query: Why is there a depression in my render even though there is none in the wireframe?
positive_passages.docid: 841
positive_passages.text: Why are some faces in my mesh darker?
negative_passages.docid: 19830
negative_passages.text: Render looks way different from viewport render mode. How can I fix this?
negative_passages.docid: 110081
negative_passages.text: How do I adjust the resolution of my render accurately? The resolution is off
negative_passages.docid: 117629
negative_passages.text: Z depth pass in Cycles, rendering white
negative_passages.docid: 25627
negative_passages.text: Bad Shading on Imported Mesh
negative_passages.docid: 125725
negative_passages.text: Unwanted faint lines connecting dashed double line
negative_passages.docid: 125247
negative_passages.text: wireframe render over an object with the subdivision surface wireframe?
negative_passages.docid: 2216
negative_passages.text: Object visible in preview disappears when I render
negative_passages.docid: 53668
negative_passages.text: I'm using a high number of samples. Why is my render coming out in low quality?
negative_passages.docid: 89667
negative_passages.text: How can I make an object render with a wireframe in the game engine?
negative_passages.docid: 8205
negative_passages.text: Transparent textured planes produce black artifacts
negative_passages.docid: 109814
negative_passages.text: Some edges are not shown in object wireframe mode?
negative_passages.docid: 113872
negative_passages.text: Dashed line and Wireframe
negative_passages.docid: 134341
negative_passages.text: Strange results when using the Cycles renderer
negative_passages.docid: 98679
negative_passages.text: Prevent graphics from rendering inside a held expression
negative_passages.docid: 104117
negative_passages.text: Render has strange artifacts
negative_passages.docid: 79962
negative_passages.text: Jagged/Black edge artifacts when modeling