query: In a 2D multiplayer game should I send the position of user to the server all the time?
positive_passages.docid: 145606
positive_passages.text: Client should send one big packet or multiple smaller ones per frame?
negative_passages.docid: 138673
negative_passages.text: Detect when player attacks another player
negative_passages.docid: 86917
negative_passages.text: SOLVED: How can you set high priority on "games" permanently?
negative_passages.docid: 54438
negative_passages.text: When should one use asynchronous controller in asp.net mvc 2?
negative_passages.docid: 47191
negative_passages.text: How do I test if all minecraft players on a server are in a radius?
negative_passages.docid: 30061
negative_passages.text: How should I add users non-interactively?
negative_passages.docid: 97983
negative_passages.text: Implementing the "earn resource every N seconds" mechanism common to F2P games
negative_passages.docid: 56004
negative_passages.text: Game states & passing data between scenes
negative_passages.docid: 105355
negative_passages.text: How do I play Minecraft with people online, besides using a server?
negative_passages.docid: 57668
negative_passages.text: Best practices for direction control in 2d game on mobile
negative_passages.docid: 16942
negative_passages.text: How far away do portals need to be so that they don't go to the same place?
negative_passages.docid: 156493
negative_passages.text: How can I testfor a nearby player in minecraft 1.13
negative_passages.docid: 22287
negative_passages.text: Is it possible to turn a Minecraft single player map into multi-player server?
negative_passages.docid: 89449
negative_passages.text: How can I check if a player is in the air with /testfor?
negative_passages.docid: 139353
negative_passages.text: Should I provide feedback from a save button?
negative_passages.docid: 2908
negative_passages.text: What are some ways to prevent or reduce cheating in online multiplayer games?
negative_passages.docid: 17476
negative_passages.text: Is there a way to hide commands by a player?