query: Lighting in Minecraft/Block-esque worlds
positive_passages.docid: 19885
positive_passages.text: Lighting in a Minecraftian World
negative_passages.docid: 4762
negative_passages.text: How can I improve rendering speeds of a Voxel/Minecraft type game?
negative_passages.docid: 97602
negative_passages.text: How to make an object emit light in Cycles?
negative_passages.docid: 49925
negative_passages.text: Is there any way to cause lava source blocks to replicate in Minecraft?
negative_passages.docid: 13703
negative_passages.text: Can anyone give me some tips on Lighting in Cycles?
negative_passages.docid: 58922
negative_passages.text: How do I capture artificial light sources better?
negative_passages.docid: 118696
negative_passages.text: How Do I Make a Custom Texture Pack For Minecraft? (16x16)
negative_passages.docid: 70985
negative_passages.text: How do i create low lying smoke (similar to Zootopia), in blender
negative_passages.docid: 24303
negative_passages.text: How can I make a more realistic glass shader?
negative_passages.docid: 71468
negative_passages.text: How can I acheive a smooth 2D lighting effect?
negative_passages.docid: 54051
negative_passages.text: Need help with lighting the scene
negative_passages.docid: 80087
negative_passages.text: How to create a strong halo light effect?
negative_passages.docid: 29275
negative_passages.text: 2d metaballs with shader to give blobs of water effect?
negative_passages.docid: 46069
negative_passages.text: How to do volumetric lighting for a forest scene?
negative_passages.docid: 27616
negative_passages.text: Make Object emit light & be reconizable
negative_passages.docid: 56339
negative_passages.text: How could I do simple per-fragment lighting on BSP geometries?
negative_passages.docid: 8595
negative_passages.text: How to white-balance photos shot in mixed-lighting environments?