query: Lamp visible in solid shading, but not in rendered mode
positive_passages.docid: 143921
positive_passages.text: Why is my spot light not working?
negative_passages.docid: 54092
negative_passages.text: Render not showing UV texture
negative_passages.docid: 15795
negative_passages.text: Render button missing in Blender 2.8
negative_passages.docid: 133805
negative_passages.text: Object in texture mode looks like solid mode
negative_passages.docid: 16658
negative_passages.text: Cycles : shadows on smooth shaded mesh, strange behavior
negative_passages.docid: 125845
negative_passages.text: Texture not appearing in render?
negative_passages.docid: 27
negative_passages.text: Objects visible in viewport but not appearing in final render?
negative_passages.docid: 93883
negative_passages.text: Object won't show in render. None of the suggested solves I've found have helped
negative_passages.docid: 27246
negative_passages.text: Save 3D view in rendered shading in HQ
negative_passages.docid: 90216
negative_passages.text: UV Maps not showing in render
negative_passages.docid: 23123
negative_passages.text: Smooth shaded model has odd shading
negative_passages.docid: 149771
negative_passages.text: Cycles Emit Light from area on Texture
negative_passages.docid: 105203
negative_passages.text: A part of my blender render is invisible?
negative_passages.docid: 15141
negative_passages.text: Are weird shading artifacts normal with the subdivision modifier in edit mode?
negative_passages.docid: 33956
negative_passages.text: Strange shading on model
negative_passages.docid: 26175
negative_passages.text: Objects stuck in solid mode?
negative_passages.docid: 19364
negative_passages.text: How do I get transparency to work with the Principled BSDF shader?