query: How can I model AI Interactions across the entire game world without computing them individually?
positive_passages.docid: 74008
positive_passages.text: Ways to make my game world bigger without slowing users CPU
negative_passages.docid: 80979
negative_passages.text: How should I track players' real-time positions in an MMO?
negative_passages.docid: 82164
negative_passages.text: Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
negative_passages.docid: 147501
negative_passages.text: Managing Groups in pygame
negative_passages.docid: 127988
negative_passages.text: modeling a world made of cubes
negative_passages.docid: 47153
negative_passages.text: How do I get constraints to work in game engine?
negative_passages.docid: 133197
negative_passages.text: TRON: Game A.I algorithm?
negative_passages.docid: 73876
negative_passages.text: Teleport a player to face an entity?
negative_passages.docid: 113843
negative_passages.text: How do I create a player movement system in Farseer?
negative_passages.docid: 96233
negative_passages.text: Can I create a computer game based on the Pathfinder core rules?
negative_passages.docid: 150220
negative_passages.text: Fast, accurate 2d collision
negative_passages.docid: 92662
negative_passages.text: Using 2D sprites and 3D models together
negative_passages.docid: 121822
negative_passages.text: How do I design my RPG-like class system in a more modular way?
negative_passages.docid: 58006
negative_passages.text: What good ways are there to prevent cheating in JavaScript multiplayer games?
negative_passages.docid: 130884
negative_passages.text: How can I accurately simulate orbits in Unity?
negative_passages.docid: 101094
negative_passages.text: Can I automate saving different combinations of layers?
negative_passages.docid: 58053
negative_passages.text: How does a collision engine work?