query: How do i add material/textures to only one face of an object?
positive_passages.docid: 2833
positive_passages.text: Add different materials to different parts of a mesh?
negative_passages.docid: 24579
negative_passages.text: How can I make the texture look like this?
negative_passages.docid: 39542
negative_passages.text: I'd like to have portions of a texture not glossy
negative_passages.docid: 87982
negative_passages.text: How to separate two meshes in one object
negative_passages.docid: 26323
negative_passages.text: How can I setup a Material in Cycles for Z-Transparency?
negative_passages.docid: 132188
negative_passages.text: How do i change just one side of a mirrored model?
negative_passages.docid: 19601
negative_passages.text: How can I make a material only apply to a side of a plane?
negative_passages.docid: 13196
negative_passages.text: How to create a face out of edges
negative_passages.docid: 138991
negative_passages.text: How can I use multiple Textures in Graphics3D
negative_passages.docid: 34690
negative_passages.text: Apply subsurf modifier to only part of an object
negative_passages.docid: 146660
negative_passages.text: Applying material to a face
negative_passages.docid: 142731
negative_passages.text: Why are the materials of my objects not rendering?
negative_passages.docid: 123725
negative_passages.text: How can a texture converted to be tileable (seamless)?
negative_passages.docid: 144688
negative_passages.text: How to make different materials for different objects?
negative_passages.docid: 143722
negative_passages.text: Custom hard edges in Blender
negative_passages.docid: 136121
negative_passages.text: Used mirror modifier to create an object but don't want the texture to be mirrored
negative_passages.docid: 10961
negative_passages.text: Copy material to another object?