query: C++: Hbitmap/BITMAP into .bmp file
positive_passages.docid: 144420
positive_passages.text: Save HBITMAP to *.bmp file using only Win32
negative_passages.docid: 129340
negative_passages.text: BitmapImage to byte[] Windows 8 metro (WinRT)
negative_passages.docid: 143739
negative_passages.text: Is there any quality difference between PNG vs BMP image formats?
negative_passages.docid: 131161
negative_passages.text: How to export large graphics?
negative_passages.docid: 17914
negative_passages.text: Creating .cpp files from .h files visual studio
negative_passages.docid: 118282
negative_passages.text: Is there any way of achieving cross-application non-destructive RAW editing? (Maybe xmp files?)
negative_passages.docid: 119382
negative_passages.text: Recreating images from a source
negative_passages.docid: 78608
negative_passages.text: BitmapFactory.decodeStream out of memory despite using reduced sample size
negative_passages.docid: 123570
negative_passages.text: Capture the Screen into a Bitmap
negative_passages.docid: 109066
negative_passages.text: What is the best way to take screenshots of a Window with C++ in Windows?
negative_passages.docid: 78982
negative_passages.text: Is there a way to take a screenshot using Java and save it to some sort of image?
negative_passages.docid: 80983
negative_passages.text: How to use GLUT/OpenGL to render to a file?
negative_passages.docid: 114899
negative_passages.text: How do you open a file in C++?
negative_passages.docid: 137843
negative_passages.text: How to save a 32 bit png with alpha channel (transparency) in Photoshop?
negative_passages.docid: 85526
negative_passages.text: Embed data in a C++ program
negative_passages.docid: 22583
negative_passages.text: How do I import a Camera from an external .blend file?
negative_passages.docid: 3865
negative_passages.text: Converting pixels to dp