query: Glossy object looks different in rendered view (Cycles)
positive_passages.docid: 38143
positive_passages.text: Why does an object with a glossy shader render in black?
negative_passages.docid: 49908
negative_passages.text: Inaccurate shading on object
negative_passages.docid: 133805
negative_passages.text: Object in texture mode looks like solid mode
negative_passages.docid: 23858
negative_passages.text: Render turns out plain white
negative_passages.docid: 77641
negative_passages.text: Why is my render so fuzzy?
negative_passages.docid: 142731
negative_passages.text: Why are the materials of my objects not rendering?
negative_passages.docid: 18115
negative_passages.text: Why do these dark lines appear in render mode?
negative_passages.docid: 7469
negative_passages.text: Why are there non-visible objects in my final render?
negative_passages.docid: 55768
negative_passages.text: Object Location Changes when rendering
negative_passages.docid: 148625
negative_passages.text: One part of the render layer glowing?
negative_passages.docid: 107933
negative_passages.text: Intersecting transparent object causing artifacts in cycles
negative_passages.docid: 117631
negative_passages.text: Why do objects in front and back view look reversed?
negative_passages.docid: 110983
negative_passages.text: color glitches and weird texture in render
negative_passages.docid: 140690
negative_passages.text: Strange seams while rendering glass object
negative_passages.docid: 14125
negative_passages.text: Rendered image looks pixelated
negative_passages.docid: 19830
negative_passages.text: Render looks way different from viewport render mode. How can I fix this?
negative_passages.docid: 102409
negative_passages.text: Objects with transparent texture not always show transparency in 3dview