query: Texture distortion on trapeze face
positive_passages.docid: 100724
positive_passages.text: Simple undivided plane UV map not behaving as expected
negative_passages.docid: 6951
negative_passages.text: Texture is missing in Cycles?
negative_passages.docid: 44951
negative_passages.text: Subsurf Modifier artifacts
negative_passages.docid: 28852
negative_passages.text: Layer not rendering correctly
negative_passages.docid: 154392
negative_passages.text: Polygonal darkness appearing in render
negative_passages.docid: 70267
negative_passages.text: Dyntopo creating spikes or stretched sculpt result on mesh
negative_passages.docid: 9008
negative_passages.text: Bones are deforming the mesh at different rates. Is there a way to fix this?
negative_passages.docid: 53668
negative_passages.text: I'm using a high number of samples. Why is my render coming out in low quality?
negative_passages.docid: 112224
negative_passages.text: How to make a model cast shadows onto the world texture/background?
negative_passages.docid: 66438
negative_passages.text: Blender export fbx file holes in mesh deformed
negative_passages.docid: 154291
negative_passages.text: Some faces of a model don't respond to UV Mapping
negative_passages.docid: 117902
negative_passages.text: graphicx (or graphics) package distorts format
negative_passages.docid: 841
negative_passages.text: Why are some faces in my mesh darker?
negative_passages.docid: 108512
negative_passages.text: Why is the mesh deformed when sculpted with Subsurf modifier?
negative_passages.docid: 110983
negative_passages.text: color glitches and weird texture in render
negative_passages.docid: 63404
negative_passages.text: How to fix sculpting ridges?
negative_passages.docid: 26362
negative_passages.text: Low-res texture blurry