query: Issue wish visualization / Jagged faces at cube edges
positive_passages.docid: 9336
positive_passages.text: Shadows along edges of mesh in 3D View
negative_passages.docid: 153566
negative_passages.text: Why subdivided faces with smooth shading acting weird?
negative_passages.docid: 154392
negative_passages.text: Polygonal darkness appearing in render
negative_passages.docid: 145973
negative_passages.text: Identifying critical points/lines of 2/3D image/cubes
negative_passages.docid: 99534
negative_passages.text: Why am I getting a jagged brush when sculpting with dynotopo?
negative_passages.docid: 7704
negative_passages.text: Keep sharp edges when using subdivision surface
negative_passages.docid: 2311
negative_passages.text: Cause of black artifacts in render?
negative_passages.docid: 41965
negative_passages.text: How to correctly enable Desktop Cube in Unity 3D?
negative_passages.docid: 20044
negative_passages.text: Laggy viewport in 2.9 when model has a lot vertices
negative_passages.docid: 71733
negative_passages.text: Transparent Mesh when rendering
negative_passages.docid: 70265
negative_passages.text: How can I make my procedural brick texture map correctly to both a cube and cylinder?
negative_passages.docid: 133586
negative_passages.text: GPU Rendering causing strange lines
negative_passages.docid: 102599
negative_passages.text: creating model mesh and face explosions on Panda3d and Blender
negative_passages.docid: 70933
negative_passages.text: Conflicting faces rendering as black
negative_passages.docid: 128225
negative_passages.text: How can I make sharp geometric 3d models look more realistic?
negative_passages.docid: 84369
negative_passages.text: Making a model out of cubes, can't fix overlap
negative_passages.docid: 153792
negative_passages.text: Some edges on model won't Bevel