query: Different Attack Systems in RPG
positive_passages.docid: 21514
positive_passages.text: How to design the attack class in an RPG game?
negative_passages.docid: 123181
negative_passages.text: Wielding two weapons without "Two-Weapon Fighting" or "Dual Wielder"?
negative_passages.docid: 28643
negative_passages.text: Is there an error in the universal monster rules for table:natural attacks by size?
negative_passages.docid: 149892
negative_passages.text: BGE: Create a sight system for an enemy
negative_passages.docid: 145741
negative_passages.text: Hit dice vs Hit Points
negative_passages.docid: 122606
negative_passages.text: How do I know which attack a creature would use for an opportunity attack?
negative_passages.docid: 86985
negative_passages.text: What factors determine enemy levels or: How do enemy levels scale to the player character's?
negative_passages.docid: 117103
negative_passages.text: How does resist all apply to an attack that deals two types of (non-combined) damage?
negative_passages.docid: 69784
negative_passages.text: Changing control of an attacking or blocking creature mid-combat
negative_passages.docid: 110288
negative_passages.text: How can I implement a directional melee attack?
negative_passages.docid: 10974
negative_passages.text: Can I choose which damage type my Sneak Attack does if my weapon does multiple types?
negative_passages.docid: 69111
negative_passages.text: Is there a proper way to handle large combat engagements with party members involved?
negative_passages.docid: 24321
negative_passages.text: When can I make opportunity attacks?
negative_passages.docid: 122351
negative_passages.text: How should a stealthy attack start combat?
negative_passages.docid: 12877
negative_passages.text: What is the role of different damage types in D&D 5e
negative_passages.docid: 157339
negative_passages.text: What is the best way to deal with NPC-NPC combat?
negative_passages.docid: 17977
negative_passages.text: Overview of D&D retro-clones