query: Increasing Amount of UV surfaces after sphere creation
positive_passages.docid: 2741
positive_passages.text: How to edit Parameters for an Object after it is created?
negative_passages.docid: 78297
negative_passages.text: Can I transfer an already made UV to another object?
negative_passages.docid: 149830
negative_passages.text: What's the name of each pseudo-rectangle in a spherical surface?
negative_passages.docid: 121591
negative_passages.text: Why does my final render image have white particles all over the lighting area?
negative_passages.docid: 16231
negative_passages.text: Non-Uniform Scaling during UV unwrap. What is this?
negative_passages.docid: 39597
negative_passages.text: How to scale a UV Image Texture?
negative_passages.docid: 66934
negative_passages.text: Is it possible to use a texture to control the size of particles?
negative_passages.docid: 45251
negative_passages.text: UV stretching when subdividing - how to avoid
negative_passages.docid: 38245
negative_passages.text: What is the best way to unwrap a sphere?
negative_passages.docid: 78439
negative_passages.text: How can I blend a moon/planet (textured sphere) into the background (procedural sky texture)?
negative_passages.docid: 111949
negative_passages.text: How to get the Milky Way bright enough without overexposing foreground objects?
negative_passages.docid: 60495
negative_passages.text: How to generate uniformly distributed points on the surface of the 3-d unit sphere?
negative_passages.docid: 47318
negative_passages.text: Why is the resulting UV map stretched out when unwrapping my object?
negative_passages.docid: 118947
negative_passages.text: How to remap my UV without messing with textures already applied to a mesh?
negative_passages.docid: 5658
negative_passages.text: Baking displacement map with Cycles Experimental
negative_passages.docid: 57171
negative_passages.text: Scientific visualization - How to replicate instances around a sphere?
negative_passages.docid: 81771
negative_passages.text: Determining the best UV exposure time