How to export FBX with random colours generated by shader and particle system?
7988
.fbx export why there are no materials or textures?
37321
How can I colorize an imported model?
114991
Particles are clumping on each frame
70053
How to create a "heat distortion" effect with a cycles procedural node set up without compositing
106510
Can Cycles renders be done from the command line?
24869
How to add bump to shader?
133048
Any simple way to apply a color index (to achieve things like 256 color range) across an entire render?
118067
Adjust random seed of displacement textures
14511
How to color particles based on the texture of the object from which they are emitted, using the "grid" emission setting?
65092
How can I prevent blender from exporting fbx with-90 rotation on the x axis to unity?
71412
Creating random colour in Java?
63600
Can't find smoke and color mapping options for Fluid Simulation Blender 2.9
92356
How do you export GLTF from Blender?
65656
Blend code for built-in ColorData schemes
56339
How could I do simple per-fragment lighting on BSP geometries?
66438
Blender export fbx file holes in mesh deformed
26463
How to generate a random snowflake