query: Change the Bone Rotation (Quaternions) of an Armature in text script
positive_passages.docid: 26869
positive_passages.text: Set the Rotation (in Quaternion WXZY) of a bone using API 2.49
negative_passages.docid: 103590
negative_passages.text: How to rig a cartoon-style hose limb? (cartoon arm)
negative_passages.docid: 119182
negative_passages.text: Is there a way to read the rotation_quaternion data of an object that is under the control of the physics engine?
negative_passages.docid: 133602
negative_passages.text: How to rotate a table?
negative_passages.docid: 45550
negative_passages.text: Is it possible to group several objects and then manipulate them (scale, rotate, translate) as one?
negative_passages.docid: 94196
negative_passages.text: Set active bone in pose mode from Python script
negative_passages.docid: 77653
negative_passages.text: Change object pivot point orientation
negative_passages.docid: 75481
negative_passages.text: Switch axes and handedness of a quaternion?
negative_passages.docid: 93116
negative_passages.text: How to raise a number to a quaternion power
negative_passages.docid: 18073
negative_passages.text: Changing Rotation Direction in Mid Air
negative_passages.docid: 25020
negative_passages.text: Script to render one object from different angles
negative_passages.docid: 80107
negative_passages.text: Pose Mode: How to reset transformed armature to its rest position?
negative_passages.docid: 151670
negative_passages.text: Quaternions, Rotations and Real numbers
negative_passages.docid: 100313
negative_passages.text: Armature keeps spinning around root bone in pose mode when I try to move anything
negative_passages.docid: 130953
negative_passages.text: How to combine various armatures?
negative_passages.docid: 128812
negative_passages.text: How can I get sin, cos, and tan to use degrees instead of radians?
negative_passages.docid: 150623
negative_passages.text: 2d sprite bone rigging