query: Grainy lights in Blender Cycles
positive_passages.docid: 2376
positive_passages.text: How to properly denoise renderings?
negative_passages.docid: 25627
negative_passages.text: Bad Shading on Imported Mesh
negative_passages.docid: 158685
negative_passages.text: Blender is not rendering an HDRI properly
negative_passages.docid: 21109
negative_passages.text: How to illuminate the darkness inside glass objects in Cycles?
negative_passages.docid: 154392
negative_passages.text: Polygonal darkness appearing in render
negative_passages.docid: 125168
negative_passages.text: Volume scatter shader causes black spots
negative_passages.docid: 121591
negative_passages.text: Why does my final render image have white particles all over the lighting area?
negative_passages.docid: 134341
negative_passages.text: Strange results when using the Cycles renderer
negative_passages.docid: 55172
negative_passages.text: Renders get pixelated when viewed up close
negative_passages.docid: 18784
negative_passages.text: Blender image output is greyish and not white
negative_passages.docid: 134911
negative_passages.text: changing the intensity falloff of light sources using Cycles nodes
negative_passages.docid: 105373
negative_passages.text: Why is this glass Cycles material casting solid shadows?
negative_passages.docid: 45093
negative_passages.text: Light spectrum dispersion effect in Blender?
negative_passages.docid: 114978
negative_passages.text: How to change the shadow color in Blender Cycles?
negative_passages.docid: 50881
negative_passages.text: How can I implement "cut outs" for lighting in OpenGL?
negative_passages.docid: 57069
negative_passages.text: Blender cycles won't render halo particles
negative_passages.docid: 26362
negative_passages.text: Low-res texture blurry