query: Are there rules on how PC can manage rank in a large scale battle?
positive_passages.docid: 69111
positive_passages.text: Is there a proper way to handle large combat engagements with party members involved?
negative_passages.docid: 67888
negative_passages.text: How to deal a specific amount of damage using commands?
negative_passages.docid: 153638
negative_passages.text: How to make combat more tactical?
negative_passages.docid: 53343
negative_passages.text: Can I use Maneuvers out of combat?
negative_passages.docid: 12403
negative_passages.text: Can a familiar use a Help action to grant advantage on an attack to a near by ally?
negative_passages.docid: 136030
negative_passages.text: Why don't players get extra xp for large encounters?
negative_passages.docid: 60425
negative_passages.text: How to limit magical friendly fire risks during a fight
negative_passages.docid: 30983
negative_passages.text: What challenge ratings can my party handle?
negative_passages.docid: 92496
negative_passages.text: I want to run vast and realistic dungeons, but my players get frustrated trying to search every room
negative_passages.docid: 8031
negative_passages.text: Two-Weapon Fighting & Bonus Actions
negative_passages.docid: 38319
negative_passages.text: Dealing with skill rerolls by several players
negative_passages.docid: 46690
negative_passages.text: Determining "level" of an NPC ally for purpose of budgeting encounter XP
negative_passages.docid: 5697
negative_passages.text: Can I choose to delay my turn in combat?
negative_passages.docid: 157339
negative_passages.text: What is the best way to deal with NPC-NPC combat?
negative_passages.docid: 13951
negative_passages.text: What is the standard team composition for a conquest game?
negative_passages.docid: 6246
negative_passages.text: Which balancing issues, if any, would arise from allowing PCs to spend actions on bonus action features?
negative_passages.docid: 105696
negative_passages.text: How can I deal with Enemy Armor?