Manual occlusion culling with glDrawElements
51368
Optimized rendering of a cube mesh world
73562
There Must Be A Way: Trimming Groups Of Lines To Fit Complex Shape - Illustrator
51325
How can I implement fast, accurate 2D collision detection?
17215
Soft Thresholding CUDA implementation
157961
Is there implementation of tri-planar mapping in Cycles renderer?
104261
Compositing output image shading
116301
Culling Objects Using a Culling Object
33260
equirectangular rendering for Blender Internal?
114177
color interpolation using interpolating functions on a quadrilateral
105786
Contour graphing algorithm
38165
Collision detection with complex shapes
129654
Cleaning unwanted overlapping duplicate meshes
51380
What is the order-less rendering technique that allows partial transparency?
26923
Applied boolean modifier leaving shading artifacts with flat shading
140700
Volume preserving procedural mesh deformation
55541
Interpolation of mostly-structured 3D data
87706
Realistic rendering of mesh together with image?