query: Symmetrize Vertex Group on object with armature
positive_passages.docid: 20304
positive_passages.text: Is there any way to copy the weight of one bone over to another(forgot to use x-mirror)?
negative_passages.docid: 123932
negative_passages.text: How do I decrease the amount of vertices
negative_passages.docid: 93457
negative_passages.text: Move meshes of several objects without affecting relative position
negative_passages.docid: 47665
negative_passages.text: How should I rotate vertices around the origin on the CPU?
negative_passages.docid: 153903
negative_passages.text: Symmetry condition for continuous coordinate transformations
negative_passages.docid: 18992
negative_passages.text: How do I join several objects into one?
negative_passages.docid: 88316
negative_passages.text: How to extrude and scale with an even offset?
negative_passages.docid: 78511
negative_passages.text: Splitting disconnected vertices in different objects
negative_passages.docid: 139032
negative_passages.text: How to get vertex snapping to snap to one vertex
negative_passages.docid: 130612
negative_passages.text: How do I join two separate objects so I can edit them as one mesh?
negative_passages.docid: 27123
negative_passages.text: How should I deal with an object who looks like this
negative_passages.docid: 12315
negative_passages.text: Object created by joining several objects doesn't rotate uniformly consistently
negative_passages.docid: 22363
negative_passages.text: How to set vertex weights using Blender's Python API?
negative_passages.docid: 9029
negative_passages.text: How to evenly space vertices?
negative_passages.docid: 12951
negative_passages.text: Is there a way to do proportional editing only on specific vertices?
negative_passages.docid: 85030
negative_passages.text: TikZ: Symmetric matrix without upper diagonal elements
negative_passages.docid: 93217
negative_passages.text: How to obtain a set of separate objects from an Array Modifier (or other method) and keep their rotation and scale?