query: Resetting my transforms but I can't do an even bevel
positive_passages.docid: 30802
positive_passages.text: Why are the longer edges being beveled more?
negative_passages.docid: 79512
negative_passages.text: Knife Tool is stuck to the origin of the geometry of the object
negative_passages.docid: 33970
negative_passages.text: How to properly unwrap my mesh?
negative_passages.docid: 93340
negative_passages.text: Cannot translate vertice/edge will duplicate
negative_passages.docid: 77197
negative_passages.text: How do you apply the object transform so that scaling the object on a single axis actually scales along the correct axis?
negative_passages.docid: 43372
negative_passages.text: Transforms moving around the 3D cursor?
negative_passages.docid: 51670
negative_passages.text: The Subdivision Modifier Keeps Causing My Models To Warp Inside Of Itself
negative_passages.docid: 63404
negative_passages.text: How to fix sculpting ridges?
negative_passages.docid: 138530
negative_passages.text: Baking multiple objects to keyframes resets their orientation by their origins
negative_passages.docid: 15041
negative_passages.text: How can I make some edges on my model sharper and others more rounded?
negative_passages.docid: 27860
negative_passages.text: How do I clear the render border?
negative_passages.docid: 59924
negative_passages.text: Snap during transform can not snap to what I want
negative_passages.docid: 140702
negative_passages.text: How to use the Bevel node in 2.79b
negative_passages.docid: 24740
negative_passages.text: How to curve my mesh
negative_passages.docid: 38715
negative_passages.text: How do I turn this Bezier thing into a normal mesh that I can edit?
negative_passages.docid: 29829
negative_passages.text: Objects not rotating or scaling in viewport
negative_passages.docid: 94145
negative_passages.text: How do I flatten this vector logo leaving only the visible black paths?