query: Trying to fix (or workaround) bugs that affect color-filled headers when going through DVI
positive_passages.docid: 19942
positive_passages.text: TikZ: anchors of special node “current page” seem to be incorrect in landscape
negative_passages.docid: 133731
negative_passages.text: Copy/paste doesn't work properly when changing prompt colors
negative_passages.docid: 126798
negative_passages.text: Why am I getting a weird, blocky black background on my Windows desktop?
negative_passages.docid: 133379
negative_passages.text: Are beamer, hhline, and [table]{xcolor} incompatible?
negative_passages.docid: 14261
negative_passages.text: Occasional artifacts when displaying characters
negative_passages.docid: 108034
negative_passages.text: How to troubleshoot unwanted white spaces smartly?
negative_passages.docid: 111315
negative_passages.text: How to make a VGA monitor display a white screen at all time?
negative_passages.docid: 39410
negative_passages.text: Why is the option very low quality sometimes hidden in the flag menu?
negative_passages.docid: 137851
negative_passages.text: 24-Bit Colordepth not enough?
negative_passages.docid: 19364
negative_passages.text: How do I get transparency to work with the Principled BSDF shader?
negative_passages.docid: 132112
negative_passages.text: HDRI not being reflected on Cycles
negative_passages.docid: 133048
negative_passages.text: Any simple way to apply a color index (to achieve things like 256 color range) across an entire render?
negative_passages.docid: 133586
negative_passages.text: GPU Rendering causing strange lines
negative_passages.docid: 54768
negative_passages.text: Avoiding white lines inside filled area in RegionPlot exported as PDF or PS
negative_passages.docid: 62819
negative_passages.text: Unable to stylize raster data as pseudocolor render type on MAC OSX
negative_passages.docid: 1785
negative_passages.text: CSS bug with printing site pages (now with 100% more suggested fix included!)
negative_passages.docid: 158685
negative_passages.text: Blender is not rendering an HDRI properly