query: What will happen at a different aspect ratio and what is the most efficient and easy way of dealing it?
positive_passages.docid: 28756
positive_passages.text: How would you handle different aspect ratios in a 2d platformer?
negative_passages.docid: 78932
negative_passages.text: Maximizing bokeh in the foreground?
negative_passages.docid: 99657
negative_passages.text: Is there any way to use a display resolution higher than the max?
negative_passages.docid: 98444
negative_passages.text: Milestone aspect ratio in pgfgantt adjusted for units?
negative_passages.docid: 113839
negative_passages.text: How can I visualize or simulate the effect of different focal lengths?
negative_passages.docid: 92841
negative_passages.text: Does having the AF points bunched up in the middle make a big difference?
negative_passages.docid: 47321
negative_passages.text: Compositing: How the resize the scene to fit the matte?
negative_passages.docid: 3304
negative_passages.text: How can I upscale a low-res image to make it appear higher-res?
negative_passages.docid: 122205
negative_passages.text: What is the best way to avoid colorblind issues?
negative_passages.docid: 8191
negative_passages.text: Scale Image Using PHP and Maintaining Aspect Ratio
negative_passages.docid: 30393
negative_passages.text: How to maximize a view from quad view (ex. front ortho)?
negative_passages.docid: 76936
negative_passages.text: How to split video files upon detected change in resolution? (ie. recorded streams containing multiple widths)
negative_passages.docid: 92542
negative_passages.text: How to maintain widgets aspect ratio in Qt?
negative_passages.docid: 116439
negative_passages.text: What DPI should be used for what situations?
negative_passages.docid: 63821
negative_passages.text: how to scale each dimension of an image with different ratio
negative_passages.docid: 87579
negative_passages.text: How to achieve screen tearing effect or video glitches
negative_passages.docid: 18680
negative_passages.text: Working with large images and transform in the VSE