query: Stopwatch that uses the abstract factory design pattern
positive_passages.docid: 153611
positive_passages.text: Watch that uses the abstract factory design pattern
negative_passages.docid: 139241
negative_passages.text: AutoFixture with AutoMoq and concrete object injection
negative_passages.docid: 149406
negative_passages.text: Reversible and Quasi-static processes
negative_passages.docid: 25436
negative_passages.text: Factory Pattern. When to use factory methods?
negative_passages.docid: 40764
negative_passages.text: Implement an Observer pattern in Dart
negative_passages.docid: 63902
negative_passages.text: Compare using Thread.Sleep and Timer for delayed execution
negative_passages.docid: 144555
negative_passages.text: Working with Dynamic: Synchronization with EventActions ( and other preemptive evaluations)
negative_passages.docid: 27908
negative_passages.text: Can we instantiate an abstract class?
negative_passages.docid: 151529
negative_passages.text: Time Dependant Workflows and transactions
negative_passages.docid: 38984
negative_passages.text: Is case grounding compulsory in typical 32.768kHz crystal for Real Time Clock?
negative_passages.docid: 18868
negative_passages.text: Does FileSystemWatcher create its own thread?
negative_passages.docid: 107652
negative_passages.text: Keeping closed sites in suspended animation: a modest proposal
negative_passages.docid: 42601
negative_passages.text: Accessing UI thread handler from a service
negative_passages.docid: 148734
negative_passages.text: Time complexity analysis. choosing operator for counting number of times a line of code runs
negative_passages.docid: 148517
negative_passages.text: How to implement the Observer design pattern?
negative_passages.docid: 104538
negative_passages.text: Evaluation Symbol: Consistent Implementation
negative_passages.docid: 75658
negative_passages.text: Periodic execution of particular code in c#