query: How does C++ store functions and objects in memory?
positive_passages.docid: 96843
positive_passages.text: What will happen when I call a member function on a NULL object pointer?
negative_passages.docid: 33966
negative_passages.text: Memory footprint of Haskell data types
negative_passages.docid: 67665
negative_passages.text: c++ sizeof() of a class with functions
negative_passages.docid: 99834
negative_passages.text: Where to store program internal state?
negative_passages.docid: 92119
negative_passages.text: Should I use std::function or a function pointer in C++?
negative_passages.docid: 78091
negative_passages.text: Get memory address of member function?
negative_passages.docid: 1090
negative_passages.text: Function pointers and address of a function
negative_passages.docid: 74336
negative_passages.text: String literals inside functions: automatic variables or allocated in heap?
negative_passages.docid: 146466
negative_passages.text: Is a variable the name, the value, or the memory location?
negative_passages.docid: 2063
negative_passages.text: Can a local variable's memory be accessed outside its scope?
negative_passages.docid: 3740
negative_passages.text: What and where are the stack and heap?
negative_passages.docid: 91841
negative_passages.text: Memory address of an object in C#
negative_passages.docid: 69438
negative_passages.text: Do class/struct members always get created in memory in the order they were declared?
negative_passages.docid: 54643
negative_passages.text: What is the lifetime of a static variable in a C++ function?
negative_passages.docid: 157340
negative_passages.text: When is the move constructor called in the `std::move()` function?
negative_passages.docid: 34247
negative_passages.text: C++ performance of accessing member variables versus local variables
negative_passages.docid: 103263
negative_passages.text: How can I determine if a C++ object has been deallocated?