query: Render view is different from Camera Viewport and the passepartout is missing
positive_passages.docid: 16732
positive_passages.text: How to get exact camera view?
negative_passages.docid: 33850
negative_passages.text: Where can the viewport clipping parameters be changed?
negative_passages.docid: 37384
negative_passages.text: Rendered aspect ratio different from the viewport's camera view
negative_passages.docid: 141715
negative_passages.text: Render looks "brighter" than in viewport preview
negative_passages.docid: 33663
negative_passages.text: Why can't I get the camera view like in the tutorial?
negative_passages.docid: 158333
negative_passages.text: How to do seperate render passes in blender?
negative_passages.docid: 150295
negative_passages.text: Objects not showing in final render
negative_passages.docid: 133402
negative_passages.text: What are these items that are showing up in the viewport render
negative_passages.docid: 55172
negative_passages.text: Renders get pixelated when viewed up close
negative_passages.docid: 74010
negative_passages.text: Render normals in camera space
negative_passages.docid: 154233
negative_passages.text: Object not appearing the render, but is appearing in viewport render
negative_passages.docid: 16819
negative_passages.text: Why does my scene preview look so different than the render?
negative_passages.docid: 76067
negative_passages.text: What's wrong with my render?
negative_passages.docid: 110081
negative_passages.text: How do I adjust the resolution of my render accurately? The resolution is off
negative_passages.docid: 80167
negative_passages.text: Texture Channel animated, doesn't appear in viewport
negative_passages.docid: 24849
negative_passages.text: The New Render Window in 2.8
negative_passages.docid: 137327
negative_passages.text: How to render world position pass