query: extrude and animate a polygon along path
positive_passages.docid: 142393
positive_passages.text: Animating appearing/extending strip with gaps
negative_passages.docid: 32734
negative_passages.text: How do I calculate paths for objects with limited acceleration?
negative_passages.docid: 59400
negative_passages.text: How to animate A curve segment?
negative_passages.docid: 20914
negative_passages.text: Make a mesh/plane deform on collision (and stay deformed)
negative_passages.docid: 85111
negative_passages.text: Move a rectangle along the tangent of a circle point
negative_passages.docid: 46682
negative_passages.text: How can a path animation be used as an action in the game engine?
negative_passages.docid: 26867
negative_passages.text: How to create Motion Trail in Cycles
negative_passages.docid: 106116
negative_passages.text: Controlling the direction of curve extrusion
negative_passages.docid: 86840
negative_passages.text: How to extrude a 3D image from a binary 2D image
negative_passages.docid: 88578
negative_passages.text: How to extrude an irregular shape into a cylinder?
negative_passages.docid: 115445
negative_passages.text: Fill along the front of a path of an SVG
negative_passages.docid: 51476
negative_passages.text: How to animate morphing a rectangular plane into a sphere
negative_passages.docid: 85824
negative_passages.text: Extruding Vector Files in Blender
negative_passages.docid: 40735
negative_passages.text: Folding a cube (animation)
negative_passages.docid: 64678
negative_passages.text: Extrude and subdivide without using tris
negative_passages.docid: 1368
negative_passages.text: Path following color gradient in TikZ
negative_passages.docid: 142480
negative_passages.text: Creating a 'brick wall' style for polygons