query: Efficient Collision Detection With Numerous Objects at Once
positive_passages.docid: 150220
positive_passages.text: Fast, accurate 2d collision
negative_passages.docid: 104749
negative_passages.text: Implement the Bisection algorithm elegantly and easily
negative_passages.docid: 145448
negative_passages.text: Determine resultant velocity of an elastic particle-particle collision in 3d space
negative_passages.docid: 43204
negative_passages.text: How to throw many rigid bodies orderly?
negative_passages.docid: 53650
negative_passages.text: Cloth collision with an object
negative_passages.docid: 112066
negative_passages.text: Trying to optimize line vs cylinder intersection
negative_passages.docid: 129654
negative_passages.text: Cleaning unwanted overlapping duplicate meshes
negative_passages.docid: 62698
negative_passages.text: Multiple colliding balls
negative_passages.docid: 25267
negative_passages.text: The cow in the field problem (intersecting circular areas)
negative_passages.docid: 136790
negative_passages.text: hard self collision: make particles occupy space
negative_passages.docid: 130393
negative_passages.text: Wrapping a mesh around point cloud with cavities
negative_passages.docid: 95488
negative_passages.text: How to determine collision direction between two rectangles?
negative_passages.docid: 38165
negative_passages.text: Collision detection with complex shapes
negative_passages.docid: 118407
negative_passages.text: Birthday Problem applied to collisions
negative_passages.docid: 70691
negative_passages.text: Elastic collision in two dimensions
negative_passages.docid: 101609
negative_passages.text: How to handle pixel-perfect collision detection with rotation?
negative_passages.docid: 22813
negative_passages.text: Finding roots/zeros for collision detection?