query: How can we see through the matter like glass
positive_passages.docid: 8507
positive_passages.text: Why is glass transparent?
negative_passages.docid: 60315
negative_passages.text: How does a one-sided glass work?
negative_passages.docid: 37531
negative_passages.text: Pinhole camera: How "How to See Without Your Glasses" works?
negative_passages.docid: 41638
negative_passages.text: How to see Cycle's material transparency in 3D View
negative_passages.docid: 47988
negative_passages.text: Reflection At Speed of Light
negative_passages.docid: 85430
negative_passages.text: Seeing through objects in Game engine
negative_passages.docid: 17820
negative_passages.text: Render Glass like materials with Alpha Channel to composite in external app
negative_passages.docid: 6221
negative_passages.text: Black nontransparent glass (Cycles)
negative_passages.docid: 50532
negative_passages.text: How do I make my glasses look realistic?
negative_passages.docid: 95801
negative_passages.text: Medium with refractive index less than unity?
negative_passages.docid: 118376
negative_passages.text: Transparency of solids using bandgaps and relation to conduction and valence bands
negative_passages.docid: 120144
negative_passages.text: How can I view the camera through an object as a material in Cycles?
negative_passages.docid: 128954
negative_passages.text: How can we see objects that are so far away?
negative_passages.docid: 54
negative_passages.text: Is manufacturing roughness really the only reason we don't see optical interference in thick dielectrics like windows?
negative_passages.docid: 40309
negative_passages.text: Glass acting as a lens?
negative_passages.docid: 152159
negative_passages.text: How do our eyes detect light at different frequencies?
negative_passages.docid: 21031
negative_passages.text: Prevent area light from being reflected on glass?