query: How to smooth or blur a procedural texture?
positive_passages.docid: 103529
positive_passages.text: How to blur a texture node in cycles material?
negative_passages.docid: 35007
negative_passages.text: How to speed up rendering of transparent areas?
negative_passages.docid: 130465
negative_passages.text: How can I use colours to separate texture node treatment?
negative_passages.docid: 101972
negative_passages.text: Hillshade results look too grainy
negative_passages.docid: 49991
negative_passages.text: How to create blurring layer in adobe illustrator
negative_passages.docid: 54126
negative_passages.text: How To Reduce Noise In Cycles Render
negative_passages.docid: 62257
negative_passages.text: How to generate or smooth really large procedural terrain?
negative_passages.docid: 5104
negative_passages.text: How does anti-aliasing work in cycles?
negative_passages.docid: 5063
negative_passages.text: How to avoid noisy renders in Cycles?
negative_passages.docid: 70265
negative_passages.text: How can I make my procedural brick texture map correctly to both a cube and cylinder?
negative_passages.docid: 126617
negative_passages.text: How do I get flat texture projection on a object without distortion?
negative_passages.docid: 122779
negative_passages.text: How to 'turn off' blurry effect of imshow() in matplotlib?
negative_passages.docid: 4537
negative_passages.text: Why my Photoshop brush pixelated instead of smooth
negative_passages.docid: 10546
negative_passages.text: How can I keep low resolution textures pixelated?
negative_passages.docid: 47129
negative_passages.text: Transparent image textures in cycles
negative_passages.docid: 101973
negative_passages.text: Is there a way to procedurally scatter objects on the ground of my scene?
negative_passages.docid: 26362
negative_passages.text: Low-res texture blurry