query: C# Saving Class for Use
positive_passages.docid: 21133
positive_passages.text: Compiling/Executing a C# Source File in Command Prompt
negative_passages.docid: 11376
negative_passages.text: A better class to update property files?
negative_passages.docid: 96193
negative_passages.text: (Unity) Proper way to save ScriptableObjects changed during play mode?
negative_passages.docid: 38414
negative_passages.text: What are the uses of "using" in C#?
negative_passages.docid: 66655
negative_passages.text: Exporting a C++ class from a DLL
negative_passages.docid: 140054
negative_passages.text: C# Class constructor default value question
negative_passages.docid: 47580
negative_passages.text: Creating instance of type without default constructor in C# using reflection
negative_passages.docid: 94057
negative_passages.text: Adding LINQ to my classes
negative_passages.docid: 134329
negative_passages.text: Can you use a string to instantiate a class?
negative_passages.docid: 1053
negative_passages.text: Visual Studio 2010: Easiest way to duplicate a class?
negative_passages.docid: 120845
negative_passages.text: How do I create an COM visible class in C#?
negative_passages.docid: 6543
negative_passages.text: using a class defined in a c++ dll in c# code
negative_passages.docid: 108419
negative_passages.text: Outputting a C# Object list
negative_passages.docid: 3147
negative_passages.text: How to Save Console.WriteLine Output to Text File
negative_passages.docid: 80541
negative_passages.text: Can attributes be added dynamically in C#?
negative_passages.docid: 123842
negative_passages.text: C# Reflection - Get field values from a simple class
negative_passages.docid: 1138
negative_passages.text: How to avoid having class data shared among instances?