query: An object reference is required for the non-static field, method, or property 'Component.gameObject'
positive_passages.docid: 7935
positive_passages.text: CS0120: An object reference is required for the nonstatic field, method, or property 'foo'
negative_passages.docid: 6912
negative_passages.text: Cannot access non-static field
negative_passages.docid: 128522
negative_passages.text: Unable to cast object of type 'Windows.UI.Xaml.Controls.ItemsControl' to type 'Windows.UI.Xaml.Controls.Image'
negative_passages.docid: 155627
negative_passages.text: Keyword 'this' (Me) is not available calling the base constructor
negative_passages.docid: 9073
negative_passages.text: Cannot make a static reference to the non-static method
negative_passages.docid: 44561
negative_passages.text: How to reference non-static variable name from static context?
negative_passages.docid: 34945
negative_passages.text: (object) is a 'field' but is used like a 'type'
negative_passages.docid: 143391
negative_passages.text: Move constructor is required even if it is not used. Why?
negative_passages.docid: 96193
negative_passages.text: (Unity) Proper way to save ScriptableObjects changed during play mode?
negative_passages.docid: 37988
negative_passages.text: System.NullPointerException: Attempt to de-reference a null object:
negative_passages.docid: 50046
negative_passages.text: java : non-static variable cannot be referenced from a static context Error
negative_passages.docid: 97885
negative_passages.text: The object cannot be deleted because it was not found in the ObjectStateManager
negative_passages.docid: 136629
negative_passages.text: "A namespace cannot directly contain members such as fields or methods"
negative_passages.docid: 150853
negative_passages.text: An object reference is required to access non-static member
negative_passages.docid: 144658
negative_passages.text: System.NullPointerException: Attempt to de-reference a null object ,sravn
negative_passages.docid: 57795
negative_passages.text: The calling thread cannot access this object because a different thread owns it.WPF
negative_passages.docid: 121471
negative_passages.text: Reference type still needs pass by ref?