query: Coloring of polyhedron faces
positive_passages.docid: 91937
positive_passages.text: Why is Graphics3D lighting different when rotating?
negative_passages.docid: 23337
negative_passages.text: Coloring a $3\times n$ board using $3$ colors
negative_passages.docid: 152984
negative_passages.text: Texture packing algorithm
negative_passages.docid: 22540
negative_passages.text: Bisecting line segments in a tetrahedron.
negative_passages.docid: 28617
negative_passages.text: High-quality RegionPlot3D for logical combinations of predicates
negative_passages.docid: 75053
negative_passages.text: Mix colors from different objects at collision (Rigid Bodies and Particles)
negative_passages.docid: 45608
negative_passages.text: How to bake ambient occlusion into vertex colors?
negative_passages.docid: 141482
negative_passages.text: Proof that plane with $N$ lines can be painted with two colors so that any two neighboring regions are painted in different colors
negative_passages.docid: 114177
negative_passages.text: color interpolation using interpolating functions on a quadrilateral
negative_passages.docid: 127236
negative_passages.text: Compute and draw a convex hull
negative_passages.docid: 70935
negative_passages.text: RADIAL Colorramp gradient texture
negative_passages.docid: 68285
negative_passages.text: Generating convex polyhedron from face planes?
negative_passages.docid: 47832
negative_passages.text: shade plane with a color function color(x,y)
negative_passages.docid: 124770
negative_passages.text: How to get random color variation on a single mesh?
negative_passages.docid: 62681
negative_passages.text: How do you apply a texture to select faces of a mesh
negative_passages.docid: 22969
negative_passages.text: How do I colour a 3D terrain based on its height?
negative_passages.docid: 153054
negative_passages.text: Euler characteristic for non-convex polyhedra.