query: How can I keep combat from becoming a boring brawling match?
positive_passages.docid: 153638
positive_passages.text: How to make combat more tactical?
negative_passages.docid: 61770
negative_passages.text: How can I get to the final fight without wasting consumables?
negative_passages.docid: 56485
negative_passages.text: How to balance experience gain in an RPG
negative_passages.docid: 135137
negative_passages.text: How should I restrain myself when both playing a character and DMing?
negative_passages.docid: 9
negative_passages.text: How do I quicken / sum up larger (but not army-scale) d20/DnD3.x combat?
negative_passages.docid: 45983
negative_passages.text: Do you start combat with your weapon drawn when combat is not expected?
negative_passages.docid: 83674
negative_passages.text: How do I encourage new players to be more descriptive in their actions and intents?
negative_passages.docid: 8031
negative_passages.text: Two-Weapon Fighting & Bonus Actions
negative_passages.docid: 31278
negative_passages.text: How can I attack an enemy's weapon?
negative_passages.docid: 67250
negative_passages.text: How do hit dice affect my attacks?
negative_passages.docid: 125480
negative_passages.text: How does one dispatch a helpless opponent?
negative_passages.docid: 62691
negative_passages.text: How to optimize a Gishy [Fighter/Mage] Character?
negative_passages.docid: 96933
negative_passages.text: Does the same fighting style stack with itself?
negative_passages.docid: 146866
negative_passages.text: What are the ways to add new weapon allowances to Decisive Strike/Flurry of Blows?
negative_passages.docid: 134408
negative_passages.text: How to get the players to care and RP more?
negative_passages.docid: 66139
negative_passages.text: How are you supposed to fight a discard deck?
negative_passages.docid: 69784
negative_passages.text: Changing control of an attacking or blocking creature mid-combat