query: How to know before an object is destroyed
positive_passages.docid: 131
positive_passages.text: Is there a destructor for Java?
negative_passages.docid: 64695
negative_passages.text: onDestroy() - to set or not to set instance variables to null?
negative_passages.docid: 18221
negative_passages.text: Can I find out the return value before returning while debugging in Eclipse?
negative_passages.docid: 131976
negative_passages.text: Does moving leave the object in a usable state?
negative_passages.docid: 24170
negative_passages.text: What methods exist to damage or destroy worn or carried objects?
negative_passages.docid: 103320
negative_passages.text: What happens to lighting when an object the Light cantrip is cast on is broken or destroyed?
negative_passages.docid: 31147
negative_passages.text: In Java, what is the best way to determine the size of an object?
negative_passages.docid: 144475
negative_passages.text: How do virtual destructors work?
negative_passages.docid: 143186
negative_passages.text: How do I measure the memory usage of an object in python?
negative_passages.docid: 107916
negative_passages.text: How do determine if an object is locked (synchronized) so not to block in Java?
negative_passages.docid: 10497
negative_passages.text: Can I find out the return value before returning while debugging in Visual Studio?
negative_passages.docid: 22996
negative_passages.text: In Java, is it possible to know whether a class has already been loaded?
negative_passages.docid: 109149
negative_passages.text: Destruction order of static objects in C++
negative_passages.docid: 113192
negative_passages.text: Will items dropped on the ground ever disappear?
negative_passages.docid: 149171
negative_passages.text: Give a warning instead of silently deleting
negative_passages.docid: 116764
negative_passages.text: How to deterministically verify that a JSON object hasn't been modified?
negative_passages.docid: 149289
negative_passages.text: How can I detect when a player breaks a mob spawner?