query: Squaring floats between -1 and 1 reduces sum of squares, so why do it?
positive_passages.docid: 8860
positive_passages.text: Why square the difference instead of taking the absolute value in standard deviation?
negative_passages.docid: 86688
negative_passages.text: Why can't you square both sides of an equation?
negative_passages.docid: 70350
negative_passages.text: Python rounding error with float numbers
negative_passages.docid: 157069
negative_passages.text: sum of double precision gives weird results
negative_passages.docid: 130723
negative_passages.text: Why is the result of a raster calculation integer when it should be decimal?
negative_passages.docid: 122339
negative_passages.text: Sums-of-Squares (total, between, within): how to compute them from a Distance Matrix?
negative_passages.docid: 103987
negative_passages.text: What does the square root of minus $i$ equal?
negative_passages.docid: 10692
negative_passages.text: Why is 24.0000 not equal to 24.0000 in MATLAB?
negative_passages.docid: 94897
negative_passages.text: ruby: converting from float to integer in ruby produces strange results
negative_passages.docid: 146400
negative_passages.text: When finding outliers from the Interquartile range why I have to multiply by 1.5?
negative_passages.docid: 146008
negative_passages.text: Why do we usually choose to minimize the sum of square errors (SSE) when fitting a model?
negative_passages.docid: 9115
negative_passages.text: Why does C++ output negative numbers when using modulo?
negative_passages.docid: 146616
negative_passages.text: Why is the squared difference so commonly used?
negative_passages.docid: 6650
negative_passages.text: Why $\sqrt{-1 \times -1} \neq \sqrt{-1}^2$?
negative_passages.docid: 150507
negative_passages.text: C# float bug? 0.1 - 0.1 = 1.490116E-08
negative_passages.docid: 43
negative_passages.text: Is floating point math broken?
negative_passages.docid: 58171
negative_passages.text: Two problems about Squarefree numbers