query: Ground Transparent but keeping Shadows
positive_passages.docid: 66106
positive_passages.text: Render shadows over a transparent background in cycles
negative_passages.docid: 122648
negative_passages.text: Assigning a new material to a face makes it transparent
negative_passages.docid: 96609
negative_passages.text: How to turn the white colour portion to transparent
negative_passages.docid: 65871
negative_passages.text: Changing background color to transparent in GeoServer?
negative_passages.docid: 67039
negative_passages.text: why image is not transparent
negative_passages.docid: 61563
negative_passages.text: Alpha over layers but maintain environment background
negative_passages.docid: 32492
negative_passages.text: How do I create subtle background gradients like this?
negative_passages.docid: 105373
negative_passages.text: Why is this glass Cycles material casting solid shadows?
negative_passages.docid: 28724
negative_passages.text: How to avoid "completely" dark shadow using directional light (as Sun) ?
negative_passages.docid: 150731
negative_passages.text: How to render a texture partly transparent?
negative_passages.docid: 4186
negative_passages.text: Can Blender render pngs with the background transparent?
negative_passages.docid: 70924
negative_passages.text: How do I make my textures transparent instead of white?
negative_passages.docid: 235
negative_passages.text: How to make a cycles light emisson object invisible to the camera?
negative_passages.docid: 19364
negative_passages.text: How do I get transparency to work with the Principled BSDF shader?
negative_passages.docid: 118848
negative_passages.text: How can I cast artificially darker shadows?
negative_passages.docid: 16658
negative_passages.text: Cycles : shadows on smooth shaded mesh, strange behavior
negative_passages.docid: 58173
negative_passages.text: Render shadow on transparent background with Blender Render