query: Saving score in Unity
positive_passages.docid: 44753
positive_passages.text: What is the proper way to handle data between scenes?
negative_passages.docid: 49119
negative_passages.text: Saving an entire Bundle to SharedPreferences
negative_passages.docid: 141928
negative_passages.text: Best method of saving data
negative_passages.docid: 46270
negative_passages.text: Is there a way to export an object to Unity 3D while keeping any applied textures?
negative_passages.docid: 7696
negative_passages.text: How to synchronize a game with music
negative_passages.docid: 158970
negative_passages.text: How can I do unit testing in Unity?
negative_passages.docid: 131133
negative_passages.text: How to create a progress bar?
negative_passages.docid: 126926
negative_passages.text: Why is unity feedback used?
negative_passages.docid: 67590
negative_passages.text: How do I unit-test saving file to the disk?
negative_passages.docid: 4658
negative_passages.text: Best way to save data in a Java application?
negative_passages.docid: 124034
negative_passages.text: Finding a replacement for the scoreboard player test
negative_passages.docid: 123730
negative_passages.text: Saving grid.arrange() plot to file
negative_passages.docid: 141368
negative_passages.text: Best way to save game data in Unity
negative_passages.docid: 158301
negative_passages.text: How to sync Steam savegames?
negative_passages.docid: 81984
negative_passages.text: Unity: Assign GameObject to Class that hasn't been yet instantiated
negative_passages.docid: 106051
negative_passages.text: How to save the render result within Blender
negative_passages.docid: 116156
negative_passages.text: How to get player with highest, second highest, etc. score?