query: Blender Materials (Shader) into Unity
positive_passages.docid: 20435
positive_passages.text: Export cycles material to unity
negative_passages.docid: 154734
negative_passages.text: Which animation method to use in blender for later use in Unity?
negative_passages.docid: 46270
negative_passages.text: Is there a way to export an object to Unity 3D while keeping any applied textures?
negative_passages.docid: 138513
negative_passages.text: How do I export blender file to UE4 with textures?
negative_passages.docid: 72616
negative_passages.text: Blender 2.8 - do Materials always have Textures?
negative_passages.docid: 54342
negative_passages.text: How do you overlay an image on a shader in Cycles?
negative_passages.docid: 52069
negative_passages.text: Materials, textures and how they relate to models before/after render
negative_passages.docid: 75854
negative_passages.text: Interactive texture modification (such as swirling) in Unity
negative_passages.docid: 98595
negative_passages.text: Dragging files into blender
negative_passages.docid: 17033
negative_passages.text: How to show textures in the 3D View editor?
negative_passages.docid: 41800
negative_passages.text: Fractals in Blender?
negative_passages.docid: 89390
negative_passages.text: Is there a way to uniformly add texture to a complex mesh without using UV mapping?
negative_passages.docid: 15447
negative_passages.text: Mimic Sculpting Shader/Light setup for Render
negative_passages.docid: 12625
negative_passages.text: Is there really a way to make a true toon shader material in Cycles?
negative_passages.docid: 55253
negative_passages.text: How can I import an obj sequence into blender?
negative_passages.docid: 83038
negative_passages.text: Are Groups or Sketchup-like components feasible in Blender?
negative_passages.docid: 86650
negative_passages.text: Making an Interface in blender game engine