query: 9 Different material to one texture file
positive_passages.docid: 16386
positive_passages.text: How do I bake multiple texture maps into 1 UV, In Blender Cycles?
negative_passages.docid: 101094
negative_passages.text: Can I automate saving different combinations of layers?
negative_passages.docid: 72210
negative_passages.text: How to transform and combine multiple Graphics3D into one?
negative_passages.docid: 126122
negative_passages.text: Different Materials with Linked Objects
negative_passages.docid: 1047
negative_passages.text: How can I make a copy of a material?
negative_passages.docid: 134862
negative_passages.text: Assign material to part of mesh
negative_passages.docid: 76332
negative_passages.text: How to avoid duplicating assigned materials when duplicating a mesh?
negative_passages.docid: 27590
negative_passages.text: How do I put an image texture on a material in Cycles?
negative_passages.docid: 6786
negative_passages.text: Why are all the textures in my file pink?
negative_passages.docid: 109529
negative_passages.text: Generate multiple renders of same scene, each at a different resolution?
negative_passages.docid: 57447
negative_passages.text: Texture mapping with multiple UV maps
negative_passages.docid: 141048
negative_passages.text: How to remove unwanted textures to save memory
negative_passages.docid: 137371
negative_passages.text: Is it possible to add multiple materials to a text object?
negative_passages.docid: 46270
negative_passages.text: Is there a way to export an object to Unity 3D while keeping any applied textures?
negative_passages.docid: 42798
negative_passages.text: Change style properties of several layers simultaneously?
negative_passages.docid: 118947
negative_passages.text: How to remap my UV without messing with textures already applied to a mesh?
negative_passages.docid: 119902
negative_passages.text: Create a multicolor background