query: Should dispose be mandatorily used for all objects
positive_passages.docid: 20126
positive_passages.text: When should I implement IDisposable?
negative_passages.docid: 55780
negative_passages.text: Objects eligible for garbage collection
negative_passages.docid: 143838
negative_passages.text: Are destructors overloadable?
negative_passages.docid: 23738
negative_passages.text: Is "delete this" allowed in C++?
negative_passages.docid: 55965
negative_passages.text: Object ready for Garbage collection, Java
negative_passages.docid: 51969
negative_passages.text: Destructor - does it get called if the app crashes
negative_passages.docid: 135058
negative_passages.text: What triggers a full garbage collection in Java?
negative_passages.docid: 19198
negative_passages.text: Does assigning objects to null in Java impact garbage collection?
negative_passages.docid: 142394
negative_passages.text: How do I prevent a form object from disposing on close?
negative_passages.docid: 140862
negative_passages.text: Why is it a bad practice to lock the object we are going to change?
negative_passages.docid: 102611
negative_passages.text: Use of Finalize/Dispose method in C#
negative_passages.docid: 100624
negative_passages.text: Garbage Collector C#, question about 'clearing' objects
negative_passages.docid: 86435
negative_passages.text: Do I need to explicitly call the base virtual destructor?
negative_passages.docid: 28762
negative_passages.text: Are static fields open for garbage collection?
negative_passages.docid: 93401
negative_passages.text: Is it possible to delete a non-new object?
negative_passages.docid: 97120
negative_passages.text: Is it more efficient to add scripts to each GameObject or to a single parent object?
negative_passages.docid: 112712
negative_passages.text: Is it necessary to dispose System.Timers.Timer if you use one in your application?