query: Multi purpose item class design in C#
positive_passages.docid: 24238
positive_passages.text: How can I define items in my RPG like Java game?
negative_passages.docid: 63244
negative_passages.text: C# Overload return type - recommended approach
negative_passages.docid: 31469
negative_passages.text: Order of items in classes: Fields, Properties, Constructors, Methods
negative_passages.docid: 110189
negative_passages.text: What approaches are available to dummy design-time data in WPF?
negative_passages.docid: 116994
negative_passages.text: Can you use generic forms in C#?
negative_passages.docid: 40789
negative_passages.text: Class inheritance: recreate base class items (or instance) from a property of the inherited class
negative_passages.docid: 5466
negative_passages.text: How to dynamically create generic C# object using reflection?
negative_passages.docid: 158292
negative_passages.text: How to convert style text to C# object such as class/hashTable/collection?
negative_passages.docid: 43585
negative_passages.text: How do I create a generic class from a string in C#?
negative_passages.docid: 44374
negative_passages.text: Type of List to Store Multipe Data Types
negative_passages.docid: 151515
negative_passages.text: Multiple Inheritance
negative_passages.docid: 44407
negative_passages.text: How to create two classes in C++ which use each other as data?
negative_passages.docid: 70638
negative_passages.text: Easy creation of properties that support indexing in C#
negative_passages.docid: 136048
negative_passages.text: C# Calculator Class
negative_passages.docid: 97389
negative_passages.text: C# creating instance of class and set properties by name in string
negative_passages.docid: 59941
negative_passages.text: Why can't a class extend its own nested class in C#?
negative_passages.docid: 123274
negative_passages.text: Multiple Linked Objects with unique Materials / Group Materials override