query: How to apply UV map texture while keeping node shaders?
positive_passages.docid: 153102
positive_passages.text: What is the relationship between UV image and material texture?
negative_passages.docid: 133746
negative_passages.text: Texture also applying to separated object
negative_passages.docid: 101659
negative_passages.text: What would be the easiest way to UV map a complex object?
negative_passages.docid: 25923
negative_passages.text: How Can I make the World background Material to be checker Texture?
negative_passages.docid: 39597
negative_passages.text: How to scale a UV Image Texture?
negative_passages.docid: 143662
negative_passages.text: Is there a way to convert a mesh's UV's into a second mesh using a script?
negative_passages.docid: 19364
negative_passages.text: How do I get transparency to work with the Principled BSDF shader?
negative_passages.docid: 104662
negative_passages.text: Blender UV mapping error
negative_passages.docid: 99242
negative_passages.text: UV mapping a straight image around a ring shaped flat mesh
negative_passages.docid: 100724
negative_passages.text: Simple undivided plane UV map not behaving as expected
negative_passages.docid: 144191
negative_passages.text: UV Mapping External Texture Changes to a Black Diffuse in Texture Paint mode
negative_passages.docid: 133787
negative_passages.text: How do I put a stencil-like texture across a sectioned object?
negative_passages.docid: 74492
negative_passages.text: How are texture maps imported into Blender?
negative_passages.docid: 130484
negative_passages.text: Move loopcut without distorting UV map
negative_passages.docid: 109322
negative_passages.text: How do I make my textures show in cycles?
negative_passages.docid: 129221
negative_passages.text: How can I customize different nodepart with different textures?
negative_passages.docid: 153245
negative_passages.text: Can I refer to another object's properties from a Cycles node shader? Drivers? If so, how?