query: Why do I get wrong normal map?
positive_passages.docid: 114363
positive_passages.text: Normal map baking - All clean blue (no color variation)
negative_passages.docid: 11025
negative_passages.text: What is wrong with this C++ map?
negative_passages.docid: 29185
negative_passages.text: \colon for maps in opposite direction
negative_passages.docid: 116956
negative_passages.text: Why getting wrong NDVI values resulted from scaled reflectance in ArcMap?
negative_passages.docid: 147703
negative_passages.text: (mód 1) is not copied correctly
negative_passages.docid: 74010
negative_passages.text: Render normals in camera space
negative_passages.docid: 15508
negative_passages.text: Projection map being a closed map
negative_passages.docid: 137447
negative_passages.text: Mis-aligned shapefiles in QGIS?
negative_passages.docid: 137147
negative_passages.text: Mapping  in vimrc causes bizarre arrow behaviour
negative_passages.docid: 74551
negative_passages.text: Difference between concatMap f xs and concat $ map f xs?
negative_passages.docid: 74818
negative_passages.text: How to get correct scale values?
negative_passages.docid: 75647
negative_passages.text: Map scale vs. map extent vs. map canvas size in Print Map Composer
negative_passages.docid: 158842
negative_passages.text: What is wrong with this bijection from all naturals to reals between 0 and 1?
negative_passages.docid: 26519
negative_passages.text: Slope layer with false results in QGIS?
negative_passages.docid: 58743
negative_passages.text: Combine two normal maps and control the strength of each
negative_passages.docid: 137296
negative_passages.text: What's the best way to deal with zero-area faces that break normals
negative_passages.docid: 1314
negative_passages.text: How can I tell what part of the model the UV map is from? (In Blender)