query: "Bake" curve modifier to use mesh & animation in Unreal Engine
positive_passages.docid: 46682
positive_passages.text: How can a path animation be used as an action in the game engine?
negative_passages.docid: 137406
negative_passages.text: Bake driver to keyframes
negative_passages.docid: 49569
negative_passages.text: Making animations with Mathematica
negative_passages.docid: 134213
negative_passages.text: How to texture a downloaded model made of stretched triangles?
negative_passages.docid: 2132
negative_passages.text: How can I duplicate a mesh along a curve?
negative_passages.docid: 152209
negative_passages.text: How to Inset Text/Curve Mesh?
negative_passages.docid: 45608
negative_passages.text: How to bake ambient occlusion into vertex colors?
negative_passages.docid: 134522
negative_passages.text: How to create a vector curve programmatically?
negative_passages.docid: 79408
negative_passages.text: Is it possible to transform an armature into a curve?
negative_passages.docid: 106116
negative_passages.text: Controlling the direction of curve extrusion
negative_passages.docid: 138513
negative_passages.text: How do I export blender file to UE4 with textures?
negative_passages.docid: 109278
negative_passages.text: Rendering an animation the way 3D view looks
negative_passages.docid: 56734
negative_passages.text: Place/spawn objects along curve with randomized scale and rotation?
negative_passages.docid: 135607
negative_passages.text: How can I remesh a curve that has been converted to mesh?
negative_passages.docid: 143662
negative_passages.text: Is there a way to convert a mesh's UV's into a second mesh using a script?
negative_passages.docid: 93601
negative_passages.text: How to make UV loft like 3ds Max in Blender using curves?
negative_passages.docid: 104146
negative_passages.text: How to make a curve path from scratch given a list of (x, y, z) points?