query: Material based in mesh and not on verices
positive_passages.docid: 22714
positive_passages.text: material distributed based on mesh and not on vertex
negative_passages.docid: 53650
negative_passages.text: Cloth collision with an object
negative_passages.docid: 84418
negative_passages.text: Low-poly art mesh creation
negative_passages.docid: 17144
negative_passages.text: How to select all faces with the same material?
negative_passages.docid: 97112
negative_passages.text: Cycles Material — A kind of glitter
negative_passages.docid: 23551
negative_passages.text: How to assign a new material to an object in the scene from Python?
negative_passages.docid: 46570
negative_passages.text: Can I use Cycles materials with Blender Internal?
negative_passages.docid: 46167
negative_passages.text: How can I connect a texture node to a material with Python?
negative_passages.docid: 129850
negative_passages.text: Single a single material across several objects with individual control
negative_passages.docid: 57453
negative_passages.text: How can I bend a mesh so that it curves around other object?
negative_passages.docid: 7778
negative_passages.text: Material will not assign to selected vertices
negative_passages.docid: 139548
negative_passages.text: Cycles mixed material
negative_passages.docid: 93989
negative_passages.text: How to model an irregular object made of tubes?
negative_passages.docid: 1182
negative_passages.text: Removing unwanted appearance of underlying mesh
negative_passages.docid: 89390
negative_passages.text: Is there a way to uniformly add texture to a complex mesh without using UV mapping?
negative_passages.docid: 108685
negative_passages.text: Material won't apply to mesh with UV map
negative_passages.docid: 55529
negative_passages.text: How to remove extra materials from a mesh if the mesh has more than 1 material?