query: Making a flat base for model
positive_passages.docid: 145246
positive_passages.text: How to create a flat base to a photogrammetry model in Blender?
negative_passages.docid: 39464
negative_passages.text: How can I build a model out of hexagons? (honeycomb effect)
negative_passages.docid: 74812
negative_passages.text: How do I make a floor plan with specific dimensions?
negative_passages.docid: 93009
negative_passages.text: How do you extrude a shape without outer faces and edges?
negative_passages.docid: 44815
negative_passages.text: How could I place objects (buildings) on a flat surface in the BGE?
negative_passages.docid: 57715
negative_passages.text: How do you make your model skeleton to look like this?
negative_passages.docid: 134213
negative_passages.text: How to texture a downloaded model made of stretched triangles?
negative_passages.docid: 79408
negative_passages.text: Is it possible to transform an armature into a curve?
negative_passages.docid: 102055
negative_passages.text: What is the best base to use?
negative_passages.docid: 6816
negative_passages.text: How to inset (or fill in) a complicated mesh?
negative_passages.docid: 127099
negative_passages.text: Extruding surface while keeping the shape
negative_passages.docid: 145538
negative_passages.text: Model as multiple unique thin sheets
negative_passages.docid: 80246
negative_passages.text: Create slanted end at a pipe / cylinder by Rotation
negative_passages.docid: 16574
negative_passages.text: Putting a table next to a figure
negative_passages.docid: 84798
negative_passages.text: Create cylinder with different bases
negative_passages.docid: 41377
negative_passages.text: Best way to create blended cylinder/hexagon?
negative_passages.docid: 122827
negative_passages.text: How do you rotate an object so that a particular face is parallel to the ground?