query: What makes Unity3D games look so similar?
positive_passages.docid: 153113
positive_passages.text: How can people recognize what engine a game uses, based off its graphics?
negative_passages.docid: 118876
negative_passages.text: How to install Unity3D on Ubuntu 18.04?
negative_passages.docid: 58105
negative_passages.text: How are 3D still shots or "time stop" effects created?
negative_passages.docid: 83322
negative_passages.text: Minecraft looks like a bad texture pack
negative_passages.docid: 72210
negative_passages.text: How to transform and combine multiple Graphics3D into one?
negative_passages.docid: 75866
negative_passages.text: What are the different colors on the unity launcher icons?
negative_passages.docid: 72146
negative_passages.text: How to create Unity indicators?
negative_passages.docid: 126250
negative_passages.text: Transparent model when exporting fbx file to Unity
negative_passages.docid: 92649
negative_passages.text: Rendered image is not as smooth as in 3d preview
negative_passages.docid: 17644
negative_passages.text: Hair renders different than the preview
negative_passages.docid: 75854
negative_passages.text: Interactive texture modification (such as swirling) in Unity
negative_passages.docid: 38814
negative_passages.text: Can someone please explain this weird Pygame importing convention?
negative_passages.docid: 28756
negative_passages.text: How would you handle different aspect ratios in a 2d platformer?
negative_passages.docid: 61338
negative_passages.text: Render looks darker than Look Dev mode
negative_passages.docid: 75637
negative_passages.text: Is there a way of easily identifying which mesh face a UV face corresponds to?
negative_passages.docid: 15430
negative_passages.text: Unity launcher made with Alacarte iconless
negative_passages.docid: 95529
negative_passages.text: Using realistic materials in a Game Engine