query: 3d Textures from Flat texture
positive_passages.docid: 155960
positive_passages.text: How do I make a normal/displacement map when all I have is a photo?
negative_passages.docid: 135220
negative_passages.text: How to plot a 3D surface with a simple black and white style?
negative_passages.docid: 153067
negative_passages.text: Antialiasing in 3D
negative_passages.docid: 149076
negative_passages.text: How do I create a triangulated surface from points?
negative_passages.docid: 16386
negative_passages.text: How do I bake multiple texture maps into 1 UV, In Blender Cycles?
negative_passages.docid: 93662
negative_passages.text: How to evenly unwrap / texture long extruded objects with folds and uneven segments?
negative_passages.docid: 48144
negative_passages.text: Casting shadows for transparent textured material
negative_passages.docid: 92511
negative_passages.text: How to find which materials use a missing texture?
negative_passages.docid: 70935
negative_passages.text: RADIAL Colorramp gradient texture
negative_passages.docid: 114333
negative_passages.text: How can I morph a flat plane to be a flat cirlce?
negative_passages.docid: 146012
negative_passages.text: Is there a way to trace objects to get this old fashion 3D effect?
negative_passages.docid: 9900
negative_passages.text: Mapping two image texture on a sphere
negative_passages.docid: 127108
negative_passages.text: 2D surface on a 3D surface plot external data in a file
negative_passages.docid: 69061
negative_passages.text: Create terrazzo material/pattern with the standard textures
negative_passages.docid: 24579
negative_passages.text: How can I make the texture look like this?
negative_passages.docid: 39542
negative_passages.text: I'd like to have portions of a texture not glossy
negative_passages.docid: 103215
negative_passages.text: SDL2 sprite batching and texture atlases