query: How can I render a fire and smoke simulation in Cycles with alpha channel?
positive_passages.docid: 8348
positive_passages.text: How to properly render smoke on a transparent background?
negative_passages.docid: 37324
negative_passages.text: Is there a way to render single frame using network rendering in Cycles?
negative_passages.docid: 99258
negative_passages.text: Quick Liquid and Smoke doesn't work in viewport
negative_passages.docid: 112936
negative_passages.text: How to render as only wireframe in Cycles?
negative_passages.docid: 83513
negative_passages.text: Is it possible to have a preview while scripted rendering?
negative_passages.docid: 149400
negative_passages.text: Alpha Channel in Eevee?
negative_passages.docid: 9685
negative_passages.text: how to move or copy all the viewport visibility keyframes to render-visibility channels?
negative_passages.docid: 118281
negative_passages.text: No flame in Blender Render
negative_passages.docid: 11891
negative_passages.text: Enabling GPU rendering for Cycles?
negative_passages.docid: 89667
negative_passages.text: How can I make an object render with a wireframe in the game engine?
negative_passages.docid: 26323
negative_passages.text: How can I setup a Material in Cycles for Z-Transparency?
negative_passages.docid: 64258
negative_passages.text: How to make a brush (alpha image) using Cycles
negative_passages.docid: 109460
negative_passages.text: How can I queue different blender actions to be rendered?
negative_passages.docid: 136266
negative_passages.text: Rendering Freestyle along with Grease Pencil
negative_passages.docid: 105835
negative_passages.text: Render Speed up (cycles)
negative_passages.docid: 87187
negative_passages.text: How can I pause a render in progress and then resume it at a later time?
negative_passages.docid: 117220
negative_passages.text: Why is the alpha channel not working?