query: how can I make my particle affects not glow?
positive_passages.docid: 24402
positive_passages.text: How do I remove the glow from particles
negative_passages.docid: 34718
negative_passages.text: How to apply damage to entities without instant damage effect?
negative_passages.docid: 114424
negative_passages.text: How to do the ghost mannequin effect?
negative_passages.docid: 123101
negative_passages.text: Blender 2.8 - Sprinkles particle are not visible when rendered
negative_passages.docid: 97602
negative_passages.text: How to make an object emit light in Cycles?
negative_passages.docid: 81246
negative_passages.text: Draw lines with Glow effect in iPad App
negative_passages.docid: 91354
negative_passages.text: Particle effect showing only on one side of mirrored object
negative_passages.docid: 70053
negative_passages.text: How to create a "heat distortion" effect with a cycles procedural node set up without compositing
negative_passages.docid: 114544
negative_passages.text: How can I make a looping animation when dealing with random particles?
negative_passages.docid: 4525
negative_passages.text: How do you make an image emission without washing out the image?
negative_passages.docid: 121591
negative_passages.text: Why does my final render image have white particles all over the lighting area?
negative_passages.docid: 50526
negative_passages.text: How to hide the object emitting particles in a render in Blender 2.80?
negative_passages.docid: 127157
negative_passages.text: How to make a light emitting material sensitive to external light
negative_passages.docid: 116394
negative_passages.text: How to get glare on "Quick Smoke" (Fire & Smoke explosion)
negative_passages.docid: 39542
negative_passages.text: I'd like to have portions of a texture not glossy
negative_passages.docid: 102122
negative_passages.text: how to hide mesh but keep hair particles
negative_passages.docid: 101121
negative_passages.text: How to add a texture to the emitter surface of a hair particle object (over riding object material)