query: Diamond Isometric Tile Picking C# Xna
positive_passages.docid: 155139
positive_passages.text: 2D isometric: screen to tile coordinates
negative_passages.docid: 100655
negative_passages.text: mach/shock diamonds in blender
negative_passages.docid: 103215
negative_passages.text: SDL2 sprite batching and texture atlases
negative_passages.docid: 27353
negative_passages.text: Randomly populating procedural shape (or Image Texture) in Cycles
negative_passages.docid: 37075
negative_passages.text: Tools for generating texture atlases/sprites from source images?
negative_passages.docid: 101973
negative_passages.text: Is there a way to procedurally scatter objects on the ground of my scene?
negative_passages.docid: 104731
negative_passages.text: How can I select all creased edges with specific weight at once, can be with python
negative_passages.docid: 44831
negative_passages.text: Pixel Perfect 2D tiles
negative_passages.docid: 22813
negative_passages.text: Finding roots/zeros for collision detection?
negative_passages.docid: 110534
negative_passages.text: Implementing Ray Picking
negative_passages.docid: 145427
negative_passages.text: Determine if a set of tiles on a grid forms an enclosed shape
negative_passages.docid: 151554
negative_passages.text: IsoMetric Map draw: sort with Z-Buffer and anchor point
negative_passages.docid: 124326
negative_passages.text: Determine the PlotRange of a Graphics object programmatically
negative_passages.docid: 158949
negative_passages.text: How do a tile with diagonal lines in Photoshop?
negative_passages.docid: 123725
negative_passages.text: How can a texture converted to be tileable (seamless)?
negative_passages.docid: 110355
negative_passages.text: Moving tiles of the pattern in TikZ
negative_passages.docid: 17144
negative_passages.text: How to select all faces with the same material?