query: Datastructure for infinite 2D map
positive_passages.docid: 157623
positive_passages.text: A way to store potentially infinite 2D map data?
negative_passages.docid: 147961
negative_passages.text: Characterizing simply connected spaces
negative_passages.docid: 103081
negative_passages.text: Square-tiling a torus
negative_passages.docid: 78947
negative_passages.text: Bidirectional multi-valued map in Java
negative_passages.docid: 144494
negative_passages.text: Best Way to Create A Map for a 2D Game?
negative_passages.docid: 41207
negative_passages.text: Conformal Map from Vertical Strip to Unit Disc
negative_passages.docid: 43626
negative_passages.text: Open Mapping Theorem: counterexample
negative_passages.docid: 106736
negative_passages.text: Poincaré maps and interpretation
negative_passages.docid: 96394
negative_passages.text: Measure of Image of Linear Map
negative_passages.docid: 34523
negative_passages.text: May I treat a 2D array as a contiguous 1D array?
negative_passages.docid: 1959
negative_passages.text: How do I efficiently iterate over each entry in a Java Map?
negative_passages.docid: 15508
negative_passages.text: Projection map being a closed map
negative_passages.docid: 150220
negative_passages.text: Fast, accurate 2d collision
negative_passages.docid: 50501
negative_passages.text: Implementing a 2D destructible landscape (like Worms)
negative_passages.docid: 144159
negative_passages.text: Documentation on 2D space partitioning
negative_passages.docid: 56252
negative_passages.text: Map implementation with duplicate keys
negative_passages.docid: 17607
negative_passages.text: Open maps which are not continuous