query: Problem with UV Mapping in cycles
positive_passages.docid: 10546
positive_passages.text: How can I keep low resolution textures pixelated?
negative_passages.docid: 61325
negative_passages.text: Blender Cycles Bake Not Looking Like Object in Rendered View
negative_passages.docid: 109322
negative_passages.text: How do I make my textures show in cycles?
negative_passages.docid: 108685
negative_passages.text: Material won't apply to mesh with UV map
negative_passages.docid: 6951
negative_passages.text: Texture is missing in Cycles?
negative_passages.docid: 103529
negative_passages.text: How to blur a texture node in cycles material?
negative_passages.docid: 44379
negative_passages.text: Aliased edge around light source in cycles
negative_passages.docid: 53987
negative_passages.text: Separate selected UV map vertices from surrounding vertices
negative_passages.docid: 1314
negative_passages.text: How can I tell what part of the model the UV map is from? (In Blender)
negative_passages.docid: 100724
negative_passages.text: Simple undivided plane UV map not behaving as expected
negative_passages.docid: 21963
negative_passages.text: How to properly hook up various maps types in Cycles?
negative_passages.docid: 15345
negative_passages.text: Multiple UV Maps For 1 Object
negative_passages.docid: 73599
negative_passages.text: Cycles settings missing
negative_passages.docid: 71805
negative_passages.text: UV Mapping Doesn't Display in UV/Image_Editor
negative_passages.docid: 26323
negative_passages.text: How can I setup a Material in Cycles for Z-Transparency?
negative_passages.docid: 54092
negative_passages.text: Render not showing UV texture
negative_passages.docid: 78297
negative_passages.text: Can I transfer an already made UV to another object?