query: imported object loses Textures when I change to Cycles
positive_passages.docid: 21685
positive_passages.text: How is Cycles different from Blender Internal?
negative_passages.docid: 72616
negative_passages.text: Blender 2.8 - do Materials always have Textures?
negative_passages.docid: 26813
negative_passages.text: How to tile textures in Cycles?
negative_passages.docid: 108411
negative_passages.text: Import PLY doesn't display vertex colors
negative_passages.docid: 28739
negative_passages.text: Some parts of my project aren't saved in the .blend file
negative_passages.docid: 107933
negative_passages.text: Intersecting transparent object causing artifacts in cycles
negative_passages.docid: 21445
negative_passages.text: Imported 3D scan displays texture in editor, but renders without texture
negative_passages.docid: 55208
negative_passages.text: Assigning Material with texture
negative_passages.docid: 151273
negative_passages.text: Easiest process for me to apply textures, created externally, to my models
negative_passages.docid: 1557
negative_passages.text: Animated textures don't work in Blender viewport playback
negative_passages.docid: 155131
negative_passages.text: how to fix "object has no uniform scale"?
negative_passages.docid: 47129
negative_passages.text: Transparent image textures in cycles
negative_passages.docid: 117973
negative_passages.text: Texture doesn't show up
negative_passages.docid: 110648
negative_passages.text: Mesh changes its shape in game engine
negative_passages.docid: 27590
negative_passages.text: How do I put an image texture on a material in Cycles?
negative_passages.docid: 5104
negative_passages.text: How does anti-aliasing work in cycles?
negative_passages.docid: 46270
negative_passages.text: Is there a way to export an object to Unity 3D while keeping any applied textures?