query: stable under tap
positive_passages.docid: 151608
positive_passages.text: Any solutions to Veritasium's hydrodynamic levitation?
negative_passages.docid: 137703
negative_passages.text: How to prevent freehub body damage?
negative_passages.docid: 137999
negative_passages.text: Performing actions while falling
negative_passages.docid: 120159
negative_passages.text: Dependence of fluid pressure being on height and not mass
negative_passages.docid: 106105
negative_passages.text: Why does the weighing balance restore when tilted and released
negative_passages.docid: 118861
negative_passages.text: Does an object need fluid under it to float?
negative_passages.docid: 153163
negative_passages.text: Noncoalescing and bouncing droplets
negative_passages.docid: 17448
negative_passages.text: Are (un)tapped permanents still legal targets for "(un)tap target permanent" effects?
negative_passages.docid: 46324
negative_passages.text: Why does extended piston become stuck if air above it is powered?
negative_passages.docid: 86793
negative_passages.text: A clock in freefall
negative_passages.docid: 131714
negative_passages.text: Making an invisible pressure plate
negative_passages.docid: 21231
negative_passages.text: How to stop objects from falling down?
negative_passages.docid: 46107
negative_passages.text: unblock slime presta valve
negative_passages.docid: 87308
negative_passages.text: How to set up my iOS storyboard to bounce like Instagram Stream?
negative_passages.docid: 67070
negative_passages.text: Water behaviour under theoretical near-infinite pressure conditions
negative_passages.docid: 25783
negative_passages.text: Suspend on lid close, even with the option OFF
negative_passages.docid: 129378
negative_passages.text: Is it possible to construct a smooth "flat-top bump function"?