query: Practical usage of virtual functions in c#
positive_passages.docid: 27460
positive_passages.text: Virtual functions
negative_passages.docid: 142557
negative_passages.text: Calling pure virtual function in constructor gives an error
negative_passages.docid: 94015
negative_passages.text: What is the difference between an abstract function and a virtual function?
negative_passages.docid: 128531
negative_passages.text: Best Practice for Forcing Garbage Collection in C#
negative_passages.docid: 38414
negative_passages.text: What are the uses of "using" in C#?
negative_passages.docid: 25012
negative_passages.text: C# - Keyword usage virtual+override vs. new
negative_passages.docid: 149187
negative_passages.text: Is accessing a variable in C# an atomic operation?
negative_passages.docid: 59
negative_passages.text: What is the C# Using block and why should I use it?
negative_passages.docid: 153466
negative_passages.text: Implementing pure virtual functions with multiple inheritance
negative_passages.docid: 79888
negative_passages.text: Why should I declare a virtual destructor for an abstract class in C++?
negative_passages.docid: 10183
negative_passages.text: "Global variable" in Visual C#
negative_passages.docid: 68160
negative_passages.text: Practical uses for the "internal" keyword in C#
negative_passages.docid: 34847
negative_passages.text: Counterpart to anonymous interface implementations in C#
negative_passages.docid: 136338
negative_passages.text: Pure virtual function with implementation
negative_passages.docid: 123956
negative_passages.text: Virtual/pure virtual explained
negative_passages.docid: 82264
negative_passages.text: C++ object size with virtual methods
negative_passages.docid: 20390
negative_passages.text: Virtual member call in a constructor