query: Hard edges during smoothing
positive_passages.docid: 143722
positive_passages.text: Custom hard edges in Blender
negative_passages.docid: 129611
negative_passages.text: How to solidify edges
negative_passages.docid: 79962
negative_passages.text: Jagged/Black edge artifacts when modeling
negative_passages.docid: 964
negative_passages.text: Inaccurate (non-smooth) boundary of the mesh generated by ToElementMesh
negative_passages.docid: 37878
negative_passages.text: What raster smoothing/generalization tools are available?
negative_passages.docid: 42387
negative_passages.text: Smooth option sometimes produces incorrect arrow tips in PGFplots
negative_passages.docid: 55627
negative_passages.text: Where is the smooth / flat shading property of an object?
negative_passages.docid: 41260
negative_passages.text: Bevel specific edges
negative_passages.docid: 4537
negative_passages.text: Why my Photoshop brush pixelated instead of smooth
negative_passages.docid: 149944
negative_passages.text: How can I mitigate edge halo when darkening skies in post-processing?
negative_passages.docid: 36336
negative_passages.text: Gradient borders
negative_passages.docid: 121397
negative_passages.text: Why is my render noisy/blotchy?
negative_passages.docid: 40176
negative_passages.text: Why am I getting rounded faces when combining Edge Split and Subsurf?
negative_passages.docid: 59989
negative_passages.text: Comparing smoothing splines vs loess for smoothing?
negative_passages.docid: 16425
negative_passages.text: Fill between and soft clipping doesn't work as expected
negative_passages.docid: 50758
negative_passages.text: can a mesh be smooth without creating "holes"
negative_passages.docid: 81847
negative_passages.text: How to get rid of banding in illustrator while using gradient?