query: How do I use texture maps in Cycles nodes?
positive_passages.docid: 21963
positive_passages.text: How to properly hook up various maps types in Cycles?
negative_passages.docid: 123205
negative_passages.text: I need to do a very simple terrain with texture map
negative_passages.docid: 139789
negative_passages.text: Cycles Gradient Texture node: Why "Linear" is not linear on a "default" plane?
negative_passages.docid: 14417
negative_passages.text: Textures won't show up when I render an animation
negative_passages.docid: 24696
negative_passages.text: Setup a decal material in cycles
negative_passages.docid: 48313
negative_passages.text: How can I implement hexagonal tilemap picking in XNA?
negative_passages.docid: 140725
negative_passages.text: How can I apply some material included in a node-pack library?
negative_passages.docid: 29144
negative_passages.text: Script: assign image texture to Image Texture node
negative_passages.docid: 26323
negative_passages.text: How can I setup a Material in Cycles for Z-Transparency?
negative_passages.docid: 18047
negative_passages.text: Why is this environment texture image showing only a solid color in the 3D view, using Cycles?
negative_passages.docid: 138991
negative_passages.text: How can I use multiple Textures in Graphics3D
negative_passages.docid: 130026
negative_passages.text: Way of seeing data as image anywhere in a Cycles nodes setup?
negative_passages.docid: 27590
negative_passages.text: How do I put an image texture on a material in Cycles?
negative_passages.docid: 70053
negative_passages.text: How to create a "heat distortion" effect with a cycles procedural node set up without compositing
negative_passages.docid: 106510
negative_passages.text: Can Cycles renders be done from the command line?
negative_passages.docid: 11536
negative_passages.text: How do texture coordinates work?
negative_passages.docid: 154738
negative_passages.text: Textures disappear when the rendering engine is switched to cycles