query: Mapping Node, Box projection, and rotation
positive_passages.docid: 157961
positive_passages.text: Is there implementation of tri-planar mapping in Cycles renderer?
negative_passages.docid: 59123
negative_passages.text: Mapping circles via inversion in the complex plane
negative_passages.docid: 52716
negative_passages.text: How to create a pattern or tiles from rotated elements
negative_passages.docid: 116620
negative_passages.text: Projecting Graphics3D onto the 2D plane for vector export (and solving other issues; revisited)
negative_passages.docid: 47665
negative_passages.text: How should I rotate vertices around the origin on the CPU?
negative_passages.docid: 9697
negative_passages.text: 2D and 3D vectors in Tikz
negative_passages.docid: 120921
negative_passages.text: Snapping multiple nodes of a polygon to the nodes of a line?
negative_passages.docid: 132926
negative_passages.text: Bidirectional Map
negative_passages.docid: 57447
negative_passages.text: Texture mapping with multiple UV maps
negative_passages.docid: 135977
negative_passages.text: How can I set a custom projection matrix for rendering?
negative_passages.docid: 106794
negative_passages.text: Map projection in OpenLayers
negative_passages.docid: 64263
negative_passages.text: locating latitude-longitude point in a piste-map with matrix transforms
negative_passages.docid: 122475
negative_passages.text: How do you get an object's position and rotation through script?
negative_passages.docid: 97664
negative_passages.text: Linking the mesh and location of objects with different materials in different scenes
negative_passages.docid: 131935
negative_passages.text: Mapping on leaves
negative_passages.docid: 27057
negative_passages.text: Extract arbitrarily rotated plane of data from 3D array as 2D array
negative_passages.docid: 87501
negative_passages.text: Building view transform matrices