricardo Quesada

 http://www.cocos2d-x.org

 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 copies of the Software, and to permit persons to whom the Software is
 furnished to do so, subject to the following conditions:

 The above copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.

 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 THE SOFTWARE.
 ****************************************************************************/

#import <UIKit/UIKit.h>

@interface RootViewController : UIViewController {

}

@end


code:
/****************************************************************************
 Copyright (c) 2010-2011 cocos2d-x.org
 Copyright (c) 2010      Ricardo Quesada

 http://www.cocos2d-x.org

 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 copies of the Software, and to permit persons to whom the Software is
 furnished to do so, subject to the following conditions:

 The above copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.

 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 THE SOFTWARE.
 ****************************************************************************/

#import "RootViewController.h"

@implementation RootViewController

/*
 // The designated initializer.  Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
    if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
        // Custom initialization
    }
    return self;
}
*/

/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/

/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
    [super viewDidLoad];
}

*/
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
	return UIInterfaceOrientationIsLandscape( interfaceOrientation );
}

- (void)didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];

    // Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
    [super viewDidUnload];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}

- (void)dealloc {
    [super dealloc];
}

@end


code:
//
//  main.m
//  iphone
//
//  Created by Walzer on 10-11-16.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import <UIKit/UIKit.h>

int main(int argc, char *argv[]) {

    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
    int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
    [pool release];
    return retVal;
}


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code:
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
	<name>HelloWorld</name>
	<comment></comment>
	<projects>
		<project>cocos2dx-base</project>
		<project>CocosDenshion</project>
	</projects>
	<buildSpec>
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			<triggers>clean,full,incremental,</triggers>
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					<key>?name?</key>
					<value></value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.append_environment</key>
					<value>true</value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.autoBuildTarget</key>
					<value>all</value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.buildArguments</key>
					<value></value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.buildCommand</key>
					<value>make</value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.buildLocation</key>
					<value>${workspace_loc:/HelloCocos2dx/Debug}</value>
				</dictionary>
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					<key>org.eclipse.cdt.make.core.cleanBuildTarget</key>
					<value>clean</value>
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					<value>true</value>
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					<value>true</value>
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					<value>all</value>
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					<value>true</value>
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					<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
					<value>true</value>
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			</arguments>
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			<name>Classes</name>
			<type>2</type>
			<locationURI>PARENT-1-PROJECT_LOC/Classes</locationURI>
		</link>
	</linkedResources>
</projectDescription>


code:
CC      = gcc
CXX     = g++
TARGET	= HelloWorld
CCFLAGS = -Wall -g -O2
CXXFLAGS = -Wall -g -O2
VISIBILITY =

INCLUDES = -I../../cocos2dx/platform/third_party/linux \
            -I../../cocos2dx/include \
            -I../../cocos2dx \
            -I../../cocos2dx/platform \
            -I../../CocosDenshion/include \
            -I../Classes/

DEFINES = -DLINUX

OBJECTS = ./main.o \
        ../Classes/AppDelegate.o \
        ../Classes/HelloWorldScene.o

STATICLIBS =
SHAREDLIBS = -L../../lib/linux/Debug -lcocos2d -lrt -lz -lcocosdenshion -Wl,-rpath,../../lib/linux/Debug/

#$(shell ../../build-linux.sh $<)
####### Build rules
$(TARGET): $(OBJECTS)
	$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(OBJECTS) -o $(TARGET) $(SHAREDLIBS) $(STATICLIBS)

####### Compile
%.o: %.cpp
	$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@

%.o: %.c
	$(CC) $(CCFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@

clean:
	rm -f $(OBJECTS) $(TARGET) core

path: HelloWorld/linux/Makefile


code:
#include "main.h"

#include "AppDelegate.h"

int main(int argc, char **argv) {

    // create the application instance
	AppDelegate app;

    return cocos2d::CCApplication::sharedApplication().run();
}


code:
#ifndef __MAIN_H__
#define __MAIN_H__

// C RunTime Header Files
#include "CCStdC.h"

#endif	// __MAIN_H__


code:
options
{
	s3e-data-dir="../Resources"

	module_path="../../cocos2dx/proj.marmalade/"

}

includepaths
{
	../Classes
}
subprojects
{
	IwGL
	cocos2dx
}

files
{
	[Main]

	Main.h
	Main.cpp

	(../Classes)
	AppDelegate.h
	AppDelegate.cpp
	HelloWorldScene.h
	HelloWorldScene.cpp
}


code:
// Application main file.

#include "Main.h"
#include "AppDelegate.h"

int main()
{
	AppDelegate* app;
	int nRet = 0;

	app = new AppDelegate;
	nRet = cocos2d::CCApplication::sharedApplication().Run();;
	delete app;
	return nRet;
}


code:
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								<option id="com.qnx.qcc.option.linker.ldoptions.526534847" name="Linker Options (-Wl,)" superClass="com.qnx.qcc.option.linker.ldoptions" valueType="stringList">
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					<extension id="com.qnx.tools.ide.qde.core.QDELinkerErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
					<extension id="org.eclipse.cdt.core.GCCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
					<extension id="org.eclipse.cdt.core.GLDErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
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code:
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
	<name>HelloWorld</name>
	<comment></comment>
	<projects>
		<project>Box2D</project>
		<project>chipmunk</project>
		<project>cocos2dx</project>
		<project>CocosDenshion</project>
	</projects>
	<buildSpec>
		<buildCommand>
			<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
			<triggers>clean,full,incremental,</triggers>
			<arguments>
				<dictionary>
					<key>?name?</key>
					<value></value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.append_environment</key>
					<value>true</value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.buildArguments</key>
					<value></value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.buildCommand</key>
					<value>make</value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.buildLocation</key>
					<value>${workspace_loc:/HelloWorld/Device-Debug}</value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.contents</key>
					<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
					<value>false</value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
					<value>true</value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.enableFullBuild</key>
					<value>true</value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.stopOnError</key>
					<value>true</value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
					<value>true</value>
				</dictionary>
			</arguments>
		</buildCommand>
		<buildCommand>
			<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
			<triggers>full,incremental,</triggers>
			<arguments>
			</arguments>
		</buildCommand>
		<buildCommand>
			<name>com.qnx.tools.bbt.xml.core.bbtXMLValidationBuilder</name>
			<arguments>
			</arguments>
		</buildCommand>
	</buildSpec>
	<natures>
		<nature>org.eclipse.cdt.core.cnature</nature>
		<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
		<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
		<nature>com.qnx.tools.ide.bbt.core.bbtnature</nature>
		<nature>org.eclipse.cdt.core.ccnature</nature>
	</natures>
	<linkedResources>
		<link>
			<name>Classes</name>
			<type>2</type>
			<locationURI>PARENT-1-PROJECT_LOC/Classes</locationURI>
		</link>
		<link>
			<name>Resources</name>
			<type>2</type>
			<locationURI>PARENT-1-PROJECT_LOC/Resources</locationURI>
		</link>
	</linkedResources>
</projectDescription>