query: GPUImage: strange image deformation (but only with some photo)
positive_passages.docid: 25248
positive_passages.text: ios GPUImage,bad result of image processing with small-size images?
negative_passages.docid: 5605
negative_passages.text: Inconsistent image sizing with Grid and Row?
negative_passages.docid: 16658
negative_passages.text: Cycles : shadows on smooth shaded mesh, strange behavior
negative_passages.docid: 74020
negative_passages.text: Curve Object Deformed by Curve - Distortions (Artefacts)
negative_passages.docid: 16231
negative_passages.text: Non-Uniform Scaling during UV unwrap. What is this?
negative_passages.docid: 153566
negative_passages.text: Why subdivided faces with smooth shading acting weird?
negative_passages.docid: 49908
negative_passages.text: Inaccurate shading on object
negative_passages.docid: 39118
negative_passages.text: Weird sharp vertices with subdivision modifier
negative_passages.docid: 33956
negative_passages.text: Strange shading on model
negative_passages.docid: 14125
negative_passages.text: Rendered image looks pixelated
negative_passages.docid: 13469
negative_passages.text: Why does the mirror modifier sometimes give me an overlapping mesh?
negative_passages.docid: 110081
negative_passages.text: How do I adjust the resolution of my render accurately? The resolution is off
negative_passages.docid: 112497
negative_passages.text: Unwanted patterns in texture from repeated, seamless image
negative_passages.docid: 41461
negative_passages.text: Graphics is not a primitive or directive- please help!
negative_passages.docid: 182
negative_passages.text: Some areas of the mesh are dark (Shadow artefacts)
negative_passages.docid: 5104
negative_passages.text: How does anti-aliasing work in cycles?
negative_passages.docid: 40665
negative_passages.text: How do I prevent object distortion when applying a curve modifier?