query: How To Make A Board Game Piece With Vector Displacement
positive_passages.docid: 149265
positive_passages.text: Radial vector displacement
negative_passages.docid: 91219
negative_passages.text: How to properly handle collision in a component-based game?
negative_passages.docid: 131036
negative_passages.text: Tetris Piece Rotation Algorithm
negative_passages.docid: 111627
negative_passages.text: How to reduce artifacts on curved text/vector
negative_passages.docid: 9697
negative_passages.text: 2D and 3D vectors in Tikz
negative_passages.docid: 125483
negative_passages.text: 3D Rules for a 2D Game
negative_passages.docid: 110355
negative_passages.text: Moving tiles of the pattern in TikZ
negative_passages.docid: 112183
negative_passages.text: How to replicate vector in c?
negative_passages.docid: 52716
negative_passages.text: How to create a pattern or tiles from rotated elements
negative_passages.docid: 144636
negative_passages.text: Placing checkers on an m x n board
negative_passages.docid: 19943
negative_passages.text: How do I create a 10-sided die as one object?
negative_passages.docid: 125140
negative_passages.text: How can I adjust Cycles material displacement amount?
negative_passages.docid: 32911
negative_passages.text: Getting "experimental" true displacement to work
negative_passages.docid: 5658
negative_passages.text: Baking displacement map with Cycles Experimental
negative_passages.docid: 22813
negative_passages.text: Finding roots/zeros for collision detection?
negative_passages.docid: 55821
negative_passages.text: 3D graphics rendering artifact with overlapping planes (z-fighting)
negative_passages.docid: 61807
negative_passages.text: Filling holes inside a binary object