query: Rendering with a Luminous Outline on Transparent Background
positive_passages.docid: 157466
positive_passages.text: Glow effect invisible on transparent background
negative_passages.docid: 60513
negative_passages.text: Outlining in Blender?
negative_passages.docid: 14749
negative_passages.text: exporting video with transparent background
negative_passages.docid: 54951
negative_passages.text: How can I reflect a transparent background?
negative_passages.docid: 125686
negative_passages.text: graphics with \setbeamercovered{transparent}
negative_passages.docid: 65262
negative_passages.text: Techniques for embedding images with transparent backgrounds in LaTeX
negative_passages.docid: 7840
negative_passages.text: Creating volumetric lighting (crepuscular rays) in Cycles
negative_passages.docid: 49352
negative_passages.text: Outline around text on CMYK black background in Photoshop
negative_passages.docid: 132160
negative_passages.text: outline object effect
negative_passages.docid: 47129
negative_passages.text: Transparent image textures in cycles
negative_passages.docid: 48144
negative_passages.text: Casting shadows for transparent textured material
negative_passages.docid: 41682
negative_passages.text: Render transperent shadows in cycles?
negative_passages.docid: 49093
negative_passages.text: Is there a way to have Cycles skip rendering alpha?
negative_passages.docid: 45608
negative_passages.text: How to bake ambient occlusion into vertex colors?
negative_passages.docid: 58173
negative_passages.text: Render shadow on transparent background with Blender Render
negative_passages.docid: 20362
negative_passages.text: EXR Transparency Border with bloom and glare
negative_passages.docid: 18586
negative_passages.text: Rendering Cycles and Internal in the same scene without compositing