query: Ceiling and floor functions in Java
positive_passages.docid: 147899
positive_passages.text: Why does Math.floor return a double?
negative_passages.docid: 115339
negative_passages.text: How can I find the minimum number of tiles?
negative_passages.docid: 63071
negative_passages.text: the least possible value for :$ \lfloor \frac{a+b}{c}\rfloor +\lfloor \frac{b+c}{a} \rfloor+\lfloor \frac{c+a}{b} \rfloor $
negative_passages.docid: 10827
negative_passages.text: Writting a proof for $\lfloor 4x \rfloor = \lfloor x+1/4 \rfloor + \lfloor x+1/2 \rfloor + \lfloor x+3/4 \rfloor + \lfloor x \rfloor$
negative_passages.docid: 16337
negative_passages.text: Find the solution of $\lfloor \sin^{-1}(x)\rfloor>\lfloor \cos^{-1}(x)\rfloor$
negative_passages.docid: 109922
negative_passages.text: Towers Of Hanoi Java
negative_passages.docid: 101481
negative_passages.text: Why does Math.Floor(Double) return a value of type Double?
negative_passages.docid: 91759
negative_passages.text: Evaluate $\lim_{x \to 0} (x\lfloor\frac{1}{x}\rfloor)$
negative_passages.docid: 52203
negative_passages.text: Implementation of ceil() and floor()
negative_passages.docid: 67343
negative_passages.text: How to count total items on the ground
negative_passages.docid: 142907
negative_passages.text: Integrating Floor Functions $\int_0^{1102} \lfloor{x^{1/2}}\rfloor \mathrm{d}x$
negative_passages.docid: 47390
negative_passages.text: Tower of Hanoi recursion java
negative_passages.docid: 143652
negative_passages.text: How do i change the grid floor?
negative_passages.docid: 8617
negative_passages.text: How do you prove ${n \choose k}$ is maximum when $k$ is $ \lceil \tfrac n2 \rceil$ or $ \lfloor \tfrac n2\rfloor $?
negative_passages.docid: 116075
negative_passages.text: Does JavaScript have a method like "range()" to generate a range within the supplied bounds?
negative_passages.docid: 64796
negative_passages.text: How to use Floor/Ceiling in a ReportModel expression field?
negative_passages.docid: 104952
negative_passages.text: java:implement 8 queen using depth first search