query: How do I copy the normal axis orientation from a mesh face to an Empty hooked to the face OR a bone parented to the face?
positive_passages.docid: 145826
positive_passages.text: How can faces be rotated around their individual normals?
negative_passages.docid: 131781
negative_passages.text: Set a polygon's normal's orientation as the objects local rotation orientation (if every polygon is an object)
negative_passages.docid: 115775
negative_passages.text: How to create a mesh programmatically, without bmesh?
negative_passages.docid: 56043
negative_passages.text: How to align rotated shape back to 0 degrees?
negative_passages.docid: 90080
negative_passages.text: Why does my mesh not move with the bones parented to it?
negative_passages.docid: 2132
negative_passages.text: How can I duplicate a mesh along a curve?
negative_passages.docid: 93016
negative_passages.text: Object Transform Origin to Geometry Floor
negative_passages.docid: 127499
negative_passages.text: How can I get vertex positions from a mesh?
negative_passages.docid: 13002
negative_passages.text: Change pivot or local origin of an object
negative_passages.docid: 13196
negative_passages.text: How to create a face out of edges
negative_passages.docid: 154918
negative_passages.text: How to reconnect a split face to its mesh?
negative_passages.docid: 24207
negative_passages.text: How do I align the viewport to a face normal?
negative_passages.docid: 122827
negative_passages.text: How do you rotate an object so that a particular face is parallel to the ground?
negative_passages.docid: 77653
negative_passages.text: Change object pivot point orientation
negative_passages.docid: 2312
negative_passages.text: How to Change Object's local Axis?
negative_passages.docid: 14384
negative_passages.text: Why can't I transform faces, edges, or vertices without transforming the whole object?
negative_passages.docid: 70769
negative_passages.text: How do I copy vertex groups from one object to another?