query: Transparent render problem
positive_passages.docid: 37769
positive_passages.text: Background reflected in glossy glass, but I didn't set it
negative_passages.docid: 74472
negative_passages.text: Cycles not using transparency in decal texture?
negative_passages.docid: 66800
negative_passages.text: Transparent Video Background
negative_passages.docid: 49093
negative_passages.text: Is there a way to have Cycles skip rendering alpha?
negative_passages.docid: 125686
negative_passages.text: graphics with \setbeamercovered{transparent}
negative_passages.docid: 8322
negative_passages.text: Removing background not getting fully transparent image in Illustrator
negative_passages.docid: 91993
negative_passages.text: Blank image when I render
negative_passages.docid: 144162
negative_passages.text: Compositor Problems when working with alpha over and blur nodes
negative_passages.docid: 39193
negative_passages.text: Image plane is blocking the one behind it despite transparency
negative_passages.docid: 102409
negative_passages.text: Objects with transparent texture not always show transparency in 3dview
negative_passages.docid: 172
negative_passages.text: Add a transparent image on top of a material
negative_passages.docid: 132669
negative_passages.text: How to make the white background of an RGB raster transparent?
negative_passages.docid: 43110
negative_passages.text: How to make a surface with a transparent background in pygame
negative_passages.docid: 7469
negative_passages.text: Why are there non-visible objects in my final render?
negative_passages.docid: 40416
negative_passages.text: PNGs made in GIMP not coming out transparent
negative_passages.docid: 3766
negative_passages.text: Cycles + Glass + Light, Preview different than render
negative_passages.docid: 105203
negative_passages.text: A part of my blender render is invisible?