query: increasing density of beam light in volume rendering
positive_passages.docid: 90662
positive_passages.text: Using volumetrics in Cycles I have to have the light strength super high
negative_passages.docid: 124778
negative_passages.text: Holographic lighting in Cycles
negative_passages.docid: 55655
negative_passages.text: Is it possible to scale up an image to increase the the pixel density?
negative_passages.docid: 100447
negative_passages.text: Animated Wave propagation using split operator method
negative_passages.docid: 23425
negative_passages.text: How can I get a Depth of field render pass?
negative_passages.docid: 128577
negative_passages.text: Intensity of light
negative_passages.docid: 16675
negative_passages.text: Add contrast or saturation to render?
negative_passages.docid: 99289
negative_passages.text: How to make a heat distortion effect?
negative_passages.docid: 57078
negative_passages.text: Render semi-transparent volume with cycles
negative_passages.docid: 43480
negative_passages.text: Visualizing the 4th dimension.
negative_passages.docid: 129737
negative_passages.text: How do I achieve this kind of light star effect?
negative_passages.docid: 104261
negative_passages.text: Compositing output image shading
negative_passages.docid: 125168
negative_passages.text: Volume scatter shader causes black spots
negative_passages.docid: 46069
negative_passages.text: How to do volumetric lighting for a forest scene?
negative_passages.docid: 5063
negative_passages.text: How to avoid noisy renders in Cycles?
negative_passages.docid: 72242
negative_passages.text: soften shadows projected by HDRi
negative_passages.docid: 58922
negative_passages.text: How do I capture artificial light sources better?