query: C# .NET - Sending large number of small messages (over network) with minimal latency
positive_passages.docid: 141919
positive_passages.text: How well will WCF scale to a large number of client users?
negative_passages.docid: 66923
negative_passages.text: Receiving data in TCP
negative_passages.docid: 141663
negative_passages.text: Can I communicate between Java and C# using just sockets?
negative_passages.docid: 69336
negative_passages.text: Do Java sockets support full duplex?
negative_passages.docid: 95891
negative_passages.text: Why is file transfer speed decreased when copying multiple smaller files?
negative_passages.docid: 152128
negative_passages.text: Node.Js + Socket.IO vs SignalR vs C# WebSocket Server
negative_passages.docid: 3060
negative_passages.text: In network programming, there is a limit to number of sockets/connections, how webserver exceeds this limit?
negative_passages.docid: 66275
negative_passages.text: Simple Delegate (delegate) vs. Multicast delegates
negative_passages.docid: 145931
negative_passages.text: Why is serial data transmission faster than parallel?
negative_passages.docid: 126794
negative_passages.text: Sending multiple messages through only one SocketChannel
negative_passages.docid: 157893
negative_passages.text: Multi threaded chat server
negative_passages.docid: 54545
negative_passages.text: How do I get my C# program to sleep for 50 msec?
negative_passages.docid: 71926
negative_passages.text: What is the simplest method of inter-process communication between 2 C# processes?
negative_passages.docid: 61889
negative_passages.text: Reading on a NetworkStream = 100% CPU usage
negative_passages.docid: 94740
negative_passages.text: How to programmatically limit bandwidth usage of my c# application?
negative_passages.docid: 45150
negative_passages.text: Is there a way to throttle javascript performance to simulate a slow client
negative_passages.docid: 62946
negative_passages.text: Java concurrent queue for broadcast?