query: Getting shared pointer of reference argument
positive_passages.docid: 3177
positive_passages.text: What is object slicing?
negative_passages.docid: 65580
negative_passages.text: Difference between pointer and reference as thread parameter
negative_passages.docid: 12683
negative_passages.text: How to access a local variable from a different function using pointers?
negative_passages.docid: 99511
negative_passages.text: pass by reference and const function
negative_passages.docid: 18279
negative_passages.text: How do I avoid scoping collisions of iterator variables?
negative_passages.docid: 95044
negative_passages.text: callout with multiple pointers
negative_passages.docid: 73291
negative_passages.text: How to use a member variable as a default argument in C++?
negative_passages.docid: 101683
negative_passages.text: Why isn't there a std::shared_ptr specialisation?
negative_passages.docid: 108638
negative_passages.text: Pointer of structure initialization to NULL
negative_passages.docid: 119780
negative_passages.text: How do pointer-to-pointer's work in C? (and when might you use them?)
negative_passages.docid: 127811
negative_passages.text: What's the cleanest way to simulate pass-by-reference in Actionscript 3.0?
negative_passages.docid: 70969
negative_passages.text: Is there any way to access a local variable in outer scope in C++?
negative_passages.docid: 63114
negative_passages.text: How does dereferencing of a function pointer happen?
negative_passages.docid: 23413
negative_passages.text: Is there a way to reach a `protected` member of another object from a derived type?
negative_passages.docid: 103911
negative_passages.text: Cross Reference problem
negative_passages.docid: 108856
negative_passages.text: Passing reference type in C#
negative_passages.docid: 106054
negative_passages.text: Passing pointer of dynamic var by reference