query: How do I create slices of a topographical mesh?
positive_passages.docid: 145538
positive_passages.text: Model as multiple unique thin sheets
negative_passages.docid: 112156
negative_passages.text: Lofting: can I copy a Shape-Keyed mesh for each frame of its animation?
negative_passages.docid: 7237
negative_passages.text: How to cut an object along a curve?
negative_passages.docid: 149069
negative_passages.text: Cut big mesh (plane) in quadratic parts
negative_passages.docid: 125051
negative_passages.text: Subdivision Surface on curved mesh
negative_passages.docid: 139287
negative_passages.text: DelaunayMesh in a specified closed region - creating a concave hull from a set of points
negative_passages.docid: 130612
negative_passages.text: How do I join two separate objects so I can edit them as one mesh?
negative_passages.docid: 8256
negative_passages.text: How can I select part of a mesh and make it seperate?
negative_passages.docid: 11699
negative_passages.text: Duplicating a mesh object
negative_passages.docid: 6873
negative_passages.text: Subsurf and mirror modifier creating a split in mesh
negative_passages.docid: 22126
negative_passages.text: Splitting pieces of a mesh into a new object
negative_passages.docid: 32683
negative_passages.text: Creating node shapes
negative_passages.docid: 105459
negative_passages.text: Creating lots of random cuts on a surface
negative_passages.docid: 81325
negative_passages.text: How to display the edges of a mesh while in Object mode?
negative_passages.docid: 87706
negative_passages.text: Realistic rendering of mesh together with image?
negative_passages.docid: 127499
negative_passages.text: How can I get vertex positions from a mesh?
negative_passages.docid: 124770
negative_passages.text: How to get random color variation on a single mesh?