query: How do I add corner tiles to infinitely generated terrain base tiles?
positive_passages.docid: 144737
positive_passages.text: Choose tile based on adjacent tiles
negative_passages.docid: 40597
negative_passages.text: Creating the Minecraft End Portal in Blender
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negative_passages.text: Add Basemap grayed out in ArcMap?
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negative_passages.text: How do I fill an area with faces lined up in a grid over a not flat surface?
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negative_passages.text: Create MBTiles from geojson in raster format
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negative_passages.text: How are texture maps imported into Blender?
negative_passages.docid: 139700
negative_passages.text: Slice up terrain mesh into chunks
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negative_passages.text: Easiest process for me to apply textures, created externally, to my models
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negative_passages.text: Generating spherical world from heightmapped terrain
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negative_passages.text: How to place any object on the 'floor' of a scene?
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negative_passages.text: How Can I make the World background Material to be checker Texture?
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negative_passages.text: Square-tiling a torus
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negative_passages.text: Cycles: Generate 3d coordinates before modifier stack is resolved
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negative_passages.text: How can a texture converted to be tileable (seamless)?
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negative_passages.text: Is there any way to cause lava source blocks to replicate in Minecraft?
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negative_passages.text: How to create a procedural chevron like texture/material?