query: How can I get the camera's projection matrix?
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positive_passages.text: How to set a custom 4x4 projection matrix in Blender
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negative_passages.text: Determine reflection matrix over a line
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negative_passages.text: Diagonalization of a projection
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negative_passages.text: How to retrieve the dimensions of a view?
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negative_passages.text: Get position of the first solid crossing limits line of a camera
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negative_passages.text: Fast way to get remote image dimensions
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negative_passages.text: How do I find which isometric tiles are inside the cameras current view?
negative_passages.docid: 62283
negative_passages.text: How can I quickly know the rank of this / any other matrix?
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negative_passages.text: Is there a Way to Align Camera to View and Fit the View?
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negative_passages.text: How to get world-space matrix of any pose bone?
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negative_passages.text: Find active camera from Python
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negative_passages.text: How To Find Out Exact Angle Measurements of Object in Photo
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negative_passages.text: How to determine camera location from an existing photograph?
negative_passages.docid: 16732
negative_passages.text: How to get exact camera view?
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negative_passages.text: How can I view the camera through an object as a material in Cycles?
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negative_passages.text: How to get reflections from 3D to show up on real images
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negative_passages.text: How to find the matrix representation of a linear tranformation