query: Relative performance of using C++ Class based and struct based data type
positive_passages.docid: 7571
positive_passages.text: What are the differences between struct and class in C++?
negative_passages.docid: 149760
negative_passages.text: Is the ranged based for loop beneficial to performance?
negative_passages.docid: 100768
negative_passages.text: Handling large numbers in C++?
negative_passages.docid: 153698
negative_passages.text: Is there an easy way to tell if a class/struct has no data members?
negative_passages.docid: 53604
negative_passages.text: C++ Dynamic vs Stack Objects and How to Use Them
negative_passages.docid: 63058
negative_passages.text: Why should I avoid multiple inheritance in C++?
negative_passages.docid: 135994
negative_passages.text: Memory allocation for member functions in C++
negative_passages.docid: 23045
negative_passages.text: struct and typedef in C versus C++
negative_passages.docid: 69438
negative_passages.text: Do class/struct members always get created in memory in the order they were declared?
negative_passages.docid: 147212
negative_passages.text: Does standard c library provides linked list etc. data structures?
negative_passages.docid: 7789
negative_passages.text: Is it better in C++ to pass by value or pass by constant reference?
negative_passages.docid: 77807
negative_passages.text: Does pass-by-value affect the performance of function calls?
negative_passages.docid: 80839
negative_passages.text: What data structure is used to implement the dynamic memory allocation heap?
negative_passages.docid: 111541
negative_passages.text: Can the size of pointers vary between data and function pointers?
negative_passages.docid: 85281
negative_passages.text: Are there any issues with allocating memory within constructor initialization lists?
negative_passages.docid: 53354
negative_passages.text: Structure of a C++ Object in Memory Vs a Struct
negative_passages.docid: 42757
negative_passages.text: C++ handling very large integers