query: Cycles getting black shaded areas of emission / transparent shaded faces
positive_passages.docid: 9777
positive_passages.text: Black artifacts when looking through many transparent objects?
negative_passages.docid: 67737
negative_passages.text: How can I create Light Streaks in Cycles?
negative_passages.docid: 33956
negative_passages.text: Strange shading on model
negative_passages.docid: 70933
negative_passages.text: Conflicting faces rendering as black
negative_passages.docid: 13813
negative_passages.text: Render turns black when finished
negative_passages.docid: 44280
negative_passages.text: Why are there dark patches in my rendered drop diamonds?
negative_passages.docid: 104084
negative_passages.text: Area Light vs. Emissive Polygon
negative_passages.docid: 70053
negative_passages.text: How to create a "heat distortion" effect with a cycles procedural node set up without compositing
negative_passages.docid: 101435
negative_passages.text: Black reflections with Cycle's Glossy Material
negative_passages.docid: 33817
negative_passages.text: Cycles material node set-up for diffuse, specular, reflection/refraction, normal and illumination/emission map
negative_passages.docid: 154227
negative_passages.text: Cause of Alpha or Black Artefacts in Render
negative_passages.docid: 41638
negative_passages.text: How to see Cycle's material transparency in 3D View
negative_passages.docid: 124528
negative_passages.text: TikZ 3.0.0 (release) produces strange shadings if used with XeLaTeX and standalone
negative_passages.docid: 67707
negative_passages.text: Extrusion creates black artifacts
negative_passages.docid: 36215
negative_passages.text: Fixing shadows in cycles without increasing subdivision
negative_passages.docid: 134341
negative_passages.text: Strange results when using the Cycles renderer
negative_passages.docid: 2311
negative_passages.text: Cause of black artifacts in render?