query: Train a neural network for tic tac toe with a genetic algorithm
positive_passages.docid: 6048
positive_passages.text: What should I do when my neural network doesn't learn?
negative_passages.docid: 89542
negative_passages.text: Driver AI in racing game
negative_passages.docid: 98554
negative_passages.text: Deep NNs, backpropagation and error calculation
negative_passages.docid: 50274
negative_passages.text: The neural network is not learning properly
negative_passages.docid: 8439
negative_passages.text: How to choose the number of hidden layers and nodes in a feedforward neural network?
negative_passages.docid: 65317
negative_passages.text: Investigation of optimal sleep time calculation in game loop
negative_passages.docid: 145417
negative_passages.text: Why it is popular to use stochastic gradient descent in neural networks rather than the BFGS algorithm?
negative_passages.docid: 91880
negative_passages.text: Suggestions for cost-sensitive learning in a highly imbalanced setting
negative_passages.docid: 58845
negative_passages.text: Neural networks output probability estimates?
negative_passages.docid: 19936
negative_passages.text: Coin Tossing Game Optimal Strategy
negative_passages.docid: 2346
negative_passages.text: Predicting Enemy Movement
negative_passages.docid: 62842
negative_passages.text: Most common method for deciding when to stop training a neural net on a batch
negative_passages.docid: 26886
negative_passages.text: Pygame Tic Tak Toe Logic? How Would I Do It
negative_passages.docid: 112504
negative_passages.text: How to set the number of neurons and layers in neural networks
negative_passages.docid: 101136
negative_passages.text: The Monty Hall Problem - where does our intuition fail us?
negative_passages.docid: 8049
negative_passages.text: Generating Combinations
negative_passages.docid: 137389
negative_passages.text: building intelligent structure with random evolution requires series of non useful steps