query: Garageband Loops in Indie Game Apps?
positive_passages.docid: 24468
positive_passages.text: Apple Loops Copyright
negative_passages.docid: 126926
negative_passages.text: Why is unity feedback used?
negative_passages.docid: 44504
negative_passages.text: Playing sound with JavaScript
negative_passages.docid: 49976
negative_passages.text: How do I use audio sample data from Java Sound?
negative_passages.docid: 6765
negative_passages.text: How can I randomise the output of a redstone circuit?
negative_passages.docid: 29643
negative_passages.text: Update live tile at fixed interval without having the app running
negative_passages.docid: 34858
negative_passages.text: Can I direct audio from a single app to a particular output?
negative_passages.docid: 58512
negative_passages.text: Can I get my Touch Bar to play sounds to acknowledge my Touch Bar key presses?
negative_passages.docid: 114544
negative_passages.text: How can I make a looping animation when dealing with random particles?
negative_passages.docid: 101487
negative_passages.text: How can I play my own courses without uploading them?
negative_passages.docid: 25776
negative_passages.text: Routing sound from different cards to a single output
negative_passages.docid: 55192
negative_passages.text: What is /dev/loopx?
negative_passages.docid: 20517
negative_passages.text: iOS: Displaying currently played track info in LockScreen?
negative_passages.docid: 49237
negative_passages.text: AVAudioPlayer, using AmbientSound session, is not playing when app is in background
negative_passages.docid: 48637
negative_passages.text: Using modified copyrighted music in non-commercial games
negative_passages.docid: 24851
negative_passages.text: Playing system sound without importing your own
negative_passages.docid: 98627
negative_passages.text: Why does one need a loop device at all?