query: I get white pixels all over the rendered image
positive_passages.docid: 5063
positive_passages.text: How to avoid noisy renders in Cycles?
negative_passages.docid: 40461
negative_passages.text: Rendered image is just grey
negative_passages.docid: 84897
negative_passages.text: Trouble Viewing Whole HDR Image as cycles world
negative_passages.docid: 126458
negative_passages.text: Object turns white when rendering/render Layer Colors disappear
negative_passages.docid: 7469
negative_passages.text: Why are there non-visible objects in my final render?
negative_passages.docid: 10937
negative_passages.text: Rendering a pixelated image
negative_passages.docid: 92184
negative_passages.text: How to access Render Result pixels from python script?
negative_passages.docid: 104117
negative_passages.text: Render has strange artifacts
negative_passages.docid: 14417
negative_passages.text: Textures won't show up when I render an animation
negative_passages.docid: 130103
negative_passages.text: Random Image showing up when compiling
negative_passages.docid: 121397
negative_passages.text: Why is my render noisy/blotchy?
negative_passages.docid: 4052
negative_passages.text: deprecated pixel format used, make sure you did set range correctly
negative_passages.docid: 47675
negative_passages.text: Why do I have a large black and white artifact on the rendered image?
negative_passages.docid: 158685
negative_passages.text: Blender is not rendering an HDRI properly
negative_passages.docid: 117629
negative_passages.text: Z depth pass in Cycles, rendering white
negative_passages.docid: 16835
negative_passages.text: Having a UV maping problem, does anyone know what this is, and how to fix it?
negative_passages.docid: 106804
negative_passages.text: Why is my text pixelated?