query: Would like some feedback on model/UV
positive_passages.docid: 26132
positive_passages.text: Is there any clear definition of game-ready models?
negative_passages.docid: 22507
negative_passages.text: Applied Subdivision Surface Modifier To a Mirror Modified Model The Model Enveloped in on Itself
negative_passages.docid: 74934
negative_passages.text: How to choose the correct exposure?
negative_passages.docid: 7481
negative_passages.text: How to properly scale image in uv editor
negative_passages.docid: 96774
negative_passages.text: How do I recreate the colours and what seems to be a filter on the image
negative_passages.docid: 8243
negative_passages.text: How do I straighten UV maps?
negative_passages.docid: 121835
negative_passages.text: Why won't any faces show up in the UV Image Editor?
negative_passages.docid: 26810
negative_passages.text: General system specs for large scenes in blender
negative_passages.docid: 74401
negative_passages.text: Solarized stylesheet and other goodies. Feedback welcome!
negative_passages.docid: 85859
negative_passages.text: Is there a UV maps limit?
negative_passages.docid: 71172
negative_passages.text: Why is there quality loss on my image styles?
negative_passages.docid: 89032
negative_passages.text: What is causing the edges of my models to become semi-transparent?
negative_passages.docid: 33956
negative_passages.text: Strange shading on model
negative_passages.docid: 81771
negative_passages.text: Determining the best UV exposure time
negative_passages.docid: 118493
negative_passages.text: Deriving the UMVUE for Rayleigh scale parameter
negative_passages.docid: 88400
negative_passages.text: Need some help baking, "No active image found in material"
negative_passages.docid: 86304
negative_passages.text: Extracting a UV layout