query: How do I sort an STL list object using list::sort() while passing my custom sorting function as a parameter to list::sort?
positive_passages.docid: 144586
positive_passages.text: problem sorting using member function as comparator
negative_passages.docid: 93162
negative_passages.text: Python analog of PHP's natsort function (sort a list using a "natural order" algorithm)
negative_passages.docid: 33876
negative_passages.text: How do I sort custom objects alphabetically in an array in Java?
negative_passages.docid: 38253
negative_passages.text: Custom sObject sorting with 'implements comparable'
negative_passages.docid: 76512
negative_passages.text: Outputting the contents of a list of a custom data type
negative_passages.docid: 81159
negative_passages.text: How do you iterate backwards through an STL list?
negative_passages.docid: 4416
negative_passages.text: How to sort a list of objects based on an attribute of the objects?
negative_passages.docid: 108307
negative_passages.text: How do I sort a generic list using a custom comparer?
negative_passages.docid: 75036
negative_passages.text: How to Sort a 2D array?
negative_passages.docid: 52303
negative_passages.text: Why is list when passed without ref to a function acting like passed with ref?
negative_passages.docid: 120670
negative_passages.text: Java List Sorting: Is there a way to keep a list permantly sorted automatically like TreeMap?
negative_passages.docid: 127987
negative_passages.text: About Python's built in sort() method
negative_passages.docid: 79202
negative_passages.text: Function dual to std::move?
negative_passages.docid: 158481
negative_passages.text: Sort+Union on a list
negative_passages.docid: 5172
negative_passages.text: Sorting a list by a certain number?
negative_passages.docid: 108998
negative_passages.text: How do I safely pass objects, especially STL objects, to and from a DLL?
negative_passages.docid: 17539
negative_passages.text: How do I efficiently sort objects by draw order when rendering a 2D game?