query: Random line artifacts on mesh when moved too far from global 0, 0, 0
positive_passages.docid: 18115
positive_passages.text: Why do these dark lines appear in render mode?
negative_passages.docid: 30460
negative_passages.text: Is it possible to induce Mathematica to chop off parts of Graphics objects that exist outside of a Frame?
negative_passages.docid: 121397
negative_passages.text: Why is my render noisy/blotchy?
negative_passages.docid: 26286
negative_passages.text: Rendered image shows visible "line strokes" artefacts
negative_passages.docid: 64011
negative_passages.text: Texture messes up after extruding a modified plane
negative_passages.docid: 134341
negative_passages.text: Strange results when using the Cycles renderer
negative_passages.docid: 33956
negative_passages.text: Strange shading on model
negative_passages.docid: 5063
negative_passages.text: How to avoid noisy renders in Cycles?
negative_passages.docid: 111627
negative_passages.text: How to reduce artifacts on curved text/vector
negative_passages.docid: 149270
negative_passages.text: Antialiasing of horizontal lines
negative_passages.docid: 57899
negative_passages.text: How to fix the weird surface in fluid object
negative_passages.docid: 12710
negative_passages.text: Weird line in my mirrored mesh
negative_passages.docid: 104117
negative_passages.text: Render has strange artifacts
negative_passages.docid: 107933
negative_passages.text: Intersecting transparent object causing artifacts in cycles
negative_passages.docid: 49779
negative_passages.text: Why do gaps appear in my mesh when I animate it?
negative_passages.docid: 81740
negative_passages.text: Why is my mesh inversed when Imported to Unity?
negative_passages.docid: 44951
negative_passages.text: Subsurf Modifier artifacts