query: Why is the texture appearing different, and then not rendering?
positive_passages.docid: 172
positive_passages.text: Add a transparent image on top of a material
negative_passages.docid: 38698
negative_passages.text: Why did the texture I painted in texture paint mode disappear?
negative_passages.docid: 11536
negative_passages.text: How do texture coordinates work?
negative_passages.docid: 89627
negative_passages.text: Rendered image doesn't show what Rendered Viewport shows... (pictures below)
negative_passages.docid: 54828
negative_passages.text: Different Color When Rendered? (Not Material)
negative_passages.docid: 53668
negative_passages.text: I'm using a high number of samples. Why is my render coming out in low quality?
negative_passages.docid: 80167
negative_passages.text: Texture Channel animated, doesn't appear in viewport
negative_passages.docid: 24356
negative_passages.text: Why doesn't an Environment texture appear when the world has a Volume Scatter shader?
negative_passages.docid: 48898
negative_passages.text: Weird artifacts in my UV mapped texture
negative_passages.docid: 141820
negative_passages.text: Why are my textures pink?
negative_passages.docid: 76067
negative_passages.text: What's wrong with my render?
negative_passages.docid: 142731
negative_passages.text: Why are the materials of my objects not rendering?
negative_passages.docid: 92649
negative_passages.text: Rendered image is not as smooth as in 3d preview
negative_passages.docid: 89043
negative_passages.text: Why does an even subdivide change the displayed texture?
negative_passages.docid: 55768
negative_passages.text: Object Location Changes when rendering
negative_passages.docid: 21445
negative_passages.text: Imported 3D scan displays texture in editor, but renders without texture
negative_passages.docid: 61325
negative_passages.text: Blender Cycles Bake Not Looking Like Object in Rendered View