query: Getting a crease when using a Mirror Modifier
positive_passages.docid: 12710
positive_passages.text: Weird line in my mirrored mesh
negative_passages.docid: 13996
negative_passages.text: How to avoid the wrinkle at the poles of the UV sphere?
negative_passages.docid: 119280
negative_passages.text: What causes odd deformations when using Subsurf?
negative_passages.docid: 119670
negative_passages.text: How to resolve ugly artifacts bending joints after posing?
negative_passages.docid: 51670
negative_passages.text: The Subdivision Modifier Keeps Causing My Models To Warp Inside Of Itself
negative_passages.docid: 79962
negative_passages.text: Jagged/Black edge artifacts when modeling
negative_passages.docid: 40665
negative_passages.text: How do I prevent object distortion when applying a curve modifier?
negative_passages.docid: 153566
negative_passages.text: Why subdivided faces with smooth shading acting weird?
negative_passages.docid: 1182
negative_passages.text: Removing unwanted appearance of underlying mesh
negative_passages.docid: 7501
negative_passages.text: Why doesn't the mirror modifier work with object groups?
negative_passages.docid: 108512
negative_passages.text: Why is the mesh deformed when sculpted with Subsurf modifier?
negative_passages.docid: 77710
negative_passages.text: Mesh causing abnormal results with subsurf modifier
negative_passages.docid: 96157
negative_passages.text: Why masksToBounds = YES prevents CALayer shadow?
negative_passages.docid: 34857
negative_passages.text: Separate Mirrored mesh when exporting?
negative_passages.docid: 140801
negative_passages.text: Glossy materials not rendering correctly
negative_passages.docid: 122648
negative_passages.text: Assigning a new material to a face makes it transparent
negative_passages.docid: 24869
negative_passages.text: How to add bump to shader?