query: 2d pool collision with rotational motion
positive_passages.docid: 21167
positive_passages.text: How do I handle elastic contacts in a simulation with friction
negative_passages.docid: 109214
negative_passages.text: Particles don't collide with collision object?
negative_passages.docid: 442
negative_passages.text: Uniform Circular Motion
negative_passages.docid: 15898
negative_passages.text: Smooth movement in a tile based game
negative_passages.docid: 99080
negative_passages.text: generating randomly oriented non-intersecting cylinders
negative_passages.docid: 12315
negative_passages.text: Object created by joining several objects doesn't rotate uniformly consistently
negative_passages.docid: 101896
negative_passages.text: tangential acceleration for uniform circular motion
negative_passages.docid: 145448
negative_passages.text: Determine resultant velocity of an elastic particle-particle collision in 3d space
negative_passages.docid: 112653
negative_passages.text: OBB vs OBB Collision Detection
negative_passages.docid: 23027
negative_passages.text: Deriving equations of motion using integration
negative_passages.docid: 151513
negative_passages.text: Linear motion with variable acceleration
negative_passages.docid: 46131
negative_passages.text: How do I calculate rotation caused by bounce friction?
negative_passages.docid: 41038
negative_passages.text: How do I handle collision detection so fast objects are not allowed to pass through walls?
negative_passages.docid: 43287
negative_passages.text: The Spinning Log "Perpetual Motion" problem, and my attempt at a solution
negative_passages.docid: 45699
negative_passages.text: How can I know in which direction 2 balls will go in billiard game?
negative_passages.docid: 95488
negative_passages.text: How to determine collision direction between two rectangles?
negative_passages.docid: 75324
negative_passages.text: Sphere rolling up a ramp