query: How can I make the camera that follows my character position also follow the character rotation?
positive_passages.docid: 150077
positive_passages.text: Make camera follow and rotate with player without childing it
negative_passages.docid: 74738
negative_passages.text: How to animate only the camera?
negative_passages.docid: 157367
negative_passages.text: Camera - follow path and change rotation
negative_passages.docid: 7140
negative_passages.text: How to align the camera in a solved motion tracked scene?
negative_passages.docid: 27716
negative_passages.text: How to smooth camera animation to have fluid feel?
negative_passages.docid: 52284
negative_passages.text: Motion Tracking objects that go out of frame and re-enter later
negative_passages.docid: 16067
negative_passages.text: How can I move a sprite in the direction it is facing?
negative_passages.docid: 12137
negative_passages.text: How to make a character jump?
negative_passages.docid: 74104
negative_passages.text: How do I set angular velocity/torque so that it's pointing to velocity/direction?
negative_passages.docid: 147630
negative_passages.text: I can't keep my armature in pose mode when selecting another object
negative_passages.docid: 59602
negative_passages.text: How can I make a plane always look at camera?
negative_passages.docid: 95955
negative_passages.text: Mouse location is off due to camera
negative_passages.docid: 125853
negative_passages.text: How to calculate Camera "correct" position and distance to Frame all my Scene?
negative_passages.docid: 10915
negative_passages.text: blender api - get current location and rotation of camera tracking an object
negative_passages.docid: 78688
negative_passages.text: How do I have a camera follow my object in Unity?
negative_passages.docid: 47282
negative_passages.text: Is there anyway to change the rotation mode of multiple bones at once?
negative_passages.docid: 118533
negative_passages.text: How to "stick" an object to another such that it follows during animation