query: How can I paint the uv only on the outside?
positive_passages.docid: 19601
positive_passages.text: How can I make a material only apply to a side of a plane?
negative_passages.docid: 108685
negative_passages.text: Material won't apply to mesh with UV map
negative_passages.docid: 152054
negative_passages.text: How to color just the `\vec` symbol?
negative_passages.docid: 54744
negative_passages.text: Python - move UV for selected items
negative_passages.docid: 153777
negative_passages.text: How to hide objects outside artboards in Illustrator?
negative_passages.docid: 152418
negative_passages.text: How do you create a washed out effect with deep blacks?
negative_passages.docid: 136121
negative_passages.text: Used mirror modifier to create an object but don't want the texture to be mirrored
negative_passages.docid: 150731
negative_passages.text: How to render a texture partly transparent?
negative_passages.docid: 156991
negative_passages.text: Making Outside Buffer in QGIS?
negative_passages.docid: 125686
negative_passages.text: graphics with \setbeamercovered{transparent}
negative_passages.docid: 144349
negative_passages.text: How to draw only visible tiles?
negative_passages.docid: 85859
negative_passages.text: Is there a UV maps limit?
negative_passages.docid: 13996
negative_passages.text: How to avoid the wrinkle at the poles of the UV sphere?
negative_passages.docid: 124806
negative_passages.text: Repaint is not functioning properly as required
negative_passages.docid: 8243
negative_passages.text: How do I straighten UV maps?
negative_passages.docid: 53987
negative_passages.text: Separate selected UV map vertices from surrounding vertices
negative_passages.docid: 80324
negative_passages.text: How do I add a border around windows but keep the current theme?