query: Equirectangular sky texture in Blender Internal?
positive_passages.docid: 143103
positive_passages.text: How do I apply an environment map in Blender Internal?
negative_passages.docid: 24579
negative_passages.text: How can I make the texture look like this?
negative_passages.docid: 141518
negative_passages.text: Textures Not Showing in Viewport (Blender 2.8)
negative_passages.docid: 66934
negative_passages.text: Is it possible to use a texture to control the size of particles?
negative_passages.docid: 148977
negative_passages.text: How to use an alpha map in Blender Render?
negative_passages.docid: 101973
negative_passages.text: Is there a way to procedurally scatter objects on the ground of my scene?
negative_passages.docid: 72975
negative_passages.text: Using Blender with wider gamut than 709 primaries (like ACES)
negative_passages.docid: 61888
negative_passages.text: How to create a gradient texture?
negative_passages.docid: 139789
negative_passages.text: Cycles Gradient Texture node: Why "Linear" is not linear on a "default" plane?
negative_passages.docid: 59433
negative_passages.text: How do I scale down/zoom out an environment texture?
negative_passages.docid: 109322
negative_passages.text: How do I make my textures show in cycles?
negative_passages.docid: 92764
negative_passages.text: How to access raw texture data in DirectX 11?
negative_passages.docid: 34866
negative_passages.text: Using an Emission shader with textures without affecting the color of the mesh?
negative_passages.docid: 19364
negative_passages.text: How do I get transparency to work with the Principled BSDF shader?
negative_passages.docid: 133787
negative_passages.text: How do I put a stencil-like texture across a sectioned object?
negative_passages.docid: 57699
negative_passages.text: I UV unwrapped my mesh, but the image texture doesn't show in my object
negative_passages.docid: 8205
negative_passages.text: Transparent textured planes produce black artifacts