query: Why objects look like this?
positive_passages.docid: 1267
positive_passages.text: AMD GPU Material in "material preview mode" and "rendered mode", is entirely gray as background. Only outline is displayed
negative_passages.docid: 26632
negative_passages.text: Why am I getting objects printed twice?
negative_passages.docid: 131709
negative_passages.text: How do I get this appearance in 16.04?
negative_passages.docid: 12271
negative_passages.text: When I create a mesh and try to select a previous mesh, it selects them both as if they were one object
negative_passages.docid: 61967
negative_passages.text: Why some of my objects suddenly start to move together?
negative_passages.docid: 94233
negative_passages.text: Why are images formed?
negative_passages.docid: 134864
negative_passages.text: Why are so many different types of objects white, yet appear gray when they are wet?
negative_passages.docid: 85430
negative_passages.text: Seeing through objects in Game engine
negative_passages.docid: 84029
negative_passages.text: White lines between objects in render
negative_passages.docid: 81740
negative_passages.text: Why is my mesh inversed when Imported to Unity?
negative_passages.docid: 144659
negative_passages.text: Imported object shows aligned to the wrong axis
negative_passages.docid: 7469
negative_passages.text: Why are there non-visible objects in my final render?
negative_passages.docid: 142731
negative_passages.text: Why are the materials of my objects not rendering?
negative_passages.docid: 109029
negative_passages.text: Why does the wire-frame material fades across the object?
negative_passages.docid: 81333
negative_passages.text: Multiple object instances represented by two slightly shifted rectangles
negative_passages.docid: 57899
negative_passages.text: How to fix the weird surface in fluid object
negative_passages.docid: 896
negative_passages.text: Why does my material panel look different?