What techniques are useful for modelling Character Actions via OOP?
111120
How should my game characters store their abilities/spells?
56004
Game states & passing data between scenes
83187
Elegant alternatives to the weird multiple inheritance
82164
Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
12137
How to make a character jump?
127333
Help w/Character Sheet: What are ability modifiers and how do I calculate them?
104541
Things to focus on in a model lesson
93570
using boolean modifiers and shape keys in animation
108702
How can I model this kind of thing?
115328
Properly discontinuous action: equivalent definitions
16752
Overload resolution and virtual methods
127682
Generate class diagram using EA [reverse engineering]
81730
A use for multiple inheritance?
88525
Action and Action integral: Different kinds of variational principles
46812
Object Oriented pattern in C?
125483
3D Rules for a 2D Game
145745
Organic yet accurate modeling with the golden spiral