query: When should I be taking the time to identify items, and which items should I not bother with?
positive_passages.docid: 21810
positive_passages.text: How to identify items without getting killed
negative_passages.docid: 122444
negative_passages.text: Should I use UUID as well as ID
negative_passages.docid: 145871
negative_passages.text: Should We Zap The Low-Occurrence Tags?
negative_passages.docid: 108377
negative_passages.text: Can you tell if a specific item is dropped? What about its name?
negative_passages.docid: 782
negative_passages.text: What are the most common pitfalls awaiting new users?
negative_passages.docid: 133126
negative_passages.text: How to use an item in my off-hand?
negative_passages.docid: 21635
negative_passages.text: How can I tell how long (more or less) it will take me to complete a game?
negative_passages.docid: 151552
negative_passages.text: How to refresh by pulling down the items?
negative_passages.docid: 101922
negative_passages.text: What's the most efficient way of determine individual card values for my collection?
negative_passages.docid: 158744
negative_passages.text: Is there a difference in disenchanting strong items vs. weak ones?
negative_passages.docid: 752
negative_passages.text: Can you help me identify this "thing"?
negative_passages.docid: 146580
negative_passages.text: How do you determine whether your product requires CE marking?
negative_passages.docid: 131058
negative_passages.text: Decision between storing lookup table id's or pure data
negative_passages.docid: 82402
negative_passages.text: Is there any scrappable junk I should hold on to that could otherwise be used for other purposes?
negative_passages.docid: 46314
negative_passages.text: How rare are magic items and how many should I be handing out?
negative_passages.docid: 130446
negative_passages.text: Develop a statistical test to distinguish two products
negative_passages.docid: 136273
negative_passages.text: Should I do anything when I see several references that are not used in the text?