query: Need sky texture in non-render mode
positive_passages.docid: 145935
positive_passages.text: How to view Environment texture in Solid / Texture / Material view?
negative_passages.docid: 110983
negative_passages.text: color glitches and weird texture in render
negative_passages.docid: 101941
negative_passages.text: Change Texture2D format in unity
negative_passages.docid: 39597
negative_passages.text: How to scale a UV Image Texture?
negative_passages.docid: 44643
negative_passages.text: Using "Material Preview" HDRI in Renders?
negative_passages.docid: 54092
negative_passages.text: Render not showing UV texture
negative_passages.docid: 17045
negative_passages.text: How can I render an object with an hdr background?
negative_passages.docid: 135977
negative_passages.text: How can I set a custom projection matrix for rendering?
negative_passages.docid: 19830
negative_passages.text: Render looks way different from viewport render mode. How can I fix this?
negative_passages.docid: 1884
negative_passages.text: How can I convert a node made material into an image texture?
negative_passages.docid: 24579
negative_passages.text: How can I make the texture look like this?
negative_passages.docid: 56375
negative_passages.text: Cycles option to turn off texture tiling?
negative_passages.docid: 22488
negative_passages.text: How to render a background image in 2.8?
negative_passages.docid: 89390
negative_passages.text: Is there a way to uniformly add texture to a complex mesh without using UV mapping?
negative_passages.docid: 129395
negative_passages.text: How to create reflective puddles from noise texture?
negative_passages.docid: 24356
negative_passages.text: Why doesn't an Environment texture appear when the world has a Volume Scatter shader?
negative_passages.docid: 25923
negative_passages.text: How Can I make the World background Material to be checker Texture?