query: How do I export model with shaders?
positive_passages.docid: 7988
positive_passages.text: .fbx export why there are no materials or textures?
negative_passages.docid: 32528
negative_passages.text: How do I export an OBJ to an .X file
negative_passages.docid: 24869
negative_passages.text: How to add bump to shader?
negative_passages.docid: 142731
negative_passages.text: Why are the materials of my objects not rendering?
negative_passages.docid: 86385
negative_passages.text: importing a good mesh
negative_passages.docid: 53668
negative_passages.text: I'm using a high number of samples. Why is my render coming out in low quality?
negative_passages.docid: 86551
negative_passages.text: How to export in Wolfram Cloud?
negative_passages.docid: 134213
negative_passages.text: How to texture a downloaded model made of stretched triangles?
negative_passages.docid: 103543
negative_passages.text: Where Is Shadeless Material Option For Blender 2.8?
negative_passages.docid: 12625
negative_passages.text: Is there really a way to make a true toon shader material in Cycles?
negative_passages.docid: 3956
negative_passages.text: Messed up Blender models when exporting to Unity3D
negative_passages.docid: 24303
negative_passages.text: How can I make a more realistic glass shader?
negative_passages.docid: 142951
negative_passages.text: How to export a 3D object from blender to adobe after effects
negative_passages.docid: 28287
negative_passages.text: Is there any way to import a .json model into Blender?
negative_passages.docid: 126250
negative_passages.text: Transparent model when exporting fbx file to Unity
negative_passages.docid: 72481
negative_passages.text: How can I debug shader programs?
negative_passages.docid: 121346
negative_passages.text: How do I pack textures for sending off to a render farm