query: UV unwrapping isnt woking
positive_passages.docid: 16231
positive_passages.text: Non-Uniform Scaling during UV unwrap. What is this?
negative_passages.docid: 101659
negative_passages.text: What would be the easiest way to UV map a complex object?
negative_passages.docid: 52948
negative_passages.text: UV Unwrap brick wall, gable ends, slanted roof
negative_passages.docid: 125041
negative_passages.text: Why dont I see my texture on the object?
negative_passages.docid: 33970
negative_passages.text: How to properly unwrap my mesh?
negative_passages.docid: 71805
negative_passages.text: UV Mapping Doesn't Display in UV/Image_Editor
negative_passages.docid: 61325
negative_passages.text: Blender Cycles Bake Not Looking Like Object in Rendered View
negative_passages.docid: 56560
negative_passages.text: How to perfectly align UV coordinates automatically?
negative_passages.docid: 1314
negative_passages.text: How can I tell what part of the model the UV map is from? (In Blender)
negative_passages.docid: 92836
negative_passages.text: How to unwrap a circular track
negative_passages.docid: 93662
negative_passages.text: How to evenly unwrap / texture long extruded objects with folds and uneven segments?
negative_passages.docid: 154291
negative_passages.text: Some faces of a model don't respond to UV Mapping
negative_passages.docid: 15807
negative_passages.text: How to get the UV corresponding to a vertex via the Python API?
negative_passages.docid: 16386
negative_passages.text: How do I bake multiple texture maps into 1 UV, In Blender Cycles?
negative_passages.docid: 122966
negative_passages.text: Can't unhide objects
negative_passages.docid: 54744
negative_passages.text: Python - move UV for selected items
negative_passages.docid: 108685
negative_passages.text: Material won't apply to mesh with UV map