query: Prevent rotation of the bevel object (Should stay parallel to the XY plane)
positive_passages.docid: 24474
positive_passages.text: Why does a bezier curve twist when rotated?
negative_passages.docid: 144536
negative_passages.text: How to flatten a face to avoid distortion (make an ngon planar)
negative_passages.docid: 140702
negative_passages.text: How to use the Bevel node in 2.79b
negative_passages.docid: 7704
negative_passages.text: Keep sharp edges when using subdivision surface
negative_passages.docid: 16522
negative_passages.text: Bevel a 2x6 long ways
negative_passages.docid: 86851
negative_passages.text: How do I rotate an object along it's own axis (windmill)
negative_passages.docid: 57547
negative_passages.text: Why is the camera tilting around the z axis when I only specified x and y?
negative_passages.docid: 65092
negative_passages.text: How can I prevent blender from exporting fbx with-90 rotation on the x axis to unity?
negative_passages.docid: 15937
negative_passages.text: How to flatten a non-planar face to a targeted plane?
negative_passages.docid: 13416
negative_passages.text: First time using bevel tool, doesn't bevel evenly. What am i doing wrong?
negative_passages.docid: 86297
negative_passages.text: How can I make a perfect sweep with bevel object in Bezier curve(3d) (Pipe)
negative_passages.docid: 62099
negative_passages.text: Stability of rotation of a rectangular prism
negative_passages.docid: 98536
negative_passages.text: How to edit a rotated mesh in pose mode
negative_passages.docid: 12571
negative_passages.text: cube collider losing shape upon rotation
negative_passages.docid: 19601
negative_passages.text: How can I make a material only apply to a side of a plane?
negative_passages.docid: 35780
negative_passages.text: I'm rotating an object on two axes, so why does it keep twisting around the third axis?
negative_passages.docid: 131831
negative_passages.text: How Can I add an Object so that is not facing the current the view?