query: How many cameras needed to capture a 3D object?
positive_passages.docid: 18050
positive_passages.text: Will 3 lights illuminate any convex solid?
negative_passages.docid: 30553
negative_passages.text: Render depth maps with world-space z distance with respect the camera
negative_passages.docid: 62550
negative_passages.text: What are good test shots for finding out the capabilities of a camera?
negative_passages.docid: 16202
negative_passages.text: Obtain normal map from specific camera and transformation
negative_passages.docid: 99462
negative_passages.text: How do I blend/average N amount of frames as opposed to only 2?
negative_passages.docid: 68985
negative_passages.text: Are there true 360 degree cameras?
negative_passages.docid: 15192
negative_passages.text: Lens specs of smartphones for camera tracking in Blender
negative_passages.docid: 116114
negative_passages.text: How can timelapse sequences be shot without in-camera support?
negative_passages.docid: 138684
negative_passages.text: How many objects are being created?
negative_passages.docid: 77568
negative_passages.text: Implementing a camera / viewport to a 2D game
negative_passages.docid: 145965
negative_passages.text: Get position of the first solid crossing limits line of a camera
negative_passages.docid: 85666
negative_passages.text: Composite a 3D object into a photograph
negative_passages.docid: 132327
negative_passages.text: Some Data Failed to Reconstruct, Motion Tracking
negative_passages.docid: 36833
negative_passages.text: How does blender calculate the solve error in camera tracking?
negative_passages.docid: 48565
negative_passages.text: How to reproject and crop a 360°x180° panorama?
negative_passages.docid: 149819
negative_passages.text: More elegant way to achieve this same camera perspective projection model?
negative_passages.docid: 118498
negative_passages.text: Camera to behave as the viewport?