query: render area around the camera
positive_passages.docid: 12563
positive_passages.text: How do I increase the render distance?
negative_passages.docid: 137327
negative_passages.text: How to render world position pass
negative_passages.docid: 127490
negative_passages.text: Create HDR map from render?
negative_passages.docid: 70445
negative_passages.text: What's the quickest, easiest way to point the camera somewhere in blender?
negative_passages.docid: 96842
negative_passages.text: Compositing: how to render object on top of background?
negative_passages.docid: 102041
negative_passages.text: Pinpoint the area light to object
negative_passages.docid: 30553
negative_passages.text: Render depth maps with world-space z distance with respect the camera
negative_passages.docid: 122979
negative_passages.text: Only render Frames with Markers (one camera only)
negative_passages.docid: 18586
negative_passages.text: Rendering Cycles and Internal in the same scene without compositing
negative_passages.docid: 86275
negative_passages.text: Is it possible to render a panorama in perspectives other than full 360°x180°?
negative_passages.docid: 67192
negative_passages.text: Cycle Normal Pass in Camera Space
negative_passages.docid: 33260
negative_passages.text: equirectangular rendering for Blender Internal?
negative_passages.docid: 91520
negative_passages.text: Transparent render layers
negative_passages.docid: 66106
negative_passages.text: Render shadows over a transparent background in cycles
negative_passages.docid: 87074
negative_passages.text: Show graphics content in front of frame
negative_passages.docid: 42210
negative_passages.text: Make Particles Point Towards the Camera?
negative_passages.docid: 35007
negative_passages.text: How to speed up rendering of transparent areas?