query: Having issues with rotating/moving objects, as it's selection/pivot point is different from actual object
positive_passages.docid: 61188
positive_passages.text: How to recenter an object's origin?
negative_passages.docid: 118533
negative_passages.text: How to "stick" an object to another such that it follows during animation
negative_passages.docid: 2312
negative_passages.text: How to Change Object's local Axis?
negative_passages.docid: 96604
negative_passages.text: How do I calculate how an object will move from one point to another?
negative_passages.docid: 120470
negative_passages.text: Move and rotate one object to another C++ [3D]
negative_passages.docid: 57500
negative_passages.text: How do I make an object spin around it's own axis?
negative_passages.docid: 122475
negative_passages.text: How do you get an object's position and rotation through script?
negative_passages.docid: 117045
negative_passages.text: Blender Object keeps moving back to 0,0,0
negative_passages.docid: 31202
negative_passages.text: How to change the pivot point of scaling to the center of selected vertices in Blender 2.8?
negative_passages.docid: 43231
negative_passages.text: Object rotate in a strange way
negative_passages.docid: 141327
negative_passages.text: Why does pressing a transform hotkey not display the axes on the selected object?
negative_passages.docid: 119065
negative_passages.text: Animate Property gets activated whenever I move an object
negative_passages.docid: 66347
negative_passages.text: Selection Tool doesn't rotate in Illustrator
negative_passages.docid: 99166
negative_passages.text: Viewport pivot point changed from scene objects to around viewport camera origin
negative_passages.docid: 127746
negative_passages.text: Object moves back into origin everytime i open the blender file
negative_passages.docid: 41702
negative_passages.text: Rotating a button in Unity UI by -180 on the Y and it stops working
negative_passages.docid: 86851
negative_passages.text: How do I rotate an object along it's own axis (windmill)