query: When Rendered In Cycles Lamps Seem To Disappear
positive_passages.docid: 19065
positive_passages.text: Why is only one object being rendered?
negative_passages.docid: 142400
negative_passages.text: Why in a photo light lines of street lamps? How to remove them?
negative_passages.docid: 112108
negative_passages.text: About The Lighting In Arda After The Destruction Of The Two Lamps
negative_passages.docid: 61338
negative_passages.text: Render looks darker than Look Dev mode
negative_passages.docid: 38698
negative_passages.text: Why did the texture I painted in texture paint mode disappear?
negative_passages.docid: 134911
negative_passages.text: changing the intensity falloff of light sources using Cycles nodes
negative_passages.docid: 12909
negative_passages.text: Where is the render display mode setting in 2.8?
negative_passages.docid: 105203
negative_passages.text: A part of my blender render is invisible?
negative_passages.docid: 13813
negative_passages.text: Render turns black when finished
negative_passages.docid: 141715
negative_passages.text: Render looks "brighter" than in viewport preview
negative_passages.docid: 111506
negative_passages.text: Is it possible for light sources in Cycles to have nonphysical falloff like in BI?
negative_passages.docid: 80167
negative_passages.text: Texture Channel animated, doesn't appear in viewport
negative_passages.docid: 150030
negative_passages.text: How do I resume a rendering animation?
negative_passages.docid: 62136
negative_passages.text: Halo particles don't render in Cycles
negative_passages.docid: 29892
negative_passages.text: Object appears smoothed after rendering but not in viewport
negative_passages.docid: 2216
negative_passages.text: Object visible in preview disappears when I render
negative_passages.docid: 93381
negative_passages.text: How do I show shading for test renderings