query: Predicting trajectory collisions for multiple moving objects
positive_passages.docid: 22813
positive_passages.text: Finding roots/zeros for collision detection?
negative_passages.docid: 101609
negative_passages.text: How to handle pixel-perfect collision detection with rotation?
negative_passages.docid: 134095
negative_passages.text: How to approximate acceleration from a trajectory's coordinates?
negative_passages.docid: 50605
negative_passages.text: Extended Euclidean algorithm
negative_passages.docid: 118407
negative_passages.text: Birthday Problem applied to collisions
negative_passages.docid: 27930
negative_passages.text: Seek Steering Behavior with Target Direction for Group of Fighters
negative_passages.docid: 62698
negative_passages.text: Multiple colliding balls
negative_passages.docid: 114593
negative_passages.text: Physics of simple collisions
negative_passages.docid: 134434
negative_passages.text: Isometric Collision Detection
negative_passages.docid: 150220
negative_passages.text: Fast, accurate 2d collision
negative_passages.docid: 76125
negative_passages.text: Kinematics with non constant acceleration
negative_passages.docid: 61455
negative_passages.text: Narrow-phase collision detection algorithms
negative_passages.docid: 76201
negative_passages.text: Lamp Posts: correctly oriented instances on a 3D curve
negative_passages.docid: 90929
negative_passages.text: Possible point location algorithm
negative_passages.docid: 43565
negative_passages.text: How do I detect the direction of 2D rectangular object collisions?
negative_passages.docid: 103648
negative_passages.text: Envelope of Projectile Trajectories
negative_passages.docid: 52284
negative_passages.text: Motion Tracking objects that go out of frame and re-enter later