query: Why is mirror and subdiving co-acting wierdly?
positive_passages.docid: 13469
positive_passages.text: Why does the mirror modifier sometimes give me an overlapping mesh?
negative_passages.docid: 66995
negative_passages.text: Why is a projection matrix symmetric?
negative_passages.docid: 150598
negative_passages.text: Mirrored mesh splits when manipulating bones
negative_passages.docid: 66919
negative_passages.text: When/why does the principle of least action plus boundary conditions not uniquely specify a path?
negative_passages.docid: 97660
negative_passages.text: Does a reflection still transfer momentum to an mirror?
negative_passages.docid: 97051
negative_passages.text: Mirror Modifier isn't working correctly its offset?
negative_passages.docid: 27106
negative_passages.text: Inconsistency in ray diagram
negative_passages.docid: 21396
negative_passages.text: Mirror modifier mirrors on different axis/axes from the selected one(s)
negative_passages.docid: 17699
negative_passages.text: The numlock light is reversed
negative_passages.docid: 115594
negative_passages.text: Subdividing a beveled mesh creates new vertices in wrong places
negative_passages.docid: 92744
negative_passages.text: These two operators commute...but their eigenvectors aren't all the same. Why?
negative_passages.docid: 7501
negative_passages.text: Why doesn't the mirror modifier work with object groups?
negative_passages.docid: 47845
negative_passages.text: Mirror algorithm for computing $\pi$ and $e$ - does it hint on some connection between them?
negative_passages.docid: 77710
negative_passages.text: Mesh causing abnormal results with subsurf modifier
negative_passages.docid: 17173
negative_passages.text: Why is the curve modifier deforming strangely?
negative_passages.docid: 73777
negative_passages.text: Why are mirror images flipped horizontally but not vertically?
negative_passages.docid: 89043
negative_passages.text: Why does an even subdivide change the displayed texture?