query: Compartmentalized Building using Scripts
positive_passages.docid: 14705
positive_passages.text: How can I reuse existing materials, objects, etc from an existing .blend?
negative_passages.docid: 77014
negative_passages.text: Why Do Developers Split Up <script in JavaScript?
negative_passages.docid: 111727
negative_passages.text: Creating "detached" plots
negative_passages.docid: 78383
negative_passages.text: Command to collapse all sections of code?
negative_passages.docid: 113596
negative_passages.text: How to Store Design Data in Unity including Formulas?
negative_passages.docid: 139942
negative_passages.text: Work breakdown structure (WBS) horizontally
negative_passages.docid: 100904
negative_passages.text: Database on the fly with scripting languages
negative_passages.docid: 112530
negative_passages.text: best way of dynamic script loading
negative_passages.docid: 84014
negative_passages.text: Automated formula construction
negative_passages.docid: 48077
negative_passages.text: Structure padding and packing
negative_passages.docid: 89644
negative_passages.text: Placing math environments inside math environments
negative_passages.docid: 44815
negative_passages.text: How could I place objects (buildings) on a flat surface in the BGE?
negative_passages.docid: 60273
negative_passages.text: Tasks in custom Environment
negative_passages.docid: 86867
negative_passages.text: Using a non-centralized structure for tex files - similar to \graphicspath
negative_passages.docid: 89376
negative_passages.text: How can I break items down into their components
negative_passages.docid: 129850
negative_passages.text: Single a single material across several objects with individual control
negative_passages.docid: 64659
negative_passages.text: Creating a custom environment