query: How can I calculate the final velocities of two spheres after an elastic collision?
positive_passages.docid: 19406
positive_passages.text: Calculating new velocities of $n$-dimensional particles after collision
negative_passages.docid: 20914
negative_passages.text: Make a mesh/plane deform on collision (and stay deformed)
negative_passages.docid: 109214
negative_passages.text: Particles don't collide with collision object?
negative_passages.docid: 152972
negative_passages.text: Unity2D force of an impact
negative_passages.docid: 103880
negative_passages.text: Problem with particles, converted into mesh objects
negative_passages.docid: 58053
negative_passages.text: How does a collision engine work?
negative_passages.docid: 28505
negative_passages.text: How to simulate the true reflective movement of a particle bouncing around in an ellipse?
negative_passages.docid: 67130
negative_passages.text: Why and how is sound produced when two objects hit each other?
negative_passages.docid: 138788
negative_passages.text: Box2d contant speed before and after collision
negative_passages.docid: 62698
negative_passages.text: Multiple colliding balls
negative_passages.docid: 67931
negative_passages.text: Terminal velocity of a steel ball in water
negative_passages.docid: 73057
negative_passages.text: How to calculate inertia tensor of composite shape?
negative_passages.docid: 70
negative_passages.text: Collisions between an object and a wall
negative_passages.docid: 99840
negative_passages.text: What formula do I use to calculate the force of impact of a falling object?
negative_passages.docid: 81555
negative_passages.text: Solving for initial velocity required to launch a projectile to a given destination at a different height
negative_passages.docid: 86328
negative_passages.text: What is the relative speed of two near-light speed particles headed towards each other?
negative_passages.docid: 69537
negative_passages.text: How to calculate shot angle and velocity to hit a moving target?