query: Is there a way to organize colliders?
positive_passages.docid: 145565
positive_passages.text: How to flatten the collider for a tilemap?
negative_passages.docid: 104050
negative_passages.text: Where should collision detection logic be placed?
negative_passages.docid: 151555
negative_passages.text: 2D collision detection
negative_passages.docid: 58505
negative_passages.text: Complex Collision Boxes
negative_passages.docid: 129850
negative_passages.text: Single a single material across several objects with individual control
negative_passages.docid: 138206
negative_passages.text: how to ignore physics collision of some objects in box2d
negative_passages.docid: 59496
negative_passages.text: Convert large particle system(s) to one object efficiently
negative_passages.docid: 108232
negative_passages.text: Is it possible to change the linkage of Nether portals?
negative_passages.docid: 1341
negative_passages.text: How can I implement rectangle collision response?
negative_passages.docid: 61967
negative_passages.text: Why some of my objects suddenly start to move together?
negative_passages.docid: 151970
negative_passages.text: How to separate objects created using mirror modifier in Blender?
negative_passages.docid: 115322
negative_passages.text: How can I adapt A* pathfinding to work with platformers?
negative_passages.docid: 84369
negative_passages.text: Making a model out of cubes, can't fix overlap
negative_passages.docid: 50450
negative_passages.text: How to make child collide
negative_passages.docid: 152186
negative_passages.text: How to get the new direction of 2 disks colliding?
negative_passages.docid: 74654
negative_passages.text: Could we use particle colliders as fusion generators?
negative_passages.docid: 141740
negative_passages.text: Different ways of Arranging balls in boxes