query: What is DirectX?
positive_passages.docid: 137502
positive_passages.text: What is Direct X, and why do games keep on requesting different versions?
negative_passages.docid: 25493
negative_passages.text: Invoking shader in DX
negative_passages.docid: 119416
negative_passages.text: Editor for DTX files
negative_passages.docid: 81735
negative_passages.text: What is a "DIE" package?
negative_passages.docid: 31273
negative_passages.text: What does $dx$ mean?
negative_passages.docid: 49451
negative_passages.text: What does Pr(dx, dy) mean?
negative_passages.docid: 62287
negative_passages.text: ATI/Intel hybrid graphics 16.04 LTS
negative_passages.docid: 113690
negative_passages.text: How to enable/disable a specific graphic card?
negative_passages.docid: 57497
negative_passages.text: Automatically switch gpu graphics driver when gaming
negative_passages.docid: 120548
negative_passages.text: How do I determine which graphics card I'm using?
negative_passages.docid: 76502
negative_passages.text: Ray Intersecting Plane Formula in C++/DirectX
negative_passages.docid: 77589
negative_passages.text: How do I import a dxf?
negative_passages.docid: 84232
negative_passages.text: Doing readback from Direct3D textures and surfaces
negative_passages.docid: 67008
negative_passages.text: GPU Emulator for CUDA programming without the hardware
negative_passages.docid: 147004
negative_passages.text: Do I need a video card?
negative_passages.docid: 104074
negative_passages.text: SDL for 3D game programming?
negative_passages.docid: 23627
negative_passages.text: Which of the ATI Dynamic Switchable Graphics are used when there is no "switching" utility?