query: How to preview texture without lighting
positive_passages.docid: 16059
positive_passages.text: Is there a textured but unlit (full bright) viewport mode?
negative_passages.docid: 150731
negative_passages.text: How to render a texture partly transparent?
negative_passages.docid: 84232
negative_passages.text: Doing readback from Direct3D textures and surfaces
negative_passages.docid: 24001
negative_passages.text: How to refresh loaded textures
negative_passages.docid: 70924
negative_passages.text: How do I make my textures transparent instead of white?
negative_passages.docid: 1267
negative_passages.text: AMD GPU Material in "material preview mode" and "rendered mode", is entirely gray as background. Only outline is displayed
negative_passages.docid: 104294
negative_passages.text: Totally white shadeless material in Cycles?
negative_passages.docid: 17033
negative_passages.text: How to show textures in the 3D View editor?
negative_passages.docid: 147779
negative_passages.text: Can you create OpenGL context without opening a window?
negative_passages.docid: 3034
negative_passages.text: How do I properly do shadowless product photos?
negative_passages.docid: 14511
negative_passages.text: How to color particles based on the texture of the object from which they are emitted, using the "grid" emission setting?
negative_passages.docid: 99379
negative_passages.text: Brightness dependent texture on mesh
negative_passages.docid: 125845
negative_passages.text: Texture not appearing in render?
negative_passages.docid: 33080
negative_passages.text: How do you avoid a dim portrait with a bright background and no external flash?
negative_passages.docid: 103529
negative_passages.text: How to blur a texture node in cycles material?
negative_passages.docid: 87074
negative_passages.text: Show graphics content in front of frame
negative_passages.docid: 109322
negative_passages.text: How do I make my textures show in cycles?