query: Go - avoid result reassignement in OOP
positive_passages.docid: 25760
positive_passages.text: Simulating pod racing over a 2D map : am I implementing OOP in a GO-like fashion?
negative_passages.docid: 39673
negative_passages.text: How to force Compile to return multiple results?
negative_passages.docid: 58011
negative_passages.text: How to rethrow InnerException without losing stack trace in C#?
negative_passages.docid: 87456
negative_passages.text: How to avoid collision between optional arguments and options
negative_passages.docid: 28513
negative_passages.text: How to call original implementation when overwriting a method with a category?
negative_passages.docid: 87727
negative_passages.text: Re-associating an object with its class after deserialization in Node.js
negative_passages.docid: 51238
negative_passages.text: Why is it OK to jump into the scope of an object of scalar type w/o an initializer?
negative_passages.docid: 99161
negative_passages.text: Throwing non-const temporaries by reference
negative_passages.docid: 99415
negative_passages.text: Implementing a safe ValueQ that does not evaluate its argument
negative_passages.docid: 52233
negative_passages.text: Is there a way to ignore flow errors?
negative_passages.docid: 38241
negative_passages.text: How do I check for nulls in an '==' operator overload without infinite recursion?
negative_passages.docid: 55592
negative_passages.text: What is the proper way to re-throw an exception in C#?
negative_passages.docid: 47840
negative_passages.text: How to avoid nested With[]?
negative_passages.docid: 108376
negative_passages.text: Best way to "negate" an instanceof
negative_passages.docid: 79857
negative_passages.text: Avoid synchronized(this) in Java?
negative_passages.docid: 108025
negative_passages.text: Check if class already assigned before adding
negative_passages.docid: 75006
negative_passages.text: Is there a way to prevent a method from being overridden in subclasses?