query: Tile based in-game room building
positive_passages.docid: 144737
positive_passages.text: Choose tile based on adjacent tiles
negative_passages.docid: 13953
negative_passages.text: Floor function of a product
negative_passages.docid: 71429
negative_passages.text: building a game for different resolution phones
negative_passages.docid: 15121
negative_passages.text: MVC-like compartmentalization in games?
negative_passages.docid: 139066
negative_passages.text: How to create hide-able environments
negative_passages.docid: 144636
negative_passages.text: Placing checkers on an m x n board
negative_passages.docid: 11674
negative_passages.text: What's the difference between cards, panels, and tiles?
negative_passages.docid: 129850
negative_passages.text: Single a single material across several objects with individual control
negative_passages.docid: 69769
negative_passages.text: Good floor planner program?
negative_passages.docid: 95854
negative_passages.text: Is a hexagonal house feasible?
negative_passages.docid: 103081
negative_passages.text: Square-tiling a torus
negative_passages.docid: 146424
negative_passages.text: Need to make (node setup) of realistic dirt/ grime/grunge on top of image texture of ceramic tiles
negative_passages.docid: 77320
negative_passages.text: How to create data driven effects/abilities for collectable card game
negative_passages.docid: 57646
negative_passages.text: 2D solidify. Is it possible?
negative_passages.docid: 28756
negative_passages.text: How would you handle different aspect ratios in a 2d platformer?
negative_passages.docid: 134373
negative_passages.text: How can I implement dialog trees into my game?
negative_passages.docid: 95529
negative_passages.text: Using realistic materials in a Game Engine