query: Collisions with other objects in Java
positive_passages.docid: 49
positive_passages.text: What is a NullPointerException, and how do I fix it?
negative_passages.docid: 62876
negative_passages.text: How do I determine the collision normal in an axis aligned bounding box collision?
negative_passages.docid: 27630
negative_passages.text: How to find collisions in a hash function knowing its coefficent?
negative_passages.docid: 22813
negative_passages.text: Finding roots/zeros for collision detection?
negative_passages.docid: 50450
negative_passages.text: How to make child collide
negative_passages.docid: 63077
negative_passages.text: Why can I access my private variables of the "other" object directly, in my equals(Object o) method
negative_passages.docid: 108988
negative_passages.text: How to delete the intersecting part of two objects?
negative_passages.docid: 41610
negative_passages.text: Deform object after another object
negative_passages.docid: 15739
negative_passages.text: Should I use one thread per game object?
negative_passages.docid: 93088
negative_passages.text: Improving Rigidbody collision between real-time movable object and other Rigidbodies
negative_passages.docid: 109214
negative_passages.text: Particles don't collide with collision object?
negative_passages.docid: 114604
negative_passages.text: How to compare two java objects
negative_passages.docid: 70691
negative_passages.text: Elastic collision in two dimensions
negative_passages.docid: 131249
negative_passages.text: How can I "squeeze" a game object when it is pressed between two others?
negative_passages.docid: 14391
negative_passages.text: Elastic collision between two circles
negative_passages.docid: 141510
negative_passages.text: Querying from Multiple Objects
negative_passages.docid: 75053
negative_passages.text: Mix colors from different objects at collision (Rigid Bodies and Particles)