query: Using an objects velocity to determine if it falling on a player will kill it
positive_passages.docid: 152972
positive_passages.text: Unity2D force of an impact
negative_passages.docid: 56332
negative_passages.text: Impulse in perfectly elastic collision
negative_passages.docid: 8925
negative_passages.text: How To Make A Solid Object Drop To The Ground Like It Was Liquid
negative_passages.docid: 48979
negative_passages.text: Work done by gravity on falling object does not seem to equal change in mechanical energy
negative_passages.docid: 141291
negative_passages.text: Time of a ball going up and down with air resistance
negative_passages.docid: 41250
negative_passages.text: Speed of object towards a point not in the object's trajectory?
negative_passages.docid: 89449
negative_passages.text: How can I check if a player is in the air with /testfor?
negative_passages.docid: 8070
negative_passages.text: What will be the trajectory of the given motion
negative_passages.docid: 17098
negative_passages.text: Efficient way to check collision with potentially hundreds of objects
negative_passages.docid: 21231
negative_passages.text: How to stop objects from falling down?
negative_passages.docid: 69537
negative_passages.text: How to calculate shot angle and velocity to hit a moving target?
negative_passages.docid: 90561
negative_passages.text: Angle required to hit the target in projectile motion
negative_passages.docid: 59553
negative_passages.text: Is a target pushed into a wall by a spell effect subject to collision damage?
negative_passages.docid: 128149
negative_passages.text: Question Based On Galileo's Law Of Falling Bodies
negative_passages.docid: 53650
negative_passages.text: Cloth collision with an object
negative_passages.docid: 149304
negative_passages.text: How can 16th-level characters mitigate damage from a lethal (long) fall?
negative_passages.docid: 81390
negative_passages.text: Unity 3D - Rotating an object in relation to its velocity