query: Dark reflections on glass
positive_passages.docid: 9777
positive_passages.text: Black artifacts when looking through many transparent objects?
negative_passages.docid: 100186
negative_passages.text: Shining a laser onto a mirror
negative_passages.docid: 87432
negative_passages.text: How to get reflections from 3D to show up on real images
negative_passages.docid: 90419
negative_passages.text: How to create a good glass reflection with Principled BSDF
negative_passages.docid: 129395
negative_passages.text: How to create reflective puddles from noise texture?
negative_passages.docid: 22399
negative_passages.text: How to achieve a solid glass/emission material with certain refraction and color
negative_passages.docid: 18007
negative_passages.text: Why does light change direction when it travels through glass?
negative_passages.docid: 130504
negative_passages.text: Screen Space Reflections in EEVEE
negative_passages.docid: 76646
negative_passages.text: Will the effects of light shine through glass?
negative_passages.docid: 70023
negative_passages.text: A black torch to darken everything
negative_passages.docid: 152418
negative_passages.text: How do you create a washed out effect with deep blacks?
negative_passages.docid: 71312
negative_passages.text: Why is my glass plane displaying diffuse at specific angles?
negative_passages.docid: 33956
negative_passages.text: Strange shading on model
negative_passages.docid: 10864
negative_passages.text: How to create a mirror shader?
negative_passages.docid: 19808
negative_passages.text: Black shadows on Faces, not a normals thing
negative_passages.docid: 85886
negative_passages.text: Polarization of light upon reflection
negative_passages.docid: 18115
negative_passages.text: Why do these dark lines appear in render mode?