query: Evaluation of Graphics3D transforms
positive_passages.docid: 54415
positive_passages.text: Why doesn't Normal[] work on GeometricTransformation?
negative_passages.docid: 55541
negative_passages.text: Interpolation of mostly-structured 3D data
negative_passages.docid: 94280
negative_passages.text: Autorotating 3D plots
negative_passages.docid: 26108
negative_passages.text: Controlling the 2D $x–y$ aspect ratio of a 3D plot
negative_passages.docid: 16581
negative_passages.text: An efficient circular arc primitive for Graphics3D
negative_passages.docid: 84232
negative_passages.text: Doing readback from Direct3D textures and surfaces
negative_passages.docid: 57447
negative_passages.text: Texture mapping with multiple UV maps
negative_passages.docid: 74040
negative_passages.text: Correcting projection of 360° content onto a sphere - distortion at the poles
negative_passages.docid: 83535
negative_passages.text: Real-time symmetrical modeling with distinct objects in Blender
negative_passages.docid: 5658
negative_passages.text: Baking displacement map with Cycles Experimental
negative_passages.docid: 33260
negative_passages.text: equirectangular rendering for Blender Internal?
negative_passages.docid: 150515
negative_passages.text: Construct an affine transformation of a plane given the images of three points
negative_passages.docid: 104261
negative_passages.text: Compositing output image shading
negative_passages.docid: 3100
negative_passages.text: Fire Adaptive Domain rendering like a solid cube
negative_passages.docid: 152304
negative_passages.text: Correcting perspective distortion for an angled projector (Keystone effect)
negative_passages.docid: 101408
negative_passages.text: Chart illustrating options that affect Graphics/Graphics3D objects
negative_passages.docid: 60440
negative_passages.text: Cycles hybrid rendering