query: Cylinder has small wierd bumps when using Subdivision Surface
positive_passages.docid: 7704
positive_passages.text: Keep sharp edges when using subdivision surface
negative_passages.docid: 97209
negative_passages.text: Smoothness of a surface
negative_passages.docid: 105867
negative_passages.text: Mesh is on the inside of the object in certain areas?
negative_passages.docid: 77710
negative_passages.text: Mesh causing abnormal results with subsurf modifier
negative_passages.docid: 45472
negative_passages.text: Subsurf modifier rounding sharp edges
negative_passages.docid: 57899
negative_passages.text: How to fix the weird surface in fluid object
negative_passages.docid: 24869
negative_passages.text: How to add bump to shader?
negative_passages.docid: 139369
negative_passages.text: Self Collision - Blender Cloth Sim shrinks mesh
negative_passages.docid: 64011
negative_passages.text: Texture messes up after extruding a modified plane
negative_passages.docid: 87071
negative_passages.text: Some vertices don't move along with the rig
negative_passages.docid: 70883
negative_passages.text: How to inset near a mesh boundary without creating new border faces?
negative_passages.docid: 81700
negative_passages.text: Create sharp crease in smooth Mesh
negative_passages.docid: 52080
negative_passages.text: Illustrator strange artifacts on curves
negative_passages.docid: 104117
negative_passages.text: Render has strange artifacts
negative_passages.docid: 22507
negative_passages.text: Applied Subdivision Surface Modifier To a Mirror Modified Model The Model Enveloped in on Itself
negative_passages.docid: 182
negative_passages.text: Some areas of the mesh are dark (Shadow artefacts)
negative_passages.docid: 141818
negative_passages.text: Strange shading on surface. Normals facing right way, no double faces, no double vertices