query: C++&SFML Moving Sprites Smoothly in Tiles
positive_passages.docid: 15898
positive_passages.text: Smooth movement in a tile based game
negative_passages.docid: 93457
negative_passages.text: Move meshes of several objects without affecting relative position
negative_passages.docid: 121502
negative_passages.text: Ctrl Alt Numpad 0 keeps moving my object?
negative_passages.docid: 51274
negative_passages.text: How can I modify the frame rate without changing overall animation speed?
negative_passages.docid: 48522
negative_passages.text: How to prevent hidden shapes from being exported to .stl file?
negative_passages.docid: 81978
negative_passages.text: What sprite size should I use for 2D game?
negative_passages.docid: 63561
negative_passages.text: How can I make a sprite move when key is held down
negative_passages.docid: 92662
negative_passages.text: Using 2D sprites and 3D models together
negative_passages.docid: 113932
negative_passages.text: Getting noise texture to flow continuously across multiple objects
negative_passages.docid: 148741
negative_passages.text: How can you draw more detailed/smoother images in pygame?
negative_passages.docid: 56339
negative_passages.text: How could I do simple per-fragment lighting on BSP geometries?
negative_passages.docid: 110355
negative_passages.text: Moving tiles of the pattern in TikZ
negative_passages.docid: 10713
negative_passages.text: How to fix Sprinkles in rendering?
negative_passages.docid: 95826
negative_passages.text: Animating Dynamic Paint with noise texture
negative_passages.docid: 50774
negative_passages.text: How do I implement occluded lighting in a block-based 2D game?
negative_passages.docid: 102965
negative_passages.text: Adding dynamic graphics to an animation
negative_passages.docid: 104502
negative_passages.text: How does one avoid the "staircase effect" in pixel art motion?