query: My friend can't see the textures of my mdoel in the viewport while using eevee
positive_passages.docid: 1267
positive_passages.text: AMD GPU Material in "material preview mode" and "rendered mode", is entirely gray as background. Only outline is displayed
negative_passages.docid: 138633
negative_passages.text: can't see material nodes in node editor
negative_passages.docid: 38698
negative_passages.text: Why did the texture I painted in texture paint mode disappear?
negative_passages.docid: 47967
negative_passages.text: EEVEE and Cycles render lighting differences
negative_passages.docid: 26477
negative_passages.text: Object looks fine in rendered mode, but appears black in material mode
negative_passages.docid: 19077
negative_passages.text: EEVEE seem not to benefit from multiple GPUs for rendering
negative_passages.docid: 157878
negative_passages.text: I can only see model via a transparent grey strip
negative_passages.docid: 54447
negative_passages.text: What is LookDev/Material Preview mode for in 2.8?
negative_passages.docid: 85850
negative_passages.text: Is there a way to capture the viewport in Blender the same way as it is on 3DS Max?
negative_passages.docid: 24001
negative_passages.text: How to refresh loaded textures
negative_passages.docid: 145295
negative_passages.text: this principled shader node cant be shown in blender 2.78?
negative_passages.docid: 118031
negative_passages.text: Where did texture paint in UV editor go?
negative_passages.docid: 149400
negative_passages.text: Alpha Channel in Eevee?
negative_passages.docid: 59232
negative_passages.text: How to render from Eevee in Blender 2.8?
negative_passages.docid: 36236
negative_passages.text: How to make mesh lights work in Blender Eevee?
negative_passages.docid: 70155
negative_passages.text: How do I bake/add material colors onto my UVmap?
negative_passages.docid: 130504
negative_passages.text: Screen Space Reflections in EEVEE