query: Can I use a property defined in a script as an input to a shader network?
positive_passages.docid: 153245
positive_passages.text: Can I refer to another object's properties from a Cycles node shader? Drivers? If so, how?
negative_passages.docid: 114406
negative_passages.text: Why can't I use GPU rendering in Blender?
negative_passages.docid: 134534
negative_passages.text: How to link a variable of a material to another material?
negative_passages.docid: 49836
negative_passages.text: Multiple values for one property with variable argument lists in Sass
negative_passages.docid: 132476
negative_passages.text: How to set Block local variables by code?
negative_passages.docid: 97586
negative_passages.text: Create a custom animatable property
negative_passages.docid: 143103
negative_passages.text: How do I apply an environment map in Blender Internal?
negative_passages.docid: 41178
negative_passages.text: Is there a way to make a node property value the default?
negative_passages.docid: 55208
negative_passages.text: Assigning Material with texture
negative_passages.docid: 143662
negative_passages.text: Is there a way to convert a mesh's UV's into a second mesh using a script?
negative_passages.docid: 149845
negative_passages.text: Declare a global variable in a Blender session
negative_passages.docid: 135248
negative_passages.text: How can I add/subtract/multiply/divide properties in the Game Engine?
negative_passages.docid: 59842
negative_passages.text: Is it possible to use the output of a Renderlayer in the material nodes of another RenderLayer?
negative_passages.docid: 80395
negative_passages.text: How to mix three different shaders on the same material?
negative_passages.docid: 66327
negative_passages.text: Node for setting render colour, regardless of lighting
negative_passages.docid: 17072
negative_passages.text: How can I animate object properties in Blender?
negative_passages.docid: 47832
negative_passages.text: shade plane with a color function color(x,y)