query: Calculate normals given vertices and indices
positive_passages.docid: 145478
positive_passages.text: How can I calculate normals using a vertex and index buffer?
negative_passages.docid: 134852
negative_passages.text: Normal lines to surfaces or planes in a 3D plot
negative_passages.docid: 38372
negative_passages.text: Ways to compute inner products of tensors
negative_passages.docid: 90463
negative_passages.text: How to plot a graph from its adjacency matrix and coordinates of vertices?
negative_passages.docid: 127302
negative_passages.text: How to merge vertices in Blender?
negative_passages.docid: 66931
negative_passages.text: How to assign vertex groups and bone weights through Blender's Python API?
negative_passages.docid: 96959
negative_passages.text: How do I complete the square with normal likelihood and normal prior?
negative_passages.docid: 131314
negative_passages.text: Finding maximum and minimum with CUBLAS
negative_passages.docid: 120027
negative_passages.text: Checking connectivity of adjacency matrix
negative_passages.docid: 103172
negative_passages.text: showing certain vertices form an equilateral triangle
negative_passages.docid: 84074
negative_passages.text: 3 normals on a parabola
negative_passages.docid: 45566
negative_passages.text: Display values of a normal of a selected face
negative_passages.docid: 159010
negative_passages.text: Solve sum with indices
negative_passages.docid: 78464
negative_passages.text: Finding out the area of a triangle if the coordinates of the three vertices are given
negative_passages.docid: 111057
negative_passages.text: On the position of multiple sub and superindices
negative_passages.docid: 138226
negative_passages.text: Finding All n-regular graphs on m vertices
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negative_passages.text: Show mesh vertices ID