query: Using Cycles renderer the reflections look good in viewport but not in in the render, why is this happening?
positive_passages.docid: 16455
positive_passages.text: Which mode should i trust for lighting?
negative_passages.docid: 5104
negative_passages.text: How does anti-aliasing work in cycles?
negative_passages.docid: 3565
negative_passages.text: Why does mesh behave like mirrored in Edit mode without Mirror modifier?
negative_passages.docid: 53668
negative_passages.text: I'm using a high number of samples. Why is my render coming out in low quality?
negative_passages.docid: 10864
negative_passages.text: How to create a mirror shader?
negative_passages.docid: 43133
negative_passages.text: Object appears in Object mode but not in Render
negative_passages.docid: 140690
negative_passages.text: Strange seams while rendering glass object
negative_passages.docid: 60298
negative_passages.text: How does Blender decide in which window it shows the render
negative_passages.docid: 23858
negative_passages.text: Render turns out plain white
negative_passages.docid: 18047
negative_passages.text: Why is this environment texture image showing only a solid color in the 3D view, using Cycles?
negative_passages.docid: 79819
negative_passages.text: Cycles Render Renders all white
negative_passages.docid: 77641
negative_passages.text: Why is my render so fuzzy?
negative_passages.docid: 72154
negative_passages.text: Correct way to render crepuscular rays in cycles?
negative_passages.docid: 105203
negative_passages.text: A part of my blender render is invisible?
negative_passages.docid: 91354
negative_passages.text: Particle effect showing only on one side of mirrored object
negative_passages.docid: 89627
negative_passages.text: Rendered image doesn't show what Rendered Viewport shows... (pictures below)
negative_passages.docid: 13469
negative_passages.text: Why does the mirror modifier sometimes give me an overlapping mesh?