query: Why do we have to apply location, scale, rotation onto a mesh and what are its consequences?
positive_passages.docid: 55164
positive_passages.text: Why is it important to apply transformation to an objects data?
negative_passages.docid: 137539
negative_passages.text: Why does adding a curve modifier move my object to the center of the curve?
negative_passages.docid: 1423
negative_passages.text: Scan vs. Map vs. Apply
negative_passages.docid: 28485
negative_passages.text: Commutativity of projection and rotation
negative_passages.docid: 98536
negative_passages.text: How to edit a rotated mesh in pose mode
negative_passages.docid: 9697
negative_passages.text: 2D and 3D vectors in Tikz
negative_passages.docid: 136698
negative_passages.text: Why are there different ways of building projection matrices?
negative_passages.docid: 61979
negative_passages.text: Why is my animation not keeping location and rotation correctly?
negative_passages.docid: 94027
negative_passages.text: Why can I no longer easily navigate inside of this mesh?
negative_passages.docid: 58800
negative_passages.text: Why is 3D stress tensor acting only on three surfaces?
negative_passages.docid: 139179
negative_passages.text: How do I rotate and scale edges in Edit Mode?
negative_passages.docid: 93217
negative_passages.text: How to obtain a set of separate objects from an Array Modifier (or other method) and keep their rotation and scale?
negative_passages.docid: 127499
negative_passages.text: How can I get vertex positions from a mesh?
negative_passages.docid: 7241
negative_passages.text: Areas versus volumes of revolution: why does the area require approximation by a cone?
negative_passages.docid: 105867
negative_passages.text: Mesh is on the inside of the object in certain areas?
negative_passages.docid: 125051
negative_passages.text: Subdivision Surface on curved mesh
negative_passages.docid: 56734
negative_passages.text: Place/spawn objects along curve with randomized scale and rotation?