query: Civilization - Through the Ages with old game
positive_passages.docid: 150292
positive_passages.text: What are the major changes between Through the Ages: A New Story of Civilization and the first game?
negative_passages.docid: 13675
negative_passages.text: Human Evolution in Modern Times
negative_passages.docid: 47435
negative_passages.text: Tools/techniques for optimal tabletop gaming with one remote user
negative_passages.docid: 104683
negative_passages.text: Genre-mash up battle game
negative_passages.docid: 29746
negative_passages.text: Can you play older versions of cards in standard?
negative_passages.docid: 151831
negative_passages.text: Story Identification: composer brought from the past to the future
negative_passages.docid: 45324
negative_passages.text: Is it possible to set up and watch a game between just computer AI opponents?
negative_passages.docid: 37629
negative_passages.text: Combinatorial card game
negative_passages.docid: 67910
negative_passages.text: How'd they do it: Millions of tiles in Terraria
negative_passages.docid: 26229
negative_passages.text: Looking for story - post human galactic civilization
negative_passages.docid: 2463
negative_passages.text: Story ID - Humans of various epochs are transported to a world
negative_passages.docid: 97228
negative_passages.text: How can I maintain saved game backward compatibility?
negative_passages.docid: 16914
negative_passages.text: What are the differences between normal and classic difficulties?
negative_passages.docid: 106607
negative_passages.text: Game resource timers - general implementation
negative_passages.docid: 11296
negative_passages.text: The Monty Hall problem
negative_passages.docid: 128345
negative_passages.text: How do idle games handle such large numbers?
negative_passages.docid: 9622
negative_passages.text: Post apocalyptic journey in search of knowledge from fallen society (ours)