query: How to UV map and what s the point of it?
positive_passages.docid: 40887
positive_passages.text: What does unwrapping a model do and why is it important?
negative_passages.docid: 78354
negative_passages.text: How do I document my style files?
negative_passages.docid: 76322
negative_passages.text: How to create a chrome texture?
negative_passages.docid: 2751
negative_passages.text: UV map / model turned black on saving - how to recover?
negative_passages.docid: 56560
negative_passages.text: How to perfectly align UV coordinates automatically?
negative_passages.docid: 121346
negative_passages.text: How do I pack textures for sending off to a render farm
negative_passages.docid: 59433
negative_passages.text: How do I scale down/zoom out an environment texture?
negative_passages.docid: 155960
negative_passages.text: How do I make a normal/displacement map when all I have is a photo?
negative_passages.docid: 8243
negative_passages.text: How do I straighten UV maps?
negative_passages.docid: 112594
negative_passages.text: What is this "colour template/effect"?
negative_passages.docid: 7481
negative_passages.text: How to properly scale image in uv editor
negative_passages.docid: 31925
negative_passages.text: Importing UV coordinates
negative_passages.docid: 78297
negative_passages.text: Can I transfer an already made UV to another object?
negative_passages.docid: 89002
negative_passages.text: Using UV Mapping on an Equirectangular Projection
negative_passages.docid: 118832
negative_passages.text: Unwrap model with UVs at proper size?
negative_passages.docid: 43087
negative_passages.text: Workflow for UV orientation
negative_passages.docid: 16386
negative_passages.text: How do I bake multiple texture maps into 1 UV, In Blender Cycles?