Instruct: Identify the main and secondary category of Arxiv papers based on the titles and abstracts
Query: Pwning Level Bosses in MATLAB: Student Reactions to a Game-Inspired
  Computational Physics Course   We investigated student reactions to two computational physics courses
incorporating several videogame-like aspects. These included use of gaming
terminology such as "levels," "weapons," and "bosses"; a game-style point
system linked to course grades; a self-paced schedule with no deadlines; a
mastery design in which only entirely correct attempts earn credit, but
students can retry until they succeed; immediate feedback via self-test code;
an assignment progression from "minions" (small, focused tasks) to "level
bosses" (integrative tasks); and believable, authentic assignment scenarios.
Through semi-structured interviews and course evaluations, we found that a
majority of students considered the courses effective and the game-like aspects
beneficial. In particular, many claimed that the point system increased their
motivation; the self-paced nature caused them to reflect on their
self-discipline; the possibility and necessity of repeating assignments until
perfect aided learning; and the authentic tasks helped them envision using
course skills in their professional futures.

26
The categories of this paper are: bayes-an
11
The categories of this paper are: hep-lat
2
The categories of this paper are: math
15
The categories of this paper are: nucl-ex
25
The categories of this paper are: patt-sol
33
The categories of this paper are: plasm-ph
13
The categories of this paper are: quant-ph
34
The categories of this paper are: chem-ph
9
The categories of this paper are: nlin
35
The categories of this paper are: mtrl-th
30
The categories of this paper are: q-alg
27
The categories of this paper are: comp-gas
17
The categories of this paper are: q-fin
28
The categories of this paper are: alg-geom
12
The categories of this paper are: nucl-th
24
The categories of this paper are: dg-ga