query: Bone moves the entire mesh
positive_passages.docid: 152247
positive_passages.text: Simple bone pulling a bow (problem)
negative_passages.docid: 127746
negative_passages.text: Object moves back into origin everytime i open the blender file
negative_passages.docid: 75008
negative_passages.text: Skin modifier not work for entire mesh
negative_passages.docid: 139369
negative_passages.text: Self Collision - Blender Cloth Sim shrinks mesh
negative_passages.docid: 113921
negative_passages.text: How do i connect two meshes together without ruining the topology
negative_passages.docid: 51670
negative_passages.text: The Subdivision Modifier Keeps Causing My Models To Warp Inside Of Itself
negative_passages.docid: 150623
negative_passages.text: 2d sprite bone rigging
negative_passages.docid: 96196
negative_passages.text: Why does the right leg's bone in my rig move when I move the left?
negative_passages.docid: 110648
negative_passages.text: Mesh changes its shape in game engine
negative_passages.docid: 53650
negative_passages.text: Cloth collision with an object
negative_passages.docid: 33970
negative_passages.text: How to properly unwrap my mesh?
negative_passages.docid: 77218
negative_passages.text: Area of mesh moving along bone despite not being weight painted
negative_passages.docid: 4181
negative_passages.text: Making a double-helix mesh
negative_passages.docid: 119065
negative_passages.text: Animate Property gets activated whenever I move an object
negative_passages.docid: 50758
negative_passages.text: can a mesh be smooth without creating "holes"
negative_passages.docid: 41134
negative_passages.text: Nearby objects won't move independently?
negative_passages.docid: 14569
negative_passages.text: Mesh deforms after automatic weights (IK and pole vector)