query: Any references for SSE/AVX instructions?
positive_passages.docid: 154060
positive_passages.text: SSE intrinsic functions reference
negative_passages.docid: 84728
negative_passages.text: How to test your code on a machine with big-endian architecture?
negative_passages.docid: 117577
negative_passages.text: What does `'s` mean in "What CPU's will it run on?"?
negative_passages.docid: 113796
negative_passages.text: What is the function of the push / pop instructions used on registers in x86 assembly?
negative_passages.docid: 53183
negative_passages.text: What's in "standard system utilities" in the server install?
negative_passages.docid: 123297
negative_passages.text: Get sum of values stored in __m256d with SSE/AVX
negative_passages.docid: 135116
negative_passages.text: Is there an equivalent to 'sscanf()' in .NET?
negative_passages.docid: 19857
negative_passages.text: How do I install the Intel Graphics driver in my system?
negative_passages.docid: 94967
negative_passages.text: Why does the Mac ABI require 16-byte stack alignment for x86-32?
negative_passages.docid: 86014
negative_passages.text: How do I run a game with a .x86 extension
negative_passages.docid: 80953
negative_passages.text: Getting Processor Information
negative_passages.docid: 122685
negative_passages.text: Modern OpenGL: VBO, GLM and Matrix Stacks
negative_passages.docid: 66769
negative_passages.text: What does "DS:[40207A]" mean in assembly?
negative_passages.docid: 43520
negative_passages.text: SIMD vectorize atan2 using ARM NEON assembly
negative_passages.docid: 6819
negative_passages.text: Is it possible to run an x86 binary on an ARM processor?
negative_passages.docid: 46947
negative_passages.text: Programming pattern to generate VGA signal with micro-controller?
negative_passages.docid: 113766
negative_passages.text: How to use SSS texture in Blender 2.8?