query: Cook-Torrance Specular BRDF Artifact
positive_passages.docid: 155398
positive_passages.text: Normal Artifacts On Grazing Angles
negative_passages.docid: 2311
negative_passages.text: Cause of black artifacts in render?
negative_passages.docid: 82782
negative_passages.text: Height-dependent filling color in 3D Data Plots
negative_passages.docid: 62413
negative_passages.text: Reflection across the plane
negative_passages.docid: 36288
negative_passages.text: Weird glass artifact
negative_passages.docid: 48739
negative_passages.text: Ortho Projection produces artifacts
negative_passages.docid: 33956
negative_passages.text: Strange shading on model
negative_passages.docid: 44845
negative_passages.text: Glass reflection distortion
negative_passages.docid: 40543
negative_passages.text: Orange squares appearing on render?
negative_passages.docid: 132274
negative_passages.text: Green light in the satellite image
negative_passages.docid: 104261
negative_passages.text: Compositing output image shading
negative_passages.docid: 49964
negative_passages.text: Why is there a clear mirror image off a rough surface at shallow angles?
negative_passages.docid: 107933
negative_passages.text: Intersecting transparent object causing artifacts in cycles
negative_passages.docid: 92749
negative_passages.text: How to use Subsurface Scattering in Principled BSDF
negative_passages.docid: 44379
negative_passages.text: Aliased edge around light source in cycles
negative_passages.docid: 133259
negative_passages.text: Loss in energy by light after reflections
negative_passages.docid: 96774
negative_passages.text: How do I recreate the colours and what seems to be a filter on the image