query: Is it possible to export shades to a texture image?
positive_passages.docid: 11902
positive_passages.text: How do I bake a texture using Cycles bake
negative_passages.docid: 99379
negative_passages.text: Brightness dependent texture on mesh
negative_passages.docid: 150731
negative_passages.text: How to render a texture partly transparent?
negative_passages.docid: 10648
negative_passages.text: Is it possible to colour or put textures on Bevel curves?
negative_passages.docid: 148508
negative_passages.text: blender 2.8 texture paint material mode not showing shaded object, just flat color is shown?
negative_passages.docid: 127490
negative_passages.text: Create HDR map from render?
negative_passages.docid: 15222
negative_passages.text: How to combine two different textures into one
negative_passages.docid: 85859
negative_passages.text: Is there a UV maps limit?
negative_passages.docid: 54342
negative_passages.text: How do you overlay an image on a shader in Cycles?
negative_passages.docid: 110118
negative_passages.text: How to create a gradient texture from one material to another (opaque to clear)?
negative_passages.docid: 101659
negative_passages.text: What would be the easiest way to UV map a complex object?
negative_passages.docid: 143662
negative_passages.text: Is there a way to convert a mesh's UV's into a second mesh using a script?
negative_passages.docid: 19364
negative_passages.text: How do I get transparency to work with the Principled BSDF shader?
negative_passages.docid: 70155
negative_passages.text: How do I bake/add material colors onto my UVmap?
negative_passages.docid: 39542
negative_passages.text: I'd like to have portions of a texture not glossy
negative_passages.docid: 104480
negative_passages.text: Is it possible to revert preapplied alpha blend and find original color?
negative_passages.docid: 12625
negative_passages.text: Is there really a way to make a true toon shader material in Cycles?