query: How to handle 2d avatar creation
positive_passages.docid: 34568
positive_passages.text: How should I handle sprite creation for customizable 2D characters?
negative_passages.docid: 77568
negative_passages.text: Implementing a camera / viewport to a 2D game
negative_passages.docid: 158206
negative_passages.text: Rendering a cube as png file using Blender's Python API
negative_passages.docid: 34933
negative_passages.text: Create 3D Object out of 3 views
negative_passages.docid: 88321
negative_passages.text: How can I resize a 2D vector of objects given the width and height?
negative_passages.docid: 44030
negative_passages.text: Model process for curved objects (Stool Legs)
negative_passages.docid: 113934
negative_passages.text: Can blend files be queued for animation rendering?
negative_passages.docid: 32229
negative_passages.text: How do I make a 3 dimensional character out of flat picture?
negative_passages.docid: 46447
negative_passages.text: How to achieve this 3D "Card" effect
negative_passages.docid: 89395
negative_passages.text: How to change user`s avatar?
negative_passages.docid: 119382
negative_passages.text: Recreating images from a source
negative_passages.docid: 32114
negative_passages.text: Modeling/sculpting hand
negative_passages.docid: 156437
negative_passages.text: How do I use shape keys and bones for a Facial Rig?
negative_passages.docid: 89481
negative_passages.text: How can I generate isometric sprite sheets from 3D animations?
negative_passages.docid: 38100
negative_passages.text: How do you manipulate this in 2D
negative_passages.docid: 51053
negative_passages.text: How can I interpolate between two frames of a sprite-based 2D animation?
negative_passages.docid: 36685
negative_passages.text: why is my avatar broken?