query: How do I UV unwrap multiple objects to one UV map?
positive_passages.docid: 142370
positive_passages.text: How to unwrap multiple objects?
negative_passages.docid: 155093
negative_passages.text: Correctly re-combine ALL render passes?
negative_passages.docid: 141302
negative_passages.text: Can you combine multiple images into a single one using JavaScript?
negative_passages.docid: 72210
negative_passages.text: How to transform and combine multiple Graphics3D into one?
negative_passages.docid: 141471
negative_passages.text: Collapsing a stream of multiple lines into one line
negative_passages.docid: 21963
negative_passages.text: How to properly hook up various maps types in Cycles?
negative_passages.docid: 71567
negative_passages.text: How to generate multiple maps where one highlighted attribute changes?
negative_passages.docid: 25146
negative_passages.text: UV mapping not filling faces
negative_passages.docid: 56560
negative_passages.text: How to perfectly align UV coordinates automatically?
negative_passages.docid: 133746
negative_passages.text: Texture also applying to separated object
negative_passages.docid: 52948
negative_passages.text: UV Unwrap brick wall, gable ends, slanted roof
negative_passages.docid: 81741
negative_passages.text: Simple UV Mesh Unwrapping Scale issue
negative_passages.docid: 13973
negative_passages.text: How do I use pathfinder on multiple objects?
negative_passages.docid: 38245
negative_passages.text: What is the best way to unwrap a sphere?
negative_passages.docid: 154141
negative_passages.text: set the UVs to their vertices's coordinates?
negative_passages.docid: 118947
negative_passages.text: How to remap my UV without messing with textures already applied to a mesh?
negative_passages.docid: 57699
negative_passages.text: I UV unwrapped my mesh, but the image texture doesn't show in my object