query: Double faces for curve mesh
positive_passages.docid: 39703
positive_passages.text: Mesh imported to Unity is inside out
negative_passages.docid: 52560
negative_passages.text: How to evenly space vertices along several segments bezier curve
negative_passages.docid: 84418
negative_passages.text: Low-poly art mesh creation
negative_passages.docid: 93601
negative_passages.text: How to make UV loft like 3ds Max in Blender using curves?
negative_passages.docid: 13196
negative_passages.text: How to create a face out of edges
negative_passages.docid: 19584
negative_passages.text: Extrude Faces along Local Normals
negative_passages.docid: 140310
negative_passages.text: better Curve/Text to Mesh generation?
negative_passages.docid: 18718
negative_passages.text: How can curves be converted to meshes?
negative_passages.docid: 44030
negative_passages.text: Model process for curved objects (Stool Legs)
negative_passages.docid: 143782
negative_passages.text: tikz: double lines are shifted
negative_passages.docid: 111924
negative_passages.text: How to fill a mesh inner geometry to make a completely solid model
negative_passages.docid: 141818
negative_passages.text: Strange shading on surface. Normals facing right way, no double faces, no double vertices
negative_passages.docid: 96921
negative_passages.text: Is there a way to split a hollow mesh by faces?
negative_passages.docid: 104992
negative_passages.text: Dashed mesh behind 3D object
negative_passages.docid: 105320
negative_passages.text: How to generate a mesh with quadrilateral elements?
negative_passages.docid: 81700
negative_passages.text: Create sharp crease in smooth Mesh
negative_passages.docid: 27301
negative_passages.text: To draw a surface with a curve