query: Why image distorted by UV Map node is like lowres on output?
positive_passages.docid: 10546
positive_passages.text: How can I keep low resolution textures pixelated?
negative_passages.docid: 4052
negative_passages.text: deprecated pixel format used, make sure you did set range correctly
negative_passages.docid: 18115
negative_passages.text: Why do these dark lines appear in render mode?
negative_passages.docid: 139675
negative_passages.text: How to increase the image resolution of a map?
negative_passages.docid: 76067
negative_passages.text: What's wrong with my render?
negative_passages.docid: 121397
negative_passages.text: Why is my render noisy/blotchy?
negative_passages.docid: 8243
negative_passages.text: How do I straighten UV maps?
negative_passages.docid: 647
negative_passages.text: How to convert image of map into vector format?
negative_passages.docid: 110081
negative_passages.text: How do I adjust the resolution of my render accurately? The resolution is off
negative_passages.docid: 73451
negative_passages.text: Why is MapServer adding horizontal artifacts when projecting EPSG:4326 data to EPSG:3857?
negative_passages.docid: 77641
negative_passages.text: Why is my render so fuzzy?
negative_passages.docid: 128791
negative_passages.text: Why do JPEG files blur red more than other colors?
negative_passages.docid: 115032
negative_passages.text: Unwrap UV map proportionally to object size
negative_passages.docid: 20420
negative_passages.text: Image looks embossed when converted to SVG
negative_passages.docid: 71172
negative_passages.text: Why is there quality loss on my image styles?
negative_passages.docid: 100724
negative_passages.text: Simple undivided plane UV map not behaving as expected
negative_passages.docid: 136029
negative_passages.text: Pixelated image in ps format!