query: what is this floor reflective shading texture?
positive_passages.docid: 2328
positive_passages.text: How do I create a reflective white material?
negative_passages.docid: 42352
negative_passages.text: What do various property highlight color overlays mean?
negative_passages.docid: 25570
negative_passages.text: Why do "stripes" appear on raster?
negative_passages.docid: 54951
negative_passages.text: How can I reflect a transparent background?
negative_passages.docid: 148625
negative_passages.text: One part of the render layer glowing?
negative_passages.docid: 49876
negative_passages.text: How do I recreate this color overlay layer effect in Photoshop?
negative_passages.docid: 48144
negative_passages.text: Casting shadows for transparent textured material
negative_passages.docid: 6951
negative_passages.text: Texture is missing in Cycles?
negative_passages.docid: 55627
negative_passages.text: Where is the smooth / flat shading property of an object?
negative_passages.docid: 112594
negative_passages.text: What is this "colour template/effect"?
negative_passages.docid: 116841
negative_passages.text: Reflection is quad dependent and looks non realistic
negative_passages.docid: 99557
negative_passages.text: Smeared creamy look effect
negative_passages.docid: 111730
negative_passages.text: transparency in image used for texture?
negative_passages.docid: 105373
negative_passages.text: Why is this glass Cycles material casting solid shadows?
negative_passages.docid: 56339
negative_passages.text: How could I do simple per-fragment lighting on BSP geometries?
negative_passages.docid: 146424
negative_passages.text: Need to make (node setup) of realistic dirt/ grime/grunge on top of image texture of ceramic tiles
negative_passages.docid: 896
negative_passages.text: Why does my material panel look different?