query: Pygame - Classes and loading in sprites
positive_passages.docid: 148351
positive_passages.text: Created multiple instances of the same image using a loop, can I move each instance of the image independently?
negative_passages.docid: 86650
negative_passages.text: Making an Interface in blender game engine
negative_passages.docid: 91349
negative_passages.text: how to create a 4-way split screen in pygame
negative_passages.docid: 17921
negative_passages.text: How to convert the background color of image to match the color of Pygame window?
negative_passages.docid: 116646
negative_passages.text: implementing functions in a game
negative_passages.docid: 102328
negative_passages.text: How can I create a pack file / archive for game data files, and then load them? (zlib?)
negative_passages.docid: 121822
negative_passages.text: How do I design my RPG-like class system in a more modular way?
negative_passages.docid: 86982
negative_passages.text: Doing an SNES Mode 7 (affine transform) effect in pygame
negative_passages.docid: 34568
negative_passages.text: How should I handle sprite creation for customizable 2D characters?
negative_passages.docid: 147501
negative_passages.text: Managing Groups in pygame
negative_passages.docid: 104860
negative_passages.text: Pygame on Android
negative_passages.docid: 107954
negative_passages.text: How to use classes from .jar files?
negative_passages.docid: 41324
negative_passages.text: Can I use cycles renderer for a game?
negative_passages.docid: 119463
negative_passages.text: pyGame within a pyGTK application
negative_passages.docid: 45305
negative_passages.text: Difference between \LoadClass and \LoadClassWithOptions
negative_passages.docid: 105283
negative_passages.text: Using copyrighted sprites
negative_passages.docid: 88819
negative_passages.text: cocos2d subclassing sprite to handle touch?