query: Adding a fresh (new) instance of an object to a list
positive_passages.docid: 740
positive_passages.text: Random number generator only generating one random number
negative_passages.docid: 54541
negative_passages.text: Create a copy of the list not referencing the contained objects
negative_passages.docid: 28239
negative_passages.text: Empty an ArrayList or just create a new one and let the old one be garbage collected?
negative_passages.docid: 149808
negative_passages.text: How can I add to List data structures?
negative_passages.docid: 131552
negative_passages.text: new ArrayList() failing in Java
negative_passages.docid: 65439
negative_passages.text: Typeerror: object.__new__() takes no parameters (help)
negative_passages.docid: 86166
negative_passages.text: Why are my JavaScript object properties being overwritten by other instances?
negative_passages.docid: 121019
negative_passages.text: How to add a lookup field value to an sObject list
negative_passages.docid: 42470
negative_passages.text: How to initialize a List to a given size (as opposed to capacity)?
negative_passages.docid: 92025
negative_passages.text: How can I get a list of all objects named 'foo*'?
negative_passages.docid: 38660
negative_passages.text: Deep copy of List
negative_passages.docid: 117698
negative_passages.text: C# Object Initialiser - Reference to the new instance
negative_passages.docid: 43239
negative_passages.text: What is the best way to modify a list in a 'foreach' loop?
negative_passages.docid: 5259
negative_passages.text: How to access object instance from property instance? (in `update` callback)
negative_passages.docid: 121066
negative_passages.text: How to check if list item already exist when adding it with
negative_passages.docid: 1215
negative_passages.text: List changes unexpectedly after assignment. Why is this and how to prevent it?
negative_passages.docid: 57168
negative_passages.text: How to deep copy a list?