query: Autoboxing rules, what lies under the hood?
positive_passages.docid: 22602
positive_passages.text: Why is == true for some Integer objects?
negative_passages.docid: 22293
negative_passages.text: Can a machine be taught to flag spam automatically?
negative_passages.docid: 92800
negative_passages.text: Best practices for meta box placement?
negative_passages.docid: 4496
negative_passages.text: What does auto do in margin:0 auto?
negative_passages.docid: 15077
negative_passages.text: Does Auto White-Balance Really Work? How?
negative_passages.docid: 103398
negative_passages.text: When does the Death Saving Throw happen with respect to sources of automatic ongoing damage?
negative_passages.docid: 96865
negative_passages.text: Division rules for other number systems?
negative_passages.docid: 48499
negative_passages.text: Read-only and write-only automatic properties
negative_passages.docid: 94908
negative_passages.text: Rules when using a Joker
negative_passages.docid: 79863
negative_passages.text: How are the AES S-Boxes calculated?
negative_passages.docid: 136922
negative_passages.text: Any reason to use auto-implemented properties over manual implemented properties?
negative_passages.docid: 5220
negative_passages.text: Immutability, Association and typing
negative_passages.docid: 150279
negative_passages.text: Hitting Standard Duplicate Rule
negative_passages.docid: 19733
negative_passages.text: When does a point count as a winner and when as unforced error?
negative_passages.docid: 49083
negative_passages.text: Is it legal to throw an alley-oop to yourself in a real game?
negative_passages.docid: 56292
negative_passages.text: C# 3.0 Auto-Properties - Is it possible to add custom behaviour?
negative_passages.docid: 147683
negative_passages.text: Auto-Run disabled? should i be concerned with this error?