query: what's a better way to design this code for efficiency?
positive_passages.docid: 2143
positive_passages.text: Resolve build errors due to circular dependency amongst classes
negative_passages.docid: 16976
negative_passages.text: Should I normalize my string arrays, or just keep it a simple string?
negative_passages.docid: 54422
negative_passages.text: Converting many 'if else' statements to a cleaner approach
negative_passages.docid: 106870
negative_passages.text: Is there an overhead when nesting functions in Python?
negative_passages.docid: 107937
negative_passages.text: ?: Operator Vs. If Statement Performance
negative_passages.docid: 109583
negative_passages.text: Efficient way to Pass variables from PHP to JavaScript
negative_passages.docid: 71117
negative_passages.text: What is a more efficient way to draw this tree?
negative_passages.docid: 101386
negative_passages.text: What's the best way to refactor a method that has too many (6+) parameters?
negative_passages.docid: 118828
negative_passages.text: Complicated FOR loop nesting. Having trouble cleaning up legacy code
negative_passages.docid: 15951
negative_passages.text: Most efficient implementation of a large number class
negative_passages.docid: 92536
negative_passages.text: Avoiding nested for loops
negative_passages.docid: 66761
negative_passages.text: Is it costly to do array.length or list.count in a loop
negative_passages.docid: 27196
negative_passages.text: Most efficient way to append arrays in C#?
negative_passages.docid: 3402
negative_passages.text: What is the most correct way to pass an array to a function?
negative_passages.docid: 154165
negative_passages.text: Is there a better way to define more conventional if...then...else notations?
negative_passages.docid: 67684
negative_passages.text: Does moving variable declaration outside of a loop actually increase performance?
negative_passages.docid: 82673
negative_passages.text: Ways to eliminate switch in code