query: Spotting in a lightbulb render
positive_passages.docid: 5558
positive_passages.text: How to reduce fireflies in Cycles?
negative_passages.docid: 139485
negative_passages.text: Reflectivity of a glowing-hot metal surface
negative_passages.docid: 16989
negative_passages.text: reflecting direct light on glossy surface in Cycles
negative_passages.docid: 131765
negative_passages.text: Make light paths only pass through non-emitted areas?
negative_passages.docid: 21109
negative_passages.text: How to illuminate the darkness inside glass objects in Cycles?
negative_passages.docid: 104084
negative_passages.text: Area Light vs. Emissive Polygon
negative_passages.docid: 145031
negative_passages.text: How to get outer glow to the object
negative_passages.docid: 26286
negative_passages.text: Rendered image shows visible "line strokes" artefacts
negative_passages.docid: 111436
negative_passages.text: What could cause this visible artifact which seems to a be a glowing inverse of something outside of the frame overlayed on this photograph?
negative_passages.docid: 134627
negative_passages.text: How to photograph sparkly objects?
negative_passages.docid: 125168
negative_passages.text: Volume scatter shader causes black spots
negative_passages.docid: 135146
negative_passages.text: Rendering and lighting issues in blender eevee under linux
negative_passages.docid: 94277
negative_passages.text: 3D graphics render as though no illumination
negative_passages.docid: 8344
negative_passages.text: How can I render objects with very shiny surfaces?
negative_passages.docid: 136657
negative_passages.text: What is the process for applying a realistic texture over an emission object (ex a fluorescent lamp cover)?
negative_passages.docid: 117556
negative_passages.text: Glow with depth in Blender?
negative_passages.docid: 99379
negative_passages.text: Brightness dependent texture on mesh