query: How to implement Meshlab's rotation manipulator?
positive_passages.docid: 136801
positive_passages.text: How can I orbit a camera about it's target point?
negative_passages.docid: 109163
negative_passages.text: Keeping rotation values within a range of 0 to 360°
negative_passages.docid: 81390
negative_passages.text: Unity 3D - Rotating an object in relation to its velocity
negative_passages.docid: 93217
negative_passages.text: How to obtain a set of separate objects from an Array Modifier (or other method) and keep their rotation and scale?
negative_passages.docid: 147628
negative_passages.text: How to enable animation of linked rigged object
negative_passages.docid: 74244
negative_passages.text: Converting a rotation matrix to a quaternion
negative_passages.docid: 53373
negative_passages.text: Image rotation by Matlab without using imrotate
negative_passages.docid: 76651
negative_passages.text: Rotating ~90° using Two-Point Equidistant projection with Proj4
negative_passages.docid: 89384
negative_passages.text: How can I get this Graphics3D to rotate around a particular point?
negative_passages.docid: 55720
negative_passages.text: How can I configure blender to import a custom mesh from the shift + a add mesh menu?
negative_passages.docid: 4173
negative_passages.text: How to pull up tool menu for vertices?
negative_passages.docid: 1680
negative_passages.text: How do I rotate a bounding box together with a sprite?
negative_passages.docid: 43685
negative_passages.text: Generalized rotation matrix in N dimensional space around N-2 unit vector
negative_passages.docid: 41254
negative_passages.text: Calculate Rotation Matrix to align Vector A to Vector B in 3d?
negative_passages.docid: 133602
negative_passages.text: How to rotate a table?
negative_passages.docid: 29473
negative_passages.text: How can I rotate about an arbitrary point in 3D (instead of the origin)?
negative_passages.docid: 122827
negative_passages.text: How do you rotate an object so that a particular face is parallel to the ground?