query: Will this create a memory leak?
positive_passages.docid: 99970
positive_passages.text: How does Java Garbage Collection work with Circular References?
negative_passages.docid: 98942
negative_passages.text: Does the using statement dispose only the first variable it create?
negative_passages.docid: 145784
negative_passages.text: Is the pointer guaranteed to be > a certain value?
negative_passages.docid: 95154
negative_passages.text: What happens when you write to memory out of bounds of an array?
negative_passages.docid: 6056
negative_passages.text: Do event handlers stop garbage collection from occurring?
negative_passages.docid: 69685
negative_passages.text: Are data members allocated in the same memory space as their objects in C++?
negative_passages.docid: 128531
negative_passages.text: Best Practice for Forcing Garbage Collection in C#
negative_passages.docid: 145723
negative_passages.text: Garbage Collection: Is it necessary to set large objects to null in a Dispose method?
negative_passages.docid: 81288
negative_passages.text: Should "Dispose" only be used for types containing unmanaged resources?
negative_passages.docid: 157210
negative_passages.text: Diagnosing Memory Leaks - Allowed memory size of # bytes exhausted
negative_passages.docid: 78007
negative_passages.text: Will using 'var' affect performance?
negative_passages.docid: 102101
negative_passages.text: Improper de-allocation of memory?
negative_passages.docid: 144887
negative_passages.text: Why does the use of 'new' cause memory leaks?
negative_passages.docid: 147050
negative_passages.text: How to avoid memory leaks when using a vector of pointers to dynamically allocated objects in C++?
negative_passages.docid: 117773
negative_passages.text: What happens when you deallocate a pointer twice or more in C++?
negative_passages.docid: 148010
negative_passages.text: Is there a reason to call delete in C++ when a program is exiting anyway?
negative_passages.docid: 132740
negative_passages.text: Process.GetProcessesByName(String, String) Memory Leak