query: how to make light pass through a mesh?
positive_passages.docid: 154273
positive_passages.text: Translucent shadow (ceramic material)
negative_passages.docid: 89558
negative_passages.text: Why are lamps and mesh lights not illuminating anything?
negative_passages.docid: 116342
negative_passages.text: How to play an animation on a mesh?
negative_passages.docid: 112224
negative_passages.text: How to make a model cast shadows onto the world texture/background?
negative_passages.docid: 20492
negative_passages.text: Reflective material don't reflect a mesh
negative_passages.docid: 21420
negative_passages.text: Why is there no light passing through the window?
negative_passages.docid: 158333
negative_passages.text: How to do seperate render passes in blender?
negative_passages.docid: 73549
negative_passages.text: Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
negative_passages.docid: 24764
negative_passages.text: Why can't light pass through walls but sound can?
negative_passages.docid: 59363
negative_passages.text: How can I make a part of a texture glow?
negative_passages.docid: 60204
negative_passages.text: How do I get the Glare node to output transparent instead of Black background
negative_passages.docid: 117629
negative_passages.text: Z depth pass in Cycles, rendering white
negative_passages.docid: 85430
negative_passages.text: Seeing through objects in Game engine
negative_passages.docid: 124770
negative_passages.text: How to get random color variation on a single mesh?
negative_passages.docid: 35773
negative_passages.text: Prevent point lamp from shining through mesh lamp in reflection
negative_passages.docid: 89825
negative_passages.text: Adding thickness to a mesh in Blender
negative_passages.docid: 50774
negative_passages.text: How do I implement occluded lighting in a block-based 2D game?