query: How do you construct a node map for pathfinding in a non-tiled 2D environment?
positive_passages.docid: 22627
positive_passages.text: How to handle pathfinding on a non-grid/non-node terrain map
negative_passages.docid: 107495
negative_passages.text: Standard SLDs for OpenStreetMaps?
negative_passages.docid: 34210
negative_passages.text: Connecting square vertexes with minimal road
negative_passages.docid: 55186
negative_passages.text: How does A* pathfinding work?
negative_passages.docid: 38612
negative_passages.text: Pathfinding - A* with least turns
negative_passages.docid: 71997
negative_passages.text: Extruding along a path
negative_passages.docid: 110181
negative_passages.text: How to obtain Rectangular Lines between nodes with tikz?
negative_passages.docid: 111097
negative_passages.text: Finding points along a path
negative_passages.docid: 146845
negative_passages.text: How do I make partially shaded nodes with tikz without hardcoding coordinates?
negative_passages.docid: 145304
negative_passages.text: Path finding in grid for objects that occupy more than one tile
negative_passages.docid: 22146
negative_passages.text: Arc-node topology data structures in Python GIS packages
negative_passages.docid: 88172
negative_passages.text: A* Pathfinding Finding One of Many Goals
negative_passages.docid: 145922
negative_passages.text: Delaunay triangulation to generate abstract networks and nodes
negative_passages.docid: 130985
negative_passages.text: Is it possible to create a path from an existing object animation?
negative_passages.docid: 130997
negative_passages.text: Path finding algorithms?
negative_passages.docid: 40922
negative_passages.text: Platform independent paths in Java
negative_passages.docid: 36809
negative_passages.text: tikz ´draw ... to ...´ combined with ´node´ along path