query: Shading / smoothing - how does it work with edges, faces, vertices?
positive_passages.docid: 157108
positive_passages.text: What is vertex and edge shading?
negative_passages.docid: 30710
negative_passages.text: Unintended edge extensions in 3D Cube rendering
negative_passages.docid: 129611
negative_passages.text: How to solidify edges
negative_passages.docid: 42685
negative_passages.text: How can I render an edge only mesh as solid lines?
negative_passages.docid: 114858
negative_passages.text: How would I make a smooth crease in illustrator?
negative_passages.docid: 9637
negative_passages.text: How to smooth shade an object while retaining hard edges?
negative_passages.docid: 192
negative_passages.text: How can you smooth the edge between two materials?
negative_passages.docid: 47832
negative_passages.text: shade plane with a color function color(x,y)
negative_passages.docid: 23123
negative_passages.text: Smooth shaded model has odd shading
negative_passages.docid: 81700
negative_passages.text: Create sharp crease in smooth Mesh
negative_passages.docid: 122368
negative_passages.text: What are Vertex and Pixel shaders?
negative_passages.docid: 81325
negative_passages.text: How to display the edges of a mesh while in Object mode?
negative_passages.docid: 1182
negative_passages.text: Removing unwanted appearance of underlying mesh
negative_passages.docid: 757
negative_passages.text: How do I avoid rendering glitches from overlapping faces?
negative_passages.docid: 10120
negative_passages.text: How to create a ball shading and to customize 3D lighting manually?
negative_passages.docid: 97209
negative_passages.text: Smoothness of a surface
negative_passages.docid: 6556
negative_passages.text: How to calculate the RGB intensity values at center of face using flat shading?