query: I am having issues subsurf-ing my object, part of it is deformed
positive_passages.docid: 1380
positive_passages.text: Subdivision Surface not making things smooth as they are in the tutorial I am following
negative_passages.docid: 77218
negative_passages.text: Area of mesh moving along bone despite not being weight painted
negative_passages.docid: 51543
negative_passages.text: Bones moving wrong part of mesh?
negative_passages.docid: 36802
negative_passages.text: How do I fix a boolean/bisected surface edge?
negative_passages.docid: 153792
negative_passages.text: Some edges on model won't Bevel
negative_passages.docid: 155476
negative_passages.text: Why does my model turn into a mess when in object mode
negative_passages.docid: 5750
negative_passages.text: un-ghosting or un-meshing my model
negative_passages.docid: 127099
negative_passages.text: Extruding surface while keeping the shape
negative_passages.docid: 41573
negative_passages.text: How to convert a surface into a solid
negative_passages.docid: 96415
negative_passages.text: Tricky Curved Hardsurface, suggestions? (mandalorian helmet)
negative_passages.docid: 90080
negative_passages.text: Why does my mesh not move with the bones parented to it?
negative_passages.docid: 136084
negative_passages.text: Map array modified objects to underlaying surface
negative_passages.docid: 133787
negative_passages.text: How do I put a stencil-like texture across a sectioned object?
negative_passages.docid: 20914
negative_passages.text: Make a mesh/plane deform on collision (and stay deformed)
negative_passages.docid: 8774
negative_passages.text: How can I fix the non-stitched seam that is present after applying mirror modifier?
negative_passages.docid: 56604
negative_passages.text: Why is my object appearing as a series of incomplete lines in the 3D view?
negative_passages.docid: 136121
negative_passages.text: Used mirror modifier to create an object but don't want the texture to be mirrored