query: Are matcaps renderable?
positive_passages.docid: 27643
positive_passages.text: Matcap materials as a material for render?
negative_passages.docid: 19401
negative_passages.text: Rendering 2D sprites in a 3D world?
negative_passages.docid: 1267
negative_passages.text: AMD GPU Material in "material preview mode" and "rendered mode", is entirely gray as background. Only outline is displayed
negative_passages.docid: 100790
negative_passages.text: How to avoid float texture limit for GPU rendering
negative_passages.docid: 49093
negative_passages.text: Is there a way to have Cycles skip rendering alpha?
negative_passages.docid: 137185
negative_passages.text: Render farm: is "pack all" all I need or should I do something more?
negative_passages.docid: 34051
negative_passages.text: Why wont my 'background' render?
negative_passages.docid: 17045
negative_passages.text: How can I render an object with an hdr background?
negative_passages.docid: 79962
negative_passages.text: Jagged/Black edge artifacts when modeling
negative_passages.docid: 1557
negative_passages.text: Animated textures don't work in Blender viewport playback
negative_passages.docid: 96842
negative_passages.text: Compositing: how to render object on top of background?
negative_passages.docid: 2311
negative_passages.text: Cause of black artifacts in render?
negative_passages.docid: 151273
negative_passages.text: Easiest process for me to apply textures, created externally, to my models
negative_passages.docid: 142731
negative_passages.text: Why are the materials of my objects not rendering?
negative_passages.docid: 121346
negative_passages.text: How do I pack textures for sending off to a render farm
negative_passages.docid: 131069
negative_passages.text: How to draw a surface plot without black edges in MATLAB?
negative_passages.docid: 11891
negative_passages.text: Enabling GPU rendering for Cycles?