query: Relative rotations using quaternions
positive_passages.docid: 146824
positive_passages.text: Relative rotation between quaternions
negative_passages.docid: 131505
negative_passages.text: Real world uses of Quaternions?
negative_passages.docid: 130278
negative_passages.text: Vector Applications in Euclidean Geometry
negative_passages.docid: 17685
negative_passages.text: Rolling as pure rotation
negative_passages.docid: 151228
negative_passages.text: What are the requirements for a rotation matrix?
negative_passages.docid: 109026
negative_passages.text: Variation of algorithms to find point from another point with bearing and distance
negative_passages.docid: 35181
negative_passages.text: Integrals of Motion
negative_passages.docid: 112353
negative_passages.text: Prove that all 2x2 orthogonal matrices can be expressed as Rotation or Reflection
negative_passages.docid: 150515
negative_passages.text: Construct an affine transformation of a plane given the images of three points
negative_passages.docid: 20856
negative_passages.text: Inverse of Linear Transformations
negative_passages.docid: 141610
negative_passages.text: Can Euler's identity be extended to quaternions?
negative_passages.docid: 108201
negative_passages.text: Homography to Projective transform
negative_passages.docid: 153903
negative_passages.text: Symmetry condition for continuous coordinate transformations
negative_passages.docid: 37241
negative_passages.text: Rigid body animation with constraints and relationships
negative_passages.docid: 53346
negative_passages.text: Jerk and Snap in Circular Motion
negative_passages.docid: 39866
negative_passages.text: Automorphism group of the quaternion group
negative_passages.docid: 137814
negative_passages.text: Does anyone know any resources for Quaternions for truly understanding them?