query: How does a loop work in game engines?
positive_passages.docid: 57951
positive_passages.text: What should a main game loop do?
negative_passages.docid: 55745
negative_passages.text: Why are loops always compiled into "do...while" style (tail jump)?
negative_passages.docid: 85430
negative_passages.text: Seeing through objects in Game engine
negative_passages.docid: 50586
negative_passages.text: What is the Big-O of a nested loop, where number of iterations in the inner loop is determined by the current iteration of the outer loop?
negative_passages.docid: 14780
negative_passages.text: Javascript infamous Loop issue?
negative_passages.docid: 104529
negative_passages.text: looping in mathematica for using the current value as initial state of next value
negative_passages.docid: 146628
negative_passages.text: How does Java handle multithreading?
negative_passages.docid: 16229
negative_passages.text: What's happening when I use for(i in object) in AS3?
negative_passages.docid: 148482
negative_passages.text: Iterating through a Lua table from C++?
negative_passages.docid: 23861
negative_passages.text: In a java enhanced for loop, is it safe to assume the expression to be looped over will be evaluated only once?
negative_passages.docid: 10453
negative_passages.text: vhdl code (for loop)
negative_passages.docid: 138276
negative_passages.text: understanding the concept of javascript callbacks with node.js, especially in loops
negative_passages.docid: 133197
negative_passages.text: TRON: Game A.I algorithm?
negative_passages.docid: 5264
negative_passages.text: JavaScript closure inside loops – simple practical example
negative_passages.docid: 17098
negative_passages.text: Efficient way to check collision with potentially hundreds of objects
negative_passages.docid: 63017
negative_passages.text: How does a for loop work, specifically for(;;)?
negative_passages.docid: 46438
negative_passages.text: How to generate event handlers with loop in Javascript?