query: Platform game: applying gravity and jumping
positive_passages.docid: 12137
positive_passages.text: How to make a character jump?
negative_passages.docid: 103648
negative_passages.text: Envelope of Projectile Trajectories
negative_passages.docid: 4445
negative_passages.text: Can capital ships make accurate micro-jumps through Hyperspace without aiming for a gravity well?
negative_passages.docid: 76125
negative_passages.text: Kinematics with non constant acceleration
negative_passages.docid: 125483
negative_passages.text: 3D Rules for a 2D Game
negative_passages.docid: 48647
negative_passages.text: Ball to Ball Collision - Detection and Handling
negative_passages.docid: 116646
negative_passages.text: implementing functions in a game
negative_passages.docid: 105104
negative_passages.text: Predicting physics/trajectory for pool/billiards games
negative_passages.docid: 121063
negative_passages.text: Mathematics of Tetris 2.0
negative_passages.docid: 113843
negative_passages.text: How do I create a player movement system in Farseer?
negative_passages.docid: 110616
negative_passages.text: Acceleration due to Gravity: Free Fall
negative_passages.docid: 137999
negative_passages.text: Performing actions while falling
negative_passages.docid: 23027
negative_passages.text: Deriving equations of motion using integration
negative_passages.docid: 141925
negative_passages.text: Rotating towards a target in top-down 2D game
negative_passages.docid: 38074
negative_passages.text: Winning strategies in multidimensional tic-tac-toe
negative_passages.docid: 39086
negative_passages.text: How do I adjudicate a PC jumping onto another creature from a height?
negative_passages.docid: 134434
negative_passages.text: Isometric Collision Detection