query: Appropriate data structure for 8 dimensional object
positive_passages.docid: 153175
positive_passages.text: define a c++ template with unknown depth/dimension
negative_passages.docid: 126592
negative_passages.text: Multiplying two dimensional data by a constant
negative_passages.docid: 51685
negative_passages.text: How do I correctly set up, access, and free a multidimensional array in C?
negative_passages.docid: 157623
negative_passages.text: A way to store potentially infinite 2D map data?
negative_passages.docid: 39096
negative_passages.text: Primitive elements of GF(8)
negative_passages.docid: 139821
negative_passages.text: How to efficiently build a tree from a flat structure?
negative_passages.docid: 28207
negative_passages.text: How to generate a 2D array data structure in tikz?
negative_passages.docid: 98329
negative_passages.text: Cluster one-dimensional data optimally?
negative_passages.docid: 99663
negative_passages.text: How to store variant data in C++
negative_passages.docid: 64778
negative_passages.text: Is there a good way to represent file structure in a question/answer?
negative_passages.docid: 68216
negative_passages.text: Object-orientation in C
negative_passages.docid: 81043
negative_passages.text: Objects vs arrays in Javascript for key/value pairs
negative_passages.docid: 79437
negative_passages.text: How can I create many objects quickly?
negative_passages.docid: 71714
negative_passages.text: Data structure for quick time interval look up
negative_passages.docid: 19168
negative_passages.text: Syntax for creating a two-dimensional array in Java
negative_passages.docid: 48942
negative_passages.text: Optimum design / structure for product data database?
negative_passages.docid: 88321
negative_passages.text: How can I resize a 2D vector of objects given the width and height?