query: Lock should not be complete lock sometimes
positive_passages.docid: 20573
positive_passages.text: Make locking posts more granular
negative_passages.docid: 126783
negative_passages.text: Do mutex locks happen in the same order they are asked?
negative_passages.docid: 5819
negative_passages.text: Code to simulate deadlock
negative_passages.docid: 123466
negative_passages.text: What is the 'Badlock Bug'?
negative_passages.docid: 133375
negative_passages.text: Ensure Java synchronized locks are taken in order?
negative_passages.docid: 155171
negative_passages.text: Onguard U-lock jammed
negative_passages.docid: 16662
negative_passages.text: I failed to open a lock. Now what?
negative_passages.docid: 138119
negative_passages.text: Duplicate question close reason says "already has an answer," which is often false
negative_passages.docid: 127568
negative_passages.text: Handling ArcPy locks in Python script?
negative_passages.docid: 123597
negative_passages.text: How can I unlock a pattern lock if my screen is defunct?
negative_passages.docid: 16281
negative_passages.text: "Closed by" is incorrect
negative_passages.docid: 115812
negative_passages.text: Allow locking of answers
negative_passages.docid: 77334
negative_passages.text: What is the minimum number of locks on the cabinet that would satisfy these conditions?
negative_passages.docid: 110676
negative_passages.text: How can I figure out why Suspend sometimes fails?
negative_passages.docid: 78689
negative_passages.text: Is it possible to detect if an exception occurred before I entered a finally block?
negative_passages.docid: 65441
negative_passages.text: Prevent the next x damage and multiple unblocked creatures
negative_passages.docid: 158144
negative_passages.text: Locking the fields and buttons when a certain condition is met