query: Area light creates whiteness only through glass
positive_passages.docid: 21031
positive_passages.text: Prevent area light from being reflected on glass?
negative_passages.docid: 104294
negative_passages.text: Totally white shadeless material in Cycles?
negative_passages.docid: 131765
negative_passages.text: Make light paths only pass through non-emitted areas?
negative_passages.docid: 140690
negative_passages.text: Strange seams while rendering glass object
negative_passages.docid: 154838
negative_passages.text: How can I avoid colored light reflections?
negative_passages.docid: 89558
negative_passages.text: Why are lamps and mesh lights not illuminating anything?
negative_passages.docid: 8568
negative_passages.text: How to get rid of internal shadows/blackness in glass/transparent/refractive materials?
negative_passages.docid: 132669
negative_passages.text: How to make the white background of an RGB raster transparent?
negative_passages.docid: 149771
negative_passages.text: Cycles Emit Light from area on Texture
negative_passages.docid: 104084
negative_passages.text: Area Light vs. Emissive Polygon
negative_passages.docid: 132156
negative_passages.text: Why does bright pure red/green/blue light look white if bright enough?
negative_passages.docid: 47800
negative_passages.text: How do I create this crease effect on glass?
negative_passages.docid: 56339
negative_passages.text: How could I do simple per-fragment lighting on BSP geometries?
negative_passages.docid: 110360
negative_passages.text: How to reset OpenGl for Solid lighting?
negative_passages.docid: 117629
negative_passages.text: Z depth pass in Cycles, rendering white
negative_passages.docid: 3766
negative_passages.text: Cycles + Glass + Light, Preview different than render
negative_passages.docid: 119580
negative_passages.text: Does light actually travel through glass?