query: Virtual Copy Constructor
positive_passages.docid: 5770
positive_passages.text: C++ "virtual" keyword for functions in derived classes. Is it necessary?
negative_passages.docid: 118660
negative_passages.text: Java: recommended solution for deep cloning/copying an instance
negative_passages.docid: 76609
negative_passages.text: What is the most concise yet accurate way to describe what a virtual function is in C++?
negative_passages.docid: 118034
negative_passages.text: How to copy value from class X to class Y with the same property name in c#?
negative_passages.docid: 95776
negative_passages.text: Why copy constructor not invoked here
negative_passages.docid: 68321
negative_passages.text: Why use 'virtual' for class properties in Entity Framework model definitions?
negative_passages.docid: 60221
negative_passages.text: Can I call a base class's virtual function if I'm overriding it?
negative_passages.docid: 75987
negative_passages.text: How do you use the non-default constructor for a member?
negative_passages.docid: 143777
negative_passages.text: Why doesn't Java have a copy constructor?
negative_passages.docid: 94610
negative_passages.text: Avoiding copy of objects with the "return" statement
negative_passages.docid: 155637
negative_passages.text: Create object instance without invoking constructor?
negative_passages.docid: 82264
negative_passages.text: C++ object size with virtual methods
negative_passages.docid: 29496
negative_passages.text: How do you do a deep copy of an object in .NET?
negative_passages.docid: 8590
negative_passages.text: When to use virtual destructors?
negative_passages.docid: 35448
negative_passages.text: Virtual multiple inheritance - final overrider
negative_passages.docid: 124398
negative_passages.text: What's the best signature for clone() in C++?
negative_passages.docid: 25012
negative_passages.text: C# - Keyword usage virtual+override vs. new