query: Problems with subdivision surface on a mesh
positive_passages.docid: 26466
positive_passages.text: Adding Edge Loops Around Airplane Window
negative_passages.docid: 77218
negative_passages.text: Area of mesh moving along bone despite not being weight painted
negative_passages.docid: 115594
negative_passages.text: Subdividing a beveled mesh creates new vertices in wrong places
negative_passages.docid: 14569
negative_passages.text: Mesh deforms after automatic weights (IK and pole vector)
negative_passages.docid: 84369
negative_passages.text: Making a model out of cubes, can't fix overlap
negative_passages.docid: 19333
negative_passages.text: What is causing disabled options when adding a mesh/curve object to the scene?
negative_passages.docid: 59048
negative_passages.text: Probable Bug in HighlightMesh with 2D Convex Hulls created via ConvexHullMesh
negative_passages.docid: 80122
negative_passages.text: How do I fill an area with faces lined up in a grid over a not flat surface?
negative_passages.docid: 141818
negative_passages.text: Strange shading on surface. Normals facing right way, no double faces, no double vertices
negative_passages.docid: 149069
negative_passages.text: Cut big mesh (plane) in quadratic parts
negative_passages.docid: 103880
negative_passages.text: Problem with particles, converted into mesh objects
negative_passages.docid: 140310
negative_passages.text: better Curve/Text to Mesh generation?
negative_passages.docid: 36215
negative_passages.text: Fixing shadows in cycles without increasing subdivision
negative_passages.docid: 110648
negative_passages.text: Mesh changes its shape in game engine
negative_passages.docid: 4181
negative_passages.text: Making a double-helix mesh
negative_passages.docid: 153433
negative_passages.text: Mesh deforming when add bezier modifier
negative_passages.docid: 1380
negative_passages.text: Subdivision Surface not making things smooth as they are in the tutorial I am following