query: Why do faces appear transparent when exported to a game engine?
positive_passages.docid: 841
positive_passages.text: Why are some faces in my mesh darker?
negative_passages.docid: 154291
negative_passages.text: Some faces of a model don't respond to UV Mapping
negative_passages.docid: 105203
negative_passages.text: A part of my blender render is invisible?
negative_passages.docid: 85430
negative_passages.text: Seeing through objects in Game engine
negative_passages.docid: 48522
negative_passages.text: How to prevent hidden shapes from being exported to .stl file?
negative_passages.docid: 82263
negative_passages.text: How can I remove the white pixels around the edges when exporting a transparent GIF?
negative_passages.docid: 19364
negative_passages.text: How do I get transparency to work with the Principled BSDF shader?
negative_passages.docid: 46270
negative_passages.text: Is there a way to export an object to Unity 3D while keeping any applied textures?
negative_passages.docid: 37772
negative_passages.text: Transparent Image different in viewport than render
negative_passages.docid: 60483
negative_passages.text: Ubuntu Software gets into a transparent background
negative_passages.docid: 19830
negative_passages.text: Render looks way different from viewport render mode. How can I fix this?
negative_passages.docid: 141518
negative_passages.text: Textures Not Showing in Viewport (Blender 2.8)
negative_passages.docid: 18115
negative_passages.text: Why do these dark lines appear in render mode?
negative_passages.docid: 29892
negative_passages.text: Object appears smoothed after rendering but not in viewport
negative_passages.docid: 110134
negative_passages.text: Blender 2.8 - Transparent background
negative_passages.docid: 42658
negative_passages.text: How to render a mesh transparent with a color on its edges only, with nodes?
negative_passages.docid: 25627
negative_passages.text: Bad Shading on Imported Mesh