query: Mirrored object doesn't match it perfectly?
positive_passages.docid: 13469
positive_passages.text: Why does the mirror modifier sometimes give me an overlapping mesh?
negative_passages.docid: 156253
negative_passages.text: Why is a method not identical to itself?
negative_passages.docid: 47120
negative_passages.text: Mirror changes to side of cube across all six sides
negative_passages.docid: 17699
negative_passages.text: The numlock light is reversed
negative_passages.docid: 838
negative_passages.text: Scale and mirror SVG object
negative_passages.docid: 62815
negative_passages.text: Mirror-Modifier applied, but still mirroring
negative_passages.docid: 82999
negative_passages.text: Object being squished when using object offset in array modifier
negative_passages.docid: 110871
negative_passages.text: Getting a crease when using a Mirror Modifier
negative_passages.docid: 12193
negative_passages.text: My objects are semi-transparent, and not one behind the other in the compositor
negative_passages.docid: 81740
negative_passages.text: Why is my mesh inversed when Imported to Unity?
negative_passages.docid: 129199
negative_passages.text: How do I mirror the faces of a cube (edit all of them when I edit one)?
negative_passages.docid: 50588
negative_passages.text: Mirror Modifier making ugly smoothing on mirrored faces
negative_passages.docid: 20492
negative_passages.text: Reflective material don't reflect a mesh
negative_passages.docid: 31410
negative_passages.text: Why do the measurements of this object seem erroneous?
negative_passages.docid: 72530
negative_passages.text: Mirror modifier. Mirrored half is not aligned, but rotated
negative_passages.docid: 93417
negative_passages.text: In RTL mode do icons need to be mirrored?
negative_passages.docid: 129731
negative_passages.text: When I press render, my object changes