query: How do I un make my object the camera?
positive_passages.docid: 80599
positive_passages.text: I accidentally set an object as camera, how do I undo this?
negative_passages.docid: 144985
negative_passages.text: How to render parts of the camera view and merge afterwards?
negative_passages.docid: 136121
negative_passages.text: Used mirror modifier to create an object but don't want the texture to be mirrored
negative_passages.docid: 51372
negative_passages.text: Render scene where camera has background image (Blender 2.8)
negative_passages.docid: 30339
negative_passages.text: How to set camera to get a tanned look?
negative_passages.docid: 33663
negative_passages.text: Why can't I get the camera view like in the tutorial?
negative_passages.docid: 8996
negative_passages.text: How do I "un-roll" the viewport?
negative_passages.docid: 51056
negative_passages.text: Change camera capture device while recording a video
negative_passages.docid: 5750
negative_passages.text: un-ghosting or un-meshing my model
negative_passages.docid: 56288
negative_passages.text: How move object between scenes
negative_passages.docid: 44295
negative_passages.text: How to set multiple camera views in one scene?
negative_passages.docid: 96270
negative_passages.text: Pointing the camera in a particular direction programmatically
negative_passages.docid: 129418
negative_passages.text: Setting camera to position where it can render a seamless repetable orthographic scene
negative_passages.docid: 135288
negative_passages.text: How do I disable fog on specific camera/s
negative_passages.docid: 78688
negative_passages.text: How do I have a camera follow my object in Unity?
negative_passages.docid: 80107
negative_passages.text: Pose Mode: How to reset transformed armature to its rest position?
negative_passages.docid: 121377
negative_passages.text: How do I fix my planet-facing camera?