query: How to optimize a cubes made world game?
positive_passages.docid: 4762
positive_passages.text: How can I improve rendering speeds of a Voxel/Minecraft type game?
negative_passages.docid: 134262
negative_passages.text: How does the size of a cube area of effect work?
negative_passages.docid: 129199
negative_passages.text: How do I mirror the faces of a cube (edit all of them when I edit one)?
negative_passages.docid: 28445
negative_passages.text: How do I make animations a steady speed?
negative_passages.docid: 151396
negative_passages.text: How to generate world files for raster X?
negative_passages.docid: 107110
negative_passages.text: Solving Rubik's cube and other permutation puzzles
negative_passages.docid: 26036
negative_passages.text: Should I move the world or move the player?
negative_passages.docid: 15898
negative_passages.text: Smooth movement in a tile based game
negative_passages.docid: 57343
negative_passages.text: How to quickly get a world that has a desired set of features?
negative_passages.docid: 86180
negative_passages.text: Is it possible to make Blender a Y-up world?
negative_passages.docid: 46045
negative_passages.text: How can I visualize 6 square matrices as a cube?
negative_passages.docid: 32260
negative_passages.text: Alternating Sum of Cubes
negative_passages.docid: 158480
negative_passages.text: Norman Window Optimization
negative_passages.docid: 107171
negative_passages.text: Equilibrium of a tower of 2-d blocks
negative_passages.docid: 44831
negative_passages.text: Pixel Perfect 2D tiles
negative_passages.docid: 15061
negative_passages.text: What should I keep in mind when making 2D games for multiple resolutions?
negative_passages.docid: 67910
negative_passages.text: How'd they do it: Millions of tiles in Terraria