query: How to see texture on the mesh in viewport
positive_passages.docid: 17033
positive_passages.text: How to show textures in the 3D View editor?
negative_passages.docid: 94436
negative_passages.text: How to export textures?
negative_passages.docid: 134213
negative_passages.text: How to texture a downloaded model made of stretched triangles?
negative_passages.docid: 116830
negative_passages.text: Some mesh-edges in object-mode aren't displayed
negative_passages.docid: 120144
negative_passages.text: How can I view the camera through an object as a material in Cycles?
negative_passages.docid: 29447
negative_passages.text: How do I select an object in the 3D viewport?
negative_passages.docid: 143001
negative_passages.text: How to add texture to solid Graphics3D object such as cylinder?
negative_passages.docid: 1314
negative_passages.text: How can I tell what part of the model the UV map is from? (In Blender)
negative_passages.docid: 93122
negative_passages.text: Will it be possible to render out the Workbench viewports in Blender 2.8?
negative_passages.docid: 118031
negative_passages.text: Where did texture paint in UV editor go?
negative_passages.docid: 6951
negative_passages.text: Texture is missing in Cycles?
negative_passages.docid: 1884
negative_passages.text: How can I convert a node made material into an image texture?
negative_passages.docid: 27590
negative_passages.text: How do I put an image texture on a material in Cycles?
negative_passages.docid: 39638
negative_passages.text: How can i render the reflections i see in the Look Dev viewport in Blender 2.8
negative_passages.docid: 89390
negative_passages.text: Is there a way to uniformly add texture to a complex mesh without using UV mapping?
negative_passages.docid: 108685
negative_passages.text: Material won't apply to mesh with UV map
negative_passages.docid: 118947
negative_passages.text: How to remap my UV without messing with textures already applied to a mesh?