query: How to set color on triangle of a mesh
positive_passages.docid: 2311
positive_passages.text: Cause of black artifacts in render?
negative_passages.docid: 95232
negative_passages.text: How to convert many triangles to one mesh?
negative_passages.docid: 84430
negative_passages.text: How to pick and differentiate a flat color?
negative_passages.docid: 60260
negative_passages.text: Changing hex color of a graphic
negative_passages.docid: 143001
negative_passages.text: How to add texture to solid Graphics3D object such as cylinder?
negative_passages.docid: 151223
negative_passages.text: CSS triangle custom border color
negative_passages.docid: 66421
negative_passages.text: How can I change the color of this object properly?
negative_passages.docid: 47494
negative_passages.text: How to color math symbols?
negative_passages.docid: 34866
negative_passages.text: Using an Emission shader with textures without affecting the color of the mesh?
negative_passages.docid: 118148
negative_passages.text: Unable to fill color in the intersection region of $y =\sqrt{x}, y =x , using tikz by the given code
negative_passages.docid: 134213
negative_passages.text: How to texture a downloaded model made of stretched triangles?
negative_passages.docid: 149647
negative_passages.text: Is there anyway to modify thickness & color of a selected polygon?
negative_passages.docid: 47832
negative_passages.text: shade plane with a color function color(x,y)
negative_passages.docid: 82342
negative_passages.text: Difference Boolean modifier. How do I get it to work with my mesh?
negative_passages.docid: 57689
negative_passages.text: How can I draw such faceted triangle patterns?
negative_passages.docid: 14511
negative_passages.text: How to color particles based on the texture of the object from which they are emitted, using the "grid" emission setting?
negative_passages.docid: 72118
negative_passages.text: How to draw a polygon with different line color and rounded corners?