query: Rendered object too grainy (Beginner)
positive_passages.docid: 5063
positive_passages.text: How to avoid noisy renders in Cycles?
negative_passages.docid: 24579
negative_passages.text: How can I make the texture look like this?
negative_passages.docid: 25627
negative_passages.text: Bad Shading on Imported Mesh
negative_passages.docid: 2376
negative_passages.text: How to properly denoise renderings?
negative_passages.docid: 110081
negative_passages.text: How do I adjust the resolution of my render accurately? The resolution is off
negative_passages.docid: 77641
negative_passages.text: Why is my render so fuzzy?
negative_passages.docid: 92401
negative_passages.text: How do I get object names to appear in the render?
negative_passages.docid: 24303
negative_passages.text: How can I make a more realistic glass shader?
negative_passages.docid: 110983
negative_passages.text: color glitches and weird texture in render
negative_passages.docid: 96842
negative_passages.text: Compositing: how to render object on top of background?
negative_passages.docid: 56199
negative_passages.text: Rendering low and res/high res images
negative_passages.docid: 33828
negative_passages.text: My sketch exports seem to be pixelated even when am exporting it to 1x
negative_passages.docid: 136121
negative_passages.text: Used mirror modifier to create an object but don't want the texture to be mirrored
negative_passages.docid: 134778
negative_passages.text: Using python to set object shading to 'smooth'
negative_passages.docid: 16675
negative_passages.text: Add contrast or saturation to render?
negative_passages.docid: 65429
negative_passages.text: How to scale texture properly?
negative_passages.docid: 93883
negative_passages.text: Object won't show in render. None of the suggested solves I've found have helped