query: A player constantly uses his mobile phone during our game session
positive_passages.docid: 144085
positive_passages.text: How can I bring a player back to immersion and away from the distraction he brings to the table?
negative_passages.docid: 1834
negative_passages.text: Check if player has item, if so remove it
negative_passages.docid: 116857
negative_passages.text: How can I avoid players spending too much time planning?
negative_passages.docid: 915
negative_passages.text: Can I attack a specific player?
negative_passages.docid: 87759
negative_passages.text: Handling a character who frequently pickpockets teammates
negative_passages.docid: 46578
negative_passages.text: Making my players part of the action instead of being just witnesses
negative_passages.docid: 131013
negative_passages.text: To see them play/playing
negative_passages.docid: 49043
negative_passages.text: Effective way to deal with misuse of mobile devices in class
negative_passages.docid: 50843
negative_passages.text: Dealing with abusive user?
negative_passages.docid: 123323
negative_passages.text: Our DM keeps interrupting our long rests
negative_passages.docid: 147421
negative_passages.text: How do I deal with an experienced player who doesn't interact well with my group?
negative_passages.docid: 67078
negative_passages.text: Can a player respond while a spell is resolving?
negative_passages.docid: 88807
negative_passages.text: How do you prevent friends from joining your game?
negative_passages.docid: 127782
negative_passages.text: How to deal with a player who refuses to learn the description of their spells and abilities?
negative_passages.docid: 96240
negative_passages.text: How can I politely ask a player to leave my game?
negative_passages.docid: 64407
negative_passages.text: Our GM won't let us affect the story; the more I play the less fun I have. What do I do?
negative_passages.docid: 106512
negative_passages.text: Can we get a more efficient way of contacting the team?