query: Why can't I use 'the shadow' of something
positive_passages.docid: 158036
positive_passages.text: "Wow, what a car!" - Is it okay if I say 'Wow, what the car!"
negative_passages.docid: 14710
negative_passages.text: Shadow problems with point light radius
negative_passages.docid: 99607
negative_passages.text: Inner shadow effect on UIView layer?
negative_passages.docid: 42243
negative_passages.text: Problems with \ref when using soul for highlighting
negative_passages.docid: 66106
negative_passages.text: Render shadows over a transparent background in cycles
negative_passages.docid: 19808
negative_passages.text: Black shadows on Faces, not a normals thing
negative_passages.docid: 50604
negative_passages.text: Why doesn't a lighter flame cast a shadow?
negative_passages.docid: 158967
negative_passages.text: Why shouldn't I call setVisible(true) before adding components?
negative_passages.docid: 78324
negative_passages.text: What causes the shadow at the bottom of this photograph?
negative_passages.docid: 84737
negative_passages.text: Edits that shadow a suggested edit inconsistently reject but include the suggestion
negative_passages.docid: 118848
negative_passages.text: How can I cast artificially darker shadows?
negative_passages.docid: 16658
negative_passages.text: Cycles : shadows on smooth shaded mesh, strange behavior
negative_passages.docid: 116760
negative_passages.text: Eevee shadow problem
negative_passages.docid: 133654
negative_passages.text: \selectcolormodel{gray} doesn't always work with tikzducks
negative_passages.docid: 105373
negative_passages.text: Why is this glass Cycles material casting solid shadows?
negative_passages.docid: 113297
negative_passages.text: How to create a global style? (like drop shadow)
negative_passages.docid: 19364
negative_passages.text: How do I get transparency to work with the Principled BSDF shader?