query: How can I defend my JavaScript game from robbers?
positive_passages.docid: 8136
positive_passages.text: How can I obfuscate (protect) JavaScript?
negative_passages.docid: 63550
negative_passages.text: Can you make an opportunity attack against a moving object?
negative_passages.docid: 32849
negative_passages.text: How to attack a classical cipher using known partial plaintext?
negative_passages.docid: 29
negative_passages.text: How do I protect Python code from being read by users?
negative_passages.docid: 111571
negative_passages.text: How do you prevent your JavaScript / HTML5 web game from being copied or altered?
negative_passages.docid: 85830
negative_passages.text: How to debug obfuscated JavaScript?
negative_passages.docid: 135093
negative_passages.text: How to defend against a Live USB computer hack
negative_passages.docid: 84799
negative_passages.text: Determine safety of exercise hash functions
negative_passages.docid: 100129
negative_passages.text: Sandbox against malicious code in a Java application
negative_passages.docid: 68819
negative_passages.text: Timing attacks against RSA, DH and AES
negative_passages.docid: 11882
negative_passages.text: How can I protect my save data from casual hacking?
negative_passages.docid: 49083
negative_passages.text: Is it legal to throw an alley-oop to yourself in a real game?
negative_passages.docid: 110337
negative_passages.text: Prevent griefing
negative_passages.docid: 153950
negative_passages.text: How can I convert D&D 5e Saving Throws into Defences?
negative_passages.docid: 131249
negative_passages.text: How can I "squeeze" a game object when it is pressed between two others?
negative_passages.docid: 21389
negative_passages.text: What is the best way to stop people hacking the PHP-based highscore table of a Flash game
negative_passages.docid: 915
negative_passages.text: Can I attack a specific player?