query: How to texture a cube so that each face has the same uv coordinates?
positive_passages.docid: 154141
positive_passages.text: set the UVs to their vertices's coordinates?
negative_passages.docid: 45909
negative_passages.text: How can I link the mesh data of several objects so they all use the same?
negative_passages.docid: 70769
negative_passages.text: How do I copy vertex groups from one object to another?
negative_passages.docid: 111447
negative_passages.text: How can I make an indented cube without using a boolean operation?
negative_passages.docid: 64475
negative_passages.text: Get/Set coordinates for UV vertices using Python
negative_passages.docid: 143001
negative_passages.text: How to add texture to solid Graphics3D object such as cylinder?
negative_passages.docid: 146660
negative_passages.text: Applying material to a face
negative_passages.docid: 95474
negative_passages.text: How do I Inset a face equally?
negative_passages.docid: 6763
negative_passages.text: How to pack a sphere with cubes?
negative_passages.docid: 31925
negative_passages.text: Importing UV coordinates
negative_passages.docid: 98597
negative_passages.text: Layers with same coordinates not lining up
negative_passages.docid: 74492
negative_passages.text: How are texture maps imported into Blender?
negative_passages.docid: 121835
negative_passages.text: Why won't any faces show up in the UV Image Editor?
negative_passages.docid: 118895
negative_passages.text: Color all of my models using one texture
negative_passages.docid: 154291
negative_passages.text: Some faces of a model don't respond to UV Mapping
negative_passages.docid: 129056
negative_passages.text: OpenGL Texture Coordinates in Pixel Space
negative_passages.docid: 41271
negative_passages.text: How to divide a face into a square grid?