query: Nearby objects won't move independently?
positive_passages.docid: 2148
positive_passages.text: Duplicate objects transformation applies to both objects
negative_passages.docid: 90080
negative_passages.text: Why does my mesh not move with the bones parented to it?
negative_passages.docid: 68556
negative_passages.text: Setting constraints causes the location of the constrained objects/bodies not be accessible
negative_passages.docid: 61278
negative_passages.text: How much close control over physical objects is possible with the Force?
negative_passages.docid: 52072
negative_passages.text: How to make rig that reacts to gravity or seem to behave physically correct?
negative_passages.docid: 92123
negative_passages.text: How to make prefabs independent?
negative_passages.docid: 42850
negative_passages.text: Smoother object movement in Unity?
negative_passages.docid: 12315
negative_passages.text: Object created by joining several objects doesn't rotate uniformly consistently
negative_passages.docid: 128248
negative_passages.text: Parent object to a bone and object becomes offsets! How do I prevent object from moving?
negative_passages.docid: 90348
negative_passages.text: Copy Physics To Multiple Objects
negative_passages.docid: 72641
negative_passages.text: Why don't my spawned TF2 bots move?
negative_passages.docid: 94686
negative_passages.text: A bug I can't seem to spot, faulty logic?
negative_passages.docid: 60464
negative_passages.text: Make gameObject “stick” to another gameObject after it has collided with it?
negative_passages.docid: 32168
negative_passages.text: How can we move an object with zero velocity?
negative_passages.docid: 53650
negative_passages.text: Cloth collision with an object
negative_passages.docid: 45708
negative_passages.text: Why do far away objects appear to move slowly in comparison to nearby objects?
negative_passages.docid: 26175
negative_passages.text: Objects stuck in solid mode?