query: How can I put different textures/materials on different parts of the same mesh?
positive_passages.docid: 2833
positive_passages.text: Add different materials to different parts of a mesh?
negative_passages.docid: 133250
negative_passages.text: Texturing each object separately VS all in the same texture file
negative_passages.docid: 133787
negative_passages.text: How do I put a stencil-like texture across a sectioned object?
negative_passages.docid: 123725
negative_passages.text: How can a texture converted to be tileable (seamless)?
negative_passages.docid: 76332
negative_passages.text: How to avoid duplicating assigned materials when duplicating a mesh?
negative_passages.docid: 133746
negative_passages.text: Texture also applying to separated object
negative_passages.docid: 70485
negative_passages.text: Linking the color of one mesh to a second mesh
negative_passages.docid: 89979
negative_passages.text: How to fill a mesh with solid color
negative_passages.docid: 141106
negative_passages.text: How can I edit two materials simultaneously?
negative_passages.docid: 97664
negative_passages.text: Linking the mesh and location of objects with different materials in different scenes
negative_passages.docid: 130465
negative_passages.text: How can I use colours to separate texture node treatment?
negative_passages.docid: 103853
negative_passages.text: How can I make it so materials are linked to objects instead of data, with Python?
negative_passages.docid: 143662
negative_passages.text: Is there a way to convert a mesh's UV's into a second mesh using a script?
negative_passages.docid: 108685
negative_passages.text: Material won't apply to mesh with UV map
negative_passages.docid: 120076
negative_passages.text: Global Variable/Node across multiple materials?
negative_passages.docid: 118947
negative_passages.text: How to remap my UV without messing with textures already applied to a mesh?
negative_passages.docid: 113921
negative_passages.text: How do i connect two meshes together without ruining the topology