query: How do I render only the background and the reflections in the plane but not render the actual car?
positive_passages.docid: 158333
positive_passages.text: How to do seperate render passes in blender?
negative_passages.docid: 109278
negative_passages.text: Rendering an animation the way 3D view looks
negative_passages.docid: 132257
negative_passages.text: What technique should I use in a shader to give this reflective effect?
negative_passages.docid: 4098
negative_passages.text: How can I depict vehicle traffic during daytime in a long exposure without washing out the vehicles?
negative_passages.docid: 53668
negative_passages.text: I'm using a high number of samples. Why is my render coming out in low quality?
negative_passages.docid: 74010
negative_passages.text: Render normals in camera space
negative_passages.docid: 66106
negative_passages.text: Render shadows over a transparent background in cycles
negative_passages.docid: 43906
negative_passages.text: How can I render the way the render preview renders?
negative_passages.docid: 21172
negative_passages.text: How to render a scene faster in Cycles?
negative_passages.docid: 22496
negative_passages.text: How does one track a shot where a car moves towards the camera but the background is blurred?
negative_passages.docid: 773
negative_passages.text: How can I create a multi-color blurred background?
negative_passages.docid: 116841
negative_passages.text: Reflection is quad dependent and looks non realistic
negative_passages.docid: 130276
negative_passages.text: Cycles: How do I exclude the Environment Texture from reflections?
negative_passages.docid: 120764
negative_passages.text: Is it possible to re render a single pass and not the whole scene again?
negative_passages.docid: 144985
negative_passages.text: How to render parts of the camera view and merge afterwards?
negative_passages.docid: 135977
negative_passages.text: How can I set a custom projection matrix for rendering?
negative_passages.docid: 44627
negative_passages.text: Can I use an HDRI for reflections only, and not have its light affect the scene?