query: World background color/HDRI was transparent in render
positive_passages.docid: 17045
positive_passages.text: How can I render an object with an hdr background?
negative_passages.docid: 54828
negative_passages.text: Different Color When Rendered? (Not Material)
negative_passages.docid: 103318
negative_passages.text: Importing World Map image changes color in ArcMap?
negative_passages.docid: 67039
negative_passages.text: why image is not transparent
negative_passages.docid: 79819
negative_passages.text: Cycles Render Renders all white
negative_passages.docid: 60204
negative_passages.text: How do I get the Glare node to output transparent instead of Black background
negative_passages.docid: 132112
negative_passages.text: HDRI not being reflected on Cycles
negative_passages.docid: 94277
negative_passages.text: 3D graphics render as though no illumination
negative_passages.docid: 42658
negative_passages.text: How to render a mesh transparent with a color on its edges only, with nodes?
negative_passages.docid: 114677
negative_passages.text: Gedit has a transparent background since upgrade to 16.10
negative_passages.docid: 149483
negative_passages.text: Making selection color transparent when in editing mode in QGIS
negative_passages.docid: 8205
negative_passages.text: Transparent textured planes produce black artifacts
negative_passages.docid: 121665
negative_passages.text: Environment looks fine in rendered preview mode, but completely black in final render?
negative_passages.docid: 65871
negative_passages.text: Changing background color to transparent in GeoServer?
negative_passages.docid: 34051
negative_passages.text: Why wont my 'background' render?
negative_passages.docid: 58173
negative_passages.text: Render shadow on transparent background with Blender Render
negative_passages.docid: 74472
negative_passages.text: Cycles not using transparency in decal texture?