query: How to emit light from texture?
positive_passages.docid: 149771
positive_passages.text: Cycles Emit Light from area on Texture
negative_passages.docid: 67276
negative_passages.text: How can I achieve glow effects similar to those in  WoW?
negative_passages.docid: 4525
negative_passages.text: How do you make an image emission without washing out the image?
negative_passages.docid: 125041
negative_passages.text: Why dont I see my texture on the object?
negative_passages.docid: 36202
negative_passages.text: Particle Color based on where the particle is emitted?
negative_passages.docid: 109322
negative_passages.text: How do I make my textures show in cycles?
negative_passages.docid: 14511
negative_passages.text: How to color particles based on the texture of the object from which they are emitted, using the "grid" emission setting?
negative_passages.docid: 145935
negative_passages.text: How to view Environment texture in Solid / Texture / Material view?
negative_passages.docid: 45608
negative_passages.text: How to bake ambient occlusion into vertex colors?
negative_passages.docid: 107832
negative_passages.text: Cycles: Emission Shader does not bring enough light
negative_passages.docid: 126617
negative_passages.text: How do I get flat texture projection on a object without distortion?
negative_passages.docid: 117556
negative_passages.text: Glow with depth in Blender?
negative_passages.docid: 97602
negative_passages.text: How to make an object emit light in Cycles?
negative_passages.docid: 71443
negative_passages.text: Make specific color in a texture transparent
negative_passages.docid: 1884
negative_passages.text: How can I convert a node made material into an image texture?
negative_passages.docid: 117973
negative_passages.text: Texture doesn't show up
negative_passages.docid: 148625
negative_passages.text: One part of the render layer glowing?