query: Can't seem to move or duplicate a mesh as expected in Object mode. What on earth have I done?
positive_passages.docid: 43485
positive_passages.text: Can only move object origin in object mode, cant move the mesh
negative_passages.docid: 76332
negative_passages.text: How to avoid duplicating assigned materials when duplicating a mesh?
negative_passages.docid: 154511
negative_passages.text: Blender not saving changes to object's origin point
negative_passages.docid: 90436
negative_passages.text: Everything moves, not just the selected vertex
negative_passages.docid: 56276
negative_passages.text: Blender to unity - object is offset
negative_passages.docid: 82342
negative_passages.text: Difference Boolean modifier. How do I get it to work with my mesh?
negative_passages.docid: 61967
negative_passages.text: Why some of my objects suddenly start to move together?
negative_passages.docid: 148351
negative_passages.text: Created multiple instances of the same image using a loop, can I move each instance of the image independently?
negative_passages.docid: 66444
negative_passages.text: Why doesn't the "zig-zag" comb deformation retract onto a point, even though it's contractible?
negative_passages.docid: 12271
negative_passages.text: When I create a mesh and try to select a previous mesh, it selects them both as if they were one object
negative_passages.docid: 90510
negative_passages.text: Why is an object stuck to another?
negative_passages.docid: 103880
negative_passages.text: Problem with particles, converted into mesh objects
negative_passages.docid: 7424
negative_passages.text: Flat quads (or, why is my mesh so funky?)
negative_passages.docid: 107830
negative_passages.text: Trying to move an object moves the texture on the object instead
negative_passages.docid: 26632
negative_passages.text: Why am I getting objects printed twice?
negative_passages.docid: 10578
negative_passages.text: How do I stick an object to another objects vertex?
negative_passages.docid: 103132
negative_passages.text: No redraw after assigning new vertex position with python