query: Show edges in render
positive_passages.docid: 26326
positive_passages.text: How to render an object with both a base mesh wireframe and subdivision surface wireframe?
negative_passages.docid: 69244
negative_passages.text: Show mesh vertices ID
negative_passages.docid: 148977
negative_passages.text: How to use an alpha map in Blender Render?
negative_passages.docid: 60513
negative_passages.text: Outlining in Blender?
negative_passages.docid: 150295
negative_passages.text: Objects not showing in final render
negative_passages.docid: 26286
negative_passages.text: Rendered image shows visible "line strokes" artefacts
negative_passages.docid: 137146
negative_passages.text: How to round the edges of this object?
negative_passages.docid: 27501
negative_passages.text: Show unselected vertices in UV/Image editor?
negative_passages.docid: 16819
negative_passages.text: Why does my scene preview look so different than the render?
negative_passages.docid: 112930
negative_passages.text: edges missing in wireframe view, but visible in edit mode
negative_passages.docid: 141781
negative_passages.text: Choosing which edges of the box to show in 3D graphics
negative_passages.docid: 14125
negative_passages.text: Rendered image looks pixelated
negative_passages.docid: 30807
negative_passages.text: How can I make a shiny edge material in cycles?
negative_passages.docid: 64728
negative_passages.text: Is there any way to remove edges causing a loop?
negative_passages.docid: 79962
negative_passages.text: Jagged/Black edge artifacts when modeling
negative_passages.docid: 27860
negative_passages.text: How do I clear the render border?
negative_passages.docid: 56318
negative_passages.text: How to get graph layout that reflects edge weights?