query: Mesh always faces User Perspective when added
positive_passages.docid: 131831
positive_passages.text: How Can I add an Object so that is not facing the current the view?
negative_passages.docid: 39703
negative_passages.text: Mesh imported to Unity is inside out
negative_passages.docid: 127787
negative_passages.text: Transparent faces in Edit Mode
negative_passages.docid: 56604
negative_passages.text: Why is my object appearing as a series of incomplete lines in the 3D view?
negative_passages.docid: 43485
negative_passages.text: Can only move object origin in object mode, cant move the mesh
negative_passages.docid: 116830
negative_passages.text: Some mesh-edges in object-mode aren't displayed
negative_passages.docid: 80122
negative_passages.text: How do I fill an area with faces lined up in a grid over a not flat surface?
negative_passages.docid: 112930
negative_passages.text: edges missing in wireframe view, but visible in edit mode
negative_passages.docid: 125247
negative_passages.text: wireframe render over an object with the subdivision surface wireframe?
negative_passages.docid: 14569
negative_passages.text: Mesh deforms after automatic weights (IK and pole vector)
negative_passages.docid: 536
negative_passages.text: Why does part of my model disappear when I zoom in on it in the 3D Viewport?
negative_passages.docid: 90080
negative_passages.text: Why does my mesh not move with the bones parented to it?
negative_passages.docid: 13769
negative_passages.text: How to keep the aspect ratio of a UserControl?
negative_passages.docid: 150598
negative_passages.text: Mirrored mesh splits when manipulating bones
negative_passages.docid: 55720
negative_passages.text: How can I configure blender to import a custom mesh from the shift + a add mesh menu?
negative_passages.docid: 55011
negative_passages.text: Adding holes simultaneously within mesh
negative_passages.docid: 142405
negative_passages.text: Can't select vertices of different meshes in edit mode