query: How do I use a image texture "on top" of a shader material on the same model?
positive_passages.docid: 18628
positive_passages.text: How to place a .png texture with transparency over a material
negative_passages.docid: 34866
negative_passages.text: Using an Emission shader with textures without affecting the color of the mesh?
negative_passages.docid: 133979
negative_passages.text: How do you texture multiple objects with a single image?
negative_passages.docid: 153102
negative_passages.text: What is the relationship between UV image and material texture?
negative_passages.docid: 146424
negative_passages.text: Need to make (node setup) of realistic dirt/ grime/grunge on top of image texture of ceramic tiles
negative_passages.docid: 44643
negative_passages.text: Using "Material Preview" HDRI in Renders?
negative_passages.docid: 14705
negative_passages.text: How can I reuse existing materials, objects, etc from an existing .blend?
negative_passages.docid: 15222
negative_passages.text: How to combine two different textures into one
negative_passages.docid: 133250
negative_passages.text: Texturing each object separately VS all in the same texture file
negative_passages.docid: 25493
negative_passages.text: Invoking shader in DX
negative_passages.docid: 19364
negative_passages.text: How do I get transparency to work with the Principled BSDF shader?
negative_passages.docid: 18047
negative_passages.text: Why is this environment texture image showing only a solid color in the 3D view, using Cycles?
negative_passages.docid: 9900
negative_passages.text: Mapping two image texture on a sphere
negative_passages.docid: 29144
negative_passages.text: Script: assign image texture to Image Texture node
negative_passages.docid: 67425
negative_passages.text: What is the right way to apply an image texture over a glass or plastic material?
negative_passages.docid: 6099
negative_passages.text: Texture look lighter in material view than in render view
negative_passages.docid: 87837
negative_passages.text: Is it possible to give a texture thickness?