query: Array modifier for light
positive_passages.docid: 150336
positive_passages.text: How to create an array of lamps?
negative_passages.docid: 30144
negative_passages.text: How can I mix two materials based on incoming light
negative_passages.docid: 154838
negative_passages.text: How can I avoid colored light reflections?
negative_passages.docid: 126780
negative_passages.text: How do I create this soft and bright effect?
negative_passages.docid: 27616
negative_passages.text: Make Object emit light & be reconizable
negative_passages.docid: 119721
negative_passages.text: How can a light cone (volumetric) be setup with cycles?
negative_passages.docid: 144528
negative_passages.text: Lighting specific objects in cycles with volumetric atmosphere
negative_passages.docid: 131765
negative_passages.text: Make light paths only pass through non-emitted areas?
negative_passages.docid: 31156
negative_passages.text: Is light amplitude spatial?
negative_passages.docid: 50881
negative_passages.text: How can I implement "cut outs" for lighting in OpenGL?
negative_passages.docid: 113839
negative_passages.text: How can I visualize or simulate the effect of different focal lengths?
negative_passages.docid: 140303
negative_passages.text: TikZ library for optics?
negative_passages.docid: 16989
negative_passages.text: reflecting direct light on glossy surface in Cycles
negative_passages.docid: 26923
negative_passages.text: Applied boolean modifier leaving shading artifacts with flat shading
negative_passages.docid: 128235
negative_passages.text: light point and photosensor
negative_passages.docid: 110534
negative_passages.text: Implementing Ray Picking
negative_passages.docid: 72242
negative_passages.text: soften shadows projected by HDRi