query: Viewport shading has no light even though there's light
positive_passages.docid: 1267
positive_passages.text: AMD GPU Material in "material preview mode" and "rendered mode", is entirely gray as background. Only outline is displayed
negative_passages.docid: 19830
negative_passages.text: Render looks way different from viewport render mode. How can I fix this?
negative_passages.docid: 18115
negative_passages.text: Why do these dark lines appear in render mode?
negative_passages.docid: 121453
negative_passages.text: Rendering and materials are black
negative_passages.docid: 78716
negative_passages.text: Objects, shadows and reflections not rendering in EEVEE
negative_passages.docid: 7469
negative_passages.text: Why are there non-visible objects in my final render?
negative_passages.docid: 94731
negative_passages.text: Flat surface not being shaded consistently across quads
negative_passages.docid: 134778
negative_passages.text: Using python to set object shading to 'smooth'
negative_passages.docid: 51993
negative_passages.text: Why does my Properties panel cover my whole active 3D Viewport when I press P?
negative_passages.docid: 61338
negative_passages.text: Render looks darker than Look Dev mode
negative_passages.docid: 9685
negative_passages.text: how to move or copy all the viewport visibility keyframes to render-visibility channels?
negative_passages.docid: 89627
negative_passages.text: Rendered image doesn't show what Rendered Viewport shows... (pictures below)
negative_passages.docid: 75669
negative_passages.text: Screen brightness isn't taking effect on a Lenovo Z570
negative_passages.docid: 117754
negative_passages.text: Objects behind glass appear too dark
negative_passages.docid: 49908
negative_passages.text: Inaccurate shading on object
negative_passages.docid: 147176
negative_passages.text: How do I get better control over screen brightness
negative_passages.docid: 37384
negative_passages.text: Rendered aspect ratio different from the viewport's camera view