query: How to separate faces of an mesh, center pivot to every face according to its normal?
positive_passages.docid: 131781
positive_passages.text: Set a polygon's normal's orientation as the objects local rotation orientation (if every polygon is an object)
negative_passages.docid: 45909
negative_passages.text: How can I link the mesh data of several objects so they all use the same?
negative_passages.docid: 147288
negative_passages.text: Same mesh with different colors
negative_passages.docid: 142967
negative_passages.text: Threeparttable centering
negative_passages.docid: 137296
negative_passages.text: What's the best way to deal with zero-area faces that break normals
negative_passages.docid: 82038
negative_passages.text: How to create per-vertex normals when reusing vertex data?
negative_passages.docid: 38715
negative_passages.text: How do I turn this Bezier thing into a normal mesh that I can edit?
negative_passages.docid: 143523
negative_passages.text: Beginner: Faces unable to subdivide
negative_passages.docid: 15709
negative_passages.text: Set origin to bottom center of multiple objects
negative_passages.docid: 5643
negative_passages.text: How to make all faces flip to the right/consistent direction?
negative_passages.docid: 98509
negative_passages.text: All Faces to Individual Objects
negative_passages.docid: 24693
negative_passages.text: Bring all planes in mesh to same level
negative_passages.docid: 41271
negative_passages.text: How to divide a face into a square grid?
negative_passages.docid: 114939
negative_passages.text: Joining Meshes to Curves
negative_passages.docid: 95474
negative_passages.text: How do I Inset a face equally?
negative_passages.docid: 31202
negative_passages.text: How to change the pivot point of scaling to the center of selected vertices in Blender 2.8?
negative_passages.docid: 88716
negative_passages.text: How can I stack all faces of an object on top of each other in the UV Image Editor?