query: How can I "un-merge" faces from a continuous mesh?
positive_passages.docid: 73531
positive_passages.text: How to disconnect selected mesh geometry?
negative_passages.docid: 112864
negative_passages.text: Is it possible to perform operations individually to faces?
negative_passages.docid: 127302
negative_passages.text: How to merge vertices in Blender?
negative_passages.docid: 16429
negative_passages.text: How to extrude inwards without leaving faces?
negative_passages.docid: 80122
negative_passages.text: How do I fill an area with faces lined up in a grid over a not flat surface?
negative_passages.docid: 154918
negative_passages.text: How to reconnect a split face to its mesh?
negative_passages.docid: 90225
negative_passages.text: Is it possible to de-bevel all or parts of a mesh?
negative_passages.docid: 34857
negative_passages.text: Separate Mirrored mesh when exporting?
negative_passages.docid: 106251
negative_passages.text: How to create vertices/edges/faces at the intersection of an object and a plane?
negative_passages.docid: 6873
negative_passages.text: Subsurf and mirror modifier creating a split in mesh
negative_passages.docid: 95232
negative_passages.text: How to convert many triangles to one mesh?
negative_passages.docid: 41271
negative_passages.text: How to divide a face into a square grid?
negative_passages.docid: 113921
negative_passages.text: How do i connect two meshes together without ruining the topology
negative_passages.docid: 42685
negative_passages.text: How can I render an edge only mesh as solid lines?
negative_passages.docid: 757
negative_passages.text: How do I avoid rendering glitches from overlapping faces?
negative_passages.docid: 115775
negative_passages.text: How to create a mesh programmatically, without bmesh?
negative_passages.docid: 76332
negative_passages.text: How to avoid duplicating assigned materials when duplicating a mesh?