query: How can i export fbx with textures?
positive_passages.docid: 7988
positive_passages.text: .fbx export why there are no materials or textures?
negative_passages.docid: 148499
negative_passages.text: Unexpected rotation when exporting .fbx for Unity
negative_passages.docid: 27590
negative_passages.text: How do I put an image texture on a material in Cycles?
negative_passages.docid: 70924
negative_passages.text: How do I make my textures transparent instead of white?
negative_passages.docid: 123023
negative_passages.text: FBX models into Directx 11
negative_passages.docid: 30792
negative_passages.text: For which formats are Cycles materials completely and accurately exported?
negative_passages.docid: 128842
negative_passages.text: Can Blender export to the COLLADA format?
negative_passages.docid: 1884
negative_passages.text: How can I convert a node made material into an image texture?
negative_passages.docid: 62681
negative_passages.text: How do you apply a texture to select faces of a mesh
negative_passages.docid: 65092
negative_passages.text: How can I prevent blender from exporting fbx with-90 rotation on the x axis to unity?
negative_passages.docid: 150487
negative_passages.text: OpenGL 3.0+ framebuffer to texture/images
negative_passages.docid: 16364
negative_passages.text: Which is the best workflow to follow when texturing and importing textures from Substance Painter?
negative_passages.docid: 153326
negative_passages.text: Exporting image collection to asset
negative_passages.docid: 61888
negative_passages.text: How to create a gradient texture?
negative_passages.docid: 157743
negative_passages.text: How can I import a Google Sketchup model with textures?
negative_passages.docid: 113766
negative_passages.text: How to use SSS texture in Blender 2.8?
negative_passages.docid: 131161
negative_passages.text: How to export large graphics?