query: Where to start in a project after the design phase?
positive_passages.docid: 147210
positive_passages.text: What should be created first in a video game?
negative_passages.docid: 149466
negative_passages.text: How to develop a MVC framework from scratch?
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negative_passages.text: When would you use the Builder Pattern?
negative_passages.docid: 74087
negative_passages.text: What do I need to know to get started as a professional UX/interaction designer?
negative_passages.docid: 148097
negative_passages.text: How do you conquer the challenge of designing for large screen real-estate?
negative_passages.docid: 69457
negative_passages.text: How do you create product mock-ups?
negative_passages.docid: 23766
negative_passages.text: What are some good projects for my portfolio?
negative_passages.docid: 113596
negative_passages.text: How to Store Design Data in Unity including Formulas?
negative_passages.docid: 127859
negative_passages.text: Tips for a brand new UX consultant?
negative_passages.docid: 26193
negative_passages.text: Help digesting schematic layout
negative_passages.docid: 104751
negative_passages.text: How do I start DMing a new game after the Red Box?
negative_passages.docid: 139024
negative_passages.text: How to start contributing to Ubuntu development?
negative_passages.docid: 115184
negative_passages.text: start development in Ubuntu
negative_passages.docid: 20487
negative_passages.text: How to showcase UX work?
negative_passages.docid: 25564
negative_passages.text: What is the optimal order of post-processing steps?
negative_passages.docid: 131794
negative_passages.text: Why aren't we supposed to use  in a design?
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negative_passages.text: Software architecture picture in TikZ