query: How to render ground reflections without rendering the ground?
positive_passages.docid: 2328
positive_passages.text: How do I create a reflective white material?
negative_passages.docid: 116841
negative_passages.text: Reflection is quad dependent and looks non realistic
negative_passages.docid: 92137
negative_passages.text: Can I make color data not render as gradient?
negative_passages.docid: 72154
negative_passages.text: Correct way to render crepuscular rays in cycles?
negative_passages.docid: 136347
negative_passages.text: Blender panoramic render
negative_passages.docid: 109278
negative_passages.text: Rendering an animation the way 3D view looks
negative_passages.docid: 89575
negative_passages.text: How can I create light trails without a blurry subject?
negative_passages.docid: 5191
negative_passages.text: How do you handle uneven tiles while rendering a tile map?
negative_passages.docid: 125247
negative_passages.text: wireframe render over an object with the subdivision surface wireframe?
negative_passages.docid: 18586
negative_passages.text: Rendering Cycles and Internal in the same scene without compositing
negative_passages.docid: 16989
negative_passages.text: reflecting direct light on glossy surface in Cycles
negative_passages.docid: 133725
negative_passages.text: How is Anti Aliasing Implemented in Ray Tracing?
negative_passages.docid: 10864
negative_passages.text: How to create a mirror shader?
negative_passages.docid: 56868
negative_passages.text: How does one adjust ColorFunction quality independently of surface quality?
negative_passages.docid: 112936
negative_passages.text: How to render as only wireframe in Cycles?
negative_passages.docid: 86951
negative_passages.text: Saving intermediate stages during rendering
negative_passages.docid: 15902
negative_passages.text: How to add Reflection + Shadow to a 3D Box in Photoshop?