query: In a grid based system, where users can build their own walls to create buildings, how do you determine which parts are indoors?
positive_passages.docid: 145427
positive_passages.text: Determine if a set of tiles on a grid forms an enclosed shape
negative_passages.docid: 3783
negative_passages.text: How do I find which isometric tiles are inside the cameras current view?
negative_passages.docid: 149441
negative_passages.text: How to build building that is made of small pieces - how to correctly put rigid body over rigid body?
negative_passages.docid: 66640
negative_passages.text: What are the criteria used to represent Stack Exchange sites on the sites page? (Grid view)
negative_passages.docid: 140671
negative_passages.text: How can I generate biome borders?
negative_passages.docid: 97308
negative_passages.text: Is there a way to locate Strategic Resources on the map?
negative_passages.docid: 104069
negative_passages.text: Is there a name for the type of photography or layout where items are arranged on a grid?
negative_passages.docid: 144737
negative_passages.text: Choose tile based on adjacent tiles
negative_passages.docid: 21025
negative_passages.text: What properties do you need for building a tower?
negative_passages.docid: 87523
negative_passages.text: Are there ways to determine if a wall is load bearing?
negative_passages.docid: 136103
negative_passages.text: How do you create a custom collection editor form for use with the property grid?
negative_passages.docid: 134233
negative_passages.text: Ordnance Survey grids - download or generate?
negative_passages.docid: 56887
negative_passages.text: How can I determine that I am looking at the block I need?
negative_passages.docid: 90234
negative_passages.text: How can I show coordinates by grid in TikZ automatically?
negative_passages.docid: 122252
negative_passages.text: How do you determine if a point sits inside a polygon?
negative_passages.docid: 5604
negative_passages.text: Possible to use fill tool in grid cells?
negative_passages.docid: 157050
negative_passages.text: What's a good strategy for designing a room with multiple objects in it?