query: How to texture a complex mesh/multiple meshes?
positive_passages.docid: 101659
positive_passages.text: What would be the easiest way to UV map a complex object?
negative_passages.docid: 80122
negative_passages.text: How do I fill an area with faces lined up in a grid over a not flat surface?
negative_passages.docid: 57699
negative_passages.text: I UV unwrapped my mesh, but the image texture doesn't show in my object
negative_passages.docid: 62681
negative_passages.text: How do you apply a texture to select faces of a mesh
negative_passages.docid: 87837
negative_passages.text: Is it possible to give a texture thickness?
negative_passages.docid: 24579
negative_passages.text: How can I make the texture look like this?
negative_passages.docid: 39542
negative_passages.text: I'd like to have portions of a texture not glossy
negative_passages.docid: 130465
negative_passages.text: How can I use colours to separate texture node treatment?
negative_passages.docid: 10648
negative_passages.text: Is it possible to colour or put textures on Bevel curves?
negative_passages.docid: 33970
negative_passages.text: How to properly unwrap my mesh?
negative_passages.docid: 134213
negative_passages.text: How to texture a downloaded model made of stretched triangles?
negative_passages.docid: 75854
negative_passages.text: Interactive texture modification (such as swirling) in Unity
negative_passages.docid: 152209
negative_passages.text: How to Inset Text/Curve Mesh?
negative_passages.docid: 28991
negative_passages.text: Methods to achieve a similar light grain texture?
negative_passages.docid: 147288
negative_passages.text: Same mesh with different colors
negative_passages.docid: 93662
negative_passages.text: How to evenly unwrap / texture long extruded objects with folds and uneven segments?
negative_passages.docid: 93989
negative_passages.text: How to model an irregular object made of tubes?