query: How to program rules for card game
positive_passages.docid: 142760
positive_passages.text: Collectible card game, cards and effects
negative_passages.docid: 149744
negative_passages.text: How can I determine the number of unique hands of size H for a given deck of cards?
negative_passages.docid: 14213
negative_passages.text: How do you calculate the likelihood of drawing certain cards in your opening hand?
negative_passages.docid: 105695
negative_passages.text: Connecting Player and Rope classes in a rope-swinging game
negative_passages.docid: 125483
negative_passages.text: 3D Rules for a 2D Game
negative_passages.docid: 118168
negative_passages.text: How do I know what cards or sets are legal to play with?
negative_passages.docid: 150926
negative_passages.text: How to create adjustable formula for RPG level up requirements?
negative_passages.docid: 135124
negative_passages.text: Calculating the expected payoff in a 2-finger morra game
negative_passages.docid: 148023
negative_passages.text: Can Konami accept a Yu-Gi-Oh card that I made?
negative_passages.docid: 84721
negative_passages.text: Probability combinatorics deck of cards
negative_passages.docid: 139858
negative_passages.text: Probability of drawing a flush from a standard deck of cards
negative_passages.docid: 146185
negative_passages.text: Convert a list of rules into 2 lists of integers
negative_passages.docid: 133197
negative_passages.text: TRON: Game A.I algorithm?
negative_passages.docid: 151734
negative_passages.text: What guidelines exist for players creating characters for organized play?
negative_passages.docid: 52496
negative_passages.text: Are there statistic/probabilty applications specifically made for card game designers?
negative_passages.docid: 82401
negative_passages.text: How can I tell when to take a mulligan in Magic?
negative_passages.docid: 4481
negative_passages.text: In Unity3D, how do I create an efficient scratch card effect?