query: Clock speed vs. number of cores for parallelized computer simulation
positive_passages.docid: 60259
positive_passages.text: Is a higher core count or higher clock speed more beneficial to a computer's performance?
negative_passages.docid: 154129
negative_passages.text: Alternatives to "computationally expensive"?
negative_passages.docid: 65184
negative_passages.text: The difference between GPU and CPU
negative_passages.docid: 102758
negative_passages.text: "Not only ... but also" —parallelism in a particular case
negative_passages.docid: 38170
negative_passages.text: 4 fast cores or 6 slower ones?
negative_passages.docid: 133282
negative_passages.text: Why is the loop instruction slow? Couldn't Intel have implemented it efficiently?
negative_passages.docid: 69666
negative_passages.text: How does the number of sticks of RAM influence speed, for the same total amount of RAM?
negative_passages.docid: 17934
negative_passages.text: DES-X , computation load and storage
negative_passages.docid: 33225
negative_passages.text: Multiple GPU limitations with OpenCL and cycles?
negative_passages.docid: 110673
negative_passages.text: Does python support multiprocessor/multicore programming?
negative_passages.docid: 119242
negative_passages.text: How can I run a Minecraft Server on multiple CPU cores?
negative_passages.docid: 155429
negative_passages.text: Filling global arrays in parallel calculations
negative_passages.docid: 53457
negative_passages.text: Concurrent Prime Generator
negative_passages.docid: 25287
negative_passages.text: CPU benchmarking utility for Linux
negative_passages.docid: 41762
negative_passages.text: How to optimize 2 identical kernels with 50% occupancy that could run concurrently in CUDA?
negative_passages.docid: 79992
negative_passages.text: Number of processors in /proc/cpuinfo
negative_passages.docid: 78022
negative_passages.text: Building a state with parallel execution