query: Why we need a Thread.sleep with two parameters
positive_passages.docid: 141934
positive_passages.text: What's the purpose of sleep(long millis, int nanos)?
negative_passages.docid: 15739
negative_passages.text: Should I use one thread per game object?
negative_passages.docid: 4796
negative_passages.text: How to pause/suspend a thread then continue it?
negative_passages.docid: 71948
negative_passages.text: How to create Deadlock using these two threads and objects of classes A and B?
negative_passages.docid: 120286
negative_passages.text: One thread dependent on the other
negative_passages.docid: 5481
negative_passages.text: Testing thread priority. How come in some cases low priority threads are faster?
negative_passages.docid: 158456
negative_passages.text: ThreadStart with parameters
negative_passages.docid: 58747
negative_passages.text: How can I pass a parameter to a Java Thread?
negative_passages.docid: 57001
negative_passages.text: How can I kill a thread? without using stop();
negative_passages.docid: 24161
negative_passages.text: Running Thread by calling start() and run(), what is the difference?
negative_passages.docid: 143519
negative_passages.text: How to kill a thread in C# effectively?
negative_passages.docid: 132658
negative_passages.text: Use CreateThread with a lambda
negative_passages.docid: 54545
negative_passages.text: How do I get my C# program to sleep for 50 msec?
negative_passages.docid: 44005
negative_passages.text: How to start/stop/restart a thread in Java?
negative_passages.docid: 20939
negative_passages.text: multithread state-dependent issue
negative_passages.docid: 152872
negative_passages.text: Why does thread priority have no effect?
negative_passages.docid: 141901
negative_passages.text: What's the difference between Synchronized and Lock in my example?