query: Weird behaviour when assigning material to specific faces
positive_passages.docid: 25146
positive_passages.text: UV mapping not filling faces
negative_passages.docid: 129850
negative_passages.text: Single a single material across several objects with individual control
negative_passages.docid: 55768
negative_passages.text: Object Location Changes when rendering
negative_passages.docid: 95358
negative_passages.text: 2.8 - Is it possible to assign (override) a material to a whole collection?
negative_passages.docid: 35527
negative_passages.text: Blender models adding extra faces in Element 3d
negative_passages.docid: 66435
negative_passages.text: I can't change materials
negative_passages.docid: 133364
negative_passages.text: Random Vertices Getting Selected
negative_passages.docid: 4131
negative_passages.text: Get material and color of material on a face of an object in Python
negative_passages.docid: 70185
negative_passages.text: Editing a material without assigning it to the active object
negative_passages.docid: 118083
negative_passages.text: What does the 'F' button and '2' button do (materials tab)?
negative_passages.docid: 134534
negative_passages.text: How to link a variable of a material to another material?
negative_passages.docid: 26632
negative_passages.text: Why am I getting objects printed twice?
negative_passages.docid: 64011
negative_passages.text: Texture messes up after extruding a modified plane
negative_passages.docid: 84434
negative_passages.text: Align an object to a specific face
negative_passages.docid: 137296
negative_passages.text: What's the best way to deal with zero-area faces that break normals
negative_passages.docid: 54009
negative_passages.text: Array modifier (vary textures on duplicates)
negative_passages.docid: 7267
negative_passages.text: Is there a way to save selection by faces