query: Unrendered Pixels (Holes) in Blender Internal Render
positive_passages.docid: 154227
positive_passages.text: Cause of Alpha or Black Artefacts in Render
negative_passages.docid: 26286
negative_passages.text: Rendered image shows visible "line strokes" artefacts
negative_passages.docid: 79962
negative_passages.text: Jagged/Black edge artifacts when modeling
negative_passages.docid: 137130
negative_passages.text: Lines appear on the texture in render
negative_passages.docid: 123101
negative_passages.text: Blender 2.8 - Sprinkles particle are not visible when rendered
negative_passages.docid: 5063
negative_passages.text: How to avoid noisy renders in Cycles?
negative_passages.docid: 73506
negative_passages.text: Blender Internal glossy BSDF equivalent?
negative_passages.docid: 61325
negative_passages.text: Blender Cycles Bake Not Looking Like Object in Rendered View
negative_passages.docid: 95172
negative_passages.text: How to render a pixelated, occluded wireframe with freestyle?
negative_passages.docid: 35446
negative_passages.text: How to use 2.8's default HDRi's in renders?
negative_passages.docid: 117629
negative_passages.text: Z depth pass in Cycles, rendering white
negative_passages.docid: 23425
negative_passages.text: How can I get a Depth of field render pass?
negative_passages.docid: 71733
negative_passages.text: Transparent Mesh when rendering
negative_passages.docid: 89032
negative_passages.text: What is causing the edges of my models to become semi-transparent?
negative_passages.docid: 33260
negative_passages.text: equirectangular rendering for Blender Internal?
negative_passages.docid: 110983
negative_passages.text: color glitches and weird texture in render
negative_passages.docid: 15795
negative_passages.text: Render button missing in Blender 2.8