query: Procedural salt flat material
positive_passages.docid: 24380
positive_passages.text: How to make dried desert/cracked ground
negative_passages.docid: 61888
negative_passages.text: How to create a gradient texture?
negative_passages.docid: 55208
negative_passages.text: Assigning Material with texture
negative_passages.docid: 30807
negative_passages.text: How can I make a shiny edge material in cycles?
negative_passages.docid: 96038
negative_passages.text: How can I make a number of objects sit "snugly" on an irregular surface?
negative_passages.docid: 28991
negative_passages.text: Methods to achieve a similar light grain texture?
negative_passages.docid: 42034
negative_passages.text: Gluing a Möbius strip into a sphere.
negative_passages.docid: 10648
negative_passages.text: Is it possible to colour or put textures on Bevel curves?
negative_passages.docid: 123725
negative_passages.text: How can a texture converted to be tileable (seamless)?
negative_passages.docid: 87837
negative_passages.text: Is it possible to give a texture thickness?
negative_passages.docid: 44831
negative_passages.text: Pixel Perfect 2D tiles
negative_passages.docid: 40985
negative_passages.text: How do I generate a smooth random horizontal 2D tunnel?
negative_passages.docid: 24579
negative_passages.text: How can I make the texture look like this?
negative_passages.docid: 133787
negative_passages.text: How do I put a stencil-like texture across a sectioned object?
negative_passages.docid: 75525
negative_passages.text: A clean way to create crease-cavity
negative_passages.docid: 13378
negative_passages.text: Round a float to a regular grid of predefined points
negative_passages.docid: 11899
negative_passages.text: How to implement uniform grids