query: How to create an computationally efficient fan or sheet of light in Cycles?
positive_passages.docid: 21090
positive_passages.text: Using Nodes for Laser Line
negative_passages.docid: 119721
negative_passages.text: How can a light cone (volumetric) be setup with cycles?
negative_passages.docid: 136657
negative_passages.text: What is the process for applying a realistic texture over an emission object (ex a fluorescent lamp cover)?
negative_passages.docid: 135357
negative_passages.text: Is it possible to create a procedural spiral around a tube?
negative_passages.docid: 71468
negative_passages.text: How can I acheive a smooth 2D lighting effect?
negative_passages.docid: 113839
negative_passages.text: How can I visualize or simulate the effect of different focal lengths?
negative_passages.docid: 129737
negative_passages.text: How do I achieve this kind of light star effect?
negative_passages.docid: 54126
negative_passages.text: How To Reduce Noise In Cycles Render
negative_passages.docid: 112137
negative_passages.text: Generating a Sierpinski Carpet with Tikz
negative_passages.docid: 25093
negative_passages.text: Making an Emission shader emit a different colour of light than the colour assigned to the object?
negative_passages.docid: 107832
negative_passages.text: Cycles: Emission Shader does not bring enough light
negative_passages.docid: 58922
negative_passages.text: How do I capture artificial light sources better?
negative_passages.docid: 124778
negative_passages.text: Holographic lighting in Cycles
negative_passages.docid: 13573
negative_passages.text: Control Cycles/Eevee material nodes and material properties using python?
negative_passages.docid: 58084
negative_passages.text: Generate Particles with Random colors (continuously or from a set)
negative_passages.docid: 70053
negative_passages.text: How to create a "heat distortion" effect with a cycles procedural node set up without compositing
negative_passages.docid: 30807
negative_passages.text: How can I make a shiny edge material in cycles?