query: java:8 queens using depth first search
positive_passages.docid: 104952
positive_passages.text: java:implement 8 queen using depth first search
negative_passages.docid: 35306
negative_passages.text: How to choose $\alpha$ in cost-complexity pruning?
negative_passages.docid: 158645
negative_passages.text: How to find time complexity of an algorithm
negative_passages.docid: 152333
negative_passages.text: A problem based on pigeonhole
negative_passages.docid: 125124
negative_passages.text: Random solving of a Rubik cube .
negative_passages.docid: 19024
negative_passages.text: Time Hierarchies in DSPACE(O(s(n)))
negative_passages.docid: 30991
negative_passages.text: Finding neighbours in a two-dimensional array
negative_passages.docid: 133197
negative_passages.text: TRON: Game A.I algorithm?
negative_passages.docid: 158128
negative_passages.text: Trie data structures - Java
negative_passages.docid: 2954
negative_passages.text: Extended Euclidean Algorithm in $GF(2^8)$?
negative_passages.docid: 23012
negative_passages.text: Understanding Spliterator, Collector and Stream in Java 8
negative_passages.docid: 148776
negative_passages.text: A different approach in distributing $8$ distinct balls into $6$ distinct boxes
negative_passages.docid: 16128
negative_passages.text: How do 20 questions AI algorithms work?
negative_passages.docid: 4500
negative_passages.text: Brute force method of solving the cube: How many moves would it take?
negative_passages.docid: 137072
negative_passages.text: Number Of Distinct Paths In A Rectangular Grid
negative_passages.docid: 73622
negative_passages.text: How to find chromatic number of the $n$-dimensional hypercube $Q_n$?
negative_passages.docid: 72051
negative_passages.text: Sinking cue ball after the 8 ball in pool