query: Eevee how to render without black boxes in textures?
positive_passages.docid: 149400
positive_passages.text: Alpha Channel in Eevee?
negative_passages.docid: 103529
negative_passages.text: How to blur a texture node in cycles material?
negative_passages.docid: 110983
negative_passages.text: color glitches and weird texture in render
negative_passages.docid: 116760
negative_passages.text: Eevee shadow problem
negative_passages.docid: 19077
negative_passages.text: EEVEE seem not to benefit from multiple GPUs for rendering
negative_passages.docid: 34866
negative_passages.text: Using an Emission shader with textures without affecting the color of the mesh?
negative_passages.docid: 39638
negative_passages.text: How can i render the reflections i see in the Look Dev viewport in Blender 2.8
negative_passages.docid: 47967
negative_passages.text: EEVEE and Cycles render lighting differences
negative_passages.docid: 22488
negative_passages.text: How to render a background image in 2.8?
negative_passages.docid: 17045
negative_passages.text: How can I render an object with an hdr background?
negative_passages.docid: 121397
negative_passages.text: Why is my render noisy/blotchy?
negative_passages.docid: 95172
negative_passages.text: How to render a pixelated, occluded wireframe with freestyle?
negative_passages.docid: 152657
negative_passages.text: In eevee, shadows are clipped by camera distance
negative_passages.docid: 77641
negative_passages.text: Why is my render so fuzzy?
negative_passages.docid: 91520
negative_passages.text: Transparent render layers
negative_passages.docid: 89390
negative_passages.text: Is there a way to uniformly add texture to a complex mesh without using UV mapping?
negative_passages.docid: 4186
negative_passages.text: Can Blender render pngs with the background transparent?