query: Subsurf modifier messing up geometry
positive_passages.docid: 7704
positive_passages.text: Keep sharp edges when using subdivision surface
negative_passages.docid: 38440
negative_passages.text: addplot3[surf] creates lines instead of a surface
negative_passages.docid: 54781
negative_passages.text: How to avoid pinching on concave shapes with the bevel modifier and subsurf?
negative_passages.docid: 3391
negative_passages.text: Torus object stretched in array curve modifier
negative_passages.docid: 5435
negative_passages.text: Radius on beveled curve incorrect
negative_passages.docid: 3565
negative_passages.text: Why does mesh behave like mirrored in Edit mode without Mirror modifier?
negative_passages.docid: 33356
negative_passages.text: Forcing Subdivide to create non-zig-zag edges
negative_passages.docid: 121721
negative_passages.text: Subdivision surface modifier problem
negative_passages.docid: 1182
negative_passages.text: Removing unwanted appearance of underlying mesh
negative_passages.docid: 44951
negative_passages.text: Subsurf Modifier artifacts
negative_passages.docid: 110362
negative_passages.text: Texture doesn't fully cover my selected mesh
negative_passages.docid: 32097
negative_passages.text: Distorted mesh when I use a bevel object on Nurbs curve vs. Bezier curve
negative_passages.docid: 110648
negative_passages.text: Mesh changes its shape in game engine
negative_passages.docid: 136084
negative_passages.text: Map array modified objects to underlaying surface
negative_passages.docid: 15768
negative_passages.text: Why does subsurf modifier cause weird deformation at the end of a cylinder?
negative_passages.docid: 133806
negative_passages.text: Cycles: Generate 3d coordinates before modifier stack is resolved
negative_passages.docid: 31596
negative_passages.text: Subdivision surface modifier issue