query: How to redefine x,y,z orientation of a model?
positive_passages.docid: 24288
positive_passages.text: Set normal orientation of origin
negative_passages.docid: 87916
negative_passages.text: Is there a way to rotate the graph of a function?
negative_passages.docid: 47282
negative_passages.text: Is there anyway to change the rotation mode of multiple bones at once?
negative_passages.docid: 136887
negative_passages.text: Method -> {"AxesInFront" -> False} for Graphics3D
negative_passages.docid: 116656
negative_passages.text: how do I 3D Plot f(x,y,z)=0
negative_passages.docid: 107939
negative_passages.text: How can I reverse the direction of bones in my armature?
negative_passages.docid: 57547
negative_passages.text: Why is the camera tilting around the z axis when I only specified x and y?
negative_passages.docid: 115895
negative_passages.text: Unity: set y rotation messed up the object
negative_passages.docid: 133806
negative_passages.text: Cycles: Generate 3d coordinates before modifier stack is resolved
negative_passages.docid: 121371
negative_passages.text: Axes Origin & Labels in 3D Plot
negative_passages.docid: 85693
negative_passages.text: How to reverse the direction of the y axes
negative_passages.docid: 29765
negative_passages.text: Constrain to any 2 axes during transform?
negative_passages.docid: 15301
negative_passages.text: Orienting a model to face a target
negative_passages.docid: 93320
negative_passages.text: Any tips for simplifying CAD models?
negative_passages.docid: 132188
negative_passages.text: How do i change just one side of a mirrored model?
negative_passages.docid: 8129
negative_passages.text: How would I translate screen coordinates to Isometric coordinates?
negative_passages.docid: 6610
negative_passages.text: Arrange different external displays of same model to different positions