query: Is it possible to use both Blender Render and Cycles in one render?
positive_passages.docid: 18586
positive_passages.text: Rendering Cycles and Internal in the same scene without compositing
negative_passages.docid: 21685
negative_passages.text: How is Cycles different from Blender Internal?
negative_passages.docid: 109460
negative_passages.text: How can I queue different blender actions to be rendered?
negative_passages.docid: 130612
negative_passages.text: How do I join two separate objects so I can edit them as one mesh?
negative_passages.docid: 3766
negative_passages.text: Cycles + Glass + Light, Preview different than render
negative_passages.docid: 34773
negative_passages.text: How to configure blender so that it uses only 50% of total CPU when rendering?
negative_passages.docid: 37888
negative_passages.text: Does Blender support any form of collaborative editing?
negative_passages.docid: 2784
negative_passages.text: Rendering smoke in Cycles?
negative_passages.docid: 157961
negative_passages.text: Is there implementation of tri-planar mapping in Cycles renderer?
negative_passages.docid: 142169
negative_passages.text: How can I combine two render layers?
negative_passages.docid: 68750
negative_passages.text: Can Cycles physically mix colours?
negative_passages.docid: 114406
negative_passages.text: Why can't I use GPU rendering in Blender?
negative_passages.docid: 86617
negative_passages.text: Blender 2.93 Cycles render does not work
negative_passages.docid: 156128
negative_passages.text: Is it possible to compress or split '.blend' files within Blender? If so, how?
negative_passages.docid: 136347
negative_passages.text: Blender panoramic render
negative_passages.docid: 40360
negative_passages.text: GPU Rendering in Cycles crashing blender (Mac)
negative_passages.docid: 22899
negative_passages.text: Does Blender support dual-GPU rendering if the two GPUs aren't the same?