query: Shaders and Texturing
positive_passages.docid: 152674
positive_passages.text: What are the benefits to using procedural textures VS image textures?
negative_passages.docid: 150731
negative_passages.text: How to render a texture partly transparent?
negative_passages.docid: 103543
negative_passages.text: Where Is Shadeless Material Option For Blender 2.8?
negative_passages.docid: 10120
negative_passages.text: How to create a ball shading and to customize 3D lighting manually?
negative_passages.docid: 27643
negative_passages.text: Matcap materials as a material for render?
negative_passages.docid: 6951
negative_passages.text: Texture is missing in Cycles?
negative_passages.docid: 48144
negative_passages.text: Casting shadows for transparent textured material
negative_passages.docid: 134778
negative_passages.text: Using python to set object shading to 'smooth'
negative_passages.docid: 125041
negative_passages.text: Why dont I see my texture on the object?
negative_passages.docid: 101121
negative_passages.text: How to add a texture to the emitter surface of a hair particle object (over riding object material)
negative_passages.docid: 100602
negative_passages.text: Black reflections at extreme angles with glossy shader on smooth surfaces
negative_passages.docid: 41246
negative_passages.text: How would you approach a shader for a glittery eyeshadow
negative_passages.docid: 39223
negative_passages.text: Add a Texture to an Object using Python and Blender 2.8
negative_passages.docid: 29275
negative_passages.text: 2d metaballs with shader to give blobs of water effect?
negative_passages.docid: 144191
negative_passages.text: UV Mapping External Texture Changes to a Black Diffuse in Texture Paint mode
negative_passages.docid: 1884
negative_passages.text: How can I convert a node made material into an image texture?
negative_passages.docid: 38883
negative_passages.text: GLSL, all in one or many shader programs?