query: F12 render appears pixelated
positive_passages.docid: 14125
positive_passages.text: Rendered image looks pixelated
negative_passages.docid: 62743
negative_passages.text: Rendering with wireframe
negative_passages.docid: 14261
negative_passages.text: Occasional artifacts when displaying characters
negative_passages.docid: 94277
negative_passages.text: 3D graphics render as though no illumination
negative_passages.docid: 137176
negative_passages.text: How to combine low sample renders?
negative_passages.docid: 99144
negative_passages.text: finer control of Preview anti-aliasing (font smoothing)?
negative_passages.docid: 125325
negative_passages.text: Cycles. Image sequence used as texture renders pink
negative_passages.docid: 2376
negative_passages.text: How to properly denoise renderings?
negative_passages.docid: 29892
negative_passages.text: Object appears smoothed after rendering but not in viewport
negative_passages.docid: 106804
negative_passages.text: Why is my text pixelated?
negative_passages.docid: 67933
negative_passages.text: Blurred frontend text in Mathematica 10, Windows, High-DPI Display
negative_passages.docid: 77641
negative_passages.text: Why is my render so fuzzy?
negative_passages.docid: 39410
negative_passages.text: Why is the option very low quality sometimes hidden in the flag menu?
negative_passages.docid: 5063
negative_passages.text: How to avoid noisy renders in Cycles?
negative_passages.docid: 79819
negative_passages.text: Cycles Render Renders all white
negative_passages.docid: 154392
negative_passages.text: Polygonal darkness appearing in render
negative_passages.docid: 89627
negative_passages.text: Rendered image doesn't show what Rendered Viewport shows... (pictures below)