query: Loop cutting parts of an object instead of the whole object in Edit Mode
positive_passages.docid: 17827
positive_passages.text: Loop-cut won't go all the way around
negative_passages.docid: 11699
negative_passages.text: Duplicating a mesh object
negative_passages.docid: 113381
negative_passages.text: Removing square objects
negative_passages.docid: 70185
negative_passages.text: Editing a material without assigning it to the active object
negative_passages.docid: 98754
negative_passages.text: Setting the pivot point of an object
negative_passages.docid: 2741
negative_passages.text: How to edit Parameters for an Object after it is created?
negative_passages.docid: 78511
negative_passages.text: Splitting disconnected vertices in different objects
negative_passages.docid: 54317
negative_passages.text: Lines cutting regions
negative_passages.docid: 131397
negative_passages.text: How do I use one shape to delete a portion of another shape?
negative_passages.docid: 116301
negative_passages.text: Culling Objects Using a Culling Object
negative_passages.docid: 3901
negative_passages.text: How to cut holes in an object using another object?
negative_passages.docid: 157575
negative_passages.text: how to iterate over inner objects / property in an object
negative_passages.docid: 4692
negative_passages.text: How can I use an array modifier to create individually manipulatable objects?
negative_passages.docid: 44439
negative_passages.text: How do I loop through or enumerate a JavaScript object?
negative_passages.docid: 15845
negative_passages.text: How would you cut a shape out of an object using another object?
negative_passages.docid: 134862
negative_passages.text: Assign material to part of mesh
negative_passages.docid: 17844
negative_passages.text: What's the best way to break from nested loops in JavaScript?