query: Is there a way to flat plane object affecting by proportional edit?
positive_passages.docid: 24693
positive_passages.text: Bring all planes in mesh to same level
negative_passages.docid: 20914
negative_passages.text: Make a mesh/plane deform on collision (and stay deformed)
negative_passages.docid: 25741
negative_passages.text: Flatten at a certain level
negative_passages.docid: 125051
negative_passages.text: Subdivision Surface on curved mesh
negative_passages.docid: 44547
negative_passages.text: How can I subdivide this plane into even squares?
negative_passages.docid: 132160
negative_passages.text: outline object effect
negative_passages.docid: 13002
negative_passages.text: Change pivot or local origin of an object
negative_passages.docid: 32863
negative_passages.text: How to animate a mesh that changes through editing?
negative_passages.docid: 36215
negative_passages.text: Fixing shadows in cycles without increasing subdivision
negative_passages.docid: 57453
negative_passages.text: How can I bend a mesh so that it curves around other object?
negative_passages.docid: 125247
negative_passages.text: wireframe render over an object with the subdivision surface wireframe?
negative_passages.docid: 1182
negative_passages.text: Removing unwanted appearance of underlying mesh
negative_passages.docid: 112156
negative_passages.text: Lofting: can I copy a Shape-Keyed mesh for each frame of its animation?
negative_passages.docid: 30460
negative_passages.text: Is it possible to induce Mathematica to chop off parts of Graphics objects that exist outside of a Frame?
negative_passages.docid: 100724
negative_passages.text: Simple undivided plane UV map not behaving as expected
negative_passages.docid: 55627
negative_passages.text: Where is the smooth / flat shading property of an object?
negative_passages.docid: 79551
negative_passages.text: How can I round the edges of a mesh?