query: how can I turn on HDRI for my rendering?
positive_passages.docid: 44643
positive_passages.text: Using "Material Preview" HDRI in Renders?
negative_passages.docid: 134467
negative_passages.text: How to read the Color of a Screen Pixel
negative_passages.docid: 143795
negative_passages.text: Cannot change to GPU Rendering
negative_passages.docid: 135977
negative_passages.text: How can I set a custom projection matrix for rendering?
negative_passages.docid: 23425
negative_passages.text: How can I get a Depth of field render pass?
negative_passages.docid: 11891
negative_passages.text: Enabling GPU rendering for Cycles?
negative_passages.docid: 145675
negative_passages.text: How to render an animation at a higher framerate?
negative_passages.docid: 66327
negative_passages.text: Node for setting render colour, regardless of lighting
negative_passages.docid: 56868
negative_passages.text: How does one adjust ColorFunction quality independently of surface quality?
negative_passages.docid: 52749
negative_passages.text: How can I unit test rendering output?
negative_passages.docid: 19830
negative_passages.text: Render looks way different from viewport render mode. How can I fix this?
negative_passages.docid: 79687
negative_passages.text: Is there an inverse function which will return an HDR picture to its original?
negative_passages.docid: 88074
negative_passages.text: Does an HDR environment texture affect the Shadow pass?
negative_passages.docid: 47424
negative_passages.text: How to use the new render pass API for an external renderer?
negative_passages.docid: 133678
negative_passages.text: Change the display scaling on the fly
negative_passages.docid: 127016
negative_passages.text: How to properly adjust monitor brightness and contrast?
negative_passages.docid: 152418
negative_passages.text: How do you create a washed out effect with deep blacks?