query: How would I make an Iridescent Yellow Chromate material?
positive_passages.docid: 61184
positive_passages.text: Iridescence In Cycles?
negative_passages.docid: 43225
negative_passages.text: How do you achieve this colorful chrome effect?
negative_passages.docid: 32492
negative_passages.text: How do I create subtle background gradients like this?
negative_passages.docid: 1092
negative_passages.text: Pantone color conversions
negative_passages.docid: 2472
negative_passages.text: How to make the Wireframes for these lights?
negative_passages.docid: 95918
negative_passages.text: How to change material's color in blender game engine?
negative_passages.docid: 73885
negative_passages.text: How would you implement chromatic aberration?
negative_passages.docid: 67276
negative_passages.text: How can I achieve glow effects similar to those in  WoW?
negative_passages.docid: 129737
negative_passages.text: How do I achieve this kind of light star effect?
negative_passages.docid: 65563
negative_passages.text: How can I make a procedural polished granite material?
negative_passages.docid: 17820
negative_passages.text: Render Glass like materials with Alpha Channel to composite in external app
negative_passages.docid: 128499
negative_passages.text: How do I create metal materials in Cycles?
negative_passages.docid: 108897
negative_passages.text: How to make a see through silk material?
negative_passages.docid: 33817
negative_passages.text: Cycles material node set-up for diffuse, specular, reflection/refraction, normal and illumination/emission map
negative_passages.docid: 152418
negative_passages.text: How do you create a washed out effect with deep blacks?
negative_passages.docid: 96609
negative_passages.text: How to turn the white colour portion to transparent
negative_passages.docid: 136657
negative_passages.text: What is the process for applying a realistic texture over an emission object (ex a fluorescent lamp cover)?