query: How can I handle collision detection between many objects efficiently?
positive_passages.docid: 150220
positive_passages.text: Fast, accurate 2d collision
negative_passages.docid: 124794
negative_passages.text: Collision Detection between two images in Java
negative_passages.docid: 44491
negative_passages.text: How can I speed up combat with a large number of enemies?
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negative_passages.text: Make a mesh/plane deform on collision (and stay deformed)
negative_passages.docid: 48647
negative_passages.text: Ball to Ball Collision - Detection and Handling
negative_passages.docid: 63977
negative_passages.text: How do I detect collision in pygame?
negative_passages.docid: 91219
negative_passages.text: How to properly handle collision in a component-based game?
negative_passages.docid: 5144
negative_passages.text: Algorithm to detect intersection of two rectangles?
negative_passages.docid: 151555
negative_passages.text: 2D collision detection
negative_passages.docid: 28711
negative_passages.text: How can I make a gameObject "stick" to another gameObject after it has collided with it?
negative_passages.docid: 101642
negative_passages.text: Counting in a rectangular grid with obstacles
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negative_passages.text: iOS Sprite Kit Collision with movement through elements
negative_passages.docid: 53650
negative_passages.text: Cloth collision with an object
negative_passages.docid: 17539
negative_passages.text: How do I efficiently sort objects by draw order when rendering a 2D game?
negative_passages.docid: 97664
negative_passages.text: Linking the mesh and location of objects with different materials in different scenes
negative_passages.docid: 20210
negative_passages.text: How can I easily animate cutaway views on multiple objects?
negative_passages.docid: 757
negative_passages.text: How do I avoid rendering glitches from overlapping faces?