query: How to add a texture area to an abnormal shape
positive_passages.docid: 2833
positive_passages.text: Add different materials to different parts of a mesh?
negative_passages.docid: 25003
negative_passages.text: How to apply a texture to only one side of a plane
negative_passages.docid: 137296
negative_passages.text: What's the best way to deal with zero-area faces that break normals
negative_passages.docid: 37465
negative_passages.text: Sketching a complex region
negative_passages.docid: 126151
negative_passages.text: Is there a way to add fake thickness to an alpha image texture?
negative_passages.docid: 110362
negative_passages.text: Texture doesn't fully cover my selected mesh
negative_passages.docid: 98414
negative_passages.text: How to create a puffy looking mesh?
negative_passages.docid: 85258
negative_passages.text: How to create an "area of interest" polygon mask?
negative_passages.docid: 71129
negative_passages.text: Applying an ArrayPlot as a texture to the surface of a cylinder
negative_passages.docid: 49778
negative_passages.text: How do I add polygons to fill a face?
negative_passages.docid: 120356
negative_passages.text: Automatically warp objects to irregular shape
negative_passages.docid: 99379
negative_passages.text: Brightness dependent texture on mesh
negative_passages.docid: 61806
negative_passages.text: Adding a point to an already existing graphic
negative_passages.docid: 27590
negative_passages.text: How do I put an image texture on a material in Cycles?
negative_passages.docid: 97099
negative_passages.text: How can i add a texture to billboard particles?
negative_passages.docid: 28314
negative_passages.text: How to create custom Graphics primitive?
negative_passages.docid: 1884
negative_passages.text: How can I convert a node made material into an image texture?