query: How do I Calculate the components of a unit vector that lies in the xy-plane and makes equal angles .....
positive_passages.docid: 153446
positive_passages.text: Calculate the components of a unit vector that lies in the xy-plane and makes equal angles with the positive directions of the x- and y-axes
negative_passages.docid: 139153
negative_passages.text: How do you find a vector in the form  when only the angle and magnitude are given?
negative_passages.docid: 22017
negative_passages.text: Parametric equations for the plane through origin parallel to two vectors
negative_passages.docid: 685
negative_passages.text: Complex result for Real vectors in VectorAngle
negative_passages.docid: 127380
negative_passages.text: Use vectors to prove $\cos(\beta - \alpha) = \cos \alpha \cos\beta + \sin\alpha \sin\beta$
negative_passages.docid: 77989
negative_passages.text: What are the rules for complex-component vectors and why?
negative_passages.docid: 86753
negative_passages.text: All right angles are equal to each other
negative_passages.docid: 23380
negative_passages.text: How to find perpendicular vector to another vector?
negative_passages.docid: 115801
negative_passages.text: Show that four points given by vectors lay on a circle
negative_passages.docid: 147334
negative_passages.text: We have angle=arctan(dy/dx), but what happens when dx=0?
negative_passages.docid: 147206
negative_passages.text: Find a unit tangent vector to a curve that is an intersection of two surfaces.
negative_passages.docid: 156985
negative_passages.text: Question Concerning Vectors
negative_passages.docid: 78848
negative_passages.text: How to find the vector formula for the bisector of given two vectors?
negative_passages.docid: 90425
negative_passages.text: What units does the rotation argument expect when creating objects?
negative_passages.docid: 79292
negative_passages.text: How to calculate the intersection of two planes?
negative_passages.docid: 135479
negative_passages.text: Two-dimensional Vectors Problem
negative_passages.docid: 76502
negative_passages.text: Ray Intersecting Plane Formula in C++/DirectX