query: Shade smooth causes dark colours
positive_passages.docid: 9637
positive_passages.text: How to smooth shade an object while retaining hard edges?
negative_passages.docid: 2311
negative_passages.text: Cause of black artifacts in render?
negative_passages.docid: 125168
negative_passages.text: Volume scatter shader causes black spots
negative_passages.docid: 38143
negative_passages.text: Why does an object with a glossy shader render in black?
negative_passages.docid: 29892
negative_passages.text: Object appears smoothed after rendering but not in viewport
negative_passages.docid: 44379
negative_passages.text: Aliased edge around light source in cycles
negative_passages.docid: 124528
negative_passages.text: TikZ 3.0.0 (release) produces strange shadings if used with XeLaTeX and standalone
negative_passages.docid: 126780
negative_passages.text: How do I create this soft and bright effect?
negative_passages.docid: 101526
negative_passages.text: How to get horizontal black line when coloring cells?
negative_passages.docid: 9336
negative_passages.text: Shadows along edges of mesh in 3D View
negative_passages.docid: 67707
negative_passages.text: Extrusion creates black artifacts
negative_passages.docid: 101525
negative_passages.text: How to force the RegionPlot to shade a narrow region?
negative_passages.docid: 18115
negative_passages.text: Why do these dark lines appear in render mode?
negative_passages.docid: 13813
negative_passages.text: Render turns black when finished
negative_passages.docid: 25093
negative_passages.text: Making an Emission shader emit a different colour of light than the colour assigned to the object?
negative_passages.docid: 33956
negative_passages.text: Strange shading on model
negative_passages.docid: 13643
negative_passages.text: Gradient appears banded in a SurfaceView, but looks very smooth in a normal View