query: Viewport face colors are different on the same mesh
positive_passages.docid: 841
positive_passages.text: Why are some faces in my mesh darker?
negative_passages.docid: 30734
negative_passages.text: What influences the visibility of the layer selection in the view port header?
negative_passages.docid: 182
negative_passages.text: Some areas of the mesh are dark (Shadow artefacts)
negative_passages.docid: 3565
negative_passages.text: Why does mesh behave like mirrored in Edit mode without Mirror modifier?
negative_passages.docid: 64623
negative_passages.text: How can I make sure that my on-screen colors are consistent?
negative_passages.docid: 23970
negative_passages.text: What are the light blue lines on my imported objects
negative_passages.docid: 34866
negative_passages.text: Using an Emission shader with textures without affecting the color of the mesh?
negative_passages.docid: 82342
negative_passages.text: Difference Boolean modifier. How do I get it to work with my mesh?
negative_passages.docid: 9685
negative_passages.text: how to move or copy all the viewport visibility keyframes to render-visibility channels?
negative_passages.docid: 133402
negative_passages.text: What are these items that are showing up in the viewport render
negative_passages.docid: 89032
negative_passages.text: What is causing the edges of my models to become semi-transparent?
negative_passages.docid: 25627
negative_passages.text: Bad Shading on Imported Mesh
negative_passages.docid: 110983
negative_passages.text: color glitches and weird texture in render
negative_passages.docid: 81740
negative_passages.text: Why is my mesh inversed when Imported to Unity?
negative_passages.docid: 71733
negative_passages.text: Transparent Mesh when rendering
negative_passages.docid: 127787
negative_passages.text: Transparent faces in Edit Mode
negative_passages.docid: 90621
negative_passages.text: Viewport Shading all grey