query: How quick is an immediate action (spell)?
positive_passages.docid: 48316
positive_passages.text: Immediate actions during other actions
negative_passages.docid: 48828
negative_passages.text: Difference between AbsoluteTiming and Timing
negative_passages.docid: 72020
negative_passages.text: Can magic items let you cast spells with long casting times as actions?
negative_passages.docid: 19422
negative_passages.text: How to get Quick Action name?
negative_passages.docid: 152373
negative_passages.text: the difference between fast/quick/rapid
negative_passages.docid: 127967
negative_passages.text: Do you have to choose a target for a spell, or can you just cast it with no target and let it fizzle?
negative_passages.docid: 4174
negative_passages.text: Does a Fighter's Action Surge stack with the Haste action?
negative_passages.docid: 102177
negative_passages.text: How fast does electricity flow?
negative_passages.docid: 28107
negative_passages.text: How can I speed up D&D 3.5e combat?
negative_passages.docid: 126765
negative_passages.text: Can you use a bonus action between the separate attacks of a spell?
negative_passages.docid: 39288
negative_passages.text: Is there such a thing as "Action at a distance"?
negative_passages.docid: 108874
negative_passages.text: Quick Action using Visualforce - modal dialog width
negative_passages.docid: 42365
negative_passages.text: Can a wizard delay spell preparation?
negative_passages.docid: 124748
negative_passages.text: What is a "Melee Spell Attack" and how does it differ from a regular spell?
negative_passages.docid: 106076
negative_passages.text: How do I calculate if a spell hits and how much damage it does?
negative_passages.docid: 126248
negative_passages.text: How do I quickly switch between weapons and spells?
negative_passages.docid: 45764
negative_passages.text: How does the Ready action work?