query: How does total internal reflection cause sparkling of diamonds?
positive_passages.docid: 121170
positive_passages.text: Why do diamonds shine?
negative_passages.docid: 8344
negative_passages.text: How can I render objects with very shiny surfaces?
negative_passages.docid: 133669
negative_passages.text: what happens inside linear polarizer sheet (at microscopic level) when unpolarized light falls on it?
negative_passages.docid: 132257
negative_passages.text: What technique should I use in a shader to give this reflective effect?
negative_passages.docid: 90844
negative_passages.text: How can a cavity with perfectly reflecting walls approximate a perfectly absorbing black body?
negative_passages.docid: 127351
negative_passages.text: Why can we only "see" reflected light?
negative_passages.docid: 53017
negative_passages.text: A question from Kunen's book: chapter VII (H9), about diamond principle
negative_passages.docid: 32879
negative_passages.text: How does light speed up after coming out of a glass slab?
negative_passages.docid: 44369
negative_passages.text: Transparency/Masking : See through an Outer Sphere and see Inner Sphere in true colours
negative_passages.docid: 67737
negative_passages.text: How can I create Light Streaks in Cycles?
negative_passages.docid: 20042
negative_passages.text: How do I find diamonds?
negative_passages.docid: 149771
negative_passages.text: Cycles Emit Light from area on Texture
negative_passages.docid: 33817
negative_passages.text: Cycles material node set-up for diffuse, specular, reflection/refraction, normal and illumination/emission map
negative_passages.docid: 111506
negative_passages.text: Is it possible for light sources in Cycles to have nonphysical falloff like in BI?
negative_passages.docid: 135594
negative_passages.text: Spotlight with Halo applied is creating rings around light
negative_passages.docid: 45093
negative_passages.text: Light spectrum dispersion effect in Blender?
negative_passages.docid: 49964
negative_passages.text: Why is there a clear mirror image off a rough surface at shallow angles?