query: Shaders Nodes - Attaching and detaching nodes with python
positive_passages.docid: 13573
positive_passages.text: Control Cycles/Eevee material nodes and material properties using python?
negative_passages.docid: 66931
negative_passages.text: How to assign vertex groups and bone weights through Blender's Python API?
negative_passages.docid: 98980
negative_passages.text: TikZ: Named nodes in nested `pic`s
negative_passages.docid: 15551
negative_passages.text: How to properly connect the Denoise node in Compositor?
negative_passages.docid: 70053
negative_passages.text: How to create a "heat distortion" effect with a cycles procedural node set up without compositing
negative_passages.docid: 84363
negative_passages.text: Set active vertex through python
negative_passages.docid: 27917
negative_passages.text: Deleting 'garbage' nodes after polygon dissolve
negative_passages.docid: 59056
negative_passages.text: Animation Nodes: Create a custom node
negative_passages.docid: 47665
negative_passages.text: How should I rotate vertices around the origin on the CPU?
negative_passages.docid: 122905
negative_passages.text: How to set up shader materials with main node Principal BSDF
negative_passages.docid: 73531
negative_passages.text: How to disconnect selected mesh geometry?
negative_passages.docid: 1884
negative_passages.text: How can I convert a node made material into an image texture?
negative_passages.docid: 32683
negative_passages.text: Creating node shapes
negative_passages.docid: 154141
negative_passages.text: set the UVs to their vertices's coordinates?
negative_passages.docid: 73986
negative_passages.text: Finding domain/range of a specific shader node input/output, inside the Blender UI?
negative_passages.docid: 103267
negative_passages.text: How to reduce the number of nodes in a traced map using inkscape?
negative_passages.docid: 85637
negative_passages.text: Highlight a group of nodes in a tikz tree