query: Export Null/Empty position/rotation/scale data to After Effects
positive_passages.docid: 142951
positive_passages.text: How to export a 3D object from blender to adobe after effects
negative_passages.docid: 80989
negative_passages.text: Is there a way to acces external .blend file's data with python script?
negative_passages.docid: 126617
negative_passages.text: How do I get flat texture projection on a object without distortion?
negative_passages.docid: 28134
negative_passages.text: Render just part of a final image from Cycles?
negative_passages.docid: 86137
negative_passages.text: How to copy animation attributes to multiple objects?
negative_passages.docid: 14673
negative_passages.text: How to avoid Exif data rotating images automatically after upload?
negative_passages.docid: 118282
negative_passages.text: Is there any way of achieving cross-application non-destructive RAW editing? (Maybe xmp files?)
negative_passages.docid: 20435
negative_passages.text: Export cycles material to unity
negative_passages.docid: 97472
negative_passages.text: How can I export or print coordinates of each selected vertex?
negative_passages.docid: 9707
negative_passages.text: Is it possible to render modifiers at preview settings?
negative_passages.docid: 59703
negative_passages.text: How to capture the scale of a scene?
negative_passages.docid: 137327
negative_passages.text: How to render world position pass
negative_passages.docid: 40553
negative_passages.text: Is there a way to export each rendered layer as its own image?
negative_passages.docid: 41685
negative_passages.text: Can I "fill" an empty object?
negative_passages.docid: 10915
negative_passages.text: blender api - get current location and rotation of camera tracking an object
negative_passages.docid: 145629
negative_passages.text: What's the easiest way to access pure raw data (without demosaicing)?
negative_passages.docid: 46270
negative_passages.text: Is there a way to export an object to Unity 3D while keeping any applied textures?