query: Does an input exist in cycles to measure how much light is hitting the object?
positive_passages.docid: 106510
positive_passages.text: Can Cycles renders be done from the command line?
negative_passages.docid: 44369
negative_passages.text: Transparency/Masking : See through an Outer Sphere and see Inner Sphere in true colours
negative_passages.docid: 25093
negative_passages.text: Making an Emission shader emit a different colour of light than the colour assigned to the object?
negative_passages.docid: 145204
negative_passages.text: Calculate object size when I have physical pixel size
negative_passages.docid: 44356
negative_passages.text: Correct vector input to map texture light in Cycles
negative_passages.docid: 33817
negative_passages.text: Cycles material node set-up for diffuse, specular, reflection/refraction, normal and illumination/emission map
negative_passages.docid: 21109
negative_passages.text: How to illuminate the darkness inside glass objects in Cycles?
negative_passages.docid: 28882
negative_passages.text: Atmospheric lighting in cycles
negative_passages.docid: 113839
negative_passages.text: How can I visualize or simulate the effect of different focal lengths?
negative_passages.docid: 37296
negative_passages.text: How do dedicated light meters account for light transmittance?
negative_passages.docid: 95430
negative_passages.text: Is it possible to get total render time via Python code?
negative_passages.docid: 156818
negative_passages.text: Doppler Shift when Light Travels Through Two Different Mediums
negative_passages.docid: 153488
negative_passages.text: How do you measure wavelength/frequency of light
negative_passages.docid: 140303
negative_passages.text: TikZ library for optics?
negative_passages.docid: 36202
negative_passages.text: Particle Color based on where the particle is emitted?
negative_passages.docid: 41239
negative_passages.text: How to know which object is using a material
negative_passages.docid: 136003
negative_passages.text: Existence of monochromatic pulses?