query: Loopcuts ignore surface on messed up mesh
positive_passages.docid: 17827
positive_passages.text: Loop-cut won't go all the way around
negative_passages.docid: 39118
negative_passages.text: Weird sharp vertices with subdivision modifier
negative_passages.docid: 75676
negative_passages.text: Avoid rendering hidden objects (blender 2.8)
negative_passages.docid: 111825
negative_passages.text: Texture appears stretched on extruded sections of mesh
negative_passages.docid: 3956
negative_passages.text: Messed up Blender models when exporting to Unity3D
negative_passages.docid: 81325
negative_passages.text: How to display the edges of a mesh while in Object mode?
negative_passages.docid: 25627
negative_passages.text: Bad Shading on Imported Mesh
negative_passages.docid: 105867
negative_passages.text: Mesh is on the inside of the object in certain areas?
negative_passages.docid: 5750
negative_passages.text: un-ghosting or un-meshing my model
negative_passages.docid: 757
negative_passages.text: How do I avoid rendering glitches from overlapping faces?
negative_passages.docid: 66438
negative_passages.text: Blender export fbx file holes in mesh deformed
negative_passages.docid: 73067
negative_passages.text: Cannot select vertices from different object while in edit mode
negative_passages.docid: 137296
negative_passages.text: What's the best way to deal with zero-area faces that break normals
negative_passages.docid: 99541
negative_passages.text: How to delete recorded position of mesh on animation timeline?
negative_passages.docid: 109814
negative_passages.text: Some edges are not shown in object wireframe mode?
negative_passages.docid: 64011
negative_passages.text: Texture messes up after extruding a modified plane
negative_passages.docid: 150598
negative_passages.text: Mirrored mesh splits when manipulating bones