query: How to set material underneath a texture?
positive_passages.docid: 172
positive_passages.text: Add a transparent image on top of a material
negative_passages.docid: 138991
negative_passages.text: How can I use multiple Textures in Graphics3D
negative_passages.docid: 28991
negative_passages.text: Methods to achieve a similar light grain texture?
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negative_passages.text: How to add texture to solid Graphics3D object such as cylinder?
negative_passages.docid: 145935
negative_passages.text: How to view Environment texture in Solid / Texture / Material view?
negative_passages.docid: 153102
negative_passages.text: What is the relationship between UV image and material texture?
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negative_passages.text: How can I use colours to separate texture node treatment?
negative_passages.docid: 101121
negative_passages.text: How to add a texture to the emitter surface of a hair particle object (over riding object material)
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negative_passages.text: Texture is missing in Cycles?
negative_passages.docid: 89390
negative_passages.text: Is there a way to uniformly add texture to a complex mesh without using UV mapping?
negative_passages.docid: 118696
negative_passages.text: How Do I Make a Custom Texture Pack For Minecraft? (16x16)
negative_passages.docid: 123725
negative_passages.text: How can a texture converted to be tileable (seamless)?
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negative_passages.text: How to create a chrome texture?
negative_passages.docid: 69061
negative_passages.text: Create terrazzo material/pattern with the standard textures
negative_passages.docid: 109322
negative_passages.text: How do I make my textures show in cycles?
negative_passages.docid: 110362
negative_passages.text: Texture doesn't fully cover my selected mesh
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negative_passages.text: Material design / Elevation in photoshop