query: Why does my model deforms when apply curve modifier?
positive_passages.docid: 153433
positive_passages.text: Mesh deforming when add bezier modifier
negative_passages.docid: 120779
negative_passages.text: how can I extrude curve shapes onto curve without tapering
negative_passages.docid: 117218
negative_passages.text: simple deform modifier not working properly
negative_passages.docid: 111825
negative_passages.text: Texture appears stretched on extruded sections of mesh
negative_passages.docid: 121721
negative_passages.text: Subdivision surface modifier problem
negative_passages.docid: 38525
negative_passages.text: Why is part of my model not being rendered?
negative_passages.docid: 79372
negative_passages.text: Object on curve wont stay flat!
negative_passages.docid: 59400
negative_passages.text: How to animate A curve segment?
negative_passages.docid: 151419
negative_passages.text: Problem when animating MD5 model (GPU Skinning)
negative_passages.docid: 51670
negative_passages.text: The Subdivision Modifier Keeps Causing My Models To Warp Inside Of Itself
negative_passages.docid: 110871
negative_passages.text: Getting a crease when using a Mirror Modifier
negative_passages.docid: 50588
negative_passages.text: Mirror Modifier making ugly smoothing on mirrored faces
negative_passages.docid: 64011
negative_passages.text: Texture messes up after extruding a modified plane
negative_passages.docid: 155476
negative_passages.text: Why does my model turn into a mess when in object mode
negative_passages.docid: 24474
negative_passages.text: Why does a bezier curve twist when rotated?
negative_passages.docid: 54781
negative_passages.text: How to avoid pinching on concave shapes with the bevel modifier and subsurf?
negative_passages.docid: 47107
negative_passages.text: Parenting mesh with armature deformation problem