query: What does vsync mean?
positive_passages.docid: 102273
positive_passages.text: What's the deal with VSync?
negative_passages.docid: 93753
negative_passages.text: What is the correct synchronization method for the thread in win32
negative_passages.docid: 51050
negative_passages.text: What do the brackets around processes mean?
negative_passages.docid: 50558
negative_passages.text: What is the name of the operation $v^T H v$?
negative_passages.docid: 11669
negative_passages.text: What happens 'internally' on a unstable/overclocked/undervolted CPU?
negative_passages.docid: 24916
negative_passages.text: console.log() async or sync?
negative_passages.docid: 20497
negative_passages.text: How do the AV-sync, Frame Dropping and No sync in Timeline work?
negative_passages.docid: 121955
negative_passages.text: Sync over Async avoiding deadlock and prevent UI from being responsive
negative_passages.docid: 67414
negative_passages.text: How does VirtualBox's memory usage work?
negative_passages.docid: 44882
negative_passages.text: Can I watch the progress of a `sync` operation?
negative_passages.docid: 142068
negative_passages.text: "Step over" when debugging multithreaded programs in Visual Studio
negative_passages.docid: 616
negative_passages.text: How to make VSE render faster?
negative_passages.docid: 147424
negative_passages.text: How can I improve viewport performance when using Dyntopo?
negative_passages.docid: 42733
negative_passages.text: What's the difference between $\vdash$ and $\vDash$?
negative_passages.docid: 104001
negative_passages.text: What is virtual memory?
negative_passages.docid: 82593
negative_passages.text: What is the difference between \vskip and \vspace?
negative_passages.docid: 72956
negative_passages.text: What does edge triggered and level triggered mean?