query: In edit mode, there is an origin located off the side of it's face. It ends up clumping everything together when subdivided. How do I fix this please?
positive_passages.docid: 1380
positive_passages.text: Subdivision Surface not making things smooth as they are in the tutorial I am following
negative_passages.docid: 24288
negative_passages.text: Set normal orientation of origin
negative_passages.docid: 104117
negative_passages.text: Render has strange artifacts
negative_passages.docid: 15709
negative_passages.text: Set origin to bottom center of multiple objects
negative_passages.docid: 88450
negative_passages.text: scrlettr2: How to remove side marks?
negative_passages.docid: 27860
negative_passages.text: How do I clear the render border?
negative_passages.docid: 88716
negative_passages.text: How can I stack all faces of an object on top of each other in the UV Image Editor?
negative_passages.docid: 43392
negative_passages.text: ! Extra alignment tab has been changed to \cr.  \endtemplate - cline
negative_passages.docid: 15768
negative_passages.text: Why does subsurf modifier cause weird deformation at the end of a cylinder?
negative_passages.docid: 113631
negative_passages.text: Why isn't the service layer shape properly spread out?
negative_passages.docid: 17005
negative_passages.text: polyglossia or bidi bug: [\d\.] gets inverted to [\.\d]
negative_passages.docid: 55343
negative_passages.text: Can I fix broken shape keys after editing basis?
negative_passages.docid: 90385
negative_passages.text: Strange issue with the right side margin
negative_passages.docid: 81096
negative_passages.text: Misplaced \noalign
negative_passages.docid: 73765
negative_passages.text: In-Page Editor Line Distortion
negative_passages.docid: 757
negative_passages.text: How do I avoid rendering glitches from overlapping faces?
negative_passages.docid: 8256
negative_passages.text: How can I select part of a mesh and make it seperate?