query: How do I solve the problem of black surface forming on an object with 0 alpha transparency adjusted in cycle mode?
positive_passages.docid: 9777
positive_passages.text: Black artifacts when looking through many transparent objects?
negative_passages.docid: 31515
negative_passages.text: How to create a circular black gradient mask
negative_passages.docid: 35007
negative_passages.text: How to speed up rendering of transparent areas?
negative_passages.docid: 48868
negative_passages.text: Object renders black
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negative_passages.text: Image Alpha Background Renders Black when using "Import Images as Planes"
negative_passages.docid: 41638
negative_passages.text: How to see Cycle's material transparency in 3D View
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negative_passages.text: Transparent bitmaps or graphics in gui objects initially appear wrong
negative_passages.docid: 26477
negative_passages.text: Object looks fine in rendered mode, but appears black in material mode
negative_passages.docid: 111730
negative_passages.text: transparency in image used for texture?
negative_passages.docid: 70933
negative_passages.text: Conflicting faces rendering as black
negative_passages.docid: 2311
negative_passages.text: Cause of black artifacts in render?
negative_passages.docid: 122648
negative_passages.text: Assigning a new material to a face makes it transparent
negative_passages.docid: 148977
negative_passages.text: How to use an alpha map in Blender Render?
negative_passages.docid: 70924
negative_passages.text: How do I make my textures transparent instead of white?
negative_passages.docid: 103529
negative_passages.text: How to blur a texture node in cycles material?
negative_passages.docid: 126250
negative_passages.text: Transparent model when exporting fbx file to Unity
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negative_passages.text: How do I make my textures show in cycles?