query: What are the size limitations of holodeck scenes?
positive_passages.docid: 151271
positive_passages.text: How does holodeck keep people from running into the walls?
negative_passages.docid: 55763
negative_passages.text: How big is a 3DS storage 'block'?
negative_passages.docid: 57409
negative_passages.text: What is a good general document size for web page mockups and prototypes?
negative_passages.docid: 84009
negative_passages.text: Why is 248x248 the maximum bi dimensional array size I can declare?
negative_passages.docid: 92480
negative_passages.text: TeXstudio not large enough to use on a 4k display
negative_passages.docid: 12563
negative_passages.text: How do I increase the render distance?
negative_passages.docid: 54203
negative_passages.text: What are the requirements for the larger images for community ads?
negative_passages.docid: 42383
negative_passages.text: "Allowed memory size" errors on common tasks
negative_passages.docid: 136068
negative_passages.text: What's the actual download size of Gimp?
negative_passages.docid: 45358
negative_passages.text: Maximum board position in 2048 game
negative_passages.docid: 149933
negative_passages.text: How to estimate camera sensor size?
negative_passages.docid: 65324
negative_passages.text: How large is it possible for a PC to get?
negative_passages.docid: 81568
negative_passages.text: What point (pt) font size are \Large etc.?
negative_passages.docid: 25352
negative_passages.text: Unity2D - Horizontal Scaling to Support Various Aspect Ratios?
negative_passages.docid: 12025
negative_passages.text: What resolution should a large format artwork for print be?
negative_passages.docid: 57169
negative_passages.text: Is it possible to view the scene in the viewport camera view at 1:1?
negative_passages.docid: 109582
negative_passages.text: Is it possible to have automatic LOD (level of detail) on large scenes?