query: Armature rotates in blender upon exporting as fbx [Still not working]
positive_passages.docid: 148499
positive_passages.text: Unexpected rotation when exporting .fbx for Unity
negative_passages.docid: 64791
negative_passages.text: Rotation Value ist not the same as given in the driver output
negative_passages.docid: 77896
negative_passages.text: Post-processing Lightsabers in Blender
negative_passages.docid: 12315
negative_passages.text: Object created by joining several objects doesn't rotate uniformly consistently
negative_passages.docid: 56276
negative_passages.text: Blender to unity - object is offset
negative_passages.docid: 2996
negative_passages.text: Blender is saving as a blend1 file, not blend
negative_passages.docid: 44602
negative_passages.text: Rigify generated rig, hand IK controller has unexpected rotation
negative_passages.docid: 139708
negative_passages.text: Flipping pose isn't working
negative_passages.docid: 20219
negative_passages.text: How to import an FBX file into Blender
negative_passages.docid: 26869
negative_passages.text: Set the Rotation (in Quaternion WXZY) of a bone using API 2.49
negative_passages.docid: 104415
negative_passages.text: What happens to the view.frame.size attribute after a CGAffineTransform (Rotate)?
negative_passages.docid: 148128
negative_passages.text: why is extrude locked to z axis
negative_passages.docid: 120329
negative_passages.text: Blender 2.77 no longer orbits around the z axis when using scroll wheel or numpad 6, 4?
negative_passages.docid: 17072
negative_passages.text: How can I animate object properties in Blender?
negative_passages.docid: 97043
negative_passages.text: Why do some bones in my armature disappear when I go into Edit mode?
negative_passages.docid: 66347
negative_passages.text: Selection Tool doesn't rotate in Illustrator
negative_passages.docid: 59924
negative_passages.text: Snap during transform can not snap to what I want