query: Why dynamic_cast returns null on item from vector?
positive_passages.docid: 3177
positive_passages.text: What is object slicing?
negative_passages.docid: 106054
negative_passages.text: Passing pointer of dynamic var by reference
negative_passages.docid: 139226
negative_passages.text: does valueType.ToString() does a cast on the valueType?
negative_passages.docid: 133340
negative_passages.text: Why does __r result in a null value?
negative_passages.docid: 54143
negative_passages.text: Why is the default value of the string type null instead of an empty string?
negative_passages.docid: 52361
negative_passages.text: Non-member conversion functions; Casting different types, e.g. DirectX vector to OpenGL vector
negative_passages.docid: 115252
negative_passages.text: How do I pass a primitive data type by reference?
negative_passages.docid: 96136
negative_passages.text: Why does this stream return no element?
negative_passages.docid: 147738
negative_passages.text: How do I pass multiple ints into a vector at once?
negative_passages.docid: 145989
negative_passages.text: Is there a way to statically-initialize a dynamically-allocated array in C++?
negative_passages.docid: 21869
negative_passages.text: Assignment makes pointer from integer without cast
negative_passages.docid: 123743
negative_passages.text: how does an ArrayList compare to a dynamic array
negative_passages.docid: 62472
negative_passages.text: How to get the Runtime-Type of an Object dynamically (for Primitive Data Types and SObjects)
negative_passages.docid: 117237
negative_passages.text: Strange object.ray_cast() behavior
negative_passages.docid: 22785
negative_passages.text: Apex Cast sObject list dynamically to a specific sObject Type
negative_passages.docid: 52362
negative_passages.text: Why does C++ require a cast for malloc() but C doesn't?
negative_passages.docid: 37132
negative_passages.text: In either C or C++, should I check pointer parameters against NULL/nullptr?