query: What's the most effective way to deal with a big group of sentries?
positive_passages.docid: 22082
positive_passages.text: What is a good strategy to deal with lots of engineers turtling on the other team?
negative_passages.docid: 59652
negative_passages.text: How can I beat "Big Money" in Dominion?
negative_passages.docid: 53644
negative_passages.text: How should a GM deal with players that want to be "too cool"?
negative_passages.docid: 68720
negative_passages.text: How to spawn multiple enemies?
negative_passages.docid: 87759
negative_passages.text: Handling a character who frequently pickpockets teammates
negative_passages.docid: 23811
negative_passages.text: What is the best way to deal with very complex forms?
negative_passages.docid: 125480
negative_passages.text: How does one dispatch a helpless opponent?
negative_passages.docid: 141864
negative_passages.text: Tactics to avoid getting harassed by corrupt police?
negative_passages.docid: 34468
negative_passages.text: How to placate a very angry priest?
negative_passages.docid: 96240
negative_passages.text: How can I politely ask a player to leave my game?
negative_passages.docid: 24715
negative_passages.text: Is there a way of moving unwanted villagers out faster?
negative_passages.docid: 106512
negative_passages.text: Can we get a more efficient way of contacting the team?
negative_passages.docid: 40860
negative_passages.text: How do "pet" Walkers help ward off other Walkers?
negative_passages.docid: 487
negative_passages.text: How to take photos of large groups (over 100 people)?
negative_passages.docid: 22640
negative_passages.text: How do I make A* agents avoid other agents?
negative_passages.docid: 146031
negative_passages.text: finding the optimal strategy
negative_passages.docid: 2958
negative_passages.text: Bad match with a gaming group, how to leave?