query: Are eevee volumetrics always going to be confined to square shapes?
positive_passages.docid: 11538
positive_passages.text: Why doesn't Volumetric follow the shape of Mesh in Eevee?
negative_passages.docid: 76963
negative_passages.text: Responsive grid of hexagons
negative_passages.docid: 61444
negative_passages.text: Identify shape of the polygons: elongation, roundness, etc
negative_passages.docid: 119620
negative_passages.text: How can I ensure a grid can be filled with Tetris-like pieces?
negative_passages.docid: 42996
negative_passages.text: Hair particles render not same as 3dView(Eevee)
negative_passages.docid: 148921
negative_passages.text: HDRI With Volumetric to Create Throw Pattern?
negative_passages.docid: 107449
negative_passages.text: Why is shape with shrinkwrap modifier flat?
negative_passages.docid: 151000
negative_passages.text: Area of a weird ellipse shape.
negative_passages.docid: 104084
negative_passages.text: Area Light vs. Emissive Polygon
negative_passages.docid: 33260
negative_passages.text: equirectangular rendering for Blender Internal?
negative_passages.docid: 113631
negative_passages.text: Why isn't the service layer shape properly spread out?
negative_passages.docid: 149830
negative_passages.text: What's the name of each pseudo-rectangle in a spherical surface?
negative_passages.docid: 73387
negative_passages.text: Square ImageView
negative_passages.docid: 30925
negative_passages.text: How to keep clean geometry, when beveling boolean cutouts
negative_passages.docid: 34946
negative_passages.text: Create irregularly shaped gaps in cube
negative_passages.docid: 152657
negative_passages.text: In eevee, shadows are clipped by camera distance
negative_passages.docid: 130504
negative_passages.text: Screen Space Reflections in EEVEE