query: Why don't my objects reflect in the base plane?
positive_passages.docid: 20492
positive_passages.text: Reflective material don't reflect a mesh
negative_passages.docid: 131334
negative_passages.text: Orientation of Surfaces
negative_passages.docid: 110893
negative_passages.text: How to get fragments of an exploded object to react more accurately to collisions with a plane?
negative_passages.docid: 27106
negative_passages.text: Inconsistency in ray diagram
negative_passages.docid: 116841
negative_passages.text: Reflection is quad dependent and looks non realistic
negative_passages.docid: 38143
negative_passages.text: Why does an object with a glossy shader render in black?
negative_passages.docid: 25702
negative_passages.text: How come my mirror modifier messes up when I apply subdivision?
negative_passages.docid: 87432
negative_passages.text: How to get reflections from 3D to show up on real images
negative_passages.docid: 12315
negative_passages.text: Object created by joining several objects doesn't rotate uniformly consistently
negative_passages.docid: 155131
negative_passages.text: how to fix "object has no uniform scale"?
negative_passages.docid: 55627
negative_passages.text: Where is the smooth / flat shading property of an object?
negative_passages.docid: 55768
negative_passages.text: Object Location Changes when rendering
negative_passages.docid: 109029
negative_passages.text: Why does the wire-frame material fades across the object?
negative_passages.docid: 100724
negative_passages.text: Simple undivided plane UV map not behaving as expected
negative_passages.docid: 28701
negative_passages.text: Why solid angle of a closed surface from exterior is zero?
negative_passages.docid: 115081
negative_passages.text: How can I draw a perspective-correct quad?
negative_passages.docid: 102409
negative_passages.text: Objects with transparent texture not always show transparency in 3dview