query: why is beveling working differently on these objects?
positive_passages.docid: 25013
positive_passages.text: Bevel is not symmetrical
negative_passages.docid: 59434
negative_passages.text: Bevel (modifier) each individual vertex
negative_passages.docid: 73001
negative_passages.text: Mirrored object not symmetrical
negative_passages.docid: 27106
negative_passages.text: Inconsistency in ray diagram
negative_passages.docid: 41392
negative_passages.text: Curve Bevel function, scale?
negative_passages.docid: 56838
negative_passages.text: Why aren't all objects transparent?
negative_passages.docid: 86297
negative_passages.text: How can I make a perfect sweep with bevel object in Bezier curve(3d) (Pipe)
negative_passages.docid: 54781
negative_passages.text: How to avoid pinching on concave shapes with the bevel modifier and subsurf?
negative_passages.docid: 55627
negative_passages.text: Where is the smooth / flat shading property of an object?
negative_passages.docid: 94731
negative_passages.text: Flat surface not being shaded consistently across quads
negative_passages.docid: 12271
negative_passages.text: When I create a mesh and try to select a previous mesh, it selects them both as if they were one object
negative_passages.docid: 137146
negative_passages.text: How to round the edges of this object?
negative_passages.docid: 100724
negative_passages.text: Simple undivided plane UV map not behaving as expected
negative_passages.docid: 157968
negative_passages.text: The projection of an ellipse is still an ellipse
negative_passages.docid: 18545
negative_passages.text: Why isn't ToElementMesh figuring out what my boundary is in 3D?
negative_passages.docid: 134341
negative_passages.text: Strange results when using the Cycles renderer
negative_passages.docid: 119101
negative_passages.text: Bevelling a curve with object