query: The result from release is different from debugging
positive_passages.docid: 43
positive_passages.text: Is floating point math broken?
negative_passages.docid: 17702
negative_passages.text: debugging information cannot be found or does not match visual studio's
negative_passages.docid: 133119
negative_passages.text: Debug.WriteLine in release build
negative_passages.docid: 64558
negative_passages.text: What does `do-release-upgrade` really do?
negative_passages.docid: 133368
negative_passages.text: How does a debugger work?
negative_passages.docid: 127460
negative_passages.text: How can I use DebugBreak() in C#?
negative_passages.docid: 20396
negative_passages.text: What is a debugger and how can it help me diagnose problems?
negative_passages.docid: 6237
negative_passages.text: How to debug suspend?
negative_passages.docid: 51256
negative_passages.text: Debug Target Is Missing?
negative_passages.docid: 10497
negative_passages.text: Can I find out the return value before returning while debugging in Visual Studio?
negative_passages.docid: 110148
negative_passages.text: Why does `do-release-upgrade` skip a version?
negative_passages.docid: 56892
negative_passages.text: #if DEBUG vs. Conditional("DEBUG")
negative_passages.docid: 13542
negative_passages.text: Trace vs Debug in .NET BCL
negative_passages.docid: 10525
negative_passages.text: Changing variables in realtime when debugging in eclipse?
negative_passages.docid: 131300
negative_passages.text: Preferred way to report the same bug in multiple apps?
negative_passages.docid: 130079
negative_passages.text: Remove classes string name from compiled release exe
negative_passages.docid: 154557
negative_passages.text: How to force Logger.debug output in Play! framework specs2 tests?