query: How do I create a radial metallic gear material procedurally?
positive_passages.docid: 25515
positive_passages.text: Move center of radial anisotropic to center of object
negative_passages.docid: 70053
negative_passages.text: How to create a "heat distortion" effect with a cycles procedural node set up without compositing
negative_passages.docid: 150542
negative_passages.text: How to make a "reflective tape" material in cycles?
negative_passages.docid: 89979
negative_passages.text: How to fill a mesh with solid color
negative_passages.docid: 133787
negative_passages.text: How do I put a stencil-like texture across a sectioned object?
negative_passages.docid: 96415
negative_passages.text: Tricky Curved Hardsurface, suggestions? (mandalorian helmet)
negative_passages.docid: 42034
negative_passages.text: Gluing a Möbius strip into a sphere.
negative_passages.docid: 26326
negative_passages.text: How to render an object with both a base mesh wireframe and subdivision surface wireframe?
negative_passages.docid: 2833
negative_passages.text: Add different materials to different parts of a mesh?
negative_passages.docid: 20435
negative_passages.text: Export cycles material to unity
negative_passages.docid: 63248
negative_passages.text: How to make hair material different from the plane itself?
negative_passages.docid: 44030
negative_passages.text: Model process for curved objects (Stool Legs)
negative_passages.docid: 133743
negative_passages.text: How to model a ridged dial or gear shape
negative_passages.docid: 101973
negative_passages.text: Is there a way to procedurally scatter objects on the ground of my scene?
negative_passages.docid: 96072
negative_passages.text: How do i export materials in Blender
negative_passages.docid: 4181
negative_passages.text: Making a double-helix mesh
negative_passages.docid: 80395
negative_passages.text: How to mix three different shaders on the same material?