query: How fast does Tenser’s Floating Disc move to catch up to the caster?
positive_passages.docid: 143250
positive_passages.text: Does this Tenser's Carnival Attraction gimmick work?
negative_passages.docid: 147171
negative_passages.text: Can I cast a spell in the middle of jumping with a Jump spell?
negative_passages.docid: 32135
negative_passages.text: How to synchronise the acceleration, velocity and position of the monsters on the server with the players?
negative_passages.docid: 155331
negative_passages.text: Is this runecaster feat balanced? (Third Iteration)
negative_passages.docid: 124330
negative_passages.text: Can an observer B move in such a way that his clock will run faster than that of a fixed observer A?
negative_passages.docid: 40618
negative_passages.text: Does kinetic friction increase as speed increases?
negative_passages.docid: 36678
negative_passages.text: Static as opposed to Kinetic Friction in Rolling Motion
negative_passages.docid: 58628
negative_passages.text: Floating Objects and Weight
negative_passages.docid: 154127
negative_passages.text: Calculating time to reach certain velocity with drag force
negative_passages.docid: 145296
negative_passages.text: If a Spell has a casting time of 1 minute, what part of the caster's action economy would it take up if it was cast in combat?
negative_passages.docid: 41250
negative_passages.text: Speed of object towards a point not in the object's trajectory?
negative_passages.docid: 144187
negative_passages.text: Why isn't Force Speed used more often?
negative_passages.docid: 13365
negative_passages.text: When exactly can a caster stop concentrating on a spell?
negative_passages.docid: 48897
negative_passages.text: How quickly does the Ultimate Meter fill up?
negative_passages.docid: 91360
negative_passages.text: Would the Animate Objects spell end an ongoing spell affecting the targeted object(s)?
negative_passages.docid: 31673
negative_passages.text: When should I use velocity versus addForce when dealing with player objects?
negative_passages.docid: 28445
negative_passages.text: How do I make animations a steady speed?