query: Why does my exported FBX "grow" a face on my object once exported into UnrealEngine4?
positive_passages.docid: 66438
positive_passages.text: Blender export fbx file holes in mesh deformed
negative_passages.docid: 14569
negative_passages.text: Mesh deforms after automatic weights (IK and pole vector)
negative_passages.docid: 23947
negative_passages.text: How do I use/change Animation Extrapolation? (Can't find F-Curves / Animation Modifiers in 2.8(1))
negative_passages.docid: 149809
negative_passages.text: How can I prevent Photoshop from applying anti-aliasing to a layer when it's resized?
negative_passages.docid: 9914
negative_passages.text: When I save something as an OBJ file the texture does not save with it, why?
negative_passages.docid: 88716
negative_passages.text: How can I stack all faces of an object on top of each other in the UV Image Editor?
negative_passages.docid: 99706
negative_passages.text: Why are assets (images) in Unity build reported as 28 times larger
negative_passages.docid: 49779
negative_passages.text: Why do gaps appear in my mesh when I animate it?
negative_passages.docid: 55627
negative_passages.text: Where is the smooth / flat shading property of an object?
negative_passages.docid: 122569
negative_passages.text: 'Mesh' object has no attribute 'faces'
negative_passages.docid: 148902
negative_passages.text: Render is duplicating random frames when loaded into 3D tracker
negative_passages.docid: 30275
negative_passages.text: Having changed the scene units and unit scale, how can I change the default size of new objects?
negative_passages.docid: 1042
negative_passages.text: Why when importing an obj file nothing appears even when zooming?
negative_passages.docid: 5750
negative_passages.text: un-ghosting or un-meshing my model
negative_passages.docid: 133803
negative_passages.text: Why are keyframes in global coords, instead of local coords? (Blender 2.70a)
negative_passages.docid: 116830
negative_passages.text: Some mesh-edges in object-mode aren't displayed
negative_passages.docid: 137296
negative_passages.text: What's the best way to deal with zero-area faces that break normals