query: How to implement a save/load system in Unity?
positive_passages.docid: 253
positive_passages.text: Saving player's progress in a Unity game
negative_passages.docid: 67590
negative_passages.text: How do I unit-test saving file to the disk?
negative_passages.docid: 32627
negative_passages.text: xml serializing of saved game data
negative_passages.docid: 44753
negative_passages.text: What is the proper way to handle data between scenes?
negative_passages.docid: 56595
negative_passages.text: Saving and loading multiple objects in pickle file?
negative_passages.docid: 5928
negative_passages.text: How can I search for files in Unity?
negative_passages.docid: 109931
negative_passages.text: How to develop a System Indicator for Unity?
negative_passages.docid: 104553
negative_passages.text: Unity: How to get a GameObject programmatically?
negative_passages.docid: 6127
negative_passages.text: How to pack the game files into one without using any file compressor?
negative_passages.docid: 113711
negative_passages.text: Restarting a game and reinstantiate objects
negative_passages.docid: 8271
negative_passages.text: How do I keep in development add-ons under source control and easily reload changes in Blender?
negative_passages.docid: 63466
negative_passages.text: How to setup Auto Save?
negative_passages.docid: 35975
negative_passages.text: Use Unity API from another Thread or call a function in the main Thread
negative_passages.docid: 81362
negative_passages.text: How can i load a level in my gameengine wich is larger than 2GB? C#
negative_passages.docid: 53706
negative_passages.text: Scaling and importing from blender to unity
negative_passages.docid: 92058
negative_passages.text: How do I get "restart" option in the shutdown menu in Unity?
negative_passages.docid: 101024
negative_passages.text: How to save a copy of a multiplayer world in the new 0.7+ menus?