query: Why doesn't the parent deadlock the child?
positive_passages.docid: 111258
positive_passages.text: Re-entrant locks in C#
negative_passages.docid: 39314
negative_passages.text: Parent and children relationships accessible via trigger?
negative_passages.docid: 133681
negative_passages.text: Will deadlocks occur when deleting rows from a table that is being added to by another process?
negative_passages.docid: 8482
negative_passages.text: Are child processes created with fork() automatically killed when the parent is killed?
negative_passages.docid: 19589
negative_passages.text: Recursive Lock (Mutex) vs Non-Recursive Lock (Mutex)
negative_passages.docid: 60971
negative_passages.text: Why a protected variable of parent class come empty?
negative_passages.docid: 81655
negative_passages.text: How to get out of a story deadlock
negative_passages.docid: 14040
negative_passages.text: Prevent execution of parent event handler
negative_passages.docid: 157142
negative_passages.text: Deadlock caused by thread.join() in a static block
negative_passages.docid: 90510
negative_passages.text: Why is an object stuck to another?
negative_passages.docid: 88248
negative_passages.text: Affecting child elements by modifying the parent by CSS. is it possible?
negative_passages.docid: 56506
negative_passages.text: How do I "parent" objects?
negative_passages.docid: 10897
negative_passages.text: jquery stop child triggering parent event
negative_passages.docid: 41243
negative_passages.text: If a Parallelism Exchange Event deadlock is victim-less, is it a problem?
negative_passages.docid: 152294
negative_passages.text: Why wouldn't I use Child.prototype = Parent.Prototype rather than Child.prototype = new Parent(); for Javascript inheritance?
negative_passages.docid: 1614
negative_passages.text: Hook/parent/constrain to particle hair?
negative_passages.docid: 22552
negative_passages.text: What is Interlocked.Increment actually doing?