query: Darkness Point of Origin on an Object
positive_passages.docid: 148522
positive_passages.text: Can Darkness be cast on a part of an object?
negative_passages.docid: 92907
negative_passages.text: UV coordinates on a deformed plane
negative_passages.docid: 111436
negative_passages.text: What could cause this visible artifact which seems to a be a glowing inverse of something outside of the frame overlayed on this photograph?
negative_passages.docid: 79910
negative_passages.text: Why does a light object appear lighter in your peripheral vision when it's dark?
negative_passages.docid: 16136
negative_passages.text: Transparency of whole image at the position of an object
negative_passages.docid: 135184
negative_passages.text: Why won't the location of the light affect the direction of the shadows?
negative_passages.docid: 149944
negative_passages.text: How can I mitigate edge halo when darkening skies in post-processing?
negative_passages.docid: 11536
negative_passages.text: How do texture coordinates work?
negative_passages.docid: 36202
negative_passages.text: Particle Color based on where the particle is emitted?
negative_passages.docid: 15135
negative_passages.text: Find angle UFO in the picture attached
negative_passages.docid: 45686
negative_passages.text: Leaves (emission) from point
negative_passages.docid: 12893
negative_passages.text: Looking to achieve frame effect with shadows at corners
negative_passages.docid: 134583
negative_passages.text: How can I get the location of an object at each keyframe?
negative_passages.docid: 25093
negative_passages.text: Making an Emission shader emit a different colour of light than the colour assigned to the object?
negative_passages.docid: 73549
negative_passages.text: Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
negative_passages.docid: 24288
negative_passages.text: Set normal orientation of origin
negative_passages.docid: 55627
negative_passages.text: Where is the smooth / flat shading property of an object?