query: Why doesn't selecting a UV island select the corresponding vertices in the model?
positive_passages.docid: 31446
positive_passages.text: Selecting faces on object from UV editor window
negative_passages.docid: 133812
negative_passages.text: UV Unwrapping a Modified Model
negative_passages.docid: 33722
negative_passages.text: Pin cloth vertices at a specific set of frames, and un-pin otherwise (in python)
negative_passages.docid: 99638
negative_passages.text: Coordinate UV option is missing under Mapping
negative_passages.docid: 23501
negative_passages.text: The Node Editor won't work for the object selected
negative_passages.docid: 97913
negative_passages.text: How do I set a vertex color material in Blender 2.8?
negative_passages.docid: 118947
negative_passages.text: How to remap my UV without messing with textures already applied to a mesh?
negative_passages.docid: 85859
negative_passages.text: Is there a UV maps limit?
negative_passages.docid: 29447
negative_passages.text: How do I select an object in the 3D viewport?
negative_passages.docid: 110273
negative_passages.text: How to remove the box and work with the vertices?
negative_passages.docid: 122569
negative_passages.text: 'Mesh' object has no attribute 'faces'
negative_passages.docid: 155476
negative_passages.text: Why does my model turn into a mess when in object mode
negative_passages.docid: 75637
negative_passages.text: Is there a way of easily identifying which mesh face a UV face corresponds to?
negative_passages.docid: 81325
negative_passages.text: How to display the edges of a mesh while in Object mode?
negative_passages.docid: 47318
negative_passages.text: Why is the resulting UV map stretched out when unwrapping my object?
negative_passages.docid: 66931
negative_passages.text: How to assign vertex groups and bone weights through Blender's Python API?
negative_passages.docid: 42963
negative_passages.text: How to display and use Vertex Color from OBJ model