What does `yield return false` do in Unity C# scripts?
13483
What is the yield keyword used for in C#?
151488
How to check if debug is true and can I use it for my own code?
153893
What are the circumstances under which a finally {} block will NOT execute?
126986
Multiple returns: Which one sets the final return value?
73708
Recursive power function: Why does this work if there's no initial return value?
71106
Python "all" function with conditional generator expression returning True. Why?
2476
How to access a variable from another script in Unity c#
63205
Captured Closure (Loop Variable) in C# 5.0
6715
What can you use Python generator functions for?
1354
How can I evaluate C# code dynamically?
34063
Is there a reason for C#'s reuse of the variable in a foreach?
42471
Why do C#'s binary operators always return int regardless of the format of their inputs?
152855
Unit Testing with functions that return random results
132680
Why do I get the same result with rand() every time I compile and run?
26880
Why does 'continue' behave like 'break' in a Foreach-Object?
31533
How is the .net random generator implemented?
37406
Is there a standard "never returns" attribute for C# functions?