query: Directional, Triangular Collision Detection in Pygame
positive_passages.docid: 146050
positive_passages.text: Triangle - Rectangle Intersection in 2D
negative_passages.docid: 17098
negative_passages.text: Efficient way to check collision with potentially hundreds of objects
negative_passages.docid: 99080
negative_passages.text: generating randomly oriented non-intersecting cylinders
negative_passages.docid: 110893
negative_passages.text: How to get fragments of an exploded object to react more accurately to collisions with a plane?
negative_passages.docid: 55821
negative_passages.text: 3D graphics rendering artifact with overlapping planes (z-fighting)
negative_passages.docid: 28617
negative_passages.text: High-quality RegionPlot3D for logical combinations of predicates
negative_passages.docid: 147255
negative_passages.text: Random non overlapping circles(with circle number controlled) in python and pygame
negative_passages.docid: 92662
negative_passages.text: Using 2D sprites and 3D models together
negative_passages.docid: 57668
negative_passages.text: Best practices for direction control in 2d game on mobile
negative_passages.docid: 111733
negative_passages.text: Finding Vertices, Edges, Faces, and Tris using Python
negative_passages.docid: 34189
negative_passages.text: Lag compensation with networked 2D games
negative_passages.docid: 93088
negative_passages.text: Improving Rigidbody collision between real-time movable object and other Rigidbodies
negative_passages.docid: 103648
negative_passages.text: Envelope of Projectile Trajectories
negative_passages.docid: 78615
negative_passages.text: Pygame mouse clicking detection
negative_passages.docid: 38046
negative_passages.text: Quad tree vs Grid based collision detection
negative_passages.docid: 100237
negative_passages.text: Rectangle and Circle collision detection
negative_passages.docid: 158987
negative_passages.text: Pygame - blitting from x and y cordinates of image