query: Trajectory Required to Hit Target with Newtonian Drag
positive_passages.docid: 18371
positive_passages.text: Projectile Motion with air Resistance - Adjust only the Angle to hit a target
negative_passages.docid: 93588
negative_passages.text: Based on newtons third law
negative_passages.docid: 110130
negative_passages.text: Move a 2D point to a target (first accelerate towards the target, then decelerate)
negative_passages.docid: 31560
negative_passages.text: Python Implementation of Track-to/aim constraint
negative_passages.docid: 129940
negative_passages.text: How to obtain the distance traversed by a free falling body equation?
negative_passages.docid: 134095
negative_passages.text: How to approximate acceleration from a trajectory's coordinates?
negative_passages.docid: 23027
negative_passages.text: Deriving equations of motion using integration
negative_passages.docid: 116918
negative_passages.text: Block Sliding Down a Plane (Perpendicular Velocity)
negative_passages.docid: 24
negative_passages.text: Projectiles and escape velocity
negative_passages.docid: 120538
negative_passages.text: Newton's First Law of Motion; Empirical Aspects
negative_passages.docid: 98148
negative_passages.text: Projectile motion maximum distance to origin
negative_passages.docid: 103270
negative_passages.text: Force acting on a simple rigid body in space
negative_passages.docid: 137575
negative_passages.text: Particle system - steers along path
negative_passages.docid: 38618
negative_passages.text: Rotation of rigid body with two different angular velocities
negative_passages.docid: 100526
negative_passages.text: How can I Intercept object with a circular motion
negative_passages.docid: 15334
negative_passages.text: How to calculate a ballistic trajectory for a suborbital flight?
negative_passages.docid: 124744
negative_passages.text: Conservation of $\vec{p}$ in Ballistic pendulum