query: An individual model in an animation, which isn't effected by compositing and lighting of the animation
positive_passages.docid: 12193
positive_passages.text: My objects are semi-transparent, and not one behind the other in the compositor
negative_passages.docid: 109278
negative_passages.text: Rendering an animation the way 3D view looks
negative_passages.docid: 129850
negative_passages.text: Single a single material across several objects with individual control
negative_passages.docid: 37241
negative_passages.text: Rigid body animation with constraints and relationships
negative_passages.docid: 30690
negative_passages.text: New figure environment
negative_passages.docid: 52069
negative_passages.text: Materials, textures and how they relate to models before/after render
negative_passages.docid: 145246
negative_passages.text: How to create a flat base to a photogrammetry model in Blender?
negative_passages.docid: 129053
negative_passages.text: Model won't follow its armature in pose mode
negative_passages.docid: 5750
negative_passages.text: un-ghosting or un-meshing my model
negative_passages.docid: 87888
negative_passages.text: Can an illusion give a player partial cover?
negative_passages.docid: 105967
negative_passages.text: How to render cartoon style with completely flat colors?
negative_passages.docid: 97586
negative_passages.text: Create a custom animatable property
negative_passages.docid: 15447
negative_passages.text: Mimic Sculpting Shader/Light setup for Render
negative_passages.docid: 91520
negative_passages.text: Transparent render layers
negative_passages.docid: 15301
negative_passages.text: Orienting a model to face a target
negative_passages.docid: 33521
negative_passages.text: Including the interaction but not the main effects in a model
negative_passages.docid: 89575
negative_passages.text: How can I create light trails without a blurry subject?