query: change direction navmesh agent on collision encounter
positive_passages.docid: 22640
positive_passages.text: How do I make A* agents avoid other agents?
negative_passages.docid: 22813
negative_passages.text: Finding roots/zeros for collision detection?
negative_passages.docid: 73876
negative_passages.text: Teleport a player to face an entity?
negative_passages.docid: 22191
negative_passages.text: Is it possible to prevent a Displacement modifier from affecting certain parts of a mesh?
negative_passages.docid: 77364
negative_passages.text: moving backwards into a safety zone in the game Sorry
negative_passages.docid: 139369
negative_passages.text: Self Collision - Blender Cloth Sim shrinks mesh
negative_passages.docid: 109380
negative_passages.text: How to resolve velocity components?
negative_passages.docid: 12345
negative_passages.text: Formula for controlling the movement of a tank-like vehicle?
negative_passages.docid: 40327
negative_passages.text: Can you Dash twice on the same turn?
negative_passages.docid: 53343
negative_passages.text: Can I use Maneuvers out of combat?
negative_passages.docid: 57668
negative_passages.text: Best practices for direction control in 2d game on mobile
negative_passages.docid: 86341
negative_passages.text: When using a battlemap, can a lightning bolt be directed between squares to affect both?
negative_passages.docid: 91219
negative_passages.text: How to properly handle collision in a component-based game?
negative_passages.docid: 55382
negative_passages.text: Tips for making Mesh Rigid-body collision shapes more stable
negative_passages.docid: 78432
negative_passages.text: How do I make my character jump in every direction?
negative_passages.docid: 107393
negative_passages.text: How can I animate a mesh moving in a spiral fashion?
negative_passages.docid: 29185
negative_passages.text: \colon for maps in opposite direction