query: what causes black artifacts on the surface of a model?
positive_passages.docid: 757
positive_passages.text: How do I avoid rendering glitches from overlapping faces?
negative_passages.docid: 23123
negative_passages.text: Smooth shaded model has odd shading
negative_passages.docid: 60639
negative_passages.text: What is causing pinching artifacts in this mesh?
negative_passages.docid: 19808
negative_passages.text: Black shadows on Faces, not a normals thing
negative_passages.docid: 48739
negative_passages.text: Ortho Projection produces artifacts
negative_passages.docid: 2751
negative_passages.text: UV map / model turned black on saving - how to recover?
negative_passages.docid: 52069
negative_passages.text: Materials, textures and how they relate to models before/after render
negative_passages.docid: 107933
negative_passages.text: Intersecting transparent object causing artifacts in cycles
negative_passages.docid: 121453
negative_passages.text: Rendering and materials are black
negative_passages.docid: 48868
negative_passages.text: Object renders black
negative_passages.docid: 63054
negative_passages.text: Blurry Text On Model After Render
negative_passages.docid: 536
negative_passages.text: Why does part of my model disappear when I zoom in on it in the 3D Viewport?
negative_passages.docid: 125168
negative_passages.text: Volume scatter shader causes black spots
negative_passages.docid: 42974
negative_passages.text: Strange distortions in my background on desktop
negative_passages.docid: 8205
negative_passages.text: Transparent textured planes produce black artifacts
negative_passages.docid: 10714
negative_passages.text: Strange artifacts along window borders after waking computer from sleep mode
negative_passages.docid: 49908
negative_passages.text: Inaccurate shading on object