query: Vertex count at the top of the screen is inaccurate
positive_passages.docid: 3956
positive_passages.text: Messed up Blender models when exporting to Unity3D
negative_passages.docid: 133364
negative_passages.text: Random Vertices Getting Selected
negative_passages.docid: 94576
negative_passages.text: Removing unnecessary vertices?
negative_passages.docid: 90436
negative_passages.text: Everything moves, not just the selected vertex
negative_passages.docid: 105130
negative_passages.text: sn edges and nice empty nodes styles in forest lead to dividing by zero; what's going on?
negative_passages.docid: 126681
negative_passages.text: Why has the boolean modifier created new vertices?
negative_passages.docid: 9421
negative_passages.text: Total number of sites seems incorrect
negative_passages.docid: 55172
negative_passages.text: Renders get pixelated when viewed up close
negative_passages.docid: 59259
negative_passages.text: Is it possible to remove mouse pointer bounds (i.e. wrap the screen)?
negative_passages.docid: 103132
negative_passages.text: No redraw after assigning new vertex position with python
negative_passages.docid: 10789
negative_passages.text: How to find image coordinates of the rendered vertex?
negative_passages.docid: 36802
negative_passages.text: How do I fix a boolean/bisected surface edge?
negative_passages.docid: 60688
negative_passages.text: What is an efficient way to remove loose vertices?
negative_passages.docid: 122888
negative_passages.text: Suggested review count at top is incorrect
negative_passages.docid: 74309
negative_passages.text: Page numbering in top corner
negative_passages.docid: 45020
negative_passages.text: Screen Resolution "Out of Range"
negative_passages.docid: 40044
negative_passages.text: Top bar should be consistent on all sites... but it's not