<s>[INST] this method creates the timer to be used , if one is desired to be used . it will also set the number of seconds for each turn . concode_field_sep Player playerTwo concode_elem_sep int gameType concode_elem_sep Facade theFacade concode_elem_sep Rules theRules concode_elem_sep Player passivePlayer concode_elem_sep boolean isTimerRunning concode_elem_sep Player activePlayer concode_elem_sep IMediator mediator concode_elem_sep Timer theTimer concode_elem_sep Player playerOne concode_field_sep void endGame concode_elem_sep void setPlayerName concode_elem_sep IMediator getMediator concode_elem_sep void selectColors concode_elem_sep void setPlayerColor concode_elem_sep int getGameMode concode_elem_sep void ReceiveMessage concode_elem_sep void endTurn concode_elem_sep void setGameMode concode_elem_sep void RecievePassivePlayer concode_elem_sep void createPlayer concode_elem_sep void RecieveActivePlayer concode_elem_sep Notifier getTimerNotifier concode_elem_sep void requestActive concode_elem_sep void setMediator concode_elem_sep void requestPlayerName concode_elem_sep Player getOppositePlayer concode_elem_sep Facade getFacade concode_elem_sep void startGame concode_elem_sep void SendMessage concode_elem_sep void requestPassive [/INST] void function ( int arg0 , int arg1 ) { if ( arg0 < 0 ) { isTimerRunning = false ; } else { isTimerRunning = true ; theTimer = new Timer ( ) ; } </s>