query: What makes an object mirror?
positive_passages.docid: 20430
positive_passages.text: Why does the road look like it's wet on hot days?
negative_passages.docid: 12710
negative_passages.text: Weird line in my mirrored mesh
negative_passages.docid: 9859
negative_passages.text: Scaling a mirrored object
negative_passages.docid: 96517
negative_passages.text: subsurf splits the mirrored model into two objects
negative_passages.docid: 104940
negative_passages.text: Are infinite reflections between two mirrors really infinite?
negative_passages.docid: 7585
negative_passages.text: How to get rid of an object's reflection?
negative_passages.docid: 90419
negative_passages.text: How to create a good glass reflection with Principled BSDF
negative_passages.docid: 26335
negative_passages.text: How exactly do objects move
negative_passages.docid: 53385
negative_passages.text: What IS reflection?
negative_passages.docid: 86844
negative_passages.text: What gives an object its colour?
negative_passages.docid: 838
negative_passages.text: Scale and mirror SVG object
negative_passages.docid: 100186
negative_passages.text: Shining a laser onto a mirror
negative_passages.docid: 92069
negative_passages.text: How does color (or reflection in general) work?
negative_passages.docid: 116841
negative_passages.text: Reflection is quad dependent and looks non realistic
negative_passages.docid: 33096
negative_passages.text: What happens when a photon hits a mirror?
negative_passages.docid: 13469
negative_passages.text: Why does the mirror modifier sometimes give me an overlapping mesh?
negative_passages.docid: 117631
negative_passages.text: Why do objects in front and back view look reversed?