query: One material with different color per mesh?
positive_passages.docid: 147288
positive_passages.text: Same mesh with different colors
negative_passages.docid: 120076
negative_passages.text: Global Variable/Node across multiple materials?
negative_passages.docid: 130465
negative_passages.text: How can I use colours to separate texture node treatment?
negative_passages.docid: 144688
negative_passages.text: How to make different materials for different objects?
negative_passages.docid: 12625
negative_passages.text: Is there really a way to make a true toon shader material in Cycles?
negative_passages.docid: 80395
negative_passages.text: How to mix three different shaders on the same material?
negative_passages.docid: 34866
negative_passages.text: Using an Emission shader with textures without affecting the color of the mesh?
negative_passages.docid: 10961
negative_passages.text: Copy material to another object?
negative_passages.docid: 37919
negative_passages.text: Setting the color for an individual data point
negative_passages.docid: 134862
negative_passages.text: Assign material to part of mesh
negative_passages.docid: 4131
negative_passages.text: Get material and color of material on a face of an object in Python
negative_passages.docid: 13324
negative_passages.text: Different colors for different types of blocks in beamer
negative_passages.docid: 79412
negative_passages.text: Select mesh perimeter
negative_passages.docid: 39542
negative_passages.text: I'd like to have portions of a texture not glossy
negative_passages.docid: 71443
negative_passages.text: Make specific color in a texture transparent
negative_passages.docid: 2328
negative_passages.text: How do I create a reflective white material?
negative_passages.docid: 26323
negative_passages.text: How can I setup a Material in Cycles for Z-Transparency?