query: How do I map cones on a grid using 5e standard distance?
positive_passages.docid: 156198
positive_passages.text: What exact dimensions does a physical cone AoE template need to have?
negative_passages.docid: 96390
negative_passages.text: How do I draw ovals in TikZ?
negative_passages.docid: 56502
negative_passages.text: Voronoi diagrams for generators other than points
negative_passages.docid: 34429
negative_passages.text: What is grid in Unity and how can I implement it?
negative_passages.docid: 110647
negative_passages.text: Generating spherical world from heightmapped terrain
negative_passages.docid: 22649
negative_passages.text: Creating equidistant points in QGIS?
negative_passages.docid: 13378
negative_passages.text: Round a float to a regular grid of predefined points
negative_passages.docid: 60814
negative_passages.text: How do I play D&D 4e gridless (but still on tabletop)?
negative_passages.docid: 51419
negative_passages.text: Converting Grid Layout
negative_passages.docid: 10874
negative_passages.text: Map points on a square onto a Torus
negative_passages.docid: 21963
negative_passages.text: How to properly hook up various maps types in Cycles?
negative_passages.docid: 151522
negative_passages.text: Without a map or miniatures, how to best determine line-of-sight, etc?
negative_passages.docid: 21607
negative_passages.text: Optimisation Problem on Cone
negative_passages.docid: 87649
negative_passages.text: Drawing distances from one point to another using QGIS?
negative_passages.docid: 89002
negative_passages.text: Using UV Mapping on an Equirectangular Projection
negative_passages.docid: 55980
negative_passages.text: Retaining all fishnet grid squares within boundary of polygon from another feature class?
negative_passages.docid: 124622
negative_passages.text: How do I make a high poly model from a low poly model and a normal map?