query: How can i get bone global axis rotate
positive_passages.docid: 75802
positive_passages.text: How to get world-space matrix of any pose bone?
negative_passages.docid: 43980
negative_passages.text: World edit wood rotation
negative_passages.docid: 39062
negative_passages.text: How to align an object by one or two edges to xyz axes?
negative_passages.docid: 141765
negative_passages.text: Clamp velocity along local axis
negative_passages.docid: 57500
negative_passages.text: How do I make an object spin around it's own axis?
negative_passages.docid: 120103
negative_passages.text: wpf toolkit chart rotate axis
negative_passages.docid: 103282
negative_passages.text: How to constrain rigid bodies to an axis?
negative_passages.docid: 20304
negative_passages.text: Is there any way to copy the weight of one bone over to another(forgot to use x-mirror)?
negative_passages.docid: 87916
negative_passages.text: Is there a way to rotate the graph of a function?
negative_passages.docid: 143344
negative_passages.text: How to Rotate a Window's Orientation?
negative_passages.docid: 93217
negative_passages.text: How to obtain a set of separate objects from an Array Modifier (or other method) and keep their rotation and scale?
negative_passages.docid: 33971
negative_passages.text: Unity smooth local rotation around one Axis, oriented toward a target
negative_passages.docid: 117695
negative_passages.text: Moving a bone within weighted mesh?
negative_passages.docid: 107939
negative_passages.text: How can I reverse the direction of bones in my armature?
negative_passages.docid: 35780
negative_passages.text: I'm rotating an object on two axes, so why does it keep twisting around the third axis?
negative_passages.docid: 128248
negative_passages.text: Parent object to a bone and object becomes offsets! How do I prevent object from moving?
negative_passages.docid: 84282
negative_passages.text: Rotate view around vertical Y-axis