query: How is the price of a magic weapon or armor determined if it's enhanced some more later?
positive_passages.docid: 20011
positive_passages.text: Repurposing magic items in crafting
negative_passages.docid: 14315
negative_passages.text: How can I obtain items that exceed their maximum enchantment level?
negative_passages.docid: 29162
negative_passages.text: How do masterwork armours work (e.g. Feyleather, Starleather)?
negative_passages.docid: 95491
negative_passages.text: How can one Identify a Magic Item?
negative_passages.docid: 154052
negative_passages.text: How is the weapon damage on this weapon calculated?
negative_passages.docid: 138380
negative_passages.text: How does item level and rarity affect the possible attributes?
negative_passages.docid: 39767
negative_passages.text: In Magic, can an ability target a permanent that is being sacrificed as part of that ability's activation cost?
negative_passages.docid: 82602
negative_passages.text: What item bonuses apply to my follower?
negative_passages.docid: 122447
negative_passages.text: How do I determine what my TF2 items are worth?
negative_passages.docid: 44448
negative_passages.text: How does the Master Sword durability work?
negative_passages.docid: 13851
negative_passages.text: How much is a Second roll worth in Modifier Bonus
negative_passages.docid: 17351
negative_passages.text: Does an Enhancement bonus on clothing become an Armor bonus?
negative_passages.docid: 99426
negative_passages.text: Does the item level in Team Fortress 2 affect the particular item?
negative_passages.docid: 51753
negative_passages.text: Priority and timing between enchantments and instants
negative_passages.docid: 154224
negative_passages.text: What determines whether a magic item requires attunement?
negative_passages.docid: 106076
negative_passages.text: How do I calculate if a spell hits and how much damage it does?
negative_passages.docid: 124538
negative_passages.text: Do magic items really cost at least as much to create as they do to purchase?