query: Shading artifacts in Cycles with no apparent cause
positive_passages.docid: 16658
positive_passages.text: Cycles : shadows on smooth shaded mesh, strange behavior
negative_passages.docid: 134341
negative_passages.text: Strange results when using the Cycles renderer
negative_passages.docid: 8205
negative_passages.text: Transparent textured planes produce black artifacts
negative_passages.docid: 14261
negative_passages.text: Occasional artifacts when displaying characters
negative_passages.docid: 107933
negative_passages.text: Intersecting transparent object causing artifacts in cycles
negative_passages.docid: 107052
negative_passages.text: Tikz: Shading a path without any filling
negative_passages.docid: 104710
negative_passages.text: How to get speckled shading in Photoshop?
negative_passages.docid: 72481
negative_passages.text: How can I debug shader programs?
negative_passages.docid: 124528
negative_passages.text: TikZ 3.0.0 (release) produces strange shadings if used with XeLaTeX and standalone
negative_passages.docid: 44951
negative_passages.text: Subsurf Modifier artifacts
negative_passages.docid: 47129
negative_passages.text: Transparent image textures in cycles
negative_passages.docid: 157237
negative_passages.text: Objects rendering well in Shading but not in Layout
negative_passages.docid: 23123
negative_passages.text: Smooth shaded model has odd shading
negative_passages.docid: 7840
negative_passages.text: Creating volumetric lighting (crepuscular rays) in Cycles
negative_passages.docid: 627
negative_passages.text: Denoising Animations in Cycles
negative_passages.docid: 110983
negative_passages.text: color glitches and weird texture in render
negative_passages.docid: 757
negative_passages.text: How do I avoid rendering glitches from overlapping faces?