query: Q-learning algorithm in reinforcement learning
positive_passages.docid: 24364
positive_passages.text: How to fit weights into Q-values with linear function approximation
negative_passages.docid: 28645
negative_passages.text: Alice and Bob play the determinant game
negative_passages.docid: 19936
negative_passages.text: Coin Tossing Game Optimal Strategy
negative_passages.docid: 116581
negative_passages.text: Quadratic models with R. The use of poly(..) and I(..) functions (R-language)
negative_passages.docid: 131287
negative_passages.text: Algorithm for determining random events
negative_passages.docid: 106955
negative_passages.text: Algorithm for Determining Tic Tac Toe Game Over
negative_passages.docid: 97111
negative_passages.text: Weighted choice short and simple
negative_passages.docid: 90666
negative_passages.text: Finding an example of a discrete-time strict local martingale.
negative_passages.docid: 64192
negative_passages.text: State space representation of ARMA(p,q) from Hamilton
negative_passages.docid: 149619
negative_passages.text: Duality in robust optimization
negative_passages.docid: 153050
negative_passages.text: Variation of Action with time coordinate variations
negative_passages.docid: 135643
negative_passages.text: Gradient and Swiftest Ascent
negative_passages.docid: 17440
negative_passages.text: Differentiation using first principles with rational powers
negative_passages.docid: 11296
negative_passages.text: The Monty Hall problem
negative_passages.docid: 133197
negative_passages.text: TRON: Game A.I algorithm?
negative_passages.docid: 130997
negative_passages.text: Path finding algorithms?
negative_passages.docid: 142476
negative_passages.text: AI for solving a Match 3  game