query: Should plot-recurring characters always be Wild Cards?
positive_passages.docid: 17445
positive_passages.text: Should Savage World Allies be made as Wild Cards?
negative_passages.docid: 133348
negative_passages.text: Is isomorphism not always unique?
negative_passages.docid: 20851
negative_passages.text: Why do the main characters call each other by their last name only?
negative_passages.docid: 91310
negative_passages.text: Does a limit point always exist?
negative_passages.docid: 5945
negative_passages.text: Can unconscious characters be willing?
negative_passages.docid: 26216
negative_passages.text: Is a GUID unique 100% of the time?
negative_passages.docid: 36346
negative_passages.text: When to use generic methods and when to use wild-card?
negative_passages.docid: 1230
negative_passages.text: Why can we always assume that $Gen$ algorithm choose key uniformly?
negative_passages.docid: 64677
negative_passages.text: Can unconscious characters be unwilling?
negative_passages.docid: 55964
negative_passages.text: Does unlimited Wild Shape make Circle of the Moon archdruids virtually unkillable?
negative_passages.docid: 158045
negative_passages.text: expected number of cards drawn exactly once (with replacement)
negative_passages.docid: 76443
negative_passages.text: Frequentism and priors
negative_passages.docid: 79592
negative_passages.text: Specifying non-conflicting PlotTheme options
negative_passages.docid: 159009
negative_passages.text: Can/could vs. may/might (expressing typical occurrences)
negative_passages.docid: 84863
negative_passages.text: How to make skill use on investigations "important" but failure not derail the plot?
negative_passages.docid: 154777
negative_passages.text: Can older cards that refer to a player/opponent ever be used on planeswalkers?
negative_passages.docid: 38209
negative_passages.text: How often must an irreducible polynomial take a prime value?