query: How can I stamp a texture on top of a material?
positive_passages.docid: 172
positive_passages.text: Add a transparent image on top of a material
negative_passages.docid: 57699
negative_passages.text: I UV unwrapped my mesh, but the image texture doesn't show in my object
negative_passages.docid: 89390
negative_passages.text: Is there a way to uniformly add texture to a complex mesh without using UV mapping?
negative_passages.docid: 121346
negative_passages.text: How do I pack textures for sending off to a render farm
negative_passages.docid: 59371
negative_passages.text: How to make an image look like it's been printed
negative_passages.docid: 151990
negative_passages.text: Create cloud textured effect in Illustrator
negative_passages.docid: 2833
negative_passages.text: Add different materials to different parts of a mesh?
negative_passages.docid: 123205
negative_passages.text: I need to do a very simple terrain with texture map
negative_passages.docid: 130465
negative_passages.text: How can I use colours to separate texture node treatment?
negative_passages.docid: 1047
negative_passages.text: How can I make a copy of a material?
negative_passages.docid: 70155
negative_passages.text: How do I bake/add material colors onto my UVmap?
negative_passages.docid: 119713
negative_passages.text: How do I simulate in Photoshop what a piece will look like when printed on non-white paper?
negative_passages.docid: 39223
negative_passages.text: Add a Texture to an Object using Python and Blender 2.8
negative_passages.docid: 144688
negative_passages.text: How to make different materials for different objects?
negative_passages.docid: 109322
negative_passages.text: How do I make my textures show in cycles?
negative_passages.docid: 103529
negative_passages.text: How to blur a texture node in cycles material?
negative_passages.docid: 15222
negative_passages.text: How to combine two different textures into one