query: How can I determine the outcome of off-screen combat between NPCs?
positive_passages.docid: 157339
positive_passages.text: What is the best way to deal with NPC-NPC combat?
negative_passages.docid: 151522
negative_passages.text: Without a map or miniatures, how to best determine line-of-sight, etc?
negative_passages.docid: 100177
negative_passages.text: How do I determine the result of a Saving Throw?
negative_passages.docid: 70451
negative_passages.text: How can I detect if a player steps on a certain block in vanilla 1.13?
negative_passages.docid: 21698
negative_passages.text: Can I Two-Weapon fight after Two-Handed-Weapon fighting?
negative_passages.docid: 96710
negative_passages.text: I'm confused about combat; how can I hope to hit anything?
negative_passages.docid: 21227
negative_passages.text: How do I determine number of damage sources for calculating Damage Reduction?
negative_passages.docid: 69111
negative_passages.text: Is there a proper way to handle large combat engagements with party members involved?
negative_passages.docid: 73876
negative_passages.text: Teleport a player to face an entity?
negative_passages.docid: 124117
negative_passages.text: In multiplayer, what happens if a player you're attacking dies before combat damage is dealt?
negative_passages.docid: 5697
negative_passages.text: Can I choose to delay my turn in combat?
negative_passages.docid: 53044
negative_passages.text: Do rogues get sneak attack damage added to attacks made outside their turn?
negative_passages.docid: 28493
negative_passages.text: How do I detect whenever a player looks at an entity?
negative_passages.docid: 97135
negative_passages.text: How does Armor of Agathys interact with getting temporary hit points?
negative_passages.docid: 94398
negative_passages.text: How to develop RPG Damage Formulas?
negative_passages.docid: 2066
negative_passages.text: How can I test for a player wearing specific armor?
negative_passages.docid: 157470
negative_passages.text: How do I keep the narrative alive during combats?