query: How to get rid of the space between the edge of the camera render area and the actual viewport?
positive_passages.docid: 27768
positive_passages.text: 3D view is completely warped!
negative_passages.docid: 85850
negative_passages.text: Is there a way to capture the viewport in Blender the same way as it is on 3DS Max?
negative_passages.docid: 123733
negative_passages.text: How to remove these pesky extra spaces
negative_passages.docid: 10586
negative_passages.text: \phantom causes a spacing issue between paragraghs
negative_passages.docid: 23425
negative_passages.text: How can I get a Depth of field render pass?
negative_passages.docid: 150454
negative_passages.text: Why is my footage smearing out towards the border on rendering an image?
negative_passages.docid: 110081
negative_passages.text: How do I adjust the resolution of my render accurately? The resolution is off
negative_passages.docid: 58169
negative_passages.text: Is there an easy way to remove overlapping faces?
negative_passages.docid: 138709
negative_passages.text: How to reduce space between image and its caption?
negative_passages.docid: 24340
negative_passages.text: How to zoom out of the backdrop in the compositor?
negative_passages.docid: 80044
negative_passages.text: Disappearance of 3D axis from viewport
negative_passages.docid: 74240
negative_passages.text: camera is zoomed in for a close up render but render is zoomed out
negative_passages.docid: 74010
negative_passages.text: Render normals in camera space
negative_passages.docid: 15678
negative_passages.text: Is there a Way to Align Camera to View and Fit the View?
negative_passages.docid: 28748
negative_passages.text: How to increase camera frames view area?
negative_passages.docid: 136847
negative_passages.text: Unity bounds includes the center of the scene
negative_passages.docid: 61147
negative_passages.text: How can render overlapped object's edge freestyle line?