query: Determine properties of items in PVP after scaling
positive_passages.docid: 20842
positive_passages.text: Figuring out algorithm/formula for item scaling in WoW
negative_passages.docid: 24769
negative_passages.text: Problem with Scaling
negative_passages.docid: 128100
negative_passages.text: how to add a radius to an enemy using A* so it can only detect the player inside it
negative_passages.docid: 143723
negative_passages.text: Words for the scalability and lack thereof of object properties
negative_passages.docid: 35585
negative_passages.text: What is the formula for armor/magic resist reduction?
negative_passages.docid: 122424
negative_passages.text: How can I change the durability of items using commands?
negative_passages.docid: 97202
negative_passages.text: Custom scalebar units in ArcMap?
negative_passages.docid: 90190
negative_passages.text: /testfor for item enchantment
negative_passages.docid: 14315
negative_passages.text: How can I obtain items that exceed their maximum enchantment level?
negative_passages.docid: 897
negative_passages.text: How to test for an hold item name in Minecraft?
negative_passages.docid: 8301
negative_passages.text: Is it possible to set different scale dependent visibility for one layer classifications?
negative_passages.docid: 2066
negative_passages.text: How can I test for a player wearing specific armor?
negative_passages.docid: 135248
negative_passages.text: How can I add/subtract/multiply/divide properties in the Game Engine?
negative_passages.docid: 21810
negative_passages.text: How to identify items without getting killed
negative_passages.docid: 40312
negative_passages.text: How to quickly identify perfect powers
negative_passages.docid: 33507
negative_passages.text: How can I scale tick marks without scaling my function?
negative_passages.docid: 126474
negative_passages.text: Do quest items weigh anything?