query: Qt/OpenGL - draw a 2D "scale line" on top of a 3D scene
positive_passages.docid: 157349
positive_passages.text: Opengl: 2d HUD over 3D
negative_passages.docid: 75470
negative_passages.text: How to control resolution/refinement when using RegionPlot on ImplicitRegion?
negative_passages.docid: 71468
negative_passages.text: How can I acheive a smooth 2D lighting effect?
negative_passages.docid: 95619
negative_passages.text: How can I resize an image without anti-aliasing?
negative_passages.docid: 155139
negative_passages.text: 2D isometric: screen to tile coordinates
negative_passages.docid: 26108
negative_passages.text: Controlling the 2D $x–y$ aspect ratio of a 3D plot
negative_passages.docid: 56604
negative_passages.text: Why is my object appearing as a series of incomplete lines in the 3D view?
negative_passages.docid: 98170
negative_passages.text: Rendering Vector Graphics in OpenGL?
negative_passages.docid: 4553
negative_passages.text: Can Freestyle draw lines when an object is behind a transparent plane?
negative_passages.docid: 59703
negative_passages.text: How to capture the scale of a scene?
negative_passages.docid: 77959
negative_passages.text: Make Blender usable on high resolution screen
negative_passages.docid: 49559
negative_passages.text: How to draw grid lines on top of a plot?
negative_passages.docid: 115081
negative_passages.text: How can I draw a perspective-correct quad?
negative_passages.docid: 93523
negative_passages.text: How do I create an OpenGL 3.3 context in GLFW 3
negative_passages.docid: 153940
negative_passages.text: Setting each "curve" on a 3D plot to be of different colour similar to that of its 2D plot
negative_passages.docid: 59433
negative_passages.text: How do I scale down/zoom out an environment texture?
negative_passages.docid: 21379
negative_passages.text: How to do perspective projection “parallax” but without changing the scale or offset of objects?