query: Accidently pressed Y on mesh
positive_passages.docid: 154918
positive_passages.text: How to reconnect a split face to its mesh?
negative_passages.docid: 51543
negative_passages.text: Bones moving wrong part of mesh?
negative_passages.docid: 15768
negative_passages.text: Why does subsurf modifier cause weird deformation at the end of a cylinder?
negative_passages.docid: 39118
negative_passages.text: Weird sharp vertices with subdivision modifier
negative_passages.docid: 77185
negative_passages.text: How can I close a big hole in a mesh?
negative_passages.docid: 33970
negative_passages.text: How to properly unwrap my mesh?
negative_passages.docid: 28711
negative_passages.text: How can I make a gameObject "stick" to another gameObject after it has collided with it?
negative_passages.docid: 43485
negative_passages.text: Can only move object origin in object mode, cant move the mesh
negative_passages.docid: 60464
negative_passages.text: Make gameObject “stick” to another gameObject after it has collided with it?
negative_passages.docid: 134862
negative_passages.text: Assign material to part of mesh
negative_passages.docid: 150598
negative_passages.text: Mirrored mesh splits when manipulating bones
negative_passages.docid: 53650
negative_passages.text: Cloth collision with an object
negative_passages.docid: 118947
negative_passages.text: How to remap my UV without messing with textures already applied to a mesh?
negative_passages.docid: 130005
negative_passages.text: How do I close a object with the curve modifier applied to it?
negative_passages.docid: 14569
negative_passages.text: Mesh deforms after automatic weights (IK and pole vector)
negative_passages.docid: 104992
negative_passages.text: Dashed mesh behind 3D object
negative_passages.docid: 130612
negative_passages.text: How do I join two separate objects so I can edit them as one mesh?