query: Blender gpu rendering uses one thread
positive_passages.docid: 20603
positive_passages.text: Why does cycle rendering only use one core from an AMD GPU?
negative_passages.docid: 137313
negative_passages.text: How do CUDA blocks/warps/threads map onto CUDA cores?
negative_passages.docid: 98798
negative_passages.text: Confused about GPU having hundreds of processors inside it
negative_passages.docid: 105835
negative_passages.text: Render Speed up (cycles)
negative_passages.docid: 109460
negative_passages.text: How can I queue different blender actions to be rendered?
negative_passages.docid: 137315
negative_passages.text: Blender 2.80 system Req + GPU req
negative_passages.docid: 59992
negative_passages.text: 12.04 GPU lockup
negative_passages.docid: 65444
negative_passages.text: How to stop Blender from making the CPU overheat?
negative_passages.docid: 78863
negative_passages.text: Blender 2.9 does not recognize my GPU
negative_passages.docid: 5492
negative_passages.text: Cycles / CUDA Error: Out of Memory
negative_passages.docid: 43656
negative_passages.text: CUDA rendering on Linux Mint or Ubuntu variants
negative_passages.docid: 21172
negative_passages.text: How to render a scene faster in Cycles?
negative_passages.docid: 40360
negative_passages.text: GPU Rendering in Cycles crashing blender (Mac)
negative_passages.docid: 44387
negative_passages.text: GPU usage monitoring (CUDA)
negative_passages.docid: 1267
negative_passages.text: AMD GPU Material in "material preview mode" and "rendered mode", is entirely gray as background. Only outline is displayed
negative_passages.docid: 36835
negative_passages.text: Compiling multithread code with g++
negative_passages.docid: 56518
negative_passages.text: How will multiple GPUs improve Cycles' rendering performance?