query: Material Turns Black When Adding a Colour Node
positive_passages.docid: 27120
positive_passages.text: Shader turns black when connected to node group
negative_passages.docid: 156241
negative_passages.text: Blender 2.81 doesn't seem to be importing vertex color for .ply
negative_passages.docid: 35429
negative_passages.text: How to apply colour options to the contents of TikZ nodes when the content includes \sbox{}\usebox{}?
negative_passages.docid: 1884
negative_passages.text: How can I convert a node made material into an image texture?
negative_passages.docid: 25627
negative_passages.text: Bad Shading on Imported Mesh
negative_passages.docid: 24346
negative_passages.text: How to change the background color in TikZ?
negative_passages.docid: 34866
negative_passages.text: Using an Emission shader with textures without affecting the color of the mesh?
negative_passages.docid: 13813
negative_passages.text: Render turns black when finished
negative_passages.docid: 108411
negative_passages.text: Import PLY doesn't display vertex colors
negative_passages.docid: 25093
negative_passages.text: Making an Emission shader emit a different colour of light than the colour assigned to the object?
negative_passages.docid: 54828
negative_passages.text: Different Color When Rendered? (Not Material)
negative_passages.docid: 97058
negative_passages.text: Problem giving color to a logo
negative_passages.docid: 4146
negative_passages.text: QGIS Raster Layer - Black rectangle appears as background
negative_passages.docid: 42658
negative_passages.text: How to render a mesh transparent with a color on its edges only, with nodes?
negative_passages.docid: 12193
negative_passages.text: My objects are semi-transparent, and not one behind the other in the compositor
negative_passages.docid: 130465
negative_passages.text: How can I use colours to separate texture node treatment?
negative_passages.docid: 89979
negative_passages.text: How to fill a mesh with solid color