query: glViewport undefined reference
positive_passages.docid: 6292
positive_passages.text: What is an undefined reference/unresolved external symbol error and how do I fix it?
negative_passages.docid: 153245
negative_passages.text: Can I refer to another object's properties from a Cycles node shader? Drivers? If so, how?
negative_passages.docid: 66040
negative_passages.text: C++ unresolved external symbol
negative_passages.docid: 94643
negative_passages.text: g++ undefined reference to `boost::system::system_category()'
negative_passages.docid: 87765
negative_passages.text: Do I have to use the OpenGL data types (GLint, CLchar, ...) for a cross platform game?
negative_passages.docid: 136242
negative_passages.text: Undefined Reference to a function
negative_passages.docid: 153199
negative_passages.text: Undefined reference to vtable, Qt in Linux
negative_passages.docid: 3027
negative_passages.text: c++ undefined reference to vtable
negative_passages.docid: 152538
negative_passages.text: What is causing undefined control sequence?
negative_passages.docid: 79370
negative_passages.text: Boost.Log with CMake causing undefined reference error
negative_passages.docid: 98825
negative_passages.text: Python - No handlers could be found for logger "OpenGL.error"
negative_passages.docid: 66596
negative_passages.text: Incompatible pointer type initializing 'CustomCellView *' with an expression of type UItableViewCell
negative_passages.docid: 101205
negative_passages.text: Why is using '*' to build a view bad?
negative_passages.docid: 119995
negative_passages.text: Using SDL_ttf with OpenGL
negative_passages.docid: 379
negative_passages.text: OpenGL ES 2.0 gluUnProject
negative_passages.docid: 93122
negative_passages.text: Will it be possible to render out the Workbench viewports in Blender 2.8?
negative_passages.docid: 96687
negative_passages.text: How do I get EGL and OpenGLES libraries for Ubuntu running on VirtualBox?