query: Simulated wars with real casualties
positive_passages.docid: 22471
positive_passages.text: Sci-fi show plot where people are killed in war based on a calculation
negative_passages.docid: 47045
negative_passages.text: The use of "real" in the following cases
negative_passages.docid: 68446
negative_passages.text: How does the simulation hypothesis relate to the ethics of simulated violence?
negative_passages.docid: 64989
negative_passages.text: Falling space debris defence systems in the Star wars universe
negative_passages.docid: 11296
negative_passages.text: The Monty Hall problem
negative_passages.docid: 18224
negative_passages.text: What are the consequences of settlements getting attacked?
negative_passages.docid: 77892
negative_passages.text: How do I handle the encounter difficulty for a three-sided battle?
negative_passages.docid: 81424
negative_passages.text: Real World Example of the Strategy Pattern
negative_passages.docid: 38857
negative_passages.text: Story Identification: Human Resistance to Conquering Aliens
negative_passages.docid: 2726
negative_passages.text: Book Identification: Dragons as war machines
negative_passages.docid: 77574
negative_passages.text: Action economies, two-handed weapons, and spells with Somatic components
negative_passages.docid: 72308
negative_passages.text: Web-published play in a world with the technology to reanimate arbitrary humans who have died
negative_passages.docid: 154671
negative_passages.text: Full body VR sim where characters are trapped in a fantasy world
negative_passages.docid: 150105
negative_passages.text: Monks, natural and unarmed attacks, and Feral Combat Training
negative_passages.docid: 140115
negative_passages.text: Interstellar culture resolves disputes with simulated duels; antagonist cheats using telepathy
negative_passages.docid: 55496
negative_passages.text: Is damage from multiple damage types cumulative for death and massive damage?
negative_passages.docid: 6246
negative_passages.text: Which balancing issues, if any, would arise from allowing PCs to spend actions on bonus action features?