query: How to make light shine through a prism?
positive_passages.docid: 45093
positive_passages.text: Light spectrum dispersion effect in Blender?
negative_passages.docid: 21031
negative_passages.text: Prevent area light from being reflected on glass?
negative_passages.docid: 59363
negative_passages.text: How can I make a part of a texture glow?
negative_passages.docid: 64460
negative_passages.text: How to make a good glow effect around a sun?
negative_passages.docid: 34053
negative_passages.text: How is the width of a slit related to the intensity of light passing through it?
negative_passages.docid: 154273
negative_passages.text: Translucent shadow (ceramic material)
negative_passages.docid: 23865
negative_passages.text: Why do prisms work (why is refraction frequency dependent)?
negative_passages.docid: 78223
negative_passages.text: How does a photon travel through glass?
negative_passages.docid: 97602
negative_passages.text: How to make an object emit light in Cycles?
negative_passages.docid: 149797
negative_passages.text: What determines the sharpness of a shadow?
negative_passages.docid: 65767
negative_passages.text: Any way to control light halos in the compositor based on emission level?
negative_passages.docid: 18050
negative_passages.text: Will 3 lights illuminate any convex solid?
negative_passages.docid: 8568
negative_passages.text: How to get rid of internal shadows/blackness in glass/transparent/refractive materials?
negative_passages.docid: 60204
negative_passages.text: How do I get the Glare node to output transparent instead of Black background
negative_passages.docid: 70834
negative_passages.text: How can I get photos showing the "shaft of light" effect?
negative_passages.docid: 7840
negative_passages.text: Creating volumetric lighting (crepuscular rays) in Cycles
negative_passages.docid: 90419
negative_passages.text: How to create a good glass reflection with Principled BSDF