query: What's the limit of GM forcing things for the players' enjoyment?
positive_passages.docid: 86279
positive_passages.text: When should I fudge dice rolls?
negative_passages.docid: 69111
negative_passages.text: Is there a proper way to handle large combat engagements with party members involved?
negative_passages.docid: 95255
negative_passages.text: How to get players to be curious and ask questions?
negative_passages.docid: 79978
negative_passages.text: What are the limits of the Room of Requirement?
negative_passages.docid: 120172
negative_passages.text: Limit to number of weapon/armor enhancements?
negative_passages.docid: 46578
negative_passages.text: Making my players part of the action instead of being just witnesses
negative_passages.docid: 156539
negative_passages.text: How do I transition my players from roll-playing to role-playing?
negative_passages.docid: 134408
negative_passages.text: How to get the players to care and RP more?
negative_passages.docid: 93809
negative_passages.text: How do the review limits work?
negative_passages.docid: 139786
negative_passages.text: Is there a limit to Rule 0?
negative_passages.docid: 56485
negative_passages.text: How to balance experience gain in an RPG
negative_passages.docid: 110916
negative_passages.text: Sacrificing a creature I control that my opponent owns
negative_passages.docid: 99621
negative_passages.text: How do I learn to become a good GM?
negative_passages.docid: 75049
negative_passages.text: Players playing weird characters breaking the immersion of my group
negative_passages.docid: 97207
negative_passages.text: How to determine which item/role mechanic overrules another, if they contradict each other?
negative_passages.docid: 153322
negative_passages.text: Can mundane equipment be bought between sessions in Adventurers League play?
negative_passages.docid: 7800
negative_passages.text: What is the purpose of old-school D&D class level limitations?