query: Register Generic Type in Unity Based On Concrete Type
positive_passages.docid: 148157
positive_passages.text: How to do open generic decorator chaining with unity + UnityAutoRegistration
negative_passages.docid: 116994
negative_passages.text: Can you use generic forms in C#?
negative_passages.docid: 5082
negative_passages.text: How do I use reflection to call a generic method?
negative_passages.docid: 127808
negative_passages.text: Abstract class with all concrete methods
negative_passages.docid: 80698
negative_passages.text: Select Right Generic Method with Reflection
negative_passages.docid: 11324
negative_passages.text: What are generics in C#?
negative_passages.docid: 29279
negative_passages.text: C# - Multiple generic types in one list
negative_passages.docid: 118623
negative_passages.text: Dynamically Create a generic type for template
negative_passages.docid: 104735
negative_passages.text: Most efficient way to switch on SObjectType?
negative_passages.docid: 80633
negative_passages.text: Java - declaring from Interface type instead of Class
negative_passages.docid: 67477
negative_passages.text: Can I load a .NET assembly at runtime and instantiate a type knowing only the name?
negative_passages.docid: 60819
negative_passages.text: Instantiating a generic class in Java
negative_passages.docid: 113269
negative_passages.text: Calling a static method on a generic type parameter
negative_passages.docid: 81996
negative_passages.text: How does one restrict number of allowed types in Java generic type
negative_passages.docid: 26213
negative_passages.text: What is the equivalent of Java wildcards in C# generics
negative_passages.docid: 131467
negative_passages.text: Use types of same name & namespace in 2 .NET assemblies
negative_passages.docid: 123479
negative_passages.text: Is generic constructor in non-generic class supported?