query: How to capture sound output from PC game in C++?
positive_passages.docid: 152448
positive_passages.text: API for capturing sound on Windows
negative_passages.docid: 7696
negative_passages.text: How to synchronize a game with music
negative_passages.docid: 106754
negative_passages.text: How to capture text from the operating system in a practical and simple way?
negative_passages.docid: 41885
negative_passages.text: Recording the sound of my Mac
negative_passages.docid: 33635
negative_passages.text: file compression to handle intermediary output in c++
negative_passages.docid: 92576
negative_passages.text: Export an animation as .avi file with sound?
negative_passages.docid: 64321
negative_passages.text: How to create a virtual audio device and stream audio input with it
negative_passages.docid: 89001
negative_passages.text: How to capture Control+D signal?
negative_passages.docid: 157542
negative_passages.text: Force sound's output on speakers
negative_passages.docid: 33465
negative_passages.text: How can I play sound in Java?
negative_passages.docid: 42501
negative_passages.text: Streaming I/O in c++
negative_passages.docid: 5822
negative_passages.text: How can I get sound working on Bootcamp + Windows 8.1?
negative_passages.docid: 34858
negative_passages.text: Can I direct audio from a single app to a particular output?
negative_passages.docid: 89668
negative_passages.text: How to record the sound also in a screen recording if the headphones are connected?
negative_passages.docid: 134975
negative_passages.text: How to play a sound with a given sample rate in Java?
negative_passages.docid: 123499
negative_passages.text: How can I compare two captures to see which one is louder?
negative_passages.docid: 10134
negative_passages.text: How to make a sound once a process is complete?