query: Why do pro Zerg players build their Lair at their natural?
positive_passages.docid: 145319
positive_passages.text: What's the advantage in upgrading your expansion into a lair instead of the main?
negative_passages.docid: 153303
negative_passages.text: Why does “dungeon” mean the places adventurers go to kill stuff?
negative_passages.docid: 5291
negative_passages.text: What is the meaning of "build off of"?
negative_passages.docid: 119216
negative_passages.text: How do Goliath enemies work?
negative_passages.docid: 137389
negative_passages.text: building intelligent structure with random evolution requires series of non useful steps
negative_passages.docid: 116727
negative_passages.text: Why do double-faced planeswalkers from Origins get exiled before being transformed?
negative_passages.docid: 43986
negative_passages.text: How can I challenge previous arenas?
negative_passages.docid: 106268
negative_passages.text: Why do players enter with children on the ground?
negative_passages.docid: 11672
negative_passages.text: AoOs against the same enemy on his turn?
negative_passages.docid: 90321
negative_passages.text: Must a "target creature" be on the battlefield?
negative_passages.docid: 128713
negative_passages.text: Can players "Ready" outside of combat?
negative_passages.docid: 61853
negative_passages.text: Why not use the wyrms to win?
negative_passages.docid: 126919
negative_passages.text: Should I assign dwellers to the storage room?
negative_passages.docid: 97459
negative_passages.text: How do natural and weapon attacks mix?
negative_passages.docid: 127026
negative_passages.text: Why do you drive on a "parkway", and park on a "driveway"?
negative_passages.docid: 143707
negative_passages.text: How did Trills get the idea of putting symbionts inside themselves?
negative_passages.docid: 20375
negative_passages.text: Does flanking always grant advantage, or is it up to discussion?