query: 2D Vector Compass Direction
positive_passages.docid: 123010
positive_passages.text: What's the best way of transforming a 2D vector into the closest 8-way compass direction?
negative_passages.docid: 153485
negative_passages.text: How to create direction arrows for my polylines in android
negative_passages.docid: 17701
negative_passages.text: Making an angle of 10 degree and its multiple using compass?
negative_passages.docid: 23380
negative_passages.text: How to find perpendicular vector to another vector?
negative_passages.docid: 22848
negative_passages.text: Calculate compass bearing / heading to location in Android
negative_passages.docid: 64465
negative_passages.text: On a two dimensional grid is there a formula I can use to spiral coordinates in an outward pattern?
negative_passages.docid: 28037
negative_passages.text: How do I find least cost path over a DEM based on slope magnitude and direction?
negative_passages.docid: 117350
negative_passages.text: How to determine whether the direction of rotating a 2D vector to another one is counter-clockwise or clockwise using the cross product?
negative_passages.docid: 88339
negative_passages.text: Projectile Direction Unity
negative_passages.docid: 43685
negative_passages.text: Generalized rotation matrix in N dimensional space around N-2 unit vector
negative_passages.docid: 64263
negative_passages.text: locating latitude-longitude point in a piste-map with matrix transforms
negative_passages.docid: 35058
negative_passages.text: sketching simple arrows with different direction
negative_passages.docid: 5965
negative_passages.text: How to use ^^^ coordinate systems for motion nbt
negative_passages.docid: 27930
negative_passages.text: Seek Steering Behavior with Target Direction for Group of Fighters
negative_passages.docid: 33759
negative_passages.text: Compass and ruler construction
negative_passages.docid: 23664
negative_passages.text: Finding the rate of change in direction
negative_passages.docid: 2295
negative_passages.text: Consistent method for finding direction of static friction