query: Saving project with layers as one compiled file?
positive_passages.docid: 38322
positive_passages.text: Is there an automatic function in QGIS to package all files in a project for transferability?
negative_passages.docid: 4138
negative_passages.text: Need to convert Photoshop layers to InDesign layers
negative_passages.docid: 156128
negative_passages.text: Is it possible to compress or split '.blend' files within Blender? If so, how?
negative_passages.docid: 139953
negative_passages.text: How can I load an asset from a file after I exported the build?
negative_passages.docid: 135871
negative_passages.text: How do I incorporate .tmx files into my game?
negative_passages.docid: 151216
negative_passages.text: Is there a nice way to set directory/project local environment variables?
negative_passages.docid: 112304
negative_passages.text: Project only required shapefiles in folder
negative_passages.docid: 119061
negative_passages.text: How to copy object(s) to another layer
negative_passages.docid: 8271
negative_passages.text: How do I keep in development add-ons under source control and easily reload changes in Blender?
negative_passages.docid: 100957
negative_passages.text: Group files in Visual Studio
negative_passages.docid: 138982
negative_passages.text: QGIS - export a project with dependencies
negative_passages.docid: 50598
negative_passages.text: Save all temporary and permanent files in just one folder while running a model using ModelBuilder in ArcMap
negative_passages.docid: 98390
negative_passages.text: Is there a way to save composite node presets?
negative_passages.docid: 14159
negative_passages.text: Where do I place my own .sty or .cls files, to make them available to all my .tex files?
negative_passages.docid: 16329
negative_passages.text: Are layer files compatible between ArcGIS 10 and 9.3?
negative_passages.docid: 32528
negative_passages.text: How do I export an OBJ to an .X file
negative_passages.docid: 50801
negative_passages.text: Where should I put software I compile myself?