query: Modifying A* pathfinding based on size of moving object
positive_passages.docid: 145304
positive_passages.text: Path finding in grid for objects that occupy more than one tile
negative_passages.docid: 90929
negative_passages.text: Possible point location algorithm
negative_passages.docid: 32153
negative_passages.text: Constrain movement of a locator inside Manipulate
negative_passages.docid: 138772
negative_passages.text: moving object on game background after scaling it based on screen size
negative_passages.docid: 79351
negative_passages.text: Uneven movement on camera following a path.
negative_passages.docid: 57473
negative_passages.text: how to find a point in the path of a line
negative_passages.docid: 73304
negative_passages.text: Closest points on two line segments
negative_passages.docid: 115322
negative_passages.text: How can I adapt A* pathfinding to work with platformers?
negative_passages.docid: 80700
negative_passages.text: Closest Point on 2D Implicit Line
negative_passages.docid: 49406
negative_passages.text: Moving from A(x,y) to B(x1,y1) with constant speed?
negative_passages.docid: 101724
negative_passages.text: Expected minimum distance from a point with varying density
negative_passages.docid: 156561
negative_passages.text: Minimizing distance between an ellipse and a point
negative_passages.docid: 130997
negative_passages.text: Path finding algorithms?
negative_passages.docid: 50841
negative_passages.text: Detecting the dimension where a player is
negative_passages.docid: 32734
negative_passages.text: How do I calculate paths for objects with limited acceleration?
negative_passages.docid: 128959
negative_passages.text: Minimize the sum of distances between two point and a circle
negative_passages.docid: 75657
negative_passages.text: Maximizing/Minimizing triangle area