query: Blender how do you know when a detail on your creation should be a new object
positive_passages.docid: 9107
positive_passages.text: What are the benefits of modeling in one piece, or as separate parts?
negative_passages.docid: 12271
negative_passages.text: When I create a mesh and try to select a previous mesh, it selects them both as if they were one object
negative_passages.docid: 132684
negative_passages.text: How can I append an object from an external blender file using a relative path with Python?
negative_passages.docid: 52866
negative_passages.text: How to create a new figure in MATLAB?
negative_passages.docid: 153245
negative_passages.text: Can I refer to another object's properties from a Cycles node shader? Drivers? If so, how?
negative_passages.docid: 72616
negative_passages.text: Blender 2.8 - do Materials always have Textures?
negative_passages.docid: 22978
negative_passages.text: Adding unknown (at design time) properties to an ExpandoObject
negative_passages.docid: 130985
negative_passages.text: Is it possible to create a path from an existing object animation?
negative_passages.docid: 69173
negative_passages.text: How to describe two different objects?
negative_passages.docid: 100969
negative_passages.text: Is there a way to reset the seed of random material in Blender 2.8 Viewport?
negative_passages.docid: 142876
negative_passages.text: Adding Named Objects in Blender with Python API
negative_passages.docid: 22432
negative_passages.text: Is it advisable to update Blender to the newest version as soon as possible each time?
negative_passages.docid: 136141
negative_passages.text: How to get Custom Object Metadata CreatedBy
negative_passages.docid: 14705
negative_passages.text: How can I reuse existing materials, objects, etc from an existing .blend?
negative_passages.docid: 92401
negative_passages.text: How do I get object names to appear in the render?
negative_passages.docid: 5750
negative_passages.text: un-ghosting or un-meshing my model
negative_passages.docid: 106051
negative_passages.text: How to save the render result within Blender