query: View camera vs. Perspective camera (scheimpflug optics)
positive_passages.docid: 104837
positive_passages.text: How to create real tilt-shift lens blur in Blender?
negative_passages.docid: 124384
negative_passages.text: Constraint the camera to look at an object
negative_passages.docid: 139838
negative_passages.text: Use the view from other cameras in the scene as VideoTexture in Cycles
negative_passages.docid: 97118
negative_passages.text: Difference Between Fraunhofer and Fresnel Diffraction
negative_passages.docid: 39826
negative_passages.text: What is the Python command to check if current view is in orthographic or perspective mode?
negative_passages.docid: 96325
negative_passages.text: Cards View Vs Tabular View
negative_passages.docid: 30788
negative_passages.text: Is the camera sensor or the lens the limit to resolution?
negative_passages.docid: 101342
negative_passages.text: Deep confusion with conventions and signs in geometric optics
negative_passages.docid: 78111
negative_passages.text: Should I use the rubber viewfinder cover?
negative_passages.docid: 21379
negative_passages.text: How to do perspective projection “parallax” but without changing the scale or offset of objects?
negative_passages.docid: 37384
negative_passages.text: Rendered aspect ratio different from the viewport's camera view
negative_passages.docid: 158522
negative_passages.text: How to capture the scene exactly as my eyes can see?
negative_passages.docid: 97302
negative_passages.text: Align camera to view precisely and automatically, without manual fiddling
negative_passages.docid: 81667
negative_passages.text: How do I change the mode of perspective?
negative_passages.docid: 132449
negative_passages.text: Can I change the size of the camera view?
negative_passages.docid: 85850
negative_passages.text: Is there a way to capture the viewport in Blender the same way as it is on 3DS Max?
negative_passages.docid: 11001
negative_passages.text: What is "angle of view" in photography?