query: UV Mapping looks messed up after unwrapping
positive_passages.docid: 16835
positive_passages.text: Having a UV maping problem, does anyone know what this is, and how to fix it?
negative_passages.docid: 20420
negative_passages.text: Image looks embossed when converted to SVG
negative_passages.docid: 28852
negative_passages.text: Layer not rendering correctly
negative_passages.docid: 106180
negative_passages.text: How can I fix this jagged Shadows?
negative_passages.docid: 147773
negative_passages.text: I want to warp text in a custom shape but I don't want it to be distorted
negative_passages.docid: 53987
negative_passages.text: Separate selected UV map vertices from surrounding vertices
negative_passages.docid: 17173
negative_passages.text: Why is the curve modifier deforming strangely?
negative_passages.docid: 118832
negative_passages.text: Unwrap model with UVs at proper size?
negative_passages.docid: 33970
negative_passages.text: How to properly unwrap my mesh?
negative_passages.docid: 25146
negative_passages.text: UV mapping not filling faces
negative_passages.docid: 56560
negative_passages.text: How to perfectly align UV coordinates automatically?
negative_passages.docid: 140801
negative_passages.text: Glossy materials not rendering correctly
negative_passages.docid: 45251
negative_passages.text: UV stretching when subdividing - how to avoid
negative_passages.docid: 133253
negative_passages.text: After import to Unity, all my normals are flipped
negative_passages.docid: 12193
negative_passages.text: My objects are semi-transparent, and not one behind the other in the compositor
negative_passages.docid: 57699
negative_passages.text: I UV unwrapped my mesh, but the image texture doesn't show in my object
negative_passages.docid: 92649
negative_passages.text: Rendered image is not as smooth as in 3d preview