query: How can I narrate combat without it getting repetitive?
positive_passages.docid: 157470
positive_passages.text: How do I keep the narrative alive during combats?
negative_passages.docid: 107503
negative_passages.text: How do I get my players to be more decisive and take the initiative?
negative_passages.docid: 144085
negative_passages.text: How can I bring a player back to immersion and away from the distraction he brings to the table?
negative_passages.docid: 8031
negative_passages.text: Two-Weapon Fighting & Bonus Actions
negative_passages.docid: 144345
negative_passages.text: Is there a way to accelerate or pre-cast spells with long casting times?
negative_passages.docid: 157339
negative_passages.text: What is the best way to deal with NPC-NPC combat?
negative_passages.docid: 6309
negative_passages.text: Create non-animated, realistic film noise w/ scratches procedurally
negative_passages.docid: 96710
negative_passages.text: I'm confused about combat; how can I hope to hit anything?
negative_passages.docid: 143839
negative_passages.text: How can I get players to stop ignoring or overlooking the plot hooks I'm giving them?
negative_passages.docid: 114920
negative_passages.text: How to play audio faster but keep pitch?
negative_passages.docid: 5697
negative_passages.text: Can I choose to delay my turn in combat?
negative_passages.docid: 134373
negative_passages.text: How can I implement dialog trees into my game?
negative_passages.docid: 46221
negative_passages.text: Can you break up your Attack action for a bonus action?
negative_passages.docid: 65601
negative_passages.text: Am I designing my campaign setting to be too specific?
negative_passages.docid: 71911
negative_passages.text: How many rounds does the average combat encounter last?
negative_passages.docid: 116426
negative_passages.text: Alternative to Dragon NaturallySpeaking?
negative_passages.docid: 141575
negative_passages.text: How do continuous effects interact with "enters the battlefield" triggers?