query: How To fix this weird shading issue?
positive_passages.docid: 841
positive_passages.text: Why are some faces in my mesh darker?
negative_passages.docid: 48898
negative_passages.text: Weird artifacts in my UV mapped texture
negative_passages.docid: 19830
negative_passages.text: Render looks way different from viewport render mode. How can I fix this?
negative_passages.docid: 16819
negative_passages.text: Why does my scene preview look so different than the render?
negative_passages.docid: 77641
negative_passages.text: Why is my render so fuzzy?
negative_passages.docid: 124528
negative_passages.text: TikZ 3.0.0 (release) produces strange shadings if used with XeLaTeX and standalone
negative_passages.docid: 94731
negative_passages.text: Flat surface not being shaded consistently across quads
negative_passages.docid: 134341
negative_passages.text: Strange results when using the Cycles renderer
negative_passages.docid: 126798
negative_passages.text: Why am I getting a weird, blocky black background on my Windows desktop?
negative_passages.docid: 14982
negative_passages.text: Weight painting is acting wierd
negative_passages.docid: 89043
negative_passages.text: Why does an even subdivide change the displayed texture?
negative_passages.docid: 20416
negative_passages.text: Fuzzy graphics after upgrading to Ubuntu 20.04
negative_passages.docid: 79780
negative_passages.text: How to change default viewport shading in 2.8?
negative_passages.docid: 104117
negative_passages.text: Render has strange artifacts
negative_passages.docid: 757
negative_passages.text: How do I avoid rendering glitches from overlapping faces?
negative_passages.docid: 39118
negative_passages.text: Weird sharp vertices with subdivision modifier
negative_passages.docid: 11022
negative_passages.text: filling area between 2 functions, with shading