query: Pokemon GO: Pokestop Selection Mechanic
positive_passages.docid: 36727
positive_passages.text: How are Pokestops chosen?
negative_passages.docid: 97983
negative_passages.text: Implementing the "earn resource every N seconds" mechanism common to F2P games
negative_passages.docid: 109234
negative_passages.text: How is the passage of time handled in Pokemon?
negative_passages.docid: 73165
negative_passages.text: Why can't I tap Pokémon on the map?
negative_passages.docid: 71853
negative_passages.text: What can I do if the game disconnects while a Pokemon is being caught?
negative_passages.docid: 69793
negative_passages.text: Random weighted selection in Java
negative_passages.docid: 57255
negative_passages.text: How do I get Pokémon Go to detect my phone's orientation?
negative_passages.docid: 92203
negative_passages.text: Moving around/avoiding obstacles
negative_passages.docid: 123640
negative_passages.text: What direction to walk in to capture a targeted Pokemon?
negative_passages.docid: 119099
negative_passages.text: MTG - Priority and timing between activated abilities and instants
negative_passages.docid: 106607
negative_passages.text: Game resource timers - general implementation
negative_passages.docid: 148600
negative_passages.text: Is there a Cycles equivalent to Eevee's Bloom Option?
negative_passages.docid: 153079
negative_passages.text: Can't see a map or select pokémon
negative_passages.docid: 60419
negative_passages.text: Randomly selecting elements without repetition
negative_passages.docid: 49622
negative_passages.text: Does Pokemon Go have same points as Ingress?
negative_passages.docid: 89638
negative_passages.text: How to generate random points in a region?
negative_passages.docid: 104018
negative_passages.text: Why would a Pokémon's silhouette appear on the nearby list, despite already owning it?