query: Terminology for a certain mesh phenomenon
positive_passages.docid: 7424
positive_passages.text: Flat quads (or, why is my mesh so funky?)
negative_passages.docid: 13469
negative_passages.text: Why does the mirror modifier sometimes give me an overlapping mesh?
negative_passages.docid: 60639
negative_passages.text: What is causing pinching artifacts in this mesh?
negative_passages.docid: 97044
negative_passages.text: What is the name of this effect, and what is a good way to replicate it?
negative_passages.docid: 153054
negative_passages.text: Euler characteristic for non-convex polyhedra.
negative_passages.docid: 29779
negative_passages.text: Curved mesh topology 2
negative_passages.docid: 98414
negative_passages.text: How to create a puffy looking mesh?
negative_passages.docid: 55821
negative_passages.text: 3D graphics rendering artifact with overlapping planes (z-fighting)
negative_passages.docid: 147288
negative_passages.text: Same mesh with different colors
negative_passages.docid: 113241
negative_passages.text: Freaky subdivision with n-gons (2.8)
negative_passages.docid: 15768
negative_passages.text: Why does subsurf modifier cause weird deformation at the end of a cylinder?
negative_passages.docid: 33771
negative_passages.text: Do we have name for these kind of "flat graphics" images?
negative_passages.docid: 150687
negative_passages.text: Is there a concise term for a vector field where each component is a function of its own variable?
negative_passages.docid: 99532
negative_passages.text: Mathematical precise definition of a PDE being elliptic, parabolic or hyperbolic
negative_passages.docid: 20914
negative_passages.text: Make a mesh/plane deform on collision (and stay deformed)
negative_passages.docid: 99493
negative_passages.text: Mesh sticking to edges when using subdivision surface
negative_passages.docid: 103880
negative_passages.text: Problem with particles, converted into mesh objects