query: How to make opaque glass lamp shade
positive_passages.docid: 22399
positive_passages.text: How to achieve a solid glass/emission material with certain refraction and color
negative_passages.docid: 19364
negative_passages.text: How do I get transparency to work with the Principled BSDF shader?
negative_passages.docid: 132257
negative_passages.text: What technique should I use in a shader to give this reflective effect?
negative_passages.docid: 60204
negative_passages.text: How do I get the Glare node to output transparent instead of Black background
negative_passages.docid: 136657
negative_passages.text: What is the process for applying a realistic texture over an emission object (ex a fluorescent lamp cover)?
negative_passages.docid: 25093
negative_passages.text: Making an Emission shader emit a different colour of light than the colour assigned to the object?
negative_passages.docid: 1656
negative_passages.text: What's the easiest way to set up a LAMP stack?
negative_passages.docid: 128384
negative_passages.text: How to setup shaders for semitransparent mirrors?
negative_passages.docid: 57293
negative_passages.text: How to make a monochrome like this?
negative_passages.docid: 45608
negative_passages.text: How to bake ambient occlusion into vertex colors?
negative_passages.docid: 80087
negative_passages.text: How to create a strong halo light effect?
negative_passages.docid: 54342
negative_passages.text: How do you overlay an image on a shader in Cycles?
negative_passages.docid: 140670
negative_passages.text: How to minimize/soften the shadows?
negative_passages.docid: 112635
negative_passages.text: How can I simulate shattering glass?
negative_passages.docid: 51579
negative_passages.text: Cycles - Baking Transparent Background
negative_passages.docid: 138475
negative_passages.text: How to create half circular-window hole on the wall without resulting ngon?
negative_passages.docid: 112426
negative_passages.text: Transmittance of glass