query: I have a problem with the shading of the glass in my glasses
positive_passages.docid: 13996
positive_passages.text: How to avoid the wrinkle at the poles of the UV sphere?
negative_passages.docid: 101972
negative_passages.text: Hillshade results look too grainy
negative_passages.docid: 110360
negative_passages.text: How to reset OpenGl for Solid lighting?
negative_passages.docid: 67858
negative_passages.text: Viewing glass from an oblique angle
negative_passages.docid: 134778
negative_passages.text: Using python to set object shading to 'smooth'
negative_passages.docid: 154838
negative_passages.text: How can I avoid colored light reflections?
negative_passages.docid: 36288
negative_passages.text: Weird glass artifact
negative_passages.docid: 5750
negative_passages.text: un-ghosting or un-meshing my model
negative_passages.docid: 19808
negative_passages.text: Black shadows on Faces, not a normals thing
negative_passages.docid: 107832
negative_passages.text: Cycles: Emission Shader does not bring enough light
negative_passages.docid: 149944
negative_passages.text: How can I mitigate edge halo when darkening skies in post-processing?
negative_passages.docid: 49930
negative_passages.text: How do I prevent condensation on a lens when outdoors?
negative_passages.docid: 8507
negative_passages.text: Why is glass transparent?
negative_passages.docid: 12193
negative_passages.text: My objects are semi-transparent, and not one behind the other in the compositor
negative_passages.docid: 157237
negative_passages.text: Objects rendering well in Shading but not in Layout
negative_passages.docid: 19311
negative_passages.text: How to create a non-destructive and reusable blurred/frosted glass effect?
negative_passages.docid: 42231
negative_passages.text: How to get rid of unnatural green glare from grass?