query: Using an object as a clipping mask for another object
positive_passages.docid: 121563
positive_passages.text: How to mask animated objects so they aren't visible past a certain area?
negative_passages.docid: 34690
negative_passages.text: Apply subsurf modifier to only part of an object
negative_passages.docid: 63808
negative_passages.text: How to cut the non-overlapping part of 2 shapes in Illustrator CS6
negative_passages.docid: 41610
negative_passages.text: Deform object after another object
negative_passages.docid: 30460
negative_passages.text: Is it possible to induce Mathematica to chop off parts of Graphics objects that exist outside of a Frame?
negative_passages.docid: 39255
negative_passages.text: Making holes in an object using an image as a reference
negative_passages.docid: 142211
negative_passages.text: Clipping vs Intersecting
negative_passages.docid: 110806
negative_passages.text: Clipping a GEE Image with Python API
negative_passages.docid: 79920
negative_passages.text: Canvas image masking / overlapping
negative_passages.docid: 127212
negative_passages.text: Molding an object - Negative mold
negative_passages.docid: 16425
negative_passages.text: Fill between and soft clipping doesn't work as expected
negative_passages.docid: 106251
negative_passages.text: How to create vertices/edges/faces at the intersection of an object and a plane?
negative_passages.docid: 33793
negative_passages.text: Is it possible to export a single object from an entire scene?
negative_passages.docid: 14266
negative_passages.text: How to snap and align 2 objects
negative_passages.docid: 130484
negative_passages.text: Move loopcut without distorting UV map
negative_passages.docid: 57365
negative_passages.text: How do I use nodes to combine two images when both have transparent areas?
negative_passages.docid: 15345
negative_passages.text: Multiple UV Maps For 1 Object