query: What would happen if I rotated an extremely long stick?
positive_passages.docid: 23243
positive_passages.text: Extended Rigid Bodies in Special Relativity
negative_passages.docid: 76136
negative_passages.text: What happens if you start your turn in an occupied location?
negative_passages.docid: 87839
negative_passages.text: If I squeeze something really hard, will it ever become two-dimensional?
negative_passages.docid: 37054
negative_passages.text: Specify center of rotation in Sketch
negative_passages.docid: 109607
negative_passages.text: What may happen after a stack of spells resolves?
negative_passages.docid: 133602
negative_passages.text: How to rotate a table?
negative_passages.docid: 148471
negative_passages.text: break 1-meter stick randomly into 3 segment, form triangle?
negative_passages.docid: 79297
negative_passages.text: How can I rotate my display in the most easy way?
negative_passages.docid: 111819
negative_passages.text: If I stop a long running query, does it rollback?
negative_passages.docid: 113580
negative_passages.text: Rotating/Translating Disk
negative_passages.docid: 57781
negative_passages.text: How does "wrong-warping" happen, and how can I do it myself?
negative_passages.docid: 3547
negative_passages.text: Which direction will the yoyo move?
negative_passages.docid: 7963
negative_passages.text: Drawing angles greater than 360º inTikZ
negative_passages.docid: 145720
negative_passages.text: What happens when you end up sharing an enemy (or friend's) space due to a size change?
negative_passages.docid: 42401
negative_passages.text: When a sprite is rotating to follow an angle, how to prevent it from reversing direction after a point?
negative_passages.docid: 104415
negative_passages.text: What happens to the view.frame.size attribute after a CGAffineTransform (Rotate)?
negative_passages.docid: 140361
negative_passages.text: Does Game Maker use use intrinsic or extrinsic rotations?