query: How do I add an HDRI texture environment node?
positive_passages.docid: 17045
positive_passages.text: How can I render an object with an hdr background?
negative_passages.docid: 143103
negative_passages.text: How do I apply an environment map in Blender Internal?
negative_passages.docid: 61563
negative_passages.text: Alpha over layers but maintain environment background
negative_passages.docid: 25620
negative_passages.text: How to embed a filled Region in a Graphics?
negative_passages.docid: 129221
negative_passages.text: How can I customize different nodepart with different textures?
negative_passages.docid: 121346
negative_passages.text: How do I pack textures for sending off to a render farm
negative_passages.docid: 1884
negative_passages.text: How can I convert a node made material into an image texture?
negative_passages.docid: 34866
negative_passages.text: Using an Emission shader with textures without affecting the color of the mesh?
negative_passages.docid: 97210
negative_passages.text: What is the range of OpenGL texture ID?
negative_passages.docid: 26813
negative_passages.text: How to tile textures in Cycles?
negative_passages.docid: 76322
negative_passages.text: How to create a chrome texture?
negative_passages.docid: 98390
negative_passages.text: Is there a way to save composite node presets?
negative_passages.docid: 11964
negative_passages.text: In Blender 2.8, how do I light an EEVEE scene with an HDR?
negative_passages.docid: 10471
negative_passages.text: How do I add environment variables?
negative_passages.docid: 6951
negative_passages.text: Texture is missing in Cycles?
negative_passages.docid: 61888
negative_passages.text: How to create a gradient texture?
negative_passages.docid: 158027
negative_passages.text: How to add fill color to a 2D Graphics object?