query: How to handle player knowledge when they fumble a knowledge roll
positive_passages.docid: 22654
positive_passages.text: How do you discourage "player knowledge" as a GM?
negative_passages.docid: 44862
negative_passages.text: Does the Lucky feat allow the character to see the enemy's die roll?
negative_passages.docid: 69322
negative_passages.text: How to Measure Luck vs Skill in Games?
negative_passages.docid: 90870
negative_passages.text: How can I quickly get a player back into a session after their character dies?
negative_passages.docid: 122636
negative_passages.text: What should happen when a player does not follow his class at all? (i.e. plays his role badly)
negative_passages.docid: 153356
negative_passages.text: How does the Cleric's Blessings of Knowledge feature interact with the rules for gaining proficiency when already proficient in a skill?
negative_passages.docid: 112983
negative_passages.text: Do you know the value of an attack or damage roll on you before the hit is resolved?
negative_passages.docid: 119029
negative_passages.text: How much do I tell new players about new monsters?
negative_passages.docid: 97207
negative_passages.text: How to determine which item/role mechanic overrules another, if they contradict each other?
negative_passages.docid: 151643
negative_passages.text: How to help players settle down and focus?
negative_passages.docid: 76349
negative_passages.text: How to deal with a disruptive player?
negative_passages.docid: 55068
negative_passages.text: How do you deal with a player that's determined to play the game in a way that is detrimental to the advancement of the story?
negative_passages.docid: 58176
negative_passages.text: How can I explain how to play D&D to new players without them falling asleep from boredom?
negative_passages.docid: 69111
negative_passages.text: Is there a proper way to handle large combat engagements with party members involved?
negative_passages.docid: 87944
negative_passages.text: How to handle a Tiny Player Character in 5e?
negative_passages.docid: 128494
negative_passages.text: How can I handle game-state updates in an MMO while the player is logged out?
negative_passages.docid: 119135
negative_passages.text: How to deal with player MacGyver-ism?