query: Questions about networking theory in a 2d shooter game
positive_passages.docid: 18809
positive_passages.text: Implementing network smoothing
negative_passages.docid: 51325
negative_passages.text: How can I implement fast, accurate 2D collision detection?
negative_passages.docid: 27930
negative_passages.text: Seek Steering Behavior with Target Direction for Group of Fighters
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negative_passages.text: Fast, accurate 2d collision
negative_passages.docid: 105695
negative_passages.text: Connecting Player and Rope classes in a rope-swinging game
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negative_passages.text: How do you make hacking useful without excluding other players?
negative_passages.docid: 100041
negative_passages.text: How to keep track of players nearby other players in an MMO
negative_passages.docid: 71398
negative_passages.text: How do I write a wave-spawning system for a shoot-em-up?
negative_passages.docid: 94675
negative_passages.text: Cooperative game vs Multiplayer game
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negative_passages.text: Coin Tossing Game Optimal Strategy
negative_passages.docid: 77574
negative_passages.text: Action economies, two-handed weapons, and spells with Somatic components
negative_passages.docid: 13318
negative_passages.text: Resources for 2d game physics
negative_passages.docid: 15061
negative_passages.text: What should I keep in mind when making 2D games for multiple resolutions?
negative_passages.docid: 103648
negative_passages.text: Envelope of Projectile Trajectories
negative_passages.docid: 79980
negative_passages.text: Graph theory - The clients can still communicate with all the remaining servers
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negative_passages.text: Understanding The Math Behind Elchanan Mossel’s Dice Paradox
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negative_passages.text: Effective marketing strategies for independent game projects