query: Mirror modifier creates two tails on model?
positive_passages.docid: 13469
positive_passages.text: Why does the mirror modifier sometimes give me an overlapping mesh?
negative_passages.docid: 153792
negative_passages.text: Some edges on model won't Bevel
negative_passages.docid: 19617
negative_passages.text: Why doesn't my unwrapped model appear in the UV Editor?
negative_passages.docid: 132201
negative_passages.text: Can you cast Mirror Image twice on successive turns and have 6 duplicates of yourself instead of 3?
negative_passages.docid: 12271
negative_passages.text: When I create a mesh and try to select a previous mesh, it selects them both as if they were one object
negative_passages.docid: 147626
negative_passages.text: How can I create a mirror material for the game engine?
negative_passages.docid: 96517
negative_passages.text: subsurf splits the mirrored model into two objects
negative_passages.docid: 6873
negative_passages.text: Subsurf and mirror modifier creating a split in mesh
negative_passages.docid: 23123
negative_passages.text: Smooth shaded model has odd shading
negative_passages.docid: 55768
negative_passages.text: Object Location Changes when rendering
negative_passages.docid: 136205
negative_passages.text: Update an existing (animated) model
negative_passages.docid: 89032
negative_passages.text: What is causing the edges of my models to become semi-transparent?
negative_passages.docid: 120508
negative_passages.text: Why does the introduced part-title in letter appear twice?
negative_passages.docid: 117631
negative_passages.text: Why do objects in front and back view look reversed?
negative_passages.docid: 9859
negative_passages.text: Scaling a mirrored object
negative_passages.docid: 148902
negative_passages.text: Render is duplicating random frames when loaded into 3D tracker
negative_passages.docid: 73777
negative_passages.text: Why are mirror images flipped horizontally but not vertically?