query: Constantly rotating 3d contour plot (ideally as a .gif)
positive_passages.docid: 151272
positive_passages.text: How to rotate 3D graphics in ListAnimate ... without making a mess?
negative_passages.docid: 30631
negative_passages.text: Rotate images from terminal
negative_passages.docid: 12318
negative_passages.text: Turning a sprite such that it rotates in the direction that's most efficient
negative_passages.docid: 100550
negative_passages.text: Plotting a set of trajectories (not a vector field) in 3D
negative_passages.docid: 129186
negative_passages.text: How do I rotate to animate, a torus around its minor axis?
negative_passages.docid: 149743
negative_passages.text: Instantaneous axis of rotation and rolling cone motion
negative_passages.docid: 127108
negative_passages.text: 2D surface on a 3D surface plot external data in a file
negative_passages.docid: 143404
negative_passages.text: Rotation animation of TikZ Picture
negative_passages.docid: 154031
negative_passages.text: "Fake" 3d effect in Photoshop/Illustrator with raster images
negative_passages.docid: 86639
negative_passages.text: How to create this curved 90-degree-angle quickly
negative_passages.docid: 32783
negative_passages.text: PGFplots 3d: Creating a filled solid of revolution
negative_passages.docid: 82078
negative_passages.text: Exporting a 3D plot into a 3D viewing format and axis scaling
negative_passages.docid: 153549
negative_passages.text: Rotating UV with precision
negative_passages.docid: 46379
negative_passages.text: How can I draw a spiral that gets arbitrary close to a unit circle?
negative_passages.docid: 37078
negative_passages.text: Generating evenly spaced points on a curve
negative_passages.docid: 101609
negative_passages.text: How to handle pixel-perfect collision detection with rotation?
negative_passages.docid: 131010
negative_passages.text: Projection of ContourPlot3D