query: Quads acting like triangles?
positive_passages.docid: 7424
positive_passages.text: Flat quads (or, why is my mesh so funky?)
negative_passages.docid: 64034
negative_passages.text: How to determine if a point is in a 2D triangle?
negative_passages.docid: 105885
negative_passages.text: Why are triangles drawn like so when working with gravity on an inclined plane?
negative_passages.docid: 151326
negative_passages.text: Concurrency of the heights of a tetrahedron with opposite edges perpendicular.
negative_passages.docid: 41430
negative_passages.text: How to construct a pyramid in blender but the edges of the triangles to be equal?
negative_passages.docid: 40596
negative_passages.text: Proving a relation between inradius ,circumradius and exradii in a triangle
negative_passages.docid: 127866
negative_passages.text: Two triangles and their content ratio
negative_passages.docid: 131302
negative_passages.text: pgfplots quadrics
negative_passages.docid: 105320
negative_passages.text: How to generate a mesh with quadrilateral elements?
negative_passages.docid: 141818
negative_passages.text: Strange shading on surface. Normals facing right way, no double faces, no double vertices
negative_passages.docid: 38046
negative_passages.text: Quad tree vs Grid based collision detection
negative_passages.docid: 36370
negative_passages.text: I thought you should never use triangles?
negative_passages.docid: 115081
negative_passages.text: How can I draw a perspective-correct quad?
negative_passages.docid: 120912
negative_passages.text: Can two Pythagorean triples have the same product?
negative_passages.docid: 86235
negative_passages.text: Why should triangle meshes be avoided for character animation?
negative_passages.docid: 118298
negative_passages.text: Is their a way to move multiple vertices gradually at a time?
negative_passages.docid: 130189
negative_passages.text: Can quadric surfaces be made by cutting a 4-dimensional cone?