query: How to reduce the number of triangles in a mesh?
positive_passages.docid: 154941
positive_passages.text: Is it possible to re-mesh, downsample & upsample a DiscretizeRegion object?
negative_passages.docid: 77185
negative_passages.text: How can I close a big hole in a mesh?
negative_passages.docid: 62518
negative_passages.text: How many rectangles or triangles.
negative_passages.docid: 77454
negative_passages.text: Making holes in a mesh
negative_passages.docid: 143865
negative_passages.text: Create a Triangle with Rounded Corners
negative_passages.docid: 113921
negative_passages.text: How do i connect two meshes together without ruining the topology
negative_passages.docid: 35709
negative_passages.text: Decomposing a concave mesh into a set of convex meshes
negative_passages.docid: 87982
negative_passages.text: How to separate two meshes in one object
negative_passages.docid: 129591
negative_passages.text: Creating a large amount of convex polygons using existing coordinates
negative_passages.docid: 1182
negative_passages.text: Removing unwanted appearance of underlying mesh
negative_passages.docid: 48439
negative_passages.text: How to make all polygons into triangles
negative_passages.docid: 41430
negative_passages.text: How to construct a pyramid in blender but the edges of the triangles to be equal?
negative_passages.docid: 17755
negative_passages.text: Deleting small gaps (slivers) between polygons?
negative_passages.docid: 128486
negative_passages.text: Reduce Curve Deformation
negative_passages.docid: 94576
negative_passages.text: Removing unnecessary vertices?
negative_passages.docid: 95850
negative_passages.text: How do I convert a triangle mesh to a quads one?
negative_passages.docid: 118298
negative_passages.text: Is their a way to move multiple vertices gradually at a time?