query: Normal Map bad shading in Rendered display
positive_passages.docid: 182
positive_passages.text: Some areas of the mesh are dark (Shadow artefacts)
negative_passages.docid: 48898
negative_passages.text: Weird artifacts in my UV mapped texture
negative_passages.docid: 26362
negative_passages.text: Low-res texture blurry
negative_passages.docid: 14348
negative_passages.text: MapView rendering with tiles missing with an "x" in the center
negative_passages.docid: 79780
negative_passages.text: How to change default viewport shading in 2.8?
negative_passages.docid: 23123
negative_passages.text: Smooth shaded model has odd shading
negative_passages.docid: 55172
negative_passages.text: Renders get pixelated when viewed up close
negative_passages.docid: 104117
negative_passages.text: Render has strange artifacts
negative_passages.docid: 90621
negative_passages.text: Viewport Shading all grey
negative_passages.docid: 121665
negative_passages.text: Environment looks fine in rendered preview mode, but completely black in final render?
negative_passages.docid: 92649
negative_passages.text: Rendered image is not as smooth as in 3d preview
negative_passages.docid: 101815
negative_passages.text: color faces with wrong normals
negative_passages.docid: 116956
negative_passages.text: Why getting wrong NDVI values resulted from scaled reflectance in ArcMap?
negative_passages.docid: 154392
negative_passages.text: Polygonal darkness appearing in render
negative_passages.docid: 134341
negative_passages.text: Strange results when using the Cycles renderer
negative_passages.docid: 8243
negative_passages.text: How do I straighten UV maps?
negative_passages.docid: 29910
negative_passages.text: Distorted KML Ground Overlay in QGIS