query: How to figure out where the UV shows on the Mesh?
positive_passages.docid: 75637
positive_passages.text: Is there a way of easily identifying which mesh face a UV face corresponds to?
negative_passages.docid: 133812
negative_passages.text: UV Unwrapping a Modified Model
negative_passages.docid: 99242
negative_passages.text: UV mapping a straight image around a ring shaped flat mesh
negative_passages.docid: 54092
negative_passages.text: Render not showing UV texture
negative_passages.docid: 31925
negative_passages.text: Importing UV coordinates
negative_passages.docid: 143662
negative_passages.text: Is there a way to convert a mesh's UV's into a second mesh using a script?
negative_passages.docid: 64475
negative_passages.text: Get/Set coordinates for UV vertices using Python
negative_passages.docid: 70485
negative_passages.text: Linking the color of one mesh to a second mesh
negative_passages.docid: 44442
negative_passages.text: Is there a way to unfold a mesh?
negative_passages.docid: 85859
negative_passages.text: Is there a UV maps limit?
negative_passages.docid: 118832
negative_passages.text: Unwrap model with UVs at proper size?
negative_passages.docid: 88716
negative_passages.text: How can I stack all faces of an object on top of each other in the UV Image Editor?
negative_passages.docid: 154141
negative_passages.text: set the UVs to their vertices's coordinates?
negative_passages.docid: 55627
negative_passages.text: Where is the smooth / flat shading property of an object?
negative_passages.docid: 81325
negative_passages.text: How to display the edges of a mesh while in Object mode?
negative_passages.docid: 121835
negative_passages.text: Why won't any faces show up in the UV Image Editor?
negative_passages.docid: 57699
negative_passages.text: I UV unwrapped my mesh, but the image texture doesn't show in my object