query: Blurry textures in the viewport
positive_passages.docid: 10546
positive_passages.text: How can I keep low resolution textures pixelated?
negative_passages.docid: 536
negative_passages.text: Why does part of my model disappear when I zoom in on it in the 3D Viewport?
negative_passages.docid: 144162
negative_passages.text: Compositor Problems when working with alpha over and blur nodes
negative_passages.docid: 70924
negative_passages.text: How do I make my textures transparent instead of white?
negative_passages.docid: 16059
negative_passages.text: Is there a textured but unlit (full bright) viewport mode?
negative_passages.docid: 10717
negative_passages.text: Blurry / Corrupted  Google Maps Controls
negative_passages.docid: 9833
negative_passages.text: Why are my photos not crisp?
negative_passages.docid: 67933
negative_passages.text: Blurred frontend text in Mathematica 10, Windows, High-DPI Display
negative_passages.docid: 112497
negative_passages.text: Unwanted patterns in texture from repeated, seamless image
negative_passages.docid: 71172
negative_passages.text: Why is there quality loss on my image styles?
negative_passages.docid: 8205
negative_passages.text: Transparent textured planes produce black artifacts
negative_passages.docid: 6099
negative_passages.text: Texture look lighter in material view than in render view
negative_passages.docid: 125845
negative_passages.text: Texture not appearing in render?
negative_passages.docid: 121453
negative_passages.text: Rendering and materials are black
negative_passages.docid: 38919
negative_passages.text: Faces become distorted, strange and look glitchy when looking through camera view
negative_passages.docid: 9413
negative_passages.text: Gray cone obscuring/clipping the 3D Viewport
negative_passages.docid: 59433
negative_passages.text: How do I scale down/zoom out an environment texture?