query: How can I extract sprites from a SNES games?
positive_passages.docid: 144066
positive_passages.text: How would I edit a sprite on an SNES rom?
negative_passages.docid: 147489
negative_passages.text: How to isolate the text from a bitmap logo?
negative_passages.docid: 45099
negative_passages.text: What is the most convenient way to read definitions of in-memory symbols when we don't have the source files? (Spelunking tools)
negative_passages.docid: 86014
negative_passages.text: How do I run a game with a .x86 extension
negative_passages.docid: 61917
negative_passages.text: How can I extract data points from a black and white image?
negative_passages.docid: 151430
negative_passages.text: How to use a .iso image as a CD-ROM Repository?
negative_passages.docid: 15172
negative_passages.text: Is there a way to convert pixel art into vector?
negative_passages.docid: 16224
negative_passages.text: How can I modify PlayStation 1 games?
negative_passages.docid: 74232
negative_passages.text: How to extract corrupted RAR files
negative_passages.docid: 142210
negative_passages.text: Extracting SFX files in Linux
negative_passages.docid: 148324
negative_passages.text: What causes a SNES game to lose its save game?
negative_passages.docid: 135871
negative_passages.text: How do I incorporate .tmx files into my game?
negative_passages.docid: 147626
negative_passages.text: How can I create a mirror material for the game engine?
negative_passages.docid: 1459
negative_passages.text: I'd like to use a figure from a paper; what's the best way to do this?
negative_passages.docid: 108225
negative_passages.text: How do I extract an ISO on Linux without root access
negative_passages.docid: 62890
negative_passages.text: How can the pixel values of a raster image be extracted under a polygon fishnet?
negative_passages.docid: 48095
negative_passages.text: How to export transparent raster plots?