query: Exposure in the viewport is drasticly different than the render
positive_passages.docid: 141715
positive_passages.text: Render looks "brighter" than in viewport preview
negative_passages.docid: 27066
negative_passages.text: Images as Planes in Eevee having weird transparency
negative_passages.docid: 23858
negative_passages.text: Render turns out plain white
negative_passages.docid: 54828
negative_passages.text: Different Color When Rendered? (Not Material)
negative_passages.docid: 70725
negative_passages.text: Material Opacity in viewport?
negative_passages.docid: 16151
negative_passages.text: Cycles not rendering image or movie clip used as background in the viewport
negative_passages.docid: 101131
negative_passages.text: Preview rendering the current view from the viewport?
negative_passages.docid: 33956
negative_passages.text: Strange shading on model
negative_passages.docid: 20044
negative_passages.text: Laggy viewport in 2.9 when model has a lot vertices
negative_passages.docid: 82679
negative_passages.text: Transparent rendered object over tracked background
negative_passages.docid: 16819
negative_passages.text: Why does my scene preview look so different than the render?
negative_passages.docid: 55172
negative_passages.text: Renders get pixelated when viewed up close
negative_passages.docid: 17045
negative_passages.text: How can I render an object with an hdr background?
negative_passages.docid: 18047
negative_passages.text: Why is this environment texture image showing only a solid color in the 3D view, using Cycles?
negative_passages.docid: 77641
negative_passages.text: Why is my render so fuzzy?
negative_passages.docid: 49908
negative_passages.text: Inaccurate shading on object
negative_passages.docid: 121591
negative_passages.text: Why does my final render image have white particles all over the lighting area?