query: Transparency node artifacts
positive_passages.docid: 9777
positive_passages.text: Black artifacts when looking through many transparent objects?
negative_passages.docid: 16136
negative_passages.text: Transparency of whole image at the position of an object
negative_passages.docid: 4904
negative_passages.text: Transparency group and decoration markings
negative_passages.docid: 54951
negative_passages.text: How can I reflect a transparent background?
negative_passages.docid: 79962
negative_passages.text: Jagged/Black edge artifacts when modeling
negative_passages.docid: 74472
negative_passages.text: Cycles not using transparency in decal texture?
negative_passages.docid: 48898
negative_passages.text: Weird artifacts in my UV mapped texture
negative_passages.docid: 82679
negative_passages.text: Transparent rendered object over tracked background
negative_passages.docid: 48739
negative_passages.text: Ortho Projection produces artifacts
negative_passages.docid: 70053
negative_passages.text: How to create a "heat distortion" effect with a cycles procedural node set up without compositing
negative_passages.docid: 125686
negative_passages.text: graphics with \setbeamercovered{transparent}
negative_passages.docid: 149059
negative_passages.text: Tikz double line core color transparency
negative_passages.docid: 78335
negative_passages.text: Color with falloff | Animation nodes 2.1 in blender 2.81a
negative_passages.docid: 110565
negative_passages.text: Relative transparency in TikZ?
negative_passages.docid: 26286
negative_passages.text: Rendered image shows visible "line strokes" artefacts
negative_passages.docid: 130412
negative_passages.text: Combining transparency
negative_passages.docid: 150731
negative_passages.text: How to render a texture partly transparent?