query: ugly (aliased) image in viewport
positive_passages.docid: 9336
positive_passages.text: Shadows along edges of mesh in 3D View
negative_passages.docid: 96774
negative_passages.text: How do I recreate the colours and what seems to be a filter on the image
negative_passages.docid: 16835
negative_passages.text: Having a UV maping problem, does anyone know what this is, and how to fix it?
negative_passages.docid: 26286
negative_passages.text: Rendered image shows visible "line strokes" artefacts
negative_passages.docid: 56199
negative_passages.text: Rendering low and res/high res images
negative_passages.docid: 37384
negative_passages.text: Rendered aspect ratio different from the viewport's camera view
negative_passages.docid: 2311
negative_passages.text: Cause of black artifacts in render?
negative_passages.docid: 24207
negative_passages.text: How do I align the viewport to a face normal?
negative_passages.docid: 104117
negative_passages.text: Render has strange artifacts
negative_passages.docid: 70725
negative_passages.text: Material Opacity in viewport?
negative_passages.docid: 54021
negative_passages.text: Font (anti)aliasing in Photoshop
negative_passages.docid: 90621
negative_passages.text: Viewport Shading all grey
negative_passages.docid: 5104
negative_passages.text: How does anti-aliasing work in cycles?
negative_passages.docid: 149270
negative_passages.text: Antialiasing of horizontal lines
negative_passages.docid: 10546
negative_passages.text: How can I keep low resolution textures pixelated?
negative_passages.docid: 39638
negative_passages.text: How can i render the reflections i see in the Look Dev viewport in Blender 2.8
negative_passages.docid: 29892
negative_passages.text: Object appears smoothed after rendering but not in viewport