query: Most efficient way to hide out of bounds object in tile based environment
positive_passages.docid: 144349
positive_passages.text: How to draw only visible tiles?
negative_passages.docid: 9312
negative_passages.text: How dangerous is it to access an array out of bounds?
negative_passages.docid: 84360
negative_passages.text: random placement of rectangles with no overlaps
negative_passages.docid: 144737
negative_passages.text: Choose tile based on adjacent tiles
negative_passages.docid: 85241
negative_passages.text: Ideas to measure 2D position of an object constrained to X-Y plane
negative_passages.docid: 62274
negative_passages.text: How to tile windows without going into full screen?
negative_passages.docid: 103190
negative_passages.text: Algorithm to get the maximum size of n squares that fit into a rectangle with a given width and height
negative_passages.docid: 101912
negative_passages.text: Finding minimum bounding extent of given pixel value within raster?
negative_passages.docid: 14721
negative_passages.text: Hide part of object during animation
negative_passages.docid: 121563
negative_passages.text: How to mask animated objects so they aren't visible past a certain area?
negative_passages.docid: 142480
negative_passages.text: Creating a 'brick wall' style for polygons
negative_passages.docid: 30460
negative_passages.text: Is it possible to induce Mathematica to chop off parts of Graphics objects that exist outside of a Frame?
negative_passages.docid: 64728
negative_passages.text: Is there any way to remove edges causing a loop?
negative_passages.docid: 80954
negative_passages.text: Using a Smart Object as a mask for another layer?
negative_passages.docid: 122505
negative_passages.text: No out of bounds error
negative_passages.docid: 36802
negative_passages.text: How do I fix a boolean/bisected surface edge?
negative_passages.docid: 30925
negative_passages.text: How to keep clean geometry, when beveling boolean cutouts