query: Cycles Emission Render Layer Issue - Emission Objects appear in final render as if they have xray
positive_passages.docid: 144162
positive_passages.text: Compositor Problems when working with alpha over and blur nodes
negative_passages.docid: 29177
negative_passages.text: No file output after rendering?
negative_passages.docid: 125325
negative_passages.text: Cycles. Image sequence used as texture renders pink
negative_passages.docid: 38143
negative_passages.text: Why does an object with a glossy shader render in black?
negative_passages.docid: 157237
negative_passages.text: Objects rendering well in Shading but not in Layout
negative_passages.docid: 13813
negative_passages.text: Render turns black when finished
negative_passages.docid: 26286
negative_passages.text: Rendered image shows visible "line strokes" artefacts
negative_passages.docid: 3766
negative_passages.text: Cycles + Glass + Light, Preview different than render
negative_passages.docid: 18586
negative_passages.text: Rendering Cycles and Internal in the same scene without compositing
negative_passages.docid: 25093
negative_passages.text: Making an Emission shader emit a different colour of light than the colour assigned to the object?
negative_passages.docid: 55768
negative_passages.text: Object Location Changes when rendering
negative_passages.docid: 107832
negative_passages.text: Cycles: Emission Shader does not bring enough light
negative_passages.docid: 117629
negative_passages.text: Z depth pass in Cycles, rendering white
negative_passages.docid: 235
negative_passages.text: How to make a cycles light emisson object invisible to the camera?
negative_passages.docid: 27
negative_passages.text: Objects visible in viewport but not appearing in final render?
negative_passages.docid: 121591
negative_passages.text: Why does my final render image have white particles all over the lighting area?
negative_passages.docid: 13877
negative_passages.text: Fire is very pixelated in final render