query: Looking for a market price algorithm for a turn based game
positive_passages.docid: 148365
positive_passages.text: Designing a trade / market system
negative_passages.docid: 156408
negative_passages.text: Putnam and Beyond AM-GM help
negative_passages.docid: 97564
negative_passages.text: Where can I find real-world map data for a game?
negative_passages.docid: 78539
negative_passages.text: How can I estimate difficulty in a FATE based game?
negative_passages.docid: 112549
negative_passages.text: Effective marketing strategies for independent game projects
negative_passages.docid: 142476
negative_passages.text: AI for solving a Match 3  game
negative_passages.docid: 77320
negative_passages.text: How to create data driven effects/abilities for collectable card game
negative_passages.docid: 14224
negative_passages.text: Can someone explain a stock's "bid" vs. "ask" price relative to "current" price?
negative_passages.docid: 114792
negative_passages.text: Mathematical strategy puzzle
negative_passages.docid: 105104
negative_passages.text: Predicting physics/trajectory for pool/billiards games
negative_passages.docid: 19936
negative_passages.text: Coin Tossing Game Optimal Strategy
negative_passages.docid: 100207
negative_passages.text: Need to create a combination of fields to be the primary key to determine price for a product
negative_passages.docid: 119178
negative_passages.text: Programming an Artificial Agent in Open Arena
negative_passages.docid: 38074
negative_passages.text: Winning strategies in multidimensional tic-tac-toe
negative_passages.docid: 131036
negative_passages.text: Tetris Piece Rotation Algorithm
negative_passages.docid: 22812
negative_passages.text: What is the final price if the bid price exceeds the ask price in an order driven market?
negative_passages.docid: 63883
negative_passages.text: Game about placing pennies on table