query: What's the physically correct way to mix an emission shader with a non-emissive cover material?
positive_passages.docid: 149941
positive_passages.text: How to achieve a realistic material for an operative phone screen?
negative_passages.docid: 60204
negative_passages.text: How do I get the Glare node to output transparent instead of Black background
negative_passages.docid: 134911
negative_passages.text: changing the intensity falloff of light sources using Cycles nodes
negative_passages.docid: 3034
negative_passages.text: How do I properly do shadowless product photos?
negative_passages.docid: 17820
negative_passages.text: Render Glass like materials with Alpha Channel to composite in external app
negative_passages.docid: 80395
negative_passages.text: How to mix three different shaders on the same material?
negative_passages.docid: 2328
negative_passages.text: How do I create a reflective white material?
negative_passages.docid: 24869
negative_passages.text: How to add bump to shader?
negative_passages.docid: 112224
negative_passages.text: How to make a model cast shadows onto the world texture/background?
negative_passages.docid: 104261
negative_passages.text: Compositing output image shading
negative_passages.docid: 122905
negative_passages.text: How to set up shader materials with main node Principal BSDF
negative_passages.docid: 73549
negative_passages.text: Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
negative_passages.docid: 2784
negative_passages.text: Rendering smoke in Cycles?
negative_passages.docid: 28
negative_passages.text: Keyframing emission shader colour/strength using python
negative_passages.docid: 132800
negative_passages.text: Transluscent leaf using principled shader
negative_passages.docid: 104294
negative_passages.text: Totally white shadeless material in Cycles?
negative_passages.docid: 34689
negative_passages.text: How to make sunbeams in blender?