query: Testing for a minimum amount of items in a players inventory
positive_passages.docid: 2152
positive_passages.text: How to test for minimum amount of items in inventory and execute a command if true
negative_passages.docid: 158742
negative_passages.text: Retrieving minimum width that contains specified fraction of all values
negative_passages.docid: 158067
negative_passages.text: Testing binary data
negative_passages.docid: 104356
negative_passages.text: How do I detect if players have sufficient EXP levels?
negative_passages.docid: 105531
negative_passages.text: Determining if a variable is within range?
negative_passages.docid: 104228
negative_passages.text: C++ inventory item removal
negative_passages.docid: 125520
negative_passages.text: Giving players one arrow every two seconds, possibly with /replaceitem
negative_passages.docid: 15112
negative_passages.text: How to find out if an item is present in a std::vector?
negative_passages.docid: 90853
negative_passages.text: How can I compare multiple variables to a single condition?
negative_passages.docid: 21810
negative_passages.text: How to identify items without getting killed
negative_passages.docid: 42339
negative_passages.text: How can I test whether a die is fair?
negative_passages.docid: 132624
negative_passages.text: Search for an item in a Lua list
negative_passages.docid: 96402
negative_passages.text: Detect a dropper with items in it without /testfor
negative_passages.docid: 108606
negative_passages.text: Applying a lower bound threshold on a list
negative_passages.docid: 90723
negative_passages.text: How to tell if a certain item is in a player inventory?
negative_passages.docid: 77124
negative_passages.text: Find the minimum number of instructions
negative_passages.docid: 66234
negative_passages.text: How do you put multiple things under a limit?