query: Tips on playing a chaotic evil character while keeping alignment and class secret from the rest of the party
positive_passages.docid: 144364
positive_passages.text: Can I play an evil character without letting anyone but the DM know?
negative_passages.docid: 47309
negative_passages.text: How do I execute for a player wearing armor with a colored name
negative_passages.docid: 116857
negative_passages.text: How can I avoid players spending too much time planning?
negative_passages.docid: 123113
negative_passages.text: What are the benefits of playing an alignment other than True Neutral?
negative_passages.docid: 112199
negative_passages.text: How much control do I have over my familiar's behaviour?
negative_passages.docid: 81389
negative_passages.text: Can the rogue repeatedly hide in combat to sneak attack the same enemy?
negative_passages.docid: 22461
negative_passages.text: Can a fundamentally deceptive character work?
negative_passages.docid: 22453
negative_passages.text: What are some ideal algorithms for Rogue-like 2D dungeon generation?
negative_passages.docid: 3916
negative_passages.text: How do I create a D&D character correctly as a total newbie?
negative_passages.docid: 54563
negative_passages.text: What to do when your character is just too good?
negative_passages.docid: 25407
negative_passages.text: Can I use Minor Illusion to create a wall, hide behind it, and attack with advantage?
negative_passages.docid: 70764
negative_passages.text: How to balance a very-low magic campaign
negative_passages.docid: 86268
negative_passages.text: How should I set up and execute air battles in my session to avoid easy encounters?
negative_passages.docid: 30314
negative_passages.text: How do I help my players stay engaged (with the game and each other) at the table?
negative_passages.docid: 18412
negative_passages.text: How do I get my players to form a PC party without just forcing them to?
negative_passages.docid: 103331
negative_passages.text: Can a true neutral character cast spells affected by alignment?
negative_passages.docid: 56485
negative_passages.text: How to balance experience gain in an RPG