query: Fill in object with procedural shader, like vessels in human body
positive_passages.docid: 142327
positive_passages.text: Techniques for modeling a network of blood vessels
negative_passages.docid: 24869
negative_passages.text: How to add bump to shader?
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negative_passages.text: How can I optimise a Minecraft-esque voxel world?
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negative_passages.text: Composite a 3D object into a photograph
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negative_passages.text: How to convert Graphics3D object into an Image3D object?
negative_passages.docid: 20130
negative_passages.text: How to fill in areas surrounded by line segments?
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negative_passages.text: Progressively filled circles
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negative_passages.text: Filling areas under multiple adjacent curves
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negative_passages.text: Is it possible to create a procedural spiral around a tube?
negative_passages.docid: 94866
negative_passages.text: how to render semi-transparent objects with transparent background as a png with cycles
negative_passages.docid: 94147
negative_passages.text: How to Create a Vinyl Plastic Toy Shader?
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negative_passages.text: How to achieve this 3D "Card" effect
negative_passages.docid: 129925
negative_passages.text: Fill object that has holes with text in Illustrator
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negative_passages.text: how to make a bump texture in blender?
negative_passages.docid: 106251
negative_passages.text: How to create vertices/edges/faces at the intersection of an object and a plane?
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negative_passages.text: Render semi-transparent volume with cycles
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negative_passages.text: Filling Between Curves