query: When to use extend thread instead of implementing runnable
positive_passages.docid: 4255
positive_passages.text: "implements Runnable" vs "extends Thread" in Java
negative_passages.docid: 35975
negative_passages.text: Use Unity API from another Thread or call a function in the main Thread
negative_passages.docid: 155454
negative_passages.text: What is the correct order of calling superclass methods in onPause, onStop and onDestroy methods? and Why?
negative_passages.docid: 80510
negative_passages.text: Implements vs extends: When to use? What's the difference?
negative_passages.docid: 155804
negative_passages.text: What's the difference between Activity.runOnUiThread(runnable action) and Handler.post()?
negative_passages.docid: 136072
negative_passages.text: How can I use both context and threading?
negative_passages.docid: 148561
negative_passages.text: Thread safety guarantees for Objective-C runtime functions?
negative_passages.docid: 70704
negative_passages.text: In .NET, what thread will Events be handled in?
negative_passages.docid: 63902
negative_passages.text: Compare using Thread.Sleep and Timer for delayed execution
negative_passages.docid: 133145
negative_passages.text: Confusion about Thread
negative_passages.docid: 28098
negative_passages.text: When would you call java's thread.run() instead of thread.start()?
negative_passages.docid: 91891
negative_passages.text: When to use lazy instantiation in iOS?
negative_passages.docid: 30197
negative_passages.text: How can I make threading more flexible?
negative_passages.docid: 20451
negative_passages.text: How to timeout a thread
negative_passages.docid: 15739
negative_passages.text: Should I use one thread per game object?
negative_passages.docid: 57935
negative_passages.text: Why does the instance need to be recreated when restarting a thread?
negative_passages.docid: 25486
negative_passages.text: Why am I not getting a java.util.ConcurrentModificationException in this example?