query: How can I smoothly rotate a joint to an angle?
positive_passages.docid: 23920
positive_passages.text: How do I lerp between values that loop (such as hue or rotation)?
negative_passages.docid: 94212
negative_passages.text: How do I mark an angle with multiple arcs?
negative_passages.docid: 81390
negative_passages.text: Unity 3D - Rotating an object in relation to its velocity
negative_passages.docid: 133766
negative_passages.text: How can I move an object towards another along a straight line
negative_passages.docid: 142181
negative_passages.text: Automatically draw and labels angles of a triangle in TikZ
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negative_passages.text: Analytic solution for angle of minimum deviation?
negative_passages.docid: 18073
negative_passages.text: Changing Rotation Direction in Mid Air
negative_passages.docid: 156302
negative_passages.text: Find conditions for a surface of rotation to be regular
negative_passages.docid: 117498
negative_passages.text: Straighten Vertices Along a Line
negative_passages.docid: 89384
negative_passages.text: How can I get this Graphics3D to rotate around a particular point?
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negative_passages.text: How to curve my mesh
negative_passages.docid: 139258
negative_passages.text: How do I make my character jump in any angle?
negative_passages.docid: 47282
negative_passages.text: Is there anyway to change the rotation mode of multiple bones at once?
negative_passages.docid: 133602
negative_passages.text: How to rotate a table?
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negative_passages.text: How do I rotate to animate, a torus around its minor axis?
negative_passages.docid: 109163
negative_passages.text: Keeping rotation values within a range of 0 to 360°
negative_passages.docid: 96604
negative_passages.text: How do I calculate how an object will move from one point to another?