Smooth movement in point-to-move 2d game based on velocity
110130
Move a 2D point to a target (first accelerate towards the target, then decelerate)
94613
I am looking to create realistic car movement using vectors
153050
Variation of Action with time coordinate variations
65480
Rigid body dynamics derivation from Newton's laws for higher dimensions
43565
How do I detect the direction of 2D rectangular object collisions?
28710
Top Down RPG Movement w/ Correction?
86504
Hamilton's principle with semiholonomic constraints in Goldstein
77568
Implementing a camera / viewport to a 2D game
157521
What shape of track minimizes the time a ball takes between start and stop points of equal height?
56996
Bouncing ball simulation computer science
12345
Formula for controlling the movement of a tank-like vehicle?
2346
Predicting Enemy Movement
105695
Connecting Player and Rope classes in a rope-swinging game
37241
Rigid body animation with constraints and relationships
2295
Consistent method for finding direction of static friction
89281
D'Alembert's Principle: Necessity of virtual displacements
81390
Unity 3D - Rotating an object in relation to its velocity