query: How does increasing in size affect adjacent squares and enemies?
positive_passages.docid: 145720
positive_passages.text: What happens when you end up sharing an enemy (or friend's) space due to a size change?
negative_passages.docid: 97812
negative_passages.text: How does changing colour affect spacing?
negative_passages.docid: 158117
negative_passages.text: How many squares fit in a circle?
negative_passages.docid: 49304
negative_passages.text: Do the penalties from Two Weapon Fighting and its improved version stack?
negative_passages.docid: 1341
negative_passages.text: How can I implement rectangle collision response?
negative_passages.docid: 96933
negative_passages.text: Does the same fighting style stack with itself?
negative_passages.docid: 15061
negative_passages.text: What should I keep in mind when making 2D games for multiple resolutions?
negative_passages.docid: 57295
negative_passages.text: How does upgrade adjacency work?
negative_passages.docid: 31618
negative_passages.text: Why do objects appear smaller when farther away?
negative_passages.docid: 87711
negative_passages.text: Does initiative change in combat?
negative_passages.docid: 154332
negative_passages.text: Is there anything that cancels out Small creatures' disadvantage to attack when using Heavy weapons?
negative_passages.docid: 35179
negative_passages.text: How exactly does lighting affect combat?
negative_passages.docid: 38835
negative_passages.text: Can you attack more than once using multiple weapons with the "loading" property?
negative_passages.docid: 87192
negative_passages.text: How does resistance/vulnerability/immunity interact with carryover damage after reducing a Polymorphed (or Wild Shaped) form to 0 HP?
negative_passages.docid: 30275
negative_passages.text: Having changed the scene units and unit scale, how can I change the default size of new objects?
negative_passages.docid: 40804
negative_passages.text: Are features that allow −5 to attack to get +10 to damage mathematically sound?
negative_passages.docid: 140810
negative_passages.text: How does enemy progression work?