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license: mit


code:
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code:
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
	<name>libBox2D</name>
	<comment></comment>
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					<value>true</value>
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					<value></value>
				</dictionary>
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					<key>org.eclipse.cdt.make.core.buildCommand</key>
					<value>make</value>
				</dictionary>
				<dictionary>
					<key>org.eclipse.cdt.make.core.buildLocation</key>
					<value>${workspace_loc:/libBox2D/Debug}</value>
				</dictionary>
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		</link>
	</linkedResources>
</projectDescription>


code:
CC      = gcc
CXX     = g++
AR      = ar
TARGET	= libbox2d.a
CCFLAGS = -Wall -g -O2
CXXFLAGS = -Wall -g -O2
ARFLAGS = cr

INCLUDES = -I../../

DEFINES = -DLINUX

OBJECTS = ../Collision/Shapes/b2ChainShape.o \
../Collision/Shapes/b2CircleShape.o \
../Collision/Shapes/b2EdgeShape.o \
../Collision/Shapes/b2PolygonShape.o \
../Collision/b2BroadPhase.o \
../Collision/b2CollideCircle.o \
../Collision/b2CollideEdge.o \
../Collision/b2CollidePolygon.o \
../Collision/b2Collision.o \
../Collision/b2Distance.o \
../Collision/b2DynamicTree.o \
../Collision/b2TimeOfImpact.o \
../Common/b2BlockAllocator.o \
../Common/b2Draw.o \
../Common/b2Math.o \
../Common/b2Settings.o \
../Common/b2StackAllocator.o \
../Common/b2Timer.o \
../Dynamics/Contacts/b2ChainAndCircleContact.o \
../Dynamics/Contacts/b2ChainAndPolygonContact.o \
../Dynamics/Contacts/b2CircleContact.o \
../Dynamics/Contacts/b2Contact.o \
../Dynamics/Contacts/b2ContactSolver.o \
../Dynamics/Contacts/b2EdgeAndCircleContact.o \
../Dynamics/Contacts/b2EdgeAndPolygonContact.o \
../Dynamics/Contacts/b2PolygonAndCircleContact.o \
../Dynamics/Contacts/b2PolygonContact.o \
../Dynamics/Joints/b2DistanceJoint.o \
../Dynamics/Joints/b2FrictionJoint.o \
../Dynamics/Joints/b2GearJoint.o \
../Dynamics/Joints/b2Joint.o \
../Dynamics/Joints/b2MouseJoint.o \
../Dynamics/Joints/b2PrismaticJoint.o \
../Dynamics/Joints/b2PulleyJoint.o \
../Dynamics/Joints/b2RevoluteJoint.o \
../Dynamics/Joints/b2RopeJoint.o \
../Dynamics/Joints/b2WeldJoint.o \
../Dynamics/Joints/b2WheelJoint.o \
../Dynamics/b2Body.o \
../Dynamics/b2ContactManager.o \
../Dynamics/b2Fixture.o \
../Dynamics/b2Island.o \
../Dynamics/b2World.o \
../Dynamics/b2WorldCallbacks.o \
../Rope/b2Rope.o

####### Build rules
$(TARGET): $(OBJECTS)
	$(AR) $(ARFLAGS) $(TARGET) $(OBJECTS)

####### Compile
%.o: %.cpp
	$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@

%.o: %.c
	$(CC) $(CCFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@

clean:
	rm -f $(OBJECTS) $(TARGET) core


code:
includepaths
{
	"../../"
}

files
{
	("../../Box2D")
	"*.h"

	("../Collision/Shapes")
	[Collision/Shapes]
	"*.h"
	"*.cpp"

	("../Collision")
	[Collision]
	"*.h"
	"*.cpp"

	("../Common")
	[Common]
	"*.h"
	"*.cpp"

	("../Dynamics/Contacts")
	[Dynamics/Contacts]
	"*.h"
	"*.cpp"

	("../Dynamics/Joints")
	[Dynamics/Joints]
	"*.h"
	"*.cpp"

	("../Dynamics")
	[Dynamics]
	"*.h"
	"*.cpp"

}