query: Carbon crack or cosmetic damage?
positive_passages.docid: 138638
positive_passages.text: What do I do when I am unsure if a carbon fiber component is safe to use or needs replacing or repairing?
negative_passages.docid: 182
negative_passages.text: Some areas of the mesh are dark (Shadow artefacts)
negative_passages.docid: 83880
negative_passages.text: How to decide whether to replace or repair?
negative_passages.docid: 140597
negative_passages.text: MOD09A1 QC layer
negative_passages.docid: 79962
negative_passages.text: Jagged/Black edge artifacts when modeling
negative_passages.docid: 20316
negative_passages.text: Is Damage taken impacted by durability of a piece of armor?
negative_passages.docid: 5750
negative_passages.text: un-ghosting or un-meshing my model
negative_passages.docid: 47675
negative_passages.text: Why do I have a large black and white artifact on the rendered image?
negative_passages.docid: 144558
negative_passages.text: Lens with small scratches on the front element - how do they affect IQ?
negative_passages.docid: 18342
negative_passages.text: Why two objects get charged by rubbing?
negative_passages.docid: 109866
negative_passages.text: Does the lens I just bought have a fungus?
negative_passages.docid: 154227
negative_passages.text: Cause of Alpha or Black Artefacts in Render
negative_passages.docid: 59691
negative_passages.text: Add scratches to a material in Cycles?
negative_passages.docid: 9382
negative_passages.text: Minecraft pocket edition restoring skin problem
negative_passages.docid: 68432
negative_passages.text: What part of the damage is halved/doubled for Damage Resistance/Vulnerability?
negative_passages.docid: 158218
negative_passages.text: Listing, zebra effect and broken lines
negative_passages.docid: 66091
negative_passages.text: Missing bond type in chemical rendering packages?