query: How would I determine whether or not to render the player over or behind a tree in a 2d top down game?
positive_passages.docid: 17539
positive_passages.text: How do I efficiently sort objects by draw order when rendering a 2D game?
negative_passages.docid: 121129
negative_passages.text: How do I ensure that my 2D side-scroller camera stays within the world bounds?
negative_passages.docid: 148967
negative_passages.text: When do we still need the table and figure environments when we don't want the enclosed objects to float?
negative_passages.docid: 91219
negative_passages.text: How to properly handle collision in a component-based game?
negative_passages.docid: 4762
negative_passages.text: How can I improve rendering speeds of a Voxel/Minecraft type game?
negative_passages.docid: 757
negative_passages.text: How do I avoid rendering glitches from overlapping faces?
negative_passages.docid: 74323
negative_passages.text: In forest (tikz) for syntax trees, how do I create an arc above one node separating it off from the rest of the tree?
negative_passages.docid: 28852
negative_passages.text: Layer not rendering correctly
negative_passages.docid: 125247
negative_passages.text: wireframe render over an object with the subdivision surface wireframe?
negative_passages.docid: 8348
negative_passages.text: How to properly render smoke on a transparent background?
negative_passages.docid: 125483
negative_passages.text: 3D Rules for a 2D Game
negative_passages.docid: 101408
negative_passages.text: Chart illustrating options that affect Graphics/Graphics3D objects
negative_passages.docid: 82679
negative_passages.text: Transparent rendered object over tracked background
negative_passages.docid: 67384
negative_passages.text: Depth buffer and render target
negative_passages.docid: 73549
negative_passages.text: Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
negative_passages.docid: 57668
negative_passages.text: Best practices for direction control in 2d game on mobile
negative_passages.docid: 48814
negative_passages.text: Do villager mechanics apply vertically?