query: How to simulate water pushing a wheel
positive_passages.docid: 6846
positive_passages.text: Physics cross-simulation interactions?
negative_passages.docid: 25116
negative_passages.text: How to make an (open) object behave like rubber when penetrated by another
negative_passages.docid: 83922
negative_passages.text: How do I make my tank track tread spin?
negative_passages.docid: 111086
negative_passages.text: Create a shower hose with correct physics
negative_passages.docid: 12345
negative_passages.text: Formula for controlling the movement of a tank-like vehicle?
negative_passages.docid: 109727
negative_passages.text: How to create a seamlessly looping ocean
negative_passages.docid: 153519
negative_passages.text: Equations for an object moving linearly but with air resistance taken into account?
negative_passages.docid: 131489
negative_passages.text: Is there a way to make rigid body interact with softbody physics?
negative_passages.docid: 30269
negative_passages.text: How can I sit in on a stream without getting in the way, while capturing and testing it?
negative_passages.docid: 118861
negative_passages.text: Does an object need fluid under it to float?
negative_passages.docid: 19442
negative_passages.text: Frictional forces opposing motion
negative_passages.docid: 90626
negative_passages.text: Work in circular motions
negative_passages.docid: 116342
negative_passages.text: How to play an animation on a mesh?
negative_passages.docid: 100952
negative_passages.text: How to visualize the possibility of drag'n'drop?
negative_passages.docid: 2025
negative_passages.text: Animating a Ferris Wheel
negative_passages.docid: 43287
negative_passages.text: The Spinning Log "Perpetual Motion" problem, and my attempt at a solution
negative_passages.docid: 146815
negative_passages.text: SIMILE HELP: Gripping the wheel tightly like