query: GPU rendering but task manager shows it is barely being used
positive_passages.docid: 150214
positive_passages.text: GPU not rendering in Cycles
negative_passages.docid: 140559
negative_passages.text: How to know if my GPU supports CUDA?
negative_passages.docid: 157862
negative_passages.text: Why do Resource Monitor and Task Manager's total RAM usage not even remotely add up to the total Physical Memory usage?
negative_passages.docid: 23691
negative_passages.text: How do I install NVIDIA GPU drivers properly?
negative_passages.docid: 129179
negative_passages.text: No CUDA and GPU option
negative_passages.docid: 147063
negative_passages.text: GPU Rendering on an Intel Iris Pro (Apple Macbook Pro)
negative_passages.docid: 134483
negative_passages.text: CPU under load despite removing all process affinities
negative_passages.docid: 71999
negative_passages.text: Chrome/ium rendering problems with Intel Graphics
negative_passages.docid: 85097
negative_passages.text: Why is the total memory usage reported by Windows Task Manager much higher than the sum of all processes' memory usage?
negative_passages.docid: 100790
negative_passages.text: How to avoid float texture limit for GPU rendering
negative_passages.docid: 48832
negative_passages.text: Unwanted Lines when rendering using GPU and OpenCL (RX 580)
negative_passages.docid: 101447
negative_passages.text: Why the cpu performance counter kept reporting 0% cpu usage?
negative_passages.docid: 50503
negative_passages.text: Do I really need to install a task manager?
negative_passages.docid: 47567
negative_passages.text: OpenGL GLX context is not using direct rendering, which may cause performance problems. (steam) AMD DRIVER
negative_passages.docid: 73082
negative_passages.text: kernel_task consumes 500% CPU on AC power, sometimes
negative_passages.docid: 15055
negative_passages.text: Why are there scenes that will not render on GPU but will render fine on CPU?
negative_passages.docid: 108576
negative_passages.text: A CUDA context was created on a GPU that is not currently debuggable