query: Store data when switching screens
positive_passages.docid: 156806
positive_passages.text: Retain view state upon reloading
negative_passages.docid: 30722
negative_passages.text: Use video file as a screensaver?
negative_passages.docid: 122708
negative_passages.text: Switch to Target Display Mode without keyboard
negative_passages.docid: 37101
negative_passages.text: Is there any user friendly alternative to screen?
negative_passages.docid: 158966
negative_passages.text: Switch between full-screen windows of the same application in Lion
negative_passages.docid: 47141
negative_passages.text: Permanently set monitor as primary
negative_passages.docid: 96193
negative_passages.text: (Unity) Proper way to save ScriptableObjects changed during play mode?
negative_passages.docid: 34329
negative_passages.text: How do I save/remember last-used window position and size for applications?
negative_passages.docid: 120878
negative_passages.text: How to store and preserve lots of data?
negative_passages.docid: 71345
negative_passages.text: Workspace stays fixed on external monitor when switching workspace
negative_passages.docid: 133678
negative_passages.text: Change the display scaling on the fly
negative_passages.docid: 123354
negative_passages.text: Gaming Screen Recorder
negative_passages.docid: 108398
negative_passages.text: Where does Quicktime store its screen recordings?
negative_passages.docid: 156346
negative_passages.text: Force Screen On
negative_passages.docid: 111994
negative_passages.text: Saving and restoring window positions
negative_passages.docid: 28190
negative_passages.text: switch between portrait and landscape
negative_passages.docid: 141368
negative_passages.text: Best way to save game data in Unity