query: How to hide particle system original object?
positive_passages.docid: 26523
positive_passages.text: Can't hide object which particles are based on, without losing particles
negative_passages.docid: 14721
negative_passages.text: Hide part of object during animation
negative_passages.docid: 91354
negative_passages.text: Particle effect showing only on one side of mirrored object
negative_passages.docid: 121563
negative_passages.text: How to mask animated objects so they aren't visible past a certain area?
negative_passages.docid: 149989
negative_passages.text: Make an object invisible to a specific camera? (Cycles)
negative_passages.docid: 24402
negative_passages.text: How do I remove the glow from particles
negative_passages.docid: 102122
negative_passages.text: how to hide mesh but keep hair particles
negative_passages.docid: 114135
negative_passages.text: Why are my particle settings grayed out?
negative_passages.docid: 32075
negative_passages.text: How do I make hair particles appear on top of the emitter and not through it?
negative_passages.docid: 130276
negative_passages.text: Cycles: How do I exclude the Environment Texture from reflections?
negative_passages.docid: 30469
negative_passages.text: How can I exclude a collection from rendering with Python?
negative_passages.docid: 15405
negative_passages.text: Can't unhide grayed out objects
negative_passages.docid: 77405
negative_passages.text: Why does an object with a particle system not appear in the render?
negative_passages.docid: 123101
negative_passages.text: Blender 2.8 - Sprinkles particle are not visible when rendered
negative_passages.docid: 80954
negative_passages.text: Using a Smart Object as a mask for another layer?
negative_passages.docid: 14511
negative_passages.text: How to color particles based on the texture of the object from which they are emitted, using the "grid" emission setting?
negative_passages.docid: 39329
negative_passages.text: What options exist for making non-equipment objects invisible?