query: Unexpected result of very simple uv unwrap
positive_passages.docid: 81741
positive_passages.text: Simple UV Mesh Unwrapping Scale issue
negative_passages.docid: 143662
negative_passages.text: Is there a way to convert a mesh's UV's into a second mesh using a script?
negative_passages.docid: 38245
negative_passages.text: What is the best way to unwrap a sphere?
negative_passages.docid: 1314
negative_passages.text: How can I tell what part of the model the UV map is from? (In Blender)
negative_passages.docid: 33970
negative_passages.text: How to properly unwrap my mesh?
negative_passages.docid: 81291
negative_passages.text: Why are ActualWidth and ActualHeight 0.0 in this case?
negative_passages.docid: 115032
negative_passages.text: Unwrap UV map proportionally to object size
negative_passages.docid: 147003
negative_passages.text: Unexpected result using ModelBuilder in batch?
negative_passages.docid: 3676
negative_passages.text: Why is the Mask size mismatched in the Compositor?
negative_passages.docid: 33345
negative_passages.text: Can I have a unique UV map for each frame?
negative_passages.docid: 108685
negative_passages.text: Material won't apply to mesh with UV map
negative_passages.docid: 111675
negative_passages.text: raw vs. html_safe vs. h to unescape html
negative_passages.docid: 130484
negative_passages.text: Move loopcut without distorting UV map
negative_passages.docid: 20420
negative_passages.text: Image looks embossed when converted to SVG
negative_passages.docid: 74928
negative_passages.text: Vertex count appears incorrect after removing doubles
negative_passages.docid: 117218
negative_passages.text: simple deform modifier not working properly
negative_passages.docid: 71659
negative_passages.text: Unwrap selected element Javascript or Jquery