query: Height-map low resolution displacement
positive_passages.docid: 123739
positive_passages.text: Landscape topography from grayscale image
negative_passages.docid: 152242
negative_passages.text: How can I map data to lower dimension?
negative_passages.docid: 135541
negative_passages.text: Texture scaling to real world measurements?
negative_passages.docid: 55541
negative_passages.text: Interpolation of mostly-structured 3D data
negative_passages.docid: 132671
negative_passages.text: Simple georeferenced 3D data format for building models
negative_passages.docid: 59903
negative_passages.text: Replicate the Fourier transform time-frequency domains correspondence illustration using TikZ
negative_passages.docid: 109582
negative_passages.text: Is it possible to have automatic LOD (level of detail) on large scenes?
negative_passages.docid: 118439
negative_passages.text: Pixel height and width in degrees
negative_passages.docid: 59123
negative_passages.text: Mapping circles via inversion in the complex plane
negative_passages.docid: 74040
negative_passages.text: Correcting projection of 360° content onto a sphere - distortion at the poles
negative_passages.docid: 118068
negative_passages.text: Area under and slope of the motion graphs
negative_passages.docid: 120431
negative_passages.text: Vertical space before environments
negative_passages.docid: 95230
negative_passages.text: Photo : inverse of miniature effect
negative_passages.docid: 48094
negative_passages.text: Generally accepted root mean square (RMS) error for rectifying topographic maps
negative_passages.docid: 13048
negative_passages.text: What is the best way to "carve" a terrain created from a heightmap?
negative_passages.docid: 108201
negative_passages.text: Homography to Projective transform
negative_passages.docid: 139675
negative_passages.text: How to increase the image resolution of a map?