query: How do I make defuse kits purchasable without making it competitive?
positive_passages.docid: 25038
positive_passages.text: What command can I use to stop receiving a defuse kit every round in casual?
negative_passages.docid: 108397
negative_passages.text: Disabling the draft option in a package
negative_passages.docid: 74959
negative_passages.text: Leaving gold and elixir uncollected to prevent losing when raided
negative_passages.docid: 22640
negative_passages.text: How do I make A* agents avoid other agents?
negative_passages.docid: 150194
negative_passages.text: What limits the options in a Bulk Operations Menu (beyond their initial settings) regarding rule components?
negative_passages.docid: 97228
negative_passages.text: How can I maintain saved game backward compatibility?
negative_passages.docid: 51326
negative_passages.text: Command-line mv exclusion list
negative_passages.docid: 130010
negative_passages.text: Is it possible to dismiss an objective that I no longer want to accomplish?
negative_passages.docid: 44550
negative_passages.text: How can I maximise the amount of scrap I collect?
negative_passages.docid: 44423
negative_passages.text: How to clean up dev/sda1 as it's full
negative_passages.docid: 8035
negative_passages.text: How can I clear all items from a player's inventory without an NBT tag in 1.15.2?
negative_passages.docid: 39329
negative_passages.text: What options exist for making non-equipment objects invisible?
negative_passages.docid: 62526
negative_passages.text: How to disable multiarch support?
negative_passages.docid: 115587
negative_passages.text: How do you make hacking useful without excluding other players?
negative_passages.docid: 158972
negative_passages.text: Prevent item stacking using commands
negative_passages.docid: 46182
negative_passages.text: Is it possible to force the use of "using" for disposable classes?
negative_passages.docid: 133256
negative_passages.text: Permanently indicate to Market an application should refuse upgrades?