query: OpenGL or OpenGL ES
positive_passages.docid: 154047
positive_passages.text: OpenGL ES versus OpenGL
negative_passages.docid: 137633
negative_passages.text: What is safe graphics mode?
negative_passages.docid: 38883
negative_passages.text: GLSL, all in one or many shader programs?
negative_passages.docid: 110397
negative_passages.text: What are the differences between vector graphics and raster graphics?
negative_passages.docid: 2242
negative_passages.text: What is the proper way to modify OpenGL vertex buffer?
negative_passages.docid: 119995
negative_passages.text: Using SDL_ttf with OpenGL
negative_passages.docid: 102667
negative_passages.text: Difference between GOOGL and GOOG
negative_passages.docid: 139916
negative_passages.text: What programming languages can I use in Blender?
negative_passages.docid: 79153
negative_passages.text: How to learn OpenGL 3.x using C?
negative_passages.docid: 28741
negative_passages.text: How to choose the default gcc and g++ version?
negative_passages.docid: 112122
negative_passages.text: OpenGL normals misunderstanding?
negative_passages.docid: 72975
negative_passages.text: Using Blender with wider gamut than 709 primaries (like ACES)
negative_passages.docid: 115188
negative_passages.text: One good video card or SLI two decent ones?
negative_passages.docid: 51846
negative_passages.text: Difference between glOrthof and glViewPort
negative_passages.docid: 149002
negative_passages.text: Using OpenGl with C#?
negative_passages.docid: 46591
negative_passages.text: Does Ubuntu Touch have WebGL support?
negative_passages.docid: 121672
negative_passages.text: Best approach for GPGPU/CUDA/OpenCL in Java?