query: Bending a mesh created from SVG
positive_passages.docid: 74020
positive_passages.text: Curve Object Deformed by Curve - Distortions (Artefacts)
negative_passages.docid: 22126
negative_passages.text: Splitting pieces of a mesh into a new object
negative_passages.docid: 82453
negative_passages.text: How to apply a style to an embedded SVG?
negative_passages.docid: 111957
negative_passages.text: How to access SVG elements with Javascript
negative_passages.docid: 117727
negative_passages.text: How to create a shape, in a form of two basic shapes partially substracted?
negative_passages.docid: 34521
negative_passages.text: Using a bézier curve to raise/lower height of vertices?
negative_passages.docid: 113921
negative_passages.text: How do i connect two meshes together without ruining the topology
negative_passages.docid: 125051
negative_passages.text: Subdivision Surface on curved mesh
negative_passages.docid: 4181
negative_passages.text: Making a double-helix mesh
negative_passages.docid: 88316
negative_passages.text: How to extrude and scale with an even offset?
negative_passages.docid: 78875
negative_passages.text: Bevel modifier not working on SVG converted to mesh
negative_passages.docid: 70883
negative_passages.text: How to inset near a mesh boundary without creating new border faces?
negative_passages.docid: 139793
negative_passages.text: Wrapping a rectangle to form a cylinder
negative_passages.docid: 105320
negative_passages.text: How to generate a mesh with quadrilateral elements?
negative_passages.docid: 4522
negative_passages.text: Exporting 2D projection of 3D graph in SVG form
negative_passages.docid: 95150
negative_passages.text: How to create svg symbols that have modifiable fill color, stroke color and stroke width?
negative_passages.docid: 12661
negative_passages.text: How can I create twisted geometry?