query: hair particle textures
positive_passages.docid: 39290
positive_passages.text: How to change hair color along length of strand?
negative_passages.docid: 103880
negative_passages.text: Problem with particles, converted into mesh objects
negative_passages.docid: 36202
negative_passages.text: Particle Color based on where the particle is emitted?
negative_passages.docid: 130465
negative_passages.text: How can I use colours to separate texture node treatment?
negative_passages.docid: 54009
negative_passages.text: Array modifier (vary textures on duplicates)
negative_passages.docid: 121591
negative_passages.text: Why does my final render image have white particles all over the lighting area?
negative_passages.docid: 11536
negative_passages.text: How do texture coordinates work?
negative_passages.docid: 154019
negative_passages.text: Simulation of interacting particles
negative_passages.docid: 129554
negative_passages.text: How can I properly form text from particles?
negative_passages.docid: 27479
negative_passages.text: Particles in render not matching preview (Blender 2.8)
negative_passages.docid: 153102
negative_passages.text: What is the relationship between UV image and material texture?
negative_passages.docid: 110983
negative_passages.text: color glitches and weird texture in render
negative_passages.docid: 95826
negative_passages.text: Animating Dynamic Paint with noise texture
negative_passages.docid: 27353
negative_passages.text: Randomly populating procedural shape (or Image Texture) in Cycles
negative_passages.docid: 16364
negative_passages.text: Which is the best workflow to follow when texturing and importing textures from Substance Painter?
negative_passages.docid: 37075
negative_passages.text: Tools for generating texture atlases/sprites from source images?
negative_passages.docid: 129395
negative_passages.text: How to create reflective puddles from noise texture?