query: What happens to the absorbed colour on an object?
positive_passages.docid: 21069
positive_passages.text: What happens to photons after they hit objects?
negative_passages.docid: 131364
negative_passages.text: Why does the 'b' in absorb change to a 'p' in absorption?
negative_passages.docid: 134673
negative_passages.text: What is the effect where some objects are a single bright color but the rest is black and white?
negative_passages.docid: 36202
negative_passages.text: Particle Color based on where the particle is emitted?
negative_passages.docid: 25093
negative_passages.text: Making an Emission shader emit a different colour of light than the colour assigned to the object?
negative_passages.docid: 134864
negative_passages.text: Why are so many different types of objects white, yet appear gray when they are wet?
negative_passages.docid: 75053
negative_passages.text: Mix colors from different objects at collision (Rigid Bodies and Particles)
negative_passages.docid: 38143
negative_passages.text: Why does an object with a glossy shader render in black?
negative_passages.docid: 142731
negative_passages.text: Why are the materials of my objects not rendering?
negative_passages.docid: 157497
negative_passages.text: During reflection does the emitted photon have same properties?
negative_passages.docid: 18934
negative_passages.text: How is subjective experience of color mapped to the visible spectrum?
negative_passages.docid: 13266
negative_passages.text: How much light and resolution is lost to color filter arrays?
negative_passages.docid: 70343
negative_passages.text: What happens when Detect Magic is used upon something that is magically invisible?
negative_passages.docid: 140380
negative_passages.text: Is there a physical reason for colors to be located in a very narrow band of the EM spectrum?
negative_passages.docid: 23970
negative_passages.text: What are the light blue lines on my imported objects
negative_passages.docid: 154838
negative_passages.text: How can I avoid colored light reflections?
negative_passages.docid: 134467
negative_passages.text: How to read the Color of a Screen Pixel