query: Curved hair does not move behind the bone
positive_passages.docid: 8661
positive_passages.text: heat weighting: failed to find solution for one or more bones
negative_passages.docid: 136936
negative_passages.text: How do you tell if a metric is curved?
negative_passages.docid: 137859
negative_passages.text: Draw curved lines simply
negative_passages.docid: 106116
negative_passages.text: Controlling the direction of curve extrusion
negative_passages.docid: 56844
negative_passages.text: Object not outlined in Viewport despite Outline Selected enabled
negative_passages.docid: 56080
negative_passages.text: Hair Paricle System not rendering properly on plane
negative_passages.docid: 117218
negative_passages.text: simple deform modifier not working properly
negative_passages.docid: 150623
negative_passages.text: 2d sprite bone rigging
negative_passages.docid: 44030
negative_passages.text: Model process for curved objects (Stool Legs)
negative_passages.docid: 3246
negative_passages.text: Aiming at specific body parts
negative_passages.docid: 140697
negative_passages.text: Why does the ring finger not move independently?
negative_passages.docid: 118730
negative_passages.text: Orientation of the LIGO Arms
negative_passages.docid: 136303
negative_passages.text: PolyLine is not on the roads: it goes straight from one point to other
negative_passages.docid: 58497
negative_passages.text: Straighten edges not on axis
negative_passages.docid: 62941
negative_passages.text: 1/z on an annulus has no anti-derivative
negative_passages.docid: 87071
negative_passages.text: Some vertices don't move along with the rig
negative_passages.docid: 54237
negative_passages.text: Why are the objects in my hair particle system not sitting on top of the ground?