query: how do i properly texture a UV sphere
positive_passages.docid: 54610
positive_passages.text: How to get perfect UV sphere Mercator projection?
negative_passages.docid: 39223
negative_passages.text: Add a Texture to an Object using Python and Blender 2.8
negative_passages.docid: 15989
negative_passages.text: Possible to bake texture to new UV map?
negative_passages.docid: 143001
negative_passages.text: How to add texture to solid Graphics3D object such as cylinder?
negative_passages.docid: 46167
negative_passages.text: How can I connect a texture node to a material with Python?
negative_passages.docid: 145031
negative_passages.text: How to get outer glow to the object
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negative_passages.text: Workflow for UV orientation
negative_passages.docid: 47318
negative_passages.text: Why is the resulting UV map stretched out when unwrapping my object?
negative_passages.docid: 66934
negative_passages.text: Is it possible to use a texture to control the size of particles?
negative_passages.docid: 153549
negative_passages.text: Rotating UV with precision
negative_passages.docid: 7481
negative_passages.text: How to properly scale image in uv editor
negative_passages.docid: 118947
negative_passages.text: How to remap my UV without messing with textures already applied to a mesh?
negative_passages.docid: 8344
negative_passages.text: How can I render objects with very shiny surfaces?
negative_passages.docid: 56560
negative_passages.text: How to perfectly align UV coordinates automatically?
negative_passages.docid: 39597
negative_passages.text: How to scale a UV Image Texture?
negative_passages.docid: 42034
negative_passages.text: Gluing a Möbius strip into a sphere.
negative_passages.docid: 139791
negative_passages.text: How to properly Drape vectors over a DEM?