query: Sprite rotation algorithm
positive_passages.docid: 16067
positive_passages.text: How can I move a sprite in the direction it is facing?
negative_passages.docid: 149743
negative_passages.text: Instantaneous axis of rotation and rolling cone motion
negative_passages.docid: 90027
negative_passages.text: Rotate image math (C#)
negative_passages.docid: 158264
negative_passages.text: Rotation of Matrices and their interpretation
negative_passages.docid: 105388
negative_passages.text: Finding coordinates after canvas Rotation
negative_passages.docid: 58887
negative_passages.text: How can I rotate an object based on another's offset to it?
negative_passages.docid: 131334
negative_passages.text: Orientation of Surfaces
negative_passages.docid: 70400
negative_passages.text: Extracting angles from a simple picture
negative_passages.docid: 110696
negative_passages.text: Customizing the output of Compass sprites
negative_passages.docid: 151272
negative_passages.text: How to rotate 3D graphics in ListAnimate ... without making a mess?
negative_passages.docid: 92662
negative_passages.text: Using 2D sprites and 3D models together
negative_passages.docid: 19401
negative_passages.text: Rendering 2D sprites in a 3D world?
negative_passages.docid: 135211
negative_passages.text: Applying a transformation rule on an Image
negative_passages.docid: 38485
negative_passages.text: Rotate (group) objects outwards on spherical particle system?
negative_passages.docid: 117230
negative_passages.text: Collision detection optimization for a top down shooter
negative_passages.docid: 153549
negative_passages.text: Rotating UV with precision
negative_passages.docid: 105012
negative_passages.text: Java: Rotating Images