query: Is it possible to program a game to resume where it left off when you quit in Unity?
positive_passages.docid: 253
positive_passages.text: Saving player's progress in a Unity game
negative_passages.docid: 83245
negative_passages.text: Can anyone advise of a way to set a universal quit-application shortcut?
negative_passages.docid: 42928
negative_passages.text: How to exit from an application which doesn’t exit on press back button?
negative_passages.docid: 141368
negative_passages.text: Best way to save game data in Unity
negative_passages.docid: 81984
negative_passages.text: Unity: Assign GameObject to Class that hasn't been yet instantiated
negative_passages.docid: 17597
negative_passages.text: Character doesn't move anymore after gameover and clicked play
negative_passages.docid: 6560
negative_passages.text: How do I stop GUI?
negative_passages.docid: 60464
negative_passages.text: Make gameObject “stick” to another gameObject after it has collided with it?
negative_passages.docid: 4469
negative_passages.text: How can I reset my menus?
negative_passages.docid: 12169
negative_passages.text: Best way to add KeyEvents and faster Quit
negative_passages.docid: 144668
negative_passages.text: Make a Cocoa application quit when the main window is closed?
negative_passages.docid: 11093
negative_passages.text: How do I reset my Unity configuration?
negative_passages.docid: 56004
negative_passages.text: Game states & passing data between scenes
negative_passages.docid: 17085
negative_passages.text: Is it possible to restart the unity panel without restarting compiz?
negative_passages.docid: 75513
negative_passages.text: How can I prevent my program from closing when a open console window is closed?
negative_passages.docid: 23666
negative_passages.text: How do you return to the default view (the one you see when blender starts)?
negative_passages.docid: 155061
negative_passages.text: How do you detect when a sound file has finished?