query: 2D coordinates after shifting, scaling and rotation
positive_passages.docid: 150515
positive_passages.text: Construct an affine transformation of a plane given the images of three points
negative_passages.docid: 66154
negative_passages.text: Distorted shapes/lines when rescaling - tried previous answers
negative_passages.docid: 64888
negative_passages.text: Converting x,y coordinates to longitude,latitude using QGIS
negative_passages.docid: 77909
negative_passages.text: Two axes for rotational motion
negative_passages.docid: 27709
negative_passages.text: Compute the rotation degrees from transformation matrix in 3D space
negative_passages.docid: 109163
negative_passages.text: Keeping rotation values within a range of 0 to 360°
negative_passages.docid: 8129
negative_passages.text: How would I translate screen coordinates to Isometric coordinates?
negative_passages.docid: 1510
negative_passages.text: Moving / offsetting point locations using ArcPy or ModelBuilder?
negative_passages.docid: 123006
negative_passages.text: Elliptic Coordinates - Inverting the transformation
negative_passages.docid: 137704
negative_passages.text: Shifting polygons in TikZ
negative_passages.docid: 104827
negative_passages.text: Illustrator: How to scale precisely to a specific (off-screen) reference point?
negative_passages.docid: 77197
negative_passages.text: How do you apply the object transform so that scaling the object on a single axis actually scales along the correct axis?
negative_passages.docid: 82553
negative_passages.text: Need help with linear transformations (with projection and reflection)?
negative_passages.docid: 74316
negative_passages.text: "Switching" axes in 3d tikzpicture
negative_passages.docid: 14569
negative_passages.text: Mesh deforms after automatic weights (IK and pole vector)
negative_passages.docid: 98754
negative_passages.text: Setting the pivot point of an object
negative_passages.docid: 133806
negative_passages.text: Cycles: Generate 3d coordinates before modifier stack is resolved