query: My object mesh have some sort of serious tile pattern glitch
positive_passages.docid: 11111
positive_passages.text: Strange black shading. Cannot fully light mesh. (Cycles)
negative_passages.docid: 128248
negative_passages.text: Parent object to a bone and object becomes offsets! How do I prevent object from moving?
negative_passages.docid: 77395
negative_passages.text: Object Positions Reset On Blender Load
negative_passages.docid: 116830
negative_passages.text: Some mesh-edges in object-mode aren't displayed
negative_passages.docid: 60639
negative_passages.text: What is causing pinching artifacts in this mesh?
negative_passages.docid: 81325
negative_passages.text: How to display the edges of a mesh while in Object mode?
negative_passages.docid: 9008
negative_passages.text: Bones are deforming the mesh at different rates. Is there a way to fix this?
negative_passages.docid: 144659
negative_passages.text: Imported object shows aligned to the wrong axis
negative_passages.docid: 25702
negative_passages.text: How come my mirror modifier messes up when I apply subdivision?
negative_passages.docid: 58215
negative_passages.text: Issue with Sorting Layers with an NPC and Tilemap
negative_passages.docid: 43485
negative_passages.text: Can only move object origin in object mode, cant move the mesh
negative_passages.docid: 38715
negative_passages.text: How do I turn this Bezier thing into a normal mesh that I can edit?
negative_passages.docid: 5750
negative_passages.text: un-ghosting or un-meshing my model
negative_passages.docid: 105867
negative_passages.text: Mesh is on the inside of the object in certain areas?
negative_passages.docid: 12710
negative_passages.text: Weird line in my mirrored mesh
negative_passages.docid: 3956
negative_passages.text: Messed up Blender models when exporting to Unity3D
negative_passages.docid: 64011
negative_passages.text: Texture messes up after extruding a modified plane