query: JavaFX Data Mangement
positive_passages.docid: 25667
positive_passages.text: Passing Parameters JavaFX FXML
negative_passages.docid: 89318
negative_passages.text: What's the best way to share data between activities?
negative_passages.docid: 86008
negative_passages.text: How do I open the JavaFX FileChooser from a controller class?
negative_passages.docid: 145499
negative_passages.text: How to write data with FileOutputStream without losing old data?
negative_passages.docid: 94333
negative_passages.text: Store each animation frame as new object
negative_passages.docid: 143983
negative_passages.text: Saving an Object (Data persistence)
negative_passages.docid: 1138
negative_passages.text: How to avoid having class data shared among instances?
negative_passages.docid: 56004
negative_passages.text: Game states & passing data between scenes
negative_passages.docid: 157623
negative_passages.text: A way to store potentially infinite 2D map data?
negative_passages.docid: 53653
negative_passages.text: Pushing read-only GUI properties back into ViewModel
negative_passages.docid: 18068
negative_passages.text: What is the best way to save values (like strings) for later use?
negative_passages.docid: 113693
negative_passages.text: Loading new fxml in the same scene
negative_passages.docid: 76951
negative_passages.text: How to pull data from Mainframe to Hadoop
negative_passages.docid: 76647
negative_passages.text: How to store a list of objects in application settings
negative_passages.docid: 138222
negative_passages.text: How to create a reorder-able TableView in JavaFx
negative_passages.docid: 55291
negative_passages.text: How to store persistent data client side
negative_passages.docid: 88472
negative_passages.text: Is JavaFX 8 going to implement text field validation support?