query: UVs looking weird when using the solidify modifier
positive_passages.docid: 23123
positive_passages.text: Smooth shaded model has odd shading
negative_passages.docid: 137130
negative_passages.text: Lines appear on the texture in render
negative_passages.docid: 136121
negative_passages.text: Used mirror modifier to create an object but don't want the texture to be mirrored
negative_passages.docid: 5795
negative_passages.text: Texture disappear on joining
negative_passages.docid: 39118
negative_passages.text: Weird sharp vertices with subdivision modifier
negative_passages.docid: 111825
negative_passages.text: Texture appears stretched on extruded sections of mesh
negative_passages.docid: 14417
negative_passages.text: Textures won't show up when I render an animation
negative_passages.docid: 18115
negative_passages.text: Why do these dark lines appear in render mode?
negative_passages.docid: 154141
negative_passages.text: set the UVs to their vertices's coordinates?
negative_passages.docid: 896
negative_passages.text: Why does my material panel look different?
negative_passages.docid: 100724
negative_passages.text: Simple undivided plane UV map not behaving as expected
negative_passages.docid: 89032
negative_passages.text: What is causing the edges of my models to become semi-transparent?
negative_passages.docid: 757
negative_passages.text: How do I avoid rendering glitches from overlapping faces?
negative_passages.docid: 64011
negative_passages.text: Texture messes up after extruding a modified plane
negative_passages.docid: 108363
negative_passages.text: Texture appears pink in Blender Render
negative_passages.docid: 3956
negative_passages.text: Messed up Blender models when exporting to Unity3D
negative_passages.docid: 49779
negative_passages.text: Why do gaps appear in my mesh when I animate it?