query: How can I save data in Unity?
positive_passages.docid: 253
positive_passages.text: Saving player's progress in a Unity game
negative_passages.docid: 76569
negative_passages.text: How do I create a file and write to it?
negative_passages.docid: 131821
negative_passages.text: Save text area to file
negative_passages.docid: 129557
negative_passages.text: How to make Unity game moddable with scripting in a friendly way?
negative_passages.docid: 44460
negative_passages.text: Saving data inside a notebook so that I don't have to run it again?
negative_passages.docid: 40119
negative_passages.text: How To Store Files In An EXE
negative_passages.docid: 18333
negative_passages.text: How to create an .INI file to store some settings in Java?
negative_passages.docid: 15044
negative_passages.text: Enter text and save to file
negative_passages.docid: 6127
negative_passages.text: How to pack the game files into one without using any file compressor?
negative_passages.docid: 39790
negative_passages.text: Where does BlueStacks store my app's data (e.g. save game files)?
negative_passages.docid: 32627
negative_passages.text: xml serializing of saved game data
negative_passages.docid: 83198
negative_passages.text: Minecraft Inventory Saving
negative_passages.docid: 50697
negative_passages.text: Where are the save files located?
negative_passages.docid: 51272
negative_passages.text: How can I keep recent files from appearing in Unity?
negative_passages.docid: 67590
negative_passages.text: How do I unit-test saving file to the disk?
negative_passages.docid: 87079
negative_passages.text: How can I configure Unity?
negative_passages.docid: 12647
negative_passages.text: New generation of Save icon that is not a "disk"?