query: Do struct have better performance over classes in embeded system
positive_passages.docid: 7571
positive_passages.text: What are the differences between struct and class in C++?
negative_passages.docid: 124400
negative_passages.text: Why is mutating the [[prototype]] of an object bad for performance?
negative_passages.docid: 32418
negative_passages.text: Is there any advantage of using map over unordered_map in case of trivial keys?
negative_passages.docid: 15951
negative_passages.text: Most efficient implementation of a large number class
negative_passages.docid: 78007
negative_passages.text: Will using 'var' affect performance?
negative_passages.docid: 5504
negative_passages.text: Does using "new" on a struct allocate it on the heap or stack?
negative_passages.docid: 121316
negative_passages.text: Are inner classes in C++ automatically friends?
negative_passages.docid: 102896
negative_passages.text: Can you have a class in a struct?
negative_passages.docid: 129658
negative_passages.text: Relative performance of std::vector vs. std::list vs. std::slist?
negative_passages.docid: 144307
negative_passages.text: C# / F# Performance comparison
negative_passages.docid: 128212
negative_passages.text: Performance of using static methods vs instantiating the class containing the methods
negative_passages.docid: 91999
negative_passages.text: C++: Why pass-by-value is generally more efficient than pass-by-reference for built-in (i.e., C-like) types
negative_passages.docid: 131669
negative_passages.text: Why Would I Ever Need to Use C# Nested Classes
negative_passages.docid: 69438
negative_passages.text: Do class/struct members always get created in memory in the order they were declared?
negative_passages.docid: 22923
negative_passages.text: Why are mutable structs “evil”?
negative_passages.docid: 64017
negative_passages.text: Do file descriptors optimise writing to files?
negative_passages.docid: 108070
negative_passages.text: Struct equivalent in Mathematica?