Does this work for a new player, or do they need a base set first?
1753869
I assume you asking about battling? This is more for collecting, for a new player I would recommend buying a starter deck from a local store, like Walmart, or at a card shop.
290614
Actually, I retract my answer. McCrobos has the better answer. I didn't know they did a starter set for 5th edition. That's your better deal
1609384
We actually played w the first set for the past year, no expansion packs. It was fun bc there are so many possible variations. I did get the first and second expansion packs for my daughter this holiday; but I really think you play for a while w/o the expansion packs.
1601021
Absolutely. This isn't a continuation of the first game. This is a version of the first game with expanded game play. Set-up and reading the instructions is simple and you should be able to play and understand the game pretty quickly.
1789128
Yes. The core set comes with one Xwing, and two Tie Fighters, plus scenarios for one-on-one play.It starts out fun and simple, then gets better and more complex as you make additions.
790612
My son has never played in tournaments, just among his friends. It's just a nice set to get started with.
1387130
You could potentially get away with buying the expansions. I would buy the base deck for more options though. I have the base, plus two expansions, and want to buy more.
123547
The set is meant for younger players. It is scaled down. At his age he really needs a full size set.
174365
You can play with up to 3 with the base set and can easily expand with add-ons. We've had several games of 6 or more
1475990
Nope! This version serves as a base set (victory cards and treasure cards), so it will work in place of the original if you're using an expansion
1123206
The simple answer is no, the core rulebook (CRB) and GM kit would be needed if you continue with the game beyond the beginner game (BG) itself. You can play through the one in the BG as well as goto the Final Fantasy Games website and download the expansion "The Long Arm of the Hutt" and add an additional 20 hours of gameplay. If you choose to proceed further I would get at least one copy of the CRB and if you want a "cheat sheet" you can get the GM kit to get a high quality game screen.
200372
No, but the base one is a good one to start with because the cards are less complex.
303882
This is an expansion to the main game. There are all new House card for each family, and there are instruction for new starting positions for each families' armies. Also there are some minor rule adjustments. It's a little pricey, and it requires 6 players to play. However, if you have 6 players that enjoy the original, this is a worthy investment for the fresh approach to the game.
2114025
Yes, if you have 2 copies of the game. I have two sets and have played with as many as 9-10 and it is still fun. The games run a bit longer the more people you have but it is still a lot of fun. If you think you will typically be playing with more than 5, I would recommend getting two sets of the game, still worth the additional cost.
1668546
Buying a second set you will end up with some pieces you don't use - a second damage deck and the second set of maneuver templates for example (unless you intend on playing both sides of a match from your own materials). But there are pieces you will use - the TIE's for example, will save you have to buy two of the handful of TIE expansions you'd want to pick up if playing a TIE swarm. The X-Wing will serve as a rookie to bulk out a Rebel Squad. The dice are essential - many attacks calling for four die, or many defenses adding to the die you need - and the three of each in a single box are simply not enough. I think it's worth the outlay. Buying a second set you will end up with some pieces you don't use - a second damage deck and the second set of maneuver templates for example (unless you intend on playing both sides of a match from your own materials). But there are pieces you will use - the TIE's for example, will save you have to buy two of the handful of TIE expansions you'd want to pick up if playing a TIE swarm. The X-Wing will serve as a rookie to bulk out a Rebel Squad. The dice are essential - many attacks calling for four die, or many defenses adding to the die you need - and the three of each in a single box are... » Read More Buying a second set you will end up with some pieces you don't use - a second damage deck and the second set of maneuver templates for example (unless you intend on playing both sides of a match from your own materials). But there are pieces you will use - the TIE's for example, will save you have to buy two of the handful of TIE expansions you'd want to pick up if playing a TIE swarm. The X-Wing will serve as a rookie to bulk out a Rebel Squad. The dice are essential - many attacks calling for four die, or many defenses adding to the die you need - and the three of each in a single box are simply not enough. I think it's worth the outlay. « Show Less
1668545
Hi! That depends on what sort of games you play. I currently have 2 because I love to play scenario-based games and use variable point games between 150 and 450 each. I bought two of them at once because I knew I wanted to have at least 6 t/f and 3 x-w. So is more cost effective to buy 2 core sets and the remaining ships separated (to get the unique pilots and habilities). Bottom-line is that you need at least 1 x-w and 1 t/f expansion as long as the core set if you want the cool pilots, so if you test the game and like it I would recommend you to get a copy of each first. But if you already have one of each and want to increase your fleet size I would totally recommend getting another core for price, extra dice and spares (plus the cool box). I hope it helped! May the force be with you!
2225199
Just as Joy said - the tiles are of various configurations, like "L" shapes, for example, so they will only fit certain ways and may not fit at all, depending on how much space is left. Your tiles have to touch corners. The strategy is to play as many of your tiles as possible while blocking other players' possibilities. Not hard to understand, so it's ideal for younger players. Each game is different depending on how each person plays/strategizes.