query: Unity: Stop Rigidbody from moving in one direction
positive_passages.docid: 145451
positive_passages.text: Limit position rigidbody
negative_passages.docid: 146132
negative_passages.text: Torque off center of mass rigid body
negative_passages.docid: 102518
negative_passages.text: Moving one object causes other to move another (already tried unlinking)
negative_passages.docid: 15697
negative_passages.text: Unity: When attaching my custom camera script camera shakes when player starts to move fast
negative_passages.docid: 65092
negative_passages.text: How can I prevent blender from exporting fbx with-90 rotation on the x axis to unity?
negative_passages.docid: 118533
negative_passages.text: How to "stick" an object to another such that it follows during animation
negative_passages.docid: 16067
negative_passages.text: How can I move a sprite in the direction it is facing?
negative_passages.docid: 145774
negative_passages.text: Rigid Body and Invisible Object Collision
negative_passages.docid: 43204
negative_passages.text: How to throw many rigid bodies orderly?
negative_passages.docid: 133147
negative_passages.text: How to disable all Unity animations?
negative_passages.docid: 127574
negative_passages.text: Rotate an object smoothly on the Y axis in Unity
negative_passages.docid: 138206
negative_passages.text: how to ignore physics collision of some objects in box2d
negative_passages.docid: 55382
negative_passages.text: Tips for making Mesh Rigid-body collision shapes more stable
negative_passages.docid: 88339
negative_passages.text: Projectile Direction Unity
negative_passages.docid: 28393
negative_passages.text: Smooth a Cylinder in one direction
negative_passages.docid: 38618
negative_passages.text: Rotation of rigid body with two different angular velocities
negative_passages.docid: 46989
negative_passages.text: Degree of freedom paradox for a rigid body