query: How to subtly railroad players to go in a certain direction?
positive_passages.docid: 17372
positive_passages.text: How to get players to do something without them feeling railroaded?
negative_passages.docid: 151643
negative_passages.text: How to help players settle down and focus?
negative_passages.docid: 37848
negative_passages.text: When should I make my players actually roll for stuff?
negative_passages.docid: 84863
negative_passages.text: How to make skill use on investigations "important" but failure not derail the plot?
negative_passages.docid: 151538
negative_passages.text: Slide right to left?
negative_passages.docid: 141925
negative_passages.text: Rotating towards a target in top-down 2D game
negative_passages.docid: 133766
negative_passages.text: How can I move an object towards another along a straight line
negative_passages.docid: 50211
negative_passages.text: Is there any way to backtrack to previous areas?
negative_passages.docid: 139258
negative_passages.text: How do I make my character jump in any angle?
negative_passages.docid: 118966
negative_passages.text: How are trajectories calculated and transmitted to other players, in multiplayer?
negative_passages.docid: 59743
negative_passages.text: What do you do in Dungeon World when someone wants to perform an action they don't have a move for?
negative_passages.docid: 46682
negative_passages.text: How can a path animation be used as an action in the game engine?
negative_passages.docid: 145313
negative_passages.text: How do I control which NPCs live where?
negative_passages.docid: 13190
negative_passages.text: Rearranging people so that no one is in the same spot
negative_passages.docid: 155406
negative_passages.text: How do I make my monster move randomly in my game
negative_passages.docid: 135518
negative_passages.text: Where do you go for the 'nearest railroad' in Monopoly?
negative_passages.docid: 89442
negative_passages.text: "Train approaching"