query: Soccer ball truncations
positive_passages.docid: 25780
positive_passages.text: $3D$ graphic of soccer ball
negative_passages.docid: 47084
negative_passages.text: Number of times the ball bounces back when dropped from a building of height h
negative_passages.docid: 56996
negative_passages.text: Bouncing ball simulation computer science
negative_passages.docid: 109616
negative_passages.text: Is there offside when the ball deflects off an opponent?
negative_passages.docid: 157521
negative_passages.text: What shape of track minimizes the time a ball takes between start and stop points of equal height?
negative_passages.docid: 94576
negative_passages.text: Removing unnecessary vertices?
negative_passages.docid: 58795
negative_passages.text: How can I improve my ball handling?
negative_passages.docid: 86862
negative_passages.text: Does stoppage time actually equal all non-playing time during a half?
negative_passages.docid: 71255
negative_passages.text: Remove extra geometry from objects
negative_passages.docid: 124420
negative_passages.text: Can a goalkeeper chip the ball to the head of a teammate from a goal kick to circumvent the backpass restriction?
negative_passages.docid: 68106
negative_passages.text: Are we doing work when we compress a ball?
negative_passages.docid: 84921
negative_passages.text: Fitting an infinite collection of balls in an infinite dimensional unit ball
negative_passages.docid: 91519
negative_passages.text: How do I truncate a .NET string?
negative_passages.docid: 126441
negative_passages.text: Zero-truncated Poisson model
negative_passages.docid: 13284
negative_passages.text: Extension of an unfixed spring
negative_passages.docid: 136808
negative_passages.text: Bowling ball on a rubber sheet analogy - what pulls the ball down
negative_passages.docid: 90254
negative_passages.text: Truncate (not round off) decimal numbers in javascript