query: Scaling settings wrong for 3D print (STL-Export)
positive_passages.docid: 1915
positive_passages.text: Scale settings for exporting to STL (for 3d printing)
negative_passages.docid: 98162
negative_passages.text: Set the size of pgf picture?
negative_passages.docid: 156033
negative_passages.text: Do I have to create vector files at the correct print size?
negative_passages.docid: 33828
negative_passages.text: My sketch exports seem to be pixelated even when am exporting it to 1x
negative_passages.docid: 7481
negative_passages.text: How to properly scale image in uv editor
negative_passages.docid: 11839
negative_passages.text: How do I display imported images at actual size?
negative_passages.docid: 65429
negative_passages.text: How to scale texture properly?
negative_passages.docid: 66154
negative_passages.text: Distorted shapes/lines when rescaling - tried previous answers
negative_passages.docid: 78257
negative_passages.text: How to use different scaling for every monitor?
negative_passages.docid: 100790
negative_passages.text: How to avoid float texture limit for GPU rendering
negative_passages.docid: 95619
negative_passages.text: How can I resize an image without anti-aliasing?
negative_passages.docid: 3676
negative_passages.text: Why is the Mask size mismatched in the Compositor?
negative_passages.docid: 131161
negative_passages.text: How to export large graphics?
negative_passages.docid: 120668
negative_passages.text: Is there a way to get correctly aligned print export with OpenLayers plugin?
negative_passages.docid: 151180
negative_passages.text: How to set scale across all blender objects and keyframes?
negative_passages.docid: 25352
negative_passages.text: Unity2D - Horizontal Scaling to Support Various Aspect Ratios?
negative_passages.docid: 59433
negative_passages.text: How do I scale down/zoom out an environment texture?