query: what is the difference in the following c++ codes regarding call by reference
positive_passages.docid: 5165
positive_passages.text: What are the differences between a pointer variable and a reference variable in C++?
negative_passages.docid: 44037
negative_passages.text: Are arrays or lists passed by default by reference in c#?
negative_passages.docid: 53834
negative_passages.text: What are the different calling conventions in C/C++ and what do each mean?
negative_passages.docid: 95915
negative_passages.text: Pointer to pointer clarification
negative_passages.docid: 58542
negative_passages.text: What is a reference variable in C++?
negative_passages.docid: 151453
negative_passages.text: Why this statement does not call the constructors - C++
negative_passages.docid: 37967
negative_passages.text: Difference between 'struct' and 'typedef struct' in C++?
negative_passages.docid: 81310
negative_passages.text: What does a const cast do differently?
negative_passages.docid: 157340
negative_passages.text: When is the move constructor called in the `std::move()` function?
negative_passages.docid: 92485
negative_passages.text: JavaScript by reference vs. by value
negative_passages.docid: 22157
negative_passages.text: Difference between two declarations involving a pointer and an array
negative_passages.docid: 34534
negative_passages.text: Difference between returning reference vs returning value C++
negative_passages.docid: 51031
negative_passages.text: Difference between ref and out parameters in .NET
negative_passages.docid: 82155
negative_passages.text: C++11 rvalues and move semantics confusion (return statement)
negative_passages.docid: 83972
negative_passages.text: Why do we need to use `int main` and not `void main` in C++?
negative_passages.docid: 91999
negative_passages.text: C++: Why pass-by-value is generally more efficient than pass-by-reference for built-in (i.e., C-like) types
negative_passages.docid: 66487
negative_passages.text: What are the Pointer-to-Member ->* and .* Operators in C++?