query: Blend hose with constraints at both ends
positive_passages.docid: 23724
positive_passages.text: How do I add a non-deformed end cap to a tube?
negative_passages.docid: 38715
negative_passages.text: How do I turn this Bezier thing into a normal mesh that I can edit?
negative_passages.docid: 72255
negative_passages.text: Parametric curve on cylinder surface
negative_passages.docid: 113921
negative_passages.text: How do i connect two meshes together without ruining the topology
negative_passages.docid: 26067
negative_passages.text: Creating a node fitting the horizontal width of two other nodes
negative_passages.docid: 22191
negative_passages.text: Is it possible to prevent a Displacement modifier from affecting certain parts of a mesh?
negative_passages.docid: 13284
negative_passages.text: Extension of an unfixed spring
negative_passages.docid: 84418
negative_passages.text: Low-poly art mesh creation
negative_passages.docid: 84798
negative_passages.text: Create cylinder with different bases
negative_passages.docid: 9029
negative_passages.text: How to evenly space vertices?
negative_passages.docid: 47153
negative_passages.text: How do I get constraints to work in game engine?
negative_passages.docid: 55011
negative_passages.text: Adding holes simultaneously within mesh
negative_passages.docid: 52560
negative_passages.text: How to evenly space vertices along several segments bezier curve
negative_passages.docid: 127099
negative_passages.text: Extruding surface while keeping the shape
negative_passages.docid: 96421
negative_passages.text: Fill cylinder cap with quads
negative_passages.docid: 37241
negative_passages.text: Rigid body animation with constraints and relationships
negative_passages.docid: 44675
negative_passages.text: Animating wire/cable/rope wrapping around a cylinder