query: Projecting double slit onto fog instead of screen
positive_passages.docid: 23628
positive_passages.text: Has a double slit experiment ever been done using a track chamber or even contemplated?
negative_passages.docid: 135286
negative_passages.text: Take a screen shot of a scrolling window that includes off-screen parts
negative_passages.docid: 150371
negative_passages.text: how to make a distort effect?
negative_passages.docid: 67858
negative_passages.text: Viewing glass from an oblique angle
negative_passages.docid: 85430
negative_passages.text: Seeing through objects in Game engine
negative_passages.docid: 39329
negative_passages.text: What options exist for making non-equipment objects invisible?
negative_passages.docid: 148913
negative_passages.text: Image of concave mirror when object is farther than the focal point
negative_passages.docid: 105343
negative_passages.text: Interference at the focus of a convex lens or a concave mirror
negative_passages.docid: 132800
negative_passages.text: Transluscent leaf using principled shader
negative_passages.docid: 108032
negative_passages.text: Multiplexing two 7-Segment displays (Ghosting issues)
negative_passages.docid: 71129
negative_passages.text: Applying an ArrayPlot as a texture to the surface of a cylinder
negative_passages.docid: 39696
negative_passages.text: How can I take a picture through glass without glare?
negative_passages.docid: 71312
negative_passages.text: Why is my glass plane displaying diffuse at specific angles?
negative_passages.docid: 134911
negative_passages.text: changing the intensity falloff of light sources using Cycles nodes
negative_passages.docid: 131765
negative_passages.text: Make light paths only pass through non-emitted areas?
negative_passages.docid: 95416
negative_passages.text: Orthographic projection with origin at screen bottom left
negative_passages.docid: 131714
negative_passages.text: Making an invisible pressure plate