query: Working with temporary tables without prior declaration
positive_passages.docid: 12427
positive_passages.text: Insert results of a stored procedure into a temporary table
negative_passages.docid: 113603
negative_passages.text: Declare local variables as late as possible or at the nearest curly brace they belong?
negative_passages.docid: 54181
negative_passages.text: Storing result from nested Table in a File for further computations
negative_passages.docid: 107017
negative_passages.text: SQLite Parameters - Not allowing tablename as parameter
negative_passages.docid: 7554
negative_passages.text: How do I create a cross reference table/query for my data?
negative_passages.docid: 109877
negative_passages.text: How to reuse a type variable in an inner type declaration
negative_passages.docid: 23108
negative_passages.text: Postgres declare table as a parameter for a function?
negative_passages.docid: 99161
negative_passages.text: Throwing non-const temporaries by reference
negative_passages.docid: 130703
negative_passages.text: Why do we not store names in a separate table?
negative_passages.docid: 152886
negative_passages.text: Names of temp tables
negative_passages.docid: 90719
negative_passages.text: Stored Procedure that has table argument in T-SQL
negative_passages.docid: 13858
negative_passages.text: Being that string substitution is frowned upon with forming SQL queries, how do you assign the table name dynamically?
negative_passages.docid: 134544
negative_passages.text: How can I reuse a Common Table Expression
negative_passages.docid: 128783
negative_passages.text: How to save select query results within temporary table?
negative_passages.docid: 86649
negative_passages.text: What's the most efficient way to select the last n rows in a table without changing the table's structure?
negative_passages.docid: 147859
negative_passages.text: How do I check if a table exists in sqlite3 c++ API?
negative_passages.docid: 31820
negative_passages.text: Data inconsistency prohibition if a table refers to another via two many-to-many relationships