query: Rand in high tables
positive_passages.docid: 11223
positive_passages.text: quick selection of a random row from a large table in mysql
negative_passages.docid: 44140
negative_passages.text: Chance of objects going against greater entropy?
negative_passages.docid: 57100
negative_passages.text: Probability and expectancy problem
negative_passages.docid: 105434
negative_passages.text: How do I select random rows in MySQL?
negative_passages.docid: 62290
negative_passages.text: Rolling a die until we have all the numbers- variance
negative_passages.docid: 106291
negative_passages.text: Central limit theorem and the law of large numbers
negative_passages.docid: 115626
negative_passages.text: Why does rand() yield the same sequence of numbers on every run?
negative_passages.docid: 117585
negative_passages.text: Calculating the expected number of unbalanced dice needed to reach a sum
negative_passages.docid: 54990
negative_passages.text: Coupon collector's problem: mean and variance in number of coupons to be collected to complete a set (unequal probabilities)
negative_passages.docid: 133040
negative_passages.text: Rolling a die 100 times and probability of product of results
negative_passages.docid: 124833
negative_passages.text: How do I determine the probability of rolling various ranges of numbers on 4d10, 5d10, etc.?
negative_passages.docid: 151452
negative_passages.text: Random real numbers that sum up to specific value
negative_passages.docid: 153154
negative_passages.text: Monte-Carlo simulation with sampling from uniform distribution
negative_passages.docid: 136631
negative_passages.text: Generating random points uniformly on a disk
negative_passages.docid: 122499
negative_passages.text: Convergence of random variables in probability but not almost surely.
negative_passages.docid: 6987
negative_passages.text: How can I calculate the distribution of "roll 4d6, keep rerolling 1s and 2s, and drop the lowest die" in AnyDice?
negative_passages.docid: 27026
negative_passages.text: SQL Server Random Sort