query: Wave simulation without reflection on the boundaries
positive_passages.docid: 154670
positive_passages.text: What boundary conditions in a wave simulation would avoid reflections?
negative_passages.docid: 29130
negative_passages.text: Abstract Wave with Particle System
negative_passages.docid: 111172
negative_passages.text: The limit of radio wave penetration
negative_passages.docid: 7029
negative_passages.text: high pass filter without losing detail
negative_passages.docid: 93848
negative_passages.text: Proving energy conservation for wave equation
negative_passages.docid: 85828
negative_passages.text: EM wave generation from different frames of reference
negative_passages.docid: 89281
negative_passages.text: D'Alembert's Principle: Necessity of virtual displacements
negative_passages.docid: 111096
negative_passages.text: How can I select a point without selecting its reflected side
negative_passages.docid: 113725
negative_passages.text: Illustrating op amp feedback without control theory
negative_passages.docid: 104171
negative_passages.text: Geometric derivation of wave equation
negative_passages.docid: 85774
negative_passages.text: Looking for the actual reason of refraction explained precisely without analogies
negative_passages.docid: 28505
negative_passages.text: How to simulate the true reflective movement of a particle bouncing around in an ellipse?
negative_passages.docid: 66203
negative_passages.text: Free Optics Simulation Programs
negative_passages.docid: 27041
negative_passages.text: Speed $v$ of a wave on a tightrope
negative_passages.docid: 94206
negative_passages.text: Numerical partial derivative
negative_passages.docid: 128782
negative_passages.text: avoiding a tiled looking ocean simulation
negative_passages.docid: 893
negative_passages.text: Simple PDE with Neumann BC