query: Smooth Shading artifacts on low poly model
positive_passages.docid: 23123
positive_passages.text: Smooth shaded model has odd shading
negative_passages.docid: 50588
negative_passages.text: Mirror Modifier making ugly smoothing on mirrored faces
negative_passages.docid: 87706
negative_passages.text: Realistic rendering of mesh together with image?
negative_passages.docid: 150222
negative_passages.text: Performing Raster Noise Reduction and Edge Smoothing?
negative_passages.docid: 10937
negative_passages.text: Rendering a pixelated image
negative_passages.docid: 100346
negative_passages.text: Low quality bilinear sampling in WebGL/OpenGL/DirectX
negative_passages.docid: 153067
negative_passages.text: Antialiasing in 3D
negative_passages.docid: 30941
negative_passages.text: Point Renderings Slightly Off in Mathematica
negative_passages.docid: 182
negative_passages.text: Some areas of the mesh are dark (Shadow artefacts)
negative_passages.docid: 101972
negative_passages.text: Hillshade results look too grainy
negative_passages.docid: 25627
negative_passages.text: Bad Shading on Imported Mesh
negative_passages.docid: 26923
negative_passages.text: Applied boolean modifier leaving shading artifacts with flat shading
negative_passages.docid: 104261
negative_passages.text: Compositing output image shading
negative_passages.docid: 26286
negative_passages.text: Rendered image shows visible "line strokes" artefacts
negative_passages.docid: 72242
negative_passages.text: soften shadows projected by HDRi
negative_passages.docid: 9637
negative_passages.text: How to smooth shade an object while retaining hard edges?
negative_passages.docid: 5063
negative_passages.text: How to avoid noisy renders in Cycles?