query: Parts of mesh appear dark in 3d view and in render
positive_passages.docid: 841
positive_passages.text: Why are some faces in my mesh darker?
negative_passages.docid: 38143
negative_passages.text: Why does an object with a glossy shader render in black?
negative_passages.docid: 9336
negative_passages.text: Shadows along edges of mesh in 3D View
negative_passages.docid: 15141
negative_passages.text: Are weird shading artifacts normal with the subdivision modifier in edit mode?
negative_passages.docid: 132914
negative_passages.text: Why does the lake surface appear darker in some areas?
negative_passages.docid: 109278
negative_passages.text: Rendering an animation the way 3D view looks
negative_passages.docid: 92649
negative_passages.text: Rendered image is not as smooth as in 3d preview
negative_passages.docid: 39118
negative_passages.text: Weird sharp vertices with subdivision modifier
negative_passages.docid: 110983
negative_passages.text: color glitches and weird texture in render
negative_passages.docid: 8205
negative_passages.text: Transparent textured planes produce black artifacts
negative_passages.docid: 55768
negative_passages.text: Object Location Changes when rendering
negative_passages.docid: 148625
negative_passages.text: One part of the render layer glowing?
negative_passages.docid: 126458
negative_passages.text: Object turns white when rendering/render Layer Colors disappear
negative_passages.docid: 42658
negative_passages.text: How to render a mesh transparent with a color on its edges only, with nodes?
negative_passages.docid: 13813
negative_passages.text: Render turns black when finished
negative_passages.docid: 27
negative_passages.text: Objects visible in viewport but not appearing in final render?
negative_passages.docid: 121591
negative_passages.text: Why does my final render image have white particles all over the lighting area?