query: When to create thread by extending
positive_passages.docid: 4255
positive_passages.text: "implements Runnable" vs "extends Thread" in Java
negative_passages.docid: 20451
negative_passages.text: How to timeout a thread
negative_passages.docid: 65095
negative_passages.text: Why is spawning threads in Java EE container discouraged?
negative_passages.docid: 75222
negative_passages.text: Thread Confinement
negative_passages.docid: 65045
negative_passages.text: Thread safety of static blocks in Java
negative_passages.docid: 108249
negative_passages.text: Interview: How to ensure that a thread runs after another?
negative_passages.docid: 24161
negative_passages.text: Running Thread by calling start() and run(), what is the difference?
negative_passages.docid: 56432
negative_passages.text: std::thread - "terminate called without an active exception", don't want to 'join' it
negative_passages.docid: 49089
negative_passages.text: How many threads should I have, and for what?
negative_passages.docid: 4796
negative_passages.text: How to pause/suspend a thread then continue it?
negative_passages.docid: 21759
negative_passages.text: How does the event dispatch thread work?
negative_passages.docid: 110039
negative_passages.text: C# Events and Thread Safety
negative_passages.docid: 15739
negative_passages.text: Should I use one thread per game object?
negative_passages.docid: 40856
negative_passages.text: How to know if other threads have finished?
negative_passages.docid: 98234
negative_passages.text: How to prevent an exception in a background thread from terminating an application?
negative_passages.docid: 156983
negative_passages.text: How Thread run starts?
negative_passages.docid: 57287
negative_passages.text: Creating manual threads - but getting duplicate threads