query: How to emulate a version of OpenGL higher than the one your gpu supports?
positive_passages.docid: 143124
positive_passages.text: OpenGL 2.1 or higher for Windows XP
negative_passages.docid: 142461
negative_passages.text: Valid OpenGL context
negative_passages.docid: 97210
negative_passages.text: What is the range of OpenGL texture ID?
negative_passages.docid: 23691
negative_passages.text: How do I install NVIDIA GPU drivers properly?
negative_passages.docid: 150532
negative_passages.text: "nvidia-304-updates" vs "nvidia-304" (and similar)?
negative_passages.docid: 132441
negative_passages.text: Can I use CUDA with a non-NVIDIA GPU?
negative_passages.docid: 24906
negative_passages.text: Nvidia Graphics driver in ubuntu 14.04
negative_passages.docid: 57824
negative_passages.text: How to increase render distance?
negative_passages.docid: 77959
negative_passages.text: Make Blender usable on high resolution screen
negative_passages.docid: 108314
negative_passages.text: How to configure an app to run correctly on a machine with a high DPI setting (e.g. 150%)?
negative_passages.docid: 79153
negative_passages.text: How to learn OpenGL 3.x using C?
negative_passages.docid: 135109
negative_passages.text: Is it possible to use different CUDA-capable graphic cards to render simultaneously?
negative_passages.docid: 3126
negative_passages.text: Is it possible to render Graphics with more than "Byte" bitdepth?
negative_passages.docid: 4732
negative_passages.text: Is there a way to programmatically select the rendering GPU in a multi-GPU environment? (Windows)
negative_passages.docid: 114406
negative_passages.text: Why can't I use GPU rendering in Blender?
negative_passages.docid: 105835
negative_passages.text: Render Speed up (cycles)
negative_passages.docid: 122685
negative_passages.text: Modern OpenGL: VBO, GLM and Matrix Stacks