query: Boxy Shading in Cycles
positive_passages.docid: 16658
positive_passages.text: Cycles : shadows on smooth shaded mesh, strange behavior
negative_passages.docid: 107933
negative_passages.text: Intersecting transparent object causing artifacts in cycles
negative_passages.docid: 144528
negative_passages.text: Lighting specific objects in cycles with volumetric atmosphere
negative_passages.docid: 107700
negative_passages.text: Procedural texture for longitudinal lines
negative_passages.docid: 10120
negative_passages.text: How to create a ball shading and to customize 3D lighting manually?
negative_passages.docid: 152651
negative_passages.text: Generating visually pleasing circle packs
negative_passages.docid: 106075
negative_passages.text: Shading a region where an inequality is satisfied
negative_passages.docid: 28216
negative_passages.text: Shaded Multicols
negative_passages.docid: 149270
negative_passages.text: Antialiasing of horizontal lines
negative_passages.docid: 117629
negative_passages.text: Z depth pass in Cycles, rendering white
negative_passages.docid: 140670
negative_passages.text: How to minimize/soften the shadows?
negative_passages.docid: 140730
negative_passages.text: Tikz: shading region bounded by several curves
negative_passages.docid: 70053
negative_passages.text: How to create a "heat distortion" effect with a cycles procedural node set up without compositing
negative_passages.docid: 149771
negative_passages.text: Cycles Emit Light from area on Texture
negative_passages.docid: 8344
negative_passages.text: How can I render objects with very shiny surfaces?
negative_passages.docid: 119721
negative_passages.text: How can a light cone (volumetric) be setup with cycles?
negative_passages.docid: 146845
negative_passages.text: How do I make partially shaded nodes with tikz without hardcoding coordinates?