query: Collision between stationary and moving vehicle
positive_passages.docid: 575
positive_passages.text: Car accident, put in park or neutral?
negative_passages.docid: 138788
negative_passages.text: Box2d contant speed before and after collision
negative_passages.docid: 28573
negative_passages.text: Friction of a Car in Motion
negative_passages.docid: 94613
negative_passages.text: I am looking to create realistic car movement using vectors
negative_passages.docid: 110893
negative_passages.text: How to get fragments of an exploded object to react more accurately to collisions with a plane?
negative_passages.docid: 36678
negative_passages.text: Static as opposed to Kinetic Friction in Rolling Motion
negative_passages.docid: 102593
negative_passages.text: Do particles ever touch each other during a collision?
negative_passages.docid: 104050
negative_passages.text: Where should collision detection logic be placed?
negative_passages.docid: 122910
negative_passages.text: Objects don't touch when they collide?
negative_passages.docid: 62698
negative_passages.text: Multiple colliding balls
negative_passages.docid: 114593
negative_passages.text: Physics of simple collisions
negative_passages.docid: 39196
negative_passages.text: How does separation of tracks affect the acceleration of a rolling ball on the tracks?
negative_passages.docid: 70691
negative_passages.text: Elastic collision in two dimensions
negative_passages.docid: 145448
negative_passages.text: Determine resultant velocity of an elastic particle-particle collision in 3d space
negative_passages.docid: 133223
negative_passages.text: iOS Sprite Kit Collision with movement through elements
negative_passages.docid: 38046
negative_passages.text: Quad tree vs Grid based collision detection
negative_passages.docid: 70
negative_passages.text: Collisions between an object and a wall