query: Morphing object along curve
positive_passages.docid: 26586
positive_passages.text: Lofting between two different shapes along a path
negative_passages.docid: 79408
negative_passages.text: Is it possible to transform an armature into a curve?
negative_passages.docid: 120356
negative_passages.text: Automatically warp objects to irregular shape
negative_passages.docid: 71997
negative_passages.text: Extruding along a path
negative_passages.docid: 30597
negative_passages.text: Morphism that is not a mapping
negative_passages.docid: 133983
negative_passages.text: Rounded caps on a Bezier Curve pipe
negative_passages.docid: 44030
negative_passages.text: Model process for curved objects (Stool Legs)
negative_passages.docid: 144963
negative_passages.text: picture, figure is shifting
negative_passages.docid: 104146
negative_passages.text: How to make a curve path from scratch given a list of (x, y, z) points?
negative_passages.docid: 49018
negative_passages.text: How to create a new "person curve"?
negative_passages.docid: 2312
negative_passages.text: How to Change Object's local Axis?
negative_passages.docid: 82436
negative_passages.text: Line of Bones to Travel and Conform to Curve (Train or snake following path)
negative_passages.docid: 133067
negative_passages.text: Repeating objects along a path
negative_passages.docid: 41707
negative_passages.text: Extruding a circular shape from a non-circular object
negative_passages.docid: 128486
negative_passages.text: Reduce Curve Deformation
negative_passages.docid: 46496
negative_passages.text: What is the fastest way to add vertices to a curve at a specific point?
negative_passages.docid: 3391
negative_passages.text: Torus object stretched in array curve modifier