query: How do I keep enemies from clumping up into one area?
positive_passages.docid: 95219
positive_passages.text: "Unclutter" units in RTS game
negative_passages.docid: 145313
negative_passages.text: How do I control which NPCs live where?
negative_passages.docid: 86268
negative_passages.text: How should I set up and execute air battles in my session to avoid easy encounters?
negative_passages.docid: 92203
negative_passages.text: Moving around/avoiding obstacles
negative_passages.docid: 41134
negative_passages.text: Nearby objects won't move independently?
negative_passages.docid: 146518
negative_passages.text: How to stop text from taking up more than 1 line?
negative_passages.docid: 137888
negative_passages.text: How do I make Endermen spawn more frequently?
negative_passages.docid: 37594
negative_passages.text: 1.7.4 Problem with mobs spawning
negative_passages.docid: 86341
negative_passages.text: When using a battlemap, can a lightning bolt be directed between squares to affect both?
negative_passages.docid: 50303
negative_passages.text: Is there a way to fill the area between two circles?
negative_passages.docid: 16243
negative_passages.text: How do I make a 2D game resolution independent?
negative_passages.docid: 153638
negative_passages.text: How to make combat more tactical?
negative_passages.docid: 33255
negative_passages.text: Adding "noise" to overlapping X,Y coordinates so no longer in EXACT same place?
negative_passages.docid: 66678
negative_passages.text: How do I prevent widow/orphan lines?
negative_passages.docid: 81436
negative_passages.text: 2D helicopter game, how to create corridor walls?
negative_passages.docid: 158972
negative_passages.text: Prevent item stacking using commands
negative_passages.docid: 80122
negative_passages.text: How do I fill an area with faces lined up in a grid over a not flat surface?