query: Emission does not show light haze with Cycles
positive_passages.docid: 28882
positive_passages.text: Atmospheric lighting in cycles
negative_passages.docid: 13703
negative_passages.text: Can anyone give me some tips on Lighting in Cycles?
negative_passages.docid: 135580
negative_passages.text: Emissive shader does not change much in changes of orders of magnitudes
negative_passages.docid: 65767
negative_passages.text: Any way to control light halos in the compositor based on emission level?
negative_passages.docid: 73727
negative_passages.text: Unpolarized light - Why don't light sources then look invisible?
negative_passages.docid: 14511
negative_passages.text: How to color particles based on the texture of the object from which they are emitted, using the "grid" emission setting?
negative_passages.docid: 24402
negative_passages.text: How do I remove the glow from particles
negative_passages.docid: 134934
negative_passages.text: Volumetric Lighting is not working
negative_passages.docid: 36202
negative_passages.text: Particle Color based on where the particle is emitted?
negative_passages.docid: 94277
negative_passages.text: 3D graphics render as though no illumination
negative_passages.docid: 94625
negative_passages.text: My HDRI doesn't appear on Cycles Render
negative_passages.docid: 112085
negative_passages.text: Particle not showing up in Cycles
negative_passages.docid: 63877
negative_passages.text: How to render lightning in Cycles
negative_passages.docid: 1684
negative_passages.text: How to maximise contrast range of distant landscapes with blue haze?
negative_passages.docid: 111402
negative_passages.text: Dissipating light pollution
negative_passages.docid: 32447
negative_passages.text: How to plot an emission spectrum?
negative_passages.docid: 44379
negative_passages.text: Aliased edge around light source in cycles