query: How to add UV mapped text with alpha to an object?
positive_passages.docid: 172
positive_passages.text: Add a transparent image on top of a material
negative_passages.docid: 47318
negative_passages.text: Why is the resulting UV map stretched out when unwrapping my object?
negative_passages.docid: 89390
negative_passages.text: Is there a way to uniformly add texture to a complex mesh without using UV mapping?
negative_passages.docid: 58468
negative_passages.text: Text and details on Objects
negative_passages.docid: 92238
negative_passages.text: SVG: draw text with solid background color
negative_passages.docid: 153920
negative_passages.text: Overlay image with text and convert to image
negative_passages.docid: 61086
negative_passages.text: Styles that prepend text to cell contents
negative_passages.docid: 50698
negative_passages.text: Is it possible to copy text from image?
negative_passages.docid: 31446
negative_passages.text: Selecting faces on object from UV editor window
negative_passages.docid: 15345
negative_passages.text: Multiple UV Maps For 1 Object
negative_passages.docid: 25658
negative_passages.text: Display element as preformatted text via CSS
negative_passages.docid: 156126
negative_passages.text: How can I Convert HTML to Text in C#?
negative_passages.docid: 1884
negative_passages.text: How can I convert a node made material into an image texture?
negative_passages.docid: 86304
negative_passages.text: Extracting a UV layout
negative_passages.docid: 108342
negative_passages.text: Add outline to object
negative_passages.docid: 119548
negative_passages.text: How to add readable text to a light and dark image?
negative_passages.docid: 11952
negative_passages.text: Change Text Color in Blender Game Engine?