query: Unity rigidbody glitch throu corners
positive_passages.docid: 56235
positive_passages.text: Car driving through walls with transform.Translate()
negative_passages.docid: 99493
negative_passages.text: Mesh sticking to edges when using subdivision surface
negative_passages.docid: 41038
negative_passages.text: How do I handle collision detection so fast objects are not allowed to pass through walls?
negative_passages.docid: 114885
negative_passages.text: How to make the corners of a button round?
negative_passages.docid: 123245
negative_passages.text: Breakout Collision: Detecting the side of collision
negative_passages.docid: 101609
negative_passages.text: How to handle pixel-perfect collision detection with rotation?
negative_passages.docid: 15697
negative_passages.text: Unity: When attaching my custom camera script camera shakes when player starts to move fast
negative_passages.docid: 117045
negative_passages.text: Blender Object keeps moving back to 0,0,0
negative_passages.docid: 139369
negative_passages.text: Self Collision - Blender Cloth Sim shrinks mesh
negative_passages.docid: 20914
negative_passages.text: Make a mesh/plane deform on collision (and stay deformed)
negative_passages.docid: 41647
negative_passages.text: How can I snap a window in a corner with 18.04?
negative_passages.docid: 146132
negative_passages.text: Torque off center of mass rigid body
negative_passages.docid: 137359
negative_passages.text: rigid body simulation - unwated spaces between objects
negative_passages.docid: 87281
negative_passages.text: Is there a way to make particles behave like rigid body objects?
negative_passages.docid: 149015
negative_passages.text: Rigid body physics problem even a torus acts like it had no hole in it
negative_passages.docid: 28711
negative_passages.text: How can I make a gameObject "stick" to another gameObject after it has collided with it?
negative_passages.docid: 89032
negative_passages.text: What is causing the edges of my models to become semi-transparent?