query: How can I know scripts of what I am editing on mesh?
positive_passages.docid: 154186
positive_passages.text: Converting GUI operations to Python code?
negative_passages.docid: 157397
negative_passages.text: Where does Blender store log information?
negative_passages.docid: 46347
negative_passages.text: Drawer or other organisation for hundreds of scripts in Unity Launcher
negative_passages.docid: 18010
negative_passages.text: Getting the default text editor used in system
negative_passages.docid: 44417
negative_passages.text: How can I access cloth properties via python?
negative_passages.docid: 55720
negative_passages.text: How can I configure blender to import a custom mesh from the shift + a add mesh menu?
negative_passages.docid: 9707
negative_passages.text: Is it possible to render modifiers at preview settings?
negative_passages.docid: 40527
negative_passages.text: Check if a mesh has a material in Python
negative_passages.docid: 86414
negative_passages.text: Show default value for editing on Python input possible?
negative_passages.docid: 133220
negative_passages.text: How can you check which options vim was compiled with?
negative_passages.docid: 89828
negative_passages.text: Run an edit-mode operator on every object in the scene
negative_passages.docid: 23714
negative_passages.text: How may I reference the script tag that loaded the currently-executing script?
negative_passages.docid: 121195
negative_passages.text: How do I find out what tool a shortcut is triggering?
negative_passages.docid: 121303
negative_passages.text: Generate mesh at run time
negative_passages.docid: 5922
negative_passages.text: Is it possible to hide curves' guides in edit mode?
negative_passages.docid: 2267
negative_passages.text: How to detect if a script is being sourced
negative_passages.docid: 106714
negative_passages.text: Trace Geometric Network in custom script tool?