query: How to set pose bone position in global coordinates with python?
positive_passages.docid: 153956
positive_passages.text: How can I move a PoseBone to a specific world space position?
negative_passages.docid: 103132
negative_passages.text: No redraw after assigning new vertex position with python
negative_passages.docid: 150623
negative_passages.text: 2d sprite bone rigging
negative_passages.docid: 80107
negative_passages.text: Pose Mode: How to reset transformed armature to its rest position?
negative_passages.docid: 13601
negative_passages.text: Is there a way to set initial state with rigid bodies?
negative_passages.docid: 129053
negative_passages.text: Model won't follow its armature in pose mode
negative_passages.docid: 51543
negative_passages.text: Bones moving wrong part of mesh?
negative_passages.docid: 8129
negative_passages.text: How would I translate screen coordinates to Isometric coordinates?
negative_passages.docid: 66008
negative_passages.text: place 'axis' at specific coordinates
negative_passages.docid: 77653
negative_passages.text: Change object pivot point orientation
negative_passages.docid: 10668
negative_passages.text: Is there a way to set a *global* key value using `pgfkeys`?
negative_passages.docid: 122475
negative_passages.text: How do you get an object's position and rotation through script?
negative_passages.docid: 75802
negative_passages.text: How to get world-space matrix of any pose bone?
negative_passages.docid: 131781
negative_passages.text: Set a polygon's normal's orientation as the objects local rotation orientation (if every polygon is an object)
negative_passages.docid: 144659
negative_passages.text: Imported object shows aligned to the wrong axis
negative_passages.docid: 76964
negative_passages.text: Global precision setting
negative_passages.docid: 145246
negative_passages.text: How to create a flat base to a photogrammetry model in Blender?