query: Structs and Classes / value type vs refrence type
positive_passages.docid: 11736
positive_passages.text: When should I use a struct rather than a class in C#?
negative_passages.docid: 79947
negative_passages.text: polymorphic struct declaration
negative_passages.docid: 36984
negative_passages.text: Struct Confusion in C
negative_passages.docid: 81421
negative_passages.text: C++ reference and non reference return of class object- why output same?
negative_passages.docid: 1216
negative_passages.text: Why should we typedef a struct so often in C?
negative_passages.docid: 44037
negative_passages.text: Are arrays or lists passed by default by reference in c#?
negative_passages.docid: 6194
negative_passages.text: Difference between class and type
negative_passages.docid: 51031
negative_passages.text: Difference between ref and out parameters in .NET
negative_passages.docid: 25353
negative_passages.text: Why can't I initialize my fields in my structs?
negative_passages.docid: 153698
negative_passages.text: Is there an easy way to tell if a class/struct has no data members?
negative_passages.docid: 108070
negative_passages.text: Struct equivalent in Mathematica?
negative_passages.docid: 1124
negative_passages.text: self referential struct definition?
negative_passages.docid: 139373
negative_passages.text: Class vs Struct for data only?
negative_passages.docid: 105070
negative_passages.text: Are there any downsides to passing structs by value in C, rather than passing a pointer?
negative_passages.docid: 72449
negative_passages.text: Having problems with accessing struct
negative_passages.docid: 7789
negative_passages.text: Is it better in C++ to pass by value or pass by constant reference?
negative_passages.docid: 98374
negative_passages.text: Can I have polymorphic containers with value semantics in C++?