query: Simulteneity & Irrelevance of Frame Choice
positive_passages.docid: 9016
positive_passages.text: How can time dilation be symmetric?
negative_passages.docid: 151285
negative_passages.text: Existence of a local geodesic frame
negative_passages.docid: 14669
negative_passages.text: Is a constant condition more costly than switching shaders?
negative_passages.docid: 78474
negative_passages.text: Intuitive explanation of the bias-variance tradeoff?
negative_passages.docid: 111321
negative_passages.text: When should we discretize/bin continuous independent variables/features and when should not?
negative_passages.docid: 76443
negative_passages.text: Frequentism and priors
negative_passages.docid: 99462
negative_passages.text: How do I blend/average N amount of frames as opposed to only 2?
negative_passages.docid: 81877
negative_passages.text: Intuitive explanation for derangements
negative_passages.docid: 68925
negative_passages.text: Varying behavior for possible loss of precision
negative_passages.docid: 133337
negative_passages.text: A little integration paradox
negative_passages.docid: 96812
negative_passages.text: A concise definition of a frame of reference in Newtonian mechanics?
negative_passages.docid: 5790
negative_passages.text: Inertial frames of reference
negative_passages.docid: 109850
negative_passages.text: How to Enable Frame Blending in Blender 2.74?
negative_passages.docid: 116143
negative_passages.text: Ambiguity in number of basis vectors
negative_passages.docid: 68148
negative_passages.text: beamer: best way to span long enumerations on different frames
negative_passages.docid: 82156
negative_passages.text: Supertype/Subtype deciding between category: complete disjoint or incomplete overlapping
negative_passages.docid: 438
negative_passages.text: Explaining Horizontal Shifting and Scaling