query: Mapping of texture changes when using subsurf modifier
positive_passages.docid: 25146
positive_passages.text: UV mapping not filling faces
negative_passages.docid: 56868
negative_passages.text: How does one adjust ColorFunction quality independently of surface quality?
negative_passages.docid: 16386
negative_passages.text: How do I bake multiple texture maps into 1 UV, In Blender Cycles?
negative_passages.docid: 51670
negative_passages.text: The Subdivision Modifier Keeps Causing My Models To Warp Inside Of Itself
negative_passages.docid: 123425
negative_passages.text: What is the difference between a subdivision surface modifier and multiresolution modifier?
negative_passages.docid: 24579
negative_passages.text: How can I make the texture look like this?
negative_passages.docid: 137336
negative_passages.text: Understanding Displacement Maps
negative_passages.docid: 87837
negative_passages.text: Is it possible to give a texture thickness?
negative_passages.docid: 110983
negative_passages.text: color glitches and weird texture in render
negative_passages.docid: 154291
negative_passages.text: Some faces of a model don't respond to UV Mapping
negative_passages.docid: 64011
negative_passages.text: Texture messes up after extruding a modified plane
negative_passages.docid: 38698
negative_passages.text: Why did the texture I painted in texture paint mode disappear?
negative_passages.docid: 40665
negative_passages.text: How do I prevent object distortion when applying a curve modifier?
negative_passages.docid: 144191
negative_passages.text: UV Mapping External Texture Changes to a Black Diffuse in Texture Paint mode
negative_passages.docid: 101659
negative_passages.text: What would be the easiest way to UV map a complex object?
negative_passages.docid: 20963
negative_passages.text: Microdisplacements with adaptive subdivision turning black
negative_passages.docid: 24001
negative_passages.text: How to refresh loaded textures